Search Results

Search found 19603 results on 785 pages for 'variable length'.

Page 274/785 | < Previous Page | 270 271 272 273 274 275 276 277 278 279 280 281  | Next Page >

  • Code only runs properly if debugging step-by-step

    - by Cornwell
    Hello, I'm making a webserver and I've come up with some very strange problems. My server was running as expected yesterday when I turned off my laptop, but today it only sends the http headers (I didn't change anything) When a user requests a file, if I send them using the following code, it works perfectly: while ((n = fread(data, 1, sizeof(data), file)) > 0) send(ts, data, n, 0); but if I change it to this, it only sends ~2% of the file. And that's not a random number, it actually only sends about 2% of the file. while ((n = fread(data, 1, sizeof(data), file)) > 0) web.Send(data); int WEB::Send(string data) { return send(TempSocket, data.c_str(), data.size(), 0); } changing string to char* doesn't solve the problem. I'm using visual studio2010. If I run my code step-by-step, I am able to solve problem #1, everything gets sent. And that is my main problem. I do not understand why it happens. Hopefully someone can explain it to me. Thanks in advance. EDIT: int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrev, LPSTR lpCmd,int nShow) { SOCKET MainSocket=0; MSG msg; RedirectIOToConsole(); CreateThread(NULL, NULL, ListenThread, NULL, NULL, NULL); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } WSACleanup(); closesocket(MainSocket); MainSocket = INVALID_SOCKET; return msg.wParam; } DWORD WINAPI ListenThread(LPVOID lparam) { SOCKET MainSocket; WSADATA wsaData; SOCKET tmpsock; struct sockaddr_in local, from; int fromlen=sizeof(from); WSAStartup(MAKEWORD(2, 2), &wsaData); local.sin_family=AF_INET; local.sin_addr.s_addr=INADDR_ANY; local.sin_port=htons(PORT); MainSocket=socket(AF_INET,SOCK_STREAM,0); if(MainSocket==INVALID_SOCKET) { return 0; } if(bind(MainSocket,(struct sockaddr*)&local,sizeof(local))!=0) { return 0; } if(listen(MainSocket,10)!=0) { return 0; } while(1) { tmpsock = accept(MainSocket,(struct sockaddr*)&from,&fromlen); CreateThread(NULL, NULL, SlaveThread, (LPVOID)tmpsock, NULL, NULL); } } DWORD WINAPI SlaveThread(LPVOID lparam) { SOCKET ts = (SOCKET)lparam;//temporary socket ...... char data[4096]; int n; unsigned long int length = statbuf.st_size; web.SendHeaders(200, "OK", format("Content-Disposition: attachment; filename=\"%s\"", FileName.c_str()).c_str(), web.GetMimeType(ReqPath.c_str()), length, statbuf.st_mtime); unsigned long int i=0,d=0; while ((n = fread(data, 1, sizeof(data), file)) > 0) { d+=send(ts, data, n, 0); i+=n; } printf("%i=%i=%i\n", length,i,d); fclose(file);

    Read the article

  • Cart coding help

    - by user228390
    I've made a simple Javascript code for a shopping basket but now I have realised that I have made a error with making it and don't know how to fix it. What I have is Javascript file but I have also included the images source and the addtocart button as well, but What I am trying to do now is make 2 files one a .HTML file and another .JS file, but I can't get it to because when I make a button in the HTML file to call the function from the .JS file it won't work at all. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <HTML> <HEAD><TITLE>shopping</TITLE> <META http-equiv=Content-Type content="text/html; charset=UTF-8"> <STYLE type=text/CSS> fieldset{width:300px} legend{font-size:24px;font-family:comic sans ms;color:#004455} </STYLE> <META content="MSHTML 6.00.2900.2963" name=GENERATOR></HEAD> <BODY scroll="auto"> <div id="products"></div><hr> <div id="inCart"></div> <SCRIPT type="text/javascript"> var items=['Xbox~149.99','StuffedGizmo~19.98','GadgetyGoop~9.97']; var M='?'; var product=[]; var price=[]; var stuff=''; function wpf(product,price){var pf='<form><FIELDSET><LEGEND>'+product+'</LEGEND>'; pf+='<img src="../images/'+product+'.jpg" alt="'+product+'" ><p>price '+M+''+price+'</p> <b>Qty</b><SELECT>'; for(i=0;i<6;i++){pf+='<option value="'+i+'">'+i+'</option>'} pf+='</SELECT>'; pf+='<input type="button" value="Add to cart" onclick="cart()" /></FIELDSET></form>'; return pf } for(j=0;j<items.length;j++){ product[j]=items[j].substring(0,items[j].indexOf('~')); price[j]=items[j].substring(items[j].indexOf('~')+1,items[j].length); stuff+=''+wpf(product[j],price[j])+''; } document.getElementById('products').innerHTML=stuff; function cart(){ var order=[]; var tot=0 for(o=0,k=0;o<document.forms.length;o++){ if(document.forms[o].elements[1].value!=0){ qnty=document.forms[o].elements[1].value; order[k]=''+product[o]+'_'+qnty+'*'+price[o]+''; tot+=qnty*price[o];k++ } } document.getElementById('inCart').innerHTML=order.join('<br>')+'<h3>Total '+tot+'</h3>'; } </SCRIPT> <input type="button" value="Add to cart" onclick="cart()" /></FIELDSET></form> </BODY></HTML>

    Read the article

  • Accessing Layout Items from inside Widget AppWidgetProvider

    - by cam4mav
    I am starting to go insane trying to figure this out. It seems like it should be very easy, I'm starting to wonder if it's possible. What I am trying to do is create a home screen widget, that only contains an ImageButton. When it is pressed, the idea is to change some setting (like the wi-fi toggle) and then change the Buttons image. I have the ImageButton declared like this in my main.xml <ImageButton android:id="@+id/buttonOne" android:src="@drawable/button_normal_ringer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> my AppWidgetProvider class, named ButtonWidget * note that the RemoteViews class is a locally stored variable. this allowed me to get access to the RViews layout elements... or so I thought. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { remoteViews = new RemoteViews(context.getPackageName(), R.layout.main); Intent active = new Intent(context, ButtonWidget.class); active.setAction(VIBRATE_UPDATE); active.putExtra("msg","TESTING"); PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.buttonOne, actionPendingIntent); appWidgetManager.updateAppWidget(appWidgetIds, remoteViews); } @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); Log.d("onReceive",action); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { // check, if our Action was called if (intent.getAction().equals(VIBRATE_UPDATE)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { Log.e("Error", "msg = null"); } Log.d("onReceive",msg); if(remoteViews != null){ Log.d("onReceive",""+remoteViews.getLayoutId()); remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); Log.d("onReceive", "tried to switch"); } else{ Log.d("F!", "--naughty language used here!!!--"); } } super.onReceive(context, intent); } } so, I've been testing this and the onReceive method works great, I'm able to send notifications and all sorts of stuff (removed from code for ease of reading) the one thing I can't do is change any properties of the view elements. To try and fix this, I made RemoteViews a local and static private variable. Using log's I was able to see that When multiple instances of the app are on screen, they all refer to the one instance of RemoteViews. perfect for what I'm trying to do The trouble is in trying to change the image of the ImageButton. I can do this from within the onUpdate method using this. remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); that doesn't do me any good though once the widget is created. For some reason, even though its inside the same class, being inside the onReceive method makes that line not work. That line used to throw a Null pointer as a matter of fact, until I changed the variable to static. now it passes the null test, refers to the same layoutId as it did at the start, reads the line, but it does nothing. Its like the code isn't even there, just keeps chugging along. SO...... Is there any way to modify layout elements from within a widget after the widget has been created!? I want to do this based on the environment, not with a configuration activity launch. I've been looking at various questions and this seems to be an issue that really hasn't been solved, such as link text and link text oh and for anyone who finds this and wants a good starting tutorial for widgets, this is easy to follow (though a bit old, it gets you comfortable with widgets) .pdf link text hopefully someone can help here. I kinda have the feeling that this is illegal and there is a different way to go about this. I would LOVE to be told another approach!!!! Thanks

    Read the article

  • BadPaddingException in Android encrypt

    - by DarthRoman
    Hi everyone, I am making an Android application, and I want to encrypt a String before sending it to a DataBase, and encrytpion is correct. The problem is when I am going to decrypt the String, because I get a BadPaddingException and I have no idea where the problem is. Here is the code: public final static String HEX = "36A52C8FB7DF9A3F"; public static String encrypt(String seed, String cleartext) throws Exception { byte[] rawKey = getRawKey(seed.getBytes()); byte[] result = encrypt(rawKey, cleartext.getBytes()); return toHex(result); } public static String decrypt(String seed, String encrypted) throws Exception { byte[] rawKey = getRawKey(seed.getBytes()); byte[] enc = toByte(encrypted); byte[] result = decrypt(rawKey, enc); return new String(result); } public static String toHex(String txt) { return toHex(txt.getBytes()); } public static String fromHex(String hex) { return new String(toByte(hex)); } public static byte[] toByte(String hexString) { int len = hexString.length()/2; byte[] result = new byte[len]; for (int i = 0; i < len; i++) result[i] = Integer.valueOf(hexString.substring(2*i, 2*i+2), 16).byteValue(); return result; } public static String toHex(byte[] buf) { if (buf == null) return ""; StringBuffer result = new StringBuffer(2*buf.length); for (int i = 0; i < buf.length; i++) { appendHex(result, buf[i]); } return result.toString(); } private static byte[] getRawKey(byte[] seed) throws Exception { KeyGenerator kgen = KeyGenerator.getInstance("AES"); SecureRandom sr = SecureRandom.getInstance("SHA1PRNG"); sr.setSeed(seed); kgen.init(128, sr); // 192 and 256 bits may not be available SecretKey skey = kgen.generateKey(); byte[] raw = skey.getEncoded(); return raw; } private static byte[] encrypt(byte[] raw, byte[] clear) throws Exception { SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.ENCRYPT_MODE, skeySpec); byte[] encrypted = cipher.doFinal(clear); return encrypted; } private static byte[] decrypt(byte[] raw, byte[] encrypted) throws Exception { SecretKeySpec skeySpec = new SecretKeySpec(raw, "AES"); Cipher cipher = Cipher.getInstance("AES"); cipher.init(Cipher.DECRYPT_MODE, skeySpec); byte[] decrypted = cipher.doFinal(encrypted); return decrypted; } private static void appendHex(StringBuffer sb, byte b) { sb.append(HEX.charAt((b>>4)&0x0f)).append(HEX.charAt(b&0x0f)); } I encrypt and decrypt with this code: String encrypted = encrypt(HEX, "some text"); String decrypted = decrypt(HEX, encrypted); Can anyone help me please? Thank you very much!!

    Read the article

  • XSLT split text and preserve HTML tags

    - by Lycaon
    I have an xml that has a description node: <config> <desc>A <b>first</b> sentence here. The second sentence with some link <a href="myurl">The link</a>. The <u>third</u> one.</desc> </config> I am trying to split the sentences using dot as separator but keeping in the same time in the HTML output the eventual HTML tags. What I have so far is a template that splits the description but the HTML tags are lost in the output due to the normalize-space and substring-before functions. My current template is given below: <xsl:template name="output-tokens"> <xsl:param name="sourceText" /> <!-- Force a . at the end --> <xsl:variable name="newlist" select="concat(normalize-space($sourceText), ' ')" /> <!-- Check if we have really a point at the end --> <xsl:choose> <xsl:when test ="contains($newlist, '.')"> <!-- Find the first . in the string --> <xsl:variable name="first" select="substring-before($newlist, '.')" /> <!-- Get the remaining text --> <xsl:variable name="remaining" select="substring-after($newlist, '.')" /> <!-- Check if our string is not in fact a . or an empty string --> <xsl:if test="normalize-space($first)!='.' and normalize-space($first)!=''"> <p><xsl:value-of select="normalize-space($first)" />.</p> </xsl:if> <!-- Recursively apply the template for the remaining text --> <xsl:if test="$remaining"> <xsl:call-template name="output-tokens"> <xsl:with-param name="sourceText" select="$remaining" /> </xsl:call-template> </xsl:if> </xsl:when> <!--If no . was found --> <xsl:otherwise> <p> <!-- If the string does not contains a . then display the text but avoid displaying empty strings --> <xsl:if test="normalize-space($sourceText)!=''"> <xsl:value-of select="normalize-space($sourceText)" />. </xsl:if> </p> </xsl:otherwise> </xsl:choose> </xsl:template> and I am using it in the following manner: <xsl:template match="config"> <xsl:call-template name="output-tokens"> <xsl:with-param name="sourceText" select="desc" /> </xsl:call-template> </xsl:template> The expected output is: <p>A <b>first</b> sentence here.</p> <p>The second sentence with some link <a href="myurl">The link</a>.</p> <p>The <u>third</u> one.</p>

    Read the article

  • Why is there a Null Pointer Exception in this Java Code?

    - by algorithmicCoder
    This code takes in users and movies from two separate files and computes a user score for a movie. When i run the code I get the following error: Exception in thread "main" java.lang.NullPointerException at RecommenderSystem.makeRecommendation(RecommenderSystem.java:75) at RecommenderSystem.main(RecommenderSystem.java:24) I believe the null pointer exception is due to an error in this particular class but I can't spot it....any thoughts? import java.io.*; import java.lang.Math; public class RecommenderSystem { private Movie[] m_movies; private User[] m_users; /** Parse the movies and users files, and then run queries against them. */ public static void main(String[] argv) throws FileNotFoundException, ParseError, RecommendationError { FileReader movies_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10.txt"); FileReader users_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10-users.txt"); MovieParser mp = new MovieParser(movies_fr); UserParser up = new UserParser(users_fr); Movie[] movies = mp.getMovies(); User[] users = up.getUsers(); RecommenderSystem rs = new RecommenderSystem(movies, users); System.out.println("Alice would rate \"The Shawshank Redemption\" with at least a " + rs.makeRecommendation("The Shawshank Redemption", "asmith")); System.out.println("Carol would rate \"The Dark Knight\" with at least a " + rs.makeRecommendation("The Dark Knight", "cd0")); } /** Instantiate a recommender system. * * @param movies An array of Movie that will be copied into m_movies. * @param users An array of User that will be copied into m_users. */ public RecommenderSystem(Movie[] movies, User[] users) throws RecommendationError { m_movies = movies; m_users = users; } /** Suggest what the user with "username" would rate "movieTitle". * * @param movieTitle The movie for which a recommendation is made. * @param username The user for whom the recommendation is made. */ public double makeRecommendation(String movieTitle, String username) throws RecommendationError { int userNumber; int movieNumber; int j=0; double weightAvNum =0; double weightAvDen=0; for (userNumber = 0; userNumber < m_users.length; ++userNumber) { if (m_users[userNumber].getUsername().equals(username)) { break; } } for (movieNumber = 0; movieNumber < m_movies.length; ++movieNumber) { if (m_movies[movieNumber].getTitle().equals(movieTitle)) { break; } } // Use the weighted average algorithm here (don't forget to check for // errors). while(j<m_users.length){ if(j!=userNumber){ weightAvNum = weightAvNum + (m_users[j].getRating(movieNumber)- m_users[j].getAverageRating())*(m_users[userNumber].similarityTo(m_users[j])); weightAvDen = weightAvDen + (m_users[userNumber].similarityTo(m_users[j])); } j++; } return (m_users[userNumber].getAverageRating()+ (weightAvNum/weightAvDen)); } } class RecommendationError extends Exception { /** An error for when something goes wrong in the recommendation process. * * @param s A string describing the error. */ public RecommendationError(String s) { super(s); } }

    Read the article

  • Jquery, XML and Google Map

    - by EXPennD
    Hi, I'm integrating a Google Map in my website that user could add some thumbnails and details of their own house. Here's a code preview of what I want to happen. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> Jquery and Google Map // var locations = {}; function load() { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(47.614495, -122.341861), 13); GDownloadUrl("markerdata.xml", function(data) { var xml = GXml.parse(data); var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var latlng = new GLatLng(parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var store = {latlng: latlng, name: name, address: address, type: type}; var latlngHash = (latlng.lat().toFixed(6) + "" + latlng.lng().toFixed(6)); latlngHash = latlngHash.replace(".","").replace(".", "").replace("-",""); if (locations[latlngHash] == null) { locations[latlngHash] = [] } locations[latlngHash].push(store); } for (var latlngHash in locations) { var stores = locations[latlngHash]; if (stores.length > 1) { map.addOverlay(createClusteredMarker(stores)); } else { map.addOverlay(createMarker(stores)); } } }); } function createMarker(stores) { var store = stores[0]; var newIcon = MapIconMaker.createMarkerIcon({width: 32, height: 32, primaryColor: "#00ff00"}); var marker = new GMarker(store.latlng, {icon: newIcon}); var html = "<b>" + store.name + "</b> <br/>" + store.address; GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } function createClusteredMarker(stores) { var newIcon = MapIconMaker.createMarkerIcon({width: 44, height: 44, primaryColor: "#00ff00"}); var marker = new GMarker(stores[0].latlng, {icon: newIcon}); var html = ""; for (var i = 0; i < stores.length; i++) { html += "<b>" + stores[i].name + "</b> <br/>" + stores[i].address + "<br/>"; } GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml(html); }); return marker; } //]]> description I want this feature to be fully interactive. If possible user can drag and drop a marker to the location on the Google map and the description field would be enabled after adding the marker so user could add details and submit it. Also here's my current situation. The reason why I want it to be done in XML is the Content Management System that I currently use for this project don't allow me to add Database and Php scripts. The only thing that I have access is I could add new HTML on the BODY section and also External Javascript on the HEAD section. Sorry about the way I write it, it sounds like demanding. Its because I'm still learning Jquery. Thanks everyone!

    Read the article

  • JavaScript Node.replaceChild() doesn't count new child's innerHtml

    - by manuna
    While creating a Firefox addon, I've run into a weird problem. I have an array of nodes, returned by some iterator. Iterator returns only nodes, containing Node.TEXT_NODE as one or more of it's children. The script runs on page load. I have to find some text in that nodes by regexp and surround it with a SPAN tag. //beginning skipped var node = nodeList[i]; var node_html = node.innerHTML; var node_content = node.textContent; if(node_content.length > 1){ var new_str = "<SPAN class='bar'>" + foo + "</SPAN>"; var regexp = new RegExp( foo , 'g' ); node_html = node_html.replace(regexp, new_str); node.innerHTML = node_html; } Basic version looked like this, and it worked except one issue - node.innerHTML could contain attributes, event handlers, that could also contain foo, that should not be surrounded with <span> tags. So I decided to make replacements in text nodes only. But text nodes can't contain a HTML tag, so I had to wrap them with <div>. Like this: var node = nodeList[i]; for(var j=0; j<node.childNodes.length; j++){ var child = node.childNodes[j]; var child_content = child.textContent; if(child.nodeType == Node.TEXT_NODE && child_content.length >1){ var newChild = document.createElement('div'); // var newTextNode = document.createTextNode(child_content); // newChild.appendChild(newTextNode); var new_html = child_content; var new_str = "<SPAN class='bar'>" + foo + "</SPAN>"; var regexp = new RegExp( foo , 'g' ); new_html = new_html.replace(regexp, new_str); newChild.innerHTML = new_html; alert(newChild.innerHTML); node.replaceChild(newChild, child); } } In this case, alert(newChild.innerHTML); shows right html. But after the page is rendered, all <div>s created are empty! I'm puzzled. If I uncomment this code: // var newTextNode = document.createTextNode(child_content); // newChild.appendChild(newTextNode); alert also shows things right, and <div>s are filled with text (textNode adding works ok) , but again without <span>s. And another funny thing is that I can't highlight that new <div>s' content with a mouse in browser. Looks like it doesn't take new innerHTML into account, and I can't understand why. Do I do something wrong? (I certainly do, but what? Or, is that a FF bug/feature?)

    Read the article

  • Problems with Asynchronous UDP Sockets

    - by ihatenetworkcoding
    Hi, I'm struggling a bit with socket programming (something I'm not at all familiar with) and I can't find anything which helps from google or MSDN (awful). Apologies for the length of this. Basically I have an existing service which recieves and responds to requests over UDP. I can't change this at all. I also have a client within my webapp which dispatches and listens for responses to that service. The existing client I've been given is a singleton which creates a socket and an array of response slots, and then creates a background thread with an infinite looping method that makes "sock.Receive()" calls and pushes the data received into the slot array. All kinds of things about this seem wrong to me and the infinite thread breaks my unit testing so I'm trying to replace this service with one which makes it's it's send/receives asynchronously instead. Point 1: Is this the right approach? I want a non-blocking, scalable, thread-safe service. My first attempt is roughly like this, which sort of worked but the data I got back was always shorter than expected (i.e. the buffer did not have the number of bytes requested) and seemed to throw exceptions when processed. private Socket MyPreConfiguredSocket; public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); IAsyncResult h = this._sock.BeginReceiveFrom(response, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), this._sock); if (!h.AsyncWaitHandle.WaitOne(TIMEOUT)) { throw new Exception("Timed out"); } //process response data (always shortened) } private void ARecieve (IAsyncResult result) { int bytesreceived = (result as Socket).EndReceiveFrom(result, ref this._target); } My second attempt was based on more google trawling and this recursive pattern I frequently saw, but this version always times out! It never gets to ARecieve. public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); State s = new State(this.MyPreConfiguredSocket); this.MyPreConfiguredSocket.BeginReceiveFrom(s.Buffer, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); if (!s.Flag.WaitOne(10000)) { throw new Exception("Timed out"); } //always thrown //process response data } private void ARecieve (IAsyncResult result) { //never gets here! State s = (result as State); int bytesreceived = s.Sock.EndReceiveFrom(result, ref this._target); if (bytesreceived > 0) { s.Received += bytesreceived; this._sock.BeginReceiveFrom(s.Buffer, s.Received, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); } else { s.Flag.Set(); } } private class State { public State(Socket sock) { this._sock = sock; this._buffer = new byte[BUFFER_SIZE]; this._buffer.Initialize(); } public Socket Sock; public byte[] Buffer; public ManualResetEvent Flag = new ManualResetEvent(false); public int Received = 0; } Point 2: So clearly I'm getting something quite wrong. Point 3: I'm not sure if I'm going about this right. How does the data coming from the remote service even get to the right listening thread? Do I need to create a socket per request? Out of my comfort zone here. Need help.

    Read the article

  • Reducing lag when downloading large amount of data from webpage

    - by Mahir
    I am getting data via RSS feeds and displaying each article in a table view cell. Each cell has an image view, set to a default image. If the page has an image, the image is to be replaced with the image from the article. As of now, each cell downloads the source code from the web page, causing the app to lag when I push the view controller and when I try scrolling. Here is what I have in the cellForRowAtIndexPath: method. NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; cell.picture.image = image; Someone suggested using NSOperationQueue. Would this way be a good solution? EDIT: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"FeedCell"; LMU_LAL_FeedCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"LMU_LAL_FeedCell" owner:self options:nil]; cell = (LMU_LAL_FeedCell*) [nib objectAtIndex:0]; } int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; NSString *untrimmedTitle = [[stories objectAtIndex: storyIndex] objectForKey: @"title"]; cell.title.text = [untrimmedTitle stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; CGSize maximumLabelSize = CGSizeMake(205,9999); CGSize expectedLabelSize = [cell.title.text sizeWithFont:cell.title.font constrainedToSize:maximumLabelSize]; //adjust the label to the the new height. CGRect newFrame = cell.title.frame; newFrame.size.height = expectedLabelSize.height; cell.title.frame = newFrame; //position frame of date label CGRect dateNewFrame = cell.date.frame; dateNewFrame.origin.y = cell.title.frame.origin.y + cell.title.frame.size.height + 1; cell.date.frame = dateNewFrame; cell.date.text = [self formatDateAtIndex:storyIndex]; dispatch_queue_t someQueue = dispatch_queue_create("cell background queue", NULL); dispatch_async(someQueue, ^(void){ NSError *error = nil; NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; dispatch_async(dispatch_get_main_queue(), ^(void){ cell.picture.image = image; }); }) //error: expected expression } return cell; //error: expected identifier } //error extraneous closing brace

    Read the article

  • Break in Class Module vs. Break on Unhandled Errors (VB6 Error Trapping, Options Setting in IDE)

    - by Erx_VB.NExT.Coder
    Basically, I'm trying to understand the difference between the "Break in Class Module" and "Break on Unhandled Errors" that appear in the Visual Basic 6.0 IDE under the following path: Tools --> Options --> General --> Error Trapping The three options appear to be: Break on All Errors Break in Class Module Break on Unhandled Errors Now, apparently, according to MSDN, the second option (Break in Class Module) really just means "Break on Unhandled Errors in Class Modules". Also, this option appears to be set by default (ie: I think its set to this out of the box). What I am trying to figure out is, if I have the second option selected, do I get the third option (Break on Unhandled Errors) for free? In that, does it come included by default for all scenarios outside of the Class Module spectrum? To advise, I don't have any Class Modules in my currently active project. I have .bas modules though. Also, is it possible that by Class Mdules they may be referring to normal .bas Modules as well? (this is my second sub-question). Basically, I just want the setting to ensure there won't be any surprises once the exe is released. I want as many errors to display as possible while I am developing, and non to be displayed when in release mode. Normally, I have two types of On Error Resume Next on my forms where there isn't explicit error handling, they are as follows: On Error Resume Next ' REQUIRED On Error Resume Next ' NOT REQUIRED The required ones are things like, checking to see if an array has any length, if a call to its UBound errors out, that means it has no length, if it returns a value 0 or more, then it does have length (and therefore, exists). These types of Error Statements need to remain active even while I am developing. However, the NOT REQUIRED ones shouldn't remain active while I am developing, so I have them all commented out to ensure that I catch all the errors that exist. Once I am ready to release the exe, I do a CTRL+H to find all occurrences of: 'On Error Resume Next ' NOT REQUIRED (You may have noticed they are commented out)... And replace them with: On Error Resume Next ' NOT REQUIRED ... The uncommented version, so that in release mode, if there are any leftover errors, they do not show to users. For more on the description by MSDN on the three options (which I've read twice and still don't find adequate) you can visit the following link: http://webcache.googleusercontent.com/search?q=cache:yUQZZK2n2IYJ:support.microsoft.com/kb/129876&hl=en&lr=lang_en%7Clang_tr&gl=au&tbs=lr:lang_1en%7Clang_1tr&prmd=imvns&strip=1 I’m also interested in hearing your thoughts if you feel like volunteering them (and this would be my tentative/totally optional third sub-question, that being, your thoughts on fall-back error handling techniques). Just to summarize, the first two questions were, do we get option 3 included in all non-class scenarios if we choose option 2? And, is it possible that when they use the term "Class Module" they may be referring to .bas Modules as well? (Since a .bad Module is really just a class module that is pre-instantiated in the background during start-up). Thank you.

    Read the article

  • How can i get more than one jpg. or txt file from any folder?

    - by Phsika
    Dear Sirs; i have two Application to listen network Stream : Server.cs on the other hand; send file Client.cs. But i want to send more files on a stream from any folder. For example. i have C:/folder whish has got 3 jpg files. My client must run. Also My server.cs get files on stream: Client.cs: private void btn_send2_Click(object sender, EventArgs e) { string[] paths= null; paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); byte[] Dizi; TcpClient Gonder = new TcpClient("127.0.0.1", 51124); FileStream Dosya; FileInfo Dos; NetworkStream Akis; foreach (string path in paths) { Dosya = new FileStream(path , FileMode.OpenOrCreate); Dos = new FileInfo(path ); Dizi = new byte[(int)Dos.Length]; Dosya.Read(Dizi, 0, (int)Dos.Length); Akis = Gonder.GetStream(); Akis.Write(Dizi, 0, (int)Dosya.Length); Gonder.Close(); Akis.Flush(); Dosya.Close(); } } Also i have Server.cs void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); // burasi degisecek string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } Please look Client.cs: icollected all files from "c:\folder" paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); My Server.cs how to get all files from stream?

    Read the article

  • Setting custom UITableViewCells height

    - by Vijayeta
    I am using a custum UITableViewCell which has some labels, buttons and imageviews to be displayed. There is one label in the cell whose text is a NSString object and the length of string could be variable. Due to this, I cannot set a constant height to the cell in the UITableViews: heightForCellAtIndex method. The cell's height depends on the labels height which can be determined using the NSStrings sizeWithFont method. I tried using it, but it looks like I'm going wrong somewhere. How can it be fixed? Here is the code used for initializing the cell. if (self = [super initWithFrame:frame reuseIdentifier:reuseIdentifier]) { self.selectionStyle = UITableViewCellSelectionStyleNone; UIImage *image = [UIImage imageNamed:@"dot.png"]; imageView = [[UIImageView alloc] initWithImage:image]; imageView.frame = CGRectMake(45.0,10.0,10,10); headingTxt = [[UILabel alloc] initWithFrame: CGRectMake(60.0,0.0,150.0,post_hdg_ht)]; [headingTxt setContentMode: UIViewContentModeCenter]; headingTxt.text = postData.user_f_name; headingTxt.font = [UIFont boldSystemFontOfSize:13]; headingTxt.textAlignment = UITextAlignmentLeft; headingTxt.textColor = [UIColor blackColor]; dateTxt = [[UILabel alloc] initWithFrame:CGRectMake(55.0,23.0,150.0,post_date_ht)]; dateTxt.text = postData.created_dtm; dateTxt.font = [UIFont italicSystemFontOfSize:11]; dateTxt.textAlignment = UITextAlignmentLeft; dateTxt.textColor = [UIColor grayColor]; NSString * text1 = postData.post_body; NSLog(@"text length = %d",[text1 length]); CGRect bounds = [UIScreen mainScreen].bounds; CGFloat tableViewWidth; CGFloat width = 0; tableViewWidth = bounds.size.width/2; width = tableViewWidth - 40; //fudge factor //CGSize textSize = {width, 20000.0f}; //width and height of text area CGSize textSize = {245.0, 20000.0f}; //width and height of text area CGSize size1 = [text1 sizeWithFont:[UIFont systemFontOfSize:11.0f] constrainedToSize:textSize lineBreakMode:UILineBreakModeWordWrap]; CGFloat ht = MAX(size1.height, 28); textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; textView.text = postData.post_body; textView.font = [UIFont systemFontOfSize:11]; textView.textAlignment = UITextAlignmentLeft; textView.textColor = [UIColor blackColor]; textView.lineBreakMode = UILineBreakModeWordWrap; textView.numberOfLines = 3; textView.autoresizesSubviews = YES; [self.contentView addSubview:imageView]; [self.contentView addSubview:textView]; [self.contentView addSubview:webView]; [self.contentView addSubview:dateTxt]; [self.contentView addSubview:headingTxt]; [self.contentView sizeToFit]; [imageView release]; [textView release]; [webView release]; [dateTxt release]; [headingTxt release]; } textView = [[UILabel alloc] initWithFrame:CGRectMake(55.0,42.0,245.0,ht)]; this is the label whose height and width are going wrong.

    Read the article

  • Objective-C vs JavaScript loop performance

    - by micadelli
    I have a PhoneGap mobile application that I need to generate an array of match combinations. In JavaScript side, the code hanged pretty soon when the array of which the combinations are generated from got a bit bigger. So, I thought I'll make a plugin to generate the combinations, passing the array of javascript objects to native side and loop it there. To my surprise the following codes executes in 150 ms (JavaScript) whereas in native side (Objective-C) it takes ~1000 ms. Does anyone know any tips for speeding up those executing times? When players exceeds 10, i.e. the length of the array of teams equals 252 it really gets slow. Those execution times mentioned above are for 10 players / 252 teams. Here's the JavaScript code: for (i = 0; i < GAME.teams.length; i += 1) { for (j = i + 1; j < GAME.teams.length; j += 1) { t1 = GAME.teams[i]; t2 = GAME.teams[j]; if ((t1.mask & t2.mask) === 0) { GAME.matches.push({ Team1: t1, Team2: t2 }); } } } ... and here's the native code: NSArray *teams = [[NSArray alloc] initWithArray: [options objectForKey:@"teams"]]; NSMutableArray *t = [[NSMutableArray alloc] init]; int mask_t1; int mask_t2; for (NSInteger i = 0; i < [teams count]; i++) { for (NSInteger j = i + 1; j < [teams count]; j++) { mask_t1 = [[[teams objectAtIndex:i] objectForKey:@"mask"] intValue]; mask_t2 = [[[teams objectAtIndex:j] objectForKey:@"mask"] intValue]; if ((mask_t1 & mask_t2) == 0) { [t insertObject:[teams objectAtIndex:i] atIndex:0]; [t insertObject:[teams objectAtIndex:j] atIndex:1]; /* NSArray *newCombination = [[NSArray alloc] initWithObjects: [teams objectAtIndex:i], [teams objectAtIndex:j], nil]; */ [combinations addObject:t]; } } } ... the array in question (GAME.teams) looks like this: { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 1; mask = 2; name = B; score = 0; } ); mask = 3; name = A; }, { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 2; mask = 4; name = C; score = 0; } ); mask = 5; name = A; },

    Read the article

  • C# How to output to GUI when data is coming via an interface via MarshalByRefObject?

    - by Tom
    Hey, can someone please show me how i can write the output of OnCreateFile to a GUI? I thought the GUI would have to be declared at the bottom in the main function, so how do i then refer to it within OnCreateFile? using System; using System.Collections.Generic; using System.Runtime.Remoting; using System.Text; using System.Diagnostics; using System.IO; using EasyHook; using System.Drawing; using System.Windows.Forms; namespace FileMon { public class FileMonInterface : MarshalByRefObject { public void IsInstalled(Int32 InClientPID) { //Console.WriteLine("FileMon has been installed in target {0}.\r\n", InClientPID); } public void OnCreateFile(Int32 InClientPID, String[] InFileNames) { for (int i = 0; i < InFileNames.Length; i++) { String[] s = InFileNames[i].ToString().Split('\t'); if (s[0].ToString().Contains("ROpen")) { //Console.WriteLine(DateTime.Now.Hour+":"+DateTime.Now.Minute+":"+DateTime.Now.Second+"."+DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + getRootHive(s[2])); Program.ff.enterText(DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "." + DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + getRootHive(s[2])); } else if (s[0].ToString().Contains("RQuery")) { Console.WriteLine(DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "." + DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + getRootHive(s[2])); } else if (s[0].ToString().Contains("RDelete")) { Console.WriteLine(DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "." + DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[0])) + "\t" + getRootHive(s[1])); } else if (s[0].ToString().Contains("FCreate")) { //Console.WriteLine(DateTime.Now.Hour+":"+DateTime.Now.Minute+":"+DateTime.Now.Second+"."+DateTime.Now.Millisecond + "\t" + s[0] + "\t" + getProcessName(int.Parse(s[1])) + "\t" + s[2]); } } } public void ReportException(Exception InInfo) { Console.WriteLine("The target process has reported an error:\r\n" + InInfo.ToString()); } public void Ping() { } public String getProcessName(int ID) { String name = ""; Process[] process = Process.GetProcesses(); for (int i = 0; i < process.Length; i++) { if (process[i].Id == ID) { name = process[i].ProcessName; } } return name; } public String getRootHive(String hKey) { int r = hKey.CompareTo("2147483648"); int r1 = hKey.CompareTo("2147483649"); int r2 = hKey.CompareTo("2147483650"); int r3 = hKey.CompareTo("2147483651"); int r4 = hKey.CompareTo("2147483653"); if (r == 0) { return "HKEY_CLASSES_ROOT"; } else if (r1 == 0) { return "HKEY_CURRENT_USER"; } else if (r2 == 0) { return "HKEY_LOCAL_MACHINE"; } else if (r3 == 0) { return "HKEY_USERS"; } else if (r4 == 0) { return "HKEY_CURRENT_CONFIG"; } else return hKey.ToString(); } } class Program : System.Windows.Forms.Form { static String ChannelName = null; public static Form1 ff; Program() // ADD THIS CONSTRUCTOR { InitializeComponent(); } static void Main() { try { Config.Register("A FileMon like demo application.", "FileMon.exe", "FileMonInject.dll"); RemoteHooking.IpcCreateServer<FileMonInterface>(ref ChannelName, WellKnownObjectMode.SingleCall); Process[] p = Process.GetProcesses(); for (int i = 0; i < p.Length; i++) { try { RemoteHooking.Inject(p[i].Id, "FileMonInject.dll", "FileMonInject.dll", ChannelName); } catch (Exception e) { } } } catch (Exception ExtInfo) { Console.WriteLine("There was an error while connecting to target:\r\n{0}", ExtInfo.ToString()); } } } }

    Read the article

  • Select list shrinks in size horizontally when empty

    - by joe
    Hello, I have two select list boxes and i can move items back and forth between them using the forward (--) and backward (<--) button. However, if there are no items in a select list, it shrinks in size horizontally. Any way to keep the select list a fixed size, irrespective of whether it contains any options or not ? Below is the code: <html> <head> <script language="JavaScript" type="text/javascript"> <!-- var NS4 = (navigator.appName == "Netscape" && parseInt(navigator.appVersion) < 5); function addOption(theSel, theText, theValue) { var newOpt = new Option(theText, theValue); var selLength = theSel.length; theSel.options[selLength] = newOpt; } function deleteOption(theSel, theIndex) { var selLength = theSel.length; if(selLength>0) { theSel.options[theIndex] = null; } } function moveOptions(theSelFrom, theSelTo) { var selLength = theSelFrom.length; var selectedText = new Array(); var selectedValues = new Array(); var selectedCount = 0; var i; // Find the selected Options in reverse order // and delete them from the 'from' Select. for(i=selLength-1; i>=0; i--) { if(theSelFrom.options[i].selected) { selectedText[selectedCount] = theSelFrom.options[i].text; selectedValues[selectedCount] = theSelFrom.options[i].value; deleteOption(theSelFrom, i); selectedCount++; } } // Add the selected text/values in reverse order. // This will add the Options to the 'to' Select // in the same order as they were in the 'from' Select. for(i=selectedCount-1; i>=0; i--) { addOption(theSelTo, selectedText[i], selectedValues[i]); } if(NS4) history.go(0); } //--> </script> </head> <body> <form action="yourpage.asp" method="post"> <table border="0"> <tr> <td width="70"> <select name="sel1" size="10" multiple="multiple"> <option value="1">Left1</option> <option value="2">Left2</option> <option value="3">Left3</option> <option value="4">Left4</option> <option value="5">Left5</option> </select> </td> <td align="center" valign="middle"> <input type="button" value="--&gt;" onclick="moveOptions(this.form.sel1, this.form.sel2);" /><br /> <input type="button" value="&lt;--" onclick="moveOptions(this.form.sel2, this.form.sel1);" /> </td> <td> <select name="sel2" size="10" multiple="multiple"> <option value="1">Right1</option> <option value="2">Right2</option> <option value="3">Right3</option> <option value="4">Right4</option> <option value="5">Right5</option> </select> </td> </tr> </table> </form> </body> </html> Please help. Thank You.

    Read the article

  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

    Read the article

  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

    Read the article

  • Image Preview in ASP.NET MVC

    - by imran_ku07
      Introduction :         Previewing an image is a great way to improve the UI of your site. Also it is always best to check the file type, size and see a preview before submitting the whole form. There are some ways to do this using simple JavaScript but not work in all browsers (like FF3).In this Article I will show you how do this using ASP.NET MVC application. You also see how this will work in case of nested form.   Description :          Create a new ASP.NET MVC project and then add a file upload and image control into your View. <form id="form1" method="post" action="NerdDinner/ImagePreview/AjaxSubmit">            <table>                <tr>                    <td>                        <input type="file" name="imageLoad1" id="imageLoad1"  onchange="ChangeImage(this,'#imgThumbnail')" />                    </td>                </tr>                <tr>                    <td align="center">                        <img src="images/TempImage.gif" id="imgThumbnail" height="200px" width="200px">                     </td>                </tr>            </table>        </form>           Note that here NerdDinner is refers to the virtual directory name, ImagePreview is the Controller and ImageLoad is the action name which you will see shortly          I will use the most popular jQuery form plug-in, that turns a form into an AJAX form with very little code. Therefore you must get these from Jquery site and then add these files into your page.          <script src="NerdDinner/Scripts/jquery-1.3.2.js" type="text/javascript"></script>        <script src="NerdDinner/Scripts/jquery.form.js" type="text/javascript"></script>            Then add the javascript function. <script type="text/javascript">function ChangeImage(fileId,imageId){ $("#form1").ajaxSubmit({success: function(responseText){ var d=new Date(); $(imageId)[0].src="NerdDinner/ImagePreview/ImageLoad?a="+d.getTime(); } });}</script>             This function simply submit the form named form1 asynchronously to ImagePreviewController's method AjaxSubmit and after successfully receiving the response, it will set the image src property to the action method ImageLoad. Here I am also adding querystring, preventing the browser to serve the cached image.           Now I will create a new Controller named ImagePreviewController. public class ImagePreviewController : Controller { [AcceptVerbs(HttpVerbs.Post)] public ActionResult AjaxSubmit(int? id) { Session["ContentLength"] = Request.Files[0].ContentLength; Session["ContentType"] = Request.Files[0].ContentType; byte[] b = new byte[Request.Files[0].ContentLength]; Request.Files[0].InputStream.Read(b, 0, Request.Files[0].ContentLength); Session["ContentStream"] = b; return Content( Request.Files[0].ContentType+";"+ Request.Files[0].ContentLength ); } public ActionResult ImageLoad(int? id) { byte[] b = (byte[])Session["ContentStream"]; int length = (int)Session["ContentLength"]; string type = (string)Session["ContentType"]; Response.Buffer = true; Response.Charset = ""; Response.Cache.SetCacheability(HttpCacheability.NoCache); Response.ContentType = type; Response.BinaryWrite(b); Response.Flush(); Session["ContentLength"] = null; Session["ContentType"] = null; Session["ContentStream"] = null; Response.End(); return Content(""); } }             The AjaxSubmit action method will save the image in Session and return content type and content length in response. ImageLoad action method will return the contents of image in response.Then clear these Sessions.           Just run your application and see the effect.   Checking Size and Content Type of File:          You may notice that AjaxSubmit action method is returning both content type and content length. You can check both properties before submitting your complete form.     $(myform).ajaxSubmit({success: function(responseText)            {                                var contentType=responseText.substring(0,responseText.indexOf(';'));                var contentLength=responseText.substring(responseText.indexOf(';')+1);                // Here you can do your validation                var d=new Date();                $(imageId)[0].src="http://weblogs.asp.net/MoneypingAPP/ImagePreview/ImageLoad?a="+d.getTime();            }        });  Handling Nested Form Case:          The above code will work if you have only one form. But this is not the case always.You may have a form control which wraps all the controls and you do not want to submit the whole form, just for getting a preview effect.           In this case you need to create a dynamic form control using JavaScript, and then add file upload control to this form and submit the form asynchronously  function ChangeImage(fileId,imageId)         {            var myform=document.createElement("form");                    myform.action="NerdDinner/ImagePreview/AjaxSubmit";            myform.enctype="multipart/form-data";            myform.method="post";            var imageLoad=document.getElementById(fileId).cloneNode(true);            myform.appendChild(imageLoad);            document.body.appendChild(myform);            $(myform).ajaxSubmit({success: function(responseText)                {                                    var contentType=responseText.substring(0,responseText.indexOf(';'));                    var contentLength=responseText.substring(responseText.indexOf(';')+1);                    var d=new Date();                    $(imageId)[0].src="http://weblogs.asp.net/MoneypingAPP/ImagePreview/ImageLoad?a="+d.getTime();                    document.body.removeChild(myform);                }            });        }            You also need append the child in order to send request and remove them after receiving response.

    Read the article

  • Time Warp

    - by Jesse
    It’s no secret that daylight savings time can wreak havoc on systems that rely heavily on dates. The system I work on is centered around recording dates and times, so naturally my co-workers and I have seen our fair share of date-related bugs. From time to time, however, we come across something that we haven’t seen before. A few weeks ago the following error message started showing up in our logs: “The supplied DateTime represents an invalid time. For example, when the clock is adjusted forward, any time in the period that is skipped is invalid.” This seemed very cryptic, especially since it was coming from areas of our application that are typically only concerned with capturing date-only (no explicit time component) from the user, like reports that take a “start date” and “end date” parameter. For these types of parameters we just leave off the time component when capturing the date values, so midnight is used as a “placeholder” time. How is midnight an “invalid time”? Globalization Is Hard Over the last couple of years our software has been rolled out to users in several countries outside of the United States, including Brazil. Brazil begins and ends daylight savings time at midnight on pre-determined days of the year. On October 16, 2011 at midnight many areas in Brazil began observing daylight savings time at which time their clocks were set forward one hour. This means that at the instant it became midnight on October 16, it actually became 1:00 AM, so any time between 12:00 AM and 12:59:59 AM never actually happened. Because we store all date values in the database in UTC, always adjust any “local” dates provided by a user to UTC before using them as filters in a query. The error we saw was thrown by .NET when trying to convert the Brazilian local time of 2011-10-16 12:00 AM to UTC since that local time never actually existed. We hadn’t experienced this same issue with any of our US customers because the daylight savings time changes in the US occur at 2:00 AM which doesn’t conflict with our “placeholder” time of midnight. Detecting Invalid Times In .NET you might use code similar to the following for converting a local time to UTC: var localDate = new DateTime(2011, 10, 16); //2011-10-16 @ midnight const string timeZoneId = "E. South America Standard Time"; //Windows system timezone Id for "Brasilia" timezone. var localTimeZone = TimeZoneInfo.FindSystemTimeZoneById(timeZoneId); var convertedDate = TimeZoneInfo.ConvertTimeToUtc(localDate, localTimeZone); The code above throws the “invalid time” exception referenced above. We could try to detect whether or not the local time is invalid with something like this: var localDate = new DateTime(2011, 10, 16); //2011-10-16 @ midnight const string timeZoneId = "E. South America Standard Time"; //Windows system timezone Id for "Brasilia" timezone. var localTimeZone = TimeZoneInfo.FindSystemTimeZoneById(timeZoneId); if (localTimeZone.IsInvalidTime(localDate)) localDate = localDate.AddHours(1); var convertedDate = TimeZoneInfo.ConvertTimeToUtc(localDate, localTimeZone); This code works in this particular scenario, but it hardly seems robust. It also does nothing to address the issue that can arise when dealing with the ambiguous times that fall around the end of daylight savings. When we roll the clocks back an hour they record the same hour on the same day twice in a row. To continue on with our Brazil example, on February 19, 2012 at 12:00 AM, it will immediately become February 18, 2012 at 11:00 PM all over again. In this scenario, how should we interpret February 18, 2011 11:30 PM? Enter Noda Time I heard about Noda Time, the .NET port of the Java library Joda Time, a little while back and filed it away in the back of my mind under the “sounds-like-it-might-be-useful-someday” category.  Let’s see how we might deal with the issue of invalid and ambiguous local times using Noda Time (note that as of this writing the samples below will only work using the latest code available from the Noda Time repo on Google Code. The NuGet package version 0.1.0 published 2011-08-19 will incorrectly report unambiguous times as being ambiguous) : var localDateTime = new LocalDateTime(2011, 10, 16, 0, 0); const string timeZoneId = "Brazil/East"; var timezone = DateTimeZone.ForId(timeZoneId); var localDateTimeMaping = timezone.MapLocalDateTime(localDateTime); ZonedDateTime unambiguousLocalDateTime; switch (localDateTimeMaping.Type) { case ZoneLocalMapping.ResultType.Unambiguous: unambiguousLocalDateTime = localDateTimeMaping.UnambiguousMapping; break; case ZoneLocalMapping.ResultType.Ambiguous: unambiguousLocalDateTime = localDateTimeMaping.EarlierMapping; break; case ZoneLocalMapping.ResultType.Skipped: unambiguousLocalDateTime = new ZonedDateTime( localDateTimeMaping.ZoneIntervalAfterTransition.Start, timezone); break; default: throw new InvalidOperationException(string.Format("Unexpected mapping result type: {0}", localDateTimeMaping.Type)); } var convertedDateTime = unambiguousLocalDateTime.ToInstant().ToDateTimeUtc(); Let’s break this sample down: I’m using the Noda Time ‘LocalDateTime’ object to represent the local date and time. I’ve provided the year, month, day, hour, and minute (zeros for the hour and minute here represent midnight). You can think of a ‘LocalDateTime’ as an “invalidated” date and time; there is no information available about the time zone that this date and time belong to, so Noda Time can’t make any guarantees about its ambiguity. The ‘timeZoneId’ in this sample is different than the ones above. In order to use the .NET TimeZoneInfo class we need to provide Windows time zone ids. Noda Time expects an Olson (tz / zoneinfo) time zone identifier and does not currently offer any means of mapping the Windows time zones to their Olson counterparts, though project owner Jon Skeet has said that some sort of mapping will be publicly accessible at some point in the future. I’m making use of the Noda Time ‘DateTimeZone.MapLocalDateTime’ method to disambiguate the original local date time value. This method returns an instance of the Noda Time object ‘ZoneLocalMapping’ containing information about the provided local date time maps to the provided time zone.  The disambiguated local date and time value will be stored in the ‘unambiguousLocalDateTime’ variable as an instance of the Noda Time ‘ZonedDateTime’ object. An instance of this object represents a completely unambiguous point in time and is comprised of a local date and time, a time zone, and an offset from UTC. Instances of ZonedDateTime can only be created from within the Noda Time assembly (the constructor is ‘internal’) to ensure to callers that each instance represents an unambiguous point in time. The value of the ‘unambiguousLocalDateTime’ might vary depending upon the ‘ResultType’ returned by the ‘MapLocalDateTime’ method. There are three possible outcomes: If the provided local date time is unambiguous in the provided time zone I can immediately set the ‘unambiguousLocalDateTime’ variable from the ‘Unambiguous Mapping’ property of the mapping returned by the ‘MapLocalDateTime’ method. If the provided local date time is ambiguous in the provided time zone (i.e. it falls in an hour that was repeated when moving clocks backward from Daylight Savings to Standard Time), I can use the ‘EarlierMapping’ property to get the earlier of the two possible local dates to define the unambiguous local date and time that I need. I could have also opted to use the ‘LaterMapping’ property in this case, or even returned an error and asked the user to specify the proper choice. The important thing to note here is that as the programmer I’ve been forced to deal with what appears to be an ambiguous date and time. If the provided local date time represents a skipped time (i.e. it falls in an hour that was skipped when moving clocks forward from Standard Time to Daylight Savings Time),  I have access to the time intervals that fell immediately before and immediately after the point in time that caused my date to be skipped. In this case I have opted to disambiguate my local date and time by moving it forward to the beginning of the interval immediately following the skipped period. Again, I could opt to use the end of the interval immediately preceding the skipped period, or raise an error depending on the needs of the application. The point of this code is to convert a local date and time to a UTC date and time for use in a SQL Server database, so the final ‘convertedDate’  variable (typed as a plain old .NET DateTime) has its value set from a Noda Time ‘Instant’. An 'Instant’ represents a number of ticks since 1970-01-01 at midnight (Unix epoch) and can easily be converted to a .NET DateTime in the UTC time zone using the ‘ToDateTimeUtc()’ method. This sample is admittedly contrived and could certainly use some refactoring, but I think it captures the general approach needed to take a local date and time and convert it to UTC with Noda Time. At first glance it might seem that Noda Time makes this “simple” code more complicated and verbose because it forces you to explicitly deal with the local date disambiguation, but I feel that the length and complexity of the Noda Time sample is proportionate to the complexity of the problem. Using TimeZoneInfo leaves you susceptible to overlooking ambiguous and skipped times that could result in run-time errors or (even worse) run-time data corruption in the form of a local date and time being adjusted to UTC incorrectly. I should point out that this research is my first look at Noda Time and I know that I’ve only scratched the surface of its full capabilities. I also think it’s safe to say that it’s still beta software for the time being so I’m not rushing out to use it production systems just yet, but I will definitely be tinkering with it more and keeping an eye on it as it progresses.

    Read the article

  • C#: String Concatenation vs Format vs StringBuilder

    - by James Michael Hare
    I was looking through my groups’ C# coding standards the other day and there were a couple of legacy items in there that caught my eye.  They had been passed down from committee to committee so many times that no one even thought to second guess and try them for a long time.  It’s yet another example of how micro-optimizations can often get the best of us and cause us to write code that is not as maintainable as it could be for the sake of squeezing an extra ounce of performance out of our software. So the two standards in question were these, in paraphrase: Prefer StringBuilder or string.Format() to string concatenation. Prefer string.Equals() with case-insensitive option to string.ToUpper().Equals(). Now some of you may already know what my results are going to show, as these items have been compared before on many blogs, but I think it’s always worth repeating and trying these yourself.  So let’s dig in. The first test was a pretty standard one.  When concattenating strings, what is the best choice: StringBuilder, string concattenation, or string.Format()? So before we being I read in a number of iterations from the console and a length of each string to generate.  Then I generate that many random strings of the given length and an array to hold the results.  Why am I so keen to keep the results?  Because I want to be able to snapshot the memory and don’t want garbage collection to collect the strings, hence the array to keep hold of them.  I also didn’t want the random strings to be part of the allocation, so I pre-allocate them and the array up front before the snapshot.  So in the code snippets below: num – Number of iterations. strings – Array of randomly generated strings. results – Array to hold the results of the concatenation tests. timer – A System.Diagnostics.Stopwatch() instance to time code execution. start – Beginning memory size. stop – Ending memory size. after – Memory size after final GC. So first, let’s look at the concatenation loop: 1: // build num strings using concattenation. 2: for (int i = 0; i < num; i++) 3: { 4: results[i] = "This is test #" + i + " with a result of " + strings[i]; 5: } Pretty standard, right?  Next for string.Format(): 1: // build strings using string.Format() 2: for (int i = 0; i < num; i++) 3: { 4: results[i] = string.Format("This is test #{0} with a result of {1}", i, strings[i]); 5: }   Finally, StringBuilder: 1: // build strings using StringBuilder 2: for (int i = 0; i < num; i++) 3: { 4: var builder = new StringBuilder(); 5: builder.Append("This is test #"); 6: builder.Append(i); 7: builder.Append(" with a result of "); 8: builder.Append(strings[i]); 9: results[i] = builder.ToString(); 10: } So I take each of these loops, and time them by using a block like this: 1: // get the total amount of memory used, true tells it to run GC first. 2: start = System.GC.GetTotalMemory(true); 3:  4: // restart the timer 5: timer.Reset(); 6: timer.Start(); 7:  8: // *** code to time and measure goes here. *** 9:  10: // get the current amount of memory, stop the timer, then get memory after GC. 11: stop = System.GC.GetTotalMemory(false); 12: timer.Stop(); 13: other = System.GC.GetTotalMemory(true); So let’s look at what happens when I run each of these blocks through the timer and memory check at 500,000 iterations: 1: Operator + - Time: 547, Memory: 56104540/55595960 - 500000 2: string.Format() - Time: 749, Memory: 57295812/55595960 - 500000 3: StringBuilder - Time: 608, Memory: 55312888/55595960 – 500000   Egad!  string.Format brings up the rear and + triumphs, well, at least in terms of speed.  The concat burns more memory than StringBuilder but less than string.Format().  This shows two main things: StringBuilder is not always the panacea many think it is. The difference between any of the three is miniscule! The second point is extremely important!  You will often here people who will grasp at results and say, “look, operator + is 10% faster than StringBuilder so always use StringBuilder.”  Statements like this are a disservice and often misleading.  For example, if I had a good guess at what the size of the string would be, I could have preallocated my StringBuffer like so:   1: for (int i = 0; i < num; i++) 2: { 3: // pre-declare StringBuilder to have 100 char buffer. 4: var builder = new StringBuilder(100); 5: builder.Append("This is test #"); 6: builder.Append(i); 7: builder.Append(" with a result of "); 8: builder.Append(strings[i]); 9: results[i] = builder.ToString(); 10: }   Now let’s look at the times: 1: Operator + - Time: 551, Memory: 56104412/55595960 - 500000 2: string.Format() - Time: 753, Memory: 57296484/55595960 - 500000 3: StringBuilder - Time: 525, Memory: 59779156/55595960 - 500000   Whoa!  All of the sudden StringBuilder is back on top again!  But notice, it takes more memory now.  This makes perfect sense if you examine the IL behind the scenes.  Whenever you do a string concat (+) in your code, it examines the lengths of the arguments and creates a StringBuilder behind the scenes of the appropriate size for you. But even IF we know the approximate size of our StringBuilder, look how much less readable it is!  That’s why I feel you should always take into account both readability and performance.  After all, consider all these timings are over 500,000 iterations.   That’s at best  0.0004 ms difference per call which is neglidgable at best.  The key is to pick the best tool for the job.  What do I mean?  Consider these awesome words of wisdom: Concatenate (+) is best at concatenating.  StringBuilder is best when you need to building. Format is best at formatting. Totally Earth-shattering, right!  But if you consider it carefully, it actually has a lot of beauty in it’s simplicity.  Remember, there is no magic bullet.  If one of these always beat the others we’d only have one and not three choices. The fact is, the concattenation operator (+) has been optimized for speed and looks the cleanest for joining together a known set of strings in the simplest manner possible. StringBuilder, on the other hand, excels when you need to build a string of inderterminant length.  Use it in those times when you are looping till you hit a stop condition and building a result and it won’t steer you wrong. String.Format seems to be the looser from the stats, but consider which of these is more readable.  Yes, ignore the fact that you could do this with ToString() on a DateTime.  1: // build a date via concatenation 2: var date1 = (month < 10 ? string.Empty : "0") + month + '/' 3: + (day < 10 ? string.Empty : "0") + '/' + year; 4:  5: // build a date via string builder 6: var builder = new StringBuilder(10); 7: if (month < 10) builder.Append('0'); 8: builder.Append(month); 9: builder.Append('/'); 10: if (day < 10) builder.Append('0'); 11: builder.Append(day); 12: builder.Append('/'); 13: builder.Append(year); 14: var date2 = builder.ToString(); 15:  16: // build a date via string.Format 17: var date3 = string.Format("{0:00}/{1:00}/{2:0000}", month, day, year); 18:  So the strength in string.Format is that it makes constructing a formatted string easy to read.  Yes, it’s slower, but look at how much more elegant it is to do zero-padding and anything else string.Format does. So my lesson is, don’t look for the silver bullet!  Choose the best tool.  Micro-optimization almost always bites you in the end because you’re sacrificing readability for performance, which is almost exactly the wrong choice 90% of the time. I love the rules of optimization.  They’ve been stated before in many forms, but here’s how I always remember them: For Beginners: Do not optimize. For Experts: Do not optimize yet. It’s so true.  Most of the time on today’s modern hardware, a micro-second optimization at the sake of readability will net you nothing because it won’t be your bottleneck.  Code for readability, choose the best tool for the job which will usually be the most readable and maintainable as well.  Then, and only then, if you need that extra performance boost after profiling your code and exhausting all other options… then you can start to think about optimizing.

    Read the article

  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

    Read the article

  • Unity – Part 5: Injecting Values

    - by Ricardo Peres
    Introduction This is the fifth post on Unity. You can find the introductory post here, the second post, on dependency injection here, a third one on Aspect Oriented Programming (AOP) here and the latest so far, on writing custom extensions, here. This time we will talk about injecting simple values. An Inversion of Control (IoC) / Dependency Injector (DI) container like Unity can be used for things other than injecting complex class dependencies. It can also be used for setting property values or method/constructor parameters whenever a class is built. The main difference is that these values do not have a lifetime manager associated with them and do not come from the regular IoC registration store. Unlike, for instance, MEF, Unity won’t let you register as a dependency a string or an integer, so you have to take a different approach, which I will describe in this post. Scenario Let’s imagine we have a base interface that describes a logger – the same as in previous examples: 1: public interface ILogger 2: { 3: void Log(String message); 4: } And a concrete implementation that writes to a file: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: #region ILogger Members 10:  11: public void Log(String message) 12: { 13: using (Stream file = File.OpenWrite(this.Filename)) 14: { 15: Byte[] data = Encoding.Default.GetBytes(message); 16: 17: file.Write(data, 0, data.Length); 18: } 19: } 20:  21: #endregion 22: } And let’s say we want the Filename property to come from the application settings (appSettings) section on the Web/App.config file. As usual with Unity, there is an extensibility point that allows us to automatically do this, both with code configuration or statically on the configuration file. Extending Injection We start by implementing a class that will retrieve a value from the appSettings by inheriting from ValueElement: 1: sealed class AppSettingsParameterValueElement : ValueElement, IDependencyResolverPolicy 2: { 3: #region Private methods 4: private Object CreateInstance(Type parameterType) 5: { 6: Object configurationValue = ConfigurationManager.AppSettings[this.AppSettingsKey]; 7:  8: if (parameterType != typeof(String)) 9: { 10: TypeConverter typeConverter = this.GetTypeConverter(parameterType); 11:  12: configurationValue = typeConverter.ConvertFromInvariantString(configurationValue as String); 13: } 14:  15: return (configurationValue); 16: } 17: #endregion 18:  19: #region Private methods 20: private TypeConverter GetTypeConverter(Type parameterType) 21: { 22: if (String.IsNullOrEmpty(this.TypeConverterTypeName) == false) 23: { 24: return (Activator.CreateInstance(TypeResolver.ResolveType(this.TypeConverterTypeName)) as TypeConverter); 25: } 26: else 27: { 28: return (TypeDescriptor.GetConverter(parameterType)); 29: } 30: } 31: #endregion 32:  33: #region Public override methods 34: public override InjectionParameterValue GetInjectionParameterValue(IUnityContainer container, Type parameterType) 35: { 36: Object value = this.CreateInstance(parameterType); 37: return (new InjectionParameter(parameterType, value)); 38: } 39: #endregion 40:  41: #region IDependencyResolverPolicy Members 42:  43: public Object Resolve(IBuilderContext context) 44: { 45: Type parameterType = null; 46:  47: if (context.CurrentOperation is ResolvingPropertyValueOperation) 48: { 49: ResolvingPropertyValueOperation op = (context.CurrentOperation as ResolvingPropertyValueOperation); 50: PropertyInfo prop = op.TypeBeingConstructed.GetProperty(op.PropertyName); 51: parameterType = prop.PropertyType; 52: } 53: else if (context.CurrentOperation is ConstructorArgumentResolveOperation) 54: { 55: ConstructorArgumentResolveOperation op = (context.CurrentOperation as ConstructorArgumentResolveOperation); 56: String args = op.ConstructorSignature.Split('(')[1].Split(')')[0]; 57: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 58: ConstructorInfo ctor = op.TypeBeingConstructed.GetConstructor(types); 59: parameterType = ctor.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 60: } 61: else if (context.CurrentOperation is MethodArgumentResolveOperation) 62: { 63: MethodArgumentResolveOperation op = (context.CurrentOperation as MethodArgumentResolveOperation); 64: String methodName = op.MethodSignature.Split('(')[0].Split(' ')[1]; 65: String args = op.MethodSignature.Split('(')[1].Split(')')[0]; 66: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 67: MethodInfo method = op.TypeBeingConstructed.GetMethod(methodName, types); 68: parameterType = method.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 69: } 70:  71: return (this.CreateInstance(parameterType)); 72: } 73:  74: #endregion 75:  76: #region Public properties 77: [ConfigurationProperty("appSettingsKey", IsRequired = true)] 78: public String AppSettingsKey 79: { 80: get 81: { 82: return ((String)base["appSettingsKey"]); 83: } 84:  85: set 86: { 87: base["appSettingsKey"] = value; 88: } 89: } 90: #endregion 91: } As you can see from the implementation of the IDependencyResolverPolicy.Resolve method, this will work in three different scenarios: When it is applied to a property; When it is applied to a constructor parameter; When it is applied to an initialization method. The implementation will even try to convert the value to its declared destination, for example, if the destination property is an Int32, it will try to convert the appSettings stored string to an Int32. Injection By Configuration If we want to configure injection by configuration, we need to implement a custom section extension by inheriting from SectionExtension, and registering our custom element with the name “appSettings”: 1: sealed class AppSettingsParameterInjectionElementExtension : SectionExtension 2: { 3: public override void AddExtensions(SectionExtensionContext context) 4: { 5: context.AddElement<AppSettingsParameterValueElement>("appSettings"); 6: } 7: } And on the configuration file, for setting a property, we use it like this: 1: <appSettings> 2: <add key="LoggerFilename" value="Log.txt"/> 3: </appSettings> 4: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 5: <container> 6: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 7: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 8: <lifetime type="singleton"/> 9: <property name="Filename"> 10: <appSettings appSettingsKey="LoggerFilename"/> 11: </property> 12: </register> 13: </container> 14: </unity> If we would like to inject the value as a constructor parameter, it would be instead: 1: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 2: <sectionExtension type="MyNamespace.AppSettingsParameterInjectionElementExtension, MyAssembly" /> 3: <container> 4: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 5: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 6: <lifetime type="singleton"/> 7: <constructor> 8: <param name="filename" type="System.String"> 9: <appSettings appSettingsKey="LoggerFilename"/> 10: </param> 11: </constructor> 12: </register> 13: </container> 14: </unity> Notice the appSettings section, where we add a LoggerFilename entry, which is the same as the one referred by our AppSettingsParameterInjectionElementExtension extension. For more advanced behavior, you can add a TypeConverterName attribute to the appSettings declaration, where you can pass an assembly qualified name of a class that inherits from TypeConverter. This class will be responsible for converting the appSettings value to a destination type. Injection By Attribute If we would like to use attributes instead, we need to create a custom attribute by inheriting from DependencyResolutionAttribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public sealed class AppSettingsDependencyResolutionAttribute : DependencyResolutionAttribute 4: { 5: public AppSettingsDependencyResolutionAttribute(String appSettingsKey) 6: { 7: this.AppSettingsKey = appSettingsKey; 8: } 9:  10: public String TypeConverterTypeName 11: { 12: get; 13: set; 14: } 15:  16: public String AppSettingsKey 17: { 18: get; 19: private set; 20: } 21:  22: public override IDependencyResolverPolicy CreateResolver(Type typeToResolve) 23: { 24: return (new AppSettingsParameterValueElement() { AppSettingsKey = this.AppSettingsKey, TypeConverterTypeName = this.TypeConverterTypeName }); 25: } 26: } As for file configuration, there is a mandatory property for setting the appSettings key and an optional TypeConverterName  for setting the name of a TypeConverter. Both the custom attribute and the custom section return an instance of the injector AppSettingsParameterValueElement that we implemented in the first place. Now, the attribute needs to be placed before the injected class’ Filename property: 1: public class FileLogger : ILogger 2: { 3: [AppSettingsDependencyResolution("LoggerFilename")] 4: public String Filename 5: { 6: get; 7: set; 8: } 9:  10: #region ILogger Members 11:  12: public void Log(String message) 13: { 14: using (Stream file = File.OpenWrite(this.Filename)) 15: { 16: Byte[] data = Encoding.Default.GetBytes(message); 17: 18: file.Write(data, 0, data.Length); 19: } 20: } 21:  22: #endregion 23: } Or, if we wanted to use constructor injection: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: public FileLogger([AppSettingsDependencyResolution("LoggerFilename")] String filename) 10: { 11: this.Filename = filename; 12: } 13:  14: #region ILogger Members 15:  16: public void Log(String message) 17: { 18: using (Stream file = File.OpenWrite(this.Filename)) 19: { 20: Byte[] data = Encoding.Default.GetBytes(message); 21: 22: file.Write(data, 0, data.Length); 23: } 24: } 25:  26: #endregion 27: } Usage Just do: 1: ILogger logger = ServiceLocator.Current.GetInstance<ILogger>("File"); And off you go! A simple way do avoid hardcoded values in component registrations. Of course, this same concept can be applied to registry keys, environment values, XML attributes, etc, etc, just change the implementation of the AppSettingsParameterValueElement class. Next stop: custom lifetime managers.

    Read the article

  • Get the Latest on MySQL Enterprise Edition

    - by monica.kumar
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0; mso-font-charset:2; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:0 268435456 0 0 -2147483648 0;}@font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:1; mso-generic-font-family:roman; mso-font-format:other; mso-font-pitch:variable; mso-font-signature:0 0 0 0 0 0;}@font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4; mso-font-charset:0; mso-generic-font-family:swiss; mso-font-pitch:variable; mso-font-signature:-1610611985 1073750139 0 0 159 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin-top:0in; margin-right:0in; margin-bottom:10.0pt; margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; mso-themecolor:hyperlink; text-decoration:underline; text-underline:single;}a:visited, span.MsoHyperlinkFollowed {mso-style-noshow:yes; mso-style-priority:99; color:purple; mso-themecolor:followedhyperlink; text-decoration:underline; text-underline:single;}p.MsoListParagraph, li.MsoListParagraph, div.MsoListParagraph {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; margin-top:0in; margin-right:0in; margin-bottom:10.0pt; margin-left:.5in; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}p.MsoListParagraphCxSpFirst, li.MsoListParagraphCxSpFirst, div.MsoListParagraphCxSpFirst {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; mso-style-type:export-only; margin-top:0in; margin-right:0in; margin-bottom:0in; margin-left:.5in; margin-bottom:.0001pt; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}p.MsoListParagraphCxSpMiddle, li.MsoListParagraphCxSpMiddle, div.MsoListParagraphCxSpMiddle {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; mso-style-type:export-only; margin-top:0in; margin-right:0in; margin-bottom:0in; margin-left:.5in; margin-bottom:.0001pt; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}p.MsoListParagraphCxSpLast, li.MsoListParagraphCxSpLast, div.MsoListParagraphCxSpLast {mso-style-priority:34; mso-style-unhide:no; mso-style-qformat:yes; mso-style-type:export-only; margin-top:0in; margin-right:0in; margin-bottom:10.0pt; margin-left:.5in; mso-add-space:auto; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}.MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}.MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;}@page WordSection1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;}div.WordSection1 {page:WordSection1;} /* List Definitions */ @list l0 {mso-list-id:595597020; mso-list-type:hybrid; mso-list-template-ids:1001697690 67698689 67698691 67698693 67698689 67698691 67698693 67698689 67698691 67698693;}@list l0:level1 {mso-level-number-format:bullet; mso-level-text:?; mso-level-tab-stop:none; mso-level-number-position:left; text-indent:-.25in; font-family:Symbol;}ol {margin-bottom:0in;}ul {margin-bottom:0in;}--Oracle just announced MySQL 5.5 Enterprise Edition. MySQL Enterprise Edition is a comprehensive subscription that includes:- MySQL Database- MySQL Enterprise Backup- MySQL Enterprise Monitor- MySQL Workbench- Oracle Premier Support; 24x7, WorldwideNew in this release is the addition of MySQL Enterprise Backup and MySQL Workbench along with enhancements in MySQL Enterprise Monitor. Recent integration with MyOracle Support allows MySQL customers to access the same support infrastructure used for Oracle Database customers. Joint MySQL and Oracle customers can experience faster problem resolution by using a common technical support interface. Supporting multiple operating systems, including Linux and Windows, MySQL Enterprise Edition can enable customers to achieve up to 90 percent TCO savingsover Microsoft SQL Server. See what Booking.com is saying:“With more than 50 million unique monthly visitors, performance and uptime are our first priorities,” said Bert Lindner, Senior Systems Architect, Booking.com. “The MySQL Enterprise Monitor is an essential tool to monitor, tune and manage our many MySQL instances. It allows us to zoom in quickly on the right areas, so we can spend our time and resources where it matters.” Read the press release for detailson technology enhancements.

    Read the article

  • HTML5-MVC application using VS2010 SP1

    - by nmarun
    This is my first attempt at creating HTML5 pages. VS 2010 allows working with HTML5 now (you just need to make a small change after installing SP1). So my Razor view is now a HTML5 page. I call this application - 5Commerce – (an over-simplified) HTML5 ECommerce site. So here’s the flow of the application: home page renders user enters first and last name, chooses a product and the quantity can enter additional instructions for the order place the order user is then taken to another page showing the order details Off to the details. This is what my page looks in Google Chrome 10 beta (or later) soon after it renders. Here are some of the things to observe on this. Look a little closer and you’ll see a border around the first name textbox – this is ‘autofocus’ in action. I’ve set the autofocus attribute on this textbox. So as soon as the page loads, this control gets focus. 1: <input type="text" autofocus id="firstName" class="inputWidth" data_minlength="" 2: data_maxlength="" placeholder="first name" /> See a partially grayed out ‘last name’ text in the second textbox. This is set using a placeholder attribute (see above). It gets wiped out on-focus and improves the UI visuals in general. The quantity textbox is actually a numerical-only textbox. 1: <input type="number" id="quantity" data_mincount="" class="inputWidth" /> The last line is for additional instructions. This looks like a label but it’s content is editable. Just adding the ‘contenteditable’ attribute to the span allow the user to edit the text inside. 1: <span contenteditable id="additionalInstructions" data_texttype="" class="editableContent">select text and edit </span> All of the above is just plain HTML (no lurking javascript acting in here). Makes it real clean and simple. Going more into the HTML, I see that the _Layout.cshtml already is using some HTML5 content. I created my project before installing SP1, so that was the reason for my surprise. 1: <!DOCTYPE html> This is the doctype declaration in HTML5 and this is supported even by IE6 (just take my word on IE6 now, don’t go install it to test it, especially when MS is doing an IE6 countdown). That’s just amazing and extremely easy to read remember and talk about a few less bytes on every call! I modified the rest of my _Layout.cshtml to the below: 1: <!DOCTYPE html> 2: <html> 3: <head> 4: <title>5Commerce - HTML 5 Ecommerce site</title> 5: <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> 6: <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> 7: <script src="@Url.Content("~/Scripts/CustomScripts.js")" type="text/javascript"></script> 8: <script type="text/javascript"> 9: $(document).ready(function () { 10: WireupEvents(); 11: }); 12:</script> 13:  14: </head> 15:  16: <body role="document" class="bodybackground"> 17: <header role="heading"> 18: <h2>5Commerce - HTML 5 Ecommerce site!</h2> 19: </header> 20: <section id="mainForm"> 21: @RenderBody() 22: </section> 23: <footer id="page_footer" role="siteBaseInfo"> 24: <p>&copy; 2011 5Commerce Inc!</p> 25: </footer> 26: </body> 27: </html> I’m sure you’re seeing some of the new tags here. To give a brief intro about them: <header>, <footer>: Marks the header/footer region of a page or section. <section>: A logical grouping of content role attribute: Identifies the responsibility of an element. This attribute can be used by screen readers and can also be filtered through jQuery. SP1 also allows for some intellisense in HTML5. You see the other types of input fields – email, date, datetime, month, url and there are others as well. So once my page loads, i.e., ‘on document ready’, I’m wiring up the events following the principles of unobtrusive javascript. In the snippet below, I’m controlling the behavior of the input controls for specific events. 1: $("#productList").bind('change blur', function () { 2: IsSelectedProductValid(); 3: }); 4:  5: $("#quantity").bind('blur', function () { 6: IsQuantityValid(); 7: }); 8:  9: $("#placeOrderButton").click( 10: function () { 11: if (IsPageValid()) { 12: LoadProducts(); 13: } 14: }); This enables some client-side validation to occur before the data is sent to the server. These validation constraints are obtained through a JSON call to the WCF service and are set to the ‘data_’ attributes of the input controls. Have a look at the ‘GetValidators()’ function below: 1: function GetValidators() { 2: // the post to your webservice or page 3: $.ajax({ 4: type: "GET", //GET or POST or PUT or DELETE verb 5: url: "http://localhost:14805/OrderService.svc/GetValidators", // Location of the service 6: data: "{}", //Data sent to server 7: contentType: "application/json; charset=utf-8", // content type sent to server 8: dataType: "json", //Expected data format from server 9: processdata: true, //True or False 10: success: function (result) {//On Successfull service call 11: if (result.length > 0) { 12: for (i = 0; i < result.length; i++) { 13: if (result[i].PropertyName == "FirstName") { 14: if (result[i].MinLength > 0) { 15: $("#firstName").attr("data_minLength", result[i].MinLength); 16: } 17: if (result[i].MaxLength > 0) { 18: $("#firstName").attr("data_maxLength", result[i].MaxLength); 19: } 20: } 21: else if (result[i].PropertyName == "LastName") { 22: if (result[i].MinLength > 0) { 23: $("#lastName").attr("data_minLength", result[i].MinLength); 24: } 25: if (result[i].MaxLength > 0) { 26: $("#lastName").attr("data_maxLength", result[i].MaxLength); 27: } 28: } 29: else if (result[i].PropertyName == "Quantity") { 30: if (result[i].MinCount > 0) { 31: $("#quantity").attr("data_minCount", result[i].MinCount); 32: } 33: } 34: else if (result[i].PropertyName == "AdditionalInstructions") { 35: if (result[i].TextType.length > 0) { 36: $("#additionalInstructions").attr("data_textType", result[i].TextType); 37: } 38: } 39: } 40: } 41: }, 42: error: function (result) {// When Service call fails 43: alert('Service call failed: ' + result.status + ' ' + result.statusText); 44: } 45: }); 46:  47: //.... 48: } Just before the GetValidators() function runs and sets the validation constraints, this is what the html looks like (seen through the Dev tools of Chrome): After the function executes, you see the values in the ‘data_’  attributes. As and when we enter valid data into these fields, the error messages disappear, since the validation is bound to the blur event of the control. There you see… no error messages (well, the catch here is that once you enter THAT name, all errors disappear automatically). Clicking on ‘Place Order!’ runs the SaveOrder function. You can see the JSON for the order object that is getting constructed and passed to the WCF Service. 1: function SaveOrder() { 2: var addlInstructionsDefaultText = "select text and edit"; 3: var addlInstructions = $("span:first").text(); 4: if(addlInstructions == addlInstructionsDefaultText) 5: { 6: addlInstructions = ''; 7: } 8: var orderJson = { 9: AdditionalInstructions: addlInstructions, 10: Customer: { 11: FirstName: $("#firstName").val(), 12: LastName: $("#lastName").val() 13: }, 14: OrderedProduct: { 15: Id: $("#productList").val(), 16: Quantity: $("#quantity").val() 17: } 18: }; 19:  20: // the post to your webservice or page 21: $.ajax({ 22: type: "POST", //GET or POST or PUT or DELETE verb 23: url: "http://localhost:14805/OrderService.svc/SaveOrder", // Location of the service 24: data: JSON.stringify(orderJson), //Data sent to server 25: contentType: "application/json; charset=utf-8", // content type sent to server 26: dataType: "json", //Expected data format from server 27: processdata: false, //True or False 28: success: function (result) {//On Successfull service call 29: window.location.href = "http://localhost:14805/home/ShowOrderDetail/" + result; 30: }, 31: error: function (request, error) {// When Service call fails 32: alert('Service call failed: ' + request.status + ' ' + request.statusText); 33: } 34: }); 35: } The service saves this order into an XML file and returns the order id (a guid). On success, I redirect to the ShowOrderDetail action method passing the guid. This page will show all the details of the order. Although the back-end weightlifting is done by WCF, I did not show any of that plumbing-work as I wanted to concentrate more on the HTML5 and its associates. However, you can see it all in the source here. I do have one issue with HTML5 and this is an existing issue with HTML4 as well. If you see the snippet above where I’ve declared a textbox for first name, you’ll see the autofocus attribute just dangling by itself. It doesn’t follow the xml syntax of ‘key="value"’ allowing users to continue writing badly-formatted html even in the new version. You’ll see the same issue with the ‘contenteditable’ attribute as well. The work-around is that you can do ‘autofocus=”true”’ and it’ll work fine plus make it well-formatted. But unless the standards enforce this, there will be people (me included) who’ll get by, by just typing the bare minimum! Hoping this will get fixed in the coming version-updates. Source code here. Verdict: I think it’s time for us to embrace the new HTML5. Thank you HTML4 and Welcome HTML5.

    Read the article

< Previous Page | 270 271 272 273 274 275 276 277 278 279 280 281  | Next Page >