Search Results

Search found 8959 results on 359 pages for 'bad decisions'.

Page 276/359 | < Previous Page | 272 273 274 275 276 277 278 279 280 281 282 283  | Next Page >

  • CodePlex Daily Summary for Tuesday, May 20, 2014

    CodePlex Daily Summary for Tuesday, May 20, 2014Popular ReleasesEdiFabric: Release 3.1: Fixed parse tree generation for the latest validation schemasCompare .NET Objects: Version 2.03.0.0: Support for System.Drawing.Font type New Option to Ignore Unknown Object TypesQuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Family Tree Analyzer: Version 3.7.2.3-beta2: Small beta test to determine issue with Lost Cousins facts with census with no country.AST - a tool for exploring windows kernel: Ast-0.2.20140519-win8.1x86: symbol form, supports any symbol query like dt/x command in windbg symbol form, supports loading pdb file pe form, visualizer of pe info (dos/optional header, sections, directories, import/export table)Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Endomondo Export: First Release: This is the first release, it might be buggy, so I'll eventually try to improve it over time. I did it quick and dirty as I didn't have much spare time to develop it, but again it works for me. ;-) If I see people use it and there are reasonable requests I might add more stuff to it. Hope you guys like it!FileTable Services for Lightswitch: FileTable Services for Lightswitch 1.0.0: 19 MAY 2014 v.1.0.0 Initial releaseWordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Visual F# Tools: Daily Builds Preview 05-16-2014: This preview is released for use under a proprietary license.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).ConEmu - Windows console with tabs: ConEmu 140519 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...Better Robocopy GUI: Command Line GUI for Robocopy: Better Robocopy GUI had become the primary plugin in Command Line GUI built on .NET 4TFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...New ProjectsBizTalk Port Info Query Tool: This tool is capable of retrieving BizTalk send and receive port information, through which can be searched.C5_StyleCopped: The C5 project while an excellent set of collections suffers from being very non StyleCop compliant.Channel 9 RSS Reader (Universal / WinPhone 8): Channel 9 RSS Reader Code Share Sample- A simple RSS reader app for the Channel 9 RSS feed sharing code across 3 apps.CRM Web API Yelp Example: Sample Visual Studio 2013 project that provides an example of how you could use Web API and Microsoft Azure to integrate with Yelp.ERP Accounting System: ERP Accounting SystemEssIL: Essential classes written in CIL.FileTable Services for Lightswitch: Integrates SQL Server 2012 and later FileTable functionality with Lightswitch rapid application development tools. Works with ALL types of Lightswitch clients.freeasyDMS: A free and easy to use DMS for everyone. Without any cloud restrictions. All information about added Documents are stored lokaly at XML files.FreelancerCreateReport: Freelancer_CreateReportInstituto Superior de Ciencias Comerciales: esta es una pruebaMVC Blogger: Under TestingMVC Bootstrap Timepicker: ASP.NET MVC html helper for Bootstrap 3 time picker. This helper makes it easy to use a time picker with the bootstrap look 'n feel in your web site.NextGen: NextGen FrameworkPlato 2D Framework: Plato Windows Runtime App canvas oriented MVVM framework.Promotion Planner Pro: Trade Promotion Management and Analytic suitSharePoint Managed Metadata List Filter: This managed metadata list filter webpart provides the ability to filter multiple list view webparts that contain the same Managed metadata site column on the sSurfwave: A Windows Store (Windows Runtime) library that provides multi-touch tracking and normalized interpretation capabilities.Torrent Description Generator: A simple WPF application to generate a robust torrent description for movies in text or bbcode. Includes file info, thumbs, imdb/RT links and poster.Trang's Project: Qu?n lý thông tin khách hàng trong ho?t d?ng vay v?nWebSniffer: A bot written in C# to play a hangman game and intelligently make decisions about what to pick next.WorldBankBBS: BBS Package designed for use with ASCII, ANSI and PETSCII (Commodore) users. All resources are shared between differing clients. WPF Password Generator with Prism 5 and Moq (2014): This is a WPF reference implementation for developing an MVVM application that uses Prism (5) and Moq.????-????【??】????????: ??????????????,??????????????????,?????????????。?????????,????????????。 ?????-?????【??】?????????: ?????????????????,????,????,?????????.?????,?????!?????,?????????、??、??! ??????-??????【??】??????????: ????????????,???????,??????。??????????,????,????,?????,????????????。 ??????-??????【??】??????????: ???????????????、???????,?????????,???????????????。?????????????,???????。 ??????-??????【??】??????????: ?????????????????,???????????????????????????,????:????,????,????,?????。 ??????-??????【??】??????????: ????????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ??????-??????【??】??????????: ???????????????,????,???????、???????????,???????????,????,?????,???????。 ??????-??????【??】??????????: ????????????????????????,?????????,??????????,????????,?????! ??????-??????【??】??????????: ?????????????,????????,??????????????,?????????,????,????,??????。 ??????-??????【??】??????????: ??????????????、?????????,?????????,????,????????,????????????????! ??????-??????【??】??????????: ?????????????:??????、????、????、????、????、??????、??????,???????! ??????-??????【??】??????????: ????????????????、?????,????????????????????,????,????,??????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????、????、????、??????、????????。 ??????-??????【??】??????????: ???????????????????????????,???????????????????????,???????。 ??????-??????【??】??????????: ???????????????、????、????、??????、????、???????,?????,?????????! ??????-??????【??】??????????: ??????????????????、????、??????、????????,????????????,???????????! ??????-??????【??】??????????: ????????????????????,?????????????????????,?????,????,???????. ??????-??????【??】??????????: ???????????????、???????,?????????,???????????????,?????????????。 ??????-??????【??】??????????: ????????????、??、???????????,??????,????????,??????????????????...????。 ??????-??????【??】??????????: ????????????????,?????????/?,,???????????,??????????????! ??????-??????【??】??????????: ??????????,????????????????????????,???????????????,?????????????! ??????-??????【??】??????????: ??????????,????????,?????,???,???????????,???????????,?????,??????! ??????-??????【??】??????????: ???????????????????????????、??????????????,??????????????。 ??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ?????????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ??????-??????【??】??????????: ???????????、????、????、??????、????、????????,????????、?????????,?????。 ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ????????????????,?????????、??、??、????,??????????,?????????????! ??????-??????【??】??????????: ???????????、????、????、??????????,???,?????,???????????????. ??????-??????【??】??????????: ??????????????????????,?????, ... ????????????,????,????,?????,???????。 ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。 ??????-??????【??】??????????: ???????【.????.????.????.????.】??【??】:、??、??、??、??、??、??、??、??、??、??、?????。 ??????-??????【??】??????????: ??????????????????,????,??.??.??.??.??.??.??.???,????,???????! ??????-??????【??】??????????: ????????????????????、????????、????????、????????、???????,????????????。 ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ???????????、??????、????、?????、?????!????,????????????????!????。 ??????-??????【??】??????????: ??????,??,????????。 ... ??????????????????、??????????????????... ???????-???????【??】???????????: ???????????????????????????,???????????????,????????????????! ???????-???????【??】???????????: ???????????????:????,????,????,???????,????????,??????:????????,?????! ???????-???????【??】???????????: ???????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ????????????????,???????、???????????,????????,????,?????????,??????,??????! ??????-??????【??】??????????: ?????????????????,????????????,?????????????????,??????,????????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ??????-??????【??】??????????: ?????????????,??,??,??,??? ?,??,,??,??,??,??,??,??,????????,??????! ??????-??????【??】??????????: ????????????????????????????:???????,??????,????,????,????,?????! ??????-??????【??】??????????: ???????????????????,????,????,????,???????,?????,?????.??????。 ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????. ??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ?????????????,????(??)????????,??????,????,???,????,???????! ??????-??????【??】??????????: ??????????????,?????????????,?????????????,??????,????,????,??????????! ??????-??????【??】??????????: ????????????????,????????,????:???????,??????,????,????,?????,?????,??????! ??????-??????【??】??????????: ?????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ???????????,?????????????? ??。????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ??????-??????【??】??????????: ?????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ??????????????????,????????????,?????、??、????,?????,??????! ??????-??????【??】??????????: ?????????????????,???????????????。???????????,??????:????、????、???????! ??????-??????【??】??????????: ??????????????,?????????????,????,?????????,?????????????,?????,?????! ??????-??????【??】??????????: ??????????????????,???????????,??????????????,??????????,??????????????!

    Read the article

  • TDD - beginner problems and stumbling blocks

    - by Noufal Ibrahim
    While I've written unit tests for most of the code I've done, I only recently got my hands on a copy of TDD by example by Kent Beck. I have always regretted certain design decisions I made since they prevented the application from being 'testable'. I read through the book and while some of it looks alien, I felt that I could manage it and decided to try it out on my current project which is basically a client/server system where the two pieces communicate via. USB. One on the gadget and the other on the host. The application is in Python. I started off and very soon got entangled in a mess of rewrites and tiny tests which I later figured didn't really test anything. I threw away most of them and and now have a working application for which the tests have all coagulated into just 2. Based on my experiences, I have a few questions which I'd like to ask. I gained some information from http://stackoverflow.com/questions/1146218/new-to-tdd-are-there-sample-applications-with-tests-to-show-how-to-do-tdd but have some specific questions which I'd like answers to/discussion on. Kent Beck uses a list which he adds to and strikes out from to guide the development process. How do you make such a list? I initially had a few items like "server should start up", "server should abort if channel is not available" etc. but they got mixed and finally now, it's just something like "client should be able to connect to server" (which subsumed server startup etc.). How do you handle rewrites? I initially selected a half duplex system based on named pipes so that I could develop the application logic on my own machine and then later add the USB communication part. It them moved to become a socket based thing and then moved from using raw sockets to using the Python SocketServer module. Each time things changed, I found that I had to rewrite considerable parts of the tests which was annoying. I'd figured that the tests would be a somewhat invariable guide during my development. They just felt like more code to handle. I needed a client and a server to communicate through the channel to test either side. I could mock one of the sides to test the other but then the whole channel wouldn't be tested and I worry that I'd miss that. This detracted from the whole red/green/refactor rhythm. Is this just lack of experience or am I doing something wrong? The "Fake it till you make it" left me with a lot of messy code that I later spent a lot of time to refactor and clean up. Is this the way things work? At the end of the session, I now have my client and server running with around 3 or 4 unit tests. It took me around a week to do it. I think I could have done it in a day if I were using the unit tests after code way. I fail to see the gain. I'm looking for comments and advice from people who have implemented large non trivial projects completely (or almost completely) using this methodology. It makes sense to me to follow the way after I have something already running and want to add a new feature but doing it from scratch seems to tiresome and not worth the effort. P.S. : Please let me know if this should be community wiki and I'll mark it like that. Update 0 : All the answers were equally helpful. I picked the one I did because it resonated with my experiences the most. Update 1: Practice Practice Practice!

    Read the article

  • Windows App. Thread Aborting Issue

    - by Patrick
    I'm working on an application that has to make specific decisions based on files that are placed into a folder being watched by a file watcher. Part of this decision making process involves renaming files before moving them off to another folder to be processed. Since I'm working with files of all different sizes I created an object that checks the file in a seperate thread to verify that it is "available" and when it is it fires an event. When I run the rename code from inside this available event it works. public void RenameFile_Test() { string psFilePath = @"C:\File1.xlsx"; tgt_File target = new FileObject(psFilePath); target.FileAvailable += new FileEventHandler(OnFileAvailable); target.FileUnAvailable += new FileEventHandler(OnFileUnavailable); } private void OnFileAvailable(object source, FileEventArgs e) { ((FileObject)source).RenameFile(@"C:\File2.xlsx"); } The problem I'm running into is that when the extensions are different from the source file and the rename to file I am making a call to a conversion factory that returns a factory object based on the type of conversion and then converts the file accordingly before doing the rename. When I run that particular piece of code in unit test it works, the factory object is returned, and the conversion happens correctly. But when I run it within the process I get up to the... moExcelApp = new Application(); part of converting an .xls or .xlsx to a .csv and i get a "Thread was being Aborted" error. Any thoughts? Update: There is a bit more information and a bit of map of how the application works currently. Client Application running FSW On File Created event Creates a FileObject passing in the path of the file. On construction the file is validated: if file exists is true then, Thread toAvailableCheck = new Thread(new ThreadStart(AvailableCheck)); toAvailableCheck.Start(); The AvailableCheck Method repeatedly tries to open a streamreader to the file until the reader is either created or the number of attempts times out. If the reader is opened, it fires the FileAvailable event, if not it fires the FileUnAvailable event, passing back itself in the event. The client application is wired to catch those events from inside the Oncreated event of the FSW. the OnFileAvailable method then calls the rename functionality which contains the excel interop call. If the file is being renamed (not converted, extensions stay the same) it does a move to change the name from the old file name to the new, and if its a conversion it runs a conversion factory object which returns the correct type of conversion based on the extensions of the source file and the destination file name. If it is a simple rename it works w/o a problem. If its a conversion (which is the XLS to CSV object that is returned as a part of the factory) the very first thing it does is create a new application object. That is where the application bombs. When i test the factory and conversion/rename process outside of the thread and in its own unit test the process works w/o a problem. Update: I tested the Excel Interop inside a thread by doing this: [TestMethod()] public void ExcelInteropTest() { Thread toExcelInteropThreadTest = new Thread(new ThreadStart(Instantiate_App)); toExcelInteropThreadTest.Start(); } private void Instantiate_App() { Application moExcelApp = new Application(); moExcelApp.Quit(); } And on the line where the application is instatntiated I got the 'A first chance exception of type 'System.Threading.ThreadAbortException' error. So I added; toExcelInteropThreadTest.SetApartmentState(ApartmentState.MTA); after the thread instantiation and before the thread start call and still got the same error. I'm getting the notion that I'm going to have to reconsider the design.

    Read the article

  • LSI 9285-8e and Supermicro SC837E26-RJBOD1 duplicate enclosure ID and slot numbers

    - by Andy Shinn
    I am working with 2 x Supermicro SC837E26-RJBOD1 chassis connected to a single LSI 9285-8e card in a Supermicro 1U host. There are 28 drives in each chassis for a total of 56 drives in 28 RAID1 mirrors. The problem I am running in to is that there are duplicate slots for the 2 chassis (the slots list twice and only go from 0 to 27). All the drives also show the same enclosure ID (ID 36). However, MegaCLI -encinfo lists the 2 enclosures correctly (ID 36 and ID 65). My question is, why would this happen? Is there an option I am missing to use 2 enclosures effectively? This is blocking me rebuilding a drive that failed in slot 11 since I can only specify enclosure and slot as parameters to replace a drive. When I do this, it picks the wrong slot 11 (device ID 46 instead of device ID 19). Adapter #1 is the LSI 9285-8e, adapter #0 (which I removed due to space limitations) is the onboard LSI. Adapter information: Adapter #1 ============================================================================== Versions ================ Product Name : LSI MegaRAID SAS 9285-8e Serial No : SV12704804 FW Package Build: 23.1.1-0004 Mfg. Data ================ Mfg. Date : 06/30/11 Rework Date : 00/00/00 Revision No : 00A Battery FRU : N/A Image Versions in Flash: ================ BIOS Version : 5.25.00_4.11.05.00_0x05040000 WebBIOS Version : 6.1-20-e_20-Rel Preboot CLI Version: 05.01-04:#%00001 FW Version : 3.140.15-1320 NVDATA Version : 2.1106.03-0051 Boot Block Version : 2.04.00.00-0001 BOOT Version : 06.253.57.219 Pending Images in Flash ================ None PCI Info ================ Vendor Id : 1000 Device Id : 005b SubVendorId : 1000 SubDeviceId : 9285 Host Interface : PCIE ChipRevision : B0 Number of Frontend Port: 0 Device Interface : PCIE Number of Backend Port: 8 Port : Address 0 5003048000ee8e7f 1 5003048000ee8a7f 2 0000000000000000 3 0000000000000000 4 0000000000000000 5 0000000000000000 6 0000000000000000 7 0000000000000000 HW Configuration ================ SAS Address : 500605b0038f9210 BBU : Present Alarm : Present NVRAM : Present Serial Debugger : Present Memory : Present Flash : Present Memory Size : 1024MB TPM : Absent On board Expander: Absent Upgrade Key : Absent Temperature sensor for ROC : Present Temperature sensor for controller : Absent ROC temperature : 70 degree Celcius Settings ================ Current Time : 18:24:36 3/13, 2012 Predictive Fail Poll Interval : 300sec Interrupt Throttle Active Count : 16 Interrupt Throttle Completion : 50us Rebuild Rate : 30% PR Rate : 30% BGI Rate : 30% Check Consistency Rate : 30% Reconstruction Rate : 30% Cache Flush Interval : 4s Max Drives to Spinup at One Time : 2 Delay Among Spinup Groups : 12s Physical Drive Coercion Mode : Disabled Cluster Mode : Disabled Alarm : Enabled Auto Rebuild : Enabled Battery Warning : Enabled Ecc Bucket Size : 15 Ecc Bucket Leak Rate : 1440 Minutes Restore HotSpare on Insertion : Disabled Expose Enclosure Devices : Enabled Maintain PD Fail History : Enabled Host Request Reordering : Enabled Auto Detect BackPlane Enabled : SGPIO/i2c SEP Load Balance Mode : Auto Use FDE Only : No Security Key Assigned : No Security Key Failed : No Security Key Not Backedup : No Default LD PowerSave Policy : Controller Defined Maximum number of direct attached drives to spin up in 1 min : 10 Any Offline VD Cache Preserved : No Allow Boot with Preserved Cache : No Disable Online Controller Reset : No PFK in NVRAM : No Use disk activity for locate : No Capabilities ================ RAID Level Supported : RAID0, RAID1, RAID5, RAID6, RAID00, RAID10, RAID50, RAID60, PRL 11, PRL 11 with spanning, SRL 3 supported, PRL11-RLQ0 DDF layout with no span, PRL11-RLQ0 DDF layout with span Supported Drives : SAS, SATA Allowed Mixing: Mix in Enclosure Allowed Mix of SAS/SATA of HDD type in VD Allowed Status ================ ECC Bucket Count : 0 Limitations ================ Max Arms Per VD : 32 Max Spans Per VD : 8 Max Arrays : 128 Max Number of VDs : 64 Max Parallel Commands : 1008 Max SGE Count : 60 Max Data Transfer Size : 8192 sectors Max Strips PerIO : 42 Max LD per array : 16 Min Strip Size : 8 KB Max Strip Size : 1.0 MB Max Configurable CacheCade Size: 0 GB Current Size of CacheCade : 0 GB Current Size of FW Cache : 887 MB Device Present ================ Virtual Drives : 28 Degraded : 0 Offline : 0 Physical Devices : 59 Disks : 56 Critical Disks : 0 Failed Disks : 0 Supported Adapter Operations ================ Rebuild Rate : Yes CC Rate : Yes BGI Rate : Yes Reconstruct Rate : Yes Patrol Read Rate : Yes Alarm Control : Yes Cluster Support : No BBU : No Spanning : Yes Dedicated Hot Spare : Yes Revertible Hot Spares : Yes Foreign Config Import : Yes Self Diagnostic : Yes Allow Mixed Redundancy on Array : No Global Hot Spares : Yes Deny SCSI Passthrough : No Deny SMP Passthrough : No Deny STP Passthrough : No Support Security : No Snapshot Enabled : No Support the OCE without adding drives : Yes Support PFK : Yes Support PI : No Support Boot Time PFK Change : Yes Disable Online PFK Change : No PFK TrailTime Remaining : 0 days 0 hours Support Shield State : Yes Block SSD Write Disk Cache Change: Yes Supported VD Operations ================ Read Policy : Yes Write Policy : Yes IO Policy : Yes Access Policy : Yes Disk Cache Policy : Yes Reconstruction : Yes Deny Locate : No Deny CC : No Allow Ctrl Encryption: No Enable LDBBM : No Support Breakmirror : No Power Savings : Yes Supported PD Operations ================ Force Online : Yes Force Offline : Yes Force Rebuild : Yes Deny Force Failed : No Deny Force Good/Bad : No Deny Missing Replace : No Deny Clear : No Deny Locate : No Support Temperature : Yes Disable Copyback : No Enable JBOD : No Enable Copyback on SMART : No Enable Copyback to SSD on SMART Error : Yes Enable SSD Patrol Read : No PR Correct Unconfigured Areas : Yes Enable Spin Down of UnConfigured Drives : Yes Disable Spin Down of hot spares : No Spin Down time : 30 T10 Power State : Yes Error Counters ================ Memory Correctable Errors : 0 Memory Uncorrectable Errors : 0 Cluster Information ================ Cluster Permitted : No Cluster Active : No Default Settings ================ Phy Polarity : 0 Phy PolaritySplit : 0 Background Rate : 30 Strip Size : 64kB Flush Time : 4 seconds Write Policy : WB Read Policy : Adaptive Cache When BBU Bad : Disabled Cached IO : No SMART Mode : Mode 6 Alarm Disable : Yes Coercion Mode : None ZCR Config : Unknown Dirty LED Shows Drive Activity : No BIOS Continue on Error : No Spin Down Mode : None Allowed Device Type : SAS/SATA Mix Allow Mix in Enclosure : Yes Allow HDD SAS/SATA Mix in VD : Yes Allow SSD SAS/SATA Mix in VD : No Allow HDD/SSD Mix in VD : No Allow SATA in Cluster : No Max Chained Enclosures : 16 Disable Ctrl-R : Yes Enable Web BIOS : Yes Direct PD Mapping : No BIOS Enumerate VDs : Yes Restore Hot Spare on Insertion : No Expose Enclosure Devices : Yes Maintain PD Fail History : Yes Disable Puncturing : No Zero Based Enclosure Enumeration : No PreBoot CLI Enabled : Yes LED Show Drive Activity : Yes Cluster Disable : Yes SAS Disable : No Auto Detect BackPlane Enable : SGPIO/i2c SEP Use FDE Only : No Enable Led Header : No Delay during POST : 0 EnableCrashDump : No Disable Online Controller Reset : No EnableLDBBM : No Un-Certified Hard Disk Drives : Allow Treat Single span R1E as R10 : No Max LD per array : 16 Power Saving option : Don't Auto spin down Configured Drives Max power savings option is not allowed for LDs. Only T10 power conditions are to be used. Default spin down time in minutes: 30 Enable JBOD : No TTY Log In Flash : No Auto Enhanced Import : No BreakMirror RAID Support : No Disable Join Mirror : No Enable Shield State : Yes Time taken to detect CME : 60s Exit Code: 0x00 Enclosure information: # /opt/MegaRAID/MegaCli/MegaCli64 -encinfo -a1 Number of enclosures on adapter 1 -- 3 Enclosure 0: Device ID : 36 Number of Slots : 28 Number of Power Supplies : 2 Number of Fans : 3 Number of Temperature Sensors : 1 Number of Alarms : 1 Number of SIM Modules : 0 Number of Physical Drives : 28 Status : Normal Position : 1 Connector Name : Port B Enclosure type : SES VendorId is LSI CORP and Product Id is SAS2X36 VendorID and Product ID didnt match FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : 65 Inquiry data : Vendor Identification : LSI CORP Product Identification : SAS2X36 Product Revision Level : 0718 Vendor Specific : x36-55.7.24.1 Number of Voltage Sensors :2 Voltage Sensor :0 Voltage Sensor Status :OK Voltage Value :5020 milli volts Voltage Sensor :1 Voltage Sensor Status :OK Voltage Value :11820 milli volts Number of Power Supplies : 2 Power Supply : 0 Power Supply Status : OK Power Supply : 1 Power Supply Status : OK Number of Fans : 3 Fan : 0 Fan Speed :Low Speed Fan Status : OK Fan : 1 Fan Speed :Low Speed Fan Status : OK Fan : 2 Fan Speed :Low Speed Fan Status : OK Number of Temperature Sensors : 1 Temp Sensor : 0 Temperature : 48 Temperature Sensor Status : OK Number of Chassis : 1 Chassis : 0 Chassis Status : OK Enclosure 1: Device ID : 65 Number of Slots : 28 Number of Power Supplies : 2 Number of Fans : 3 Number of Temperature Sensors : 1 Number of Alarms : 1 Number of SIM Modules : 0 Number of Physical Drives : 28 Status : Normal Position : 1 Connector Name : Port A Enclosure type : SES VendorId is LSI CORP and Product Id is SAS2X36 VendorID and Product ID didnt match FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : 36 Inquiry data : Vendor Identification : LSI CORP Product Identification : SAS2X36 Product Revision Level : 0718 Vendor Specific : x36-55.7.24.1 Number of Voltage Sensors :2 Voltage Sensor :0 Voltage Sensor Status :OK Voltage Value :5020 milli volts Voltage Sensor :1 Voltage Sensor Status :OK Voltage Value :11760 milli volts Number of Power Supplies : 2 Power Supply : 0 Power Supply Status : OK Power Supply : 1 Power Supply Status : OK Number of Fans : 3 Fan : 0 Fan Speed :Low Speed Fan Status : OK Fan : 1 Fan Speed :Low Speed Fan Status : OK Fan : 2 Fan Speed :Low Speed Fan Status : OK Number of Temperature Sensors : 1 Temp Sensor : 0 Temperature : 47 Temperature Sensor Status : OK Number of Chassis : 1 Chassis : 0 Chassis Status : OK Enclosure 2: Device ID : 252 Number of Slots : 8 Number of Power Supplies : 0 Number of Fans : 0 Number of Temperature Sensors : 0 Number of Alarms : 0 Number of SIM Modules : 1 Number of Physical Drives : 0 Status : Normal Position : 1 Connector Name : Unavailable Enclosure type : SGPIO Failed in first Inquiry commnad FRU Part Number : N/A Enclosure Serial Number : N/A ESM Serial Number : N/A Enclosure Zoning Mode : N/A Partner Device Id : Unavailable Inquiry data : Vendor Identification : LSI Product Identification : SGPIO Product Revision Level : N/A Vendor Specific : Exit Code: 0x00 Now, notice that each slot 11 device shows an enclosure ID of 36, I think this is where the discrepancy happens. One should be 36. But the other should be on enclosure 65. Drives in slot 11: Enclosure Device ID: 36 Slot Number: 11 Drive's postion: DiskGroup: 5, Span: 0, Arm: 1 Enclosure position: 0 Device Id: 48 WWN: Sequence Number: 11 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SATA Raw Size: 2.728 TB [0x15d50a3b0 Sectors] Non Coerced Size: 2.728 TB [0x15d40a3b0 Sectors] Coerced Size: 2.728 TB [0x15d400000 Sectors] Firmware state: Online, Spun Up Is Commissioned Spare : YES Device Firmware Level: A5C0 Shield Counter: 0 Successful diagnostics completion on : N/A SAS Address(0): 0x5003048000ee8a53 Connected Port Number: 1(path0) Inquiry Data: MJ1311YNG6YYXAHitachi HDS5C3030ALA630 MEAOA5C0 FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: None Device Speed: 6.0Gb/s Link Speed: 6.0Gb/s Media Type: Hard Disk Device Drive Temperature :30C (86.00 F) PI Eligibility: No Drive is formatted for PI information: No PI: No PI Drive's write cache : Disabled Drive's NCQ setting : Enabled Port-0 : Port status: Active Port's Linkspeed: 6.0Gb/s Drive has flagged a S.M.A.R.T alert : No Enclosure Device ID: 36 Slot Number: 11 Drive's postion: DiskGroup: 19, Span: 0, Arm: 1 Enclosure position: 0 Device Id: 19 WWN: Sequence Number: 4 Media Error Count: 0 Other Error Count: 0 Predictive Failure Count: 0 Last Predictive Failure Event Seq Number: 0 PD Type: SATA Raw Size: 2.728 TB [0x15d50a3b0 Sectors] Non Coerced Size: 2.728 TB [0x15d40a3b0 Sectors] Coerced Size: 2.728 TB [0x15d400000 Sectors] Firmware state: Online, Spun Up Is Commissioned Spare : NO Device Firmware Level: A580 Shield Counter: 0 Successful diagnostics completion on : N/A SAS Address(0): 0x5003048000ee8e53 Connected Port Number: 0(path0) Inquiry Data: MJ1313YNG1VA5CHitachi HDS5C3030ALA630 MEAOA580 FDE Enable: Disable Secured: Unsecured Locked: Unlocked Needs EKM Attention: No Foreign State: None Device Speed: 6.0Gb/s Link Speed: 6.0Gb/s Media Type: Hard Disk Device Drive Temperature :30C (86.00 F) PI Eligibility: No Drive is formatted for PI information: No PI: No PI Drive's write cache : Disabled Drive's NCQ setting : Enabled Port-0 : Port status: Active Port's Linkspeed: 6.0Gb/s Drive has flagged a S.M.A.R.T alert : No Update 06/28/12: I finally have some new information about (what we think) the root cause of this problem so I thought I would share. After getting in contact with a very knowledgeable Supermicro tech, they provided us with a tool called Xflash (doesn't appear to be readily available on their FTP). When we gathered some information using this utility, my colleague found something very strange: root@mogile2 test]# ./xflash.dat -i get avail Initializing Interface. Expander: SAS2X36 (SAS2x36) 1) SAS2X36 (SAS2x36) (50030480:00EE917F) (0.0.0.0) 2) SAS2X36 (SAS2x36) (50030480:00E9D67F) (0.0.0.0) 3) SAS2X36 (SAS2x36) (50030480:0112D97F) (0.0.0.0) This lists the connected enclosures. You see the 3 connected (we have since added a 3rd and a 4th which is not yet showing up) with their respective SAS address / WWN (50030480:00EE917F). Now we can use this address to get information on the individual enclosures: [root@mogile2 test]# ./xflash.dat -i 5003048000EE917F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:00EE917F Enclosure Logical Id: 50030480:0000007F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 [root@mogile2 test]# ./xflash.dat -i 5003048000E9D67F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:00E9D67F Enclosure Logical Id: 50030480:0000007F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 [root@mogile2 test]# ./xflash.dat -i 500304800112D97F get exp Initializing Interface. Expander: SAS2X36 (SAS2x36) Reading the expander information.......... Expander: SAS2X36 (SAS2x36) B3 SAS Address: 50030480:0112D97F Enclosure Logical Id: 50030480:0112D97F IP Address: 0.0.0.0 Component Identifier: 0x0223 Component Revision: 0x05 Did you catch it? The first 2 enclosures logical ID is partially masked out where the 3rd one (which has a correct unique enclosure ID) is not. We pointed this out to Supermicro and were able to confirm that this address is supposed to be set during manufacturing and there was a problem with a certain batch of these enclosures where the logical ID was not set. We believe that the RAID controller is determining the ID based on the logical ID and since our first 2 enclosures have the same logical ID, they get the same enclosure ID. We also confirmed that 0000007F is the default which comes from LSI as an ID. The next pointer that helps confirm this could be a manufacturing problem with a run of JBODs is the fact that all 6 of the enclosures that have this problem begin with 00E. I believe that between 00E8 and 00EE Supermicro forgot to program the logical IDs correctly and neglected to recall or fix the problem post production. Fortunately for us, there is a tool to manage the WWN and logical ID of the devices from Supermicro: ftp://ftp.supermicro.com/utility/ExpanderXtools_Lite/. Our next step is to schedule a shutdown of these JBODs (after data migration) and reprogram the logical ID and see if it solves the problem. Update 06/28/12 #2: I just discovered this FAQ at Supermicro while Google searching for "lsi 0000007f": http://www.supermicro.com/support/faqs/faq.cfm?faq=11805. I still don't understand why, in the last several times we contacted Supermicro, they would have never directed us to this article :\

    Read the article

  • Qt vs WPF/.NET

    - by aaronc
    My company is trying to make the decision between using Qt/C++ for our GUI framework or migrating to .NET and using WPF. We have up to this point been using MFC. It seems that .NET/WPF is technically the most advanced and feature-rich platform. I do, however, have several concerns. These include: Platform support Framework longevity (i.e. future-proofing) Performance and overhead For this application we are willing to sacrifice support for Windows 2000, Macs, and Linux. But, the issue is more related to Microsoft's commitment to the framework and their extant platforms. It seems like Microsoft has a bad habit of coming up with something new, hyping it for a few years, and then relegating it to the waste-bin essentially abandoning the developers who chose it. First it was MFC and VB6, then Windows Forms, and now there's WPF. Also with .NET, versions of Windows were progressively nicked off the support list. Looks like WPF could be here to stay for a while, but since its not open source its really in Microsoft's hands. I'm also concerned about the overhead and performance of WPF since some of our applications involve processing large amounts of information and doing real-time data capture. Qt seems like a really good option, but it doesn't have all the features of WPF/.NET couldn't use languages like C#. Basically, what does the community think about Microsoft's commitment to WPF compared with previous frameworks? Are the performance considerations significant enough to avoid using it for a realtime app? And, how significant are the benefits of WPF/.NET in terms of productivity and features compared to Qt?

    Read the article

  • GMLib Could not complete the operation due to error 80020101

    - by Pierrie
    I get this error "Could not complete the operation due to error 80020101." at random times when displaying a map with a marker on it. I use Delphi 2007 and GMLib [1.2.0 Final]. I have read up on the issue and some suggestions was that the problem is due to commenting or bad syntax in java code, and it was suggested that i take out all the commenting and check for errors in the java code. This i did, i recompiled and reinstalled GMLib after modifying the map.html file. I stripped it of all commenting and parsed it through ie for faults but found none, as expected. But the problem still occurs. Here is a sample of my code to show the map and add the marker : Var newmarker : TMarker; begin newmarker := GMMarker1.Add(); newmarker.Position.Lat := MarkersToPaint[i].Latitude; newmarker.Position.Lng := MarkersToPaint[i].Longitude; newmarker.Visible := True; newmarker.Title := MarkersToPaint[i].Title; GMMap1.RequiredProp.Center.Lat := midlat; GMMap1.RequiredProp.Center.Lng := midlong; GMMap1.RequiredProp.Zoom := 18; GMMarker1.ShowElements; GMMap1.Active := True; Any help in this matter will be greatly appreciated.

    Read the article

  • WPF WriteableBitmap Memory Leak?

    - by Mario
    Hello, everyone! I'm trying to figure out how to release a WriteableBitmap memory. In the next section of code I fill the backbuffer of a WriteableBitmap with a really large amount of data from "BigImage" (3600 * 4800 px, just for testing) If I comment the lines where bitmap and image are equaled to null, the memory it´s not release and the application consumes ~230 MB, even when Image and bitmap are no longer used! As you can see at the end of the code its necessary to call GC.Collect() to release the memory. So the question is, what is the right way to free the memory used by a WriteableBitmap object? Is GC.Collect() the only way? Any help would be great. PS. Sorry for my bad english. private void buttonTest_Click(object sender, RoutedEventArgs e) { Image image = new Image(); image.Source = new BitmapImage(new Uri("BigImage")); WriteableBitmap bitmap = new WriteableBitmap( (BitmapSource)image.Source); bitmap.Lock(); // Bitmap processing bitmap.Unlock(); image = null; bitmap = null; GC.Collect(); }

    Read the article

  • WPF / C#: Transforming coordinates from an image control to the image source

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

    Read the article

  • [C#] RSACryptoServiceProvider Using the Public Key to decrypt Private Key encrypted Data ?

    - by prixone
    Hello, i went thru lots and lots of searchs and results and pages considering this matter but havent found the solution yet. Like i described in the title i want to decrypt data using my Public Key which is something i am able to do with my PHP code, my certificate is generated from my PHP page. Here is a sample of what i am trying: public string Decrypt(string data) { X509Certificate2 cert = new X509Certificate2(); cert.Import(Encoding.ASCII.GetBytes(webApi["PublicDefaultKey"])); RSACryptoServiceProvider rsa = (RSACryptoServiceProvider)cert.PublicKey.Key; byte[] ciphertextBytes = Convert.FromBase64String(data); byte[] plaintextBytes = rsa.Decrypt(ciphertextBytes, false); return System.Text.Encoding.UTF8.GetString(plaintextBytes); } MessageBox.Show(Decrypt("pgcl93TpVfyHubuRlL72/PZN0nA4Q+HHx8Y15qGvUyTNpI6y7J13YG07ZVEyB7Dbgx63FSw9vEw1D1Z3bvNbI0gqalVfKTfHv5tKVc7Y6nQwQYwoODpUhVpa/K9OP1lqx4esnxqwJx95G0rqgJTdS+Yo773s5UcJrHzzbsX2z+w=")); here is the public key i am using for tests: -----BEGIN CERTIFICATE----- MIIDxDCCAy2gAwIBAgIBADANBgkqhkiG9w0BAQUFADCBozELMAkGA1UEBhMCVUsx EDAOBgNVBAgTB0VuZ2xhbmQxDzANBgNVBAcTBkxvbmRvbjESMBAGA1UEChMJTU1P Q2xldmVyMSMwIQYDVQQLExpNTU9DbGV2ZXIgRGV2ZWxvcGVyJ3MgVGVhbTESMBAG A1UEAxMJTU1PQ2xldmVyMSQwIgYJKoZIhvcNAQkBFhVzdXBwb3J0QG1tb2NsZXZl ci5jb20wHhcNMTAwNTE2MTkxNDQ4WhcNMTEwNTE2MTkxNDQ4WjCBozELMAkGA1UE BhMCVUsxEDAOBgNVBAgTB0VuZ2xhbmQxDzANBgNVBAcTBkxvbmRvbjESMBAGA1UE ChMJTU1PQ2xldmVyMSMwIQYDVQQLExpNTU9DbGV2ZXIgRGV2ZWxvcGVyJ3MgVGVh bTESMBAGA1UEAxMJTU1PQ2xldmVyMSQwIgYJKoZIhvcNAQkBFhVzdXBwb3J0QG1t b2NsZXZlci5jb20wgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBAMozHr17PL+N seZyadobUmpIV+RKqmRUGX0USIdj0i0yvwvltu3AIKAyRhGz16053jZV2WeglCEj qfiewF9sYTAAoIVGtdd/sZvO4uUcng9crSzDo0CrEPs/Tn5SunmlmyFlZfdlqpAM XXLno/HMo9cza0CrcMnRokaTiu8szBeBAgMBAAGjggEEMIIBADAdBgNVHQ4EFgQU zip+3/hBIpjvdcSoWQ2rW+xDEWAwgdAGA1UdIwSByDCBxYAUzip+3/hBIpjvdcSo WQ2rW+xDEWChgamkgaYwgaMxCzAJBgNVBAYTAlVLMRAwDgYDVQQIEwdFbmdsYW5k MQ8wDQYDVQQHEwZMb25kb24xEjAQBgNVBAoTCU1NT0NsZXZlcjEjMCEGA1UECxMa TU1PQ2xldmVyIERldmVsb3BlcidzIFRlYW0xEjAQBgNVBAMTCU1NT0NsZXZlcjEk MCIGCSqGSIb3DQEJARYVc3VwcG9ydEBtbW9jbGV2ZXIuY29tggEAMAwGA1UdEwQF MAMBAf8wDQYJKoZIhvcNAQEFBQADgYEAyU6RLifBXSyQUkBFnTcI6h5ryujh+6o6 eQ1wuPOPmRdYJZuWx/5mjMpIF13sYlNorcOv5WaEnp8/Jfuwc9h/jXlcujser0UE WoaaFwK81O801Xkv2zEm2UUWiOabrGTIT4FVy3gCUXJYjaCnvfSdmkfLJOQxNHVt 4NTMp7IeF60= -----END CERTIFICATE----- by default, the PHP generates the key in PKCS as far as i know, from my C# code i can encrypt using my publick key with out any problems and decrypt it on my php page but so far i was not able to decrypt data sent from my php page encrypted with the private key which is something i can do on my php... i did like some help to understand what i am doing wrong... the error when i run the functions is "bad data" at rsa.Decrypt(ciphertextBytes, false); which i couldnt found anymore information at it... Thanks for any and all the help :)

    Read the article

  • Java jasper report NullPointerException

    - by William Welch
    I am new to Java and I am running into this issue that I can't figure out. I inherited this project and I have the following code in one of my scriptlets: DefaultLogger.logMessage("DEBUG path: "+ reportFile.getPath()); DefaultLogger.logMessage("DEBUG parameters: "+ parameters); DefaultLogger.logMessage("DEBUG jr: "+ jr); bytes = JasperRunManager.runReportToPdf(reportFile.getPath(), parameters, jr); And I am getting the following results (the fourth line there is line 287 in FootwearReportsServlet.doGet): DEBUG path: C:\Development\JavaWorkspaces\Workspace1\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\RSLDevelopmentStandard\reports\templates\footwear\RslFootwearReport.jasper DEBUG parameters: {class_list_subreport=net.sf.jasperreports.engine.JasperReport@b07af1, signature_path=images/logo_reports.jpg, submission_id=20070213154168780, test_results_subreport=net.sf.jasperreports.engine.JasperReport@5795ce, logo_path=images/logos_3.gif, report_connection_secondary=com.mysql.jdbc.JDBC4Connection@2c39d2, testing_packages_subreport=net.sf.jasperreports.engine.JasperReport@1883d5f, signature_path2=images/logo_reports.jpg, tpid_subreport=net.sf.jasperreports.engine.JasperReport@17531fd, first_page_subreport=net.sf.jasperreports.engine.JasperReport@12504e0} DEBUG jr: net.sf.jasperreports.engine.data.JRMapCollectionDataSource@1630eb6 Apr 29, 2010 4:15:13 PM org.apache.catalina.core.StandardWrapperValve invoke SEVERE: Servlet.service() for servlet FootwearReportsServlet threw exception java.lang.NullPointerException at net.sf.jasperreports.engine.fill.JRFiller.fillReport(JRFiller.java:89) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:601) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:517) at net.sf.jasperreports.engine.JasperRunManager.runReportToPdf(JasperRunManager.java:385) at com.rsl.reports.FootwearReportsServlet.doGet(FootwearReportsServlet.java:287) at javax.servlet.http.HttpServlet.service(HttpServlet.java:617) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Unknown Source) What I can't figure out is where the null reference is. From the debug lines I can see that each parameter has a value. Could it be referring to a bad path to one of the images? Any ideas? For some reason my server won't start in debug mode in Eclipse so I am having trouble figuring this out.

    Read the article

  • Send large JSON data to WCF Rest Service

    - by Christo Fur
    Hi I have a client web page that is sending a large json object to a proxy service on the same domain as the web page. The proxy (an ashx handler) then forwards the request to a WCF Rest Service. Using a WebClient object (standard .net object for making a http request) The JSON successfully arrives at the proxy via a jQuery POST on the client webpage. However, when the proxy forwards this to the WCF service I get a Bad Request - Error 400 This doesn't happen when the size of the json data is small The WCF service contract looks like this [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.Wrapped, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json)] [OperationContract] CarConfiguration CreateConfiguration(CarConfiguration configuration); And the DataContract like this [DataContract(Namespace = "")] public class CarConfiguration { [DataMember(Order = 1)] public int CarConfigurationId { get; set; } [DataMember(Order = 2)] public int UserId { get; set; } [DataMember(Order = 3)] public string Model { get; set; } [DataMember(Order = 4)] public string Colour { get; set; } [DataMember(Order = 5)] public string Trim { get; set; } [DataMember(Order = 6)] public string ThumbnailByteData { get; set; } [DataMember(Order = 6)] public string Wheel { get; set; } [DataMember(Order = 7)] public DateTime Date { get; set; } [DataMember(Order = 8)] public List<string> Accessories { get; set; } [DataMember(Order = 9)] public string Vehicle { get; set; } [DataMember(Order = 10)] public Decimal Price { get; set; } } When the ThumbnailByteData field is small, all is OK. When it is large I get the 400 error What are my options here? I've tried increasing the MaxBytesRecived config setting but that is not enough Any ideas?

    Read the article

  • How to Authenticate to Active Directory Services (ADs) using .NET 3.5 / C#

    - by Ranger Pretzel
    After much struggling, I've figured out how to authenticate to my company's Active Directory using just 2 lines of code with the Domain, Username, and Password in .NET 2.0 (in C#): // set domain, username, password, and security parameters DirectoryEntry entry = new DirectoryEntry("LDAP://" + domain, username, password, AuthenticationTypes.Secure | AuthenticationTypes.SecureSocketsLayer); // force Bind to AD server to authenticate object obj = entry.NativeObject; If the 2nd line throws an exception, then the credentials and/or parameters were bad. (Specific reason can be found in the exception.) If no exception, then the credentials are good. Trying to do this in .NET 3.5 looks like it should be easy, but has me at a roadblock instead. Specifically, I've been working with this example: PrincipalContext domainContext = new PrincipalContext(ContextType.Domain, domain); using (domainContext) { return domainContext.ValidateCredentials(UserName, Password); } Unfortunately, this doesn't work for me as I don't have both ContextOptions set to Sealed/Secure and SSL (like I did above in the .NET 2.0 code.) There is an alternate constructor for PrincipalContext that allows setting the ContextOptions, but this also requires supplying a Distinguished Name (DN) of a Container Object and I don't know exactly what mine is or how I would find out. public PrincipalContext(ContextType contextType, string name, string container, ContextOptions options); // container: // The container on the store to use as the root of the context. All queries // are performed under this root, and all inserts are performed into this container. // For System.DirectoryServices.AccountManagement.ContextType.Domain and System.DirectoryServices.AccountManagement.ContextType.ApplicationDirectory // context types, this parameter is the distinguished name of a container object. Any suggestions?

    Read the article

  • PDF rendering crashes app Core Graphics

    - by Felixyz
    EDIT: The memory leaks turned out to be unrelated to the crashes. Leaks are fixed but crashes remain, still mysterious. My (iPhone) app does lots of PDF loading and rendering, some of it threaded. Sometime, it seems always after I flush a page cash after getting a memory warning, the app crashes with a bad access when trying to draw a pdf page stored in an NSData object. Here is one example trace: #0 0x3016d564 in CGPDFResourcesGetResource () #1 0x3016d58a in CGPDFResourcesGetResource () #2 0x3016d94e in CGPDFResourcesGetExtGState () #3 0x3015fac4 in CGPDFContentStreamGetExtGState () #4 0x301629a8 in op_gs () #5 0x3016df12 in handle_xname () #6 0x3016dd9e in read_objects () #7 0x3016de6c in CGPDFScannerScan () #8 0x30161e34 in CGPDFDrawingContextDraw () #9 0x3016a9dc in CGContextDrawPDFPage () But sometimes I get this instead: Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x335625fa in objc_msgSend () #1 0x32c04eba in CFDictionaryGetValue () #2 0x3016d500 in get_value () #3 0x3016d5d6 in CGPDFResourcesGetFont () #4 0x3015fbb4 in CGPDFContentStreamGetFont () #5 0x30163480 in op_Tf () #6 0x3016df12 in handle_xname () #7 0x3016dd9e in read_objects () #8 0x3016de6c in CGPDFScannerScan () #9 0x30161e34 in CGPDFDrawingContextDraw () #10 0x3016a9dc in CGContextDrawPDFPage () Is this an indication that I've mistakenly deallocated an object? It's hard for me to decode what's happening here. This is how I create and retain the various objects involved: // Some data was just loaded from the network and is pointed to by "data" self.pdfData = data; _dataProviderRef = CGDataProviderCreateWithData( NULL, [_pdfData bytes], [_pdfData length], NULL ); _documentRef = CGPDFDocumentCreateWithProvider(_dataProviderRef); _pageRef = CGPDFDocumentGetPage(_documentRef, 1); CGPDFPageRetain(_pageRef); _pdfFrame = CGPDFPageGetBoxRect(_pageRef, kCGPDFArtBox); So the NSData object is retained, and I explicitly retain the page reference. The data provider and the document are already retained by the create-functions. And here is my dealloc method: -(void)dealloc { if (_pageRef) CGPDFPageRelease(_pageRef); if (_documentRef) CGPDFDocumentRelease(_documentRef); if (_dataProviderRef) CGDataProviderRelease(_dataProviderRef); self.pdfData = nil; [super dealloc]; } Am I doing anything wrong? Even an assurance that I'm not, with explanation, would be a help.

    Read the article

  • Problem with jqGrid in Internet Explorer 8

    - by Dave Swersky
    I have developed an ASP.NET MVC (version 2 RC) application with a ton of jqGrids. It's working like a champ in Firefox, but I've discovered a problem in IE8. The "Main View" grids can be filtered by a search box or one of a few dropdowns above the grid. I use some javascript to reset the url for the grid, then trigger a reload, thusly: function filterByName(filter) { if (filter == 'All') { $('#list').setGridParam({ url: 'Application/GetApplications' }); $('#list').trigger("reloadGrid"); } else { $('#list').setGridParam({ url: 'Application/GetAppByName/' + filter + '/' }); $('#list').trigger("reloadGrid"); } } This works like magic in Firefox, but I'm getting an HTTP 400 Bad Request when I do this in IE8. The IE8 client-side debugger is like flint and tinder compared to Firebug's flamethrower, so I'm not having much luck figuring out why it breaks in IE8. Has anyone seen this? Also, the jqGrid "trigger" method here is swallowing the AJAX exception. Is there a way to get it to bubble up so I can get to the exception details? UPDATE: The problem was with the syntax in my "onchange" event for the dropdowns. I was using: onchange="filterByMnemonic($('#drpMnemonic')[0].value); Which Firefox apparently doesn't mind but IE sees that as nuthin'. This, however, works in both browsers: onchange = "filterByMnemonic($('#drpMnemonic > option:selected').attr('value'));"

    Read the article

  • jQuery jqGrid TreeGrid not functionining properly

    - by Raul Agrait
    Hello. I am having trouble constructing a jqGrid TreeGrid using local data. This method works just fine as a regular grid if you comment out the treeGrid and ExpandColumn attributes, but once you add those to try to make it a tree grid, it doesn't create the tree grid, and it no longer sorts properly. jQuery(function(){ var gridOptions = { datatype: "local", height: 250, colNames: ['Name', 'Type', 'Last Modified On', 'Last Modified By'], colModel: [{name: 'name', index: 'name', width: 200, sorttype: 'text'}, {name: 'type', index: 'type', width: 200, sorttype: 'text'}, {name: 'modifiedon', index: 'modifiedon', width: 200, sorttype: 'date'}, {name: 'modifiedby', index: 'modifiedby', width: 200, sorttype: 'text'}], treeGrid: true, ExpandColumn: 'name', caption: "My Grid" }; jQuery("#treeGrid").jqGrid(gridOptions); var gridData = [ {name: "My File", type: "My File Type", modifiedon: "03/10/2010", modifiedby"Strong Sad", lft: "1", rgt: "8", level: "0"}, {name: "One of Everything", type: "Word Document", modifiedon: "02/12/2009", modifiedby: "Strong Bad", lft: "2", rgt: "5", level: "0"}, {name: "My Presentation", type: "PowerPoint", modifiedon: "01/23/2009", modifiedby: "The Cheat", lft: "3", rgt: "4", level: "0"} ]; for (var i = 0; i < gridData.length; i++) { jQuery("#treeGrid").jqGrid('addRowData', i + 1, gridData[i]); } });

    Read the article

  • -[UIImage drawInRect:] / CGContextDrawImage() not releasing memory?

    - by sohocoke
    I wanted to easily blend a UIImage on top of another background image, so wrote a category method for UIImage, adapted from http://stackoverflow.com/questions/1309757/blend-two-uiimages : - (UIImage *) blendedImageOn:(UIImage *) backgroundImage { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; UIGraphicsBeginImageContext(backgroundImage.size); CGRect rect = CGRectMake(0, 0, backgroundImage.size.width, backgroundImage.size.height); [backgroundImage drawInRect:rect]; [self drawInRect:rect]; UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [pool release]; return blendedImage; } Unfortunately my app that uses the above method to load around 20 images and blend them with background and gloss images (so probably around 40 calls), is being jettisoned on the device. An Instruments session revealed that calls to malloc stemming from the calls to drawInRect: are responsible for the bulk of the memory usage. I tried replacing the drawInRect: messages with equivalent function calls to the function CGContextDrawImage but it didn't help. The AutoReleasePool was added after I found the memory usage problem; it also didn't make a difference. I'm thinking this is probably because I'm not using graphics contexts appropriately. Would calling the above method in a loop be a bad idea because of the number of contexts I create? Or did I simply miss something?

    Read the article

  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

    Read the article

  • Camera Preview App in Android throwing many errors (Nexus 4)

    - by Jagatheesan Jack
    I am trying to develop a camera app that takes a picture and saves it in a SQLite database. I get a lot of errors when executing the application. My code is as below. Any idea? CameraActivity.java private Camera mCamera; private CameraPreview mPreview; private int CAMERA_RETURN_CODE=100; private static final String TAG = "Take_Picture"; public static final int MEDIA_TYPE_IMAGE = 1; public static final int MEDIA_TYPE_VIDEO = 2; private Bitmap cameraBmp; private int MAX_FACES = 1; private Face[] faceList; public RectF[] rects; private Canvas canvas; private Drawable pictureDataDrawable; private MySQLiteHelper database; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera_activity); //this.requestWindowFeature(Window.FEATURE_NO_TITLE); //Create an instance of Camera mCamera = getCameraInstance(); setCameraDisplayOrientation(this, 0, mCamera); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); database = new MySQLiteHelper(getApplicationContext()); Button captureButton = (Button) findViewById(R.id.button_capture); captureButton.setOnClickListener( new View.OnClickListener() { private PictureCallback mPicture; @Override public void onClick(View v) { //mCamera.startPreview(); // get an image from the camera mCamera.takePicture(null, null, mPicture); PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { try{ if (data != null) database.addEntry(data); //mCamera.startPreview(); } catch(Exception e){ Log.d(TAG, e.getMessage()); } } } ); } /** A safe way to get an instance of the Camera object. */ public static Camera getCameraInstance(){ Camera c = null; try { c = Camera.open(c.getNumberOfCameras()-1); // attempt to get a Camera instance } catch (Exception e){ // Camera is not available (in use or does not exist) } return c; // returns null if camera is unavailable } public static void setCameraDisplayOrientation(Activity activity, int cameraId, android.hardware.Camera camera) { android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo(); android.hardware.Camera.getCameraInfo(cameraId, info); int rotation = activity.getWindowManager().getDefaultDisplay() .getRotation(); int degrees = 360; /*switch (rotation) { case Surface.ROTATION_0: degrees = 0; break; case Surface.ROTATION_90: degrees = 90; break; case Surface.ROTATION_180: degrees = 180; break; case Surface.ROTATION_270: degrees = 270; break; }*/ int result; if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) { result = (info.orientation + degrees) % 360; result = (360 - result) % 360; // compensate the mirror } else { // back-facing result = (info.orientation - degrees + 360) % 360; } camera.setDisplayOrientation(result); } @Override protected void onPause() { super.onPause(); //releaseMediaRecorder(); // if you are using MediaRecorder, release it first releaseCamera(); // release the camera immediately on pause event } private void releaseCamera(){ if (mCamera != null){ mCamera.release(); // release the camera for other applications mCamera = null; } } public void startFaceDetection(){ // Try starting Face Detection Camera.Parameters params = mCamera.getParameters(); // start face detection only *after* preview has started if (params.getMaxNumDetectedFaces() > 0){ // camera supports face detection, so can start it: mCamera.startFaceDetection(); } } CameraPreview.java public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback { private SurfaceHolder mHolder; private Camera mCamera; private String TAG; private List<Size> mSupportedPreviewSizes; public CameraPreview(Context context, Camera camera) { super(context); mCamera = camera; // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder(); mHolder.addCallback(this); // deprecated setting, but required on Android versions prior to 3.0 mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // The Surface has been created, now tell the camera where to draw the preview. try { mCamera.setPreviewDisplay(holder); mCamera.setDisplayOrientation(90); mCamera.startPreview(); } catch (IOException e) { Log.d(TAG, "Error setting camera preview: " + e.getMessage()); } } public void surfaceDestroyed(SurfaceHolder holder) { // empty. Take care of releasing the Camera preview in your activity. } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if (mHolder.getSurface() == null){ // preview surface does not exist return; } // stop preview before making changes try { mCamera.stopPreview(); } catch (Exception e){ // ignore: tried to stop a non-existent preview } try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ Log.d(TAG, "Error starting camera preview: " + e.getMessage()); } } public void setCamera(Camera camera) { if (mCamera == camera) { return; } mCamera = camera; if (mCamera != null) { List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes(); mSupportedPreviewSizes = localSizes; requestLayout(); try { mCamera.setPreviewDisplay(mHolder); } catch (IOException e) { e.printStackTrace(); } /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } } MySQLiteHelper.java private static final int count = 0; public static final String TABLE_IMAGE = "images"; public static final String COLUMN_ID = "_id"; public static final String PICTURE_DATA = "picture"; public static final String DATABASE_NAME = "images.db"; public static final int DATABASE_VERSION = 1; public static final String DATABASE_CREATE = "create table " + TABLE_IMAGE + "(" + COLUMN_ID + " integer primary key autoincrement, " + PICTURE_DATA + " blob not null);"; public static SQLiteDatabase database; private static String TAG = "test"; public MySQLiteHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } public MySQLiteHelper(Context context, String name, CursorFactory factory, int version, DatabaseErrorHandler errorHandler) { super(context, name, factory, version, errorHandler); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase database) { database.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(MySQLiteHelper.class.getName(), "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TABLE_IMAGE); onCreate(db); } /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub } public void addEntry(byte [] array) throws SQLiteException{ ContentValues cv = new ContentValues(); //cv.put(KEY_NAME, name); cv.put(PICTURE_DATA, array); database.insert( TABLE_IMAGE, null, cv ); Log.w(TAG , "added " +count+ "images"); database.close(); } Errors 11-07 23:28:39.050: E/mm-libcamera2(176): PROFILE HAL: stopPreview(): E: 1383838119.067589459 11-07 23:28:39.050: E/mm-camera(201): config_MSG_ID_STOP_ACK: streamon_mask is not clear. Should not call PP_Release_HW 11-07 23:28:39.090: E/QCameraHWI(176): android::status_t android::QCameraHardwareInterface::setPreviewWindow(preview_stream_ops_t*):Received Setting NULL preview window 11-07 23:28:39.090: E/QCameraHWI(176): android::status_t android::QCameraHardwareInterface::setPreviewWindow(preview_stream_ops_t*): mPreviewWindow = 0x0x0, mStreamDisplay = 0x0xb8a9df90 11-07 23:28:39.090: E/mm-camera(201): config_shutdown_pp Camera not in streaming mode. Returning. 11-07 23:28:39.090: E/mm-camera(201): vfe_ops_deinit: E 11-07 23:28:39.120: E/qcom_sensors_hal(533): hal_process_report_ind: Bad item quality: 11 11-07 23:28:39.310: E/qcom_sensors_hal(533): hal_process_report_ind: Bad item quality: 11 11-07 23:28:39.330: E/mm-camera(201): sensor_load_chromatix: libchromatix_imx119_preview.so: 30 11-07 23:28:39.340: E/mm-camera(201): vfe_ops_init: E 11-07 23:28:39.360: E/mm-camera(201): vfe_legacy_stats_buffer_init: AEC_STATS_BUFNUM 11-07 23:28:39.360: E/mm-camera(201): vfe_legacy_stats_buffer_init: AEC_STATS_BUFNUM 11-07 23:28:39.360: E/mm-camera(201): mctl_init_stats_proc_info: snap_max_line_cnt =25776 11-07 23:28:39.440: E/QCameraHWI(176): android::status_t android::QCameraHardwareInterface::setPreviewWindow(preview_stream_ops_t*): mPreviewWindow = 0x0xb8aa1780, mStreamDisplay = 0x0xb8a9df90 11-07 23:28:39.440: E/mm-camera(201): config_proc_CAMERA_SET_INFORM_STARTPREVIEW 11-07 23:28:39.450: E/mm-camera(201): config_update_stream_info Storing stream parameters for video inst 1 as : width = 640, height 480, format = 1 inst_handle = 810081 cid = 0 11-07 23:28:39.490: E/mm-camera(201): config_update_stream_info Storing stream parameters for video inst 3 as : width = 640, height 480, format = 1 inst_handle = 830083 cid = 0 11-07 23:28:39.490: E/mm-camera(201): config_update_stream_info Storing stream parameters for video inst 4 as : width = 512, height 384, format = 1 inst_handle = 840084 cid = 0 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs: Ports Used 3, Op mode 1 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs Current mode 0 Full size streaming : Disabled 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs: Primary: 640x480, extra_pad: 0x0, Fmt: 1, Type: 1, Path: 1 11-07 23:28:39.500: E/mm-camera(201): config_decide_vfe_outputs: Secondary: 640x480, extra_pad: 0x0, Fmt: 1, Type: 3, Path: 4 11-07 23:28:39.510: E/mm-camera(201): config_update_inst_handles Updated the inst handles as 810081, 830083, 0, 0 11-07 23:28:39.631: E/mm-camera(201): sensor_load_chromatix: libchromatix_imx119_preview.so: 30 11-07 23:28:39.631: E/mm-camera(201): camif_client_set_params: camif has associated with obj mask 0x1 11-07 23:28:39.631: E/mm-camera(201): config_v2_CAMERA_START_common CAMIF_PARAMS_ADD_OBJ_ID failed -1 11-07 23:28:39.641: E/mm-camera(201): vfe_operation_config: format 3 11-07 23:28:39.641: E/mm-camera(201): vfe_operation_config:vfe_op_mode=5 11-07 23:28:39.641: E/mm-camera(201): Invalid ASD Set Params Type 11-07 23:28:39.641: E/mm-camera(201): vfe_set_bestshot: Bestshot mode not changed

    Read the article

  • Spring AOP AfterThrowing vs. Around Advice

    - by whiskerz
    Hey there, when trying to implement an Aspect, that is responsible for catching and logging a certain type of error, I initially thought this would be possible using the AfterThrowing advice. However it seems that his advice doesn't catch the exception, but just provides an additional entry point to do something with the exception. The only advice which would also catch the exception in question would then be an AroundAdvice - either that or I did something wrong. Can anyone assert that indeed if I want to catch the exception I have to use an AroundAdvice? The configuration I used follows: @Pointcut("execution(* test.simple.OtherService.print*(..))") public void printOperation() {} @AfterThrowing(pointcut="printOperation()", throwing="exception") public void logException(Throwable exception) { System.out.println(exception.getMessage()); } @Around("printOperation()") public void swallowException(ProceedingJoinPoint pjp) throws Throwable { try { pjp.proceed(); } catch (Throwable exception) { System.out.println(exception.getMessage()); } } Note that in this example I caught all Exceptions, because it just is an example. I know its bad practice to just swallow all exceptions, but for my current use case I want one special type of exception to be just logged while avoiding duplicate logging logic.

    Read the article

  • WCF - The maximum nametable character count quota (16384) has been exceeded while reading XML data.

    - by Jankhana
    I'm having a WCF Service that uses wsHttpBinding. The server configuration is as follows : <bindings> <wsHttpBinding> <binding name="wsHttpBinding" maxBufferPoolSize="2147483647" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <security mode="None"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" establishSecurityContext="true" /> </security> </binding> </wsHttpBinding> </bindings> At the client side I'm including the Service reference of the WCF-Service. It works great if I have limited functions say 90 Operation Contract in my IService but if add one more OperationContract than I'm unable to Update the Service reference nor i'm able to add that service reference. In this article it's mentioned that by changing those config files(i.e devenv.exe.config, WcfTestClient.exe.config and SvcUtil.exe.config) it will work but even including those bindings in those config files still that error pops up saying There was an error downloading 'http://10.0.3.112/MyService/Service1.svc/mex'. The request failed with HTTP status 400: Bad Request. Metadata contains a reference that cannot be resolved: 'http://10.0.3.112/MyService/Service1.svc/mex'. There is an error in XML document (1, 89549). The maximum nametable character count quota (16384) has been exceeded while reading XML data. The nametable is a data structure used to store strings encountered during XML processing - long XML documents with non-repeating element names, attribute names and attribute values may trigger this quota. This quota may be increased by changing the MaxNameTableCharCount property on the XmlDictionaryReaderQuotas object used when creating the XML reader. Line 1, position 89549. If the service is defined in the current solution, try building the solution and adding the service reference again. Any idea how to solve this????

    Read the article

  • How do I filter out NaN FLOAT values in Teradata SQL?

    - by Paul Hooper
    With the Teradata database, it is possible to load values of NaN, -Inf, and +Inf into FLOAT columns through Java. Unfortunately, once those values get into the tables, they make life difficult when writing SQL that needs to filter them out. There is no IsNaN() function, nor can you "CAST ('NaN' as FLOAT)" and use an equality comparison. What I would like to do is, SELECT SUM(VAL**2) FROM DTM WHERE NOT ABS(VAL) > 1e+21 AND NOT VAL = CAST ('NaN' AS FLOAT) but that fails with error 2620, "The format or data contains a bad character.", specifically on the CAST. I've tried simply "... AND NOT VAL = 'NaN'", which also fails for a similar reason (3535, "A character string failed conversion to a numeric value."). I cannot seem to figure out how to represent NaN within the SQL statement. Even if I could represent NaN successfully in an SQL statement, I would be concerned that the comparison would fail. According to the IEEE 754 spec, NaN = NaN should evaluate to false. What I really seem to need is an IsNaN() function. Yet that function does not seem to exist.

    Read the article

  • QT: trouble with qobject_cast

    - by weevilo
    I have derived QGraphicsItem and QGraphicsScene classes. I want the items to be able to call scene() and get a derviedGraphicsItem * instead of a QGraphicsItem *, so I reimplemented QGraphicsScene::itemAt to return a derived pointer. DerivedItem* DerivedScene::itemAt( const QPointF &position, const QTransform &dt ) const { return qobject_cast< DerivedItem * >( QGraphicsScene::itemAt(position, dt) ); } I get the following error (Qt 4.6, GCC 4.4.3 on Ubuntut 10.4) scene.cpp: In member function ‘DerivedItem* DerivedScene::itemAt(qreal, qreal, const QTransform&) const’: scene.cpp:28: error: no matching function for call to ‘qobject_cast(QGraphicsItem*)’ I then noticed QGraphicsItem doesn't inherit QObject, so I made my derived QGraphicsItem class have multiple inheritance from QObject and QGraphicsItem, and after adding the Q_OBJECT macro and rebuilding the project I get the same error. Am I going about this the wrong way? I know it's supposed to be bad design to try to cast a parent class as a child, but in this case it seems like what I want, since my derived item class has new functionality and its objects need a way to call that new functionality on items around themselves, and asking the items scene object with itemAt() seems like the best way - but I need itemAt() to return a pointer of the right type. I can get around this by having the derived items cast the QGraphicsItem * returned by QGraphicsScene::itemAt() using dynamic_cast, but I don't really understand why that works and not qobject_cast, or the benefits or disadvantages to using dynamic_cast vs. qobject_cast.

    Read the article

  • gcc compile error when installing Data::Alias package from CPAN (Strawberry Perl)

    - by JoelFan
    I'm trying to install the Data::Alias package from CPAN and I'm getting compile errors from gcc. I'm on Windows Server 2008: Writing Makefile for Data::Alias cp lib/Data/Alias.pm blib\lib\Data\Alias.pm C:\strawberry\perl\bin\perl.exe "-Iinc" C:\strawberry\perl\lib\ExtUtils\xsubpp -typemap C:\strawberry\perl\lib\ExtUtils\typemap Alias.xs > Alias.xsc && C:\str awberry\perl\bin\perl.exe "-Iinc" -MExtUtils::Command -e "mv" -- Alias.xsc Alias .c gcc -c -s -O2 -DWIN32 -DHAVE_DES_FCRYPT -DUSE_SITECUSTOMIZE -DPERL_IMPL ICIT_CONTEXT -DPERL_IMPLICIT_SYS -fno-strict-aliasing -mms-bitfields -DPERL_MSVC RT_READFIX -s -O2 -DVERSION=\"1.07\" -DXS_VERSION=\"1.07\" "-IC:\str awberry\perl\lib\CORE" Alias.c Alias.xs: In function 'da_localize_gvar': Alias.xs:369: error: 'Nullsv' undeclared (first use in this function) Alias.xs:369: error: (Each undeclared identifier is reported only once Alias.xs:369: error: for each function it appears in.) Alias.xs: In function 'da_refgen': Alias.xs:376: error: 'SVt_RV' undeclared (first use in this function) Alias.xs: In function 'DataAlias_pp_rv2sv': Alias.xs:690: warning: 'PL_no_symref' is deprecated (declared at C:\strawberry\p erl\lib\CORE/perl.h:4241) Alias.xs: In function 'DataAlias_pp_rv2gv': Alias.xs:747: warning: 'PL_no_symref' is deprecated (declared at C:\strawberry\p erl\lib\CORE/perl.h:4241) Alias.xs: In function 'DataAlias_pp_return': Alias.xs:1251: error: 'Nullsv' undeclared (first use in this function) Alias.xs: In function 'da_transform': Alias.xs:1436: error: 'Nullop' undeclared (first use in this function) Alias.xs:1450: error: 'OP_SETSTATE' undeclared (first use in this function) Alias.xs: In function 'da_peep2': Alias.xs:1589: error: 'OP_SETSTATE' undeclared (first use in this function) Alias.xs: In function 'da_ck_entersub': Alias.xs:1767: error: 'Nullop' undeclared (first use in this function) dmake.EXE: Error code 129, while making 'Alias.o' XMATH/Data-Alias-1.07.tar.gz C:\strawberry\c\bin\dmake.EXE -- NOT OK Running make test Can't test without successful make Running make install Make had returned bad status, install seems impossible

    Read the article

  • Java (JSP): repeating the contentType header in a "sub-jsp"

    - by Webinator
    What happens when headers are repeated in a .jsp you include in another .jsp? For example if example.jsp starts with this: <?xml version="1.0" encoding="UTF-8"?> <jsp:root version="2.0" xmlns:jsp="http://java.sun.com/JSP/Page"> <jsp:directive.page contentType="text/html; charset=UTF-8" /> <div class="content"> <jsp:include page="support-header.jsp"/> ... (it includes support-header.jsp) And then support-header.jsp starts also with this: <?xml version="1.0" encoding="UTF-8"?> <jsp:root version="2.0" xmlns:jsp="http://java.sun.com/JSP/Page"> <jsp:directive.page contentType="text/html; charset=UTF-8" /> ... Is that a problem? Is it bad practice? What does concretely happen when you repeat several times a header that only corresponds to one header in the resulting .html page?

    Read the article

  • 407 Proxy Authentication Required

    - by Hemant Kothiyal
    I am working on a website, in which I am retrieving XML data from an external URL, using the following code WebRequest req = WebRequest.Create("External server url"); req.Proxy = new System.Net.WebProxy("proxyUrl:8080", true); req.Proxy.Credentials = CredentialCache.DefaultCredentials; WebResponse resp = req.GetResponse(); StreamReader textReader = new StreamReader(resp.GetResponseStream()); XmlTextReader xmlReader = new XmlTextReader(textReader); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(xmlReader); This code is working fine on my development PC (Windows XP with .Net 3.5) But when I deploy this code to IIS (Both at Windows XP and at Windows Server 2003) it's giving me following error "The remote server returned an error: (407) Proxy Authentication Required." Sometimes it gives me "The remote server returned an error: (502) Bad Gateway." Following code is from my web.config <system.net> <defaultProxy> <proxy usesystemdefault="False" proxyaddress ="http://172.16.12.12:8080" bypassonlocal ="True" /> </defaultProxy> </system.net> Please help me ? [Edit] Even when i run the website for devlopment PC but through IIS it gives me error "The remote server returned an error: (407) Proxy Authentication Required." But when i run website from Microsoft Devlopment server, it is running fine

    Read the article

< Previous Page | 272 273 274 275 276 277 278 279 280 281 282 283  | Next Page >