Search Results

Search found 36132 results on 1446 pages for 'line height'.

Page 277/1446 | < Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >

  • How to time batch file execution using timethis.exe?

    - by unknown
    While timethis.exe works fine for almost every application, it seems to fail for .bat files: C:\test>timethis test.bat TimeThis : Command Line : test.bat TimeThis : Start Time : Fri Feb 26 19:46:30 2010 'test.bat' is not recognized as an internal or external command, operable program or batch file. TimeThis : Command Line : test.bat TimeThis : Start Time : Fri Feb 26 19:46:30 2010 TimeThis : End Time : Fri Feb 26 19:46:30 2010 TimeThis : Elapsed Time : 00:00:00.070 While executing it on a regular command line is fine, timethis.exe fails for it. How do I fix this problem?

    Read the article

  • After installing Windows 7, there're lines on the screen

    - by user22589
    Hi, I've just installed Windows 7 on my Dell machine. Everything works fine except that there are one or two lines on the screen. The line is so random and I am sure that it's now the monitor problem. The graphic card is NVidia GeForce 7600. I replaced the default driver with the driver from the manufacturer and it didn't help. When I change screen setting, the line goes away for a while and it comes back in different location. Sometimes an app window has the line and if I move the window the line follows with the window. What can I do to fix it? Thanks. Sam

    Read the article

  • Hosting Mercurial on IIS7

    - by Lasse V. Karlsen
    Note, this might perhaps be best suited on serverfault.com, but since it is about hosting a programmer source code repository, I am not entirely sure. I'm posting here first, trusting that it'll be migrated if necessary. I'm attempting to host clones of my Mercurial repositories on my own server (I have the main repo somewhere else), and I'm attempting to set up Mercurial under IIS. I followed the guide here, but I get an error message. Solved: See bottom of this question for details. The error message is: mercurial.error.RepoError: repository /path/to/repo/or/config not found Here's what I did. I installed Mercurial 1.5.2 I created c:\inetpub\hg I downloaded the hg source as per the instructions of the webpage, and copied the hgweb.cgi file into c:\inetpub\hg (note, the webpage says hgwebdir.cgi, but this particular file does not exist, hgweb.cgi does, however, can this be the source of the problem?) I added a hgweb.config, with the following contents: [paths] repo1 = C:/hg/** [web] style = monoblue I created c:\hg, created a sub-directory test, and created a repository inside it I installed python 2.6.5, latest 2.6 version from the website (the webpage mentions I need to install the correct version or I'll get a specific error message, since I don't get an error message that looks remotely like the one mentioned, I assume that 2.6.5 is not the problem) I added a new virtual host hg.vkarlsen.no, pointing it to c:\inetpub\hg For this host, I added a script mapping under the Handler Mappings section, mapping *.cgi to c:\python26\python.exe -u %s %s as per the instructions on the website. I then tested it by navigating to http://hg.vkarlsen.no/hgweb.cgi, but I get an error message. To make it easier to test, I dropped to a command prompt, navigated to c:\inetpub\hg, and executed the following command (error message is part of the text below): C:\inetpub\hg>c:\python26\python.exe -u hgweb.cgi Traceback (most recent call last): File "hgweb.cgi", line 16, in <module> application = hgweb(config) File "mercurial\hgweb\__init__.pyc", line 12, in hgweb File "mercurial\hgweb\hgweb_mod.pyc", line 30, in __init__ File "mercurial\hg.pyc", line 82, in repository File "mercurial\localrepo.pyc", line 2221, in instance File "mercurial\localrepo.pyc", line 62, in __init__ mercurial.error.RepoError: repository /path/to/repo/or/config not found Does anyone know what I need to look at in order to fix this? Edit: Ok, I think I managed to get one step closer to the solution, but I'm still stumped. I realized the .cgi file is a python script file, and not something compile, so I opened it for editing, and these lines was sitting in it: # Path to repo or hgweb config to serve (see 'hg help hgweb') config = "/path/to/repo/or/config" So this was my source for the specific error message. If I change the line to this: config = "c:\\hg\\test" Then I can navigate the empty repository through the Mercurial web interface. However, I want to host multiple repositories, and seeing as the line says that I can also link to a hgweb config file, I tried this: config = "c:\\inetpub\\hg\\hgweb.config" But then I get the following error message: mercurial.error.Abort: c:\inetpub\hg\hgweb.config: not a Mercurial bundle file Exception ImportError: 'No module named shutil' in <bound method bundlerepository.__del__ of <mercurial.bundlerepo.bundlerepository object at 0x0260A110>> ignored Nothing I've tried for the config variable seems to work: config = "hgweb.config" config = "c:\\hg\\hgweb.config" various other variations I don't remember. So, still stumped, pointers anyone? Solved: I ended up having to edit the hgweb.cgi file: from: from mercurial.hgweb import hgweb, wsgicgi application = hgweb(config) to: from mercurial.hgweb import hgweb, hgwebdir, wsgicgi application = hgwebdir(config) Note the added hgwebdir parts there. Here's my hgweb.config file, located in the same directory as hgweb.cgi file: [collections] C:/hg/ = C:/hg/ [web] style = gitweb This now serves my repositories successfully. Hopefully this question will give others some information if they're stumped as I was.

    Read the article

  • Symfony, in remote host: Error 500. Unknown record property / related component "algorithm" on "sfGu

    - by user248959
    Hi, after deploying, i get the error below after loggingin. Sf 1.3, sfDoctrineGuardPlugin. And i have this schema.yml in config/doctrine: Usuario: inheritance: extends: sfGuardUser type: simple columns: username: type: string(128) notnull: false unique: true nombre_apellidos: string(60) sexo: string(5) fecha_nac: date provincia: string(60) localidad: string(255) email_address: string(255) fotografia: string(255) avatar: string(255) avatar_mensajes: string(255) relations: Usuario: local: user1_id foreign: user2_id refClass: AmigoUsuario equal: true 500 | Internal Server Error | Doctrine_Record_UnknownPropertyException Unknown record property / related component "algorithm" on "sfGuardUser" stack trace * at () in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record/Filter/Standard.php line 55 ... 52. */ 53. public function filterGet(Doctrine_Record $record, $name) 54. { 55. throw new Doctrine_Record_UnknownPropertyException(sprintf('Unknown record property / related component "%s" on "%s"', $name, get_class($record))); 56. } 57. } * at Doctrine_Record_Filter_Standard->filterGet(object('sfGuardUser'), 'algorithm') in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record.php line 1382 ... 1379. $success = false; 1380. foreach ($this->_table->getFilters() as $filter) { 1381. try { 1382. $value = $filter->filterGet($this, $fieldName); 1383. $success = true; 1384. } catch (Doctrine_Exception $e) {} 1385. } * at Doctrine_Record->_get('algorithm', 1) in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record.php line 1337 ... 1334. return $this->$accessor($load); 1335. } 1336. } 1337. return $this->_get($fieldName, $load); 1338. } 1339. 1340. protected function _get($fieldName, $load = true) * at Doctrine_Record->get('algorithm') in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/record/sfDoctrineRecord.class.php line 212 ... 209. return call_user_func_array( 210. array($this, $verb), 211. array_merge(array($entityName), $arguments) 212. ); 213. } else { 214. $failed = true; 215. } * at sfDoctrineRecord->__call(array(object('sfGuardUser'), 'get'), array('algorithm')) in n/a line n/a ... * at sfGuardUser->getAlgorithm('getAlgorithm', array()) in SF_ROOT_DIR/plugins/sfDoctrineGuardPlugin/lib/model/doctrine/PluginsfGuardUser.class.php line 96 ... 93. */ 94. public function checkPasswordByGuard($password) 95. { 96. $algorithm = $this->getAlgorithm(); 97. if (false !== $pos = strpos($algorithm, '::')) 98. { 99. $algorithm = array(substr($algorithm, 0, $pos), substr($algorithm, $pos + 2)); * at PluginsfGuardUser->checkPasswordByGuard() in SF_ROOT_DIR/plugins/sfDoctrineGuardPlugin/lib/model/doctrine/PluginsfGuardUser.class.php line 83 ... 80. } 81. else 82. { 83. return $this->checkPasswordByGuard($password); 84. } 85. } 86. * at PluginsfGuardUser->checkPassword('m') in SF_ROOT_DIR/lib/sfGuardValidatorUserByEmail.class.php line 28 ... 25. { 26. // password is ok? 27. 28. if ($user->checkPassword($password)) 29. { 30. 31. //die("entro"); * at sfGuardValidatorUserByEmail->doClean('m') Any idea? Javi

    Read the article

  • XML Outputting - PHP vs JS vs Anything Else?

    - by itsphil
    Hi everyone, I am working on developing a Travel website which uses XML API's to get the data. However i am relatively new to XML and outputting it. I have been experimenting with using PHP to output a test XML file, but currently the furthest iv got is to only output a few records. As it the questions states i need to know which technology will be best for this project. Below iv included some points to take into consideration. The website is going to be a large sized, heavy traffic site (expedia/lastminute size) My skillset is PHP (intermediate/high skilled) & Javascript (intermediate/high skilled) Below is an example of the XML that the API is outputting: <?xml version="1.0"?> <response method="###" success="Y"> <errors> </errors> <request> <auth password="test" username="test" /> <method action="###" sitename="###" /> </request> <results> <line id="6" logourl="###" name="Line 1" smalllogourl="###"> <ships> <ship id="16" name="Ship 1" /> <ship id="453" name="Ship 2" /> <ship id="468" name="Ship 3" /> <ship id="356" name="Ship 4" /> </ships> </line> <line id="63" logourl="###" name="Line 2" smalllogourl="###"> <ships> <ship id="492" name="Ship 1" /> <ship id="454" name="Ship 2" /> <ship id="455" name="Ship 3" /> <ship id="421" name="Ship 4" /> <ship id="401" name="Ship 5" /> <ship id="404" name="Ship 6" /> <ship id="405" name="Ship 7" /> <ship id="406" name="Ship 8" /> <ship id="407" name="Ship 9" /> <ship id="408" name="Ship 10" /> </ships> </line> <line id="41" logourl="###"> <ships> <ship id="229" name="Ship 1" /> <ship id="230" name="Ship 2" /> <ship id="231" name="Ship 3" /> <ship id="445" name="Ship 4" /> <ship id="570" name="Ship 5" /> <ship id="571" name="Ship 6" /> </ships> </line> </results> </response> If possible when suggesting which technlogy is best for this project, if you could provide some getting started guides or any information would be very much appreciated. Thank you for taking the time to read this.

    Read the article

  • Counting number of times an item occurs in a linked list

    - by HanaCHaN92
    Here is the assignment: Here's the assignment: Implement a method countValue() that counts the number of times an item occurs in a linked list. Remember to use the STL list. int countValue(list front, const int item); Generate 20 random numbers in the range of 0 to 4, and insert each number in the linked list. Output the list by using a method which you would call writeLinkedList which you would add to the ListP.cpp. In a loop, call the method countValue() , and display the number of occurrences of each value from 0 to 4 in the list. Remember that all the above is to be included in the file ListP.ccp Run: 2 3 4 0 1 0 2 4 2 3 3 4 3 3 3 0 0 2 0 2 0 : 5, 1 : 1, 2 : 5, 3 : 6, 4 : 3 and here is what I have so far: #include<iostream> #include<list> #include<tchar.h> int countValue(list<int> front, const int item); using namespace std; int _tmain(int argc, _TCHAR* argv[]){ list<int> front; int listCount; cout << "Enter the size of the list: "; cin >> listCount; for (int i = 1; i <= listCount; i++) front.insert(rand()%5); cout << "Original List of Values: " << endl; //writeLinkedList(front, " "); cout << endl; for(int j=0;j<5;++j) cout << countValue (front,j) << endl; cout << endl; return 0; } int countValue(list<int> front, const int item) { int count0; int count1; int count2; int count3; int count4; list<int> *List; for(list<int>::iterator i = front.begin(); i != front.end(); i++) { if(List->item == 0) { count0++; } if(List->item == 1) { count1++; } if(List->item == 2) { count2++; } if(List->item == 3) { count2++; }if(List->item == 4) { count4++; } } } And here are the errors: error C2065: 'list' : undeclared identifier line 5 error C2062: type 'int' unexpected line 5 error C2661: 'std::list<_Ty>::insert' : no overloaded function takes 1 arguments line 16 error C3861: 'countValue': identifier not found line 21 IntelliSense: no instance of overloaded function "std::list<_Ty, _Ax>::insert [with _Ty=int, _Ax=std::allocator<int>]" matches the argument list line 16 IntelliSense: too few arguments in function call line 16 error C2039: 'item': is not a member of 'std::list<_Ty>' lines 34, 38, 42, 46, 49 IntelliSense: declaration is incompatible with "int countValue" (declared at line 5) line 25 IntelliSense: class "std::list<int, std:: allocator<int>>" has no member "item" lines 34, 38, 42, 46, 49 I just want to know what I've done wrong and how to fix it and also if someone could help me figure out if I'm doing the countValue function wrong or not based on the instructions I would really appreciate it. I've read the chapter in our textbook several times, looked up tutorials on youtube and on Dream in Code, and still I can not figure this out. All helpful information is appreciated!

    Read the article

  • "const char *" is incompatible with parameter of type "LPCWSTR" error

    - by N0xus
    I'm trying to incorporate some code from Programming an RTS Game With Direct3D into my game. Before anyone says it, I know the book is kinda old, but it's the particle effects system he creates that I'm trying to use. With his shader class, he intialise it thusly: void SHADER::Init(IDirect3DDevice9 *Dev, const char fName[], int typ) { m_pDevice = Dev; m_type = typ; if(m_pDevice == NULL)return; // Assemble and set the pixel or vertex shader HRESULT hRes; LPD3DXBUFFER Code = NULL; LPD3DXBUFFER ErrorMsgs = NULL; if(m_type == PIXEL_SHADER) hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "ps_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); else hRes = D3DXCompileShaderFromFile(fName, NULL, NULL, "Main", "vs_2_0", D3DXSHADER_DEBUG, &Code, &ErrorMsgs, &m_pConstantTable); } How ever, this generates the following error: Error 1 error C2664: 'D3DXCompileShaderFromFileW' : cannot convert parameter 1 from 'const char []' to 'LPCWSTR' The compiler states the issue is with fName in the D3DXCompileShaderFromFile line. I know this has something to do with the character set, and my program was already running with a Unicode Character set on the go. I read that to solve the above problem, I need to switch to a multi-byte character set. But, if I do that, I get other errors in my code, like so: Error 2 error C2664: 'D3DXCreateEffectFromFileA' : cannot convert parameter 2 from 'const wchar_t *' to 'LPCSTR' With it being accredited to the following line of code: if(FAILED(D3DXCreateEffectFromFile(m_pD3DDevice9,effectFileName.c_str(),NULL,NULL,0,NULL,&m_pCurrentEffect,&pErrorBuffer))) This if is nested within another if statement checking my effectmap list. Though it is the FAILED word with the red line. Like wise I get the another error with the following line of code: wstring effectFileName = TEXT("Sky.fx"); With the error message being: Error 1 error C2440: 'initializing' : cannot convert from 'const char [7]' to 'std::basic_string<_Elem,_Traits,_Ax' If I change it back to a Uni code character set, I get the original (fewer) errors. Leaving as a multi-byte, I get more errors. Does anyone know of a way I can fix this issue?

    Read the article

  • Writing algorithm on 2D data set in plain english

    - by Alexandre P. Levasseur
    I have started an introductory Java class and the material is absolutely horrendous and I have to get excellent grades to be accepted into the master's degree, hence my very beginner question: In my assignment I have to write algorithms (no pseudo-code yet) to solve a board game (Sudoku). Essentially, the notes say that an algorithm is specification of the input(s), the output(s) and the treatments applied to the input to get the output. My question lies on the wording of algorithms because I could probably code it but I can't seem to put it on paper in a coherent way. The game has a 9x9 board and one of the algorithms to write has to find the solution by looking at 3 squares (either horizontal or vertical) and see if one of the three sub-squares match the number you are looking for. If none match then the number you are looking to place is in one of the other 2 set of 3 sub-squares (see image to get a better idea). I really can't get my head around how to formulate the solution into the terms described above or maybe it's just too simple, here's what I was thinking: Input: A 2-dimensional set of data of size 9 by 9 to be solved and a number to search for. Ouput: A 2-dimensional set of data of size 9 by 9 either solved or partially solved. Treatment: Scan each set of 3x9 and 9x3 squares. For each line or column of a 3x3 square check if the number matches a line (or column). If it does then move to the next line (or column). If not then proceed to the next 3x3 square in the same line (or column). Rinse and repeat. Does that make sense as an algorithm written in plain english ? I'm not looking for an answer to the algorithm per se but rather on the formulation of algorithms in plain english.

    Read the article

  • Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

    - by Andrew Russell
    I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. Especially when rope swinging is relevant to gameplay. I don't really care about a rope's ability to wrap up or sag (this can be faked for visuals anyway). For gameplay, what is important is the ability for the rope to wrap around the environment and then subsequently unwrap. It doesn't even have to behave like rope - a "wire" made up of straight line segments would do. Here's an illustration: This is very similar to the "Ninja Rope" from the game Worms. Because I'm using a 2D physics engine - my environment is made up of 2D convex polygons. (Specifically I am using SAT in Farseer.) So my question is this: How would you implement the "wrapping" effect? It seems pretty obvious that the wire will be made up of a series of line segments that "split" and "join". And the final (active) segment of that line, where the moving object attaches, will be a fixed-length joint. But what is the maths / algorithm involved for determining when and where the active line segment needs to be split? And when it needs to be joined with the previous segment? (Previously this question also asked about doing this for a dynamic environment - I've decided to split that off into other questions.)

    Read the article

  • Recover Data Like a Forensics Expert Using an Ubuntu Live CD

    - by Trevor Bekolay
    There are lots of utilities to recover deleted files, but what if you can’t boot up your computer, or the whole drive has been formatted? We’ll show you some tools that will dig deep and recover the most elusive deleted files, or even whole hard drive partitions. We’ve shown you simple ways to recover accidentally deleted files, even a simple method that can be done from an Ubuntu Live CD, but for hard disks that have been heavily corrupted, those methods aren’t going to cut it. In this article, we’ll examine four tools that can recover data from the most messed up hard drives, regardless of whether they were formatted for a Windows, Linux, or Mac computer, or even if the partition table is wiped out entirely. Note: These tools cannot recover data that has been overwritten on a hard disk. Whether a deleted file has been overwritten depends on many factors – the quicker you realize that you want to recover a file, the more likely you will be able to do so. Our setup To show these tools, we’ve set up a small 1 GB hard drive, with half of the space partitioned as ext2, a file system used in Linux, and half the space partitioned as FAT32, a file system used in older Windows systems. We stored ten random pictures on each hard drive. We then wiped the partition table from the hard drive by deleting the partitions in GParted. Is our data lost forever? Installing the tools All of the tools we’re going to use are in Ubuntu’s universe repository. To enable the repository, open Synaptic Package Manager by clicking on System in the top-left, then Administration > Synaptic Package Manager. Click on Settings > Repositories and add a check in the box labelled “Community-maintained Open Source software (universe)”. Click Close, and then in the main Synaptic Package Manager window, click the Reload button. Once the package list has reloaded, and the search index rebuilt, search for and mark for installation one or all of the following packages: testdisk, foremost, and scalpel. Testdisk includes TestDisk, which can recover lost partitions and repair boot sectors, and PhotoRec, which can recover many different types of files from tons of different file systems. Foremost, originally developed by the US Air Force Office of Special Investigations, recovers files based on their headers and other internal structures. Foremost operates on hard drives or drive image files generated by various tools. Finally, scalpel performs the same functions as foremost, but is focused on enhanced performance and lower memory usage. Scalpel may run better if you have an older machine with less RAM. Recover hard drive partitions If you can’t mount your hard drive, then its partition table might be corrupted. Before you start trying to recover your important files, it may be possible to recover one or more partitions on your drive, recovering all of your files with one step. Testdisk is the tool for the job. Start it by opening a terminal (Applications > Accessories > Terminal) and typing in: sudo testdisk If you’d like, you can create a log file, though it won’t affect how much data you recover. Once you make your choice, you’re greeted with a list of the storage media on your machine. You should be able to identify the hard drive you want to recover partitions from by its size and label. TestDisk asks you select the type of partition table to search for. In most cases (ext2/3, NTFS, FAT32, etc.) you should select Intel and press Enter. Highlight Analyse and press enter. In our case, our small hard drive has previously been formatted as NTFS. Amazingly, TestDisk finds this partition, though it is unable to recover it. It also finds the two partitions we just deleted. We are able to change their attributes, or add more partitions, but we’ll just recover them by pressing Enter. If TestDisk hasn’t found all of your partitions, you can try doing a deeper search by selecting that option with the left and right arrow keys. We only had these two partitions, so we’ll recover them by selecting Write and pressing Enter. Testdisk informs us that we will have to reboot. Note: If your Ubuntu Live CD is not persistent, then when you reboot you will have to reinstall any tools that you installed earlier. After restarting, both of our partitions are back to their original states, pictures and all. Recover files of certain types For the following examples, we deleted the 10 pictures from both partitions and then reformatted them. PhotoRec Of the three tools we’ll show, PhotoRec is the most user-friendly, despite being a console-based utility. To start recovering files, open a terminal (Applications > Accessories > Terminal) and type in: sudo photorec To begin, you are asked to select a storage device to search. You should be able to identify the right device by its size and label. Select the right device, and then hit Enter. PhotoRec asks you select the type of partition to search. In most cases (ext2/3, NTFS, FAT, etc.) you should select Intel and press Enter. You are given a list of the partitions on your selected hard drive. If you want to recover all of the files on a partition, then select Search and hit enter. However, this process can be very slow, and in our case we only want to search for pictures files, so instead we use the right arrow key to select File Opt and press Enter. PhotoRec can recover many different types of files, and deselecting each one would take a long time. Instead, we press “s” to clear all of the selections, and then find the appropriate file types – jpg, gif, and png – and select them by pressing the right arrow key. Once we’ve selected these three, we press “b” to save these selections. Press enter to return to the list of hard drive partitions. We want to search both of our partitions, so we highlight “No partition” and “Search” and then press Enter. PhotoRec prompts for a location to store the recovered files. If you have a different healthy hard drive, then we recommend storing the recovered files there. Since we’re not recovering very much, we’ll store it on the Ubuntu Live CD’s desktop. Note: Do not recover files to the hard drive you’re recovering from. PhotoRec is able to recover the 20 pictures from the partitions on our hard drive! A quick look in the recup_dir.1 directory that it creates confirms that PhotoRec has recovered all of our pictures, save for the file names. Foremost Foremost is a command-line program with no interactive interface like PhotoRec, but offers a number of command-line options to get as much data out of your had drive as possible. For a full list of options that can be tweaked via the command line, open up a terminal (Applications > Accessories > Terminal) and type in: foremost –h In our case, the command line options that we are going to use are: -t, a comma-separated list of types of files to search for. In our case, this is “jpeg,png,gif”. -v, enabling verbose-mode, giving us more information about what foremost is doing. -o, the output folder to store recovered files in. In our case, we created a directory called “foremost” on the desktop. -i, the input that will be searched for files. This can be a disk image in several different formats; however, we will use a hard disk, /dev/sda. Our foremost invocation is: sudo foremost –t jpeg,png,gif –o foremost –v –i /dev/sda Your invocation will differ depending on what you’re searching for and where you’re searching for it. Foremost is able to recover 17 of the 20 files stored on the hard drive. Looking at the files, we can confirm that these files were recovered relatively well, though we can see some errors in the thumbnail for 00622449.jpg. Part of this may be due to the ext2 filesystem. Foremost recommends using the –d command-line option for Linux file systems like ext2. We’ll run foremost again, adding the –d command-line option to our foremost invocation: sudo foremost –t jpeg,png,gif –d –o foremost –v –i /dev/sda This time, foremost is able to recover all 20 images! A final look at the pictures reveals that the pictures were recovered with no problems. Scalpel Scalpel is another powerful program that, like Foremost, is heavily configurable. Unlike Foremost, Scalpel requires you to edit a configuration file before attempting any data recovery. Any text editor will do, but we’ll use gedit to change the configuration file. In a terminal window (Applications > Accessories > Terminal), type in: sudo gedit /etc/scalpel/scalpel.conf scalpel.conf contains information about a number of different file types. Scroll through this file and uncomment lines that start with a file type that you want to recover (i.e. remove the “#” character at the start of those lines). Save the file and close it. Return to the terminal window. Scalpel also has a ton of command-line options that can help you search quickly and effectively; however, we’ll just define the input device (/dev/sda) and the output folder (a folder called “scalpel” that we created on the desktop). Our invocation is: sudo scalpel /dev/sda –o scalpel Scalpel is able to recover 18 of our 20 files. A quick look at the files scalpel recovered reveals that most of our files were recovered successfully, though there were some problems (e.g. 00000012.jpg). Conclusion In our quick toy example, TestDisk was able to recover two deleted partitions, and PhotoRec and Foremost were able to recover all 20 deleted images. Scalpel recovered most of the files, but it’s very likely that playing with the command-line options for scalpel would have enabled us to recover all 20 images. These tools are lifesavers when something goes wrong with your hard drive. If your data is on the hard drive somewhere, then one of these tools will track it down! Similar Articles Productive Geek Tips Recover Deleted Files on an NTFS Hard Drive from a Ubuntu Live CDUse an Ubuntu Live CD to Securely Wipe Your PC’s Hard DriveReset Your Ubuntu Password Easily from the Live CDBackup Your Windows Live Writer SettingsAdding extra Repositories on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle !

    Read the article

  • Parsing scripts that use curly braces

    - by Keikoku
    To get an idea of what I'm doing, I am writing a python parser that will parse directx .x text files. The problem I have deals with how the files are formatted. Although I'm writing it in python, I'm looking for general algorithms for dealing with this sort of parsing. .x files define data using templates. The format of a template is template_name { [some_data] } The goal I have is to parse the file line-by-line and whenever I come across a template, I will deal with it accordingly. My initial approach was to check if a line contains an opening or closing brace. If it's an open brace, then I will check what the template name is. Now the catch here is that the open brace doesn't have to occur on the same line as the template name. It could just as well be template_name { [some_data] } So if I were to use my "open brace exists" criteria, it won't work for any files that use the latter format. A lot of languages also use curly braces (though I'm not sure when people would be parsing the scripts themselves), so I was wondering if anyone knows how to accurately get the template name (or in some other languages, it could just as well be a function name, though there aren't any keywords to look for)

    Read the article

  • Visual Studio Shortcut: Surround With

    - by Jeff Widmer
    I learned a new Visual Studio keyboard shortcut today that is really awesome; the “Surround With” shortcut.  You can trigger the Surround With context menu by pressing the Ctrl-K, Ctrl-S key combination when on a line of code. Ctrl-K, Ctrl-S means to hold down the Control key and then press K and then while still holding down the Control key press S. Here is where this comes in handy: You type a line of code and then realize you need to put it within an if statement block. So you type “if” and hit tab twice to insert the if statement code snippet.  Then you highlight the previous line of code that you typed, and then either drag and drop it into the if-then block or cut and paste it.  That is not too bad but it is a lot of extra key clicks and mouse moves. Now try the same with the Surround With keyboard shortcut.  Just highlight that line of code that you just typed and press Ctrl-K, Ctrl-S and choose the if statement code snippet, hit tab, and POW!... you are done!  No more code moving/indenting required. Here is what the Surround With context menu looks like: Just up or down arrow inside the drop down list to the code snippet that you want to surround your currently selected text with.  Did I mention this is AWESOME! Now it is so simple to surround lines of code with an if-then block or a try-catch-finally block... things that usually took several key clicks and maybe one or two mouse moves. And this works in both Visual Studio 2008 and Visual Studio 2010 which means it has been around for a long time and I never knew about it.   Technorati Tags: Visual Studio Keyboard Shortcut

    Read the article

  • How to login as other in ubuntu 12.04

    - by murali
    i have upgraded my ubuntu 11.10 to 12.04. i could not see other login option in the login screen. it shows only Guest login and User login. The User Login ask only password and i had never entered in as User login so that i do not know about password of User login. my problem is how to login as root from the login screen? how can i get Other login option to login as root or some other user? before ask this question i have tried the following: try to add the greeter-show-manual-login=true line at the bottom of /etc/lightdm/lightdm.conf file as Guest login but i get access denied error. i do not know the password of User login (ask only password while login) to purpose of adding above line. from the safe mode login, i could login as root but i could not add the above line the lightdm.conf file . i got read only error so that i tried to change the permission to 777 like the following > chmod 777 lightdm.conf (i am within the /etc/lightdm/). but i got the error the file marked as/is read only in the file system. In 11.10 version i have created 4 users. i can see that the users exist in 12.10 . so i am sure my self users are not removed while upgrate. In short, i need Other login option on my login screen? how to get it? please help me. * Edited Question:* i have add the following line the /etc/lightdm/lighdm.conf file on recovery mode greeter-show-manual-login=true and i saved the file using wq command. now my /etc/lightdm/lighdm.conf file looking as the following: [SeatDefaults] greeter-session=unity-greeter user-session=ubuntu greeter-show-manual-login=true if i commit any mistake please correct me. by this problem i have wasted the two working day and all the works are in pending... please help me.

    Read the article

  • e-Seminars para Parceiros - Abril 2010

    - by Claudia Costa
    A equipa Alliances& Channels apresenta os novos e-Seminar para o mês de Abril. Para se inscrever nas formações que se encontram abaixo por favor utilize os links de registo indicados.   NOME DIA DURAÇÃO LOCAL Oracle IT Modernization Series: Migrating away from Sybase     15   09h00/1hora   On-line   Migrating to Database 11g value proposition     19   09h00/ 1hora   On-line   Upgrading to Database 11g value proposition     23   09h00/ 1hora   On-line   Oracle Content Management for PeopleSoft Overview   30   09h00/1hora   On-line       --------------------------------------------------------------------- Para mais informações por favor contacte: Melissa Lopes 214235194  

    Read the article

  • SQL SERVER – Reducing Page Contention on TempDB

    - by pinaldave
    I have recently received following email. “We are using TraceFlag 1118 to reduce the tempDB contention on our servers (2000 and 2005). What is your opinion? We have read lots of material, would you please answer me in single line.” Wow, this was very interesting question. What intrigued me was the second last where I am asked to answer in a single line. There is something about this strong email, I feel like blogging it here. I think I can talk over this subject forever – well, there is no clear answer. There are so many caveats about everything.  Again, I must stay honest to the request about answering in single line. I also do not like to answer which is YES/NO. What should I do? Let me ask this question to community today? What will you answer to this email? Let me start this by answering it myself in one line and taking one side. “I enable this trace flag in SQL Server 2000 without hot patch or service pack and not in later versions (2005+) onwards as code is improved”. What do you do in this case? The best answer will feature in this blog with due credit. Regarding further read and hint here is Microsoft KB which I think is very helpful. In quick summary: (Read KB for accuracy) When any page is allocated first 8 pages are allocated in mixed extended. This trace flag allocates uniform extended at the time, reducing contention. You can enable this trace flag at startup. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL TempDB, TempDB

    Read the article

  • Rhythmbox 2.99.1 crashes when playing any song on Ubuntu 13.10

    - by John H
    Yesterday rhythmbox was running smoothly but today it crashes only a few seconds after I hit the play button, regardless of track. I've tried disabling plugins, re-installing rhythmbox via synaptics, clearing the library and the rhythmdb.xml-file and just adding one album. Still, it crashes. If I run the rhythmbox from the command line i get the following before I have to force quit: :~$ rhythmbox Failed to create secure directory (/run/user/1000/pulse): Permission denied Killed :~$ However, if i run rhythmbox via the command line as superuser it does work. But i get the following errors: sudo rhythmbox (rhythmbox:8335): Gtk-WARNING **: Failed to register client: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SessionManager was not provided by any .service files (rhythmbox:8335): IBUS-WARNING **: The owner of /home/john/.config/ibus/bus is not root! (rhythmbox:8335): Rhythmbox-WARNING **: Unable to grab media player keys: GDBus.Error:org.freedesktop.DBus.Error.ServiceUnknown: The name org.gnome.SettingsDaemon was not provided by any .service files Traceback (most recent call last): File "/usr/lib/rhythmbox/plugins/rb/Loader.py", line 47, in _contents_cb (ok, contents, etag) = file.load_contents_finish(result) gi._glib.GError: Operation not supported Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/gi/overrides/GLib.py", line 634, in return (lambda data: callback(*data), user_data) […] I'm running rhythmbox on a Lenovo e335 thikpad edge. I hope I've supplied enough information. Cheers -John

    Read the article

  • Tip 16 : Open Multiple Documents within Single Application Instance Using C#

    - by StanleyGu
    1.       Using Microsoft Word 2007 as an example, you can open test1.docx and test2.docx at same time. The two documents are opened within single instance of the word application. World application supports command line argument of passing multiple documents. 2.       Again, Using Microsoft Word 2007 as an example, you can open test1.docx first and then test2.docx. The two documents are opened within single instance of the Word application. Word application supports Multiple Document Interface (MDI). 3.       Using Notepad as an example, you receive error message of “The filename, directory name, or volume label syntax is incorrect” if you want to open two documents at the same time. Notepad does not support command line argument of passing multiple documents 4.       Again, using Notepad as an example, you can open test1.txt first and then test2.txt. The two documents are opened to two different instances of Notepad application. Notepad does not support Multiple Document Interface (MDI). 5.       In conclusion, there is nothing you can do trying to rely on System.Diagnostics.Process class to open multiple documents within a single instance of an application because it is controlled by the application itself. The best approach is to read any developer or user guide of the application and make sure: 1. The application supports Multiple Document Interface (MDI) 2. The application provides command line argument of passing multiple documents. Then, you can use Process class and the command line argument syntax to open multiple documents for the application.  

    Read the article

  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

    Read the article

  • How to enable services Discovery API in GoogleCL?

    - by Marcos
    There are bits and pieces of information all over the place but I'm trying to put it all together so that GoogleCL finally accesses more than the initial 7 services. Does anyone know of a step-by-step? Right now any attempt outside these result in the error message: google tasks list Did you specify the service correctly? Must be one of 'picasa', 'blogger', 'youtube', 'docs', 'contacts', 'calendar', 'finance' I installed GoogleCL from the Ubuntu repos, authenticated a few bundled services like contacts, docs etc. and those work great, giving me access to do certain operations like upload from the command line. I would really like to get it going to support tasks and all the other elegible Google services shown at https://code.google.com/apis/explorer/#_s=tasks Here are some guides/partial steps I've found: http://code.google.com/p/googlecl/wiki/DiscoveryManual (indicates needing to check it out updated GoogleCL from the subversion repository.) http://code.google.com/p/google-api-python-client/wiki/Installation easy_install --upgrade google-api-python-client http://code.google.com/p/googlecl/wiki/Install http://code.google.com/p/googlecl/source/checkout sudo -i cd /usr/local/src/ svn checkout http://googlecl.googlecode.com/svn/trunk/ googlecl-read-only cat googlecl-read-only/INSTALL.txt cd /usr/local/src/googlecl-read-only/ python setup.py install Result: $ google discovery list Traceback (most recent call last): File "/usr/bin/google", line 488, in run_interactive run_once(options, args) File "/usr/bin/google", line 540, in run_once options.config) File "/usr/bin/google", line 364, in import_service force_gdata_v1 = config.lazy_get(package.SECTION_HEADER, AttributeError: 'module' object has no attribute 'SECTION_HEADER'

    Read the article

  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

    Read the article

  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

    Read the article

  • New install of Steam not running on new install of Ubuntu 13.10

    - by inferKNOX
    I tried purging steam, un-installing and reinstalling steam, deleting /home/.steam/share/steam/appcache/, deleting everything in /home/.steam/share/steam/ and nothing helped. I installed Ubuntu, then steam into it directly afterward. I installed steam from Ubuntu Software Centre, launched it, it updated 206MB, then closed. When I tried to launch it again, it momentarily flashes the checking for update dialogue, then closes every time. Then (in an unrelated event) Ubuntu said some system updates are necessary and one of them was Steam launcher. I did the update, tried to launch Steam; same story. Really need help on this, as I did a complete re-isntall of Ubuntu, then Steam again and it did not help at all. Here's the log: user@computer:~$ steam Running Steam on ubuntu 13.10 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) unlinked 0 orphaned pipes removing stale semaphore last operated on by process 2297 with name 0eBlobRegistryMutex_313E4D748EE12691A95DDE8913185F7E removing stale semaphore last operated on by process 2297 with name 0eBlobRegistrySignal_313E4D748EE12691A95DDE8913185F7E removing stale semaphore last operated on by process 2297 with name 0emSteamEngineInstance removing stale semaphore last operated on by process 2297 with name 0eSteamEngineLock Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Installing breakpad exception handler for appid(steam)/version(1381282832_client) Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number [1030/115016:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Installing breakpad exception handler for appid(steam)/version(1381282832_client) Steam: An X Error occurred X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 18 (X_ChangeProperty) Value in failed request: 0x0 Serial number of failed request: 105 xerror_handler: X failed, continuing Uploading dump (out-of-process) [proxy ''] /tmp/dumps/crash_20131030115012_1.dmp /home/user/.local/share/Steam/steam.sh: line 717: 2650 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" Finished uploading minidump (out-of-process): success = yes response: CrashID=bp-484ddae7-0b1c-4ae4-be84-42a9c2131030 Thanks in advance.

    Read the article

  • How to ignore certain coding standard errors in PHP CodeSniffer

    - by Tom
    We have a PHP 5 web application and we're currently evaluating PHP CodeSniffer in order to decide whether forcing code standards improves code quality without causing too much of a headache. If it seems good we will add a SVN pre-commit hook to ensure all new files committed on the dev branch are free from coding standard smells. Is there a way to configure PHP codeSniffer to ignore a particular type of error? or get it to treat a certain error as a warning instead? Here an example to demonstrate the issue: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> <div> <?php echo getTabContent('Programming', 1, $numX, $numY); if (isset($msg)) { echo $msg; } ?> </div> </body> </html> And this is the output of PHP_CodeSniffer: > phpcs test.php -------------------------------------------------------------------------------- FOUND 2 ERROR(S) AND 1 WARNING(S) AFFECTING 3 LINE(S) -------------------------------------------------------------------------------- 1 | WARNING | Line exceeds 85 characters; contains 121 characters 9 | ERROR | Missing file doc comment 11 | ERROR | Line indented incorrectly; expected 0 spaces, found 4 -------------------------------------------------------------------------------- I have a issue with the "Line indented incorrectly" error. I guess it happens because I am mixing the PHP indentation with the HTML indentation. But this makes it more readable doesn't it? (taking into account that I don't have the resouces to move to a MVC framework right now). So I'd like to ignore it please.

    Read the article

  • Qualcomm Gobi WWAN modem no longer appears in Network Manager

    - by Andy E
    Not sure what happened here. I installed Cinnamon on my Ubuntu 12.10 environment yesterday, rebooted when finished and everything was working fine. I even used my WWAN modem after my fixed line broadband went down. However, after starting my machine this morning and seeing that my fixed line is still having problems (intermittently), I clicked the network applet and my WWAN device wasn't listed. It's not in the main network manager window either. It is still present on the system, however: $ lsusb Bus 001 Device 003: ID 05ca:18b0 Ricoh Co., Ltd Sony Vaio Integrated Webcam Bus 001 Device 004: ID 05c6:9221 Qualcomm, Inc. Gobi Wireless Modem (QDL mode) Bus 002 Device 005: ID 04e8:6865 Samsung Electronics Co., Ltd Bus 002 Device 002: ID 0409:005a NEC Corp. HighSpeed Hub Bus 003 Device 002: ID 147e:1000 Upek Biometric Touchchip/Touchstrip Fingerprint Sensor Bus 008 Device 002: ID 044e:3017 Alps Electric Co., Ltd BCM2046 Bluetooth Device Debug output from modem-manager, refers to a device that is blacklisted: modem-manager[10186]: [1355478137.024491] [mm-manager.c:866] device_added(): (tty/ttyUSB0): port's parent device is blacklisted modem-manager[10186]: [1355478137.024607] [mm-manager.c:875] device_added(): (tty/ttyS0): port's parent platform driver is not whitelisted modem-manager[10186]: [1355478137.024700] [mm-manager.c:875] device_added(): (tty/ttyS1): port's parent platform driver is not whitelisted ... I couldn't see anything relevant in the debug output for network-manager, but I've created a paste for it just in case. In /lib/udev/rules.d/77-mm-qdl-device-blacklist.rules, I found the following line that matches the device IDs from the lsusb output: # Generic Gobi QDL device ATTRS{idVendor}=="05c6", ATTRS{idProduct}=="9221", ENV{ID_MM_DEVICE_IGNORE}="1" I tried commenting out the second line and restarting network-manager/modem-manager but it didn't help. I've no idea where to go from here, does anyone else have any ideas?

    Read the article

  • Drawing lines in 3D space

    - by DeadMG
    When attempting to draw a line in 3D space with D3DPT_LINELIST, then Direct3D gives me an error about an invalid vertex declaration, saying that it cannot be converted to an FVF. I am using the same vertex declaration and shader/stream setup as for my D3DPT_TRIANGLELIST rendering which works absolutely correctly. How can I use D3DPT_LINELIST to render some lines in 3D space? Edit: Oopsie, forgot my codeses. Here's my raw Draw call. D3DCALL(device->SetStreamSource(1, PerBoneBuffer.get(), 0, sizeof(PerInstanceData))); D3DCALL(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA | 1)); D3DCALL(device->SetStreamSource(0, LineVerts, 0, sizeof(D3DXVECTOR3))); D3DCALL(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA | lines.size())); D3DCALL(device->SetIndices(LineIndices)); PerInstanceData* data; std::vector<Wide::Render::Line*> lines_vec(lines.begin(), lines.end()); D3DCALL(PerBoneBuffer->Lock(0, lines.size() * sizeof(PerInstanceData), reinterpret_cast<void**>(&data), D3DLOCK_DISCARD)); std::for_each(lines.begin(), lines.end(), [&](Wide::Render::Line* ptr) { data->Color = D3DXColor(ptr->Colour); D3DXMATRIXA16 Translate, Scale, Rotate; D3DXMatrixTranslation(&Translate, ptr->Start.x, ptr->Start.y, ptr->Start.z); D3DXMatrixScaling(&Scale, ptr->Scale, 1, 1); D3DXMatrixRotationQuaternion(&Rotate, &D3DQuaternion(ptr->Rotation)); data->World = Scale * Rotate * Translate; }); D3DCALL(PerBoneBuffer->Unlock()); D3DCALL(device->DrawIndexedPrimitive(D3DPRIMITIVETYPE::D3DPT_LINELIST, 0, 0, 2, 0, 1)); Here's my vertex declaration: D3DVERTEXELEMENT9 BasicMeshVertices[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {1, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, {1, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2}, {1, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3}, {1, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; The LineIndices are just 0, 1 and the LineVerts are just {0,0,0} and {1,0,0}, to represent a unit 3D line along the X axis.

    Read the article

< Previous Page | 273 274 275 276 277 278 279 280 281 282 283 284  | Next Page >