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  • LINQ2SQL DataLayer / Repository Suggestion

    - by MindlessProgrammer
    My current respository is as follows , please suggest , i am currently using LINQ2SQL Data context per insert/delele/update namespace Lib.Repository { public class MotorRenewalDataRepository { public MotorRenewalDataRepository() { } public MotorRenewalData GetByID(long id) { using(var _context=DatabaseFactory.Create(false)) { return _context.MotorRenewalDatas.Where(p => p.MotorRenewalDataID == id).FirstOrDefault(); } } public MotorRenewalData Insert(MotorRenewalData entity) { using (var _context = DatabaseFactory.Create(false)) { _context.MotorRenewalDatas.InsertOnSubmit(entity); _context.SubmitChanges(); return entity; } } public void Update(MotorRenewalData entity) { using (var _context = DatabaseFactory.Create(true)) { var dbEntity = _context.MotorRenewalDatas.Where(p => p.MotorRenewalDataID == entity.MotorRenewalDataID) .FirstOrDefault(); Common.CopyObject<MotorRenewalData>(entity, dbEntity); _context.SubmitChanges(); } } } }

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  • How do I implement something like pointers in javascript?

    - by Shaun
    I know that javascript doesn't have pointers in terms of a variable referring to a place in memory but what I have is a number of variables which are subject to change and dependent on each other. For example: Center (x,y) = (offsetLeft + width/scale , offsetTop + height/scale) As of now I have rewritten the equation in terms of each individual variable and after any changes I call the appropriate update function. For example: If scale changes, then then the center, height, and width stay the same. So I call updateoffset() { offsetLeft = centerx - width/scale; offsetTop = centery - height/scale; } Is this the easiest way to update each of these variables when any of them changes?

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  • JTextArea thread safe?

    - by Dhaivat Pandya
    Hello everyone, I have some code that does some initialization (including making a JTextArea object), starts three seperate threads, and then these threads try to update the JTextArea (i.e. append() to it), but its not working at all. Nothing shows up on the JTextArea (however, during the initialzation, I print some test lines onto it, and that works fine). What's going on? How can I fix this? Also, each of those threads sleeps a random amount of time every time it has to update the JTextArea. Sorry I haven't provided any code, its all spread out over several files.

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  • Need better Java application deployment strategy

    - by Jeff Post
    I have various Java Swing applications that are used by multiple users. My deployment strategy is to locate the .jar file on a network share, and users create shortcuts to that file. When the user launches an application, the file is copied to their machine and executed locally. This method allows for a single copy of the code and easy updating. The problem is that I can't update the file on the network share if any user is using the application at that time. I can't use Web Start because I don't have access to a cert for signing the jar. My current workaround is a separate application that copies the desired app to the user's local machine, launches the application, and then the launcher exits. There is a several second delay from when the launcher app exits and the user's app becomes visible. Can anyone suggest a better deployment method where I can easily update a central copy of the application, one where Windows XP won't maintain a lock on the file?

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  • Python module seeing a full list as empty in another module

    - by Nick
    I'm working on a pygame project and have the main engine layed out. The problem is I hit a bug that I just can not seem to figure out. What happens is one module can't read a variable from another module. It's not that the variable can't be read, it just sees an empty list instead of what it really is. Instead of posting the entire source code I reproduced the bug in two small snippets that hopefully a skillful python-ist can interpret in his\her head. Code: main.py (This is the file that gets run) import screen screens = [] #A stack for all the game screens def current_screen(): #return a reference to the current screen return screens[-1] def play(): print'play called' current_screen().update() if __name__=='__main__': screens.append(screen.Screen()) play() screen.py import main class Screen: def __init__(self): print'screen made' def update(self): print main.screens #Should have a reference to itself in there Thanks!

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  • How to find a label in a asp repeater

    - by citrus
    Structure of my asp: repeater repeater updatePanel label1 (rating) button (updates rating) some_picture (thing being rated) /update panel /repeater Imagine the output of the above repeater containing 100 rows. (1 label, and 1 button on each row). Goal: when I click the button, I want the appropriate label to be updated. I dont know how to do this. I can reference a label via: Label myLabel2Update = (Label)Repeater1.Controls[0].Controls[0].FindControl("Label1"); But ofcourse, it will be the same label each time (not necessarily the label that needs to be updated). I need to update the label that is on the same row as the button. Any guidance would be appreciated.

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  • How to ask database server for current datetime using entity framework?

    - by Levelbit
    I don't want for my current ModifeidDateTime to be machine time already server time. Every time I want to update or add a person to my datebase on SQL Server 2008 I want to fill ModifiedDateTime filed. It's not like I can change update query as with data adapter command when I work with dataset and to define for my ModifiedDateTime filed to be =GetDate(). I created stored function to retutn me a value of GetDate() method, but I have a problem to import procedure which returns values as int, string ... or no value at all, already just entity values as Person for example in my case. Why is that? Anyway, It would be of great help if you can provide me any solution that works to retrieve DateTime value from server.

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  • Possible to InvalidateVisual() on a given region instead of entire WPF control?

    - by Scott Bilas
    I have a complex WPF control that draws a lot of primitives in its OnRender (it's sort of like a map). When a small portion of it changes, I'd only like to re-issue render commands for the affected elements, instead of running the entire OnRender over. While I'm fine with my OnRender function's performance on a resize or whatever, it's not fast enough for mouse hover-based highlighting of primitives. Currently the only way I know how to force a screen update is to call InvalidateVisual(). No way to send in a dirty rect region to invalidate. Is the lowest granularity of WPF screen composition the UI element? Will I need to do my renders of primitives into an intermediate target and then have that use InvalidateVisual() to update to the screen?

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  • Embedded "Smart" character LCD driver. Is this a good idea?

    - by chris12892
    I have an embedded project that I am working on, and I am currently coding the character LCD driver. At the moment, the LCD driver only supports "dumb" writing. For example, let's say line 1 has some text on it, and I make a call to the function that writes to the line. The function will simply seek to the beginning of the line and write the text (plus enough whitespace to erase whatever was last written). This is well and good, but I get the feeling it is horribly inefficient sometimes, since some lines are simply: "Some-reading: some-Value" Rather than "brute force" replacing the entire line, I wanted to develop some code that would figure out the best way to update the information on the LCD. (just as background, it takes 2 bytes to seek to any char position. I can then begin writing the string) My idea was to first have a loop. This loop would compare the input to the last write, and in doing so, it would cover two things: A: Collect all the differences between the last write and the input. For every contiguous segment (be it same or different) add two bytes to the byte count. This is referenced in B to determine if we are wasting serial bandwidth. B: The loop would determine if this is really a smart thing to do. If we end up using more bytes to update the line than to "brute force" the line, then we should just return and let the brute force method take over. We should exit the smart write function as soon as this condition is met to avoid wasting time. The next part of the function would take all the differences, seek to the required char on the LCD, and write them. Thus, if we have a string like this already on the LCD: "Current Temp: 80F" and we want to update it to "Current Temp: 79F" The function will go through and see that it would take less bandwidth to simply seek to the "8" and write "79". The "7" will cover the "8" and the "9" will cover the "0". That way, we don't waste time writing out the entire string. Does this seem like a practical idea?

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  • Creating Two Cascading Foreign Keys Against Same Target Table/Col

    - by alram
    I have the following tables: user (userid int [pk], name varchar(50)) action (actionid int [pk], description nvarchar(50)) being referenced by another table that captures the relationship: <user1> <action>'s <user2>. I did this with the following table: userAction (userActionId int [pk], actionid int [fk: action.actionid], **userId1 int [fk ref's user.userid; on del/update cascade], userId2 int [fk ref's user.userid; on del/update cascade]**). However, when I try to save the userAction table i get an error because I have two cascading fk's against user.userid. Is there any way to remedy this or must I use a trigger?

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  • How to set the bounce address using System.Net.Mail?

    - by Anthony
    I'm trying to implement the Variable envelope return path (VERP) method to manage email addresses (ie when an email I send bounces back I want it to be sent to a specific email address so that I can update my database to avoid sending emails to that email address in the future). According to this article it is possible to specify the email address a bounce email is sent to. How do you do this in .Net? For example say I ([email protected]) want to send an email to you ([email protected]). If [email protected] doesn't exist anymore I want yourserver to send the bounce email to [email protected]). This way when I receive this bounced email I know that [email protected] is not a valid email address anymore and I can update my database accordingly. In this example, the bounce address would be: [email protected] How do you specify it using System.Net.Mail?

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  • Database strucure for versioning and multiple languages

    - by phobia
    Hi, I'm wondering how to best solve the issue of content existing in multiple versions and multiple languages. An image of my current structure can be seen here: http://i46.tinypic.com/72fx3k.png Each content can only have one active version in each language, and that's how I'm curious on how to best solve. Right now I have a column of the contentversions table, which means for each change of active version I have to run a update and set active=false on all version and then a update to set active=true for the piece of content in question. Any thoughts? :)

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  • jQuery timer, ajax, and "nice time"

    - by Mil
    So for this is what I've got: $(document).ready(function () { $("#div p").load("/update/temp.php"); function addOne() { var number = parseInt($("#div p").html()); return number + 1; } setInterval(function () { $("#div p").text(addOne()); }, 1000); setInterval(function () { $("#geupdate p").load("/update/temp.php");} ,10000); }); So this grabs a a UNIX timestamp from temp.php and puts into into #div p, and then adds 1 to it every second, and then every 10 seconds it will check the original file to keep it up to speed. My problem is that I need to format this UNIX timestamp into a format such as "1 day 3 hours 56 minutes and 3 seconds ago", while also doing all the incrementation and ajax calls. I'm not very experienced with jquery/javascript, so I might be missing something basic.

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  • asp.net ajax progress counter

    - by xt_20
    Hi all, I have a small C# ASP.NET app, and want to include an Ajax progress counter. The architecture is currently like this: Web Application -- calls a class that does the upload For example, in default.aspx, I call : FileHelper fh = new FileHelper() fh.MoveFiles(file) I have an Ajax control that fires when the above is called. This is a control that resides on the website class/project. How do I update the progress counter from the Filehelper class? (I don't think calling the control directly would work as it would be a circular reference) Also how do I continuously update the counter? Thanks all

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  • WPF windows locked when calling webservice. Even when run asynchronously

    - by SumGuy
    Hi there. I'm having a big problem when calling a web service from my WPF application. The application/window locks until the process has completed. I've attempted to run this asynchronously but the problem still persists. Currently, the web service call I'm making can last 45-60 seconds. It runs a process on the server to fetch a big chunk of data. As it take a little while I wanted to have a progress bar moving indeterminately for the user to see that the application hasn't stalled or anything (you know how impatatient they get). So: private void btnSelect_Click(object sender, RoutedEventArgs e) { wDrawingList = new WindowDrawingList(systemManager); AsyncMethodHandler caller = default(AsyncMethodHandler); caller = new AsyncMethodHandler(setupDrawingList); // open new thread with callback method caller.BeginInvoke((Guid)((Button)sender).Tag, MyAsyncCallback, null); } Click a button and the app will create the form that the async stuff will be posted to and set up the async stuff calling the async method. public bool setupDrawingList(Guid ID) { if (systemManager.set(ID)) { wDrawingList.Dispatcher.Invoke(DispatcherPriority.Background, new Action(() => { wDrawingList.ShowForm(); Hide(); })); return true; } return false; } This is the async method. The showForm method contains the calls to setup the new form including the monster web service call public void MyAsyncCallback(IAsyncResult ar) { // Because you passed your original delegate in the asyncState parameter of the Begin call, you can get it back here to complete the call. MethodDelegate dlgt = (MethodDelegate)ar.AsyncState; // Complete the call. bool output = dlgt.EndInvoke(ar); try { // Retrieve the delegate. AsyncResult result = (AsyncResult)ar; AsyncMethodHandler caller = (AsyncMethodHandler)result.AsyncDelegate; // Because this method is running from secondary thread it can never access ui objects because they are created // on the primary thread. // Call EndInvoke to retrieve the results. bool returnValue = caller.EndInvoke(ar); // Still on secondary thread, must update ui on primary thread UpdateUI(returnValue == true ? "Success" : "Failed"); } catch (Exception ex) { string exMessage = null; exMessage = "Error: " + ex.Message; UpdateUI(exMessage); } } public void UpdateUI(string outputValue) { // Get back to primary thread to update ui UpdateUIHandler uiHandler = new UpdateUIHandler(UpdateUIIndicators); string results = outputValue; // Run new thread off Dispatched (primary thread) this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, uiHandler, results); } public void UpdateUIIndicators(string outputValue) { // update user interface controls from primary UI thread sbi3.Content = "Processing Completed."; } Any help or theories are appreciated. I'm at a loss. Thanks in advance

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  • Updating/Inserting multiple rows using jQuery and OData (WCF Data Services)

    - by Pieter
    I have three tables, Template, Fields and TemplateFields. TemplateFields holds the selected fields for each template. I need to update TemplateFields when the user is finished selecting the fields. The only way I can see to do this is by deleting all the TemplateFields for that Template and then add them one by one in separate requests. This is really bad because there is not transaction to fall back onto and there will also be MANY requests. Is there a way of adding multiple 'objects' at once using WCF Data Services? I can then use an Interceptor to update the database.

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  • Accessing database problem

    - by anarche
    Ok, so I've got an SQLiteOpenHelper that prepares and returns a SQLiteDatabase object; this is written singleton-pattern, so the database is opened once and only closed when the Activity closes. From there I have three database wrappers encapsulating the queries (some returning cursors to datasets, some inserting data) used by the Activity. I want to insert data from one View, then have that automatically update in another View on the same Dialogue. I'm writing this on a notepad and testing on the phone (since the emulator crashes the notepad...), so I can't pull up stacktraces atm. So questions: 1) are there limitations to writing to a database, when there are cursors open on the database? 2) Does a Cursor.requery()? call update the ListView with the cursor as a data connector?

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  • SHA-256 encryption wrong result in Android

    - by user642966
    I am trying to encrypt 12345 using 1111 as salt using SHA-256 encoding and the answer I get is: 010def5ed854d162aa19309479f3ca44dc7563232ff072d1c87bd85943d0e930 which is not same as the value returned by this site: http://hash.online-convert.com/sha256-generator Here's the code snippet: public String getHashValue(String entity, String salt){ byte[] hashValue = null; try { MessageDigest digest = MessageDigest.getInstance("SHA-256"); digest.update(entity.getBytes("UTF-8")); digest.update(salt.getBytes("UTF-8")); hashValue = digest.digest(); } catch (NoSuchAlgorithmException e) { Log.i(TAG, "Exception "+e.getMessage()); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } return BasicUtil.byteArrayToHexString(hashValue); } I have verified my printing method with a sample from SO and result is fine. Can someone tell me what's wrong here? And just to clarify - when I encrypt same value & salt in iOS code, the returned value is same as the value given by the converting site.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Self updating app, wont overwrite existing app, using Android packagemanager?

    - by LokiSinclair
    I know there are plenty of questions about this on here, but I've tried everything (but the correct 'thing', obviously!) and nothing seems to shine any light on the problem I'm having. I've written an app (for a customer), which is designed to be hosted on their own server. The app references a simple text file with the latest version code in it and checks it against it's own version. If it's out of date it goes off and downloads the update. Everything is working as intended up to this point. I use the: Intent i = new Intent(Intent.ACTION_VIEW); i.setDataAndType(Uri.fromFile(outputFile), "application/vnd.android.package-archive"); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); ...code to start the install process of the newly downloaded .apk file. And that all starts as I would expect. I click on "Install" - when I'm prompted to confirm the overwriting of the current app, with the new. It starts, and then displays: App not installed. And existing package by the same name with a conflicting signature is already installed. Now I'm aware that Android can't have multiple applications sharing the same package name, which is fine, but nothing comes up in LogCat and I can only assume that the OS is annoyed at me attempting to 'update' my app, even though I'm going through all the correct channels and using the inbuilt package manager to do it for me! Can anyone tell me what the OS is moaning about? I'm not attempting to install two apps side by side, I want it to update it, which it starts to do, and then gets really confused. Is it something to do with me using the same keystore for signing the packages? I highly doubt it as I've used the same keystores previously to handle updates to games and the like, but I just can't figure out what it's complaining about. Hopefully someone out there has had this issue and solved it, and can point me in the right direction. I'm flying a bit blind with the limited information it's giving me :( Cheers.

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  • tablednd post issue help please

    - by netrise
    Hi plz i got a terrible headache my script is very simple Why i can’t get $_POST['table-2'] after submiting update button, i want to get ID numbers sorted # index.php <head> <script src="jquery.js" type="text/javascript"></script><br /> <script src="jquery.tablednd.js" type="text/javascript"></script><br /> <script src="jqueryTableDnDArticle.js" type="text/javascript"></script><br /> </head> <body> <form method='POST' action=index.php> <table id="table-2" cellspacing="0" cellpadding="2"> <tr id="a"><td>1</td><td>One</td><td><input type="text" name="one" value="one"/></td></tr> <tr id="b"><td>2</td><td>Two</td><td><input type="text" name="two" value="two"/></td></tr> <tr id="c"><td>3</td><td>Three</td><td><input type="text" name="three" value="three"/></td></tr> <tr id="d"><td>4</td><td>Four</td><td><input type="text" name="four" value="four"/></td></tr> <tr id="e"><td>5</td><td>Five</td><td><input type="text" name="five" value="five"/></td></tr> </table> <input type="submit" name="update" value="Update"> </form> <?php $result[] = $_POST['table-2']; foreach($result as $value) { echo "$value<br/>"; } ?> </body> # jqueryTableDnDArticle.js …………. $(“#table-2?).tableDnD({ onDragClass: “myDragClass”, onDrop: function(table, row) { var rows = table.tBodies[0].rows; var debugStr = “Row dropped was “+row.id+”. New order: “; for (var i=0; i<rows.length; i++) { debugStr += rows[i].id+" "; } //$("#debugArea").html(debugStr); $.ajax({ type: "POST", url: "index.php", data: $.tableDnD.serialize(), success: function(html){ alert("Success"); } }); }, onDragStart: function(table, row) { $("#debugArea").html("Started dragging row "+row.id); } });

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  • How to cause bindings to be updated, particularly for derived values?

    - by rrhartjr
    I'm using some CLR objects that use the INotifyPropertyChanged interface and use the PropertyChanged function to update in WPF bindings. Pretty boilerplate: protected void RaisePropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } Then the property: private double m_TotalWidgets = 0; public double TotalWidgets { get { return m_TotalWidgets; } set { m_TotalWidgets = value; RaisePropertyChanged("TotalWidgets"); } } Is there a better way to update a derived value or even the whole class? Say I had a calculated value: public double ScaledWidgets { get { return TotalWidgets * CONSTANT_FACTOR; } } I would have to fire ScaledWidget's PropertyChanged when TotalWidgets is updated, eg: set { m_TotalWidgets = value; RaisePropertyChanged("TotalWidgets"); RaisePropertyChanged("ScaledWidgets"); } Is there a better way to do this? Is it possible "invalidate" the whole object, especially if there are a lot of derived values? I think it would be kind of lame to fire 100 PropertyChanged events.

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  • perl ENV value avoid escape

    - by Michael
    In my makefile I have command in variable like this substitute := perl -p -e 's/@([^@]+)@/"$(update_url)"/ge' > output.txt update_url := em:updateURL=\"http:\/\/bla\/update.rdf\"\n this works fine when I run command in target and I have newline, quotes however I need to replace $(update_url)" with environment variable, using expression like this #substitute := perl -p -e 's/@([^@]+)@/defined $$ENV{$$1} ? $$ENV{$$1} : $$1/ge' I am exporting those variables from makefile. This gives me literally em:updateURL=\"http:\/\/bla\/update.rdf\"\n on output file... so how to make the second version to give output like first version?

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  • irritating TortoiseSVN error - file or directory is corrupted and chkdsk at boot

    - by WalterJ89
    Can't move 'D:\Documents\Websites\blah.svn\tmp\entries' to 'D:\ ... .svn\entries': The file or directory is corrupted and unreadable. Any thoughts on what would cause this? This usually happens when trying to commit a large number of new files. Sometimes an update fixes it but most of the time I have to delete the offending directory, re-download it, and attempt to add or update it again. EDIT: it seems my pc always wanting to chkdsk as boot is related.

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  • rails expiring cache

    - by ash34
    Hi, I entered some products data into a table using a migration. I need to expire the page and fragment cache when I update, add, delete products from this table. I created a sweeper for this. class ProductSweeper < ActionController::Caching::Sweeper observe Product def after_create expire_cache end def after_save expire_cache end def after_update expire_cache end def after_destroy expire_cache end private def expire_cache expire_page(:controller => 'ProductsController', :action => 'index') expire_fragment 'listed_products' end end Then in script/console I update the product name and saved. When I reload my app in the browser it still gives me a cache hit. Cached fragment hit: views/listed_products (0.2ms) Can someone tell me how to expire this cache. I will not be adding, updating, deleting products through a controller action. thanks, ash

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