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  • What is the preferred syntax for initializing a dict?

    - by daotoad
    I'm putting in some effort to learn Python, and I am paying close attention to common coding standards. This may seem like a pointlessly nit-picky question, but I am trying to focus on best-practices as I learn, so I don't have to unlearn any 'bad' habits. I see two common methods for initializing a dict: a = { 'a': 'value', 'another': 'value', } b = dict( a='value', another='value', ) Which is considered to be "more pythonic"? Which do you use? Why?

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  • C# - Inserting and Removing from Cache

    - by Nir
    1 - If I insert to Cache by assigning the value: Cache["key"] = value; what's the expiration time? 2 - Removing the same value from Cache: I want to check if the value is in Cache by if(Cache["key"]!=null), is it better to remove it from Cache by Cache.Remove("key") or Cache["key"]=null ?

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  • Loop through Javascript array, print with string.

    - by Adam
    I have a simple array like: var myArr=["one","two","three"]; an I have a counting loop, which increases the value of var "i" by one. What I want to do is print the next value from the array each time the loop runs, next to a text string, like so: alert('value number '+myArr[i]+); But for some reason I can't get this to work. The following code works, so I'm assuming I'm not calling the counter right: alert('value number '+myArr[0]+);

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  • What's the difference between $get and $find in JavaScript?

    - by RoboShop
    Hi, I'm a .NET programmer who've just started to learn more about client side scripting, and I was wondering sometimes you use $get('value') and $find('value') and I've discovered that these are just shortcuts for document.getElementById('value') and Sys.Application.findComponent('value'), respectively. However, I still don't understand: what is the difference between these two functions in JavaScript? What exactly are they looking up/retrieving when invoked? Thanks in advance.

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  • At What point should you understand pointers?

    - by Vaccano
    I asked a question like this in an interview for a entry level programmer: var instance1 = new myObject{Value = "hello"} var instance2 = instance1; instance1.Value = "bye"; Console.WriteLine(instance1.Value); Console.WriteLine(instance2.Value); The applicant responded with "hello", "bye" as the output. Some of my co-workers said that pointers are not that important anymore or that this question is not a real judge of ability. Are they right?

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  • graph with database

    - by Flip_novidade
    I need to make two graphs with data coming from the database. I do not know where I am going wrong. If someone can show me the correct way, or provide any examples. must be two graphs, a graph of a specific student another graph of all students thank you public class NotasBean { private Notas notas; private Notas selectedNotas; private List<Notas> filtroNotass; public Notas getNotas() { return notas; } public void setNotas(Notas notas) { this.notas = notas; } public Notas getSelectedNotas() { return selectedNotas; } public void setSelectedNotas(Notas selectedNotas) { this.selectedNotas = selectedNotas; } public List<Notas> getFiltroNotass() { return filtroNotass; } public void setFiltroNotass(List<Notas> filtroNotass) { this.filtroNotass = filtroNotass; } public void prepararAdicionarNotas(){ notas = new Notas(); } public void adicionarNotas(){ dao.NotasDao obj_dao = new dao.NotasDao(); obj_dao.save(notas); } } package dao; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.Statement; import java.util.ArrayList; import java.util.List; import javax.faces.application.FacesMessage; import javax.faces.context.FacesContext; import model.Aluno; import model.Notas; import model.Notas; public class NotasDao { private Conexao obj_conexao; public NotasDao() { obj_conexao = new Conexao(); } public List<Notas> list() { List<Notas> array_registros = new ArrayList<Notas>(); try { String sql = "Select alu_in_ra, dis_st_sigla, ald_fl_p1, ald_fl_p2, ald_fl_p3, ald_fl_trab1, ald_fl_trab2 from cad_aluno_disciplina"; Statement comando_sql = (Statement) obj_conexao.getConexao() .createStatement(); ResultSet obj_result = comando_sql.executeQuery(sql); while (obj_result.next()) { Notas obj_notas = new Notas(); obj_notas.setAlura(obj_result.getInt("alu_in_ra")); obj_notas.setDiscsigla(obj_result.getString("dis_st_sigla")); obj_notas.setP1(obj_result.getInt("ald_fl_p1")); obj_notas.setP2(obj_result.getInt("ald_fl_p2")); obj_notas.setP3(obj_result.getInt("ald_fl_p3")); obj_notas.setTrb1(obj_result.getInt("ald_fl_trab1")); obj_notas.setTrb2(obj_result.getInt("ald_fl_trab2")); array_registros.add(obj_notas); } } catch (Exception e) { System.out.println("Erro no select" + e.getMessage()); } finally { obj_conexao.fecharConexao(); } return array_registros; } public void select(Aluno obj_aluno){ FacesContext mensagem = FacesContext.getCurrentInstance(); try{ String comando_sql = "Select alu_in_ra, dis_st_sigla, ald_fl_p1, ald_fl_p2, ald_fl_p3, ald_fl_trab1, ald_fl_trab2 from cad_aluno_disciplina where alu_in_ra=?"; PreparedStatement obj_sql = (PreparedStatement) obj_conexao.getConexao().prepareStatement(comando_sql); obj_sql.setInt(1, obj_aluno.getRa()); obj_sql.executeUpdate(); mensagem.addMessage(null, new FacesMessage(FacesMessage.SEVERITY_WARN, "Erro ao selecionar aluno!","Snif")); }catch(Exception e){ mensagem.addMessage(null, new FacesMessage(FacesMessage.SEVERITY_FATAL, "Erro na inclusão: "+e.getMessage()," Ocoreu o erro: "+e.getMessage())); }finally{ obj_conexao.fecharConexao(); } return; } }//fecha a classe package model; import java.io.Serializable; public class Notas implements Serializable{ private static final long serialVersionUID = 1L; private int alura; private String discsigla; private float p1; private float p2; private float p3; private float trb1; private float trb2; public Notas() { } public Notas (int alura, String discsigla, float p1, float p2, float p3, float trb1, float trb2){ super(); this.alura=alura; this.discsigla=discsigla; this.p1=p1; this.p2=p2; this.p3=p3; this.trb1=trb1; this.trb2=trb2; } public int getAlura() { return alura; } public void setAlura(int alura) { this.alura = alura; } public String getDiscsigla() { return discsigla; } public void setDiscsigla(String discsigla) { this.discsigla = discsigla; } public float getP1() { return p1; } public void setP1(float p1) { this.p1 = p1; } public float getP2() { return p2; } public void setP2(float p2) { this.p2 = p2; } public float getP3() { return p3; } public void setP3(float p3) { this.p3 = p3; } public float getTrb1() { return trb1; } public void setTrb1(float trb1) { this.trb1 = trb1; } public float getTrb2() { return trb2; } public void setTrb2(float trb2) { this.trb2 = trb2; } } <p:panel header="Grafico Notas Aluno" style="width: 550px"> <p:lineChart id="linear" value="#{notasDao.aluno.alura}" var="notas" xfield="#{notas.alura}" height="300px" width="500px" style="chartStyle"> <p:chartSeries label="Prova 1" value="#{notas.p1}" /> <p:chartSeries label="Prova 2" value="#{notas.p2}" /> <p:chartSeries label="Prova 3" value="#{notas.p3}" /> <p:chartSeries label="Trabalho 1" value="#{notas.trb1}" /> <p:chartSeries label="Trabalho 2" value="#{notas.trb2}" /> </p:lineChart> </p:panel> <p:panel header="Grafico Notas" style="width: 550px"> <p:lineChart id="linear" value="#{notasDao.natas}" var="notas" xfield="#{notas.p1}" height="300px" width="500px" style="chartStyle"> <p:chartSeries label="Prova 1" value="#{notas.p1}" /> <p:chartSeries label="Prova 2" value="#{notas.p2}" /> <p:chartSeries label="Prova 3" value="#{notas.p3}" /> <p:chartSeries label="Trabalho 1" value="#{notas.trb1}" /> <p:chartSeries label="Trabalho 2" value="#{notas.trb2}" /> </p:lineChart> </p:panel>

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  • MySQL select/where statement

    - by expo101
    I have a webapplication linked to a mysql database with the following fields: field 1:trip_id field 2:trip_destination field 3:trip_description field 4:trip_duration In the webapplication I have a listbox based on the following: ListBox value =1: trip duration 1 - 5 days ListBox value =2: trip duration 6 - 10 days Listbox value =3: trip duration 11 -20 days ListBox value =4: trip duration over 20 days How do I put this in the sql select statement?

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  • 1-DimArray Counting same elements (0,1)

    - by Chris
    Hello, I have a 1-dim array that fills up a table of 40 random elements (all the values are either 0 or 1). So i wanne "count" the largest row of the values net to each otherto each other.. Meaning for example : 111100101 = the longest row would be 1111 (= 4 elements of the same kind closest to each other). So 011100 would result in the longest row being 3 elements (3 x 1). My problem i have no idea how to check upon the "next element" and check if its a 0 or 1. Like the first would be 1111 (count 4) but the next would be a 0 value = meaning i have to stop counting. My idea was placing this value (4) in a other array (example: 111100101) , and place the value of the 1's back on zero. And start the process all over again. To find the largest value i have made a other method that checks up the biggest value in the array that keeps track of the count of 0's 1's, this is not the problem. But i cannot find a way to fill the array tabelLdr up. (having all the values of the group of elements of the same kind (being 0 or 1). In the code below i have 2 if's and offcourse it will never go into the second if (to check if the next value in the array is != then its current state (being 0 or 1) Best Regards. public void BerekenDeelrij(byte[] tabel, byte[] tabelLdr) { byte LdrNul = 0, Ldréén = 0; //byte teller = 0; for (byte i = 0; i < tabel.Length; i++) { if (tabel[i] == 0) { LdrNul++; //this 2nd if cleary does not work, but i have no idea how to implend this sort of idea in my program. if (tabel[i] == 1) //if value != 0 then the total value gets put in the second array tabelLdr, { tabelLdr[i] = LdrNul; LdrNul = 0; } } if (tabel[i] == 1) { Ldréén++; if (tabel[i] == 0) { tabelLdr[i] = Ldréén; Ldréén = 0; } } }/*for*/ }

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  • Loop through array, print with string.

    - by Adam
    I have a simple array like: var myArr=["one","two","three"]; an I have a counting loop, which increases the value of var i by one. What I want to do is print the next value from the array each time the loop runs, next to a text string, like so: alert('value number '+myArr[i]+); But for some reason I can't get this to work. The following code works, so I'm assuming I'm not calling the counter right: alert('value number '+myArr[0]+);

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  • How to generate report

    - by user692495
    I have problem in generate report. I use crystal report 8.5 with vb.net 2008,what I want is when I generate report it will appear red value, if the value is more or less than actual value else it will give default value but when I put this code it give me wrong result If {Intake.wheatType} = {Spec.WheatType} AND {Intake.HB43} >={Spec.M_Min} AND{Intake.HB43} >={Spec.M_Max} Then Red Else DefaultAttribute this report is related with two tables, which is table Spec and table Intake. Could anyone help/teach me how to fix this problem

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  • How to validate if an HTMLLIElement is hidden with jQuery

    - by Hanzel
    I'm iterating through a variable called content, it contains several HTMLLIElement objects. How can i use jQuery's or JavaScript's functions with this object?, what I'm trying to do is the kind of validation written in the commented code. $.each(content, function(index, value){ //if(!value.is(':hidden')){ console.log(index + ' : ' + value); //} }); What I'm getting is Uncaught TypeError: Object # has no method 'is' If I do value.getAttribute('style'); I get 'display: none;'

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  • Building applications with WPF, MVVM and Prism(aka CAG)

    - by skjagini
    In this article I am going to walk through an application using WPF and Prism (aka composite application guidance, CAG) which simulates engaging a taxi (cab).  The rules are simple, the app would have3 screens A login screen to authenticate the user An information screen. A screen to engage the cab and roam around and calculating the total fare Metered Rate of Fare The meter is required to be engaged when a cab is occupied by anyone $3.00 upon entry $0.35 for each additional unit The unit fare is: one-fifth of a mile, when the cab is traveling at 6 miles an hour or more; or 60 seconds when not in motion or traveling at less than 12 miles per hour. Night surcharge of $.50 after 8:00 PM & before 6:00 AM Peak hour Weekday Surcharge of $1.00 Monday - Friday after 4:00 PM & before 8:00 PM New York State Tax Surcharge of $.50 per ride. Example: Friday (2010-10-08) 5:30pm Start at Lexington Ave & E 57th St End at Irving Pl & E 15th St Start = $3.00 Travels 2 miles at less than 6 mph for 15 minutes = $3.50 Travels at more than 12 mph for 5 minutes = $1.75 Peak hour Weekday Surcharge = $1.00 (ride started at 5:30 pm) New York State Tax Surcharge = $0.50 Before we dive into the app, I would like to give brief description about the framework.  If you want to jump on to the source code, scroll all the way to the end of the post. MVVM MVVM pattern is in no way related to the usage of PRISM in your application and should be considered if you are using WPF irrespective of PRISM or not. Lets say you are not familiar with MVVM, your typical UI would involve adding some UI controls like text boxes, a button, double clicking on the button,  generating event handler, calling a method from business layer and updating the user interface, it works most of the time for developing small scale applications. The problem with this approach is that there is some amount of code specific to business logic wrapped in UI specific code which is hard to unit test it, mock it and MVVM helps to solve the exact problem. MVVM stands for Model(M) – View(V) – ViewModel(VM),  based on the interactions with in the three parties it should be called VVMM,  MVVM sounds more like MVC (Model-View-Controller) so the name. Why it should be called VVMM: View – View Model - Model WPF allows to create user interfaces using XAML and MVVM takes it to the next level by allowing complete separation of user interface and business logic. In WPF each view will have a property, DataContext when set to an instance of a class (which happens to be your view model) provides the data the view is interested in, i.e., view interacts with view model and at the same time view model interacts with view through DataContext. Sujith, if view and view model are interacting directly with each other how does MVVM is helping me separation of concerns? Well, the catch is DataContext is of type Object, since it is of type object view doesn’t know exact type of view model allowing views and views models to be loosely coupled. View models aggregate data from models (data access layer, services, etc) and make it available for views through properties, methods etc, i.e., View Models interact with Models. PRISM Prism is provided by Microsoft Patterns and Practices team and it can be downloaded from codeplex for source code,  samples and documentation on msdn.  The name composite implies, to compose user interface from different modules (views) without direct dependencies on each other, again allowing  loosely coupled development. Well Sujith, I can already do that with user controls, why shall I learn another framework?  That’s correct, you can decouple using user controls, but you still have to manage some amount of coupling, like how to do you communicate between the controls, how do you subscribe/unsubscribe, loading/unloading views dynamically. Prism is not a replacement for user controls, provides the following features which greatly help in designing the composite applications. Dependency Injection (DI)/ Inversion of Control (IoC) Modules Regions Event Aggregator  Commands Simply put, MVVM helps building a single view and Prism helps building an application using the views There are other open source alternatives to Prism, like MVVMLight, Cinch, take a look at them as well. Lets dig into the source code.  1. Solution The solution is made of the following projects Framework: Holds the common functionality in building applications using WPF and Prism TaxiClient: Start up project, boot strapping and app styling TaxiCommon: Helps with the business logic TaxiModules: Holds the meat of the application with views and view models TaxiTests: To test the application 2. DI / IoC Dependency Injection (DI) as the name implies refers to injecting dependencies and Inversion of Control (IoC) means the calling code has no direct control on the dependencies, opposite of normal way of programming where dependencies are passed by caller, i.e inversion; aside from some differences in terminology the concept is same in both the cases. The idea behind DI/IoC pattern is to reduce the amount of direct coupling between different components of the application, the higher the dependency the more tightly coupled the application resulting in code which is hard to modify, unit test and mock.  Initializing Dependency Injection through BootStrapper TaxiClient is the starting project of the solution and App (App.xaml)  is the starting class that gets called when you run the application. From the App’s OnStartup method we will invoke BootStrapper.   namespace TaxiClient { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e);   (new BootStrapper()).Run(); } } } BootStrapper is your contact point for initializing the application including dependency injection, creating Shell and other frameworks. We are going to use Unity for DI and there are lot of open source DI frameworks like Spring.Net, StructureMap etc with different feature set  and you can choose a framework based on your preferences. Note that Prism comes with in built support for Unity, for example we are deriving from UnityBootStrapper in our case and for any other DI framework you have to extend the Prism appropriately   namespace TaxiClient { public class BootStrapper: UnityBootstrapper { protected override IModuleCatalog CreateModuleCatalog() { return new ConfigurationModuleCatalog(); } protected override DependencyObject CreateShell() { Framework.FrameworkBootStrapper.Run(Container, Application.Current.Dispatcher);   Shell shell = new Shell(); shell.ResizeMode = ResizeMode.NoResize; shell.Show();   return shell; } } } Lets take a look into  FrameworkBootStrapper to check out how to register with unity container. namespace Framework { public class FrameworkBootStrapper { public static void Run(IUnityContainer container, Dispatcher dispatcher) { UIDispatcher uiDispatcher = new UIDispatcher(dispatcher); container.RegisterInstance<IDispatcherService>(uiDispatcher);   container.RegisterType<IInjectSingleViewService, InjectSingleViewService>( new ContainerControlledLifetimeManager());   . . . } } } In the above code we are registering two components with unity container. You shall observe that we are following two different approaches, RegisterInstance and RegisterType.  With RegisterInstance we are registering an existing instance and the same instance will be returned for every request made for IDispatcherService   and with RegisterType we are requesting unity container to create an instance for us when required, i.e., when I request for an instance for IInjectSingleViewService, unity will create/return an instance of InjectSingleViewService class and with RegisterType we can configure the life time of the instance being created. With ContaienrControllerLifetimeManager, the unity container caches the instance and reuses for any subsequent requests, without recreating a new instance. Lets take a look into FareViewModel.cs and it’s constructor. The constructor takes one parameter IEventAggregator and if you try to find all references in your solution for IEventAggregator, you will not find a single location where an instance of EventAggregator is passed directly to the constructor. The compiler still finds an instance and works fine because Prism is already configured when used with Unity container to return an instance of EventAggregator when requested for IEventAggregator and in this particular case it is called constructor injection. public class FareViewModel:ObservableBase, IDataErrorInfo { ... private IEventAggregator _eventAggregator;   public FareViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; InitializePropertyNames(); InitializeModel(); PropertyChanged += OnPropertyChanged; } ... 3. Shell Shells are very similar in operation to Master Pages in asp.net or MDI in Windows Forms. And shells contain regions which display the views, you can have as many regions as you wish in a given view. You can also nest regions. i.e, one region can load a view which in itself may contain other regions. We have to create a shell at the start of the application and are doing it by overriding CreateShell method from BootStrapper From the following Shell.xaml you shall notice that we have two content controls with Region names as ‘MenuRegion’ and ‘MainRegion’.  The idea here is that you can inject any user controls into the regions dynamically, i.e., a Menu User Control for MenuRegion and based on the user action you can load appropriate view into MainRegion.    <Window x:Class="TaxiClient.Shell" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Regions="clr-namespace:Microsoft.Practices.Prism.Regions;assembly=Microsoft.Practices.Prism" Title="Taxi" Height="370" Width="800"> <Grid Margin="2"> <ContentControl Regions:RegionManager.RegionName="MenuRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" />   <ContentControl Grid.Row="1" Regions:RegionManager.RegionName="MainRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" /> <!--<Border Grid.ColumnSpan="2" BorderThickness="2" CornerRadius="3" BorderBrush="LightBlue" />-->   </Grid> </Window> 4. Modules Prism provides the ability to build composite applications and modules play an important role in it. For example if you are building a Mortgage Loan Processor application with 3 components, i.e. customer’s credit history,  existing mortgages, new home/loan information; and consider that the customer’s credit history component involves gathering data about his/her address, background information, job details etc. The idea here using Prism modules is to separate the implementation of these 3 components into their own visual studio projects allowing to build components with no dependency on each other and independently. If we need to add another component to the application, the component can be developed by in house team or some other team in the organization by starting with a new Visual Studio project and adding to the solution at the run time with very little knowledge about the application. Prism modules are defined by implementing the IModule interface and each visual studio project to be considered as a module should implement the IModule interface.  From the BootStrapper.cs you shall observe that we are overriding the method by returning a ConfiguratingModuleCatalog which returns the modules that are registered for the application using the app.config file  and you can also add module using code. Lets take a look into configuration file.   <?xml version="1.0"?> <configuration> <configSections> <section name="modules" type="Microsoft.Practices.Prism.Modularity.ModulesConfigurationSection, Microsoft.Practices.Prism"/> </configSections> <modules> <module assemblyFile="TaxiModules.dll" moduleType="TaxiModules.ModuleInitializer, TaxiModules" moduleName="TaxiModules"/> </modules> </configuration> Here we are adding TaxiModules project to our solution and TaxiModules.ModuleInitializer implements IModule interface   5. Module Mapper With Prism modules you can dynamically add or remove modules from the regions, apart from that Prism also provides API to control adding/removing the views from a region within the same module. Taxi Information Screen: Engage the Taxi Screen: The sample application has two screens, ‘Taxi Information’ and ‘Engage the Taxi’ and they both reside in same module, TaxiModules. ‘Engage the Taxi’ is again made of two user controls, FareView on the left and TotalView on the right. We have created a Shell with two regions, MenuRegion and MainRegion with menu loaded into MenuRegion. We can create a wrapper user control called EngageTheTaxi made of FareView and TotalView and load either TaxiInfo or EngageTheTaxi into MainRegion based on the user action. Though it will work it tightly binds the user controls and for every combination of user controls, we need to create a dummy wrapper control to contain them. Instead we can apply the principles we learned so far from Shell/regions and introduce another template (LeftAndRightRegionView.xaml) made of two regions Region1 (left) and Region2 (right) and load  FareView and TotalView dynamically.  To help with loading of the views dynamically I have introduce an helper an interface, IInjectSingleViewService,  idea suggested by Mike Taulty, a must read blog for .Net developers. using System; using System.Collections.Generic; using System.ComponentModel;   namespace Framework.PresentationUtility.Navigation {   public interface IInjectSingleViewService : INotifyPropertyChanged { IEnumerable<CommandViewDefinition> Commands { get; } IEnumerable<ModuleViewDefinition> Modules { get; }   void RegisterViewForRegion(string commandName, string viewName, string regionName, Type viewType); void ClearViewFromRegion(string viewName, string regionName); void RegisterModule(string moduleName, IList<ModuleMapper> moduleMappers); } } The Interface declares three methods to work with views: RegisterViewForRegion: Registers a view with a particular region. You can register multiple views and their regions under one command.  When this particular command is invoked all the views registered under it will be loaded into their regions. ClearViewFromRegion: To unload a specific view from a region. RegisterModule: The idea is when a command is invoked you can load the UI with set of controls in their default position and based on the user interaction, you can load different contols in to different regions on the fly.  And it is supported ModuleViewDefinition and ModuleMappers as shown below. namespace Framework.PresentationUtility.Navigation { public class ModuleViewDefinition { public string ModuleName { get; set; } public IList<ModuleMapper> ModuleMappers; public ICommand Command { get; set; } }   public class ModuleMapper { public string ViewName { get; set; } public string RegionName { get; set; } public Type ViewType { get; set; } } } 6. Event Aggregator Prism event aggregator enables messaging between components as in Observable pattern, Notifier notifies the Observer which receives notification it is interested in. When it comes to Observable pattern, Observer has to unsubscribes for notifications when it no longer interested in notifications, which allows the Notifier to remove the Observer’s reference from it’s local cache. Though .Net has managed garbage collection it cannot remove inactive the instances referenced by an active instance resulting in memory leak, keeping the Observers in memory as long as Notifier stays in memory.  Developers have to be very careful to unsubscribe when necessary and it often gets overlooked, to overcome these problems Prism Event Aggregator uses weak references to cache the reference (Observer in this case)  and releases the reference (memory) once the instance goes out of scope. Using event aggregator is very simple, declare a generic type of CompositePresenationEvent by inheriting from it. using Microsoft.Practices.Prism.Events; using TaxiCommon.BAO;   namespace TaxiCommon.CompositeEvents { public class TaxiOnMoveEvent:CompositePresentationEvent<TaxiOnMove> { } }   TaxiOnMove.cs includes the properties which we want to exchange between the parties, FareView and TotalView. using System;   namespace TaxiCommon.BAO { public class TaxiOnMove { public TimeSpan MinutesAtTweleveMPH { get; set; } public double MilesAtSixMPH { get; set; } } }   Lets take a look into FareViewodel (Notifier) and how it raises the event.  Here we are raising the event by getting the event through GetEvent<..>() and publishing it with the payload private void OnAddMinutes(object obj) { TaxiOnMove payload = new TaxiOnMove(); if(MilesAtSixMPH != null) payload.MilesAtSixMPH = MilesAtSixMPH.Value; if(MinutesAtTweleveMPH != null) payload.MinutesAtTweleveMPH = new TimeSpan(0,0,MinutesAtTweleveMPH.Value,0);   _eventAggregator.GetEvent<TaxiOnMoveEvent>().Publish(payload); ResetMinutesAndMiles(); } And TotalViewModel(Observer) subscribes to notifications by getting the event through GetEvent<..>() namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { .... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator; ... }   private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>() .Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>() .Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>() .Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   ... private void OnTaxiMove(TaxiOnMove taxiOnMove) { OnMoveFare fare = new OnMoveFare(taxiOnMove); Fares.Add(fare); SetTotalFare(new []{fare}); }   .... 7. MVVM through example In this section we are going to look into MVVM implementation through example.  I have all the modules declared in a single project, TaxiModules, again it is not necessary to have them into one project. Once the user logs into the application, will be greeted with the ‘Engage the Taxi’ screen which is made of two user controls, FareView.xaml and TotalView.Xaml. As you can see from the solution explorer, each of them have their own code behind files and  ViewModel classes, FareViewMode.cs, TotalViewModel.cs Lets take a look in to the FareView and how it interacts with FareViewModel using MVVM implementation. FareView.xaml acts as a view and FareViewMode.cs is it’s view model. The FareView code behind class   namespace TaxiModules.Views { /// <summary> /// Interaction logic for FareView.xaml /// </summary> public partial class FareView : UserControl { public FareView(FareViewModel viewModel) { InitializeComponent(); this.Loaded += (s, e) => { this.DataContext = viewModel; }; } } } The FareView is bound to FareViewModel through the data context  and you shall observe that DataContext is of type Object, i.e. the FareView doesn’t really know the type of ViewModel (FareViewModel). This helps separation of View and ViewModel as View and ViewModel are independent of each other, you can bind FareView to FareViewModel2 as well and the application compiles just fine. Lets take a look into FareView xaml file  <UserControl x:Class="TaxiModules.Views.FareView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Toolkit="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" xmlns:Commands="clr-namespace:Microsoft.Practices.Prism.Commands;assembly=Microsoft.Practices.Prism"> <Grid Margin="10" > ....   <Border Style="{DynamicResource innerBorder}" Grid.Row="0" Grid.Column="0" Grid.RowSpan="11" Grid.ColumnSpan="2" Panel.ZIndex="1"/>   <Label Grid.Row="0" Content="Engage the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="1" Content="Select the State"/> <ComboBox Grid.Row="1" Grid.Column="1" ItemsSource="{Binding States}" Height="auto"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Name}"/> </DataTemplate> </ComboBox.ItemTemplate> <ComboBox.SelectedItem> <Binding Path="SelectedState" Mode="TwoWay"/> </ComboBox.SelectedItem> </ComboBox> <Label Grid.Row="2" Content="Select the Date of Entry"/> <Toolkit:DatePicker Grid.Row="2" Grid.Column="1" SelectedDate="{Binding DateOfEntry, ValidatesOnDataErrors=true}" /> <Label Grid.Row="3" Content="Enter time 24hr format"/> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding TimeOfEntry, TargetNullValue=''}"/> <Button Grid.Row="4" Grid.Column="1" Content="Start the Meter" Commands:Click.Command="{Binding StartMeterCommand}" />   <Label Grid.Row="5" Content="Run the Taxi" Style="{DynamicResource innerHeader}"/> <Label Grid.Row="6" Content="Number of Miles &lt;@6mph"/> <TextBox Grid.Row="6" Grid.Column="1" Text="{Binding MilesAtSixMPH, TargetNullValue='', ValidatesOnDataErrors=true}"/> <Label Grid.Row="7" Content="Number of Minutes @12mph"/> <TextBox Grid.Row="7" Grid.Column="1" Text="{Binding MinutesAtTweleveMPH, TargetNullValue=''}"/> <Button Grid.Row="8" Grid.Column="1" Content="Add Minutes and Miles " Commands:Click.Command="{Binding AddMinutesCommand}"/> <Label Grid.Row="9" Content="Other Operations" Style="{DynamicResource innerHeader}"/> <Button Grid.Row="10" Grid.Column="1" Content="Reset the Meter" Commands:Click.Command="{Binding ResetCommand}"/>   </Grid> </UserControl> The highlighted code from the above code shows data binding, for example ComboBox which displays list of states has it’s ItemsSource bound to States property, with DataTemplate bound to Name and SelectedItem  to SelectedState. You might be wondering what are all these properties and how it is able to bind to them.  The answer lies in data context, i.e., when you bound a control, WPF looks for data context on the root object (Grid in this case) and if it can’t find data context it will look into root’s root, i.e. FareView UserControl and it is bound to FareViewModel.  Each of those properties have be declared on the ViewModel for the View to bind correctly. To put simply, View is bound to ViewModel through data context of type object and every control that is bound on the View actually binds to the public property on the ViewModel. Lets look into the ViewModel code (the following code is not an exact copy of FareViewMode.cs, pasted relevant code for this section)   namespace TaxiModules.ViewModels { public class FareViewModel:ObservableBase, IDataErrorInfo { public List<USState> States { get { return USStates.StateList; } }   public USState SelectedState { get { return _selectedState; } set { _selectedState = value; RaisePropertyChanged(_selectedStatePropertyName); } }   public DateTime? DateOfEntry { get { return _dateOfEntry; } set { _dateOfEntry = value; RaisePropertyChanged(_dateOfEntryPropertyName); } }   public TimeSpan? TimeOfEntry { get { return _timeOfEntry; } set { _timeOfEntry = value; RaisePropertyChanged(_timeOfEntryPropertyName); } }   public double? MilesAtSixMPH { get { return _milesAtSixMPH; } set { _milesAtSixMPH = value; RaisePropertyChanged(_distanceAtSixMPHPropertyName); } }   public int? MinutesAtTweleveMPH { get { return _minutesAtTweleveMPH; } set { _minutesAtTweleveMPH = value; RaisePropertyChanged(_minutesAtTweleveMPHPropertyName); } }   public ICommand StartMeterCommand { get { if(_startMeterCommand == null) { _startMeterCommand = new DelegateCommand<object>(OnStartMeter, CanStartMeter); } return _startMeterCommand; } }   public ICommand AddMinutesCommand { get { if(_addMinutesCommand == null) { _addMinutesCommand = new DelegateCommand<object>(OnAddMinutes, CanAddMinutes); } return _addMinutesCommand; } }   public ICommand ResetCommand { get { if(_resetCommand == null) { _resetCommand = new DelegateCommand<object>(OnResetCommand); } return _resetCommand; } }   } private void OnStartMeter(object obj) { _eventAggregator.GetEvent<TaxiStartedEvent>().Publish( new TaxiStarted() { EngagedOn = DateOfEntry.Value.Date + TimeOfEntry.Value, EngagedState = SelectedState.Value });   _isMeterStarted = true; OnPropertyChanged(this,null); } And views communicate user actions like button clicks, tree view item selections, etc using commands. When user clicks on ‘Start the Meter’ button it invokes the method StartMeterCommand, which calls the method OnStartMeter which publishes the event to TotalViewModel using event aggregator  and TaxiStartedEvent. namespace TaxiModules.ViewModels { public class TotalViewModel:ObservableBase { ... private IEventAggregator _eventAggregator;   public TotalViewModel(IEventAggregator eventAggregator) { _eventAggregator = eventAggregator;   InitializePropertyNames(); InitializeModel(); SubscribeToEvents(); }   public decimal? TotalFare { get { return _totalFare; } set { _totalFare = value; RaisePropertyChanged(_totalFarePropertyName); } } .... private void SubscribeToEvents() { _eventAggregator.GetEvent<TaxiStartedEvent>().Subscribe(OnTaxiStarted, ThreadOption.UIThread,false,(filter) => true); _eventAggregator.GetEvent<TaxiOnMoveEvent>().Subscribe(OnTaxiMove, ThreadOption.UIThread, false, (filter) => true); _eventAggregator.GetEvent<TaxiResetEvent>().Subscribe(OnTaxiReset, ThreadOption.UIThread, false, (filter) => true); }   private void OnTaxiStarted(TaxiStarted taxiStarted) { Fares.Add(new EntryFare()); Fares.Add(new StateTaxFare(taxiStarted)); Fares.Add(new NightSurchargeFare(taxiStarted)); Fares.Add(new PeakHourWeekdayFare(taxiStarted));   SetTotalFare(Fares); }   private void SetTotalFare(IEnumerable<IFare> fares) { TotalFare = (_totalFare ?? 0) + TaxiFareHelper.GetTotalFare(fares); } ....   } }   TotalViewModel subscribes to events, TaxiStartedEvent and rest. When TaxiStartedEvent gets invoked it calls the OnTaxiStarted method which sets the total fare which includes entry fee, state tax, nightly surcharge, peak hour weekday fare.   Note that TotalViewModel derives from ObservableBase which implements the method RaisePropertyChanged which we are invoking in Set of TotalFare property, i.e, once we update the TotalFare property it raises an the event that  allows the TotalFare text box to fetch the new value through the data context. ViewModel is communicating with View through data context and it has no knowledge about View, helping in loose coupling of ViewModel and View.   I have attached the source code (.Net 4.0, Prism 4.0, VS 2010) , download and play with it and don’t forget to leave your comments.  

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  • Web Browser Control &ndash; Specifying the IE Version

    - by Rick Strahl
    I use the Internet Explorer Web Browser Control in a lot of my applications to display document type layout. HTML happens to be one of the most common document formats and displaying data in this format – even in desktop applications, is often way easier than using normal desktop technologies. One issue the Web Browser Control has that it’s perpetually stuck in IE 7 rendering mode by default. Even though IE 8 and now 9 have significantly upgraded the IE rendering engine to be more CSS and HTML compliant by default the Web Browser control will have none of it. IE 9 in particular – with its much improved CSS support and basic HTML 5 support is a big improvement and even though the IE control uses some of IE’s internal rendering technology it’s still stuck in the old IE 7 rendering by default. This applies whether you’re using the Web Browser control in a WPF application, a WinForms app, a FoxPro or VB classic application using the ActiveX control. Behind the scenes all these UI platforms use the COM interfaces and so you’re stuck by those same rules. Rendering Challenged To see what I’m talking about here are two screen shots rendering an HTML 5 doctype page that includes some CSS 3 functionality – rounded corners and border shadows - from an earlier post. One uses IE 9 as a standalone browser, and one uses a simple WPF form that includes the Web Browser control. IE 9 Browser:   Web Browser control in a WPF form: The IE 9 page displays this HTML correctly – you see the rounded corners and shadow displayed. Obviously the latter rendering using the Web Browser control in a WPF application is a bit lacking. Not only are the new CSS features missing but the page also renders in Internet Explorer’s quirks mode so all the margins, padding etc. behave differently by default, even though there’s a CSS reset applied on this page. If you’re building an application that intends to use the Web Browser control for a live preview of some HTML this is clearly undesirable. Feature Delegation via Registry Hacks Fortunately starting with Internet Explore 8 and later there’s a fix for this problem via a registry setting. You can specify a registry key to specify which rendering mode and version of IE should be used by that application. These are not global mind you – they have to be enabled for each application individually. There are two different sets of keys for 32 bit and 64 bit applications. 32 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe 64 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe The value to set this key to is (taken from MSDN here) as decimal values: 9999 (0x270F) Internet Explorer 9. Webpages are displayed in IE9 Standards mode, regardless of the !DOCTYPE directive. 9000 (0x2328) Internet Explorer 9. Webpages containing standards-based !DOCTYPE directives are displayed in IE9 mode. 8888 (0x22B8) Webpages are displayed in IE8 Standards mode, regardless of the !DOCTYPE directive. 8000 (0x1F40) Webpages containing standards-based !DOCTYPE directives are displayed in IE8 mode. 7000 (0x1B58) Webpages containing standards-based !DOCTYPE directives are displayed in IE7 Standards mode.   The added key looks something like this in the Registry Editor: With this in place my Html Html Help Builder application which has wwhelp.exe as its main executable now works with HTML 5 and CSS 3 documents in the same way that Internet Explorer 9 does. Incidentally I accidentally added an ‘empty’ DWORD value of 0 to my EXE name and that worked as well giving me IE 9 rendering. Although not documented I suspect 0 (or an invalid value) will default to the installed browser. Don’t have a good way to test this but if somebody could try this with IE 8 installed that would be great: What happens when setting 9000 with IE 8 installed? What happens when setting 0 with IE 8 installed? Don’t forget to add Keys for Host Environments If you’re developing your application in Visual Studio and you run the debugger you may find that your application is still not rendering right, but if you run the actual generated EXE from Explorer or the OS command prompt it works. That’s because when you run the debugger in Visual Studio it wraps your application into a debugging host container. For this reason you might want to also add another registry key for yourapp.vshost.exe on your development machine. If you’re developing in Visual FoxPro make sure you add a key for vfp9.exe to see the rendering adjustments in the Visual FoxPro development environment. Cleaner HTML - no more HTML mangling! There are a number of additional benefits to setting up rendering of the Web Browser control to the IE 9 engine (or even the IE 8 engine) beyond the obvious rendering functionality. IE 9 actually returns your HTML in something that resembles the original HTML formatting, as opposed to the IE 7 default format which mangled the original HTML content. If you do the following in the WPF application: private void button2_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; MessageBox.Show(doc.body.outerHtml); } you get different output depending on the rendering mode active. With the default IE 7 rendering you get: <BODY><DIV> <H1>Rounded Corners and Shadows - Creating Dialogs in CSS</H1> <DIV class=toolbarcontainer><A class=hoverbutton href="./"><IMG src="../../css/images/home.gif"> Home</A> <A class=hoverbutton href="RoundedCornersAndShadows.htm"><IMG src="../../css/images/refresh.gif"> Refresh</A> </DIV> <DIV class=containercontent> <FIELDSET><LEGEND>Plain Box</LEGEND><!-- Simple Box with rounded corners and shadow --> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Box with Header</LEGEND> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV class="gridheaderleft roundbox-top">Box with a Header</DIV> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox-bottom">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Dialog Style Window</LEGEND> <DIV style="POSITION: relative; WIDTH: 450px" id=divDialog class="dialog boxshadow" jQuery16107208195684204002="2"> <DIV style="POSITION: relative" class=dialog-header> <DIV class=closebox></DIV>User Sign-in <DIV class=closebox jQuery16107208195684204002="3"></DIV></DIV> <DIV class=descriptionheader>This dialog is draggable and closable</DIV> <DIV class=dialog-content><LABEL>Username:</LABEL> <INPUT name=txtUsername value=" "> <LABEL>Password</LABEL> <INPUT name=txtPassword value=" "> <HR> <INPUT id=btnLogin value=Login type=button> </DIV> <DIV class=dialog-statusbar>Ready</DIV></DIV></FIELDSET> </DIV> <SCRIPT type=text/javascript>     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </SCRIPT> </DIV></BODY> Now lest you think I’m out of my mind and create complete whacky HTML rooted in the last century, here’s the IE 9 rendering mode output which looks a heck of a lot cleaner and a lot closer to my original HTML of the page I’m accessing: <body> <div>         <h1>Rounded Corners and Shadows - Creating Dialogs in CSS</h1>     <div class="toolbarcontainer">         <a class="hoverbutton" href="./"> <img src="../../css/images/home.gif"> Home</a>         <a class="hoverbutton" href="RoundedCornersAndShadows.htm"> <img src="../../css/images/refresh.gif"> Refresh</a>     </div>         <div class="containercontent">     <fieldset>         <legend>Plain Box</legend>                <!-- Simple Box with rounded corners and shadow -->             <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                              <div style="background: khaki;" class="boxcontenttext roundbox">                     Simple Rounded Corner Box.                 </div>             </div>     </fieldset>     <fieldset>         <legend>Box with Header</legend>         <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                          <div class="gridheaderleft roundbox-top">Box with a Header</div>             <div style="background: khaki;" class="boxcontenttext roundbox-bottom">                 Simple Rounded Corner Box.             </div>         </div>     </fieldset>       <fieldset>         <legend>Dialog Style Window</legend>         <div style="width: 450px; position: relative;" id="divDialog" class="dialog boxshadow">             <div style="position: relative;" class="dialog-header">                 <div class="closebox"></div>                 User Sign-in             <div class="closebox"></div></div>             <div class="descriptionheader">This dialog is draggable and closable</div>                    <div class="dialog-content">                             <label>Username:</label>                 <input name="txtUsername" value=" " type="text">                 <label>Password</label>                 <input name="txtPassword" value=" " type="text">                                 <hr/>                                 <input id="btnLogin" value="Login" type="button">                        </div>             <div class="dialog-statusbar">Ready</div>         </div>     </fieldset>     </div> <script type="text/javascript">     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </script>        </div> </body> IOW, in IE9 rendering mode IE9 is much closer (but not identical) to the original HTML from the page on the Web that we’re reading from. As a side note: Unfortunately, the browser feature emulation can't be applied against the Html Help (CHM) Engine in Windows which uses the Web Browser control (or COM interfaces anyway) to render Html Help content. I tried setting up hh.exe which is the help viewer, to use IE 9 rendering but a help file generated with CSS3 features will simply show in IE 7 mode. Bummer - this would have been a nice quick fix to allow help content served from CHM files to look better. HTML Editing leaves HTML formatting intact In the same vane, if you do any inline HTML editing in the control by setting content to be editable, IE 9’s control does a much more reasonable job of creating usable and somewhat valid HTML. It also leaves the original content alone other than the text your are editing or adding. No longer is the HTML output stripped of excess spaces and reformatted in IEs format. So if I do: private void button3_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; doc.body.contentEditable = true; } and then make some changes to the document by typing into it using IE 9 mode, the document formatting stays intact and only the affected content is modified. The created HTML is reasonably clean (although it does lack proper XHTML formatting for things like <br/> <hr/>). This is very different from IE 7 mode which mangled the HTML as soon as the page was loaded into the control. Any editing you did stripped out all white space and lost all of your existing XHTML formatting. In IE 9 mode at least *most* of your original formatting stays intact. This is huge! In Html Help Builder I have supported HTML editing for a long time but the HTML mangling by the Web Browser control made it very difficult to edit the HTML later. Previously IE would mangle the HTML by stripping out spaces, upper casing all tags and converting many XHTML safe tags to its HTML 3 tags. Now IE leaves most of my document alone while editing, and creates cleaner and more compliant markup (with exception of self-closing elements like BR/HR). The end result is that I now have HTML editing in place that's much cleaner and actually capable of being manually edited. Caveats, Caveats, Caveats It wouldn't be Internet Explorer if there weren't some major compatibility issues involved in using this various browser version interaction. The biggest thing I ran into is that there are odd differences in some of the COM interfaces and what they return. I specifically ran into a problem with the document.selection.createRange() function which with IE 7 compatibility returns an expected text range object. When running in IE 8 or IE 9 mode however. I could not retrieve a valid text range with this code where loEdit is the WebBrowser control: loRange = loEdit.document.selection.CreateRange() The loRange object returned (here in FoxPro) had a length property of 0 but none of the other properties of the TextRange or TextRangeCollection objects were available. I figured this was due to some changed security settings but even after elevating the Intranet Security Zone and mucking with the other browser feature flags pertaining to security I had no luck. In the end I relented and used a JavaScript function in my editor document that returns a selection range object: function getselectionrange() { var range = document.selection.createRange(); return range; } and call that JavaScript function from my host applications code: *** Use a function in the document to get around HTML Editing issues loRange = loEdit.document.parentWindow.getselectionrange(.f.) and that does work correctly. This wasn't a big deal as I'm already loading a support script file into the editor page so all I had to do is add the function to this existing script file. You can find out more how to call script code in the Web Browser control from a host application in a previous post of mine. IE 8 and 9 also clamp down the security environment a little more than the default IE 7 control, so there may be other issues you run into. Other than the createRange() problem above I haven't seen anything else that is breaking in my code so far though and that's encouraging at least since it uses a lot of HTML document manipulation for the custom editor I've created (and would love to replace - any PROFESSIONAL alternatives anybody?) Registry Key Installation for your Application It’s important to remember that this registry setting is made per application, so most likely this is something you want to set up with your installer. Also remember that 32 and 64 bit settings require separate settings in the registry so if you’re creating your installer you most likely will want to set both keys in the registry preemptively for your application. I use Tarma Installer for all of my application installs and in Tarma I configure registry keys for both and set a flag to only install the latter key group in the 64 bit version: Because this setting is application specific you have to do this for every application you install unfortunately, but this also means that you can safely configure this setting in the registry because it is after only applied to your application. Another problem with install based installation is version detection. If IE 8 is installed I’d want 8000 for the value, if IE 9 is installed I want 9000. I can do this easily in code but in the installer this is much more difficult. I don’t have a good solution for this at the moment, but given that the app works with IE 7 mode now, IE 9 mode is just a bonus for the moment. If IE 9 is not installed and 9000 is used the default rendering will remain in use.   It sure would be nice if we could specify the IE rendering mode as a property, but I suspect the ActiveX container has to know before it loads what actual version to load up and once loaded can only load a single version of IE. This would account for this annoying application level configuration… Summary The registry feature emulation has been available for quite some time, but I just found out about it today and started experimenting around with it. I’m stoked to see that this is available as I’d pretty much given up in ever seeing any better rendering in the Web Browser control. Now at least my apps can take advantage of newer HTML features. Now if we could only get better HTML Editing support somehow <snicker>… ah can’t have everything.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  Windows  

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  • Cisco ASA (Client VPN) to LAN - through second VPN to second LAN

    - by user50855
    We have 2 site that is linked by an IPSEC VPN to remote Cisco ASAs: Site 1 1.5Mb T1 Connection Cisco(1) 2841 Site 2 1.5Mb T1 Connection Cisco 2841 In addition: Site 1 has a 2nd WAN 3Mb bonded T1 Connection Cisco 5510 that connects to same LAN as Cisco(1) 2841. Basically, Remote Access (VPN) users connecting through Cisco ASA 5510 needs access to a service at the end of Site 2. This is due to the way the service is sold - Cisco 2841 routers are not under our management and it is setup to allow connection from local LAN VLAN 1 IP address 10.20.0.0/24. My idea is to have all traffic from Remote Users through Cisco ASA destined for Site 2 to go via the VPN between Site 1 and Site 2. The end result being all traffic that hits Site 2 has come via Site 1. I'm struggling to find a great deal of information on how this is setup. So, firstly, can anyone confirm that what I'm trying to achieve is possible? Secondly, can anyone help me to correct the configuration bellow or point me in the direction of an example of such a configuration? Many Thanks. interface Ethernet0/0 nameif outside security-level 0 ip address 7.7.7.19 255.255.255.240 interface Ethernet0/1 nameif inside security-level 100 ip address 10.20.0.249 255.255.255.0 object-group network group-inside-vpnclient description All inside networks accessible to vpn clients network-object 10.20.0.0 255.255.255.0 network-object 10.20.1.0 255.255.255.0 object-group network group-adp-network description ADP IP Address or network accessible to vpn clients network-object 207.207.207.173 255.255.255.255 access-list outside_access_in extended permit icmp any any echo-reply access-list outside_access_in extended permit icmp any any source-quench access-list outside_access_in extended permit icmp any any unreachable access-list outside_access_in extended permit icmp any any time-exceeded access-list outside_access_in extended permit tcp any host 7.7.7.20 eq smtp access-list outside_access_in extended permit tcp any host 7.7.7.20 eq https access-list outside_access_in extended permit tcp any host 7.7.7.20 eq pop3 access-list outside_access_in extended permit tcp any host 7.7.7.20 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq https access-list outside_access_in extended permit tcp any host 7.7.7.21 eq 5721 access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient any access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient object-group group-adp-network access-list acl-vpnclient extended permit ip object-group group-adp-network object-group group-inside-vpnclient access-list PinesFLVPNTunnel_splitTunnelAcl standard permit 10.20.0.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 10.20.1.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 host 207.207.207.173 access-list inside_nat0_outbound_1 extended permit ip 10.20.1.0 255.255.255.0 host 207.207.207.173 ip local pool VPNPool 10.20.1.100-10.20.1.200 mask 255.255.255.0 route outside 0.0.0.0 0.0.0.0 7.7.7.17 1 route inside 207.207.207.173 255.255.255.255 10.20.0.3 1 crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto dynamic-map outside_dyn_map 20 set security-association lifetime seconds 288000 crypto dynamic-map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set reverse-route crypto map outside_map 20 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto map outside_dyn_map 20 match address acl-vpnclient crypto map outside_dyn_map 20 set security-association lifetime seconds 28800 crypto map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 20 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 group-policy YeahRightflVPNTunnel internal group-policy YeahRightflVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 vpn-tunnel-protocol IPSec password-storage disable pfs disable split-tunnel-policy tunnelspecified split-tunnel-network-list value acl-vpnclient default-domain value YeahRight.com group-policy YeahRightFLVPNTunnel internal group-policy YeahRightFLVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 10.20.0.7 vpn-tunnel-protocol IPSec split-tunnel-policy tunnelspecified split-tunnel-network-list value YeahRightFLVPNTunnel_splitTunnelAcl default-domain value yeahright.com tunnel-group YeahRightFLVPN type remote-access tunnel-group YeahRightFLVPN general-attributes address-pool VPNPool tunnel-group YeahRightFLVPNTunnel type remote-access tunnel-group YeahRightFLVPNTunnel general-attributes address-pool VPNPool authentication-server-group WinRadius default-group-policy YeahRightFLVPNTunnel tunnel-group YeahRightFLVPNTunnel ipsec-attributes pre-shared-key *

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  • Connecting tomcat6 to apache2

    - by StudentKen
    Disclaimier: Not a server admin I've been scratching my head over this for weeks now (not consistently mind you, as that would be maddening). I've been trying to connect my apache2 server to my tomcat server to the point where if someone encounters *.jsp or any servelet in navigating my web directory, it's handed over to tomcat. I have both Apache2.0 (port 9099) and Tomcat6 (9089) running on Debian lenny on the same box. Currently, mod_jk is enabled with mod_jk.conf in $apacheHOME/mods-enabled/ with content: # Where to find workers.properties JkWorkersFile /etc/apache2/workers.properties # Where to put jk shared memory JkShmFile /var/log/at_jk/mod_jk.shm # Where to put jk logs JkLogFile /var/log/at_jk/mod_jk.log # Set the jk log level [debug/error/info] JkLogLevel info # Select the timestamp log format JkLogStampFormat "[%a %b %d %H:%M:%S %Y] " # Send servlet for context /examples to worker named worker1 JkMount /*/servlet/* worker1 # Send JSPs for context /examples to worker named worker1 JkMount /*.jsp worker1 my workers.properties located in $apacheHOME/ with content: workers.tomcat_home=/var/lib/tomcat6 workers.java_home=/usr/lib/jdk1.6.0_23/db/ worker.list=worker1 ps=/ worker.worker1.port=9071 worker.worker1.host=localhost worker.worker1.type=ajp13 my web.xml in $tomcatHOME/conf has the following servlets enabled <servlet> <servlet-name>default</servlet-name> <servlet-class>org.apache.catalina.servlets.DefaultServlet</servlet-cla$ <init-param> <param-name>debug</param-name> <param-value>0</param-value> </init-param> <init-param> <param-name>listings</param-name> <param-value>false</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet> <servlet-name>jsp</servlet-name> <servlet-class>org.apache.jasper.servlet.JspServlet</servlet-class> <init-param> <param-name>fork</param-name> <param-value>false</param-value> </init-param> <init-param> <param-name>xpoweredBy</param-name> <param-value>false</param-value> </init-param> <load-on-startup>3</load-on-startup> </servlet> <servlet-mapping> <servlet-name>jsp</servlet-name> <url-pattern>*.jsp</url-pattern> </servlet-mapping> <session-config> <session-timeout>30</session-timeout> </session-config> From what I can tell, there's no funny buisness as both the apache2, tomcat, and mod_jk logs show green; yet whenever I navigate to a jsp, it simply displays the javascript. I'm unsure what the problem is exactly despite pouring over the logs and documentation for aid. I'm quite a greenhorn in the servelet world.

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  • why is my centos, nginx, php,mysql server using so much memory

    - by kb2tfa
    i'm not sure where the problem lies. I have: centos 6 mysql php php-fpm wordpress (1 site). this is a dedicated server i'm learning on. as soon as i ran the web url the memory slammed to 125% of a 512k server, i had to upgrade to 1gig, so i'm not sure where the problem lies. I thought by switching to nginx from apache i would have more memory free, but i'm still stuck with the problem. before launching the site with nginx and mysqld running the site was about 5% memory. I reanamed my "my-small.cnf" to my.cnf and put in my /etc folder where the original was, but that seems not to have done it. after looking at my TOP results, i'm starting to think it may be php-fpm eating my memory, but not sure. is php-fpm the preferend way or is there something better to use. I read about possible memory leaks in php-fpm. here is what i have: php-fpm.conf ;;;;;;;;;;;;;;;;;;;;; ; FPM Configuration ; ;;;;;;;;;;;;;;;;;;;;; ; All relative paths in this configuration file are relative to PHP's install ; prefix. ; Include one or more files. If glob(3) exists, it is used to include a bunch of ; files from a glob(3) pattern. This directive can be used everywhere in the ; file. include=/etc/php-fpm.d/*.conf ;;;;;;;;;;;;;;;;;; ; Global Options ; ;;;;;;;;;;;;;;;;;; [global] ; Pid file ; Default Value: none pid = /var/run/php-fpm/php-fpm.pid ; Error log file ; Default Value: /var/log/php-fpm.log error_log = /var/log/php-fpm/error.log ; Log level ; Possible Values: alert, error, warning, notice, debug ; Default Value: notice ;log_level = notice ; If this number of child processes exit with SIGSEGV or SIGBUS within the time ; interval set by emergency_restart_interval then FPM will restart. A value ; of '0' means 'Off'. ; Default Value: 0 ;emergency_restart_threshold = 0 ; Interval of time used by emergency_restart_interval to determine when ; a graceful restart will be initiated. This can be useful to work around ; accidental corruptions in an accelerator's shared memory. ; Available Units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;emergency_restart_interval = 0 ; Time limit for child processes to wait for a reaction on signals from master. ; Available units: s(econds), m(inutes), h(ours), or d(ays) ; Default Unit: seconds ; Default Value: 0 ;process_control_timeout = 0 ; Send FPM to background. Set to 'no' to keep FPM in foreground for debugging. ; Default Value: yes ;daemonize = yes ;;;;;;;;;;;;;;;;;;;; ; Pool Definitions ; ;;;;;;;;;;;;;;;;;;;; ; See /etc/php-fpm.d/*.conf end php-fpm.conf

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  • Notification CeSetUserNotificationEx with custom sound

    - by inTagger
    Hail all! I want to display notification and play custom sound on my Windows Mobile 5/6 device. I have tried something like that, but my custom sound does not play, though message is displayed with standart sound. If i edit Wave key in [HKEY_CURRENT_USER\ControlPanel\Notifications{15F11F90-8A5F-454c-89FC-BA9B7AAB0CAD}] to sound file i need then it plays okay. But why there are flag NotificationAction.Sound and property UserNotification.Sound? It doesn't work. Also Vibration and Led don't work, if i use such flags. (You can obtain full project sources from http://dl.dropbox.com/u/1758206/Code/Thunder.zip) var trigger = new UserNotificationTrigger { StartTime = DateTime.Now + TimeSpan.FromSeconds(1), Type = NotificationType.ClassicTime }; var userNotification = new UserNotification { Sound = @"\Windows\Alarm1.wma", Text = "Hail from Penza, Russia!", Action = NotificationAction.Dialog | NotificationAction.Sound, Title = string.Empty, MaxSound = 16384 }; NotificationTools.SetUserNotification(0, trigger, userNotification); UserNotificationTrigger.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Specifies the type of notification. /// </summary> public enum NotificationType { /// <summary> /// Equivalent to using the SetUserNotification function. /// The standard command line is supplied. /// </summary> ClassicTime = 4, /// <summary> /// System event notification. /// </summary> Event = 1, /// <summary> /// Time-based notification that is active for the time period between StartTime and EndTime. /// </summary> Period = 3, /// <summary> /// Time-based notification. /// </summary> Time = 2 } /// <summary> /// System Event Flags /// </summary> public enum NotificationEvent { None, TimeChange, SyncEnd, OnACPower, OffACPower, NetConnect, NetDisconnect, DeviceChange, IRDiscovered, RS232Detected, RestoreEnd, Wakeup, TimeZoneChange, MachineNameChange, RndisFNDetected, InternetProxyChange } /// <summary> /// Defines what event activates a notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotificationTrigger { internal int dwSize = 52; private int dwType; private int dwEvent; [MarshalAs(UnmanagedType.LPWStr)] private string lpszApplication = string.Empty; [MarshalAs(UnmanagedType.LPWStr)] private string lpszArguments; internal SYSTEMTIME stStartTime; internal SYSTEMTIME stEndTime; /// <summary> /// Specifies the type of notification. /// </summary> public NotificationType Type { get { return (NotificationType) dwType; } set { dwType = (int) value; } } /// <summary> /// Specifies the type of event should Type = Event. /// </summary> public NotificationEvent Event { get { return (NotificationEvent) dwEvent; } set { dwEvent = (int) value; } } /// <summary> /// Name of the application to execute. /// </summary> public string Application { get { return lpszApplication; } set { lpszApplication = value; } } /// <summary> /// Command line (without the application name). /// </summary> public string Arguments { get { return lpszArguments; } set { lpszArguments = value; } } /// <summary> /// Specifies the beginning of the notification period. /// </summary> public DateTime StartTime { get { return stStartTime.ToDateTime(); } set { stStartTime = SYSTEMTIME.FromDateTime(value); } } /// <summary> /// Specifies the end of the notification period. /// </summary> public DateTime EndTime { get { return stEndTime.ToDateTime(); } set { stEndTime = SYSTEMTIME.FromDateTime(value); } } } } UserNotification.cs: using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { /// <summary> /// Contains information used for a user notification. /// </summary> [StructLayout(LayoutKind.Sequential)] public class UserNotification { private int ActionFlags; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogTitle; [MarshalAs(UnmanagedType.LPWStr)] private string pwszDialogText; [MarshalAs(UnmanagedType.LPWStr)] private string pwszSound; private int nMaxSound; private int dwReserved; /// <summary> /// Any combination of the <see cref="T:Thunder.Lib.NotificationAction" /> members. /// </summary> /// <value>Flags which specifies the action(s) to be taken when the notification is triggered.</value> /// <remarks>Flags not valid on a given hardware platform will be ignored.</remarks> public NotificationAction Action { get { return (NotificationAction) ActionFlags; } set { ActionFlags = (int) value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise /// </summary> public string Title { get { return pwszDialogTitle; } set { pwszDialogTitle = value; } } /// <summary> /// Required if NotificationAction.Dialog is set, ignored otherwise. /// </summary> public string Text { get { return pwszDialogText; } set { pwszDialogText = value; } } /// <summary> /// Sound string as supplied to PlaySound. /// </summary> public string Sound { get { return pwszSound; } set { pwszSound = value; } } public int MaxSound { get { return nMaxSound; } set { nMaxSound = value; } } } } NativeMethods.cs: using System; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { [StructLayout(LayoutKind.Sequential)] public struct SYSTEMTIME { public short wYear; public short wMonth; public short wDayOfWeek; public short wDay; public short wHour; public short wMinute; public short wSecond; public short wMillisecond; public static SYSTEMTIME FromDateTime(DateTime dt) { return new SYSTEMTIME { wYear = (short) dt.Year, wMonth = (short) dt.Month, wDayOfWeek = (short) dt.DayOfWeek, wDay = (short) dt.Day, wHour = (short) dt.Hour, wMinute = (short) dt.Minute, wSecond = (short) dt.Second, wMillisecond = (short) dt.Millisecond }; } public DateTime ToDateTime() { if ((((wYear == 0) && (wMonth == 0)) && ((wDay == 0) && (wHour == 0))) && ((wMinute == 0) && (wSecond == 0))) return DateTime.MinValue; return new DateTime(wYear, wMonth, wDay, wHour, wMinute, wSecond, wMillisecond); } } /// <summary> /// Specifies the action to take when a notification event occurs. /// </summary> [Flags] public enum NotificationAction { /// <summary> /// Displays the user notification dialog box. /// </summary> Dialog = 4, /// <summary> /// Flashes the LED. /// </summary> Led = 1, /// <summary> /// Dialog box z-order flag. /// Set if the notification dialog box should come up behind the password. /// </summary> Private = 32, /// <summary> /// Repeats the sound for 10–15 seconds. /// </summary> Repeat = 16, /// <summary> /// Plays the sound specified. /// </summary> Sound = 8, /// <summary> /// Vibrates the device. /// </summary> Vibrate = 2 } internal class NativeMethods { [DllImport("coredll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Unicode, SetLastError = true)] internal static extern int CeSetUserNotificationEx(int hNotification, UserNotificationTrigger lpTrigger, UserNotification lpUserNotification); } } NotificationTools.cs: using System.ComponentModel; using System.Runtime.InteropServices; namespace Thunder.Lib.ThunderMethod1 { public static class NotificationTools { /// <summary> /// This function modifies an existing user notification. /// </summary> /// <param name="handle">Handle of the Notification to be modified</param> /// <param name="trigger">A UserNotificationTrigger that defines what event activates a notification.</param> /// <param name="notification">A UserNotification that defines how the system should respond when a notification occurs.</param> /// <returns>Handle to the notification event if successful.</returns> public static int SetUserNotification(int handle, UserNotificationTrigger trigger, UserNotification notification) { int num = NativeMethods.CeSetUserNotificationEx(handle, trigger, notification); if (num == 0) throw new Win32Exception(Marshal.GetLastWin32Error(), "Error setting UserNotification"); return num; } } }

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  • XSL apply templates not working...could be XPath error

    - by AdRock
    I have converted mny stylesheet to use apply templates instead of call templates and it worked fine for my other styesheet, which was more complicated, but this one doesn't seem to work even thought it is a much simpler template. All that it outputs is the sex node and the userlevel node. I think it has to do with my Xpath. All i want is to output the < user information, nothing else <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:template name="hoo" match="/"> <html> <head> <title>Registered Members</title> <link rel="stylesheet" type="text/css" href="user.css" /> </head> <body> <h1>Registered Members</h1> <xsl:for-each select="folktask/member/user"> <div class="userdiv"> <xsl:apply-templates/> </div> </xsl:for-each> </body> </html> </xsl:template> <xsl:template match="folktask/member/user"> <xsl:apply-templates select="@id"/> <xsl:apply-templates select="personal/name"/> <xsl:apply-templates select="personal/address1"/> <xsl:apply-templates select="personal/city"/> <xsl:apply-templates select="personal/county"/> <xsl:apply-templates select="personal/postcode"/> <xsl:apply-templates select="personal/telephone"/> <xsl:apply-templates select="personal/mobile"/> <xsl:apply-templates select="personal/email"/> <xsl:apply-templates select="personal"/> <xsl:apply-templates select="account/username"/> <xsl:apply-templates select="account"/> </xsl:template> <xsl:template match="@id"> <div class="heading bold"><h2>USER ID: <xsl:value-of select="." /></h2></div> </xsl:template> <xsl:template match="personal/name"> <div class="small bold">NAME:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/address1"> <div class="small bold">ADDRESS:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/city"> <div class="small bold">CITY:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/county"> <div class="small bold">COUNTY:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/postcode"> <div class="small bold">POSTCODE:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/telephone"> <div class="small bold">TELEPHONE:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="personal/mobile"> <div class="small bold">MOBILE:</div> <div class="large"><xsl:value-of select="." /> </div> </xsl:template> <xsl:template match="personal/email"> <div class="small bold">EMAIL:</div> <div class="large"> <xsl:element name="a"> <xsl:attribute name="href"> <xsl:text>mailto:</xsl:text> <xsl:value-of select="." /> </xsl:attribute> <xsl:value-of select="." /> </xsl:element> </div> </xsl:template> <xsl:template match="personal"> <div class="small bold">SEX:</div> <div class="colored bold"> <xsl:choose> <xsl:when test="sex='Male'"> <div class="sex male"><xsl:value-of select="sex/."/></div> </xsl:when> <xsl:otherwise> <div class="sex female"><xsl:value-of select="sex/."/></div> </xsl:otherwise> </xsl:choose> </div> </xsl:template> <xsl:template match="account/username"> <div class="small bold">USERNAME:</div> <div class="large"><xsl:value-of select="." /></div> </xsl:template> <xsl:template match="account"> <div class="small bold">ACCOUNT TYPE:</div> <div class="colored "> <xsl:choose> <xsl:when test="userlevel='1'"> <div class="nml bold">Normal User</div> </xsl:when> <xsl:when test="userlevel='2'"> <div class="vol bold">Volunteer</div> </xsl:when> <xsl:when test="userlevel='3'"> <div class="org bold">Organiser</div> </xsl:when> <xsl:otherwise> <div class="name adm bold">Administrator</div> </xsl:otherwise> </xsl:choose> </div> </xsl:template> </xsl:stylesheet> and some of my xml <?xml version="1.0" encoding="ISO-8859-1" ?> <?xml-stylesheet type="text/xsl" href="users.xsl"?> <folktask xmlns:xs="http://www.w3.org/2001/XMLSchema-instance" xs:noNamespaceSchemaLocation="folktask.xsd"> <member> <user id="1"> <personal> <name>Abbie Hunt</name> <sex>Female</sex> <address1>108 Access Road</address1> <address2></address2> <city>Wells</city> <county>Somerset</county> <postcode>BA5 8GH</postcode> <telephone>01528927616</telephone> <mobile>07085252492</mobile> <email>[email protected]</email> </personal> <account> <username>AdRock</username> <password>269eb625e2f0cf6fae9a29434c12a89f</password> <userlevel>4</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="1"> <roles></roles> <region>South West</region> </volunteer> </member> <member> <user id="2"> <personal> <name>Aidan Harris</name> <sex>Male</sex> <address1>103 Aiken Street</address1> <address2></address2> <city>Chichester</city> <county>Sussex</county> <postcode>PO19 4DS</postcode> <telephone>01905149894</telephone> <mobile>07784467941</mobile> <email>[email protected]</email> </personal> <account> <username>AmbientExpert</username> <password>8e64214160e9dd14ae2a6d9f700004a6</password> <userlevel>2</userlevel> <signupdate>2010-03-26T09:23:50</signupdate> </account> </user> <volunteer id="2"> <roles>Van Driver,gas Fitter</roles> <region>South Central</region> </volunteer> </member> </folktask>

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  • Need AngularJS grid resizing directive to resize "thumbnail" that contains no image

    - by thebravedave
    UPDATE Plunker to project: http://plnkr.co/edit/oKB96szQhqwpKQbOGUDw?p=preview I have an AngularJS project that uses AngularJS Bootstrap grids. I need all of the grid elements to have the same size so they stack properly. I created an angularJs directive that auto resizes the grid element when placed in said grid element. I have 2 directives that do this for me Directive 1: onload Directive 2: imageonload Directive 2 works. If the grid element uses an image, after the image loads then the directive triggers an event that sends the grid elements height to all other grid elements. If that height sent out via the event is greater than that of the grid element which is listening to the event then that listening grid element changes it's height to be the greater height. This way the largest height becomes the height for all the grid elements. Directive 1 does not work. This one is placed on the outer most grid elements html element, and is triggered when the element loads. The problem is that when the element loads and the onload directive is called AngularJS has not yet filled out the data in said grid element. The outcome is that the real height after AngularJS data binds is not broadcast as an event. My only solution I have thought of (but haven't tried) is to add an image url to an image that exists but doesn't have any data in it, and place that in the grid element (the one that didn't have any images before placing the blank one in). I could then call imageonload instead of onload and I pretty sure the angularjs data binding will have taken place by then. the problem is that that is pretty hacky. I would rather be able to have not an image in the grid element, and be able to call my custom onload directive and have the onload directive calculate the height AFTER angularJS data binds to all of the data binding variables in the grid element. Here is my imageonload directive .directive('imageonload', function($rootScope) { return { restrict: 'A', link: function(scope, element, attrs) { scope.heightArray = []; scope.largestHeight = 50; element.bind('load', function() { broadcastThumbnailHeight(); }); scope.$on('imageOnLoadEvent', function(caller, value){ var el = angular.element(element); var id = el.prop('id'); var pageName = el.prop('title'); if(pageName == value[0]){ if(scope.largestHeight < value[1]){ scope.largestHeight = value[1]; var nestedString = el.prop('alt'); if(nestedString == "") nestedString = "1"; var nested = parseInt(nestedString); nested = nested - 1; var inte = 0; var thumbnail = el["0"]; var finalThumbnailContainer = thumbnail.parentElement; while(inte != nested){ finalThumbnailContainer = finalThumbnailContainer.parentElement; inte++; } var innerEl = angular.element(finalThumbnailContainer); var height = value[1]; innerEl.height(height); } } }); scope.$on('findHeightAndBroadcast', function(){ broadcastThumbnailHeight(); }); scope.$on('resetThumbnailHeight', function(){ scope.largestHeight = 50; }); function broadcastThumbnailHeight(){ var el = angular.element(element); var id = el.prop('id'); var alt = el.prop('alt'); if(alt == "") alt = "1"; var nested = parseInt(alt); nested = nested - 1; var pageName = el.prop('title'); var inte = 1; var thumbnail = el["0"]; var finalThumbnail = thumbnail.parentElement; while(inte != nested){ finalThumbnail = finalThumbnail.parentElement; inte++; } var elZero = el["0"]; var clientHeight = finalThumbnail.clientHeight; var arr = []; arr[0] = pageName; arr[1] = clientHeight; $rootScope.$broadcast('imageOnLoadEvent', arr); } } }; }) And here is my onload directive .directive('onload', function($rootScope) { return { restrict: 'A', link: function(scope, element, attrs) { scope.largestHeight=100; getHeightAndBroadcast(); scope.$on('onLoadEvent', function(caller, value){ var el = angular.element(element); var id = el.prop('id'); var pageName = el.prop('title'); if(pageName == value[0]){ if(scope.largestHeight < value[1]){ scope.largestHeight = value[1]; var height = value[1]; el.height(height); } } }); function getHeightAndBroadcast(){ var el = angular.element(element); var h = el["0"].children; var thumbnailHeightElement = angular.element(h); var pageName = el.prop("title"); var clientHeight = thumbnailHeightElement["0"].clientHeight; var arr = []; arr[0] = pageName; arr[1] = clientHeight; if(clientHeight != undefined) $rootScope.$broadcast('onLoadEvent', arr); } } }; }) Here is an example of one of my grid elements that uses imageonload. Note the imageonload directive in the image html element. This works. There is also an onload directive on the outer most html of the grid element. That does not work. I have stepped through this carefully in Firebug and saw that the onload was calculating the height before AngularJS data binding was complete. <div class="thumbnail col-md-3" id="{{product.id}}" title="thumbnailAdminProductsGrid" onload> <div class="row"> <div class="containerz"> <div class="row-fluid"> <div class="col-md-2"></div> <div class="col-md-7"> <div class="textcenterinline"> <!--tag--><img class="img-responsive" id="{{product.id}}" title="imageAdminProductsGrid" alt=6 ng-src="{{product.baseImage}}" imageonload/><!--end tag--> </div> </div> </div> <div class="caption"> <div class="testing"> <div class="row-fluid"> <div class="col-md-12"> <h3 class=""> <!--tag--><a href="javascript:void(0);" ng-click="loadProductView('{{product.id}}')">{{product.name}}</a><!--end tag--> </h3> </div> </div> <div class="row-fluid"> <div class="col-md-12"> <p class="lead"><!--tag--> {{product.price}}</p><!--end tag--> </div> </div> <div class="row-fluid"> <div class="col-md-12"> <p><!--tag-->{{product.inStock}} units available<!--end tag--></p> </div> </div> <div class="row-fluid"> <div class="col-md-12"> <p class=""><!--tag-->{{product.generalDescription}}<!--end tag--></p> </div> </div> <!--tag--> <div data-ng-if="product.specialized=='true'"> <div class="row-fluid"> <div class="col-md-12" ng-repeat="varCat in product.varietyCategoriesAndOptions"> <b><h4>{{varCat.varietyCategoryName}}</h4></b> <select ng-model="varCat.varietyCategoryOption" ng-options="value.varietyCategoryOptionId as value.varietyCategoryOptionValue for (key,value) in varCat.varietyCategoryOptions"> </select> </div> </div> </div> <!--end tag--> <div class="row-fluid"> <div class="col-md-12"> <!--tag--><div ng-if="product.weight==0"><b>Free Shipping</b></div><!--end tag--> </div> </div> </div> </div> </div> </div> Here is an example of one of the html for one of my grid elements that only uses the "onload" directive and not "imageonload" <div class="thumbnail col-md-3" title="thumbnailCouponGrid" onload> <div class="innnerContainer"> <div class="text-center"> {{coupon.name}} <br /> <br /> <b>Description</b> <br /> {{coupon.description}} <br /> <br /> <button class="btn btn-large btn-primary" ng-click="goToCoupon()">View Coupon Details</button> </div> </div> The imageonload function might look a little confusing because I use the img html attribute "alt" to signal to the directive how many levels the imageonload is placed below the outermost html for the grid element. We have to have this so the directive knows which html element to set the new height on. also I use the "title" attribute to set which grid this grid resizing is for (that way you can use the directive multiple times on the same page for different grids and not have the events for the wrong grid triggered). Does anyone know how I can get the "onload" directive to get called AFTER angularJS binds to the grid element? Just for completeness here are 2 images (almost looks like just 1), the second is a grid that contains grid elements that have images and use the "imageonload" directive and the first is a grid that contains grid elements that do not use images and only uses the "onload" directive.

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  • Conflict between two Javascripts (MailChimp validation etc. scripts & jQuery hSlides.js)

    - by Brian
    I have two scripts running on the same page, one is the jQuery.hSlides.js script http://www.jesuscarrera.info/demos/hslides/ and the other is a custom script that is used for MailChimp list signup integration. The hSlides panel can be seen in effect here: http://theatricalbellydance.com. I've turned off the MailChimp script because it was conflicting with the hSlides script, causing it not to to fail completely (as seen here http://theatricalbellydance.com/home2/). Can someone tell me what could be done to the hSlides script to stop the conflict with the MailChimp script? The MailChimp Script var fnames = new Array(); var ftypes = new Array(); fnames[0] = 'EMAIL'; ftypes[0] = 'email'; fnames[3] = 'MMERGE3'; ftypes[3] = 'text'; fnames[1] = 'FNAME'; ftypes[1] = 'text'; fnames[2] = 'LNAME'; ftypes[2] = 'text'; fnames[4] = 'MMERGE4'; ftypes[4] = 'address'; fnames[6] = 'MMERGE6'; ftypes[6] = 'number'; fnames[9] = 'MMERGE9'; ftypes[9] = 'text'; fnames[5] = 'MMERGE5'; ftypes[5] = 'text'; fnames[7] = 'MMERGE7'; ftypes[7] = 'text'; fnames[8] = 'MMERGE8'; ftypes[8] = 'text'; fnames[10] = 'MMERGE10'; ftypes[10] = 'text'; fnames[11] = 'MMERGE11'; ftypes[11] = 'text'; fnames[12] = 'MMERGE12'; ftypes[12] = 'text'; var err_style = ''; try { err_style = mc_custom_error_style; } catch (e) { err_style = 'margin: 1em 0 0 0; padding: 1em 0.5em 0.5em 0.5em; background: rgb(255, 238, 238) none repeat scroll 0% 0%; font-weight: bold; float: left; z-index: 1; width: 80%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 0, 0);'; } var mce_jQuery = jQuery.noConflict(); mce_jQuery(document).ready(function ($) { var options = { errorClass: 'mce_inline_error', errorElement: 'div', errorStyle: err_style, onkeyup: function () {}, onfocusout: function () {}, onblur: function () {} }; var mce_validator = mce_jQuery("#mc-embedded-subscribe-form").validate(options); options = { url: 'http://theatricalbellydance.us1.list-manage.com/subscribe/post-json?u=1d127e7630ced825cb1a8b5a9&id=9f12d2a6bb&c=?', type: 'GET', dataType: 'json', contentType: "application/json; charset=utf-8", beforeSubmit: function () { mce_jQuery('#mce_tmp_error_msg').remove(); mce_jQuery('.datefield', '#mc_embed_signup').each(function () { var txt = 'filled'; var fields = new Array(); var i = 0; mce_jQuery(':text', this).each(function () { fields[i] = this; i++; }); mce_jQuery(':hidden', this).each(function () { if (fields[0].value == 'MM' && fields[1].value == 'DD' && fields[2].value == 'YYYY') { this.value = ''; } else if (fields[0].value == '' && fields[1].value == '' && fields[2].value == '') { this.value = ''; } else { this.value = fields[0].value + '/' + fields[1].value + '/' + fields[2].value; } }); }); return mce_validator.form(); }, success: mce_success_cb }; mce_jQuery('#mc-embedded-subscribe-form').ajaxForm(options); }); function mce_success_cb(resp) { mce_jQuery('#mce-success-response').hide(); mce_jQuery('#mce-error-response').hide(); if (resp.result == "success") { mce_jQuery('#mce-' + resp.result + '-response').show(); mce_jQuery('#mce-' + resp.result + '-response').html(resp.msg); mce_jQuery('#mc-embedded-subscribe-form').each(function () { this.reset(); }); } else { var index = -1; var msg; try { var parts = resp.msg.split(' - ', 2); if (parts[1] == undefined) { msg = resp.msg; } else { i = parseInt(parts[0]); if (i.toString() == parts[0]) { index = parts[0]; msg = parts[1]; } else { index = -1; msg = resp.msg; } } } catch (e) { index = -1; msg = resp.msg; } try { if (index == -1) { mce_jQuery('#mce-' + resp.result + '-response').show(); mce_jQuery('#mce-' + resp.result + '-response').html(msg); } else { err_id = 'mce_tmp_error_msg'; html = '<div id="' + err_id + '" style="' + err_style + '"> ' + msg + '</div>'; var input_id = '#mc_embed_signup'; var f = mce_jQuery(input_id); if (ftypes[index] == 'address') { input_id = '#mce-' + fnames[index] + '-addr1'; f = mce_jQuery(input_id).parent().parent().get(0); } else if (ftypes[index] == 'date') { input_id = '#mce-' + fnames[index] + '-month'; f = mce_jQuery(input_id).parent().parent().get(0); } else { input_id = '#mce-' + fnames[index]; f = mce_jQuery().parent(input_id).get(0); } if (f) { mce_jQuery(f).append(html); mce_jQuery(input_id).focus(); } else { mce_jQuery('#mce-' + resp.result + '-response').show(); mce_jQuery('#mce-' + resp.result + '-response').html(msg); } } } catch (e) { mce_jQuery('#mce-' + resp.result + '-response').show(); mce_jQuery('#mce-' + resp.result + '-response').html(msg); } } } The hslides script: /* * hSlides (1.0) // 2008.02.25 // <http://plugins.jquery.com/project/hslides> * * REQUIRES jQuery 1.2.3+ <http://jquery.com/> * * Copyright (c) 2008 TrafficBroker <http://www.trafficbroker.co.uk> * Licensed under GPL and MIT licenses * * hSlides is an horizontal accordion navigation, sliding the panels around to reveal one of interest. * * Sample Configuration: * // this is the minimum configuration needed * $('#accordion').hSlides({ * totalWidth: 730, * totalHeight: 140, * minPanelWidth: 87, * maxPanelWidth: 425 * }); * * Config Options: * // Required configuration * totalWidth: Total width of the accordion // default: 0 * totalHeight: Total height of the accordion // default: 0 * minPanelWidth: Minimum width of the panel (closed) // default: 0 * maxPanelWidth: Maximum width of the panel (opened) // default: 0 * // Optional configuration * midPanelWidth: Middle width of the panel (centered) // default: 0 * speed: Speed for the animation // default: 500 * easing: Easing effect for the animation. Other than 'swing' or 'linear' must be provided by plugin // default: 'swing' * sensitivity: Sensitivity threshold (must be 1 or higher) // default: 3 * interval: Milliseconds for onMouseOver polling interval // default: 100 * timeout: Milliseconds delay before onMouseOut // default: 300 * eventHandler: Event to open panels: click or hover. For the hover option requires hoverIntent plugin <http://cherne.net/brian/resources/jquery.hoverIntent.html> // default: 'click' * panelSelector: HTML element storing the panels // default: 'li' * activeClass: CSS class for the active panel // default: none * panelPositioning: Accordion panelPositioning: top -> first panel on the bottom and next on the top, other value -> first panel on the top and next to the bottom // default: 'top' * // Callback funtctions. Inside them, we can refer the panel with $(this). * onEnter: Funtion raised when the panel is activated. // default: none * onLeave: Funtion raised when the panel is deactivated. // default: none * * We can override the defaults with: * $.fn.hSlides.defaults.easing = 'easeOutCubic'; * * @param settings An object with configuration options * @author Jesus Carrera <[email protected]> */ (function($) { $.fn.hSlides = function(settings) { // override default configuration settings = $.extend({}, $.fn.hSlides.defaults, settings); // for each accordion return this.each(function(){ var wrapper = this; var panelLeft = 0; var panels = $(settings.panelSelector, wrapper); var panelPositioning = 1; if (settings.panelPositioning != 'top'){ panelLeft = ($(settings.panelSelector, wrapper).length - 1) * settings.minPanelWidth; panels = $(settings.panelSelector, wrapper).reverse(); panelPositioning = -1; } // necessary styles for the wrapper $(this).css('position', 'relative').css('overflow', 'hidden').css('width', settings.totalWidth).css('height', settings.totalHeight); // set the initial position of the panels var zIndex = 0; panels.each(function(){ // necessary styles for the panels $(this).css('position', 'absolute').css('left', panelLeft).css('zIndex', zIndex).css('height', settings.totalHeight).css('width', settings.maxPanelWidth); zIndex ++; // if this panel is the activated by default, set it as active and move the next (to show this one) if ($(this).hasClass(settings.activeClass)){ $.data($(this)[0], 'active', true); if (settings.panelPositioning != 'top'){ panelLeft = ($(settings.panelSelector, wrapper).index(this) + 1) * settings.minPanelWidth - settings.maxPanelWidth; }else{ panelLeft = panelLeft + settings.maxPanelWidth; } }else{ // check if we are centering and some panel is active // this is why we can't add/remove the active class in the callbacks: positioning the panels if we have one active if (settings.midPanelWidth && $(settings.panelSelector, wrapper).hasClass(settings.activeClass) == false){ panelLeft = panelLeft + settings.midPanelWidth * panelPositioning; }else{ panelLeft = panelLeft + settings.minPanelWidth * panelPositioning; } } }); // iterates through the panels setting the active and changing the position var movePanels = function(){ // index of the new active panel var activeIndex = $(settings.panelSelector, wrapper).index(this); // iterate all panels panels.each(function(){ // deactivate if is the active if ( $.data($(this)[0], 'active') == true ){ $.data($(this)[0], 'active', false); $(this).removeClass(settings.activeClass).each(settings.onLeave); } // set position of current panel var currentIndex = $(settings.panelSelector, wrapper).index(this); panelLeft = settings.minPanelWidth * currentIndex; // if the panel is next to the active, we need to add the opened width if ( (currentIndex * panelPositioning) > (activeIndex * panelPositioning)){ panelLeft = panelLeft + (settings.maxPanelWidth - settings.minPanelWidth) * panelPositioning; } // animate $(this).animate({left: panelLeft}, settings.speed, settings.easing); }); // activate the new active panel $.data($(this)[0], 'active', true); $(this).addClass(settings.activeClass).each(settings.onEnter); }; // center the panels if configured var centerPanels = function(){ var panelLeft = 0; if (settings.panelPositioning != 'top'){ panelLeft = ($(settings.panelSelector, wrapper).length - 1) * settings.minPanelWidth; } panels.each(function(){ $(this).removeClass(settings.activeClass).animate({left: panelLeft}, settings.speed, settings.easing); if ($.data($(this)[0], 'active') == true){ $.data($(this)[0], 'active', false); $(this).each(settings.onLeave); } panelLeft = panelLeft + settings.midPanelWidth * panelPositioning ; }); }; // event handling if(settings.eventHandler == 'click'){ $(settings.panelSelector, wrapper).click(movePanels); }else{ var configHoverPanel = { sensitivity: settings.sensitivity, interval: settings.interval, over: movePanels, timeout: settings.timeout, out: function() {} } var configHoverWrapper = { sensitivity: settings.sensitivity, interval: settings.interval, over: function() {}, timeout: settings.timeout, out: centerPanels } $(settings.panelSelector, wrapper).hoverIntent(configHoverPanel); if (settings.midPanelWidth != 0){ $(wrapper).hoverIntent(configHoverWrapper); } } }); }; // invert the order of the jQuery elements $.fn.reverse = function(){ return this.pushStack(this.get().reverse(), arguments); }; // default settings $.fn.hSlides.defaults = { totalWidth: 0, totalHeight: 0, minPanelWidth: 0, maxPanelWidth: 0, midPanelWidth: 0, speed: 500, easing: 'swing', sensitivity: 3, interval: 100, timeout: 300, eventHandler: 'click', panelSelector: 'li', activeClass: false, panelPositioning: 'top', onEnter: function() {}, onLeave: function() {} }; })(jQuery);

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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  • Metro Walkthrough: Creating a Task List with a ListView and IndexedDB

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can work with data in a Metro style application written with JavaScript. In particular, we create a super simple Task List application which enables you to create and delete tasks. Here’s a video which demonstrates how the Task List application works: In order to build this application, I had to take advantage of several features of the WinJS library and technologies including: IndexedDB – The Task List application stores data in an IndexedDB database. HTML5 Form Validation – The Task List application uses HTML5 validation to ensure that a required field has a value. ListView Control – The Task List application displays the tasks retrieved from the IndexedDB database in a WinJS ListView control. Creating the IndexedDB Database The Task List application stores all of its data in an IndexedDB database named TasksDB. This database is opened/created with the following code: var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; The msIndexedDB.open() method accepts two parameters: the name of the database to open and the version of the database to open. If a database with a matching version already exists, then calling the msIndexedDB.open() method opens a connection to the existing database. If the database does not exist then the upgradeneeded event is raised. You handle the upgradeneeded event to create a new database. In the code above, the upgradeneeded event handler creates an object store named “tasks” (An object store roughly corresponds to a database table). When you add items to the tasks object store then each item gets an id property with an auto-incremented value automatically. The code above also includes an error event handler. If the IndexedDB database cannot be opened or created, for whatever reason, then an error message is written to the Visual Studio JavaScript Console window. Displaying a List of Tasks The TaskList application retrieves its list of tasks from the tasks object store, which we created above, and displays the list of tasks in a ListView control. Here is how the ListView control is declared: <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> The ListView control is bound to the TaskList.tasks.dataSource data source. The TaskList.tasks.dataSource is created with the following code: // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); }; }; }; // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks }); Notice the success event handler. This handler is called when a database is successfully opened/created. In the code above, all of the items from the tasks object store are retrieved into a cursor and added to a WinJS.Binding.List object named tasks. Because the ListView control is bound to the WinJS.Binding.List object, copying the tasks from the object store into the WinJS.Binding.List object causes the tasks to appear in the ListView: Adding a New Task You add a new task in the Task List application by entering the title of a new task into an HTML form and clicking the Add button. Here’s the markup for creating the form: <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> Notice that the INPUT element includes a required attribute. In a Metro application, you can take advantage of HTML5 Validation to validate form fields. If you don’t enter a value for the newTaskTitle field then the following validation error message is displayed: For a brief introduction to HTML5 validation, see my previous blog entry: http://stephenwalther.com/blog/archive/2012/03/13/html5-form-validation.aspx When you click the Add button, the form is submitted and the form submit event is raised. The following code is executed in the default.js file: // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); The code above retrieves the title of the new task and calls the addTask() method in the tasks.js file. Here’s the code for the addTask() method which is responsible for actually adding the new task to the IndexedDB database: // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", "readwrite"); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } The code above does two things. First, it adds the new task to the tasks object store in the IndexedDB database. Second, it adds the new task to the data source bound to the ListView. The dataSource.insertAtEnd() method is called to add the new task to the data source so the new task will appear in the ListView (with a nice little animation). Deleting Existing Tasks The Task List application enables you to select one or more tasks by clicking or tapping on one or more tasks in the ListView. When you click the Delete button, the selected tasks are removed from both the IndexedDB database and the ListView. For example, in the following screenshot, two tasks are selected. The selected tasks appear with a teal background and a checkmark: When you click the Delete button, the following code in the default.js file is executed: // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); The selected tasks are retrieved with the TaskList selection.getItem() method. In the code above, the deleteTask() method is called for each of the selected tasks. Here’s the code for the deleteTask() method: // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", “readwrite”); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } This code does two things: it deletes the existing task from the database and removes the existing task from the ListView. In both cases, the right task is removed by using the key associated with the task. However, the task key is different in the case of the database and in the case of the ListView. In the case of the database, the task key is the value of the task id property. In the case of the ListView, on the other hand, the task key is auto-generated by the ListView. When the task is removed from the ListView, an animation is used to collapse the tasks which appear above and below the task which was removed. The Complete Code Above, I did a lot of jumping around between different files in the application and I left out sections of code. For the sake of completeness, I want to include the entire code here: the default.html, default.js, and tasks.js files. Here are the contents of the default.html file. This file contains the UI for the Task List application: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Task List</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- TaskList references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/tasks.js"></script> <style type="text/css"> body { font-size: x-large; } form { display: inline; } #appContainer { margin: 20px; width: 600px; } .win-container { padding: 10px; } </style> </head> <body> <div> <!-- Templates --> <div id="taskTemplate" data-win-control="WinJS.Binding.Template"> <div> <span data-win-bind="innerText:title"></span> </div> </div> <h1>Super Task List</h1> <div id="appContainer"> <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> <button id="btnDeleteTasks">Delete</button> <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> </div> </div> </body> </html> Here is the code for the default.js file. This code wires up the Add Task form and Delete button: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { // Get reference to Tasks ListView var tasksListView = document.getElementById("tasksListView"); // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); }); } }; app.start(); })(); Finally, here is the tasks.js file. This file contains all of the code for opening, creating, and interacting with IndexedDB: (function () { "use strict"; // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); }; }; }; // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", "readwrite"); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", "readwrite"); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks, addTask: addTask, deleteTask: deleteTask }); })(); Summary I wrote this blog entry because I wanted to create a walkthrough of building a simple database-driven application. In particular, I wanted to demonstrate how you can use a ListView control with an IndexedDB database to store and retrieve database data.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Security Issues with Single Page Apps

    - by Stephen.Walther
    Last week, I was asked to do a code review of a Single Page App built using the ASP.NET Web API, Durandal, and Knockout (good stuff!). In particular, I was asked to investigate whether there any special security issues associated with building a Single Page App which are not present in the case of a traditional server-side ASP.NET application. In this blog entry, I discuss two areas in which you need to exercise extra caution when building a Single Page App. I discuss how Single Page Apps are extra vulnerable to both Cross-Site Scripting (XSS) attacks and Cross-Site Request Forgery (CSRF) attacks. This goal of this blog post is NOT to persuade you to avoid writing Single Page Apps. I’m a big fan of Single Page Apps. Instead, the goal is to ensure that you are fully aware of some of the security issues related to Single Page Apps and ensure that you know how to guard against them. Cross-Site Scripting (XSS) Attacks According to WhiteHat Security, over 65% of public websites are open to XSS attacks. That’s bad. By taking advantage of XSS holes in a website, a hacker can steal your credit cards, passwords, or bank account information. Any website that redisplays untrusted information is open to XSS attacks. Let me give you a simple example. Imagine that you want to display the name of the current user on a page. To do this, you create the following server-side ASP.NET page located at http://MajorBank.com/SomePage.aspx: <%@Page Language="C#" %> <html> <head> <title>Some Page</title> </head> <body> Welcome <%= Request["username"] %> </body> </html> Nothing fancy here. Notice that the page displays the current username by using Request[“username”]. Using Request[“username”] displays the username regardless of whether the username is present in a cookie, a form field, or a query string variable. Unfortunately, by using Request[“username”] to redisplay untrusted information, you have now opened your website to XSS attacks. Here’s how. Imagine that an evil hacker creates the following link on another website (hackers.com): <a href="/SomePage.aspx?username=<script src=Evil.js></script>">Visit MajorBank</a> Notice that the link includes a query string variable named username and the value of the username variable is an HTML <SCRIPT> tag which points to a JavaScript file named Evil.js. When anyone clicks on the link, the <SCRIPT> tag will be injected into SomePage.aspx and the Evil.js script will be loaded and executed. What can a hacker do in the Evil.js script? Anything the hacker wants. For example, the hacker could display a popup dialog on the MajorBank.com site which asks the user to enter their password. The script could then post the password back to hackers.com and now the evil hacker has your secret password. ASP.NET Web Forms and ASP.NET MVC have two automatic safeguards against this type of attack: Request Validation and Automatic HTML Encoding. Protecting Coming In (Request Validation) In a server-side ASP.NET app, you are protected against the XSS attack described above by a feature named Request Validation. If you attempt to submit “potentially dangerous” content — such as a JavaScript <SCRIPT> tag — in a form field or query string variable then you get an exception. Unfortunately, Request Validation only applies to server-side apps. Request Validation does not help in the case of a Single Page App. In particular, the ASP.NET Web API does not pay attention to Request Validation. You can post any content you want – including <SCRIPT> tags – to an ASP.NET Web API action. For example, the following HTML page contains a form. When you submit the form, the form data is submitted to an ASP.NET Web API controller on the server using an Ajax request: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> </head> <body> <form data-bind="submit:submit"> <div> <label> User Name: <input data-bind="value:user.userName" /> </label> </div> <div> <label> Email: <input data-bind="value:user.email" /> </label> </div> <div> <input type="submit" value="Submit" /> </div> </form> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { user: { userName: ko.observable(), email: ko.observable() }, submit: function () { $.post("/api/users", ko.toJS(this.user)); } }; ko.applyBindings(viewModel); </script> </body> </html> The form above is using Knockout to bind the form fields to a view model. When you submit the form, the view model is submitted to an ASP.NET Web API action on the server. Here’s the server-side ASP.NET Web API controller and model class: public class UsersController : ApiController { public HttpResponseMessage Post(UserViewModel user) { var userName = user.UserName; return Request.CreateResponse(HttpStatusCode.OK); } } public class UserViewModel { public string UserName { get; set; } public string Email { get; set; } } If you submit the HTML form, you don’t get an error. The “potentially dangerous” content is passed to the server without any exception being thrown. In the screenshot below, you can see that I was able to post a username form field with the value “<script>alert(‘boo’)</script”. So what this means is that you do not get automatic Request Validation in the case of a Single Page App. You need to be extra careful in a Single Page App about ensuring that you do not display untrusted content because you don’t have the Request Validation safety net which you have in a traditional server-side ASP.NET app. Protecting Going Out (Automatic HTML Encoding) Server-side ASP.NET also protects you from XSS attacks when you render content. By default, all content rendered by the razor view engine is HTML encoded. For example, the following razor view displays the text “<b>Hello!</b>” instead of the text “Hello!” in bold: @{ var message = "<b>Hello!</b>"; } @message   If you don’t want to render content as HTML encoded in razor then you need to take the extra step of using the @Html.Raw() helper. In a Web Form page, if you use <%: %> instead of <%= %> then you get automatic HTML Encoding: <%@ Page Language="C#" %> <% var message = "<b>Hello!</b>"; %> <%: message %> This automatic HTML Encoding will prevent many types of XSS attacks. It prevents <script> tags from being rendered and only allows &lt;script&gt; tags to be rendered which are useless for executing JavaScript. (This automatic HTML encoding does not protect you from all forms of XSS attacks. For example, you can assign the value “javascript:alert(‘evil’)” to the Hyperlink control’s NavigateUrl property and execute the JavaScript). The situation with Knockout is more complicated. If you use the Knockout TEXT binding then you get HTML encoded content. On the other hand, if you use the HTML binding then you do not: <!-- This JavaScript DOES NOT execute --> <div data-bind="text:someProp"></div> <!-- This Javacript DOES execute --> <div data-bind="html:someProp"></div> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { someProp : "<script>alert('Evil!')<" + "/script>" }; ko.applyBindings(viewModel); </script>   So, in the page above, the DIV element which uses the TEXT binding is safe from XSS attacks. According to the Knockout documentation: “Since this binding sets your text value using a text node, it’s safe to set any string value without risking HTML or script injection.” Just like server-side HTML encoding, Knockout does not protect you from all types of XSS attacks. For example, there is nothing in Knockout which prevents you from binding JavaScript to a hyperlink like this: <a data-bind="attr:{href:homePageUrl}">Go</a> <script src="Scripts/jquery-1.7.1.min.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { homePageUrl: "javascript:alert('evil!')" }; ko.applyBindings(viewModel); </script> In the page above, the value “javascript:alert(‘evil’)” is bound to the HREF attribute using Knockout. When you click the link, the JavaScript executes. Cross-Site Request Forgery (CSRF) Attacks Cross-Site Request Forgery (CSRF) attacks rely on the fact that a session cookie does not expire until you close your browser. In particular, if you visit and login to MajorBank.com and then you navigate to Hackers.com then you will still be authenticated against MajorBank.com even after you navigate to Hackers.com. Because MajorBank.com cannot tell whether a request is coming from MajorBank.com or Hackers.com, Hackers.com can submit requests to MajorBank.com pretending to be you. For example, Hackers.com can post an HTML form from Hackers.com to MajorBank.com and change your email address at MajorBank.com. Hackers.com can post a form to MajorBank.com using your authentication cookie. After your email address has been changed, by using a password reset page at MajorBank.com, a hacker can access your bank account. To prevent CSRF attacks, you need some mechanism for detecting whether a request is coming from a page loaded from your website or whether the request is coming from some other website. The recommended way of preventing Cross-Site Request Forgery attacks is to use the “Synchronizer Token Pattern” as described here: https://www.owasp.org/index.php/Cross-Site_Request_Forgery_%28CSRF%29_Prevention_Cheat_Sheet When using the Synchronizer Token Pattern, you include a hidden input field which contains a random token whenever you display an HTML form. When the user opens the form, you add a cookie to the user’s browser with the same random token. When the user posts the form, you verify that the hidden form token and the cookie token match. Preventing Cross-Site Request Forgery Attacks with ASP.NET MVC ASP.NET gives you a helper and an action filter which you can use to thwart Cross-Site Request Forgery attacks. For example, the following razor form for creating a product shows how you use the @Html.AntiForgeryToken() helper: @model MvcApplication2.Models.Product <h2>Create Product</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken(); <div> @Html.LabelFor( p => p.Name, "Product Name:") @Html.TextBoxFor( p => p.Name) </div> <div> @Html.LabelFor( p => p.Price, "Product Price:") @Html.TextBoxFor( p => p.Price) </div> <input type="submit" /> } The @Html.AntiForgeryToken() helper generates a random token and assigns a serialized version of the same random token to both a cookie and a hidden form field. (Actually, if you dive into the source code, the AntiForgeryToken() does something a little more complex because it takes advantage of a user’s identity when generating the token). Here’s what the hidden form field looks like: <input name=”__RequestVerificationToken” type=”hidden” value=”NqqZGAmlDHh6fPTNR_mti3nYGUDgpIkCiJHnEEL59S7FNToyyeSo7v4AfzF2i67Cv0qTB1TgmZcqiVtgdkW2NnXgEcBc-iBts0x6WAIShtM1″ /> And here’s what the cookie looks like using the Google Chrome developer toolbar: You use the [ValidateAntiForgeryToken] action filter on the controller action which is the recipient of the form post to validate that the token in the hidden form field matches the token in the cookie. If the tokens don’t match then validation fails and you can’t post the form: public ActionResult Create() { return View(); } [ValidateAntiForgeryToken] [HttpPost] public ActionResult Create(Product productToCreate) { if (ModelState.IsValid) { // save product to db return RedirectToAction("Index"); } return View(); } How does this all work? Let’s imagine that a hacker has copied the Create Product page from MajorBank.com to Hackers.com – the hacker grabs the HTML source and places it at Hackers.com. Now, imagine that the hacker trick you into submitting the Create Product form from Hackers.com to MajorBank.com. You’ll get the following exception: The Cross-Site Request Forgery attack is blocked because the anti-forgery token included in the Create Product form at Hackers.com won’t match the anti-forgery token stored in the cookie in your browser. The tokens were generated at different times for different users so the attack fails. Preventing Cross-Site Request Forgery Attacks with a Single Page App In a Single Page App, you can’t prevent Cross-Site Request Forgery attacks using the same method as a server-side ASP.NET MVC app. In a Single Page App, HTML forms are not generated on the server. Instead, in a Single Page App, forms are loaded dynamically in the browser. Phil Haack has a blog post on this topic where he discusses passing the anti-forgery token in an Ajax header instead of a hidden form field. He also describes how you can create a custom anti-forgery token attribute to compare the token in the Ajax header and the token in the cookie. See: http://haacked.com/archive/2011/10/10/preventing-csrf-with-ajax.aspx Also, take a look at Johan’s update to Phil Haack’s original post: http://johan.driessen.se/posts/Updated-Anti-XSRF-Validation-for-ASP.NET-MVC-4-RC (Other server frameworks such as Rails and Django do something similar. For example, Rails uses an X-CSRF-Token to prevent CSRF attacks which you generate on the server – see http://excid3.com/blog/rails-tip-2-include-csrf-token-with-every-ajax-request/#.UTFtgDDkvL8 ). For example, if you are creating a Durandal app, then you can use the following razor view for your one and only server-side page: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> @Html.AntiForgeryToken() <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that this page includes a call to @Html.AntiForgeryToken() to generate the anti-forgery token. Then, whenever you make an Ajax request in the Durandal app, you can retrieve the anti-forgery token from the razor view and pass the token as a header: var csrfToken = $("input[name='__RequestVerificationToken']").val(); $.ajax({ headers: { __RequestVerificationToken: csrfToken }, type: "POST", dataType: "json", contentType: 'application/json; charset=utf-8', url: "/api/products", data: JSON.stringify({ name: "Milk", price: 2.33 }), statusCode: { 200: function () { alert("Success!"); } } }); Use the following code to create an action filter which you can use to match the header and cookie tokens: using System.Linq; using System.Net.Http; using System.Web.Helpers; using System.Web.Http.Controllers; namespace MvcApplication2.Infrastructure { public class ValidateAjaxAntiForgeryToken : System.Web.Http.AuthorizeAttribute { protected override bool IsAuthorized(HttpActionContext actionContext) { var headerToken = actionContext .Request .Headers .GetValues("__RequestVerificationToken") .FirstOrDefault(); ; var cookieToken = actionContext .Request .Headers .GetCookies() .Select(c => c[AntiForgeryConfig.CookieName]) .FirstOrDefault(); // check for missing cookie or header if (cookieToken == null || headerToken == null) { return false; } // ensure that the cookie matches the header try { AntiForgery.Validate(cookieToken.Value, headerToken); } catch { return false; } return base.IsAuthorized(actionContext); } } } Notice that the action filter derives from the base AuthorizeAttribute. The ValidateAjaxAntiForgeryToken only works when the user is authenticated and it will not work for anonymous requests. Add the action filter to your ASP.NET Web API controller actions like this: [ValidateAjaxAntiForgeryToken] public HttpResponseMessage PostProduct(Product productToCreate) { // add product to db return Request.CreateResponse(HttpStatusCode.OK); } After you complete these steps, it won’t be possible for a hacker to pretend to be you at Hackers.com and submit a form to MajorBank.com. The header token used in the Ajax request won’t travel to Hackers.com. This approach works, but I am not entirely happy with it. The one thing that I don’t like about this approach is that it creates a hard dependency on using razor. Your single page in your Single Page App must be generated from a server-side razor view. A better solution would be to generate the anti-forgery token in JavaScript. Unfortunately, until all browsers support a way to generate cryptographically strong random numbers – for example, by supporting the window.crypto.getRandomValues() method — there is no good way to generate anti-forgery tokens in JavaScript. So, at least right now, the best solution for generating the tokens is the server-side solution with the (regrettable) dependency on razor. Conclusion The goal of this blog entry was to explore some ways in which you need to handle security differently in the case of a Single Page App than in the case of a traditional server app. In particular, I focused on how to prevent Cross-Site Scripting and Cross-Site Request Forgery attacks in the case of a Single Page App. I want to emphasize that I am not suggesting that Single Page Apps are inherently less secure than server-side apps. Whatever type of web application you build – regardless of whether it is a Single Page App, an ASP.NET MVC app, an ASP.NET Web Forms app, or a Rails app – you must constantly guard against security vulnerabilities.

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  • Metro Walkthrough: Creating a Task List with a ListView and IndexedDB

    - by Stephen.Walther
    The goal of this blog entry is to describe how you can work with data in a Metro style application written with JavaScript. In particular, we create a super simple Task List application which enables you to create and delete tasks. Here’s a video which demonstrates how the Task List application works: In order to build this application, I had to take advantage of several features of the WinJS library and technologies including: IndexedDB – The Task List application stores data in an IndexedDB database. HTML5 Form Validation – The Task List application uses HTML5 validation to ensure that a required field has a value. ListView Control – The Task List application displays the tasks retrieved from the IndexedDB database in a WinJS ListView control. Creating the IndexedDB Database The Task List application stores all of its data in an IndexedDB database named TasksDB. This database is opened/created with the following code: var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; The msIndexedDB.open() method accepts two parameters: the name of the database to open and the version of the database to open. If a database with a matching version already exists, then calling the msIndexedDB.open() method opens a connection to the existing database. If the database does not exist then the upgradeneeded event is raised. You handle the upgradeneeded event to create a new database. In the code above, the upgradeneeded event handler creates an object store named “tasks” (An object store roughly corresponds to a database table). When you add items to the tasks object store then each item gets an id property with an auto-incremented value automatically. The code above also includes an error event handler. If the IndexedDB database cannot be opened or created, for whatever reason, then an error message is written to the Visual Studio JavaScript Console window. Displaying a List of Tasks The TaskList application retrieves its list of tasks from the tasks object store, which we created above, and displays the list of tasks in a ListView control. Here is how the ListView control is declared: <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> The ListView control is bound to the TaskList.tasks.dataSource data source. The TaskList.tasks.dataSource is created with the following code: // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; tasks.dataSource.beginEdits(); if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); } else { tasks.dataSource.endEdits(); }; }; }; // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks }); Notice the success event handler. This handler is called when a database is successfully opened/created. In the code above, all of the items from the tasks object store are retrieved into a cursor and added to a WinJS.Binding.List object named tasks. Because the ListView control is bound to the WinJS.Binding.List object, copying the tasks from the object store into the WinJS.Binding.List object causes the tasks to appear in the ListView: Adding a New Task You add a new task in the Task List application by entering the title of a new task into an HTML form and clicking the Add button. Here’s the markup for creating the form: <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> Notice that the INPUT element includes a required attribute. In a Metro application, you can take advantage of HTML5 Validation to validate form fields. If you don’t enter a value for the newTaskTitle field then the following validation error message is displayed: For a brief introduction to HTML5 validation, see my previous blog entry: http://stephenwalther.com/blog/archive/2012/03/13/html5-form-validation.aspx When you click the Add button, the form is submitted and the form submit event is raised. The following code is executed in the default.js file: // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); The code above retrieves the title of the new task and calls the addTask() method in the tasks.js file. Here’s the code for the addTask() method which is responsible for actually adding the new task to the IndexedDB database: // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } The code above does two things. First, it adds the new task to the tasks object store in the IndexedDB database. Second, it adds the new task to the data source bound to the ListView. The dataSource.insertAtEnd() method is called to add the new task to the data source so the new task will appear in the ListView (with a nice little animation). Deleting Existing Tasks The Task List application enables you to select one or more tasks by clicking or tapping on one or more tasks in the ListView. When you click the Delete button, the selected tasks are removed from both the IndexedDB database and the ListView. For example, in the following screenshot, two tasks are selected. The selected tasks appear with a teal background and a checkmark: When you click the Delete button, the following code in the default.js file is executed: // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); The selected tasks are retrieved with the TaskList selection.getItem() method. In the code above, the deleteTask() method is called for each of the selected tasks. Here’s the code for the deleteTask() method: // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } This code does two things: it deletes the existing task from the database and removes the existing task from the ListView. In both cases, the right task is removed by using the key associated with the task. However, the task key is different in the case of the database and in the case of the ListView. In the case of the database, the task key is the value of the task id property. In the case of the ListView, on the other hand, the task key is auto-generated by the ListView. When the task is removed from the ListView, an animation is used to collapse the tasks which appear above and below the task which was removed. The Complete Code Above, I did a lot of jumping around between different files in the application and I left out sections of code. For the sake of completeness, I want to include the entire code here: the default.html, default.js, and tasks.js files. Here are the contents of the default.html file. This file contains the UI for the Task List application: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Task List</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- TaskList references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/tasks.js"></script> <style type="text/css"> body { font-size: x-large; } form { display: inline; } #appContainer { margin: 20px; width: 600px; } .win-container { padding: 10px; } </style> </head> <body> <div> <!-- Templates --> <div id="taskTemplate" data-win-control="WinJS.Binding.Template"> <div> <span data-win-bind="innerText:title"></span> </div> </div> <h1>Super Task List</h1> <div id="appContainer"> <form id="addTaskForm"> <input id="newTaskTitle" title="New Task" required /> <button>Add</button> </form> <button id="btnDeleteTasks">Delete</button> <div id="tasksListView" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: TaskList.tasks.dataSource, itemTemplate: select('#taskTemplate'), tapBehavior: 'toggleSelect', selectionMode: 'multi', layout: { type: WinJS.UI.ListLayout } }"> </div> </div> </div> </body> </html> Here is the code for the default.js file. This code wires up the Add Task form and Delete button: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll().then(function () { // Get reference to Tasks ListView var tasksListView = document.getElementById("tasksListView"); // Handle Add Task document.getElementById("addTaskForm").addEventListener("submit", function (evt) { evt.preventDefault(); var newTaskTitle = document.getElementById("newTaskTitle"); TaskList.addTask({ title: newTaskTitle.value }); newTaskTitle.value = ""; }); // Handle Delete Tasks document.getElementById("btnDeleteTasks").addEventListener("click", function (evt) { tasksListView.winControl.selection.getItems().then(function(items) { items.forEach(function (item) { TaskList.deleteTask(item); }); }); }); }); } }; app.start(); })(); Finally, here is the tasks.js file. This file contains all of the code for opening, creating, and interacting with IndexedDB: (function () { "use strict"; // Create the data source var tasks = new WinJS.Binding.List(); // Open the database var db; var req = window.msIndexedDB.open("TasksDB", 1); req.onerror = function () { console.log("Could not open database"); }; req.onupgradeneeded = function (evt) { var newDB = evt.target.result; newDB.createObjectStore("tasks", { keyPath: "id", autoIncrement:true }); }; // Load the data source with data from the database req.onsuccess = function () { db = req.result; var tran = db.transaction("tasks"); tran.objectStore("tasks").openCursor().onsuccess = function(event) { var cursor = event.target.result; tasks.dataSource.beginEdits(); if (cursor) { tasks.dataSource.insertAtEnd(null, cursor.value); cursor.continue(); } else { tasks.dataSource.endEdits(); }; }; }; // Add a new task function addTask(taskToAdd) { var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var addRequest = transaction.objectStore("tasks").add(taskToAdd); addRequest.onsuccess = function (evt) { taskToAdd.id = evt.target.result; tasks.dataSource.insertAtEnd(null, taskToAdd); } } // Delete an existing task function deleteTask(listViewItem) { // Database key != ListView key var dbKey = listViewItem.data.id; var listViewKey = listViewItem.key; // Remove item from db and, if success, remove item from ListView var transaction = db.transaction("tasks", IDBTransaction.READ_WRITE); var deleteRequest = transaction.objectStore("tasks").delete(dbKey); deleteRequest.onsuccess = function () { tasks.dataSource.remove(listViewKey); } } // Expose the data source and functions WinJS.Namespace.define("TaskList", { tasks: tasks, addTask: addTask, deleteTask: deleteTask }); })(); Summary I wrote this blog entry because I wanted to create a walkthrough of building a simple database-driven application. In particular, I wanted to demonstrate how you can use a ListView control with an IndexedDB database to store and retrieve database data.

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