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  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • ANTS CLR and Memory Profiler In Depth Review (Part 1 of 2 &ndash; CLR Profiler)

    - by ToStringTheory
    One of the things that people might not know about me, is my obsession to make my code as efficient as possible.  Many people might not realize how much of a task or undertaking that this might be, but it is surely a task as monumental as climbing Mount Everest, except this time it is a challenge for the mind…  In trying to make code efficient, there are many different factors that play a part – size of project or solution, tiers, language used, experience and training of the programmer, technologies used, maintainability of the code – the list can go on for quite some time. I spend quite a bit of time when developing trying to determine what is the best way to implement a feature to accomplish the efficiency that I look to achieve.  One program that I have recently come to learn about – Red Gate ANTS Performance (CLR) and Memory profiler gives me tools to accomplish that job more efficiently as well.  In this review, I am going to cover some of the features of the ANTS profiler set by compiling some hideous example code to test against. Notice As a member of the Geeks With Blogs Influencers program, one of the perks is the ability to review products, in exchange for a free license to the program.  I have not let this affect my opinions of the product in any way, and Red Gate nor Geeks With Blogs has tried to influence my opinion regarding this product in any way. Introduction The ANTS Profiler pack provided by Red Gate was something that I had not heard of before receiving an email regarding an offer to review it for a license.  Since I look to make my code efficient, it was a no brainer for me to try it out!  One thing that I have to say took me by surprise is that upon downloading the program and installing it you fill out a form for your usual contact information.  Sure enough within 2 hours, I received an email from a sales representative at Red Gate asking if she could help me to achieve the most out of my trial time so it wouldn’t go to waste.  After replying to her and explaining that I was looking to review its feature set, she put me in contact with someone that setup a demo session to give me a quick rundown of its features via an online meeting.  After having dealt with a massive ordeal with one of my utility companies and their complete lack of customer service, Red Gates friendly and helpful representatives were a breath of fresh air, and something I was thankful for. ANTS CLR Profiler The ANTS CLR profiler is the thing I want to focus on the most in this post, so I am going to dive right in now. Install was simple and took no time at all.  It installed both the profiler for the CLR and Memory, but also visual studio extensions to facilitate the usage of the profilers (click any images for full size images): The Visual Studio menu options (under ANTS menu) Starting the CLR Performance Profiler from the start menu yields this window If you follow the instructions after launching the program from the start menu (Click File > New Profiling Session to start a new project), you are given a dialog with plenty of options for profiling: The New Session dialog.  Lots of options.  One thing I noticed is that the buttons in the lower right were half-covered by the panel of the application.  If I had to guess, I would imagine that this is caused by my DPI settings being set to 125%.  This is a problem I have seen in other applications as well that don’t scale well to different dpi scales. The profiler options give you the ability to profile: .NET Executable ASP.NET web application (hosted in IIS) ASP.NET web application (hosted in IIS express) ASP.NET web application (hosted in Cassini Web Development Server) SharePoint web application (hosted in IIS) Silverlight 4+ application Windows Service COM+ server XBAP (local XAML browser application) Attach to an already running .NET 4 process Choosing each option provides a varying set of other variables/options that one can set including options such as application arguments, operating path, record I/O performance performance counters to record (43 counters in all!), etc…  All in all, they give you the ability to profile many different .Net project types, and make it simple to do so.  In most cases of my using this application, I would be using the built in Visual Studio extensions, as they automatically start a new profiling project in ANTS with the options setup, and start your program, however RedGate has made it easy enough to profile outside of Visual Studio as well. On the flip side of this, as someone who lives most of their work life in Visual Studio, one thing I do wish is that instead of opening an entirely separate application/gui to perform profiling after launching, that instead they would provide a Visual Studio panel with the information, and integrate more of the profiling project information into Visual Studio.  So, now that we have an idea of what options that the profiler gives us, its time to test its abilities and features. Horrendous Example Code – Prime Number Generator One of my interests besides development, is Physics and Math – what I went to college for.  I have especially always been interested in prime numbers, as they are something of a mystery…  So, I decided that I would go ahead and to test the abilities of the profiler, I would write a small program, website, and library to generate prime numbers in the quantity that you ask for.  I am going to start off with some terrible code, and show how I would see the profiler being used as a development tool. First off, the IPrimes interface (all code is downloadable at the end of the post): interface IPrimes { IEnumerable<int> GetPrimes(int retrieve); } Simple enough, right?  Anything that implements the interface will (hopefully) provide an IEnumerable of int, with the quantity specified in the parameter argument.  Next, I am going to implement this interface in the most basic way: public class DumbPrimes : IPrimes { public IEnumerable<int> GetPrimes(int retrieve) { //store a list of primes already found var _foundPrimes = new List<int>() { 2, 3 }; //if i ask for 1 or two primes, return what asked for if (retrieve <= _foundPrimes.Count()) return _foundPrimes.Take(retrieve); //the next number to look at int _analyzing = 4; //since I already determined I don't have enough //execute at least once, and until quantity is sufficed do { //assume prime until otherwise determined bool isPrime = true; //start dividing at 2 //divide until number is reached, or determined not prime for (int i = 2; i < _analyzing && isPrime; i++) { //if (i) goes into _analyzing without a remainder, //_analyzing is NOT prime if (_analyzing % i == 0) isPrime = false; } //if it is prime, add to found list if (isPrime) _foundPrimes.Add(_analyzing); //increment number to analyze next _analyzing++; } while (_foundPrimes.Count() < retrieve); return _foundPrimes; } } This is the simplest way to get primes in my opinion.  Checking each number by the straight definition of a prime – is it divisible by anything besides 1 and itself. I have included this code in a base class library for my solution, as I am going to use it to demonstrate a couple of features of ANTS.  This class library is consumed by a simple non-MVVM WPF application, and a simple MVC4 website.  I will not post the WPF code here inline, as it is simply an ObservableCollection<int>, a label, two textbox’s, and a button. Starting a new Profiling Session So, in Visual Studio, I have just completed my first stint developing the GUI and DumbPrimes IPrimes class, so now I want to check my codes efficiency by profiling it.  All I have to do is build the solution (surprised initiating a profiling session doesn’t do this, but I suppose I can understand it), and then click the ANTS menu, followed by Profile Performance.  I am then greeted by the profiler starting up and already monitoring my program live: You are provided with a realtime graph at the top, and a pane at the bottom giving you information on how to proceed.  I am going to start by asking my program to show me the first 15000 primes: After the program finally began responding again (I did all the work on the main UI thread – how bad!), I stopped the profiler, which did kill the process of my program too.  One important thing to note, is that the profiler by default wants to give you a lot of detail about the operation – line hit counts, time per line, percent time per line, etc…  The important thing to remember is that this itself takes a lot of time.  When running my program without the profiler attached, it can generate the 15000 primes in 5.18 seconds, compared to 74.5 seconds – almost a 1500 percent increase.  While this may seem like a lot, remember that there is a trade off.  It may be WAY more inefficient, however, I am able to drill down and make improvements to specific problem areas, and then decrease execution time all around. Analyzing the Profiling Session After clicking ‘Stop Profiling’, the process running my application stopped, and the entire execution time was automatically selected by ANTS, and the results shown below: Now there are a number of interesting things going on here, I am going to cover each in a section of its own: Real Time Performance Counter Bar (top of screen) At the top of the screen, is the real time performance bar.  As your application is running, this will constantly update with the currently selected performance counters status.  A couple of cool things to note are the fact that you can drag a selection around specific time periods to drill down the detail views in the lower 2 panels to information pertaining to only that period. After selecting a time period, you can bookmark a section and name it, so that it is easy to find later, or after reloaded at a later time.  You can also zoom in, out, or fit the graph to the space provided – useful for drilling down. It may be hard to see, but at the top of the processor time graph below the time ticks, but above the red usage graph, there is a green bar. This bar shows at what times a method that is selected in the ‘Call tree’ panel is called. Very cool to be able to click on a method and see at what times it made an impact. As I said before, ANTS provides 43 different performance counters you can hook into.  Click the arrow next to the Performance tab at the top will allow you to change between different counters if you have them selected: Method Call Tree, ADO.Net Database Calls, File IO – Detail Panel Red Gate really hit the mark here I think. When you select a section of the run with the graph, the call tree populates to fill a hierarchical tree of method calls, with information regarding each of the methods.   By default, methods are hidden where the source is not provided (framework type code), however, Red Gate has integrated Reflector into ANTS, so even if you don’t have source for something, you can select a method and get the source if you want.  Methods are also hidden where the impact is seen as insignificant – methods that are only executed for 1% of the time of the overall calling methods time; in other words, working on making them better is not where your efforts should be focused. – Smart! Source Panel – Detail Panel The source panel is where you can see line level information on your code, showing the code for the currently selected method from the Method Call Tree.  If the code is not available, Reflector takes care of it and shows the code anyways! As you can notice, there does seem to be a problem with how ANTS determines what line is the actual line that a call is completed on.  I have suspicions that this may be due to some of the inline code optimizations that the CLR applies upon compilation of the assembly.  In a method with comments, the problem is much more severe: As you can see here, apparently the most offending code in my base library was a comment – *gasp*!  Removing the comments does help quite a bit, however I hope that Red Gate works on their counter algorithm soon to improve the logic on positioning for statistics: I did a small test just to demonstrate the lines are correct without comments. For me, it isn’t a deal breaker, as I can usually determine the correct placements by looking at the application code in the region and determining what makes sense, but it is something that would probably build up some irritation with time. Feature – Suggest Method for Optimization A neat feature to really help those in need of a pointer, is the menu option under tools to automatically suggest methods to optimize/improve: Nice feature – clicking it filters the call tree and stars methods that it thinks are good candidates for optimization.  I do wish that they would have made it more visible for those of use who aren’t great on sight: Process Integration I do think that this could have a place in my process.  After experimenting with the profiler, I do think it would be a great benefit to do some development, testing, and then after all the bugs are worked out, use the profiler to check on things to make sure nothing seems like it is hogging more than its fair share.  For example, with this program, I would have developed it, ran it, tested it – it works, but slowly. After looking at the profiler, and seeing the massive amount of time spent in 1 method, I might go ahead and try to re-implement IPrimes (I actually would probably rewrite the offending code, but so that I can distribute both sets of code easily, I’m just going to make another implementation of IPrimes).  Using two pieces of knowledge about prime numbers can make this method MUCH more efficient – prime numbers fall into two buckets 6k+/-1 , and a number is prime if it is not divisible by any other primes before it: public class SmartPrimes : IPrimes { public IEnumerable<int> GetPrimes(int retrieve) { //store a list of primes already found var _foundPrimes = new List<int>() { 2, 3 }; //if i ask for 1 or two primes, return what asked for if (retrieve <= _foundPrimes.Count()) return _foundPrimes.Take(retrieve); //the next number to look at int _k = 1; //since I already determined I don't have enough //execute at least once, and until quantity is sufficed do { //assume prime until otherwise determined bool isPrime = true; int potentialPrime; //analyze 6k-1 //assign the value to potential potentialPrime = 6 * _k - 1; //if there are any primes that divise this, it is NOT a prime number //using PLINQ for quick boost isPrime = !_foundPrimes.AsParallel() .Any(prime => potentialPrime % prime == 0); //if it is prime, add to found list if (isPrime) _foundPrimes.Add(potentialPrime); if (_foundPrimes.Count() == retrieve) break; //analyze 6k+1 //assign the value to potential potentialPrime = 6 * _k + 1; //if there are any primes that divise this, it is NOT a prime number //using PLINQ for quick boost isPrime = !_foundPrimes.AsParallel() .Any(prime => potentialPrime % prime == 0); //if it is prime, add to found list if (isPrime) _foundPrimes.Add(potentialPrime); //increment k to analyze next _k++; } while (_foundPrimes.Count() < retrieve); return _foundPrimes; } } Now there are definitely more things I can do to help make this more efficient, but for the scope of this example, I think this is fine (but still hideous)! Profiling this now yields a happy surprise 27 seconds to generate the 15000 primes with the profiler attached, and only 1.43 seconds without.  One important thing I wanted to call out though was the performance graph now: Notice anything odd?  The %Processor time is above 100%.  This is because there is now more than 1 core in the operation.  A better label for the chart in my mind would have been %Core time, but to each their own. Another odd thing I noticed was that the profiler seemed to be spot on this time in my DumbPrimes class with line details in source, even with comments..  Odd. Profiling Web Applications The last thing that I wanted to cover, that means a lot to me as a web developer, is the great amount of work that Red Gate put into the profiler when profiling web applications.  In my solution, I have a simple MVC4 application setup with 1 page, a single input form, that will output prime values as my WPF app did.  Launching the profiler from Visual Studio as before, nothing is really different in the profiler window, however I did receive a UAC prompt for a Red Gate helper app to integrate with the web server without notification. After requesting 500, 1000, 2000, and 5000 primes, and looking at the profiler session, things are slightly different from before: As you can see, there are 4 spikes of activity in the processor time graph, but there is also something new in the call tree: That’s right – ANTS will actually group method calls by get/post operations, so it is easier to find out what action/page is giving the largest problems…  Pretty cool in my mind! Overview Overall, I think that Red Gate ANTS CLR Profiler has a lot to offer, however I think it also has a long ways to go.  3 Biggest Pros: Ability to easily drill down from time graph, to method calls, to source code Wide variety of counters to choose from when profiling your application Excellent integration/grouping of methods being called from web applications by request – BRILLIANT! 3 Biggest Cons: Issue regarding line details in source view Nit pick – Processor time vs. Core time Nit pick – Lack of full integration with Visual Studio Ratings Ease of Use (7/10) – I marked down here because of the problems with the line level details and the extra work that that entails, and the lack of better integration with Visual Studio. Effectiveness (10/10) – I believe that the profiler does EXACTLY what it purports to do.  Especially with its large variety of performance counters, a definite plus! Features (9/10) – Besides the real time performance monitoring, and the drill downs that I’ve shown here, ANTS also has great integration with ADO.Net, with the ability to show database queries run by your application in the profiler.  This, with the line level details, the web request grouping, reflector integration, and various options to customize your profiling session I think create a great set of features! Customer Service (10/10) – My entire experience with Red Gate personnel has been nothing but good.  their people are friendly, helpful, and happy! UI / UX (8/10) – The interface is very easy to get around, and all of the options are easy to find.  With a little bit of poking around, you’ll be optimizing Hello World in no time flat! Overall (8/10) – Overall, I am happy with the Performance Profiler and its features, as well as with the service I received when working with the Red Gate personnel.  I WOULD recommend you trying the application and seeing if it would fit into your process, BUT, remember there are still some kinks in it to hopefully be worked out. My next post will definitely be shorter (hopefully), but thank you for reading up to here, or skipping ahead!  Please, if you do try the product, drop me a message and let me know what you think!  I would love to hear any opinions you may have on the product. Code Feel free to download the code I used above – download via DropBox

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  • ASP.NET MVC 2 Model Binding for a Collection

    - by nmarun
    Yes, my yet another post on Model Binding (previous one is here), but this one uses features presented in MVC 2. How I got to writing this blog? Well, I’m on a project where we’re doing some MVC things for a shopping cart. Let me show you what I was working with. Below are my model classes: 1: public class Product 2: { 3: public int Id { get; set; } 4: public string Name { get; set; } 5: public int Quantity { get; set; } 6: public decimal UnitPrice { get; set; } 7: } 8:   9: public class Totals 10: { 11: public decimal SubTotal { get; set; } 12: public decimal Tax { get; set; } 13: public decimal Total { get; set; } 14: } 15:   16: public class Basket 17: { 18: public List<Product> Products { get; set; } 19: public Totals Totals { get; set;} 20: } The view looks as below:  1: <h2>Shopping Cart</h2> 2:   3: <% using(Html.BeginForm()) { %> 4: 5: <h3>Products</h3> 6: <% for (int i = 0; i < Model.Products.Count; i++) 7: { %> 8: <div style="width: 100px;float:left;">Id</div> 9: <div style="width: 100px;float:left;"> 10: <%= Html.TextBox("ID", Model.Products[i].Id) %> 11: </div> 12: <div style="clear:both;"></div> 13: <div style="width: 100px;float:left;">Name</div> 14: <div style="width: 100px;float:left;"> 15: <%= Html.TextBox("Name", Model.Products[i].Name) %> 16: </div> 17: <div style="clear:both;"></div> 18: <div style="width: 100px;float:left;">Quantity</div> 19: <div style="width: 100px;float:left;"> 20: <%= Html.TextBox("Quantity", Model.Products[i].Quantity)%> 21: </div> 22: <div style="clear:both;"></div> 23: <div style="width: 100px;float:left;">Unit Price</div> 24: <div style="width: 100px;float:left;"> 25: <%= Html.TextBox("UnitPrice", Model.Products[i].UnitPrice)%> 26: </div> 27: <div style="clear:both;"><hr /></div> 28: <% } %> 29: 30: <h3>Totals</h3> 31: <div style="width: 100px;float:left;">Sub Total</div> 32: <div style="width: 100px;float:left;"> 33: <%= Html.TextBox("SubTotal", Model.Totals.SubTotal)%> 34: </div> 35: <div style="clear:both;"></div> 36: <div style="width: 100px;float:left;">Tax</div> 37: <div style="width: 100px;float:left;"> 38: <%= Html.TextBox("Tax", Model.Totals.Tax)%> 39: </div> 40: <div style="clear:both;"></div> 41: <div style="width: 100px;float:left;">Total</div> 42: <div style="width: 100px;float:left;"> 43: <%= Html.TextBox("Total", Model.Totals.Total)%> 44: </div> 45: <div style="clear:both;"></div> 46: <p /> 47: <input type="submit" name="Submit" value="Submit" /> 48: <% } %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Nothing fancy, just a bunch of div’s containing textboxes and a submit button. Just make note that the textboxes have the same name as the property they are going to display. Yea, yea, I know. I’m displaying unit price as a textbox instead of a label, but that’s beside the point (and trust me, this will not be how it’ll look on the production site!!). The way my controller works is that initially two dummy products are added to the basked object and the Totals are calculated based on what products were added in what quantities and their respective unit price. So when the page loads in edit mode, where the user can change the quantity and hit the submit button. In the ‘post’ version of the action method, the Totals get recalculated and the new total will be displayed on the screen. Here’s the code: 1: public ActionResult Index() 2: { 3: Product product1 = new Product 4: { 5: Id = 1, 6: Name = "Product 1", 7: Quantity = 2, 8: UnitPrice = 200m 9: }; 10:   11: Product product2 = new Product 12: { 13: Id = 2, 14: Name = "Product 2", 15: Quantity = 1, 16: UnitPrice = 150m 17: }; 18:   19: List<Product> products = new List<Product> { product1, product2 }; 20:   21: Basket basket = new Basket 22: { 23: Products = products, 24: Totals = ComputeTotals(products) 25: }; 26: return View(basket); 27: } 28:   29: [HttpPost] 30: public ActionResult Index(Basket basket) 31: { 32: basket.Totals = ComputeTotals(basket.Products); 33: return View(basket); 34: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } That’s that. Now I run the app, I see two products with the totals section below them. I look at the view source and I see that the input controls have the right ID, the right name and the right value as well. 1: <input id="ID" name="ID" type="text" value="1" /> 2: <input id="Name" name="Name" type="text" value="Product 1" /> 3: ... 4: <input id="ID" name="ID" type="text" value="2" /> 5: <input id="Name" name="Name" type="text" value="Product 2" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } So just as a regular user would do, I change the quantity value of one of the products and hit the submit button. The ‘post’ version of the Index method gets called and I had put a break-point on line 32 in the above snippet. When I hovered my mouse on the ‘basked’ object, happily assuming that the object would be all bound and ready for use, I was surprised to see both basket.Products and basket.Totals were null. Huh? A little research and I found out that the reason the DefaultModelBinder could not do its job is because of a naming mismatch on the input controls. What I mean is that when you have to bind to a custom .net type, you need more than just the property name. You need to pass a qualified name to the name property of the input control. I modified my view and the emitted code looked as below: 1: <input id="Product_Name" name="Product.Name" type="text" value="Product 1" /> 2: ... 3: <input id="Product_Name" name="Product.Name" type="text" value="Product 2" /> 4: ... 5: <input id="Totals_SubTotal" name="Totals.SubTotal" type="text" value="550" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now, I update the quantity and hit the submit button and I see that the Totals object is populated, but the Products list is still null. Once again I went: ‘Hmm.. time for more research’. I found out that the way to do this is to provide the name as: 1: <%= Html.TextBox(string.Format("Products[{0}].ID", i), Model.Products[i].Id) %> 2: <!-- this will be rendered as --> 3: <input id="Products_0__ID" name="Products[0].ID" type="text" value="1" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } It was only now that I was able to see both the products and the totals being properly bound in the ‘post’ action method. Somehow, I feel this is kinda ‘clunky’ way of doing things. Seems like people at MS felt in a similar way and offered us a much cleaner way to solve this issue. The simple solution is that instead of using a Textbox, we can either use a TextboxFor or an EditorFor helper method. This one directly spits out the name of the input property as ‘Products[0].ID and so on. Cool right? I totally fell for this and changed my UI to contain EditorFor helper method. At this point, I ran the application, changed the quantity field and pressed the submit button. Of course my basket object parameter in my action method was correctly bound after these changes. I let the app complete the rest of the lines in the action method. When the page finally rendered, I did see that the quantity was changed to what I entered before the post. But, wait a minute, the totals section did not reflect the changes and showed the old values. My status: COMPLETELY PUZZLED! Just to recap, this is what my ‘post’ Index method looked like: 1: [HttpPost] 2: public ActionResult Index(Basket basket) 3: { 4: basket.Totals = ComputeTotals(basket.Products); 5: return View(basket); 6: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } A careful debug confirmed that the basked.Products[0].Quantity showed the updated value and the ComputeTotals() method also returns the correct totals. But still when I passed this basket object, it ended up showing the old totals values only. I began playing a bit with the code and my first guess was that the input controls got their values from the ModelState object. For those who don’t know, the ModelState is a temporary storage area that ASP.NET MVC uses to retain incoming attempted values plus binding and validation errors. Also, the fact that input controls populate the values using data taken from: Previously attempted values recorded in the ModelState["name"].Value.AttemptedValue Explicitly provided value (<%= Html.TextBox("name", "Some value") %>) ViewData, by calling ViewData.Eval("name") FYI: ViewData dictionary takes precedence over ViewData's Model properties – read more here. These two indicators led to my guess. It took me quite some time, but finally I hit this post where Brad brilliantly explains why this is the preferred behavior. My guess was right and I, accordingly modified my code to reflect the following way: 1: [HttpPost] 2: public ActionResult Index(Basket basket) 3: { 4: // read the following posts to see why the ModelState 5: // needs to be cleared before passing it the view 6: // http://forums.asp.net/t/1535846.aspx 7: // http://forums.asp.net/p/1527149/3687407.aspx 8: if (ModelState.IsValid) 9: { 10: ModelState.Clear(); 11: } 12:   13: basket.Totals = ComputeTotals(basket.Products); 14: return View(basket); 15: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } What this does is that in the case where your ModelState IS valid, it clears the dictionary. This enables the values to be read from the model directly and not from the ModelState. So the verdict is this: If you need to pass other parameters (like html attributes and the like) to your input control, use 1: <%= Html.TextBox(string.Format("Products[{0}].ID", i), Model.Products[i].Id) %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Since, in EditorFor, there is no direct and simple way of passing this information to the input control. If you don’t have to pass any such ‘extra’ piece of information to the control, then go the EditorFor way. The code used in the post can be found here.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Dynamically loading Assemblies to reduce Runtime Depencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. That being said though - I serialized 10,000 objects in 80ms vs. 45ms so this isn't hardly slouchy. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?On occasion dynamic loading makes sense. But there's a price to be paid in added code complexity and a performance hit. But for some operations that are not pivotal to a component or application and only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful tool. Hopefully some of you find this information useful…© Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Dynamically loading Assemblies to reduce Runtime Dependencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. This will change though depending on the size of objects serialized - the larger the object the more processing time is spent inside the actual dynamically activated components and the less difference there will be. Dynamic code is always slower, but how much it really affects your application primarily depends on how frequently the dynamic code is called in relation to the non-dynamic code executing. In most situations where dynamic code is used 'to get the process rolling' as I do here the overhead is small enough to not matter.All that being said though - I serialized 10,000 objects in 80ms vs. 45ms so this is hardly slouchy performance. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?Dynamic loading is not something you need to worry about but on occasion dynamic loading makes sense. But there's a price to be paid in added code  and a performance hit which depends on how frequently the dynamic code is accessed. But for some operations that are not pivotal to a component or application and are only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files adding dependencies and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems like a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful option in your toolset… © Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Sorting and Filtering By Model-Based LOV Display Value

    - by Steven Davelaar
    If you use a model-based LOV and you use display type "choice", then ADF nicely displays the display value, even if the table is read-only. In the screen shot below, you see the RegionName attribute displayed instead of the RegionId. This is accomplished by the model-based LOV, I did not modify the Countries view object to include a join with Regions.  Also note the sort icon, the table is sorted by RegionId. This sorting typically results in a bug reported by your test team. Europe really shouldn't come before America when sorting ascending, right? To fix this, we could of course change the Countries view object query and add a join with the Regions table to include the RegionName attribute. If the table is updateable, we still need the choice list, so we need to move the model-based LOV from the RegionId attribute to the RegionName attribute and hide the RegionId attribute in the table. But that is a lot of work for such a simple requirement, in particular if we have lots of model-based choice lists in our view object. Fortunately, there is an easier way to do this, with some generic code in your view object base class that fixes this at once for all model-based choice lists that we have defined in our application. The trick is to override the method getSortCriteria() in the base view object class. By default, this method returns null because the sorting is done in the database through a SQL Order By clause. However, if the getSortCriteria method does return a sort criteria the framework will perform in memory sorting which is what we need to achieve sorting by region name. So, inside this method we need to evaluate the Order By clause, and if the order by column matches an attribute that has a model-based LOV choicelist defined with a display attribute that is different from the value attribute, we need to return a sort criterria. Here is the complete code of this method: public SortCriteria[] getSortCriteria() {   String orderBy = getOrderByClause();          if (orderBy!=null )   {     boolean descending = false;     if (orderBy.endsWith(" DESC"))      {       descending = true;       orderBy = orderBy.substring(0,orderBy.length()-5);     }     // extract column name, is part after the dot     int dotpos = orderBy.lastIndexOf(".");     String columnName = orderBy.substring(dotpos+1);     // loop over attributes and find matching attribute     AttributeDef orderByAttrDef = null;     for (AttributeDef attrDef : getAttributeDefs())     {       if (columnName.equals(attrDef.getColumnName()))       {         orderByAttrDef = attrDef;         break;       }     }     if (orderByAttrDef!=null && "choice".equals(orderByAttrDef.getProperty("CONTROLTYPE"))          && orderByAttrDef.getListBindingDef()!=null)     {       String orderbyAttr = orderByAttrDef.getName();       String[] displayAttrs = orderByAttrDef.getListBindingDef().getListDisplayAttrNames();       String[] listAttrs = orderByAttrDef.getListBindingDef().getListAttrNames();       // if first list display attributes is not the same as first list attribute, than the value       // displayed is different from the value copied back to the order by attribute, in which case we need to       // use our custom comparator       if (displayAttrs!=null && listAttrs!=null && displayAttrs.length>0 && !displayAttrs[0].equals(listAttrs[0]))       {                  SortCriteriaImpl sc1 = new SortCriteriaImpl(orderbyAttr, descending);         SortCriteria[] sc = new SortCriteriaImpl[]{sc1};         return sc;                           }     }     }   return super.getSortCriteria(); } If this method returns a sort criteria, then the framework will call the sort method on the view object. The sort method uses a Comparator object to determine the sequence in which the rows should be returned. This comparator is retrieved by calling the getRowComparator method on the view object. So, to ensure sorting by our display value, we need to override this method to return our custom comparator: public Comparator getRowComparator() {   return new LovDisplayAttributeRowComparator(getSortCriteria()); } The custom comparator class extends the default RowComparator class and overrides the method compareRows and looks up the choice display value to compare the two rows. The complete code of this class is included in the sample application.  With this code in place, clicking on the Region sort icon nicely sorts the countries by RegionName, as you can see below. When using the Query-By-Example table filter at the top of the table, you typically want to use the same choice list to filter the rows. One way to do that is documented in ADF code corner sample 16 - How To Customize the ADF Faces Table Filter.The solution in this sample is perfectly fine to use. This sample requires you to define a separate iterator binding and associated tree binding to populate the choice list in the table filter area using the af:iterator tag. You might be able to reuse the same LOV view object instance in this iterator binding that is used as view accessor for the model-bassed LOV. However, I have seen quite a few customers who have a generic LOV view object (mapped to one "refcodes" table) with the bind variable values set in the LOV view accessor. In such a scenario, some duplicate work is needed to get a dedicated view object instance with the correct bind variables that can be used in the iterator binding. Looking for ways to maximize reuse, wouldn't it be nice if we could just reuse our model-based LOV to populate this filter choice list? Well we can. Here are the basic steps: 1. Create an attribute list binding in the page definition that we can use to retrieve the list of SelectItems needed to populate the choice list <list StaticList="false" Uses="LOV_RegionId"               IterBinding="CountriesView1Iterator" id="RegionId"/>  We need this "current row" list binding because the implicit list binding used by the item in the table is not accessible outside a table row, we cannot use the expression #{row.bindings.RegionId} in the table filter facet. 2. Create a Map-style managed bean with the get method retrieving the list binding as key, and returning the list of SelectItems. To return this list, we take the list of selectItems contained by the list binding and replace the index number that is normally used as key value with the actual attribute value that is set by the choice list. Here is the code of the get method:  public Object get(Object key) {   if (key instanceof FacesCtrlListBinding)   {     // we need to cast to internal class FacesCtrlListBinding rather than JUCtrlListBinding to     // be able to call getItems method. To prevent this import, we could evaluate an EL expression     // to get the list of items     FacesCtrlListBinding lb = (FacesCtrlListBinding) key;     if (cachedFilterLists.containsKey(lb.getName()))     {       return cachedFilterLists.get(lb.getName());     }     List<SelectItem> items = (List<SelectItem>)lb.getItems();     if (items==null || items.size()==0)     {       return items;     }     List<SelectItem> newItems = new ArrayList<SelectItem>();     JUCtrlValueDef def = ((JUCtrlValueDef)lb.getDef());     String valueAttr = def.getFirstAttrName();     // the items list has an index number as value, we need to replace this with the actual     // value of the attribute that is copied back by the choice list     for (int i = 0; i < items.size(); i++)     {       SelectItem si = (SelectItem) items.get(i);       Object value = lb.getValueFromList(i);       if (value instanceof Row)       {         Row row = (Row) value;         si.setValue(row.getAttribute(valueAttr));                 }       else       {         // this is the "empty" row, set value to empty string so all rows will be returned         // as user no longer wants to filter on this attribute         si.setValue("");       }       newItems.add(si);     }     cachedFilterLists.put(lb.getName(), newItems);     return newItems;   }   return null; } Note that we added caching to speed up performance, and to handle the situation where table filters or search criteria are set such that no rows are retrieved in the table. When there are no rows, there is no current row and the getItems method on the list binding will return no items.  An alternative approach to create the list of SelectItems would be to retrieve the iterator binding from the list binding and loop over the rows in the iterator binding rowset. Then we wouldn't need the import of the ADF internal oracle.adfinternal.view.faces.model.binding.FacesCtrlListBinding class, but then we need to figure out the display attributes from the list binding definition, and possible separate them with a dash if multiple display attributes are defined in the LOV. Doable but less reuse and more work. 3. Inside the filter facet for the column create an af:selectOneChoice with the value property of the f:selectItems tag referencing the get method of the managed bean:  <f:facet name="filter">   <af:selectOneChoice id="soc0" autoSubmit="true"                       value="#{vs.filterCriteria.RegionId}">     <!-- attention: the RegionId list binding must be created manually in the page definition! -->                       <f:selectItems id="si0"                    value="#{viewScope.TableFilterChoiceList[bindings.RegionId]}"/>   </af:selectOneChoice> </f:facet> Note that the managed bean is defined in viewScope for the caching to take effect. Here is a screen shot of the tabe filter in action: You can download the sample application here. 

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  • Async ignored on AJAX requests on Nginx server

    - by eComEvo
    Despite sending an async request to the server over AJAX, the server will not respond until the previous unrelated request has finished. The following code is only broken in this way on Nginx, but runs perfectly on Apache. This call will start a background process and it waits for it to complete so it can display the final result. $.ajax({ type: 'GET', async: true, url: $(this).data('route'), data: $('input[name=data]').val(), dataType: 'json', success: function (data) { /* do stuff */} error: function (data) { /* handle errors */} }); The below is called after the above, which on Apache requires 100ms to execute and repeats itself, showing progress for data being written in the background: checkStatusInterval = setInterval(function () { $.ajax({ type: 'GET', async: false, cache: false, url: '/process-status?process=' + currentElement.attr('id'), dataType: 'json', success: function (data) { /* update progress bar and status message */ } }); }, 1000); Unfortunately, when this script is run from nginx, the above progress request never even finishes a single request until the first AJAX request that sent the data is done. If I change the async to TRUE in the above, it executes one every interval, but none of them complete until that very first AJAX request finishes. Here is the main nginx conf file: #user nobody; worker_processes 1; #error_log logs/error.log; #error_log logs/error.log notice; #error_log logs/error.log info; #pid logs/nginx.pid; events { worker_connections 1024; } http { include mime.types; default_type application/octet-stream; server_names_hash_bucket_size 64; # configure temporary paths # nginx is started with param -p, setting nginx path to serverpack installdir fastcgi_temp_path temp/fastcgi; uwsgi_temp_path temp/uwsgi; scgi_temp_path temp/scgi; client_body_temp_path temp/client-body 1 2; proxy_temp_path temp/proxy; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; #access_log logs/access.log main; # Sendfile copies data between one FD and other from within the kernel. # More efficient than read() + write(), since the requires transferring data to and from the user space. sendfile on; # Tcp_nopush causes nginx to attempt to send its HTTP response head in one packet, # instead of using partial frames. This is useful for prepending headers before calling sendfile, # or for throughput optimization. tcp_nopush on; # don't buffer data-sends (disable Nagle algorithm). Good for sending frequent small bursts of data in real time. tcp_nodelay on; types_hash_max_size 2048; # Timeout for keep-alive connections. Server will close connections after this time. keepalive_timeout 90; # Number of requests a client can make over the keep-alive connection. This is set high for testing. keepalive_requests 100000; # allow the server to close the connection after a client stops responding. Frees up socket-associated memory. reset_timedout_connection on; # send the client a "request timed out" if the body is not loaded by this time. Default 60. client_header_timeout 20; client_body_timeout 60; # If the client stops reading data, free up the stale client connection after this much time. Default 60. send_timeout 60; # Size Limits client_body_buffer_size 64k; client_header_buffer_size 4k; client_max_body_size 8M; # FastCGI fastcgi_connect_timeout 60; fastcgi_send_timeout 120; fastcgi_read_timeout 300; # default: 60 secs; when step debugging with XDEBUG, you need to increase this value fastcgi_buffer_size 64k; fastcgi_buffers 4 64k; fastcgi_busy_buffers_size 128k; fastcgi_temp_file_write_size 128k; # Caches information about open FDs, freqently accessed files. open_file_cache max=200000 inactive=20s; open_file_cache_valid 30s; open_file_cache_min_uses 2; open_file_cache_errors on; # Turn on gzip output compression to save bandwidth. # http://wiki.nginx.org/HttpGzipModule gzip on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; gzip_http_version 1.1; gzip_vary on; gzip_proxied any; #gzip_proxied expired no-cache no-store private auth; gzip_comp_level 6; gzip_buffers 16 8k; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript application/javascript; # show all files and folders autoindex on; server { # access from localhost only listen 127.0.0.1:80; server_name localhost; root www; # the following default "catch-all" configuration, allows access to the server from outside. # please ensure your firewall allows access to tcp/port 80. check your "skype" config. # listen 80; # server_name _; log_not_found off; charset utf-8; access_log logs/access.log main; # handle files in the root path /www location / { index index.php index.html index.htm; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root www; } # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9100 # location ~ \.php$ { try_files $uri =404; fastcgi_pass 127.0.0.1:9100; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } # add expire headers location ~* ^.+.(gif|ico|jpg|jpeg|png|flv|swf|pdf|mp3|mp4|xml|txt|js|css)$ { expires 30d; } # deny access to .htaccess files (if Apache's document root concurs with nginx's one) # deny access to git & svn repositories location ~ /(\.ht|\.git|\.svn) { deny all; } } # include config files of "enabled" domains include domains-enabled/*.conf; } Here is the enabled domain conf file: access_log off; access_log C:/server/www/test.dev/logs/access.log; error_log C:/server/www/test.dev/logs/error.log; # HTTP Server server { listen 127.0.0.1:80; server_name test.dev; root C:/server/www/test.dev/public; index index.php; rewrite_log on; default_type application/octet-stream; #include /etc/nginx/mime.types; # Include common configurations. include domains-common/location.conf; } # HTTPS server server { listen 443 ssl; server_name test.dev; root C:/server/www/test.dev/public; index index.php; rewrite_log on; default_type application/octet-stream; #include /etc/nginx/mime.types; # Include common configurations. include domains-common/location.conf; include domains-common/ssl.conf; } Contents of ssl.conf: # OpenSSL for HTTPS connections. ssl on; ssl_certificate C:/server/bin/openssl/certs/cert.pem; ssl_certificate_key C:/server/bin/openssl/certs/cert.key; ssl_session_timeout 5m; ssl_protocols SSLv3 TLSv1 TLSv1.1 TLSv1.2; ssl_ciphers HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; # Pass the PHP scripts to FastCGI server listening on 127.0.0.1:9100 location ~ \.php$ { try_files $uri =404; fastcgi_param HTTPS on; fastcgi_pass 127.0.0.1:9100; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } Contents of location.conf: # Remove trailing slash to please Laravel routing system. if (!-d $request_filename) { rewrite ^/(.+)/$ /$1 permanent; } location / { try_files $uri $uri/ /index.php?$query_string; } # We don't need .ht files with nginx. location ~ /(\.ht|\.git|\.svn) { deny all; } # Added cache headers for images. location ~* \.(png|jpg|jpeg|gif)$ { expires 30d; log_not_found off; } # Only 3 hours on CSS/JS to allow me to roll out fixes during early weeks. location ~* \.(js|css)$ { expires 3h; log_not_found off; } # Add expire headers. location ~* ^.+.(gif|ico|jpg|jpeg|png|flv|swf|pdf|mp3|mp4|xml|txt)$ { expires 30d; } # Pass the PHP scripts to FastCGI server listening on 127.0.0.1:9100 location ~ \.php$ { try_files $uri /index.php =404; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; fastcgi_pass 127.0.0.1:9100; } Any ideas where this is going wrong?

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  • How to Upload a file from client to server using OFBIZ?

    - by SIVAKUMAR.J
    Hi all, Im new to ofbiz.So is my question is have any mistake forgive me for my mistakes.Im new to ofbiz so i did not know some terminologies in ofbiz.Sometimes my question is not clear because of lack of knowledge in ofbiz.So try to understand my question and give me a good solution with respect to my level.Because some solutions are in very high level cannot able to understand for me.So please give the solution with good examples. My problem is i created a project inside the ofbiz/hot-deploy folder namely "productionmgntSystem".Inside the folder "ofbiz\hot-deploy\productionmgntSystem\webapp\productionmgntSystem" i created a .ftl file namely "app_details_1.ftl" .The following are the coding of this file <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Insert title here</title> <script TYPE="TEXT/JAVASCRIPT" language=""JAVASCRIPT"> function uploadFile() { //alert("Before calling upload.jsp"); window.location='<@ofbizUrl>testing_service1</@ofbizUrl>' } </script> </head> <!-- <form action="<@ofbizUrl>testing_service1</@ofbizUrl>" enctype="multipart/form-data" name="app_details_frm"> --> <form action="<@ofbizUrl>logout1</@ofbizUrl>" enctype="multipart/form-data" name="app_details_frm"> <center style="height: 299px; "> <table border="0" style="height: 177px; width: 788px"> <tr style="height: 115px; "> <td style="width: 103px; "> <td style="width: 413px; "><h1>APPLICATION DETAILS</h1> <td style="width: 55px; "> </tr> <tr> <td style="width: 125px; ">Application name : </td> <td> <input name="app_name_txt" id="txt_1" value=" " /> </td> </tr> <tr> <td style="width: 125px; ">Excell sheet &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;: </td> <td> <input type="file" name="filename"/> </td> </tr> <tr> <td> <!-- <input type="button" name="logout1_cmd" value="Logout" onclick="logout1()"/> --> <input type="submit" name="logout_cmd" value="logout"/> </td> <td> <!-- <input type="submit" name="upload_cmd" value="Submit" /> --> <input type="button" name="upload1_cmd" value="Upload" onclick="uploadFile()"/> </td> </tr> </table> </center> </form> </html> the following coding is present in the file "ofbiz\hot-deploy\productionmgntSystem\webapp\productionmgntSystem\WEB-INF\controller.xml" ...... ....... ........ <request-map uri="testing_service1"> <security https="true" auth="true"/> <event type="java" path="org.ofbiz.productionmgntSystem.web_app_req.WebServices1" invoke="testingService"/> <response name="ok" type="view" value="ok_view"/> <response name="exception" type="view" value="exception_view"/> </request-map> .......... ............ .......... <view-map name="ok_view" type="ftl" page="ok_view.ftl"/> <view-map name="exception_view" type="ftl" page="exception_view.ftl"/> ................ ............. ............. The following are the coding present in the file "ofbiz\hot-deploy\productionmgntSystem\src\org\ofbiz\productionmgntSystem\web_app_req\WebServices1.java" package org.ofbiz.productionmgntSystem.web_app_req; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.DataInputStream; import java.io.FileOutputStream; import java.io.IOException; public class WebServices1 { public static String testingService(HttpServletRequest request, HttpServletResponse response) { //int i=0; String result="ok"; System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- Start"); String contentType=request.getContentType(); System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- contentType : "+contentType); String str=new String(); // response.setContentType("text/html"); //PrintWriter writer; if ((contentType != null) && (contentType.indexOf("multipart/form-data") >= 0)) { System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) after if (contentType != null)"); try { // writer=response.getWriter(); System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - try Start"); DataInputStream in = new DataInputStream(request.getInputStream()); int formDataLength = request.getContentLength(); byte dataBytes[] = new byte[formDataLength]; int byteRead = 0; int totalBytesRead = 0; //this loop converting the uploaded file into byte code while (totalBytesRead < formDataLength) { byteRead = in.read(dataBytes, totalBytesRead,formDataLength); totalBytesRead += byteRead; } String file = new String(dataBytes); //for saving the file name String saveFile = file.substring(file.indexOf("filename=\"") + 10); saveFile = saveFile.substring(0, saveFile.indexOf("\n")); saveFile = saveFile.substring(saveFile.lastIndexOf("\\")+ 1,saveFile.indexOf("\"")); int lastIndex = contentType.lastIndexOf("="); String boundary = contentType.substring(lastIndex + 1,contentType.length()); int pos; //extracting the index of file pos = file.indexOf("filename=\""); pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; int boundaryLocation = file.indexOf(boundary, pos) - 4; int startPos = ((file.substring(0, pos)).getBytes()).length; int endPos = ((file.substring(0, boundaryLocation)).getBytes()).length; //creating a new file with the same name and writing the content in new file FileOutputStream fileOut = new FileOutputStream("/"+saveFile); fileOut.write(dataBytes, startPos, (endPos - startPos)); fileOut.flush(); fileOut.close(); System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - try End"); } catch(IOException ioe) { System.out.println("\n\n\t*********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - Catch IOException"); //ioe.printStackTrace(); return("exception"); } catch(Exception ex) { System.out.println("\n\n\t*********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - Catch Exception"); return("exception"); } } else { System.out.println("\n\n\t********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) else part"); result="exception"; } System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- End"); return(result); } } I want to upload a file to the server.The file is get from user "<input type="file"..> tag in the "app_details_1.ftl" file & it is updated into the server by using the method "testingService(HttpServletRequest request, HttpServletResponse response)" in the class "WebServices1".But the file is not uploaded. Give me a good solution for uploading a file to the server. Thanks & Regards, Sivakumar.J

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  • I need help on my C++ assignment using MS Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: o Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. • Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). • Submit your project as an attachment including the code and the output. Company Background: o Three employees: Mark, John, and Mary o The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. o Calculate overtime if input is greater than 40 hours per week. o Provide six test plans to verify the logic within the program. o Plan 1 must display the proper information for employee #1 with overtime pay. o Plan 2 must display the proper information for employee #1 with no overtime pay. o Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: o Define a base class to use for the entire program. o The class holds the function calls and the variables related to the overtime pay calculations. o Define one object per employee. Note there will be three employees. o Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: o Define your base class. o Define your objects from your base class. o Prompt for user input, updating your object classes for all three users. o Implement your overtime pay calculations. o Display overtime or regular time pay calculations. See the sample output below. o Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • How do I set the encoding statement in the XML declaration when performing an XSL transformation usi

    - by aspiehler
    I wrote a simple package installer in WinBatch that needs to update an XML file with information about the package contents. My first stab at it involved loading the file with Msxml2.DOMDocument, adding nodes and data as required, then saving the data back to disk. This worked well enough, except that it would not create tab and CR/LF whitespace in the new data. The solution I came up with was writing an XSL stylesheet that would recreate the XML file with whitespace added back in. I'm doing this by: loading the XSL file into an Msxml2.FreeThreadedDOMDocument object setting that object as the stylesheet property of an Msxml2.XSLTemplate object creating an XSL processor via Msxml2.XSLTemplate.createProcessor() setting my original Msxml2.DOMDocument as the input property of the XSL processor Calling transform() method of the XSL processor, and saving the output to a file. This works as for as reformatting the XML file with tabs and carriage returns, but my XML declaration comes out either as <?xml version="1.0"?> or <?xml version="1.0" encoding="UTF-16"?> depending on whether I used Msxml2.*.6.0 or Msxml2.* objects (a fall back if the system doesn't have 6.0). If the encoding is set to UTF-16, Msxml12.DOMDocument complains about trying to convert UTF-16 to 1-byte encoding the next time I run my package installer. I've tried creating and adding an XML declaration using both createProcessingInstruction() to both the XML and XSL DOM objects, but neither one seems to affect the output of the XSLTemplate processor. I've also set encoding to UTF-8 in the <xsl:output/> tag in my XSL file. Here is the relevant code in my Winbatch script: xmlDoc = ObjectCreate("Msxml2.DOMDocument.6.0") if !xmlDoc then xmlDoc = ObjectCreate("Msxml2.DOMDocument") xmlDoc.async = @FALSE xmlDoc.validateOnParse = @TRUE xmlDoc.resolveExternals = @TRUE xmlDoc.preserveWhiteSpace = @TRUE xmlDoc.setProperty("SelectionLanguge", "XPath") xmlDoc.setProperty("SelectionNamespaces", "xmlns:fns='http://www.abc.com/f_namespace'") xmlDoc.load(xml_file_path) xslStyleSheet = ObjectCreate("Msxml2.FreeThreadedDOMDocument.6.0") if !xslStyleSheet then xslStyleSheet = ObjectCreate("Msxml2.FreeThreadedDOMDocument") xslStyleSheet.async = @FALSE xslStyleSheet.validateOnParse = @TRUE xslStyleSheet.load(xsl_style_sheet_path) xslTemplate = ObjectCreate("Msxml2.XSLTemplate.6.0") if !xslTemplate then xslTemplate = ObjectCreate("Msxml2.XSLTemplate") xslTemplate.stylesheet = xslStyleSheet processor = xslTemplate.createProcessor() processor.input = xmlDoc processor.transform() ; create a new file and write the XML processor output to it fh = FileOpen(output_file_path, "WRITE" , @FALSE) FileWrite(fh, processor.output) FileClose(fh) The style sheet, with some slight changes to protect the innocent: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.1"> <xsl:output method="xml" indent="yes" encoding="UTF-8"/> <xsl:template match="/"> <fns:test_station xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:fns="http://www.abc.com/f_namespace"> <xsl:for-each select="/fns:test_station/identification"> <xsl:text>&#x0A; </xsl:text> <identification> <xsl:for-each select="./*"> <xsl:text>&#x0A; </xsl:text> <xsl:copy-of select="."/> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </identification> </xsl:for-each> <xsl:for-each select="/fns:test_station/software"> <xsl:text>&#x0A; </xsl:text> <software> <xsl:for-each select="./package"> <xsl:text>&#x0A; </xsl:text> <package> <xsl:for-each select="./*"> <xsl:text>&#x0A; </xsl:text> <xsl:copy-of select="."/> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </package> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </software> </xsl:for-each> <xsl:for-each select="/fns:test_station/calibration"> <xsl:text>&#x0A; </xsl:text> <calibration> <xsl:for-each select="./item"> <xsl:text>&#x0A; </xsl:text> <item> <xsl:for-each select="./*"> <xsl:text>&#x0A; </xsl:text> <xsl:copy-of select="."/> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </item> </xsl:for-each> <xsl:text>&#x0A; </xsl:text> </calibration> </xsl:for-each> </fns:test_station> </xsl:template> </xsl:stylesheet> And this is a sample output file: <?xml version="1.0" encoding="UTF-16"?> <fns:test_station xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:fns="http://www.abc.com/f_namespace"> <software> <package> <part_number>123456789</part_number> <version>00</version> <test_category>1</test_category> <description>name of software package</description> <execution_path>c:\program files\test\test.exe</execution_path> <execution_arguments>arguments</execution_arguments> <crc_path>c:\ste_config\crc\123456789.lst</crc_path> <uninstall_path>c:\ste_config\uninstall\uninst_123456789.bat</uninstall_path> <install_timestamp>2009-11-09T14:00:44</install_timestamp> </package> </software> </fns:test_station>

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  • Regarding playing media file in Android media player application

    - by Mangesh
    Hi. I am new to android development. I just started with creating my own media player application by looking at the code samples given in Android SDK. While I am trying to play a local media file (m.3gp), I am getting IOException error :: error(1,-4). Please can somebody help me in this regard. Here is my code. package com.mediaPlayer; import java.io.IOException; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.media.MediaPlayer; import android.media.MediaPlayer.OnBufferingUpdateListener; import android.media.MediaPlayer.OnCompletionListener; import android.media.MediaPlayer.OnPreparedListener; import android.media.MediaPlayer.OnVideoSizeChangedListener; import android.view.SurfaceHolder; import android.util.Log; public class MediaPlayer1 extends Activity implements OnBufferingUpdateListener, OnCompletionListener,OnPreparedListener, OnVideoSizeChangedListener,SurfaceHolder.Callback { private static final String TAG = "MediaPlayerByMangesh"; // Widgets in the application private Button btnPlay; private Button btnPause; private Button btnStop; private MediaPlayer mMediaPlayer; private String path = "m.3gp"; private SurfaceHolder holder; private int mVideoWidth; private int mVideoHeight; private boolean mIsVideoSizeKnown = false; private boolean mIsVideoReadyToBePlayed = false; // For the id of radio button selected private int radioCheckedId = -1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { Log.d(TAG, "Entered OnCreate:"); super.onCreate(savedInstanceState); setContentView(R.layout.main); Log.d(TAG, "Creatinging Buttons:"); btnPlay = (Button) findViewById(R.id.btnPlay); btnPause = (Button) findViewById(R.id.btnPause); // On app load, the Pause button is disabled btnPause.setEnabled(false); btnStop = (Button) findViewById(R.id.btnStop); btnStop.setEnabled(false); /* * Attach a OnCheckedChangeListener to the radio group to monitor radio * buttons selected by user */ Log.d(TAG, "Watching for Click"); /* Attach listener to the Calculate and Reset buttons */ btnPlay.setOnClickListener(mClickListener); btnPause.setOnClickListener(mClickListener); btnStop.setOnClickListener(mClickListener); } /* * ClickListener for the Calculate and Reset buttons. Depending on the * button clicked, the corresponding method is called. */ private OnClickListener mClickListener = new OnClickListener() { @Override public void onClick(View v) { switch (v.getId()) { case R.id.btnPlay: Log.d(TAG, "Clicked Play Button"); Log.d(TAG, "Calling Play Function"); Play(); break; case R.id.btnPause: Pause(); break; case R.id.btnStop: Stop(); break; } } }; /** * Play the Video. */ private void Play() { // Create a new media player and set the listeners mMediaPlayer = new MediaPlayer(); Log.d(TAG, "Entered Play function:"); try { mMediaPlayer.setDataSource(path); } catch(IOException ie) { Log.d(TAG, "IO Exception:" + path); } mMediaPlayer.setDisplay(holder); try { mMediaPlayer.prepare(); } catch(IOException ie) { Log.d(TAG, "IO Exception:" + path); } mMediaPlayer.setOnBufferingUpdateListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnPreparedListener(this); //mMediaPlayer.setOnVideoSizeChangedListener(this); //mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } public void onBufferingUpdate(MediaPlayer arg0, int percent) { Log.d(TAG, "onBufferingUpdate percent:" + percent); } public void onCompletion(MediaPlayer arg0) { Log.d(TAG, "onCompletion called"); } public void onVideoSizeChanged(MediaPlayer mp, int width, int height) { Log.v(TAG, "onVideoSizeChanged called"); if (width == 0 || height == 0) { Log.e(TAG, "invalid video width(" + width + ") or height(" + height + ")"); return; } mIsVideoSizeKnown = true; mVideoWidth = width; mVideoHeight = height; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void onPrepared(MediaPlayer mediaplayer) { Log.d(TAG, "onPrepared called"); mIsVideoReadyToBePlayed = true; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void surfaceChanged(SurfaceHolder surfaceholder, int i, int j, int k) { Log.d(TAG, "surfaceChanged called"); } public void surfaceDestroyed(SurfaceHolder surfaceholder) { Log.d(TAG, "surfaceDestroyed called"); } public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated called"); Play(); } private void startVideoPlayback() { Log.v(TAG, "startVideoPlayback"); holder.setFixedSize(176, 144); mMediaPlayer.start(); } /** * Pause the Video */ private void Pause() { ; /* * If all fields are populated with valid values, then proceed to * calculate the tips */ } /** * Stop the Video. */ private void Stop() { ; /* * If all fields are populated with valid values, then proceed to * calculate the tips */ } /** * Shows the error message in an alert dialog * * @param errorMessage * String the error message to show * @param fieldId * the Id of the field which caused the error. This is required * so that the focus can be set on that field once the dialog is * dismissed. */ private void showErrorAlert(String errorMessage, final int fieldId) { new AlertDialog.Builder(this).setTitle("Error") .setMessage(errorMessage).setNeutralButton("Close", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { findViewById(fieldId).requestFocus(); } }).show(); } } Thanks, Mangesh Kumar K.

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • how to make a function recursive

    - by tom smith
    i have this huge function and i am wondering how to make it recursive. i have the base case which should never come true, so it should always go to else and keep calling itself with the variable t increases. any help would be great thanks def draw(x, y, t, planets): if 'Satellites' in planets["Moon"]: print ("fillcircle", x, y, planets["Moon"]['Radius']*scale) else: while True: print("refresh") print("colour 0 0 0") print("clear") print("colour 255 255 255") print("fillcircle",x,y,planets['Sun']['Radius']*scale) print("text ", "\"Sun\"",x+planets['Sun']['Radius']*scale,y) if "Mercury" in planets: r_Mercury=planets['Mercury']['Orbital Radius']*scale; print("circle",x,y,r_Mercury) r_Xmer=x+math.sin(t*2*math.pi/planets['Mercury']['Period'])*r_Mercury r_Ymer=y+math.cos(t*2*math.pi/planets['Mercury']['Period'])*r_Mercury print("fillcircle",r_Xmer,r_Ymer,3) print("text ", "\"Mercury\"",r_Xmer+planets['Mercury']['Radius']*scale,r_Ymer) if "Venus" in planets: r_Venus=planets['Venus']['Orbital Radius']*scale; print("circle",x,y,r_Venus) r_Xven=x+math.sin(t*2*math.pi/planets['Venus']['Period'])*r_Venus r_Yven=y+math.cos(t*2*math.pi/planets['Venus']['Period'])*r_Venus print("fillcircle",r_Xven,r_Yven,3) print("text ", "\"Venus\"",r_Xven+planets['Venus']['Radius']*scale,r_Yven) if "Earth" in planets: r_Earth=planets['Earth']['Orbital Radius']*scale; print("circle",x,y,r_Earth) r_Xe=x+math.sin(t*2*math.pi/planets['Earth']['Period'])*r_Earth r_Ye=y+math.cos(t*2*math.pi/planets['Earth']['Period'])*r_Earth print("fillcircle",r_Xe,r_Ye,3) print("text ", "\"Earth\"",r_Xe+planets['Earth']['Radius']*scale,r_Ye) if "Moon" in planets: r_Moon=planets['Moon']['Orbital Radius']*scale; print("circle",r_Xe,r_Ye,r_Moon) r_Xm=r_Xe+math.sin(t*2*math.pi/planets['Moon']['Period'])*r_Moon r_Ym=r_Ye+math.cos(t*2*math.pi/planets['Moon']['Period'])*r_Moon print("fillcircle",r_Xm,r_Ym,3) print("text ", "\"Moon\"",r_Xm+planets['Moon']['Radius']*scale,r_Ym) if "Mars" in planets: r_Mars=planets['Mars']['Orbital Radius']*scale; print("circle",x,y,r_Mars) r_Xmar=x+math.sin(t*2*math.pi/planets['Mars']['Period'])*r_Mars r_Ymar=y+math.cos(t*2*math.pi/planets['Mars']['Period'])*r_Mars print("fillcircle",r_Xmar,r_Ymar,3) print("text ", "\"Mars\"",r_Xmar+planets['Mars']['Radius']*scale,r_Ymar) if "Phobos" in planets: r_Phobos=planets['Phobos']['Orbital Radius']*scale; print("circle",r_Xmar,r_Ymar,r_Phobos) r_Xpho=r_Xmar+math.sin(t*2*math.pi/planets['Phobos']['Period'])*r_Phobos r_Ypho=r_Ymar+math.cos(t*2*math.pi/planets['Phobos']['Period'])*r_Phobos print("fillcircle",r_Xpho,r_Ypho,3) print("text ", "\"Phobos\"",r_Xpho+planets['Phobos']['Radius']*scale,r_Ypho) if "Deimos" in planets: r_Deimos=planets['Deimos']['Orbital Radius']*scale; print("circle",r_Xmar,r_Ymar,r_Deimos) r_Xdei=r_Xmar+math.sin(t*2*math.pi/planets['Deimos']['Period'])*r_Deimos r_Ydei=r_Ymar+math.cos(t*2*math.pi/planets['Deimos']['Period'])*r_Deimos print("fillcircle",r_Xdei,r_Ydei,3) print("text ", "\"Deimos\"",r_Xpho+planets['Deimos']['Radius']*scale,r_Ydei) if "Ceres" in planets: r_Ceres=planets['Ceres']['Orbital Radius']*scale; print("circle",x,y,r_Ceres) r_Xcer=x+math.sin(t*2*math.pi/planets['Ceres']['Period'])*r_Ceres r_Ycer=y+math.cos(t*2*math.pi/planets['Ceres']['Period'])*r_Ceres print("fillcircle",r_Xcer,r_Ycer,3) print("text ", "\"Ceres\"",r_Xcer+planets['Ceres']['Radius']*scale,r_Ycer) if "Jupiter" in planets: r_Jupiter=planets['Jupiter']['Orbital Radius']*scale; print("circle",x,y,r_Jupiter) r_Xjup=x+math.sin(t*2*math.pi/planets['Jupiter']['Period'])*r_Jupiter r_Yjup=y+math.cos(t*2*math.pi/planets['Jupiter']['Period'])*r_Jupiter print("fillcircle",r_Xjup,r_Yjup,3) print("text ", "\"Jupiter\"",r_Xjup+planets['Jupiter']['Radius']*scale,r_Yjup) if "Io" in planets: r_Io=planets['Io']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Io) r_Xio=r_Xjup+math.sin(t*2*math.pi/planets['Io']['Period'])*r_Io r_Yio=r_Yjup+math.cos(t*2*math.pi/planets['Io']['Period'])*r_Io print("fillcircle",r_Xio,r_Yio,3) print("text ", "\"Io\"",r_Xio+planets['Io']['Radius']*scale,r_Yio) if "Europa" in planets: r_Europa=planets['Europa']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Europa) r_Xeur=r_Xjup+math.sin(t*2*math.pi/planets['Europa']['Period'])*r_Europa r_Yeur=r_Yjup+math.cos(t*2*math.pi/planets['Europa']['Period'])*r_Europa print("fillcircle",r_Xeur,r_Yeur,3) print("text ", "\"Europa\"",r_Xeur+planets['Europa']['Radius']*scale,r_Yeur) if "Ganymede" in planets: r_Ganymede=planets['Ganymede']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Ganymede) r_Xgan=r_Xjup+math.sin(t*2*math.pi/planets['Ganymede']['Period'])*r_Ganymede r_Ygan=r_Yjup+math.cos(t*2*math.pi/planets['Ganymede']['Period'])*r_Ganymede print("fillcircle",r_Xgan,r_Ygan,3) print("text ", "\"Ganymede\"",r_Xgan+planets['Ganymede']['Radius']*scale,r_Ygan) if "Callisto" in planets: r_Callisto=planets['Callisto']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Callisto) r_Xcal=r_Xjup+math.sin(t*2*math.pi/planets['Callisto']['Period'])*r_Callisto r_Ycal=r_Yjup+math.cos(t*2*math.pi/planets['Callisto']['Period'])*r_Callisto print("fillcircle",r_Xcal,r_Ycal,3) print("text ", "\"Callisto\"",r_Xcal+planets['Callisto']['Radius']*scale,r_Ycal) if "Saturn" in planets: r_Saturn=planets['Saturn']['Orbital Radius']*scale; print("circle",x,y,r_Saturn) r_Xsat=x+math.sin(t*2*math.pi/planets['Saturn']['Period'])*r_Saturn r_Ysat=y+math.cos(t*2*math.pi/planets['Saturn']['Period'])*r_Saturn print("fillcircle",r_Xsat,r_Ysat,3) print("text ", "\"Saturn\"",r_Xsat+planets['Saturn']['Radius']*scale,r_Ysat) if "Mimas" in planets: r_Mimas=planets['Mimas']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Mimas) r_Xmim=r_Xsat+math.sin(t*2*math.pi/planets['Mimas']['Period'])*r_Mimas r_Ymim=r_Ysat+math.cos(t*2*math.pi/planets['Mimas']['Period'])*r_Mimas print("fillcircle",r_Xmim,r_Ymim,3) print("text ", "\"Mimas\"",r_Xmim+planets['Mimas']['Radius']*scale,r_Ymim) if "Enceladus" in planets: r_Enceladus=planets['Enceladus']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Enceladus) r_Xenc=r_Xsat+math.sin(t*2*math.pi/planets['Enceladus']['Period'])*r_Enceladus r_Yenc=r_Ysat+math.cos(t*2*math.pi/planets['Enceladus']['Period'])*r_Enceladus print("fillcircle",r_Xenc,r_Yenc,3) print("text ", "\"Enceladus\"",r_Xenc+planets['Enceladus']['Radius']*scale,r_Yenc) if "Tethys" in planets: r_Tethys=planets['Tethys']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Tethys) r_Xtet=r_Xsat+math.sin(t*2*math.pi/planets['Tethys']['Period'])*r_Tethys r_Ytet=r_Ysat+math.cos(t*2*math.pi/planets['Tethys']['Period'])*r_Tethys print("fillcircle",r_Xtet,r_Ytet,3) print("text ", "\"Tethys\"",r_Xtet+planets['Tethys']['Radius']*scale,r_Ytet) if "Dione" in planets: r_Dione=planets['Dione']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Dione) r_Xdio=r_Xsat+math.sin(t*2*math.pi/planets['Dione']['Period'])*r_Dione r_Ydio=r_Ysat+math.cos(t*2*math.pi/planets['Dione']['Period'])*r_Dione print("fillcircle",r_Xdio,r_Ydio,3) print("text ", "\"Dione\"",r_Xdio+planets['Dione']['Radius']*scale,r_Ydio) if "Rhea" in planets: r_Rhea=planets['Rhea']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Rhea) r_Xrhe=r_Xsat+math.sin(t*2*math.pi/planets['Rhea']['Period'])*r_Rhea r_Yrhe=r_Ysat+math.cos(t*2*math.pi/planets['Rhea']['Period'])*r_Rhea print("fillcircle",r_Xrhe,r_Yrhe,3) print("text ", "\"Rhea\"",r_Xrhe+planets['Rhea']['Radius']*scale,r_Yrhe) if "Titan" in planets: r_Titan=planets['Titan']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Titan) r_Xtit=r_Xsat+math.sin(t*2*math.pi/planets['Titan']['Period'])*r_Titan r_Ytit=r_Ysat+math.cos(t*2*math.pi/planets['Titan']['Period'])*r_Titan print("fillcircle",r_Xtit,r_Ytit,3) print("text ", "\"Titan\"",r_Xtit+planets['Titan']['Radius']*scale,r_Ytit) if "Iapetus" in planets: r_Iapetus=planets['Iapetus']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Iapetus) r_Xiap=r_Xsat+math.sin(t*2*math.pi/planets['Iapetus']['Period'])*r_Iapetus r_Yiap=r_Ysat+math.cos(t*2*math.pi/planets['Iapetus']['Period'])*r_Iapetus print("fillcircle",r_Xiap,r_Yiap,3) print("text ", "\"Iapetus\"",r_Xiap+planets['Iapetus']['Radius']*scale,r_Yiap) if "Uranus" in planets: r_Uranus=planets['Uranus']['Orbital Radius']*scale; print("circle",x,y,r_Uranus) r_Xura=x+math.sin(t*2*math.pi/planets['Uranus']['Period'])*r_Uranus r_Yura=y+math.cos(t*2*math.pi/planets['Uranus']['Period'])*r_Uranus print("fillcircle",r_Xura,r_Yura,3) print("text ", "\"Uranus\"",r_Xura+planets['Uranus']['Radius']*scale,r_Yura) if "Puck" in planets: r_Puck=planets['Puck']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Puck) r_Xpuc=r_Xura+math.sin(t*2*math.pi/planets['Puck']['Period'])*r_Puck r_Ypuc=r_Yura+math.cos(t*2*math.pi/planets['Puck']['Period'])*r_Puck print("fillcircle",r_Xpuc,r_Ypuc,3) print("text ", "\"Puck\"",r_Xpuc+planets['Puck']['Radius']*scale,r_Ypuc) if "Miranda" in planets: r_Miranda=planets['Miranda']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Miranda) r_Xmira=r_Xura+math.sin(t*2*math.pi/planets['Miranda']['Period'])*r_Miranda r_Ymira=r_Yura+math.cos(t*2*math.pi/planets['Miranda']['Period'])*r_Miranda print("fillcircle",r_Xmira,r_Ymira,3) print("text ", "\"Miranda\"",r_Xmira+planets['Miranda']['Radius']*scale,r_Ymira) if "Ariel" in planets: r_Ariel=planets['Ariel']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Ariel) r_Xari=r_Xura+math.sin(t*2*math.pi/planets['Ariel']['Period'])*r_Ariel r_Yari=r_Yura+math.cos(t*2*math.pi/planets['Ariel']['Period'])*r_Ariel print("fillcircle",r_Xari,r_Yari,3) print("text ", "\"Ariel\"",r_Xari+planets['Ariel']['Radius']*scale,r_Yari) if "Umbriel" in planets: r_Umbriel=planets['Umbriel']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Umbriel) r_Xumb=r_Xura+math.sin(t*2*math.pi/planets['Umbriel']['Period'])*r_Umbriel r_Yumb=r_Yura+math.cos(t*2*math.pi/planets['Umbriel']['Period'])*r_Umbriel print("fillcircle",r_Xumb,r_Yumb,3) print("text ", "\"Umbriel\"",r_Xumb+planets['Umbriel']['Radius']*scale,r_Yumb) if "Titania" in planets: r_Titania=planets['Titania']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Titania) r_Xtita=r_Xura+math.sin(t*2*math.pi/planets['Titania']['Period'])*r_Titania r_Ytita=r_Yura+math.cos(t*2*math.pi/planets['Titania']['Period'])*r_Titania print("fillcircle",r_Xtita,r_Ytita,3) print("text ", "\"Titania\"",r_Xtita+planets['Titania']['Radius']*scale,r_Ytita) if "Oberon" in planets: r_Oberon=planets['Oberon']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Oberon) r_Xober=r_Xura+math.sin(t*2*math.pi/planets['Oberon']['Period'])*r_Oberon r_Yober=r_Yura+math.cos(t*2*math.pi/planets['Oberon']['Period'])*r_Oberon print("fillcircle",r_Xober,r_Yober,3) print("text ", "\"Oberon\"",r_Xober+planets['Oberon']['Radius']*scale,r_Yober) if "Neptune" in planets: r_Neptune=planets['Neptune']['Orbital Radius']*scale; print("circle",x,y,r_Neptune) r_Xnep=x+math.sin(t*2*math.pi/planets['Neptune']['Period'])*r_Neptune r_Ynep=y+math.cos(t*2*math.pi/planets['Neptune']['Period'])*r_Neptune print("fillcircle",r_Xnep,r_Ynep,3) print("text ", "\"Neptune\"",r_Xnep+planets['Neptune']['Radius']*scale,r_Ynep) if "Titan" in planets: r_Titan=planets['Titan']['Orbital Radius']*scale; print("circle",r_Xnep,r_Ynep,r_Titan) r_Xtita=r_Xnep+math.sin(t*2*math.pi/planets['Titan']['Period'])*r_Titan r_Ytita=r_Ynep+math.cos(t*2*math.pi/planets['Titan']['Period'])*r_Titan print("fillcircle",r_Xtita,r_Ytita,3) print("text ", "\"Titan\"",r_Xtita+planets['Titan']['Radius']*scale,r_Ytita) t += 0.003 print(draw(x, y, t, planets))

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  • Project Euler #15

    - by Aistina
    Hey everyone, Last night I was trying to solve challenge #15 from Project Euler: Starting in the top left corner of a 2×2 grid, there are 6 routes (without backtracking) to the bottom right corner. How many routes are there through a 20×20 grid? I figured this shouldn't be so hard, so I wrote a basic recursive function: const int gridSize = 20; // call with progress(0, 0) static int progress(int x, int y) { int i = 0; if (x < gridSize) i += progress(x + 1, y); if (y < gridSize) i += progress(x, y + 1); if (x == gridSize && y == gridSize) return 1; return i; } I verified that it worked for a smaller grids such as 2×2 or 3×3, and then set it to run for a 20×20 grid. Imagine my surprise when, 5 hours later, the program was still happily crunching the numbers, and only about 80% done (based on examining its current position/route in the grid). Clearly I'm going about this the wrong way. How would you solve this problem? I'm thinking it should be solved using an equation rather than a method like mine, but that's unfortunately not a strong side of mine. Update: I now have a working version. Basically it caches results obtained before when a n×m block still remains to be traversed. Here is the code along with some comments: // the size of our grid static int gridSize = 20; // the amount of paths available for a "NxM" block, e.g. "2x2" => 4 static Dictionary<string, long> pathsByBlock = new Dictionary<string, long>(); // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static long progress(long x, long y) { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // create a textual representation of the remaining // block, for use in the dictionary string block = (gridSize - x) + "x" + (gridSize - y); // if a same block has not been processed before if (!pathsByBlock.ContainsKey(block)) { // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // and cache the result! pathsByBlock[block] = i; } // self-explanatory :) return pathsByBlock[block]; } Calling it 20 times, for grids with size 1×1 through 20×20 produces the following output: There are 2 paths in a 1 sized grid 0,0110006 seconds There are 6 paths in a 2 sized grid 0,0030002 seconds There are 20 paths in a 3 sized grid 0 seconds There are 70 paths in a 4 sized grid 0 seconds There are 252 paths in a 5 sized grid 0 seconds There are 924 paths in a 6 sized grid 0 seconds There are 3432 paths in a 7 sized grid 0 seconds There are 12870 paths in a 8 sized grid 0,001 seconds There are 48620 paths in a 9 sized grid 0,0010001 seconds There are 184756 paths in a 10 sized grid 0,001 seconds There are 705432 paths in a 11 sized grid 0 seconds There are 2704156 paths in a 12 sized grid 0 seconds There are 10400600 paths in a 13 sized grid 0,001 seconds There are 40116600 paths in a 14 sized grid 0 seconds There are 155117520 paths in a 15 sized grid 0 seconds There are 601080390 paths in a 16 sized grid 0,0010001 seconds There are 2333606220 paths in a 17 sized grid 0,001 seconds There are 9075135300 paths in a 18 sized grid 0,001 seconds There are 35345263800 paths in a 19 sized grid 0,001 seconds There are 137846528820 paths in a 20 sized grid 0,0010001 seconds 0,0390022 seconds in total I'm accepting danben's answer, because his helped me find this solution the most. But upvotes also to Tim Goodman and Agos :) Bonus update: After reading Eric Lippert's answer, I took another look and rewrote it somewhat. The basic idea is still the same but the caching part has been taken out and put in a separate function, like in Eric's example. The result is some much more elegant looking code. // the size of our grid const int gridSize = 20; // magic. static Func<A1, A2, R> Memoize<A1, A2, R>(this Func<A1, A2, R> f) { // Return a function which is f with caching. var dictionary = new Dictionary<string, R>(); return (A1 a1, A2 a2) => { R r; string key = a1 + "x" + a2; if (!dictionary.TryGetValue(key, out r)) { // not in cache yet r = f(a1, a2); dictionary.Add(key, r); } return r; }; } // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static Func<long, long, long> progress = ((Func<long, long, long>)((long x, long y) => { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // self-explanatory :) return i; })).Memoize(); By the way, I couldn't think of a better way to use the two arguments as a key for the dictionary. I googled around a bit, and it seems this is a common solution. Oh well.

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  • Implementing an async "read all currently available data from stream" operation

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a console's standard output Stream. Console output streams are of type FileStream; the implementation can cast to that, if needed. There is also an associated StreamReader already present to leverage. There is only one thing I need to implement in this class to achieve my desired functionality: an async "read all the data available this moment" operation. Reading to the end of the stream is not viable because the stream will not end unless the process closes the console output handle, and it will not do that because it is interactive and expecting input before continuing. I will be using that hypothetical async operation to implement event-based notification, which will be more convenient for my callers. The public interface of the class is this: public class ConsoleAutomator { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Remember that the goal here is to read all of the chunk and call event subscribers exactly once for each chunk. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream. private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer (in which case we know that there was no more data to be read during the last read operation), all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Never more than one event for each time data is available to be read Is almost agnostic to the buffer size The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this. Update: I definitely did not communicate the scenario well in my initial writeup. I have since revised the writeup quite a bit, but to be extra sure: The question is about how to implement an async "read all the data available this moment" operation. My apologies to the people who took the time to read and answer without me making my intent clear enough.

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  • Why is UITableView not reloading (even on the main thread)?

    - by radesix
    I have two programs that basically do the same thing. They read an XML feed and parse the elements. The design of both programs is to use an asynchronous NSURLConnection to get the data then to spawn a new thread to handle the parsing. As batches of 5 items are parsed it calls back to the main thread to reload the UITableView. My issue is it works fine in one program, but not the other. I know that the parsing is actually occuring on the background thread and I know that [tableView reloadData] is executing on the main thread; however, it doesn't reload the table until all parsing is complete. I'm stumped. As far as I can tell... both programs are structured exactly the same way. Here is some code from the app that isn't working correctly. - (void)startConnectionWithURL:(NSString *)feedURL feedList:(NSMutableArray *)list { self.feedList = list; // Use NSURLConnection to asynchronously download the data. This means the main thread will not be blocked - the // application will remain responsive to the user. // // IMPORTANT! The main thread of the application should never be blocked! Also, avoid synchronous network access on any thread. // NSURLRequest *feedURLRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:feedURL]]; self.bloggerFeedConnection = [[[NSURLConnection alloc] initWithRequest:feedURLRequest delegate:self] autorelease]; // Test the validity of the connection object. The most likely reason for the connection object to be nil is a malformed // URL, which is a programmatic error easily detected during development. If the URL is more dynamic, then you should // implement a more flexible validation technique, and be able to both recover from errors and communicate problems // to the user in an unobtrusive manner. NSAssert(self.bloggerFeedConnection != nil, @"Failure to create URL connection."); // Start the status bar network activity indicator. We'll turn it off when the connection finishes or experiences an error. [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { self.bloggerData = [NSMutableData data]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [bloggerData appendData:data]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { self.bloggerFeedConnection = nil; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; // Spawn a thread to fetch the link data so that the UI is not blocked while the application parses the XML data. // // IMPORTANT! - Don't access UIKit objects on secondary threads. // [NSThread detachNewThreadSelector:@selector(parseFeedData:) toTarget:self withObject:bloggerData]; // farkData will be retained by the thread until parseFarkData: has finished executing, so we no longer need // a reference to it in the main thread. self.bloggerData = nil; } If you read this from the top down you can see when the NSURLConnection is finished I detach a new thread and call parseFeedData. - (void)parseFeedData:(NSData *)data { // You must create a autorelease pool for all secondary threads. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; self.currentParseBatch = [NSMutableArray array]; self.currentParsedCharacterData = [NSMutableString string]; self.feedList = [NSMutableArray array]; // // It's also possible to have NSXMLParser download the data, by passing it a URL, but this is not desirable // because it gives less control over the network, particularly in responding to connection errors. // NSXMLParser *parser = [[NSXMLParser alloc] initWithData:data]; [parser setDelegate:self]; [parser parse]; // depending on the total number of links parsed, the last batch might not have been a "full" batch, and thus // not been part of the regular batch transfer. So, we check the count of the array and, if necessary, send it to the main thread. if ([self.currentParseBatch count] > 0) { [self performSelectorOnMainThread:@selector(addLinksToList:) withObject:self.currentParseBatch waitUntilDone:NO]; } self.currentParseBatch = nil; self.currentParsedCharacterData = nil; [parser release]; [pool release]; } In the did end element delegate I check to see that 5 items have been parsed before calling the main thread to perform the update. - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:kItemElementName]) { [self.currentParseBatch addObject:self.currentItem]; parsedItemsCounter++; if (parsedItemsCounter % kSizeOfItemBatch == 0) { [self performSelectorOnMainThread:@selector(addLinksToList:) withObject:self.currentParseBatch waitUntilDone:NO]; self.currentParseBatch = [NSMutableArray array]; } } // Stop accumulating parsed character data. We won't start again until specific elements begin. accumulatingParsedCharacterData = NO; } - (void)addLinksToList:(NSMutableArray *)links { [self.feedList addObjectsFromArray:links]; // The table needs to be reloaded to reflect the new content of the list. if (self.viewDelegate != nil && [self.viewDelegate respondsToSelector:@selector(parser:didParseBatch:)]) { [self.viewDelegate parser:self didParseBatch:links]; } } Finally, the UIViewController delegate: - (void)parser:(XMLFeedParser *)parser didParseBatch:(NSMutableArray *)parsedBatch { NSLog(@"parser:didParseBatch:"); [self.selectedBlogger.feedList addObjectsFromArray:parsedBatch]; [self.tableView reloadData]; } If I write to the log when my view controller delegate fires to reload the table and when cellForRowAtIndexPath fires as it's rebuilding the table then the log looks something like this: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath Clearly, the tableView is not reloading when I tell it to every time. The log from the app that works correctly looks like this: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath

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  • Why "menus" unit is finalized too early?

    - by Harriv
    I tested my application with FastMM and FullDebugMode turned on, since I had some shutdown problems. After solving bunch of my own problems FastMM started to complain about calling virtual method on a freed object in TPopupList. I tried to move the menus unit as early as possible in uses so that it would be finalized last, but it didn't help. Is this real problem, a bug in vcl or false alarm from FastMM? Here's the full report from FastMM: FastMM has detected an attempt to call a virtual method on a freed object. An access violation will now be raised in order to abort the current operation. Freed object class: TPopupList Virtual method: Offset +16 Virtual method address: 4714E4 The allocation number was: 220 The object was allocated by thread 0x1CC0, and the stack trace (return addresses) at the time was: 403216 [sys\system.pas][System][System.@GetMem][2654] 404A4F [sys\system.pas][System][System.TObject.NewInstance][8807] 404E16 [sys\system.pas][System][System.@ClassCreate][9472] 404A84 [sys\system.pas][System][System.TObject.Create][8822] 7F2602 [Menus.pas][Menus][Menus.Menus][4223] 40570F [sys\system.pas][System][System.InitUnits][11397] 405777 [sys\system.pas][System][System.@StartExe][11462] 40844F [SysInit.pas][SysInit][SysInit.@InitExe][663] 7F6368 [PCCSServer.dpr][PCCSServer][PCCSServer.PCCSServer][148] 7C90DCBA [ZwSetInformationThread] 7C817077 [Unknown function at RegisterWaitForInputIdle] The object was subsequently freed by thread 0x1CC0, and the stack trace (return addresses) at the time was: 403232 [sys\system.pas][System][System.@FreeMem][2699] 404A6D [sys\system.pas][System][System.TObject.FreeInstance][8813] 404E61 [sys\system.pas][System][System.@ClassDestroy][9513] 428D15 [common\Classes.pas][Classes][Classes.TList.Destroy][2914] 404AB3 [sys\system.pas][System][System.TObject.Free][8832] 472091 [Menus.pas][Menus][Menus.Finalization][4228] 4056A7 [sys\system.pas][System][System.FinalizeUnits][11256] 4056BF [sys\system.pas][System][System.FinalizeUnits][11261] 7C9032A8 [RtlConvertUlongToLargeInteger] 7C90327A [RtlConvertUlongToLargeInteger] 7C92AA0F [Unknown function at towlower] The current thread ID is 0x1CC0, and the stack trace (return addresses) leading to this error is: 4714B8 [Menus.pas][Menus][Menus.TPopupList.MainWndProc][3779] 435BB2 [common\Classes.pas][Classes][Classes.StdWndProc][11583] 7E418734 [Unknown function at GetDC] 7E418816 [Unknown function at GetDC] 7E428EA0 [Unknown function at DefWindowProcW] 7E428EEC [Unknown function at DefWindowProcW] 7C90E473 [KiUserCallbackDispatcher] 7E42B1A8 [DestroyWindow] 47CE31 [Controls.pas][Controls][Controls.TWinControl.DestroyWindowHandle][6857] 493BE4 [Forms.pas][Forms][Forms.TCustomForm.DestroyWindowHandle][4564] 4906D9 [Forms.pas][Forms][Forms.TCustomForm.Destroy][2929] Current memory dump of 256 bytes starting at pointer address 7FF9CFF0: 2C FE 82 00 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 C4 A3 2D 0C 00 00 00 00 B1 D0 F9 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 16 32 40 00 9D 5B 40 00 C8 5B 40 00 CE 82 40 00 3C 40 91 7C B0 B1 94 7C 0A 77 92 7C 84 77 92 7C 7C F0 96 7C 94 B3 94 7C 84 77 92 7C C0 1C 00 00 32 32 40 00 12 5B 40 00 EF 69 40 00 BA 20 47 00 A7 56 40 00 BF 56 40 00 A8 32 90 7C 7A 32 90 7C 0F AA 92 7C 0A 77 92 7C 84 77 92 7C C0 1C 00 00 0E 00 00 00 00 00 00 00 C7 35 65 59 2C FE 82 00 80 80 80 80 80 80 80 80 80 80 38 CA 9A A6 80 80 80 80 80 80 00 00 00 00 51 D1 F9 7F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C1 00 00 00 16 32 40 00 9D 5B 40 00 C8 5B 40 00 CE 82 40 00 3C 40 91 7C B0 B1 94 7C 0A 77 92 7C 84 77 92 7C 7C F0 96 7C 94 B3 94 7C 84 77 92 7C , þ ‚ . € € € € € € € € € € € € € € € € Ä £ - . . . . . ± Ð ù . . . . . . . . . . . . . . . . À . . . . 2 @ . [ @ . È [ @ . Î ‚ @ . < @ ‘ | ° ± ” | . w ’ | „ w ’ | | ð – | ” ³ ” | „ w ’ | À . . . 2 2 @ . . [ @ . ï i @ . º G . § V @ . ¿ V @ . ¨ 2 | z 2 | . ª ’ | . w ’ | „ w ’ | À . . . . . . . . . . . Ç 5 e Y , þ ‚ . € € € € € € € € € € 8 Ê š ¦ € € € € € € . . . . Q Ñ ù . . . . . . . . . . . . . . . . Á . . . . 2 @ . [ @ . È [ @ . Î ‚ @ . < @ ‘ | ° ± ” | . w ’ | „ w ’ | | ð – | ” ³ ” | „ w ’ | I'm using Delphi 2007 and FastMM 4.97.

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  • PHP session not working with JQuery Ajax?

    - by Bolt_Head
    Update, Solved: After all this I found out that I was calling an old version of my code in the update ajax. 'boardControl.php' instead of 'boardUpdate.php' These are the kinds of mistakes that make programing fun. I'm writing a browser gomoku game. I have the ajax statement that allows the player to play a piece. $(document).ready(function() { $("td").live('click',function(){ var value = $(this).attr('id'); $.get('includes/boardControl.php',{play: value, bid: bid}); }); }); value = board square location bid = board ID Before creating a user login for player identification, the server side php had a temporary solution. It would rotate the piece state for the squares when clicked instead of knowing what player to create them for. After creating login stuff I set a session variable for the player's ID. I was hoping to read the session ID from the php during the ajax request and figure out what player they are from there. session_start(); ... $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; For some reason when I run the full web app, the pieces still cycle though, even after I deleted the code to make them cycle. Furthermore, after logging in If i manually load the php page in the browser, it modifies the database correctly (where it only plays pieces belonging to that player) and outputs the correct results. It seems to me that the session is not being carried over when used with Ajax. Yet Google searches tell me that, sessions do work with Ajax. Update: I'm trying to provide more information. Logging in works correctly. My ID is recognized and I printed it out next to the board to ensure that I was retrieving it correctly. The ajax request does update the board. The values passed are correct and confirmed with firebug's console. However instead of placing pieces only for the player they belong to it cycles though the piece states (0,1,2). When manually browsing to boardUpdate.php and putting in the same values sent from the Ajax the results seen in the echo'ed response indicates that the corresponding piece is played each time as intended. Same results on my laptop after fresh load of firefox. Manually browsing to boardUpdate.php without logging in before hand leave the board unchanged (as intended when no user is found in the session). I've double checked the that session_start() is on the php files and double checked the session ID variables. Hope this extra information helps, i'm running out of ideas what to tell you. Should I load up the full code? Update 2: After checking the Ajax responce in fire-bug I realized that the 'play' request does not get a result, and the board is not updated till the next 'update'. I'm still looking into this but I'll post it here for you guys too. boardUpdate.php Notable places are: Refresh Board(line6) Place Piece(line20) function boardUpdate($turnCount) (line63) <?php session_start(); require '../../omok/dbConnect.php'; //*** Refresh Board *** if(isset($_GET['update'])) { $bid = $_GET['bid']; $Query=("SELECT turn FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); if($_GET['turnCount'] < $turnCount) //** Turn increased { boardUpdate($turnCount); } } //*** Place Piece *** if(isset($_GET['play'])) // turn order? player detect? { $squareID = $_GET['play']; $bid = $_GET['bid']; $Query=("SELECT turn, boardstate FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); $boardState=mysql_result($Result,0,"boardstate"); $turnCount++; $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; // if($newPiece != 0) // { $oldPiece = getBoardSpot($squareID, $bid); $oldLetter = $boardState{floor($squareID/3)}; $slot = $squareID%3; //***function updateCode($old, $new, $current, $slot)*** $newLetter = updateCode($oldPiece, $newPiece, $oldLetter, $slot); $newLetter = value2Letter($newLetter); $newBoard = substr_replace($boardState, $newLetter, floor($squareID/3), 1); //** Update Query for boardstate & turn $Query=("UPDATE board SET boardState = '$newBoard', turn = '$turnCount' WHERE bid = '$bid'"); mysql_query($Query); // } boardUpdate($turnCount); } function boardUpdate($turnCount) { $json = '{"turnCount":"'.$turnCount.'",'; //** turnCount ** $bid = $_GET['bid']; $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); $json.= '"boardState":"'.$Board.'"'; //** boardState ** $json.= '}'; echo $json; } function letter2Value($input) { if(ord($input) >= 48 && ord($input) <= 57) return ord($input) - 48; else return ord($input) - 87; } function value2Letter($input) { if($input >= 10) return chr($input += 87); else return chr($input += 48); } //*** UPDATE CODE *** updates an letter with a new peice change and returns result letter. //***** $old : peice value before update //***** $new : peice value after update //***** $current : letterValue of code before update. //***** $slot : which of the 3 sqaures the change needs to take place in. function updateCode($old, $new, $current, $slot) { if($slot == 0) {// echo $current,"+((",$new,"-",$old,")*9)"; return letter2Value($current)+(($new-$old)*9); } else if($slot == 1) {// echo $current,"+((",$new,"-",$old,")*3)"; return letter2Value($current)+(($new-$old)*3); } else //slot == 2 {// echo $current,"+((",$new,"-",$old,")"; return letter2Value($current)+($new-$old); } }//updateCode() //**** GETBOARDSPOT *** Returns the peice value at defined location on the board. //****** 0 is first sqaure increment +1 in reading order (0-254). function getBoardSpot($squareID, $bid) { $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); if($squareID %3 == 2) //**3rd spot** { if( letter2Value($Board{floor($squareID/3)} ) % 3 == 0) return 0; else if( letter2Value($Board{floor($squareID/3)} ) % 3 == 1) return 1; else return 2; } else if($squareID %3 == 0) //**1st spot** { if(letter2Value($Board{floor($squareID/3)} ) <= 8) return 0; else if(letter2Value($Board{floor($squareID/3)} ) >= 18) return 2; else return 1; } else //**2nd spot** { return floor(letter2Value($Board{floor($squareID/3)}))/3%3; } }//end getBoardSpot() ?> Please help, I'd be glad to provide more information if needed. Thanks in advance =)

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  • Connection drop problem with Hibernate-mysql-c3p0

    - by user344788
    hi all, This is an issue which I have seen all across the web. I will bring it up again as till now I don't have a fix for the same. I am using hibernate 3. mysql 5 and latest c3p0 jar. I am getting a broken pipe exception. Following is my hibernate.cfg file. com.mysql.jdbc.Driver org.hibernate.dialect.MySQLDialect <property name="hibernate.show_sql">true</property> <property name="hibernate.use_sql_comments">true</property> <property name="hibernate.current_session_context_class">thread</property> <property name="connection.autoReconnect">true</property> <property name="connection.autoReconnectForPools">true</property> <property name="connection.is-connection-validation-required">true</property> <!--<property name="c3p0.min_size">5</property> <property name="c3p0.max_size">20</property> <property name="c3p0.timeout">1800</property> <property name="c3p0.max_statements">50</property> --><property name="hibernate.connection.provider_class">org.hibernate.connection.C3P0ConnectionProvider </property> <property name="hibernate.c3p0.acquireRetryAttempts">30</property> <property name="hibernate.c3p0.acquireIncrement">5</property> <property name="hibernate.c3p0.automaticTestTable">C3P0TestTable</property> <property name="hibernate.c3p0.idleConnectionTestPeriod">36000</property> <property name="hibernate.c3p0.initialPoolSize">20</property> <property name="hibernate.c3p0.maxPoolSize">100</property> <property name="hibernate.c3p0.maxIdleTime">1200</property> <property name="hibernate.c3p0.maxStatements">50</property> <property name="hibernate.c3p0.minPoolSize">10</property>--> My connection pooling is occurring fine. During the day it is fine , but once i keep it idle over the night ,next day I find it giving me broken connection error. public class HibernateUtil { private static Logger log = Logger.getLogger(HibernateUtil.class); //private static Log log = LogFactory.getLog(HibernateUtil.class); private static Configuration configuration; private static SessionFactory sessionFactory; static { // Create the initial SessionFactory from the default configuration files try { log.debug("Initializing Hibernate"); // Read hibernate.properties, if present configuration = new Configuration(); // Use annotations: configuration = new AnnotationConfiguration(); // Read hibernate.cfg.xml (has to be present) configuration.configure(); // Build and store (either in JNDI or static variable) rebuildSessionFactory(configuration); log.debug("Hibernate initialized, call HibernateUtil.getSessionFactory()"); } catch (Throwable ex) { // We have to catch Throwable, otherwise we will miss // NoClassDefFoundError and other subclasses of Error log.error("Building SessionFactory failed.", ex); throw new ExceptionInInitializerError(ex); } } /** * Returns the Hibernate configuration that was used to build the SessionFactory. * * @return Configuration */ public static Configuration getConfiguration() { return configuration; } /** * Returns the global SessionFactory either from a static variable or a JNDI lookup. * * @return SessionFactory */ public static SessionFactory getSessionFactory() { String sfName = configuration.getProperty(Environment.SESSION_FACTORY_NAME); System.out.println("Current s name is "+sfName); if ( sfName != null) { System.out.println("Looking up SessionFactory in JNDI"); log.debug("Looking up SessionFactory in JNDI"); try { System.out.println("Returning new sssion factory"); return (SessionFactory) new InitialContext().lookup(sfName); } catch (NamingException ex) { throw new RuntimeException(ex); } } else if (sessionFactory == null) { System.out.println("calling rebuild session factory now"); rebuildSessionFactory(); } return sessionFactory; } /** * Closes the current SessionFactory and releases all resources. * <p> * The only other method that can be called on HibernateUtil * after this one is rebuildSessionFactory(Configuration). */ public static void shutdown() { log.debug("Shutting down Hibernate"); // Close caches and connection pools getSessionFactory().close(); // Clear static variables sessionFactory = null; } /** * Rebuild the SessionFactory with the static Configuration. * <p> * Note that this method should only be used with static SessionFactory * management, not with JNDI or any other external registry. This method also closes * the old static variable SessionFactory before, if it is still open. */ public static void rebuildSessionFactory() { log.debug("Using current Configuration to rebuild SessionFactory"); rebuildSessionFactory(configuration); } /** * Rebuild the SessionFactory with the given Hibernate Configuration. * <p> * HibernateUtil does not configure() the given Configuration object, * it directly calls buildSessionFactory(). This method also closes * the old static variable SessionFactory before, if it is still open. * * @param cfg */ public static void rebuildSessionFactory(Configuration cfg) { log.debug("Rebuilding the SessionFactory from given Configuration"); if (sessionFactory != null && !sessionFactory.isClosed()) sessionFactory.close(); if (cfg.getProperty(Environment.SESSION_FACTORY_NAME) != null) { log.debug("Managing SessionFactory in JNDI"); cfg.buildSessionFactory(); } else { log.debug("Holding SessionFactory in static variable"); sessionFactory = cfg.buildSessionFactory(); } configuration = cfg; } } Above is my code for the session factory. And I have only select operations . And below is the method which is used most often to execute my select queries. One tricky thing which I am not understanding is in my findById method i am using this line of code getSession().beginTransaction(); without which it gives me an error saying that this cannot happpen without a transaction. But nowhere I am closing this transaction. And thers no method to close a transaction apart from commit or rollback (as far as i know) which are not applicable for select statements. public T findById(ID id, boolean lock) throws HibernateException, DAOException { log.debug("findNyId invoked with ID ="+id+"and lock ="+lock); T entity; getSession().beginTransaction(); if (lock) entity = (T) getSession().load(getPersistentClass(), id, LockMode.UPGRADE); else entity = (T) getSession().load(getPersistentClass(), id); return entity; } Can anyone please suggest what can I do ? I have tried out almost every solution available via googling, on stackoverlow or on hibernate forums with no avail. (And increasing wait_timeout on mysql is not a valid option in my case).

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  • Connecting to SQL Server in Php - Extension Err

    - by John Doe
    <html> <head> <title>Connecting </title> </head> <body> <?php $host = "*.*.*.*"; $username = "xxx"; $password = "xxx"; $db_name = "xxx"; $db = mssql_connect($host, $username,$password) or die("Couldnt Connect"); $selected = mssql_select_db($db_name, $db) or die("Couldnt open database"); ?> </body> </html> My error message is: Fatal error: Call to undefined function mssql_connect() in C:\wamp\www\php\dbase.php on line 12 I am using WampServer 2.0 on Php 5.3.0 When I check the extensions, php_mssql is Checked. I also checked the php.ini file to make sure it is not commented out. I have my file dbase.php saved in C:\wamp\www\php. I have tried stopping the service, closing everything, and running it again. I know the problem is that the extension file is not being included somehow. The below is copied from my php.ini file. Note I made all http = /http to avoid posting Links. ;;;;;;;;;;;;;;;;;;;;;;;;; ; Paths and Directories ; ;;;;;;;;;;;;;;;;;;;;;;;;; ; UNIX: "/path1:/path2" ;include_path = ".:/php/includes" ; Windows: "\path1;\path2" include_path = "C:\wamp\bin\php\php5.3.0\ext" ; ; PHP's default setting for include_path is ".;/path/to/php/pear" ; /http://php.net/include-path ; The root of the PHP pages, used only if nonempty. ; if PHP was not compiled with FORCE_REDIRECT, you SHOULD set doc_root ; if you are running php as a CGI under any web server (other than IIS) ; see documentation for security issues. The alternate is to use the ; cgi.force_redirect configuration below ; /http://php.net/doc-root doc_root = ; The directory under which PHP opens the script using /~username used only ; if nonempty. ; /http://php.net/user-dir user_dir = ; Directory in which the loadable extensions (modules) reside. ; /http://php.net/extension-dir ; extension_dir = "./" ; On windows: ; extension_dir = "ext" extension_dir = "c:/wamp/bin/php/php5.3.0/ext/" ; Whether or not to enable the dl() function. The dl() function does NOT work ; properly in multithreaded servers, such as IIS or Zeus, and is automatically ; disabled on them. ; /http://php.net/enable-dl enable_dl = Off ; cgi.force_redirect is necessary to provide security running PHP as a CGI under ; most web servers. Left undefined, PHP turns this on by default. You can ; turn it off here AT YOUR OWN RISK ; You CAN safely turn this off for IIS, in fact, you MUST. ; /http://php.net/cgi.force-redirect ;cgi.force_redirect = 1 ; if cgi.nph is enabled it will force cgi to always sent Status: 200 with ; every request. PHP's default behavior is to disable this feature. ;cgi.nph = 1 ; if cgi.force_redirect is turned on, and you are not running under Apache or Netscape ; (iPlanet) web servers, you MAY need to set an environment variable name that PHP ; will look for to know it is OK to continue execution. Setting this variable MAY ; cause security issues, KNOW WHAT YOU ARE DOING FIRST. ; /http://php.net/cgi.redirect-status-env ;cgi.redirect_status_env = ; ; cgi.fix_pathinfo provides real PATH_INFO/PATH_TRANSLATED support for CGI. PHP's ; previous behaviour was to set PATH_TRANSLATED to SCRIPT_FILENAME, and to not grok ; what PATH_INFO is. For more information on PATH_INFO, see the cgi specs. Setting ; this to 1 will cause PHP CGI to fix its paths to conform to the spec. A setting ; of zero causes PHP to behave as before. Default is 1. You should fix your scripts ; to use SCRIPT_FILENAME rather than PATH_TRANSLATED. ; /http://php.net/cgi.fix-pathinfo ;cgi.fix_pathinfo=1 ; FastCGI under IIS (on WINNT based OS) supports the ability to impersonate ; security tokens of the calling client. This allows IIS to define the ; security context that the request runs under. mod_fastcgi under Apache ; does not currently support this feature (03/17/2002) ; Set to 1 if running under IIS. Default is zero. ; /http://php.net/fastcgi.impersonate ;fastcgi.impersonate = 1; ; Disable logging through FastCGI connection. PHP's default behavior is to enable ; this feature. ;fastcgi.logging = 0 ; cgi.rfc2616_headers configuration option tells PHP what type of headers to ; use when sending HTTP response code. If it's set 0 PHP sends Status: header that ; is supported by Apache. When this option is set to 1 PHP will send ; RFC2616 compliant header. ; Default is zero. ; /http://php.net/cgi.rfc2616-headers ;cgi.rfc2616_headers = 0 ;;;;;;;;;;;;;;;; ; File Uploads ; ;;;;;;;;;;;;;;;; ; Whether to allow HTTP file uploads. ; /http://php.net/file-uploads file_uploads = On ; Temporary directory for HTTP uploaded files (will use system default if not ; specified). ; /http://php.net/upload-tmp-dir upload_tmp_dir = "c:/wamp/tmp" ; Maximum allowed size for uploaded files. ; /http://php.net/upload-max-filesize upload_max_filesize = 2M Also, my php.ini file is saved in: C:\wamp\bin\apache\Apache2.2.11\bin

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  • Getting ClassCastException with JSF 1.2 Custom Component and BEA 10.3

    - by Tobi
    Im getting a ClassCastException if i use Attributes in my Custom Headline Tag. Without Attributes rendering works fine. Calling <t:headline value="test" /> gives a ClassCastException even before a Method in my HeadlineComponent or HeadlineTag-Class is called. <t:headline /> works fine. I'm using MyFaces-1.2, on BEA 10.3 default.jsp <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <%@ taglib prefix="f" uri="http://java.sun.com/jsf/core"%> <%@ taglib prefix="h" uri="http://java.sun.com/jsf/html"%> <%@ taglib prefix="t" uri="http://www.tobi.de/taglibrary" %> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Tobi Test</title> </head> <body> <f:view> <t:headline value="test" /> </f:view> </body> </html> HeadlineComponent.java package tobi.web.component.headline; import java.io.IOException; import javax.el.ValueExpression; import javax.faces.component.UIOutput; import javax.faces.context.FacesContext; import javax.faces.context.ResponseWriter; public class HeadlineComponent extends UIOutput { private String value; private Integer size; @Override public Object saveState(FacesContext context) { Object values[] = new Object[3]; values[0] = super.saveState(context); values[1] = value; values[2] = size; return ((Object)(values)); } @Override public void restoreState(FacesContext context, Object state) { Object values[] = (Object[])state; super.restoreState(context, values[0]); value = (String)values[1]; size = (Integer)values[2]; } @Override public void encodeBegin(FacesContext context) throws IOException { // Wenn keine Groesse angegeben wurde default 3 String htmlTag = (size == null) ? "h3" : "h"+getSize().toString(); ResponseWriter writer = context.getResponseWriter(); writer.startElement(htmlTag, this); if(value == null) { writer.write(""); } else { writer.write(value); } writer.endElement(htmlTag); writer.flush(); } public String getValue() { if(value != null) { return value; } ValueExpression ve = getValueExpression("value"); if(ve != null) { return (String)ve.getValue(getFacesContext().getELContext()); } return null; } public void setValue(String value) { this.value = value; } public Integer getSize() { if(size != null) { return size; } ValueExpression ve = getValueExpression("size"); if(ve != null) { return (Integer)ve.getValue(getFacesContext().getELContext()); } return null; } public void setSize(Integer size) { if(size>6) size = 6; if(size<1) size = 1; this.size = size; } } HeadlineTag.java package tobi.web.component.headline; import javax.el.ValueExpression; import javax.faces.component.UIComponent; import javax.faces.webapp.UIComponentELTag; public class HeadlineTag extends UIComponentELTag { private ValueExpression value; private ValueExpression size; @Override public String getComponentType() { return "tobi.headline"; } @Override public String getRendererType() { // null, da wir hier keinen eigenen Render benutzen return null; } protected void setProperties(UIComponent component) { super.setProperties(component); HeadlineComponent headline = (HeadlineComponent)component; if(value != null) { if(value.isLiteralText()) { headline.getAttributes().put("value", value.getExpressionString()); } else { headline.setValueExpression("value", value); } } if(size != null) { if(size.isLiteralText()) { headline.getAttributes().put("size", size.getExpressionString()); } else { headline.setValueExpression("size", size); } } } @Override public void release() { super.release(); this.value = null; this.size = null; } public ValueExpression getValue() { return value; } public void setValue(ValueExpression value) { this.value = value; } public ValueExpression getSize() { return size; } public void setSize(ValueExpression size) { this.size = size; } } taglibrary.tld <?xml version="1.0" encoding="UTF-8" ?> <taglib xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-jsptaglibrary_2_1.xsd" version="2.1"> <description>Tobi Webclient Taglibrary</description> <tlib-version>1.0</tlib-version> <short-name>tobi-taglibrary</short-name> <uri>http://www.tobi.de/taglibrary</uri> <tag> <description>Eine Überschrift im HTML-Stil</description> <name>headline</name> <tag-class>tobi.web.component.headline.HeadlineTag</tag-class> <body-content>empty</body-content> <attribute> <description>Der Text der Überschrift</description> <name>value</name> <required>false</required> <rtexprvalue>true</rtexprvalue> </attribute> <attribute> <description>Die Größe der Überschrift nach HTML (h1 - h6)</description> <name>size</name> <required>false</required> <rtexprvalue>true</rtexprvalue> </attribute> </tag> </taglib> faces-config.xml <?xml version="1.0" encoding="UTF-8"?> <faces-config xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-facesconfig_1_2.xsd" version="1.2"> <component> <description>Erzeugt eine Überschrift nach HTML-Stil</description> <display-name>headline</display-name> <component-type>tobi.headline</component-type> <component-class>tobi.web.component.headline.HeadlineComponent</component-class> <attribute> <attribute-name>value</attribute-name> <attribute-class>java.lang.String</attribute-class> </attribute> <attribute> <attribute-name>size</attribute-name> <attribute-class>java.lang.Integer</attribute-class> <default-value>3</default-value> </attribute> </component> </faces-config>

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  • Connecting to mssql in Php - Extension Err

    - by John Doe
    <html> <head> <title>Connecting </title> </head> <body> <?php $host = "*.*.*.*"; $username = "xxx"; $password = "xxx"; $db_name = "xxx"; $db = mssql_connect($host, $username,$password) or die("Couldnt Connect"); $selected = mssql_select_db($db_name, $db) or die("Couldnt open database"); ?> </body> </html> My error message is: Fatal error: Call to undefined function mssql_connect() in C:\wamp\www\php\dbase.php on line 12 I am using WampServer 2.0 on Php 5.3.0 When I check the extensions, php_mssql is Checked. I also checked the php.ini file to make sure it is not commented out. I have my file dbase.php saved in C:\wamp\www\php. I have tried stopping the service, closing everything, and running it again. I know the problem is that the extension file is not being included somehow. The below is copied from my php.ini file. Note I made all http = /http to avoid posting Links. ;;;;;;;;;;;;;;;;;;;;;;;;; ; Paths and Directories ; ;;;;;;;;;;;;;;;;;;;;;;;;; ; UNIX: "/path1:/path2" ;include_path = ".:/php/includes" ; Windows: "\path1;\path2" include_path = "C:\wamp\bin\php\php5.3.0\ext" ; ; PHP's default setting for include_path is ".;/path/to/php/pear" ; /http://php.net/include-path ; The root of the PHP pages, used only if nonempty. ; if PHP was not compiled with FORCE_REDIRECT, you SHOULD set doc_root ; if you are running php as a CGI under any web server (other than IIS) ; see documentation for security issues. The alternate is to use the ; cgi.force_redirect configuration below ; /http://php.net/doc-root doc_root = ; The directory under which PHP opens the script using /~username used only ; if nonempty. ; /http://php.net/user-dir user_dir = ; Directory in which the loadable extensions (modules) reside. ; /http://php.net/extension-dir ; extension_dir = "./" ; On windows: ; extension_dir = "ext" extension_dir = "c:/wamp/bin/php/php5.3.0/ext/" ; Whether or not to enable the dl() function. The dl() function does NOT work ; properly in multithreaded servers, such as IIS or Zeus, and is automatically ; disabled on them. ; /http://php.net/enable-dl enable_dl = Off ; cgi.force_redirect is necessary to provide security running PHP as a CGI under ; most web servers. Left undefined, PHP turns this on by default. You can ; turn it off here AT YOUR OWN RISK ; You CAN safely turn this off for IIS, in fact, you MUST. ; /http://php.net/cgi.force-redirect ;cgi.force_redirect = 1 ; if cgi.nph is enabled it will force cgi to always sent Status: 200 with ; every request. PHP's default behavior is to disable this feature. ;cgi.nph = 1 ; if cgi.force_redirect is turned on, and you are not running under Apache or Netscape ; (iPlanet) web servers, you MAY need to set an environment variable name that PHP ; will look for to know it is OK to continue execution. Setting this variable MAY ; cause security issues, KNOW WHAT YOU ARE DOING FIRST. ; /http://php.net/cgi.redirect-status-env ;cgi.redirect_status_env = ; ; cgi.fix_pathinfo provides real PATH_INFO/PATH_TRANSLATED support for CGI. PHP's ; previous behaviour was to set PATH_TRANSLATED to SCRIPT_FILENAME, and to not grok ; what PATH_INFO is. For more information on PATH_INFO, see the cgi specs. Setting ; this to 1 will cause PHP CGI to fix its paths to conform to the spec. A setting ; of zero causes PHP to behave as before. Default is 1. You should fix your scripts ; to use SCRIPT_FILENAME rather than PATH_TRANSLATED. ; /http://php.net/cgi.fix-pathinfo ;cgi.fix_pathinfo=1 ; FastCGI under IIS (on WINNT based OS) supports the ability to impersonate ; security tokens of the calling client. This allows IIS to define the ; security context that the request runs under. mod_fastcgi under Apache ; does not currently support this feature (03/17/2002) ; Set to 1 if running under IIS. Default is zero. ; /http://php.net/fastcgi.impersonate ;fastcgi.impersonate = 1; ; Disable logging through FastCGI connection. PHP's default behavior is to enable ; this feature. ;fastcgi.logging = 0 ; cgi.rfc2616_headers configuration option tells PHP what type of headers to ; use when sending HTTP response code. If it's set 0 PHP sends Status: header that ; is supported by Apache. When this option is set to 1 PHP will send ; RFC2616 compliant header. ; Default is zero. ; /http://php.net/cgi.rfc2616-headers ;cgi.rfc2616_headers = 0 ;;;;;;;;;;;;;;;; ; File Uploads ; ;;;;;;;;;;;;;;;; ; Whether to allow HTTP file uploads. ; /http://php.net/file-uploads file_uploads = On ; Temporary directory for HTTP uploaded files (will use system default if not ; specified). ; /http://php.net/upload-tmp-dir upload_tmp_dir = "c:/wamp/tmp" ; Maximum allowed size for uploaded files. ; /http://php.net/upload-max-filesize upload_max_filesize = 2M Also, my php.ini file is saved in: C:\wamp\bin\apache\Apache2.2.11\bin

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