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  • Device Emulator not recognized in windows when I press cradle

    - by JasperT
    Hi Experts, Who can help me with this: I am working on Win7 x64, with VS.net 2008. I am developping for pocketpc. When my application is deployed to the device emulator it can't connect to my computer / db server. Both de emulator as well the mobile device center are configured to use DMA. When I cradle the device using device manager, nothing happens. What can I try? Greets, Jasper

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  • Suppress errors of files that are not set to be built from the "Error List" window

    - by ohadsc
    I have some cs files in my project that are not set to be built (Properties - Build Action = None). They contain bits of code that don't compile as a whole and are there merely for reference. I don't care about any compilation errors in them, but they appear in the "Error List" window, cluttering it. Is there some way to tell VS to ignore errors in that file? Or in all files not set to be built, at that ? I'm using VS 2010 Thanks

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  • Is there a way to load an existing connection string for Linq to SQL from an app.config file?

    - by Brian Surowiec
    I'm running into a really annoying problem with my Linq to SQL project. When I add everything in under the web project everything goes as expected and I can tell it to use my existing connection string stored in the web.config file and the Linq code pulls directly from the ConfigurationManager. This all turns ugly once I move the code into its own project. I’ve created an app.config file, put the connection string in there as it was in the web.config but when I try to add another table in the IDE keeps forcing me to either hardcode the connection string or creates a Settings file and puts it in there, which then adds a new entry into the app.config file with a new name. Is there a way keep my Linq code in its own project yet still refer back to my config file without the IDE continuously hardcoding the connection string or creating the Settings file? I’m converting part of my DAL over to use Linq to SQL so I’d like to use the existing connection string that our old code is using as well as keep the value in a common location, and one spot, instead of in a number of spots. Manually changing the mode to WebSettings instead of AppSettings works untill I try to add a new table, then it goes back to hardcoding the value or recreating the Settings file. I also tried to switch the project type to be a web project and then rename my app.config to web.config and then everything works as I’d like it to. I’m just not sure if there are any downfalls to keeping this as a web project since it really isn't one. The project only contains the Linq to SQL code and an implementation of my repository classes. My project layout looks like this Website -connectionString.config -web.config (refers to connectionString.config) Middle Tier -Business Logic -Repository Interfaces -etc. DAL -Linq to SQL code -Existing SPROC code -connectionString.config (linked from the web poject) -app.config (refers to connectionString.config)

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  • VS 2010 Web.config transformations for debugging

    - by Dirk
    I’m a fan of the new VS 2010 Web.config transformations. I use this feature for deployment purposes and wondered if it is possible to use them for debugging too. I think of using them in the IDE: I want to create different built configuration (with linked transformation configurations); choose one of them; start the web site in the IDE and debug the different configuration this way.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • VC++ how to change a picturebox from header file

    - by JimboJones
    HI, Just ran into a problem. How to I change a picturebox's picture from within a different header file. If I do it in the same .h file as the Form I am working on I use: sq1-Image = bi; (which loads in a bitmap) but when I do it from another header (i've included the correct header file), I get "sq1 is an undeclared identifier" and "left of '-image' must point to a class/struct/union/generic" What I'm looking for is something like Form1::sq1-Image = bi; Basically I just want to point the program to change picturebox from another location....Is this possible? How can I do this? Cheers!

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  • Why does a Silverlight application show a blank browser screen when created from exported template?

    - by Edward Tanguay
    I created a silverlight app (without website) named TestApp, with one TextBox: <UserControl x:Class="TestApp.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480"> <Grid x:Name="LayoutRoot"> <TextBlock Text="this is a test"/> </Grid> </UserControl> I press F5 and see "this is a test" in my browser (firefox). I select File | Export Template | name it TestAppTemplate and save it. I create a new silverlight app based on the above template. The MainPage.xaml has the exact same XAML as above. I press F5 and see a blank screen in my browser. I look at the HTML source of both of these and they are identical. Everything I have compared in both projects is identical. What do I have to do so that a Silverlight application which is created from my exported template does not show a blank screen? (creating a WPF application from an exported template like this works fine)

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  • VS 2008 Open Word Document - Memory Error

    - by Lord Darkside
    I am executing the following code that worked fine in a vs2003(1.1) but seems to have decided otherwise now that I'm using vs2008(2.0/3.5): Dim wordApp As Microsoft.Office.Interop.Word.Application Dim wordDoc As Microsoft.Office.Interop.Word.Document missing = System.Reflection.Missing.Value wordApp = New Microsoft.Office.Interop.Word.Application() Dim wordfile As Object wordfile = "" ' path and file name goes here wordDoc = wordApp.Documents.Open(wordfile, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing, missing) The error thrown when the Open is attempted is : "Attempted to read or write protected memory. This is often an indication that other memory is corrupt." Does anyone have any idea how to correct this?

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  • C++ linker unresolved external symbol (again;) from other source file *.obj file. (VC++ express)

    - by bua
    Hi there, I'm back to C/C++ after some break. I've a following problem: I've a solution where I've several projects (compilable and linkable). Now I need to add another project to this solution which depends on some sources from other projects. My new project compiles without any problems (I've added "existing sources" to my project). the error: 1>Linking... 1>LicenceManager.obj : error LNK2019: unresolved external symbol "int __cdecl saveLic(char *,struct Auth *)" (?saveLic@@YAHPADPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) 1>LicenceManager.obj : error LNK2019: unresolved external symbol "void __cdecl getSysInfo(struct Auth *)" (?getSysInfo@@YAXPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) Functions saveLic, and getSysInfo are defined in files which I've added to my new project from existing ones. There is object file created during compilation with those functions in target dir, but my LicenceManager class doesn't want to link. I use some extern "C" , and #pragma pack somewhere, but no more fancy stuff. I think every directory, lib and other necessary dependencies are visible in settings for this project. Thanks for any advice.

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  • Merging all changesets associated with a WorkItem in Team Foundation Server

    - by Rowland Shaw
    We're trailing the use of the built in bug tracking, and have written some integration into our helpdesk software that allows for escalation via workitems. One thing I haven't found out how to do, is to merge all changes associated with a work item (say to go from dev branch to main) - I appreciate you can double click on a changeset in the merge dialog to view if it is associated with a workitem, and also that I can select individual changesets, and groups of adjacent changesets; but there doesn't appear to be any way to merge changes by workitem?

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  • session variables in an ASP.NET

    - by Beep
    hi guy i am trying to place my session in to a drop down, any help would be great. at the moment it puts the data in to a label, i wish to put it into a dropdown with it adding a new string every time i click button without getting rid of the last default page protected void Button1_Click1(object sender, EventArgs e) { Session["Fruitname"] = TbxName.Text; // my session i have made } output page protected void Page_Load(object sender, EventArgs e) { var fruitname = Session["Fruitname"] as String; // my session ive made fruit.Text = fruitname; // session used in lable } Have Tried var myFruits = Session["Fruitname"] as List<string>; myFruits.Add(listbox1.Text); but i get error when i try to run the program Broken glass thanks for your help, it is still not doing what i need but its getting there. var fruitname = Session["Fruitname"] as String; // my session ive made fruit.Text = string.Join(",", fruitname); // session used in lable this is what is working. i need a dropdown to display all the strings put into TbxName.Text; to output into fruit

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  • warning about data loss c++/c

    - by Dr Deo
    i am getting a benign warning about possible data loss warning C4244: 'argument' : conversion from 'const int' to 'float', possible loss of data question i remember as if float has a larger precision than int. So how can data be lost if i convert from a smaller data type (int) to a larger data type (float)

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  • Need to show pages without logging in (asp.net)

    - by IrfanRaza
    Hello friends, I am using Every thing works fine except that, there are some pages like About Us, Contact Us, Privacy Policy etc, which do not need to login to view them. In my case i need to login to view all pages. I want these common pages to be viewable without having to log on. I have tested my application on local IIS as well as on deployment server, but same problem occurs. Please help! Thanks for sharing your valuable time.

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  • Weird characters at the beginning of a LPTSTR? C++

    - by extintor
    I am using this code to get the windows version: define BUFSIZE 256 bool config::GetOS(LPTSTR OSv) { OSVERSIONINFOEX osve; BOOL bOsVersionInfoEx; ZeroMemory(&osve, sizeof(OSVERSIONINFOEX)); osve.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX); if( !(bOsVersionInfoEx = GetVersionEx ((OSVERSIONINFO *) &osve)) ) return false; TCHAR buf[BUFSIZE]; StringCchPrintf(buf, BUFSIZE, TEXT("%u.%u.%u.%u"), osve.dwPlatformId, osve.dwMajorVersion, osve.dwMinorVersion, osve.dwBuildNumber); StringCchCat(OSv, BUFSIZE, buf); return true; } And I am testing it with: LPTSTR OSv= new TCHAR[BUFSIZE]; config c; c.GetOS(OSv); MessageBox(OSv, 0, 0); And in the msgbox I get something like this äì5.1.20 (where 5.1.20 is = to OSv) but the first 2 or 3 chars are some weird characters that I don't know when they came from. Even stranger, if I call that second piece again it shows it ok, it only show the weird characters the first time I execute it. Does someone has an idea what's going on here?

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  • How i can Integrate my Compiler in VS2008?

    - by Mauricio
    I make a compiler of Tiger and I want integrate with VS2008, but I read a lot of stuff and don't say very well how i can made that. What is the type of the project that i need to make? How i register my Language/compiler in VS2008, I know that i need install the SDK, I know litle thing that i need to do but the steps more important, like What class i need to implement... Thanks for all

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  • I can't get areas working in VS2010

    - by devlife
    I just upgraded from VS2010 RC to RTM. Now my areas aren't working. I have a Profile area with a Home controller and an Action method Index(). If I try: http://localhost:4951/profile I get a 404 error saying that the resource can't be found. If I try http://localhost:4951/profile/home I get the same error. However, if I try http://localhost:4951/profile/home/index then the view is returned. Here is my ProfileAreaRegistration: public class ProfileAreaRegistration : AreaRegistration { public override string AreaName { get { return "Profile"; } } public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute( "Profile_Unlock", "Profile/Unlock/{userID}/{unlockID}", new { controller = "Unlock", action = "Index" }, new { userID = new GuidRouteConstraint(), unlockID = new GuidRouteConstraint() } ); context.MapRoute( "Profile_default", "Profile/{controller}/{action}/{id}", new { action = "Home", id = UrlParameter.Optional } ); } Does anyone know what is going wrong?

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  • Best way to implement nested loops in a view in asp.net mvc 2

    - by Junior Ewing
    Hi, Trying to implement some nested loops that are spitting out good old nested html table data. So the question is; What is the best way to loop through lists and nested lists in order to produce easily maintainable code. It can get quite narly quite fast when working with multiple nested tables or lists. Should I make use of a HTML helper, or make something with the ViewModel to simplify this? A requirement is if there are no children at a node there should be an empty row on that spot with some links for creation and into other parts of the system.

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  • VS 2008 Code Snippet Indentation

    - by Daniel
    In VS 2008, there are XML code snippets that seem to be pretty awesome :) However, it seems that the snippets we created do not indent properly. For example if we have the following code: { ... { ... { InsertSnippet here. We get something like: { ... { ... { FirstLineofSnippet SecondLineOfSnippet ThirdLineOfSnippet Is there any way to make it so that all lines keep the same indentation?

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  • I can't apply prefast /StackHogThreshold option.

    - by Benjamin
    I'm using ddkbuild for building my driver. And I use prefast also. Prefast has /StackHogThreshold option. The default value is 1024 Bytes. But I can't modify the value. It's my input for 'Rebuild All Command Line' C:\Windows\System32\cmd.exe /k "$(SolutionDir)....\ddkbuild.bat" -WIN7WLHA64 -prefast free $(ProjectDir) -cZ

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