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  • How can I make my PHP development environment more efficient?

    - by pixel
    I want to start a home-brew pet project in PHP. I've spent some time in my life developing in PHP and I've always felt it was hard to organize the development environment efficiently. In my previous PHP work, I've used a windows desktop machine and a linux server for development. This configuration had it's advantages: it's easy to configure Apache (and it's modules)/PHP/MySql on a linux box, and, at the time, this configuration was the same like on production server. However, I never successfully set up a debug connection between my Eclipse install and X-debug on server. Transferring files from my local workspace to the server was also very annoying (either ftp or Bazaar script moving files from repository to web root). For my new setup, I'm considering installing everything on my local machine. I'm afraid that it will slow down workstation performance (LAMP + Eclipse), and that compatibility problems will kick-in. What would you recommend? Should I develop using two separate machines? On one? Do you have experience using one of above configurations in your work?

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • Oracle Virtual Desktop Infrastructure

    - by Fat Bloke
    A lot of the recent blog entries here have been about Oracle VM VirtualBox, possibly the coolest personal desktop virtualization product known to man. Deploying VirtualBox on your PC or Mac lets you run many virtual desktops at the same time to one user, you. But did you know that VirtualBox can also power an Enterprise-scale virtual desktop deployment too, delivering many desktops to many users?  As part of another Oracle product, Oracle Virtual Desktop Infrastructure (VDI), VirtualBox can run your Windows, Linux or Solaris desktops on servers located in the datacenter. Oracle VDI orchestrates the whole deal by looking after : creating or cloning the virtual desktops from a master template; managing the lifecycle of the desktops (create, start, suspend, resume, stop, delete); assigning which users get which desktops;  delivering easy and fast access to these virtual desktops from almost any device, such as existing PCs or Macs, iPads, or specially designed Sun Ray client devices too; load balancing and session management of all of this.  Architecturally the solution looks something like this: This is an increasingly hot area of the IT landscape, so the Fat Bloke has decided to create a new blog category (VDI) and dedicate a few blog entries to look into this in a bit more detail over the next few weeks. Watch this space... - FB 

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  • Number of malicious attacks defended/done on the average user daily [closed]

    - by DalexL
    As a web hoster, it is very easy to notice the large amounts of exploit/abuse attempts done on my servers. Out of curiosity, how often are these attempts done on the average user? I'm assuming almost all of them are prevented just by simple security protocols in place by their browsers, local network, etc. How many attempts, on average, are committed against a single user daily through any method? (email, internet, downloads, etc.)? If known, what percentage of these things are blocked by the average users security? I tried googling but I was having a hard time getting the right search terms together.

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  • Repeat the csv header twice without "Append" (PowerShell 1.0)

    - by Mark
    I have prepared a PowerShell script to export a list of system users in CSV format. The script can output the users list with Export-csv with single header row (the header row at top). However my requirement is to repeat the header row twice in my file. It is easy to achieve in PowerShell 3.0 with "Append" (e.g. $header | out-file $filepath -Append) Our server envirnoment is running PowerShell 1.0. Hence I cannot do it. Is there any workaround? I cannot manually add it myself. Thank you.

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  • PHP Code (modules) included via MySQL database, good idea?

    - by ionFish
    The main script includes "modules" which add functionality to it. Each module is set up like this: <?php //data collection stuff //(...) approx 80 lines of code //end data collection $var1 = 'some data'; $var2 = 'more data'; $var3 = 'other data'; ?> Each module has the same exact variables, just the data collection is different. I was wondering if it's a reasonable idea to store the module data in MySQL like this: [database] |_modules |_name |_function (the raw PHP data from above) |_description |_author |_update-url |_version |_enabled ...and then include the PHP-data from the database and execute it? Something like, a tab-navigation system at the top of the page for each module name, then inside each of those tabs the page content would function by parsing the database-stored code of the module from the function section. The purpose would be to save code space (fewer lines), allow for easy updates, and include/exclude modules based on the enabled option. This is how many other web-apps work, some of my own too. But never had I thought about this so deeply. Are there any drawbacks or security risks to this?

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  • Using the same local folder for Dropbox and Skydrive

    - by roryok
    Ever since I switched to windows phone I've sorely missed having an official dropbox app. Recently I've toyed with the idea of moving all my crucial files to SkyDrive instead. I have more storage on SkyDrive and the WP SkyDrive integration is very handy. I'm thinking about having both cloud sync services point to the same local folder for the first few weeks. That way if I want to go back its an easy task (and I can keep using dropbox's superior public folder) Has anyone else done this? Are there any potential issues (permissions, conflicts etc)

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  • Computer freezes, wireless network icon disappears

    - by Heidi
    As you can see I have two problems. I have a Toshiba Tecra A3 computer. It is 5-6 years old and it is connected to a D-link router. For a period now it has not been working correctly. The computer freezes either when i try turning it on or when I have been using the computer for a short period of time. The times the computer works normally I have a problem with a disappearing wireless network icon, and so I have no internet. Can this be fixed or do I have to buy a new computer? I only use the computer for internet surfing and easy tasks like word etc, so I would like to keep it as long as possible.

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  • Can't get sync with SVN to work to put a directory under version control

    - by Chamster
    I've created a directory on our SVN server and added a local directory with my project to it. It got uploaded and seems to be OK. However, I didn't get those cute green (or any others) icons on the file. So I clicked on the project's directory and used "checkout". That wasn't good because I've downloaded ALL of the repository. How can I synchronize my uploaded directory with it's corresponding directory on the server? (It's probably something easy that I've forgot to check in or so...)

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • What is the correct way to implement Auth/ACL in MVC?

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC Auth/ACL system. I think I want the authentication of a user (and the session handling) to be separate from the ACL system. (I don't know why but this seems a good idea from the things I've read.) What does MVC have to do with this question you ask? Because I wish for the application to be well integrated with my ACL. An example of a controller (CodeIgniter): <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on MVC integration and Auth. I want to make things as easy as possible.

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  • Has anyone used game salad before and how does it compare with cocos2d in terms of 2d game development

    - by jih
    First a short intro. I am new to the game development space and want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes Which game development environment should I invest my time in learning. Game Salad or cocos2d? It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at? Anyone with experience of both can share some pointers? Thanks. inexperienced jih

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  • How to change the URL on my Amazon EC2 webserver

    - by Sarah
    I am at the point in playing around with EC2 that I have launched a webserver. Right now, the website URL looks like http://ec2-<some numbers>.compute-1.amazonaws.com/ I am evaluating the usefulness of these services for my small business purposes; is there a way I can get my URL to look something more like http://<mybusiness>.com. Ideally, I would like to get it to look cleaner, and furthermore I would rather not have "amazonaws" as part of it. Is this possible? I'm a newb to AWS, so apologies if this is an easy question

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  • Any Windows based OpenID servers out there? [closed]

    - by Brian Knoblauch
    I've been looking to setup an OpenID server for a special project, but haven't found any workable OpenID server software packages. Originally was looking for a *nix solution, and found several, but they all had some kind of issue. So far I've tried JOIDS, community-id, and a couple others I unfortunately can't remember the names of. I've also come to the conclusion that even if I had managed to get one of those going that the management/upgrade cycles would have placed undue burden on the company (only a couple part time sysadmins with *nix knowledge, the day to day people are primarily Windows). So, I'm hoping that there's a Windows one out that will be functional that someone knows about and will be easy for a minimal support environment...

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • How can i compare Audio, what programming language should i use

    - by Pimmetje
    I have 2 audio files that are from almost the same source. But at some points there shifted a bit. Also the codecs does not match. I would like to make a program that takes a sample 2 - 4 seconds. And looks for it in the other file. (Most of the time it's not shifted more than 30 seconds). Than take the time and store it, Go ahead for a few seconds take a sample and find it again. This way i want to create a file where i can see on what points the file is shifted. For people who are more interested in what i want. I have a audio/video file speech and subtitles. But i have same speech from different sources with differs a bit in time. And i like to make a program that can correct the subtitle time for me. Enough about the problem I looked on the Internet for ways to compare audio files. Based on what i read comparing 2 audio files isn't that easy as i had hoped. Some talk about algorithms http://www.perlmonks.org/?node_id=169641 Some audio-library's portaudio.com aubio.org sourceforge.net/projects/ccaudio/ ambiera.com/irrklang/ The biggest problem i have is that i can't find something i can generate from the audio that i can use to compare with. I hope someone here can point me in the right direction.

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  • Hit Detection When rotating the camera

    - by SD1990
    This bug/feature has been plaguing me for a while and i want to know the best way to fix it. I'm testing simple hit detection with a wall, like: if (Forward button) if(Inv.w.z < -49 || Inv.w.z > 49) pos.z = 0.0f; else if(Inv.w.x < -49 || Inv.w.x > 49) pos.z = 0.0f; else pos.z = +1.0f; where Inv.w. is the camera positions. Now obviously when i now hit that certain point i can no longer move away from the wall or anywhere in fact. How can i change this code to allow for the camera to be turned away from the wall so therefore i should be allowed to move? for example, the player hits the wall and i cant move until i turn around or to the side? I know its something to do with velocity but im pretty new to this so please bare with me if this is easy.

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  • VPN PPTPD with MPPE Support for Debian or Ubuntu

    - by user78395
    Having an unencrypted vpn connection from a windows client to linux is pretty easy by using pptpd. When I was looking for an solution for encrypted (per MPPE) connection, I found a lot of information about patching the kernel etc. - so it definitly works after some work. But all these information is pretty old (2005-2006). Is it the same solution nowadays? I am not asking for a complete instruction (only if it's short) - I am more asking for a link to the right solution.

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  • What is the simplest way for a slippy SVG visualization?

    - by totymedli
    I have a big SVG file representing a complicated graph with hundreds of points. I want to represent this in a web page. My idea was that I could make it like Google Maps represent their maps, in those slippy, dragable, moveable maps. I'am looking for an easy and fast JavaScript library which could do the work. What I need for my "map" is the drag/move, zoom ability, and some way to click on the points of the picture, which makes a little information apear about that point, like Google maps markers. I'am looking for a free/open source library. I saw some solutions but I'am uncertain about them, and none of them seemed to be perfet: Polymaps - I love the technique it uses, but I don't know much about this library. Leaflet - I love the simplicity of it, but I dont know how could I apply it for my SVG. Raphael - I heard the awesomeness of this, but It seemed a lots of work to do this task. What would be the best/easiest solution for my problem, and what is your opinion aboute the above libraries?

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  • Link two or more text boxes in Visio

    - by Dan
    I am working on creating a template in Visio 2007 (Professional). Each page should reflect a document number and a revision number (two text boxes). I would like to make the template such that entering or changing text in one of these boxes on one page will automatically update the equivalent text boxes on all other pages. Is there an easy way to link two (or more) text boxes to show the same data (mirror each other)? I've looked into creating a ShapeData set and then using the ShapeData field in place of each box, but this will require training others to access and adjust the ShapeData field. In short - I want the issue that was attempting to be solved in Changing Text in Visio Org Chart Shape Changes Multiple Shapes' Text .

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  • rsync synchronizing files only without creating folders on destination

    - by Vincent
    Is it possible with rsync to not create directories on destination? Imagine I have that source : a/ a/x.txt b/ b/y.txt And that I have this destination : a/ a/z.txt The wanted result of rsync source destination : a/ a/x.txt a/z.txt Of course my real situation involves thousand files/folders structure and I don't want solutions involving explicit list of synced folders, which I can do. I'm looking for a clean way just to prevent any folder creation on destination. By exclude or filtering... That could even be something outside rsync, like a hack with permissions if rsync can't do this... For information, this is really easy to get this kind of situations, in my case I have: A server with 2 disks, let's say A & B. And a local drive C. I usually use rsync to sync (and merge) remote A & B into local C. Then sometimes I just want to sync back some C files into A and B. (Just new Files... not non-existing folders on destination)

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • How can I cut a line in TextWrangler?

    - by Ian Henry
    Trying out TextWrangler since my TextMate trial is about to expire and I'm not sure it's worth the cash to keep using it. The main thing I'm missing is the ability to cut the entire line that the cursor is on without having to select it (which I could accomplish through a TextMate macro). Yeah, I can hit ?L ?X, but I'd like to map this sequence to ^X so I can do it purely with my left hand. Seems like this should be easy, but it's beyond me. What's the best way to get this functionality?

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  • How to detect an iPhone connecting a network?

    - by JayCrossler
    I've noticed through watching Wireshark that when an iPhone connects to a wifi network, it sends out a few IGMP/MDNS packets to 224.0.0.251 (LAN broadcast, I think). Is there any easy way to watch for these packets and then either run a script or send an event? Or, is the best way to just run a packet sniffer? Any simple ones that can send events or execute curl commands when a filter is triggered? When I run nc -u -l 5353 I get: My-Name-iPhonelocal??? x???)?? ??cc^C Can I do something like: nc -u -l 5353 | grep iPhonelocal | execute command...

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  • Node.js installation on Debian 6

    - by pvorb
    I used to use this method for node.js installation on Debian, since it was easy and everything worked fine. Even with multiple users. Since version 0.6.18~dfsg1-1 of the sid package, installation removes openssh-server. But I need OpenSSH to connect to my server. Is there any possibility to install Node.js via APT or do I have to compile it manually? This is my APT preferences file: Package: * Pin: release a=stable Pin-Priority: 800 Package: * Pin: release a=testing Pin-Priority: 650 Package: * Pin: release a=unstable Pin-Priority: 600

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