Search Results

Search found 17041 results on 682 pages for 'architecture design'.

Page 277/682 | < Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >

  • How to use Unique Composite Key

    - by LifeH2O
    I have a table Item(ItemName*, ItemSize*, Price, Notes) I was making composite key of (ItemName,ItemSize) to uniquely identify item. And now after reading some answers on stackoverflow suggesting the use of UNIQUE i revised it as Item(ItemID*, ItemName, ItemSize, Price, Notes) But How to apply UNIQUE constraint on ItemName and ItemSize please correct if there is something wrong in question

    Read the article

  • Best way to determine variable type and treat each one differently in F#

    - by James Black
    I have a function that will create a select where clause, but right now everything has to be a string. I would like to look at the variable passed in and determine what type it is and then treat it properly. For example, numeric values don't have single quotes around them, option type will either be null or have some value and boolean will actually be zero or one. member self.BuildSelectWhereQuery (oldUser:'a) = let properties = List.zip oldUser.ToSqlValuesList sqlColumnList let init = false, new StringBuilder() let anyChange, (formatted:StringBuilder) = properties |> Seq.fold (fun (anyChange, sb) (oldVal, name) -> match(anyChange) with | true -> true, sb.AppendFormat(" AND {0} = '{1}'", name, oldVal) | _ -> true, sb.AppendFormat("{0} = '{1}'", name, oldVal) ) init formatted.ToString() Here is one entity: type CityType() = inherit BaseType() let mutable name = "" let mutable stateId = 0 member this.Name with get() = name and set restnameval=name <- restnameval member this.StateId with get() = stateId and set stateidval=stateId <- stateidval override this.ToSqlValuesList = [this.Name; this.StateId.ToString()] So, if name was some other value besides a string, or stateId can be optional, then I have two changes to make: How do I modify ToSqlValuesList to have the variable so I can tell the variable type? How do I change my select function to handle this? I am thinking that I need a new function does the processing, but what is the best FP way to do this, rather than using something like typeof?

    Read the article

  • Photoshop and Saving Quality

    - by ITg
    I'm making a simple image for the web which is a gradient with some text on in Photoshop CS4. The text doesn't seem to be of a great quality. If you look at the logo of stackoverflow you can see that its pretty accurate. Mine don't seem to render properly round the edges. Anyone know how to get the best quality? Photoshop CS4. Thanks.

    Read the article

  • Which fieldtype is best for storing PRICE values?

    - by BerggreenDK
    Hi there I am wondering whats the best "price field" in MSSQL for a shoplike structure? Looking at this overview: http://www.teratrax.com/sql_guide/data_types/sql_server_data_types.html We have datatypes called money, smallmoney, then we have decimal/numeric and lastly float and real Name, memory/disk-usage and value ranges: Money: 8 bytes (values: -922,337,203,685,477.5808 to +922,337,203,685,477.5807) Smallmoney: 4 bytes (values: -214,748.3648 to +214,748.3647) Decimal: 9 [default, min. 5] bytes (values: -10^38 +1 to 10^38 -1 ) Float: 8 bytes (values: -1.79E+308 to 1.79E+308 ) Real: 4 bytes (values: -3.40E+38 to 3.40E+38 ) My question is: is it really wise to store pricevalues in those types? what about eg. INT? Int: 4 bytes (values: -2,147,483,648 to 2,147,483,647) Lets say a shop uses dollars, they have cents, but I dont see prices being $49.2142342 so the use of a lot of decimals showing cents seems waste of SQL bandwidth. Secondly, most shops wouldn't show any prices near 200.000.000 (not in normal webshops at least... unless someone is trying to sell me a famous tower in Paris) So why not go for an int? An int is fast, its only 4 bytes and you can easily make decimals, by saving values in cents instead of dollars and then divide when you present the values. The other approach would be to use smallmoney which is 4 bytes too, but this will require the math part of the CPU to do the calc, where as Int is integer power... on the downside you will need to divide every single outcome. Are there any "currency" related problems with regionalsettings when using smallmoney/money fields? what will these transfer too in C#/.NET ? Any pros/cons? Go for integer prices or smallmoney or some other? Whats does your experience tell?

    Read the article

  • Getting the final value to this MySQL query...

    - by Jack W-H
    I've got my database set up with three tables - code, tags, and code_tags for tagging posts. This will be the SQL query processed when a post is submitted. Each tag is sliced up by PHP and individually inserted using these queries. INSERT IGNORE INTO tags (tag) VALUES ('$tags[1]'); SELECT tags.id FROM tags WHERE tag = '$tags[1]' ORDER BY id DESC LIMIT 1; INSERT INTO code_tags (code_id, tag_id) VALUES ($codeid, WHAT_GOES_HERE?) The WHAT_GOES_HERE? value at the end is what I need to know. It needs to be the ID of the tag that the second query fetched. How can I put that ID into the third query? I hope I explained that correctly. I'll rephrase if necessary.

    Read the article

  • Are today's young programmers getting wrapped around the axle with patterns and practices?

    - by Robert Harvey
    Recently I have noticed a number of questions on SO that look something like this: I am writing a small program to keep a list of the songs that I keep on my ipod. I'm thinking about writing it as a 3-tier MVC Ruby on Rails web application with TDD, DDD and IOC, using a factory pattern to create the classes and a singleton to store my application settings. Do you think I'm taking the right approach? Do you think that we're handing novice programmers a very sharp knife and telling them, "Don't cut yourself with this"? NOTE: Despite the humorous tone, this is a serious (and programming-related) question.

    Read the article

  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

    Read the article

  • which is better, creating a materialized view or a new table?

    - by Carson
    I have some demanding mysql queries that are needed to grap same up-to-date datasets from 5-7 mysql tables. I am thinking of creating a table or materialized view to gather all demanding columns from other tables, so as to increase performance. If I create that table, I may need to do extra insert / update / delete operation each time other tables updated. if I create materialized view, I am worrying if the performance can be greatly improved. Because data from other tables are changing very frequently. Most likely, the view may need to be created first everytime before selecting it. Any ideas? e.g. how to cache? other extra measures I can do?

    Read the article

  • IE I-Frame 1px border to the right

    - by Jackie
    Please look at http://www.mymix947.com In the header i have a 1px border to the right of the banner. You will see a black line dividing the banner and listen live button. This is an i-frame and I can't seem to eliminate the line. This seems to only happen with Windows 7 - IE Browser 8.0.7 When my browser is full screen - i dont see it, but if i shrink the browser slightly - the line is there. Any tips would be great! Thanks!

    Read the article

  • Question about factory classes

    - by devoured elysium
    Currently I have created a ABCFactory class that has a single method creating ABC objects. Now that I think of it, maybe instead of having a factory, I could just make a static method in my ABC Method. What are the pro's and con's on making this change? Will it not lead to the same? I don't foresee having other classes inherit ABC, but one never knows! Thanks

    Read the article

  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

    Read the article

  • Is incrementing in a loop exponential time?

    - by user356106
    I've a simple but confusing doubt about whether the program below runs in exponential time. The question is : given a +ve integer as input, print it out. The catch is that you deliberately do this in a loop, like this: int input,output=0; cininput; while(input--) ++output; // Takes time proportional to the value of input cout<< output; I'm claiming that this problem runs in exponential time. Because, the moment you increase the # of bits in input by 1, the program takes double the amount of time to execute. Put another way, to print out log2(input) bits, it takes O(input) time. Is this reasoning right?

    Read the article

  • How do you store sets in Cassandra?

    - by Ben W
    I'd like to convert this JSON to a data model in Cassandra, where each of the arrays is a set with no duplicates: var data = { "data1": { "100": [1, 2, 3], "200": [3, 4] }, "data2": { "k1", [1], "k2", [4, 5] } } I'd like to query like this: data["data1"]["100"] to retrieve the sets. Anyone know how you might model this in Cassandra? (The only thing I came up with was columns whose name was a set value and the value of the column was an empty string, but that felt wrong.) It's not OK to serialize the sets as JSON or some other string, which would make this much easier. Also, I should note that it's OK to split data1 and data2 into separate ColumnFamilies, it's not necessary that they're keys in the same one.

    Read the article

  • Why use hashing to create pathnames for large collections of files?

    - by Stephen
    Hi, I noticed a number of cases where an application or database stored collections of files/blobs using a has to determine the path and filename. I believe the intended outcome is a situation where the path never gets too deep, or the folders ever get too full - too many files (or folders) in a folder making for slower access. EDIT: Examples are often Digital libraries or repositories, though the simplest example I can think of (that can be installed in about 30s) is the Zotero document/citation database. Why do this? EDIT: thanks Mat for the answer - does this technique of using a hash to create a file path have a name? Is it a pattern? I'd like to read more, but have failed to find anything in the ACM Digital Library

    Read the article

  • Java - Calling all methods of a class

    - by Thomas Eschemann
    I'm currently working on an application that has to render several Freemarker templates. So far I have a Generator class that handles the rendering. The class looks more or less like this: public class Generator { public static void generate(…) { renderTemplate1(); renderTemplate2(); renderTemplate3(); } private static void render(…) { // renders the template } private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; private static void renderTemplate1() { // Create config object for the rendering // and calls render(); }; … } This works, but it doesn't really feel right. What I would like to do is create a class that holds all the renderTemplate...() methods and then call them dynamically from my Generator class. This would make it cleaner and easier to extend. I was thinking about using something like reflection, but it doesn't really feel like a good solution either. Any idea on how to implement this properly ?

    Read the article

  • Problem with IE 6 page loading.

    - by Puneet Dudeja
    I have a website which works fine in all browsers except in IE6. The pages content is inside a div loaded with a background image. The page layout gets very nasty and image does not load when the page is opened for first time, but when the same page is opened for the second time and any subsequent times, then it loads perfectly. This scenario is with every page in the site. Please help.

    Read the article

  • Is there a pattern for this?

    - by Timmy
    i have something that requires a matrix of values, similar to pokemon: i have a class object for each of the types, is there a pattern or a good way to implement this, as a middle layer or in the classes?

    Read the article

  • anti-if campaign

    - by Andrew Siemer
    I recently ran against a very interesting site that expresses a very interesting idea - the anti-if campaign. You can see this here at www.antiifcampaign.com. I have to agree that complex nested IF statements are an absolute pain in the rear. I am currently on a project that up until very recently had some crazy nested IFs that scrolled to the right for quite a ways. We cured our issues in two ways - we used Windows Workflow Foundation to address routing (or workflow) concerns. And we are in the process of implementing all of our business rules utilizing ILOG Rules for .NET (recently purchased by IBM!!). This for the most part has cured our nested IF pains...but I find myself wondering how many people cure their pains in the manner that the good folks at the AntiIfCampaign suggest (see an example here) by creating numerous amounts of abstract classes to represent a given scenario that was originally covered by the nested IF. I wonder if another way to address the removal of this complexity might also be in using an IoC container such as StructureMap to move in and out of different bits of functionality. Either way... Question: Given a scenario where I have a nested complex IF or SWITCH statement that is used to evaluate a given type of thing (say evaluating an Enum) to determine how I want to handle the processing of that thing by enum type - what are some ways to do the same form of processing without using the IF or SWITCH hierarchical structure? public enum WidgetTypes { Type1, Type2, Type3, Type4 } ... WidgetTypes _myType = WidgetTypes.Type1; ... switch(_myType) { case WidgetTypes.Type1: //do something break; case WidgetTypes.Type2: //do something break; //etc... }

    Read the article

  • top-k selection/merge

    - by tcurdt
    I have n sorted lists. These lists are quite long (300000+ tuples). Selecting the top 10 of the individual lists is of course trivial - they are right at the head of the lists. Where it gets more interesting is when I want the top 10 of all the sorted lists. The question is whether there is an algorithm to calculate the combined top 10 having the correct order while cutting off the long tail of the lists. The goal is to reduce the required space. And if there is: How does one find the limit where is is safe to cut? Note: The actual counts are not important. Only the order is.

    Read the article

  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

    Read the article

  • Visitor Pattern can be replaced with Callback functions?

    - by getit
    Is there any significant benefit to using either technique? In case there are variations, the Visitor Pattern I mean is this: http://en.wikipedia.org/wiki/Visitor_pattern And below is an example of using a delegate to achieve the same effect (at least I think it is the same) Say there is a collection of nested elements: Schools contain Departments which contain Students Instead of using the Visitor pattern to perform something on each collection item, why not use a simple callback (Action delegate in C#) Say something like this class Department { List Students; } class School { List Departments; VisitStudents(Action<Student> actionDelegate) { foreach(var dep in this.Departments) { foreach(var stu in dep.Students) { actionDelegate(stu); } } } } School A = new School(); ...//populate collections A.Visit((student)=> { ...Do Something with student... }); *EDIT Example with delegate accepting multiple params Say I wanted to pass both the student and department, I could modify the Action definition like so: Action class School { List Departments; VisitStudents(Action<Student, Department> actionDelegate, Action<Department> d2) { foreach(var dep in this.Departments) { d2(dep); //This performs a different process. //Using Visitor pattern would avoid having to keep adding new delegates. //This looks like the main benefit so far foreach(var stu in dep.Students) { actionDelegate(stu, dep); } } } }

    Read the article

  • Best approch to dynamically filter .net objects

    - by maxba
    The project i´m working currently on has a way to define a filter to filter objects from a database. This filter is a pretty straitforward class containing filtercriteria that will be combined to a sql where-clause. The goal now is to use this filter class to filter .net objects as well. So the filter for example defines, that the title property of the object that it is applied to must contain some userdefined string etc. What are ways to approch this problem? What should the filter return instead of the sql where-clause and how can it be applied to the object? I´m thinking about this for hours and don´t yet have even a slight idea how to solve this. Been thinking about reflection, dynamic code execution, building expressions but still haven´t found an acutal starting point.

    Read the article

  • Is there anything bad in declaring static inner class inside interface in java?

    - by Roman
    I have an interface ProductService with method findByCriteria. This method had a long list of nullable parameters, like productName, maxCost, minCost, producer and so on. I refactored this method by introducing Parameter Object. I created class SearchCriteria and now method signature looks like this: findByCriteria (SearchCriteria criteria) I thought that instances of SearchCriteria are only created by method callers and are only used inside findByCriteria method, i.e.: void processRequest() { SearchCriteria criteria = new SearchCriteria () .withMaxCost (maxCost) ....... .withProducer (producer); List<Product> products = productService.findByCriteria (criteria); .... } and List<Product> findByCriteria(SearchCriteria criteria) { return doSmthAndReturnResult(criteria.getMaxCost(), criteria.getProducer()); } So I did not want to create separate public class for SearchCriteria and put it inside ProductServiceInterface: public interface ProductService { List<Product> findByCriteria (SearchCriteria criteria); static class SearchCriteria { ... } } Is there anything bad in this interface? Where whould you place SearchCriteria class?

    Read the article

< Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >