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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • DeferWindowPos and SWP_SHOWWINDOW/SWP_HIDEWINDOW

    - by Tom Bell
    I am writing a virtual desktop application which utilises the DeferWindowPos API functions. The current method I am using is moving the windows off the screen if they're not on the current virtual desktop. However I know wish to also hide the windows that are off-screen so they do not appear on the task bar. I have attempted this by also passing SWP_SHOWWINDOW/SWP_HIDEWINDOW to the DeferWindowPos() calls. I have read a few sites regarding this and one of them suggested that if SWP_SHOWWINDOW/SWP_HIDEWINDOW are passed, then the window will only show or hide, and no reposition. Can anyone confirm this, or am I doing something wrong?

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  • write cache and write sequence order

    - by excanoe
    ok, here i have some weird question: let say we have some binary file (.log), and sequence of write operations, for example log1, log2, log3 and each has some block size n (raw data). question: can I be sure that log1,log2 and log3 sequences can be written in the correct order in ONE file, even if i have few cache levels (disk hardware and os level)? update very interested in what will be with records order (not with records) if we have software or hardware failure (reboot or another reason). update there can be some percent of write failures, but main question is: will write order stay correct?

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  • c++ inheritance

    - by Meloun
    Hi, i am trouble with this.. Is there some solution or i have to keep exactly class types? //header file Class Car { public: Car(); virtual ~Car(); }; class Bmw:Car { public: Bmw(); virtual ~Bmw(); }; void Start(Car& mycar) {}; //cpp file Car::Car(){} Car::~Car() {} Bmw::Bmw() :Car::Car(){} Bmw::~Bmw() {} int main() { Car myCar; Bmw myBmw; Start(myCar); //works Start(myBmw); //!! doesnt work return 0; }

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  • Xcode File management. What is best practice?

    - by ian1971
    I've been using Xcode for a while now. One thing that always bugs me is the way it handles files. I like to have my files all in nested folders rather than one big physical folder, but when you create a group in Xcode by default it does not create a folder just a virtual folder within the project. I can see that virtual folders are great for linking code in arbitrary places into your project but once you get beyond a few classes I find the one big folder approach really painful. And then if you try to fix it later it takes ages and is easy to break your build. Is it possible to change this behaviour so that by default it creates a physical folder? Or am I doing it wrong and trying to cling to some other way of working? How do other people work with files in Xcode?

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  • How to Execute Base Class's ExtractPageData() Before Implementors's ExtractPageData()?

    - by DaveDev
    I have the following page public partial class GenericOfflineCommentary : OfflineFactsheetBase { } where OfflineFactsheetBase is defined as public class OfflineFactsheetBase : System.Web.UI.Page { public OfflineFactsheetBase() { this.Load += new EventHandler(this.Page_Load); this.PreInit += new EventHandler(this.Page_PreInit); } protected void Page_PreInit(object sender, EventArgs e) { if (Request.QueryString["data"] != null) { this.PageData = StringCompressor.DecompressString(Request.QueryString["data"]); this.ExtractPageData(); } } } OfflineFactsheetBase has the following virtual method: public virtual void ExtractPageData() { // get stuff relevant to all pages that impmement OfflineFactsheetBase } which is implemented in all pages that impmement OfflineFactsheetBase as follows: public partial class GenericOfflineCommentary : OfflineFactsheetBase { public override void ExtractPageData() { // get stuff relevant to an OfflineCommentary page. } } Currently, only GenericOfflineCommentary's ExtractPageData() is firing. How can I modify this to first run OfflineFactsheetBase's ExtractPageData() and then GenericOfflineCommentary's?

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  • MVC DropDownListFor not populating the selected value

    - by user2254436
    I'm really having troubles with MVC, in another project I've done the same thing and it worked fine but in this project I just don't understand why the selected item in the dropdown is not populating the class correctly with EF. I have 2 classes: public partial class License { public License() { this.Customers = new HashSet<Customer>(); } public int LicenseID { get; set; } public int Lic_LicenseTypeID { get; set; } public int Lic_LicenseStatusID { get; set; } public string Lic_LicenseComments { get; set; } public virtual EntitiesList LicenseStatus { get; set; } public virtual EntitiesList LicenseType { get; set; } } public partial class EntitiesList { public EntitiesList() { this.LicensesStatus = new HashSet<License>(); this.LicensesType = new HashSet<License>(); } public int ListID { get; set; } public string List_EntityValue { get; set; } public string List_Comments { get; set; } public string List_EntityName { get; set; } public virtual ICollection<License> LicensesStatus { get; set; } public virtual ICollection<License> LicensesType { get; set; } public string List_DisplayName { get { return Regex.Replace(List_EntityName, "([a-z])([A-Z])", "$1 $2"); ; } } public string List_DisplayValue { get { return Regex.Replace(List_EntityValue, "([a-z])([A-Z])", "$1 $2"); } } } The EntitiesList is table in db that have all my "enum" lists. For example: ListID - 0 List_EntityValue - Activate List_EntityName - LicenseStatus ListID - 1 List_EntityValue - Basic List_EntityName - LicenseType This is my model: public class LicenseModel { public License License { get; set; } public SelectList LicenseStatuses { get; set; } public int SelectedStatus { get; set; } public SelectList LicenseTypes { get; set; } public int SelectedType { get; set; } } My controller for create: public ActionResult Create() { LicenseModel model = new LicenseModel(); model.License = new License(); model.LicenseStatuses = new SelectList(managerLists.GetAllLicenseStatuses(), "ListID", "List_DisplayValue"); model.LicenseTypes = new SelectList(managerLists.GetAllLicenseTypes(), "ListID", "List_DisplayValue"); return View(model); } [HttpPost] [ValidateAntiForgeryToken] public ActionResult Create(LicenseModel model) { if (ModelState.IsValid) { model.License.Lic_LicenseTypeID = model.SelectedType; model.License.Lic_LicenseStatusID = model.SelectedStatus; managerLicense.AddNewObject(model.License); return RedirectToAction("Index"); } return View(model); } managerLists and managerLicense are the managers that connect between the entities in db and the MVC UI, nothing special... they contains queries for adding new objects, getting the lists, editing and so on. And the view for creating the License: @using (Html.BeginForm()) { @Html.AntiForgeryToken() @Html.ValidationSummary(true) <fieldset> <legend>License</legend> <div class="form-group"> @Html.LabelFor(model => model.License.Lic_LicenseTypeID) @Html.DropDownListFor(model => model.SelectedType, Model.LicenseTypes, new { @class = "form-control" }) <p class="help-block">@Html.ValidationMessageFor(model => model.License.Lic_LicenseTypeID)</p> </div> <div class="form-group"> @Html.LabelFor(model => model.License.Lic_LicenseStatusID) @Html.DropDownListFor(model => model.SelectedStatus, Model.LicenseStatuses, new { @class = "form-control" }) <p class="help-block">@Html.ValidationMessageFor(model => model.License.Lic_LicenseStatusID)</p> </div> <div class="form-group"> @Html.LabelFor(model => model.License.Lic_LicenseComments) @Html.TextAreaFor(model => model.License.Lic_LicenseComments, new { @class = "form-control", rows = "3" }) <p class="help-block">@Html.ValidationMessageFor(model => model.License.Lic_LicenseComments)</p> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> } Now, when I'm trying to save the new license, when it gets to the db.SaveChanges() in the manager I'm getting: "Validation failed for one or more entities. See 'EntityValidationErrors' property for more details." In breakpoint, the Lic_LicenseTypeID and Lic_LicenseStatusID are getting correctly the ID's from the selected item in the dropdown but the LicenseStatus and LicenseStatus properties are null. What an I missing?

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  • What is the best way to "override" enums?

    - by Tyler
    I have a number of classes which extend an abstract class. The abstract parent class defines an enum with a set of values. Some of the subclasses inherit the parent class's enum values, but some of the subclasses need the enum values to be different. Is there any way to somehow override the enum for these particular subclasses, and if not, what is a good way to achieve what I'm describing? class ParentClass { private MyEnum m_EnumVal; public virtual MyEnum EnumVal { get { return m_EnumVal; } set { m_EnumVal = value; } } public enum MyEnum { a, b, c }; } class ChildClass : ParentClass { private MyEnum m_EnumVal; public virtual MyEnum EnumVal { get { return m_EnumVal; } set { m_EnumVal = value; } } public enum MyEnum { d, e, f }; }

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  • How to access the backing field of a base class using fluent nhibernate?

    - by Akk
    How do i set the Access Strategy in the mapping class to point to the base _photos field? public class Content { private IList<Photo> _photos; public Content() { _photos = new List<Photo>(); } public virtual IEnumerable<Photo> Photos { get { return _photos; } } public virtual void AddPhoto() {...} } public class Article : Content { public string Body {get; set;} } I am currently using the following to try and locate the backing field but an exception is thrown as it cannot be found. public class ArticleMap : ClassMap<Article> { HasManyToMany(x => x.Photos) .Access.CamelCaseField(Prefix.Underscore) //_photos //... } i tried moving the backing field _photos directly into the class and the access works. So how can i access the backing field of the base class?

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  • How to Execute Base Class's Method Before Implementors's Method?

    - by DaveDev
    I have the following page public partial class GenericOfflineCommentary : OfflineFactsheetBase { } where OfflineFactsheetBase is defined as public class OfflineFactsheetBase : System.Web.UI.Page { public OfflineFactsheetBase() { this.Load += new EventHandler(this.Page_Load); this.PreInit += new EventHandler(this.Page_PreInit); } protected void Page_PreInit(object sender, EventArgs e) { if (Request.QueryString["data"] != null) { this.PageData = StringCompressor.DecompressString(Request.QueryString["data"]); this.ExtractPageData(); } } } OfflineFactsheetBase has the following virtual method: public virtual void ExtractPageData() { // get stuff relevant to all pages that impmement OfflineFactsheetBase } which is implemented in all pages that impmement OfflineFactsheetBase as follows: public partial class GenericOfflineCommentary : OfflineFactsheetBase { public override void ExtractPageData() { // get stuff relevant to an OfflineCommentary page. } } Currently, only GenericOfflineCommentary's ExtractPageData() is firing. How can I modify this to first run OfflineFactsheetBase's ExtractPageData() and then GenericOfflineCommentary's? edit: I'm trying to avoid having to call base.ExtractPageData() in every implementor. Is this possible?

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  • Indexing XMLType columns

    - by Chris
    Hello, I am working with a XMLType and currently experiencing significant performance issues and would like to incorporate indexing to the column type. Currently I am taking the approach of using the XMLTable() and XQuery functions to create a virtual table. I would like to use this Virtual Table to create a function based index on the table containing the XMLType, but I am receiving this error: Error report: SQL Error: ORA-00907: missing right parenthesis 00907. 00000 - "missing right parenthesis" *Cause: *Action: This is the index.. any assistance would be greatly appreciated. CREATE INDEX indx_medicinalproduct ON d.ProductName XMLTable('for $i at $a in /safetyreport/patient//drug for $j in $i/medicinalproduct return element r { $i/medicinalproduct }' PASSING s.safetyreport COLUMNS ProductName varchar2(70) PATH 'medicinalproduct') d;

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  • single sign on in asp.net

    - by gopal
    Hi , We have developed implemented single sign on methodology to authenticate user. When a page is requested, if it is not authenticated then a login page will be redirected. Once they logged in the requested page will be shown. this is working when we don't assign a domain to the virtual directory. But when we assign the domain to virtual directory after the authentication the application is not redirecting to the requested page. We are using FormsAuthentication.GetRedirectUrl method to redirect the requested page. Why this is happening? How can we resolve this issue?

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • Separate one-off code paths

    - by DeadMG
    I'm implementing an application with different code paths that shall be chosen once at startup and then fixed forevermore for that execution- for example, choosing D3D11 or D3D9 rendering path. Obviously I don't want to duplicate all my other code. Is run-time inheritance (no virtual inheritance) a fair solution? I don't want to waste a bunch of performance making virtual lookups when the type was fixed long ago. Not just that, but it makes me nervous that the functions can't be inlined and whether or not it affects RVO and NRVO and such. Am I just being over-concerned about this?

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  • Interacts with dialog/whiptail on early boot rcX.d stage?

    - by nm
    Hi buddies, I'm developing on Ubuntu based, actually I got one script in-charged on GUI(console) setup. It runs before another scripts (rcX.d) start. Currently, I installed this script on rc2.d and start earlier than other ones. But when run on real machine, I can't input any keystroke on "dialog --inputbox" or whiptail through shell script. Additionally, It runs well on my Virtual Machine (Virtual Box and Vmware), that's so strange! So, does anybody give some help or point me any clues for overcome this ? Thanks

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  • How do I change the class of an object to a subclass of its current class in C++?

    - by Jared P
    I have an array of pointers to a base class, so that I can make those pointers point to (different) subclasses of the base class, but still interact with them. (really only a couple of methods which I made virtual and overloaded) I'm wondering if I can avoid using the pointers, and instead just make an array of the base class, but have some way to set the class to the subclass of my choosing. I know there must be something there specifying the class, as it needs to use that to look up the function pointer for virtual methods. By the way, the subclasses all have the same ivars and layout. Note: the design is actually based on using a template argument instead of a variable, due to performance increases, so really the abstract base class is just the interface for the subclasses, which are all the same except for their compiled code. Thanks

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  • Statically Init a derived class

    - by AC
    With c++, Is there a way to get a derived class to inherit its own static initializer? I am trying to do something like the following: class Base { public: class StaticInit { public: virtual StaticInit() =0; }; }; class Derived: public Base { public: virtual StaticInit::StaticInit() { //do something with the derived class } static StaticInit init; } static Derived::StaticInit init; it would also be nice if I didn't have to define the init var in each derived class. I am currently redefining the StaticInit internal class in each derived class but it seems redundant. Each derived class is a singleton, and I need the instance to be stored in a lookup table at program startup.

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  • ASP.NET MVC4: How to convert an IEnumerable to a string for ViewBag

    - by sehummel
    This is what I'm trying to do, but it doesn't work: HardwareType hwt = new HardwareType { HType = "PC" }; IEnumerable<Hardware> Pcs = db.Hardware.Where(h => h.HardwareType.Contains(hwt)); ViewBag.Pcs = Pcs.ToString(); So how do I convert my IEnumerable to a string (or other primitive data type) so the compiler won't give me an error when I try to use it in my Razor? @foreach (var item in ViewBag.Pcs) { <li><a href="#" class="btn"><i class="icon-hdd"></i> @item.HType</a></li> }

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  • Python frequency detection

    - by Tsuki
    Ok what im trying to do is a kind of audio processing software that can detect a prevalent frequency an if the frequency is played for long enough (few ms) i know i got a positive match. i know i would need to use FFT or something simiral but in this field of math i suck, i did search the internet but didn not find a code that could do only this. the goal im trying to accieve is to make myself a custom protocol to send data trough sound, need very low bitrate per sec but im also very limited on the transmiting end so the recieving software will need to be able custom (cant use an actual hardware/software modem) also i want this to be software only (no additional hardware except soundcard) thanks alot for the help.

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  • Data Annotations validation Built into model

    - by Josh
    I want to build an object model that automatically wires in validation when I attempt to save an object. I am using DataAnnotations for my validation, and it all works well, but I think my inheritance is whacked. I am looking here for some guidance on a better way to wire in my validation. So, to build in validation I have this interface public interface IValidatable { bool IsValid { get; } ValidationResponse ValidationResults { get; } void Validate(); } Then, I have a base class that all my objects inherit from. I did a class because I wanted to wire in the validation calls automatically. The issue is that the validation has to know the type of the class is it validating. So I use Generics like so. public class CoreObjectBase<T> : IValidatable where T : CoreObjectBase<T> { #region IValidatable Members public virtual bool IsValid { get { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // return false if any violations occurred return !result.HasViolations; } } public virtual ValidationResponse ValidationResults { get { var result = new Validator<T>().Validate((T)this); return result; } } public virtual void Validate() { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // throw error if any violations were detected if (result.HasViolations) throw new RulesException(result.Errors); } #endregion } So, I have this circular inheritance statement. My classes look like this then: public class MyClass : CoreObjectBase<MyClass> { } But the problem occurs when I have a more complicated model. Because I can only inherit from one class, when I have a situation where inheritance makes sense I believe the child classes won't have validation on their properties. public class Parent : CoreObjectBase<Parent> { //properties validated } public class Child : Parent { //properties not validated? } I haven't really tested the validation in these cases yet, but I am pretty sure that anything in child with a data annotation on it will not be automatically validated when I call Child.Validate(); due to the way the inheritance is configured. Is there a better way to do this?

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  • Getting set accessor for property in abstract class, not possible?

    - by Lars Udengaard
    Given the class': public abstract class AbstractEntity { public virtual Guid Id { get; private set; } } public class Entity { public virtual Guid Id { get; private set; } } And a PropertyInfo for the property 'Id'. When calling the method: PropertyInfo.GetAccessors() It returns both the get-method and the set-method when the class is not abstract (Entity), but only the get-method when the class is abstract (AbstractEntity). Why is this? And is there another way to get the set-method from a property with a private set?

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  • Entity framework 4 many-to-many insertion?

    - by Saxman
    Hi all, I'm not very familiar with the many-to-many insertion process using Entity Framework 4, POCO. I have a blog with 3 tables: Post, Comment, and Tag. A Post can have many Tags and a Tag can be in many Posts. Here are the Post and Tag models: public class Tag { public int Id { get; set; } [Required] [StringLength(25, ErrorMessage = "Tag name can't exceed 25 characters.")] public string Name { get; set; } public virtual ICollection<Post> Posts { get; set; } } public class Post { public int Id { get; set; } [Required] [StringLength(512, ErrorMessage = "Title can't exceed 512 characters")] public string Title { get; set; } [Required] [AllowHtml] public string Content { get; set; } public string FriendlyUrl { get; set; } public DateTime PostedDate { get; set; } public bool IsActive { get; set; } public virtual ICollection<Comment> Comments { get; set; } public virtual ICollection<Tag> Tags { get; set; } } Now when I'm adding a new post, I'm not sure what would be the right way to do. I'm thinking that I'll have a textbox where I can select multiple tags for that post (this part is already done), in my controller, I will check to see if the tag is already exists or not, if not, then I will insert the new tag. But I'm not even sure based on the models that I've created for EF, will they create a PostsTags table, or they are creating just a Tags and a Posts table and links between the two? How would I insert the new Post and set the tags to that post? Is it just newPost.Tags = Tags (where Tags are the one that got selected, do I even need to check to see if they already exists?), and then something like _post.Add(newPost);? Thanks.

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  • Delphi 2010 - Why can't I declare an abstract method with a generic type parameter?

    - by James
    I am trying to do the following in Delphi 2010: TDataConverter = class abstract public function Convert<T>(const AData: T): string; virtual; abstract; end; However, I keep getting the following compiler error: E2533 Virtual, dynamic and message methods cannot have type parameters I don't quite understand the reason why I can't do this. I can do this in C# e.g. public abstract class DataConverter { public abstract string Convert<T>(T data); } Anyone know the reasoning behind this?

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  • Elegant way to add functionallity to previously defined functions

    - by Bastiaan
    How to combine two functions together I have a class controlling some hardware: class Heater() def set_power(self,dutycycle, period) ... def turn_on(self) ... def turn_off(self) And a class that connects to a database and handles all data logging fuctionallity for an experiment: class DataLogger() def __init__(self) # Record measurements and controls in a database def start(self,t) # Starts a new thread to aqcuire and reccord measuements every t secconds Now, in my program recipe.py I want to do something like: log = DataLogger() @DataLogger_decorator H1 = Heater() log.start(60) H1.set_power(10,100) H1.turn_on() sleep(10) H1.turn_off() etc Where all actions on H1 are recorded by the datalogger. I can change any of the classes involved, just looking for an elegant way to do this. Ideally the hardware functions remain separated from the database and DataLogger functions. And ideally the DataLogger is reusable for other controls and measurements.

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