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  • More efficient way to update multiple elements in javascript and/or jquery?

    - by Seiverence
    Say I have 6 divs with ID "#first", ""#second" ... "#sixth". Say if I wanted to execute functions on each of those divs, I would set up an array that contains each of the names of the divs I want to update as an element in the array of strings. ["first", "second", "third"] that I want to update. If I wanted to apply I function, I set up a for loop that iterates through each element in the array and say if I wanted to change the background color to red: function updateAllDivsInTheList() { for(var i = 0; i < array.size; i++) $("#"+array[i]).changeCssFunction(); } } Whenever I create a new div, i would add it to the array. The issue is, if I have a large number of divs that need to get updated, say if I wanted to update 1000 out of 1200 divs, it may be a pain/performance tank to have to sequentially iterate through every single element in the array. Is there some alternative more efficient way of updating multiple divs without having to sequentially iterate through every element in an array, maybe with some other more efficient data structure besides array? Or is what I am doing the most efficient way to do it? If can provide some example, that would be great.

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  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

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  • Given a vector of maximum 10 000 natural and distinct numbers, find 4 numbers(a, b, c, d) such that

    - by king_kong
    Hi, I solved this problem by following a straightforward but not optimal algorithm. I sorted the vector in descending order and after that substracted numbers from max to min to see if I get a + b + c = d. Notice that I haven't used anywhere the fact that elements are natural, distinct and 10 000 at most. I suppose these details are the key. Does anyone here have a hint over an optimal way of solving this? Thank you in advance! Later Edit: My idea goes like this: '<<quicksort in descending order>>' for i:=0 to count { // after sorting, loop through the array int d := v[i]; for j:=i+1 to count { int dif1 := d - v[j]; int a := v[j]; for k:=j+1 to count { if (v[k] > dif1) continue; int dif2 := dif1 - v[k]; b := v[k]; for l:=k+1 to count { if (dif2 = v[l]) { c := dif2; return {a, b, c, d} } } } } } What do you think?(sorry for the bad indentation)

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • How to delay program for a certain number of milliseconds, or until a key is pressed?

    - by Jack
    I need to delay my program's execution for a specified number of milliseconds, but also want the user to be able to escape the wait when a key is pressed. If no key is pressed the program should wait for the specified number of milliseconds. I have been using Thread.Sleep to halt the program (which in the context of my program I think is ok as the UI is set to minimise during the execution of the main method). I have thought about doing something like this: while(GetAsyncKeyState(System.Windows.Forms.Keys.Escape) == 0 || waitTime > totalWait) { Thread.Sleep(100); waitTime += 100; } As Thread.Sleep will wait until at least the time specified before waking the thread up, there will obviously be a large unwanted extra delay as it is scaled up in the while loop. Is there some sort of method that will sleep for a specified amount of time but only while a condition holds true? Or is the above example above the "correct" way to do it but to use a more accurate Sleep method? If so what method can I use? Thanks in advance for your help.

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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • how to make this in python

    - by user2980882
    The number reduction game Rules of the game: ? The first player to write a 0 wins. ? To start the game, Player 1 picks any whole number greater than 1, say 18. ? The players take turns reducing the number by either: o Subtracting 1 from the number his/her opponent just wrote, OR o Halving the number his/her opponent just wrote, rounding down if necessary. Write a Python program that lets two players play the number reduction game. Your program should: 1. Ask Player 1 to enter the starting number. 2. Use a while-loop to allow the players to take turns reducing the number until someone wins. 3. Each time a player enters a positive number (not 0), inform the other player what his/her choices are and ask him/her to enter the next number. 4. Declare the winner when someone enters 0. Example session: Player 1, enter a number greater than 1: 16 Player 2, your choices are 15 or 8: 15 Player 1, your choices are 14 or 7: 7 Player 2, your choices are 6 or 3:3 Player 1, your choices are 2 or 1:2 Player 2, your choices are 1 or 1:1 Player 1, your choices are 0 or 0:0 Player 1 wins

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  • Adding an integer at the end of an input's name to get a specific url

    - by Gadgetster
    I am trying to get a url where I can retrieve the selected values from. For example, if I put a check mark on a and b then sumbit, I will get: index.php?category=1&&category=2 I want to get this instead: index.php?category0=1&&category1=2 So that I can later get this specific value with $_GET['category0'] Is there a way to add a counter for the selected checkboxes and add 0,1,2,3.. at the end of the name of its input? <form action="" method="get"> <!-- this will be a php loop instead of hardcored which will retrieve data from the db --> <label><input type="checkbox" name="category" value="1">a</label> <label><input type="checkbox" name="category" value="2">b</label> <label><input type="checkbox" name="category" value="3">c</label> <label><input type="checkbox" name="category" value="4">d</label> <label><input type="checkbox" name="category" value="5">e</label> <input type="submit"> </form>

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  • Processing JSON data with jQuery - strange results needing alert()

    - by James
    I have this code below. I randomly ran across that it will work if I have that alert message exactly where it is. If I take it out or move it to any other spot the tabs will not appear. What exactly is that alert doing that allows the code to work and how can I make it work without the alert? If I move the each loop into the success section it does not work even with the alert. $.ajax({ type: "GET", url: "../ajax.php", data: "action=tabs", dataType: "json", success: function(data){ Projects = data; } }); alert("yes"); $.each(Projects, function(i){ /* Sequentially creating the tabs and assigning a color from the array: */ var tmp = $('<li><a href="#" class="tab green">'+Projects[i].name+'<span class="left" /><span class="right" /></a></li>'); /* Setting the page data for each hyperlink: */ tmp.find('a').data('page','../ajax.php?action=lists&projectID='+Projects[i].project_id); /* Adding the tab to the UL container: */ $('ul.tabContainer').append(tmp); }); The ajax code is retuning json with this code $query = mysql_query("SELECT * FROM `projects` ORDER BY `position` ASC"); $projects = array(); // Filling the $projects array with new project objects: while($row = mysql_fetch_assoc($query)){ $projects[] = $row; } echo json_encode($projects); The returning data is very small and very fast so I don't think that is the problem.

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  • Creating nested fields for column on assignment table?

    - by H O
    I have three models, that represent a many to many relationship - Product, Sale and Product_sale. I have a nested form that allows me to create new products from the sale form - so far, so good. I have, however, added some additional fields to the assignment table - price, for example. How can I set the price on the assignment table from the product form, when it is nested in the sale form? I currently have the code below: <%= sale.fields_for :products do |products_builder| %> <%= render :partial => "products/form", :locals => {:f => products_builder, :form_actions_visible => false} %> <% end -%> I could nest a Product_sale form within the product form, but this would create a new product_sale, which is not what I am looking for. I will most likely need to nest the price field within the product form, to ensure that it updates the correct assignment record (since there could be multiple products on one sale form). How can I use a fields_for loop on the product form to update the existing assignment record that is built when I do @sale.products.build? The assignment record will not yet be saved, so I can not access it using a where clause and edit it that way. Thanks!

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  • Printing the results in the original order

    - by Sam
    String[] numbers = new String[] {"3", "4", "s", "a", "c", "h", "i", "n", "t", "e", "n", "d", "u", "l", "k"}; Map<String, Integer> map = new HashMap<String, Integer>(); for (int i = 0; i < numbers.length; i++) { String key = numbers[i]; if (map.containsKey(key)) { int occurrence = map.get(key); occurrence++; map.put(key, occurrence); } else { map.put(key, 1); }// end of if else }// end of for loop Iterator<String> iterator = map.keySet().iterator(); while (iterator.hasNext()) { String key = iterator.next(); int occurrence = map.get(key); System.out.println(key + " occur " + occurrence + " time(s)."); } This program tries to count the number of occurrences of a string. When I execute it I am getting the answer, but the output is not in the original order, it is shuffled. How can I output the strings in the original order?

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  • Adding an element to a multidimensional array

    - by stef
    How can I loop through the array below and an element per array, with key "url_slug" and value "foo"? I tried with array_push but that gets rid of the key names (it seems?) Doing a foreach($array as $k = $v) doesn't do it either, I think. The new array should be exactly the same only having 4 elements per array instead of 3, with the key / values above. Array ( [0] => Array ( [name_en] => Test 5 [url_name_nl] => test-5 [cat_name] => mobile ) [1] => Array ( [name_en] => Test 10 [url_name_nl] => test-10 [cat_name] => mobile ) [2] => Array ( [name_en] => Test 25 [url_name_nl] => test-25 [cat_name] => mobile ) ) EDIT: full working solution. A little more complex than originally described foreach ($prods as $key => &$value) { if($key == "cat_name") $slug = $value['cat_name']; $url_slug = $this->lang->line($slug); $value['url_slug'] = $url_slug; }

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  • How should a multi-threaded C application handle a failed malloc()?

    - by user294463
    A part of an application I'm working on is a simple pthread-based server that communicates over a TCP/IP socket. I am writing it in C because it's going to be running in a memory constrained environment. My question is: what should the program do if one of the threads encounters a malloc() that returns NULL? Possibilities I've come up with so far: No special handling. Let malloc() return NULL and let it be dereferenced so that the whole thing segfaults. Exit immediately on a failed malloc(), by calling abort() or exit(-1). Assume that the environment will clean everything up. Jump out of the main event loop and attempt to pthread_join() all the threads, then shut down. The first option is obviously the easiest, but seems very wrong. The second one also seems wrong since I don't know exactly what will happen. The third option seems tempting except for two issues: first, all of the threads need not be joined back to the main thread under normal circumstances and second, in order to complete the thread execution, most of the remaining threads will have to call malloc() again anyway. What shall I do?

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  • JAVA - How to code Node neighbours in a Grid ?

    - by ke3pup
    Hi guys I'm new to programming and as a School task i need to implement BFS,DFS and A* search algorithms in java to search for a given Goal from a given start position in a Grid of given size, 4x4,8x8..etc to begin with i don't know how to code the neighbors of all the nodes. For example tile 1 in grid as 2 and 9 as neighbors and Tile 12 has ,141,13,20 as its neighbours but i'm struggling to code that. I need the neighbours part so that i can move from start position to other parts of gird legally by moving horizontally or vertically through the neighbours. my node class is: class node { int value; LinkedList neighbors; bool expanded; } let's say i'm given a 8x8 grid right, So if i start the program with a grid of size 8x8 right : 1 - my main will func will create an arrayList of nodes for example node ArrayList test = new ArrayList(); and then using a for loop assign value to all the nodes in arrayList from 1 to 64 (if the grid size was 8x8). BUT somehow i need t on coding that, if anyone can give me some details i would really appreciate it.

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  • Which way of declaring a variable is fastest?

    - by ADB
    For a variable used in a function that is called very often and for implementation in J2ME on a blackberry (if that changed something, can you explain)? class X { int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { static int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { public void someFunc(int j) { int i = 0; while( i < j ){ [...] i++; } } } I know there is a difference how a static versus non-static class variable is accessed, but I don't know it would affect the speed. I also remember reading somewhere that in-function variables may be accessed faster, but I don't know why and where I read that. Background on the question: some painting function in games are called excessively often and even small difference in access time can affect the overall performance when a variable is used in a largish loop.

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  • Select form children when multiple forms are present jQuery

    - by afreeland
    I am dealing with a webpage that has multiple forms..some basic HTML forms and some AJAX forms. I have a created validation for inputs, let me give an example...if an input has a class="required" whenever a submit button is pressed if any required classes are empty then the form doesnt submit. Which works great...until you have multiple forms with required fields that dont apply to the section your submitting. I am able to find the closest form $(this).closest("form") and it gets me the form element properly, I then need to be able to loop only through the children of that form. I have tried: .children(':input'), .find('input') and honestly to many to list. Here is the code for when a button is selected $('#formSubmit').click(function (e) { var submit = true; var form = $(this).closest("form"); var formID = $(form).attr("id"); e.preventDefault(); $(form).children(":input").each(function () { if ($('#ERROR').length > 0) { submit = false; alert("Please fix errors to continue"); } $('.required').each(function () { if ($(this).val() == "" || $(this).val() == undefined) { submit = false; $(this).css({ 'background-color': '#fef236' }); } }); }); if (submit == true) { this.form.submit(); } }); //End of #formSubmit Also of interest I have started creating forms with ids that are GUID's so they will be unique and allow me to target things without any issues, just wanted to throw that out there if it can help lead to a solution I appreciate any help =)

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  • Iterating Through N Level Children

    - by bobber205
    This seems like something neat that might be "built into" jQuery but I think it's still worth asking. I have a problem where that can easily be solved by iterating through all the children of a element. I've recently discovered I need to account for the cases where I would need to do a level or two deeper than the "1 level" (just calling .children() once) I am currently doing. jQuery.each(divToLookAt.children(), function(index, element) { //do stuff } ); This is what I'm current doing. To go a second layer deep, I run another loop after doing stuff code for each element. jQuery.each(divToLookAt.children(), function(index, element) { //do stuff jQuery.each(jQuery(element).children(), function(indexLevelTwo, elementLevelTwo) { //do stuff } ); } ); If I want to go yet another level deep, I have to do this all over again. This is clearly not good. I'd love to declare a "level" variable and then have it all take care of. Anyone have any ideas for a clean efficient jQueryish solution? Thanks!

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  • This program isn't asking for the predetermined 5 numbers from the array?

    - by user1801781
    Okay, so this question is difficult to state. I'm a beginner at C++, and I rarely run into problems with these simple assignments, but something is majorly wrong here and I cannot identify it. I've been trying for hours. This program is supposed to read 5 numbers from an array that the user enters, and then print the largest one. (I know it's easier to just write a for-loop, but our professor wanted us to call a function). The only problem is that instead of asking for 5 numbers, it asks for 2. It works other than that, I JUST NEED IT TO ASK FOR 5 NUMBERS. haha. Your input would be greatly appreciated. I aspire to be a programmer one day, so don't be afraid to go harsh on me. #include <iostream> using namespace std; int largest_number(int score[], int max) { for (int i=1; i<5; i++) { cin >> score[i]; if(score[i] > max) max=score[i]; return (max); } } int main () { int score[5], max, z; cout << "Enter 5 numbers: " <<endl; cin >> score[0]; max = score[0]; z = largest_number(score, max); cout << "The largest number is: " << z <<endl; system("pause"); return 0; }

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  • OpenGL multiple threads, variable handling [closed]

    - by toeplitz
    I have written an OpenGL program which runs in the following way: Main: - Initialize SDL - Create thread which has the OpenGL context: - Renderloop - Set camera (view) matrix with glUniform. - glDrawElements() .... etc. - Swapbuffers(); - Main SDL loop handling input events and such. - Update camera matrix of type glm::mat4. This is how I pass my camera object to the class that handles opengl. Camera *cam = new Camera(); gl.setCam(cam); where void setCam(Camera *camera) { this->camera = camera; } For rendering in the opengl context thread, this happens: glm::mat4 modelView = camera->view * model; glUniformMatrix4fv(shader->bindUniform("modelView"), 1, GL_FALSE, glm::value_ptr(modelView)); In the main program where my SDL and other things are handles I then recompute the view matrix. This his working fine without me using any mutex locks. Is this correct? On the other hand, I add objects to my scene by an "upload queue" and in this case I have to mutex lock my upload queue vector (vector class type) when adding items to it or else the program crashes. In summary: I recompute my matrix in a different thread and then use it in the opengl thread without any mutex lock. Why is this working? Edit: I think my question is similar to what was asked here: Should I lock a variable in one thread if I only need it's value in other threads, and why does it work if I don't?, only in my case it is even more simple with only one matrix being changed.

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  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

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  • jquery autocomplete extra spaces

    - by elasticrash
    I got this loop in a jsp file <% for (int i = 0; i < length; i++) { for( int j = 0; j < width; j++) { element = MAP_LIST[j][i]; if (element.equals("A")) {} else if (j == width-1 && i == length-1){ %> <%=element%><%} else { %> <%=element%>,<%} } } %> which gets me a csv list from an oracle database for my autocomplete text field by using jquery function Mapsheets(type,nomos) { $(function() { var f_data; $.get('/gaec_web/MapSheets.jsp',{'datasrc-select':datasource, 'type_1': type, 'nomos': nomos}, function(data){ f_data = data.split(','); $( "#fx_no" ).autocomplete({ source: f_data, minLength: 2 }); }); }); } everything works like a charm, i type the first 2 chars and the autocomplete pops up displays every thing as it was supposed to and when I try to pick a value i get the value with several (5) extra spaces in the tail. And then when it gets submitted it fails cause it doesnt match the mapname in question. the results look like this " 320-197" So what is causing this? if i run the jsp page alone also get normal results for example 372-146, 376-146, 372-149, 368-149, 376-149, 380-149, 380-152, 376-152, 372-152, 368-152, 368-155, 376-155, 372-155, 380-155, 368-158, 380-158, 376-158, 372-158 thanks in advance

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  • Camera crashes in android 4.1(API level 16)

    - by Lincy
    My application has a camera functionality. It works fine in all Android version but now when i tested in S3 it crashes. The error points to this line: Parameters parameters = mCamera.getParameters(); Could someone provide a solution for this? The log is below: ?:??: W/?(?): java.lang.NullPointerException ?:??: W/?(?): at com.stpl.snapshun.camera.CameraActivity.surfaceChanged(CameraActivity.java:313) ?:??: W/?(?): at android.view.SurfaceView.updateWindow(SurfaceView.java:554) ?:??: W/?(?): at android.view.SurfaceView.access$000(SurfaceView.java:81) ?:??: W/?(?): at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:169) ?:??: W/?(?): at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:671) ?:??: W/?(?): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1818) ?:??: W/?(?): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:998) ?:??: W/?(?): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212) ?:??: W/?(?): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725) ?:??: W/?(?): at android.view.Choreographer.doCallbacks(Choreographer.java:555) ?:??: W/?(?): at android.view.Choreographer.doFrame(Choreographer.java:525) ?:??: W/?(?): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711) ?:??: W/?(?): at android.os.Handler.handleCallback(Handler.java:615) ?:??: W/?(?): at android.os.Handler.dispatchMessage(Handler.java:92) ?:??: W/?(?): at android.os.Looper.loop(Looper.java:137) ?:??: W/?(?): at android.app.ActivityThread.main(ActivityThread.java:4745) ?:??: W/?(?): at java.lang.reflect.Method.invokeNative(Native Method) ?:??: W/?(?): at java.lang.reflect.Method.invoke(Method.java:511) ?:??: W/?(?): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) ?:??: W/?(?): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) ?:??: W/?(?): at dalvik.system.NativeStart.main(Native Method) Thanks in advance

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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  • php parsing csv with ftell

    - by Robert82
    I have a 500mb csv file with over 500,000 lines, each with 80 fields. I am using fget to process the file line by line. $col1 = array(); while (($row = fgetcsv($handle, 1000, ",")) !== FALSE) { $col1[] = $row[0]; } Because of an execution time limit on the PHP file by my hosting provider (120 seconds), I can't process the whole file in one run. I tried using ftell() and fseek() to remember the last position for restart. The trouble is, sometimes the ftell() position is in the middle of a row, and resuming means missing the first half of the row. Is there an elegant way to know the last line successfully processed, and resume from the one after it? I realize I can do a simple counter, and then loop through to that point again, but that would produce diminishing returns on the rows I can process towards the end of the file. Is there something like ftell() and fseek() that would work in my case? Or a way to limit ftell() to return the pointer for the end of the previous line?

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  • navigation li to create <span></span> around text via jquery

    - by MikesEpitaphSays
    I've been trying all day and reading a few things, but for some reason my code isn't working right What i'm trying to achieve is this: When i create an un ordered list in my index page - I want my jquery to automatically add around the text in the anchor. So i want it to look like this <li><a href="index.htm"><span>Home</span></a></li> while I am only adding: <li><a href="index.htm">Home</a></li> I want to do this because i have a LOT of list items and instead of writing when i'm adding pages it makes the most sense to save some time in the long run and create a loop that will handle that anytime i add one. This is What i have so far (sorry if it looks ugly): $('document').ready(function () { var begSpan = "<span>"; var endSpan = "</span>"; $('p').each(function () { $(this) prepend(begSpan); }).append(endSpan); }); How can i get that to auto create span tags for me

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