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  • Android, how important is deltaTime?

    - by iQue
    Im making a game that is getting pretty big and sometimes my thread has to skip a frame, so far I'm not using deltaTime for setting the speed of my different objects in the game because it's still not a big enough game for it to matter imo. But its getting bigger then I planned, so my question is, how important is delta Time? If I should use delta time there is a problem, since speedX and speedY are integers(they have to be for eclipse to let you make a rectangle of them), I cant add delta time very functionally as far as I understand, but might be wrong? Ive tried adding deltaTime to the code below, and sometimes my enemies just not move after spawn, they just stand there and run in the same place Will add an some code for how I set / use speed: public void update(int dx, int dy) { double theta = 180.0 / Math.PI * Math.atan2(-(y - controls.pointerPosition.y), controls.pointerPosition.x - x); x +=dx * Math.cos(Math.toRadians(theta)); y +=dy * Math.sin(Math.toRadians(theta)); currentFrame = ++currentFrame % BMP_COLUMNS; } public void draw(Canvas canvas) { int srcX = currentFrame * width; int srcY = 1 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); } So if someone with some experience with this has any thoughts, please share. Thank you! Changed code: public void update(int dx, int dy, float delta) { double theta = 180.0 / Math.PI * Math.atan2(-(y - controls.pointerPosition.y), controls.pointerPosition.x - x); double speedX = delta * dx * Math.cos(Math.toRadians(theta)); double speedY = delta * dy * Math.sin(Math.toRadians(theta)); x += speedX; y += speedY; currentFrame = ++currentFrame % BMP_COLUMNS; } public void draw(Canvas canvas) { int srcX = currentFrame * width; int srcY = 1 * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bitmap, src, dst, null); } with this code my enemies move like before, except they wont move to the right (wont increment x), all other directions work.

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  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

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  • Full-text Indexing Books Online

    - by Most Valuable Yak (Rob Volk)
    While preparing for a recent SQL Saturday presentation, I was struck by a crazy idea (shocking, I know): Could someone import the content of SQL Server Books Online into a database and apply full-text indexing to it?  The answer is yes, and it's really quite easy to do. The first step is finding the installed help files.  If you have SQL Server 2012, BOL is installed under the Microsoft Help Library.  You can find the install location by opening SQL Server Books Online and clicking the gear icon for the Help Library Manager.  When the new window pops up click the Settings link, you'll get the following: You'll see the path under Library Location. Once you navigate to that path you'll have to drill down a little further, to C:\ProgramData\Microsoft\HelpLibrary\content\Microsoft\store.  This is where the help file content is kept if you downloaded it for offline use. Depending on which products you've downloaded help for, you may see a few hundred files.  Fortunately they're named well and you can easily find the "SQL_Server_Denali_Books_Online_" files.  We are interested in the .MSHC files only, and can skip the Installation and Developer Reference files. Despite the .MHSC extension, these files are compressed with the standard Zip format, so your favorite archive utility (WinZip, 7Zip, WinRar, etc.) can open them.  When you do, you'll see a few thousand files in the archive.  We are only interested in the .htm files, but there's no harm in extracting all of them to a folder.  7zip provides a command-line utility and the following will extract to a D:\SQLHelp folder previously created: 7z e –oD:\SQLHelp "C:\ProgramData\Microsoft\HelpLibrary\content\Microsoft\store\SQL_Server_Denali_Books_Online_B780_SQL_110_en-us_1.2.mshc" *.htm Well that's great Rob, but how do I put all those files into a full-text index? I'll tell you in a second, but first we have to set up a few things on the database side.  I'll be using a database named Explore (you can certainly change that) and the following setup is a fragment of the script I used in my presentation: USE Explore; GO CREATE SCHEMA help AUTHORIZATION dbo; GO -- Create default fulltext catalog for later FT indexes CREATE FULLTEXT CATALOG FTC AS DEFAULT; GO CREATE TABLE help.files(file_id int not null IDENTITY(1,1) CONSTRAINT PK_help_files PRIMARY KEY, path varchar(256) not null CONSTRAINT UNQ_help_files_path UNIQUE, doc_type varchar(6) DEFAULT('.xml'), content varbinary(max) not null); CREATE FULLTEXT INDEX ON help.files(content TYPE COLUMN doc_type LANGUAGE 1033) KEY INDEX PK_help_files; This will give you a table, default full-text catalog, and full-text index on that table for the content you're going to insert.  I'll be using the command line again for this, it's the easiest method I know: for %a in (D:\SQLHelp\*.htm) do sqlcmd -S. -E -d Explore -Q"set nocount on;insert help.files(path,content) select '%a', cast(c as varbinary(max)) from openrowset(bulk '%a', SINGLE_CLOB) as c(c)" You'll need to copy and run that as one line in a command prompt.  I'll explain what this does while you run it and watch several thousand files get imported: The "for" command allows you to loop over a collection of items.  In this case we want all the .htm files in the D:\SQLHelp folder.  For each file it finds, it will assign the full path and file name to the %a variable.  In the "do" clause, we'll specify another command to be run for each iteration of the loop.  I make a call to "sqlcmd" in order to run a SQL statement.  I pass in the name of the server (-S.), where "." represents the local default instance. I specify -d Explore as the database, and -E for trusted connection.  I then use -Q to run a query that I enclose in double quotes. The query uses OPENROWSET(BULK…SINGLE_CLOB) to open the file as a data source, and to treat it as a single character large object.  In order for full-text indexing to work properly, I have to convert the text content to varbinary. I then INSERT these contents along with the full path of the file into the help.files table created earlier.  This process continues for each file in the folder, creating one new row in the table. And that's it! 5 SQL Statements and 2 command line statements to unzip and import SQL Server Books Online!  In case you're wondering why I didn't use FILESTREAM or FILETABLE, it's simply because I haven't learned them…yet. I may return to this blog after I figure that out and update it with the steps to do so.  I believe that will make it even easier. In the spirit of exploration, I'll leave you to work on some fulltext queries of this content.  I also recommend playing around with the sys.dm_fts_xxxx DMVs (I particularly like sys.dm_fts_index_keywords, it's pretty interesting).  There are additional example queries in the download material for my presentation linked above. Many thanks to Kevin Boles (t) for his advice on (re)checking the content of the help files.  Don't let that .htm extension fool you! The 2012 help files are actually XML, and you'd need to specify '.xml' in your document type column in order to extract the full-text keywords.  (You probably noticed this in the default definition for the doc_type column.)  You can query sys.fulltext_document_types to get a complete list of the types that can be full-text indexed. I also need to thank Hilary Cotter for giving me the original idea. I believe he used MSDN content in a full-text index for an article from waaaaaaaaaaay back, that I can't find now, and had forgotten about until just a few days ago.  He is also co-author of Pro Full-Text Search in SQL Server 2008, which I highly recommend.  He also has some FTS articles on Simple Talk: http://www.simple-talk.com/sql/learn-sql-server/sql-server-full-text-search-language-features/ http://www.simple-talk.com/sql/learn-sql-server/sql-server-full-text-search-language-features,-part-2/

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  • Reinventing the Paged IEnumerable, Weigert Style!

    - by adweigert
    I am pretty sure someone else has done this, I've seen variations as PagedList<T>, but this is my style of a paged IEnumerable collection. I just store a reference to the collection and generate the paged data when the enumerator is needed, so you could technically add to a list that I'm referencing and the properties and results would be adjusted accordingly. I don't mind reinventing the wheel when I can add some of my own personal flare ... // Extension method for easy use public static PagedEnumerable AsPaged(this IEnumerable collection, int currentPage = 1, int pageSize = 0) { Contract.Requires(collection != null); Contract.Assume(currentPage >= 1); Contract.Assume(pageSize >= 0); return new PagedEnumerable(collection, currentPage, pageSize); } public class PagedEnumerable : IEnumerable { public PagedEnumerable(IEnumerable collection, int currentPage = 1, int pageSize = 0) { Contract.Requires(collection != null); Contract.Assume(currentPage >= 1); Contract.Assume(pageSize >= 0); this.collection = collection; this.PageSize = pageSize; this.CurrentPage = currentPage; } IEnumerable collection; int currentPage; public int CurrentPage { get { if (this.currentPage > this.TotalPages) { return this.TotalPages; } return this.currentPage; } set { if (value < 1) { this.currentPage = 1; } else if (value > this.TotalPages) { this.currentPage = this.TotalPages; } else { this.currentPage = value; } } } int pageSize; public int PageSize { get { if (this.pageSize == 0) { return this.collection.Count(); } return this.pageSize; } set { this.pageSize = (value < 0) ? 0 : value; } } public int TotalPages { get { return (int)Math.Ceiling(this.collection.Count() / (double)this.PageSize); } } public IEnumerator GetEnumerator() { var pageSize = this.PageSize; var currentPage = this.CurrentPage; var startCount = (currentPage - 1) * pageSize; return this.collection.Skip(startCount).Take(pageSize).GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return this.GetEnumerator(); } }

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  • DBCC CHECKDB on VVLDB and latches (Or: My Pain is Your Gain)

    - by Argenis
      Does your CHECKDB hurt, Argenis? There is a classic blog series by Paul Randal [blog|twitter] called “CHECKDB From Every Angle” which is pretty much mandatory reading for anybody who’s even remotely considering going for the MCM certification, or its replacement (the Microsoft Certified Solutions Master: Data Platform – makes my fingers hurt just from typing it). Of particular interest is the post “Consistency Options for a VLDB” – on it, Paul provides solid, timeless advice (I use the word “timeless” because it was written in 2007, and it all applies today!) on how to perform checks on very large databases. Well, here I was trying to figure out how to make CHECKDB run faster on a restored copy of one of our databases, which happens to exceed 7TB in size. The whole thing was taking several days on multiple systems, regardless of the storage used – SAS, SATA or even SSD…and I actually didn’t pay much attention to how long it was taking, or even bothered to look at the reasons why - as long as it was finishing okay and found no consistency errors. Yes – I know. That was a huge mistake, as corruption found in a database several days after taking place could only allow for further spread of the corruption – and potentially large data loss. In the last two weeks I increased my attention towards this problem, as we noticed that CHECKDB was taking EVEN LONGER on brand new all-flash storage in the SAN! I couldn’t really explain it, and were almost ready to blame the storage vendor. The vendor told us that they could initially see the server driving decent I/O – around 450Mb/sec, and then it would settle at a very slow rate of 10Mb/sec or so. “Hum”, I thought – “CHECKDB is just not pushing the I/O subsystem hard enough”. Perfmon confirmed the vendor’s observations. Dreaded @BlobEater What was CHECKDB doing all the time while doing so little I/O? Eating Blobs. It turns out that CHECKDB was taking an extremely long time on one of our frankentables, which happens to be have 35 billion rows (yup, with a b) and sucks up several terabytes of space in the database. We do have a project ongoing to purge/split/partition this table, so it’s just a matter of time before we deal with it. But the reality today is that CHECKDB is coming to a screeching halt in performance when dealing with this particular table. Checking sys.dm_os_waiting_tasks and sys.dm_os_latch_stats showed that LATCH_EX (DBCC_OBJECT_METADATA) was by far the top wait type. I remembered hearing recently about that wait from another post that Paul Randal made, but that was related to computed-column indexes, and in fact, Paul himself reminded me of his article via twitter. But alas, our pathologic table had no non-clustered indexes on computed columns. I knew that latches are used by the database engine to do internal synchronization – but how could I help speed this up? After all, this is stuff that doesn’t have a lot of knobs to tweak. (There’s a fantastic level 500 talk by Bob Ward from Microsoft CSS [blog|twitter] called “Inside SQL Server Latches” given at PASS 2010 – and you can check it out here. DISCLAIMER: I assume no responsibility for any brain melting that might ensue from watching Bob’s talk!) Failed Hypotheses Earlier on this week I flew down to Palo Alto, CA, to visit our Headquarters – and after having a great time with my Monkey peers, I was relaxing on the plane back to Seattle watching a great talk by SQL Server MVP and fellow MCM Maciej Pilecki [twitter] called “Masterclass: A Day in the Life of a Database Transaction” where he discusses many different topics related to transaction management inside SQL Server. Very good stuff, and when I got home it was a little late – that slow DBCC CHECKDB that I had been dealing with was way in the back of my head. As I was looking at the problem at hand earlier on this week, I thought “How about I set the database to read-only?” I remembered one of the things Maciej had (jokingly) said in his talk: “if you don’t want locking and blocking, set the database to read-only” (or something to that effect, pardon my loose memory). I immediately killed the CHECKDB which had been running painfully for days, and set the database to read-only mode. Then I ran DBCC CHECKDB against it. It started going really fast (even a bit faster than before), and then throttled down again to around 10Mb/sec. All sorts of expletives went through my head at the time. Sure enough, the same latching scenario was present. Oh well. I even spent some time trying to figure out if NUMA was hurting performance. Folks on Twitter made suggestions in this regard (thanks, Lonny! [twitter]) …Eureka? This past Friday I was still scratching my head about the whole thing; I was ready to start profiling with XPERF to see if I could figure out which part of the engine was to blame and then get Microsoft to look at the evidence. After getting a bunch of good news I’ll blog about separately, I sat down for a figurative smack down with CHECKDB before the weekend. And then the light bulb went on. A sparse column. I thought that I couldn’t possibly be experiencing the same scenario that Paul blogged about back in March showing extreme latching with non-clustered indexes on computed columns. Did I even have a non-clustered index on my sparse column? As it turns out, I did. I had one filtered non-clustered index – with the sparse column as the index key (and only column). To prove that this was the problem, I went and setup a test. Yup, that'll do it The repro is very simple for this issue: I tested it on the latest public builds of SQL Server 2008 R2 SP2 (CU6) and SQL Server 2012 SP1 (CU4). First, create a test database and a test table, which only needs to contain a sparse column: CREATE DATABASE SparseColTest; GO USE SparseColTest; GO CREATE TABLE testTable (testCol smalldatetime SPARSE NULL); GO INSERT INTO testTable (testCol) VALUES (NULL); GO 1000000 That’s 1 million rows, and even though you’re inserting NULLs, that’s going to take a while. In my laptop, it took 3 minutes and 31 seconds. Next, we run DBCC CHECKDB against the database: DBCC CHECKDB('SparseColTest') WITH NO_INFOMSGS, ALL_ERRORMSGS; This runs extremely fast, as least on my test rig – 198 milliseconds. Now let’s create a filtered non-clustered index on the sparse column: CREATE NONCLUSTERED INDEX [badBadIndex] ON testTable (testCol) WHERE testCol IS NOT NULL; With the index in place now, let’s run DBCC CHECKDB one more time: DBCC CHECKDB('SparseColTest') WITH NO_INFOMSGS, ALL_ERRORMSGS; In my test system this statement completed in 11433 milliseconds. 11.43 full seconds. Quite the jump from 198 milliseconds. I went ahead and dropped the filtered non-clustered indexes on the restored copy of our production database, and ran CHECKDB against that. We went down from 7+ days to 19 hours and 20 minutes. Cue the “Argenis is not impressed” meme, please, Mr. LaRock. My pain is your gain, folks. Go check to see if you have any of such indexes – they’re likely causing your consistency checks to run very, very slow. Happy CHECKDBing, -Argenis ps: I plan to file a Connect item for this issue – I consider it a pretty serious bug in the engine. After all, filtered indexes were invented BECAUSE of the sparse column feature – and it makes a lot of sense to use them together. Watch this space and my twitter timeline for a link.

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  • Crash Report in Ubuntu... hardware problem?

    - by Andrew
    Got this on my machine. I was just browsing the web on Chrome and my computer froze. I recently just built this machine. I have a feeling it is a hardware problem... Possibly one of my parts arrived broken in some way.... Starting anac(h)ronistic cron Stopping anac(h)ronistic cron Stopping cold plug devices Stopping log initial device creation Starting enable remaining boot-time encrypted block devices Starting configure network device security Starting configure virtual network devices Starting save udev log and update rules Stopping configure virtual network devices Stopping save udev log and update rules Checking battery state... Stopping System V runlevel compatibility Stopping enable remaining boot-time encrypted block devices Stopping Mount filesystems on boot 91.573384] BUG: unable to handle kernel NULL pointer dereference at (null) 91.573437] IP: [<ffffffff81313514>] strcmp+0x14/0x30 91.573470] PGD 1f7822067 PUD 1ed7a6067 PMD 0 91.573498] Oops: 0000 [#1] SMP 91.573519] CPU 3 91.573531] Modules linked in: dm_crypt bnep snd_hda_codec_realtek rfcomm bluetooth parport_pc ppdev arc4 fglrx(P) rt2800usb rt2800lib crc_ccitt rt2x00usb rt2x00lib mac0021 cfg80211 psmouse snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi snd_rawmidi snd_seq_midi_event snd_seq snd_timer send_seq_device snd joydev mac_hid mei(C) soundcore serio_raw snd_page_alloc lp parport ses enclosure usbhid hid i915 drm_kms_helper drm i2c_algo_bit mxm_umi tg_video wmi usb_storage 91.573826] 91.573837] Pid: 2297, comm: update-notifier Tainted: P C O 3.2.0-29-generic #46-Ubuntu To Be Filled By O.E.M. To Be Filled By O.E.M./Z77 Extreme4 91.573912] RIP: 0010:[<ffffffff81313514>] [<ffffffff81313514>] strcmp+0x14/0x30 91.573954] RSP: 0018:ffff8801f83f5bb8 EFLAGS: 00010246 91.573982] RAX: 0000000000000000 RBX: 0000000000000000 RCX: 0000000000000000 91.574019] RDX: 0000000000000069 RSI: 0000000000000000 RDI: ffff88021adb26f8 91.574056] RBP: ffff8801f83f5bb8 R08: ffff88022f2d6e80 R09: 0000000000000000 91.574093] R10: ffff88021e7dbf00 R11: 0000000000000003 R12: ffff88021c10eb40 91.574130] R13: 0000000000000000 R14: ffff88021adb26f8 R15: ffff8801f83f5d40 91.574168] FS: 00007f958cf53940(0000) GS:ffff88022f2c0000(0000) kn1GS:0000000000000000 91.574210] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 91.574240] CR2: 0000000000000000 CR3: 000000021f6d7000 CR4: 00000000000406e0 91.574277] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 91.574314] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000000 91.574351] Process update-notifier (pid: 2297, threadinfo ffff801f83f4000, task ffff880208fe2e00) 91.574397] Stack: 91.574409] ffff8801f83f5be8 ffffffff811ed509 ffff88021adb26c0 ffff88021b8b7020 91.574453] ffff88021b461c60 fffffffffffffffe ffff8801f83f5c18 ffffffff811ed61f 91.574496] ffff88021adb26c0 ffff88021b8b7020 ffff8801f83f5dc8 0000000000000001 91.574539] Call Trace: 91.574558] [<ffffffff811ed509] sysfs_find_dirent+0x59/0x110 91.574591] [<ffffffff811ed61f] sysfs_lookup+0x5f/0x110 91.574621] [<ffffffff81182745] d_alloc_and_lookup+0x45/0x90 91.574654] [<ffffffff8118fe65] ? d_lookup+0x35/0x60 91.574683] [<ffffffff811848d2] do_lookup+0x202/0x310 91.574712] [<ffffffff8118660c] path_lookupat+0x11c/0x750 91.574744] [<ffffffff81318db7] ? __strncpy_from_user+0x27/0x60 91.574778] [<ffffffff81186c71] do_path_lookup+0x31/0xc0 91.574809] [<ffffffff81187779] user_path_at_empty+0x59/0xa0 91.574842] [<ffffffff81187822] ? do_filp_open+0x42/0xa0 91.574872] [<ffffffff811877d1] user_path_at+0x11/0x20 91.574902] [<ffffffff8117c80a] vfs_fstatat+0x3a/0x70 91.574933] [<ffffffff81161cff] ? kmem_cache_free+0x2f/0x110 91.574965] [<ffffffff8117c85e] vfs_lstat+-x31/0x70 91.574993] [<ffffffff8117c9fa] sys_newlstat+0x1a/0x40 91.575022] [<ffffffff81176ee1] ? do_sys_open+0x171/0x220 91.575053] [<ffffffff8117cb1a] ? sys_readlinkat+0x7a/0xb0 91.575086] [<ffffffff81661ec2] system_call_fastpath+0x16/0x1b 91.575118] Code: 83 c1 01 40 84 ff 75 ef 5d c3 66 66 66 66 2e 0f 1f 84 00 00 00 00 00 00 55 31 c0 48 89 e5 66 2e 0f 1f 84 00 00 00 00 00 0f b6 14 07 <3a> 14 06 75 0f 48 83 c0 01 84 d2 75 ef 31 c0 5d c3 0f 1f 00 19 91.577243] RIP [<ffffffff81313514>] strcmp+0x14/0x30 91.579314] RSP <ffff8801f83f5bb8> 91.581385] CR2: 0000000000000000

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  • List columns where collation doesn't match database collation

    - by TiborKaraszi
    Below script lists all database/table/column where the column collation doesn't match the database collation. I just wrote it for a migration project and thought I'd share it. I'm sure lots of tings can be improved, but below worked just fine for me for a one-time execution on a number of servers. IF OBJECT_ID ( 'tempdb..#res' ) IS NOT NULL DROP TABLE #res GO DECLARE @db sysname , @sql nvarchar ( 2000 ) CREATE TABLE #res ( server_name sysname , db_name sysname , db_collation sysname , table_name...(read more)

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  • Consuming the Amazon S3 service from a Win8 Metro Application

    - by cibrax
    As many of the existing Http APIs for Cloud Services, AWS also provides a set of different platform SDKs for hiding many of complexities present in the APIs. While there is a platform SDK for .NET, which is open source and available in C#, that SDK does not work in Win8 Metro Applications for the changes introduced in WinRT. WinRT offers a complete different set of APIs for doing I/O operations such as doing http calls or using cryptography for signing or encrypting data, two aspects that are absolutely necessary for consuming AWS. All the I/O APIs available as part of WinRT are asynchronous, and uses the TPL model for .NET applications (HTML and JavaScript Metro applications use a model based in promises, which is similar concept).  In the case of S3, the http Authorization header is used for two purposes, authenticating clients and make sure the messages were not altered while they were in transit. For doing that, it uses a signature or hash of the message content and some of the headers using a symmetric key (That's just one of the available mechanisms). Windows Azure for example also uses the same mechanism in many of its APIs. There are three challenges that any developer working for first time in Metro will have to face to consume S3, the new WinRT APIs, the asynchronous nature of them and the complexity introduced for generating the Authorization header. Having said that, I decided to write this post with some of the gotchas I found myself trying to consume this Amazon service. 1. Generating the signature for the Authorization header All the cryptography APIs in WinRT are available under Windows.Security.Cryptography namespace. Many of operations available in these APIs uses the concept of buffers (IBuffer) for representing a chunk of binary data. As you will see in the example below, these buffers are mainly generated with the use of static methods in a WinRT class CryptographicBuffer available as part of the namespace previously mentioned. private string DeriveAuthToken(string resource, string httpMethod, string timestamp) { var stringToSign = string.Format("{0}\n" + "\n" + "\n" + "\n" + "x-amz-date:{1}\n" + "/{2}/", httpMethod, timestamp, resource); var algorithm = MacAlgorithmProvider.OpenAlgorithm("HMAC_SHA1"); var keyMaterial = CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(this.secret)); var hmacKey = algorithm.CreateKey(keyMaterial); var signature = CryptographicEngine.Sign( hmacKey, CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(stringToSign)) ); return CryptographicBuffer.EncodeToBase64String(signature); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The algorithm that determines the information or content you need to use for generating the signature is very well described as part of the AWS documentation. In this case, this method is generating a signature required for creating a new bucket. A HmacSha1 hash is computed using a secret or symetric key provided by AWS in the management console. 2. Sending an Http Request to the S3 service WinRT also ships with the System.Net.Http.HttpClient that was first introduced some months ago with ASP.NET Web API. This client provides a rich interface on top the traditional WebHttpRequest class, and also solves some of limitations found in this last one. There are a few things that don't work with a raw WebHttpRequest such as setting the Host header, which is something absolutely required for consuming S3. Also, HttpClient is more friendly for doing unit tests, as it receives a HttpMessageHandler as part of the constructor that can fake to emulate a real http call. This is how the code for consuming the service with HttpClient looks like, public async Task<S3Response> CreateBucket(string name, string region = null, params string[] acl) { var timestamp = string.Format("{0:r}", DateTime.UtcNow); var auth = DeriveAuthToken(name, "PUT", timestamp); var request = new HttpRequestMessage(HttpMethod.Put, "http://s3.amazonaws.com/"); request.Headers.Host = string.Format("{0}.s3.amazonaws.com", name); request.Headers.TryAddWithoutValidation("Authorization", "AWS " + this.key + ":" + auth); request.Headers.Add("x-amz-date", timestamp); var client = new HttpClient(); var response = await client.SendAsync(request); return new S3Response { Succeed = response.StatusCode == HttpStatusCode.OK, Message = (response.Content != null) ? await response.Content.ReadAsStringAsync() : null }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You will notice a few additional things in this code. By default, HttpClient validates the values for some well-know headers, and Authorization is one of them. It won't allow you to set a value with ":" on it, which is something that S3 expects. However, that's not a problem at all, as you can skip the validation by using the TryAddWithoutValidation method. Also, the code is heavily relying on the new async and await keywords to transform all the asynchronous calls into synchronous ones. In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, public class FakeHttpMessageHandler : HttpMessageHandler { HttpResponseMessage response; public FakeHttpMessageHandler(HttpResponseMessage response) { this.response = response; } protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) { var tcs = new TaskCompletionSource<HttpResponseMessage>(); tcs.SetResult(response); return tcs.Task; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You can use this handler for injecting any response while you are unit testing the code.

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  • Consuming the Amazon S3 service from a Win8 Metro Application

    - by cibrax
    As many of the existing Http APIs for Cloud Services, AWS also provides a set of different platform SDKs for hiding many of complexities present in the APIs. While there is a platform SDK for .NET, which is open source and available in C#, that SDK does not work in Win8 Metro Applications for the changes introduced in WinRT. WinRT offers a complete different set of APIs for doing I/O operations such as doing http calls or using cryptography for signing or encrypting data, two aspects that are absolutely necessary for consuming AWS. All the I/O APIs available as part of WinRT are asynchronous, and uses the TPL model for .NET applications (HTML and JavaScript Metro applications use a model based in promises, which is similar concept).  In the case of S3, the http Authorization header is used for two purposes, authenticating clients and make sure the messages were not altered while they were in transit. For doing that, it uses a signature or hash of the message content and some of the headers using a symmetric key (That's just one of the available mechanisms). Windows Azure for example also uses the same mechanism in many of its APIs. There are three challenges that any developer working for first time in Metro will have to face to consume S3, the new WinRT APIs, the asynchronous nature of them and the complexity introduced for generating the Authorization header. Having said that, I decided to write this post with some of the gotchas I found myself trying to consume this Amazon service. 1. Generating the signature for the Authorization header All the cryptography APIs in WinRT are available under Windows.Security.Cryptography namespace. Many of operations available in these APIs uses the concept of buffers (IBuffer) for representing a chunk of binary data. As you will see in the example below, these buffers are mainly generated with the use of static methods in a WinRT class CryptographicBuffer available as part of the namespace previously mentioned. private string DeriveAuthToken(string resource, string httpMethod, string timestamp) { var stringToSign = string.Format("{0}\n" + "\n" + "\n" + "\n" + "x-amz-date:{1}\n" + "/{2}/", httpMethod, timestamp, resource); var algorithm = MacAlgorithmProvider.OpenAlgorithm("HMAC_SHA1"); var keyMaterial = CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(this.secret)); var hmacKey = algorithm.CreateKey(keyMaterial); var signature = CryptographicEngine.Sign( hmacKey, CryptographicBuffer.CreateFromByteArray(Encoding.UTF8.GetBytes(stringToSign)) ); return CryptographicBuffer.EncodeToBase64String(signature); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The algorithm that determines the information or content you need to use for generating the signature is very well described as part of the AWS documentation. In this case, this method is generating a signature required for creating a new bucket. A HmacSha1 hash is computed using a secret or symetric key provided by AWS in the management console. 2. Sending an Http Request to the S3 service WinRT also ships with the System.Net.Http.HttpClient that was first introduced some months ago with ASP.NET Web API. This client provides a rich interface on top the traditional WebHttpRequest class, and also solves some of limitations found in this last one. There are a few things that don't work with a raw WebHttpRequest such as setting the Host header, which is something absolutely required for consuming S3. Also, HttpClient is more friendly for doing unit tests, as it receives a HttpMessageHandler as part of the constructor that can fake to emulate a real http call. This is how the code for consuming the service with HttpClient looks like, public async Task<S3Response> CreateBucket(string name, string region = null, params string[] acl) { var timestamp = string.Format("{0:r}", DateTime.UtcNow); var auth = DeriveAuthToken(name, "PUT", timestamp); var request = new HttpRequestMessage(HttpMethod.Put, "http://s3.amazonaws.com/"); request.Headers.Host = string.Format("{0}.s3.amazonaws.com", name); request.Headers.TryAddWithoutValidation("Authorization", "AWS " + this.key + ":" + auth); request.Headers.Add("x-amz-date", timestamp); var client = new HttpClient(); var response = await client.SendAsync(request); return new S3Response { Succeed = response.StatusCode == HttpStatusCode.OK, Message = (response.Content != null) ? await response.Content.ReadAsStringAsync() : null }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You will notice a few additional things in this code. By default, HttpClient validates the values for some well-know headers, and Authorization is one of them. It won't allow you to set a value with ":" on it, which is something that S3 expects. However, that's not a problem at all, as you can skip the validation by using the TryAddWithoutValidation method. Also, the code is heavily relying on the new async and await keywords to transform all the asynchronous calls into synchronous ones. In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, In case you would want to unit test this code and faking the call to the real S3 service, you should have to modify it to inject a custom HttpMessageHandler into the HttpClient. The following implementation illustrates this concept, public class FakeHttpMessageHandler : HttpMessageHandler { HttpResponseMessage response; public FakeHttpMessageHandler(HttpResponseMessage response) { this.response = response; } protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken) { var tcs = new TaskCompletionSource<HttpResponseMessage>(); tcs.SetResult(response); return tcs.Task; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You can use this handler for injecting any response while you are unit testing the code.

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  • Persisting Session Between Different Browser Instances

    - by imran_ku07
        Introduction:          By default inproc session's identifier cookie is saved in browser memory. This cookie is known as non persistent cookie identifier. This simply means that if the user closes his browser then the cookie is immediately removed. On the other hand cookies which stored on the user’s hard drive and can be reused for later visits are called persistent cookies. Persistent cookies are less used than nonpersistent cookies because of security. Simply because nonpersistent cookies makes session hijacking attacks more difficult and more limited. If you are using shared computer then there are lot of chances that your persistent session will be used by other shared members. However this is not always the case, lot of users desired that their session will remain persisted even they open two instances of same browser or when they close and open a new browser. So in this article i will provide a very simple way to persist your session even the browser is closed.   Description:          Let's create a simple ASP.NET Web Application. In this article i will use Web Form but it also works in MVC. Open Default.aspx.cs and add the following code in Page_Load.    protected void Page_Load(object sender, EventArgs e)        {            if (Session["Message"] != null)                Response.Write(Session["Message"].ToString());            Session["Message"] = "Hello, Imran";        }          This page simply shows a message if a session exist previously and set the session.          Now just run the application, you will just see an empty page on first try. After refreshing the page you will see the Message "Hello, Imran". Now just close the browser and reopen it or just open another browser instance, you will get the exactly same behavior when you run your application first time . Why the session is not persisted between browser instances. The simple reason is non persistent session cookie identifier. The session cookie identifier is not shared between browser instances. Now let's make it persistent.          To make your application share session between different browser instances just add the following code in global.asax.    protected void Application_PostMapRequestHandler(object sender, EventArgs e)           {               if (Request.Cookies["ASP.NET_SessionIdTemp"] != null)               {                   if (Request.Cookies["ASP.NET_SessionId"] == null)                       Request.Cookies.Add(new HttpCookie("ASP.NET_SessionId", Request.Cookies["ASP.NET_SessionIdTemp"].Value));                   else                       Request.Cookies["ASP.NET_SessionId"].Value = Request.Cookies["ASP.NET_SessionIdTemp"].Value;               }           }          protected void Application_PostRequestHandlerExecute(object sender, EventArgs e)        {             HttpCookie cookie = new HttpCookie("ASP.NET_SessionIdTemp", Session.SessionID);               cookie.Expires = DateTime.Now.AddMinutes(Session.Timeout);               Response.Cookies.Add(cookie);         }          This code simply state that during Application_PostRequestHandlerExecute(which is executed after HttpHandler) just add a persistent cookie ASP.NET_SessionIdTemp which contains the value of current user SessionID and sets the timeout to current user session timeout.          In Application_PostMapRequestHandler(which is executed just before th session is restored) we just check whether the Request cookie contains ASP.NET_SessionIdTemp. If yes then just add or update ASP.NET_SessionId cookie with ASP.NET_SessionIdTemp. So when a new browser instance is open, then a check will made that if ASP.NET_SessionIdTemp exist then simply add or update ASP.NET_SessionId cookie with ASP.NET_SessionIdTemp.          So run your application again, you will get the last closed browser session(if it is not expired).   Summary:          Persistence session is great way to increase the user usability. But always beware the security before doing this. However there are some cases in which you might need persistence session. In this article i just go through how to do this simply. So hopefully you will again enjoy this simple article too.

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  • SQL SERVER – Fix: Error: 10920 Cannot drop user-defined function. It is being used as a resource governor classifier

    - by pinaldave
    If you have not read my SQL SERVER – Simple Example to Configure Resource Governor – Introduction to Resource Governor yesterday’s detailed primer on Resource Governor, I suggest you go ahead and read it before continuing this article. After reading the article the very first email I received was as follows: “Pinal, I configured resource governor on my development server and it worked fine with tests I ran. After doing some tests, I decided to remove the resource governor and as a first step I disabled it however, I was not able to drop the classification function during the process of the clean up. It was continuously giving me following error. Msg 10920, Level 16, State 1, Line 1 Cannot drop user-defined function myudfname. It is being used as a resource governor classifier. Would you please give me solution?” The original email was really this short and there is no other information. I am glad he has done experiments on development server and not on the production server. Production server must not be the playground of the experiments. I think I have covered the answer of this error in an earlier blog post. If the user disables the Resource Governor it is still not possible to drop the function because it can be enabled again and when enabled it can still use the same function. Here is the simple resolution of the how one can drop the classifier function (do this only if you are not going to use the function). The reason the classifier function can’t be dropped because it is associated with resource governor. Create a new classified function for your resource governor or just assign NULL as described in the following T-SQL Script and you will be able to drop the function without error. ALTER RESOURCE GOVERNOR WITH (CLASSIFIER_FUNCTION = NULL) GO ALTER RESOURCE GOVERNOR DISABLE GO DROP FUNCTION dbo.UDFClassifier GO I am glad that user asked me question instead of doing something radically different, which can leave the server in the unusable state. I am aware of this only method to avoid this error. Is there any better way to achieve the same? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Why is Spritebatch drawing my Textures out of order?

    - by Andrew
    I just started working with XNA Studio after programming 2D games in java. Because of this, I have absolutely no experience with Spritebatch and sprite sorting. In java, I could just layer the images by calling the draw methods in order. For a while, my Spritebatch was working fine in deferred sorting mode, but when I made a change to one of my textures, it suddenly started drawing them out of order. I have searched for a solution to this problem, but nothing seems to work. I have tried adding layer depths to the sprites and changing the sort mode to BackToFront or FrontToBack or even immediate, but nothing seems to work. Here is my drawing code: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Gray); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); for (int x = 0; x < 5; x++) { for (int y = 0; y < 5; y++) { region[x, y].draw(((float)w / aw)); // Draws the Tile-Based background } } player.draw(spriteBatch, ((float)w / aw));//draws the character (This method is where the problem occurs) enemy.draw(spriteBatch, (float)w/aw); // draws a basic enemy Game1.spriteBatch.End(); base.Draw(gameTime); } player.draw method: public void draw(SpriteBatch sb, float ratio){ //draws the player base (The character without hair or equipment) sb.Draw(playerbase[0], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White,0,Vector2.Zero,SpriteEffects.None,0); //draws the player's hair sb.Draw(playerbase[3], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's shirt sb.Draw(equipment[0], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's pants sb.Draw(equipment[1], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's shoes sb.Draw(equipment[2], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); } the game has a top-down perspective much like the early legend of zelda games. It draws sections of the texture depending on which direction the character is facing and the animation frame. However, instead of drawing the character in the order the draw methods are called, it ends up drawing the character out of order. Please help me with this problem.

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  • Ubuntu 12.04 can't detect internal mobile broadband (Gobi 2000)

    - by Anega
    Hi I have been trying Ubuntu to detect and connect using the buit in mobile broadband capability in my HP 110 netbook but until now nothing seems to work Output of lspci command: 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7-M Family) SATA Controller [AHCI mode] (rev 02) 01:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 02:00.0 Ethernet controller: Atheros Communications Inc. AR8132 Fast Ethernet (rev c0) Output of lsusb command: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 1fea:0008 Bus 005 Device 002: ID 03f0:2a1d Hewlett-Packard Bus 001 Device 005: ID 03f0:241d Hewlett-Packard Gobi 2000 Wireless Modem (QDL mode) So far I have been trying what is intended on several pages, trying to update firmware using wine and then moving .mda or whatever files the update package GobiInstaller.mdi throws out. The results are always the same: After running Output of wine msiexec /a GobiInstaller.msi /qb TARGETDIR="c:\temp" fixme:advapi:GetCurrentHwProfileA (0x33fba8) semi-stub fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:win:RegisterDeviceNotificationA (hwnd=0x13e250, filter=0xf7e984,flags=0x00000001) returns a fake device notification handle! fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub fixme:iphlpapi:DeleteIpForwardEntry (pRoute 0x79e920): stub fixme:iphlpapi:CreateIpForwardEntry (pRoute 0x79e958): stub fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:service:EnumServicesStatusW resume handle not supported fixme:service:EnumServicesStatusW resume handle not supported fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0x79e644 0x79e63c fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:storage:create_storagefile Storage share mode not implemented. err:msi:ITERATE_Actions Execution halted, action L"_693CD41C_A4A2_4FA1_8888_FC56C9E6E13B" returned 1603 err:rpc:I_RpcGetBuffer no binding err:rpc:I_RpcGetBuffer no binding andres@andres-HP-Mini-110-1100:~/.wine/drive_c/Qualcomm$ fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x79e588,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub And creates 2 empty folders, I have been trying hard and I am not sure if I am doing it the way it should be. Thanks

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  • List columns where collation doesn't match database collation

    - by TiborKaraszi
    Below script lists all database/table/column where the column collation doesn't match the database collation. I just wrote it for a migration project and thought I'd share it. I'm sure lots of tings can be improved, but below worked just fine for me for a one-time execution on a number of servers. IF OBJECT_ID ( 'tempdb..#res' ) IS NOT NULL DROP TABLE #res GO DECLARE @db sysname , @sql nvarchar ( 2000 ) CREATE TABLE #res ( server_name sysname , db_name sysname , db_collation sysname , table_name...(read more)

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  • Just when you thought it was safe..........

    - by GrumpyOldDBA
    One of my duties is to handle software releases to our Production system, as is my want I always run my eye down any schema changes, this new object stood out for a number of reasons. I may add this to my interview questions: SET ANSI_NULLS ON SET QUOTED_IDENTIFIER ON GO IF NOT EXISTS ( SELECT 1 FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA= 'dbo' AND TABLE_NAME= 'MSPaymentForExtraction' ) BEGIN CREATE TABLE [dbo].[MSPaymentForExtraction]([MSPaymentID] [ int ] NOT NULL IDENTITY...(read more)

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • Is there any good hosting for asp.net and MySQL

    - by HAJJAJ
    HI every one ,I have account with one of the hosting company, and i did my project in asp.net and I used MySQL for the database. the hosting company is not giving me the full privileges to create new user or to create new stored procedure!!! this is what they said for me: Due to the shared nature of our environment we had to make some modifications to your procedure (namely the definer). We also had to review your procedure to determine if it would be compatible with our environment. While your procedures will work (via phpMyAdmin or some other interface), it is unlikely they will be accessible via the Connector/.NET (ADO.NET) that your application is likely using. This is due to a security restriction with how that connector works in shared environments. http://dev.mysql.com/doc/refman/5.0/en/connector-net-programming-stored.html "Note When you call a stored procedure, the command object makes an additional SELECT call to determine the parameters of the stored procedure. You must ensure that the user calling the procedure has the SELECT privilege on the mysql.proc table to enable them to verify the parameters. Failure to do this will result in an error when calling the procedure." Unfortunately, giving read privileges on the mysql.proc table will give you access to the data of our other customers and that is not an acceptable risk. If your application can only work using stored procedures, then MSSQL will probably be the better option for your site. I apologize for the inconvenience and the wait to have this ticket completed. So is there any good hosting that any body already used it to publish his asp.net and mysql project ??? this is one of my stored procedure and i think it's sample and it will not harm any other uses!!: -- -------------------------------------------------------------------------------- -- Routine DDL -- Note: comments before and after the routine body will not be stored by the server -- -------------------------------------------------------------------------------- DELIMITER $$ CREATE DEFINER=`root`@`localhost` PROCEDURE `SpcategoriesRead`( IN PaRactioncode VARCHAR(5), IN PaRCatID BIGINT, IN PaRSearchText TEXT ) BEGIN -- CREATING TEMPORARY TABLE TO SAVE DATA FROM THE ACTIONCODE SELECTS -- DROP TEMPORARY TABLE IF EXISTS TEMP; CREATE temporary table tmp ( CatID BIGINT primary key not null, CatTitle TEXT, CatDescription TEXT, CatTitleAr TEXT, CatDescriptionAr TEXT, PictureID BIGINT, Published BOOLEAN, DisplayOrder BIGINT, CreatedOn DATE ); IF PaRactioncode = 1 THEN -- Retrive all DATA from the database -- INSERT INTO tmp SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tbcategories; ELSEIF PaRactioncode = 2 THEN -- Retrive all from the database By ID -- INSERT INTO tmp SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tbcategories WHERE CatID=PaRCatID; ELSEIF PaRactioncode = 3 THEN -- NOSET YET -- INSERT INTO tmp SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tbcategories WHERE Published=1 ORDER BY DisplayOrder; END IF; IF PaRSearchText IS NOT NULL THEN set PaRSearchText=concat('%', PaRSearchText ,'%'); SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tmp WHERE Concat(CatTitle, CatDescription, CatTitleAr, CatDescriptionAr) LIKE PaRSearchText; ELSE SELECT CatID,CatTitle,CatDescription,CatTitleAr,CatDescriptionAr,PictureID,Published,DisplayOrder,CreatedOn FROM tmp; END IF; DROP TEMPORARY TABLE IF EXISTS tmp; END

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  • Set Covering : Runtime hang\error at function call in c

    - by EnthuCrazy
    I am implementing a set covering application which uses cover function int cover(set *skill_list,set *player_list,set *covering) Suppose skill_set={a,b,c,d,e}, player_list={s1,s2,s3} then output coverin ={s1,s3} where say s1={a,b,c}, s3={d,e} and s2={b,d}. Now when I am calling this function it's hanging at run (set_cover.exe stopped working). Here is my cover function: typedef struct Spst_{ void *key; set *st; }Spst; int cover(set *skill_list,set *player_list,set *covering) { Liste *member,*max_member; Spst *subset; set *intersection; void **data; int max_size; set_init(covering); //to initialize set covering initially while(skill_list->size>0&&player_list->size>0) { max_size=0; for(member=player_list->head;member!=NULL;member=member->next) { if(set_intersection(intersection,((Spst *)(member->data))->st,skill_list)!=0) return -1; if(intersection->size>max_size) { max_member=member; max_size=intersection->size; } set_destroy(intersection); //at the end of iteration } if(max_size==0) //to check for no covering return -1; subset=(Spst *)max_member->data; //to insert max subset from play list to covering set set_inselem(covering,subset); for(member=(((Spst *)max_member->data)->st->head);member!=NULL;member=member->next) //to rem elem from skill list { data=(void **)member->data; set_remelem(skill_list,data); } set_remelem(player_list,(void **)subset); //to rem subset from set of subsets play list } if(skill_list->size>0) return -1; return 0; } Now assuming I have defined three set type sets(as stated above) and calling from main as cover(skills,subsets,covering);=> runtime hang Here Please give inputs on the missing link in this or the prerequisites for a proper call to this function type required. EDIT: Assume other functions used in cover are tested and working fine.

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  • SQL SERVER – DELETE, TRUNCATE and RESEED Identity

    - by pinaldave
    Yesterday I had a headache answering questions to one of the DBA on the subject of Reseting Identity Values for All Tables. After talking to the DBA I realized that he has no clue about how the identity column behaves when there is DELETE, TRUNCATE or RESEED Identity is used. Let us run a small T-SQL Script. Create a temp table with Identity column beginning with value 11. The seed value is 11. USE [TempDB] GO -- Create Table CREATE TABLE [dbo].[TestTable]( [ID] [int] IDENTITY(11,1) NOT NULL, [var] [nchar](10) NULL ) ON [PRIMARY] GO -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO When seed value is 11 the next value which is inserted has the identity column value as 11. – Select Data SELECT * FROM [TestTable] GO Effect of DELETE statement -- Delete Data DELETE FROM [TestTable] GO When the DELETE statement is executed without WHERE clause it will delete all the rows. However, when a new record is inserted the identity value is increased from 11 to 12. It does not reset but keep on increasing. -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO -- Select Data SELECT * FROM [TestTable] Effect of TRUNCATE statement -- Truncate table TRUNCATE TABLE [TestTable] GO When the TRUNCATE statement is executed it will remove all the rows. However, when a new record is inserted the identity value is increased from 11 (which is original value). TRUNCATE resets the identity value to the original seed value of the table. -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO -- Select Data SELECT * FROM [TestTable] GO Effect of RESEED statement If you notice I am using the reseed value as 1. The original seed value when I created table is 11. However, I am reseeding it with value 1. -- Reseed DBCC CHECKIDENT ('TestTable', RESEED, 1) GO When we insert the one more value and check the value it will generate the new value as 2. This new value logic is Reseed Value + Interval Value – in this case it will be 1+1 = 2. -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO -- Select Data SELECT * FROM [TestTable] GO Here is the clean up act. -- Clean up DROP TABLE [TestTable] GO Question for you: If I reseed value with some random number followed by the truncate command on the table what will be the seed value of the table. (Example, if original seed value is 11 and I reseed the value to 1. If I follow up with truncate table what will be the seed value now? Here is the complete script together. You can modify it and find the answer to the above question. Please leave a comment with your answer. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Why is my class worse than the hierarchy of classes in the book (beginner OOP)?

    - by aditya menon
    I am reading this book. The author is trying to model a lesson in a college. The goal is to output the Lesson Type (Lecture or Seminar), and the Charges for the lesson depending on whether it is a hourly or fixed price lesson. So the output should be: lesson charge 20. Charge type: hourly rate. lesson type seminar. lesson charge 30. Charge type: fixed rate. lesson type lecture. When the input is as follows: $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); I wrote this: class Lesson { private $chargeType; private $duration; private $lessonType; public function __construct($chargeType, $duration, $lessonType) { $this->chargeType = $chargeType; $this->duration = $duration; $this->lessonType = $lessonType; } public function getChargeType() { return $this->getChargeType; } public function getLessonType() { return $this->getLessonType; } public function cost() { if($this->chargeType == 'fixed rate') { return "30"; } else { return $this->duration * 5; } } } $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); foreach($lessons as $lesson) { print "lesson charge {$lesson->cost()}."; print " Charge type: {$lesson->getChargeType()}."; print " lesson type {$lesson->getLessonType()}."; print "<br />"; } But according to the book, I am wrong (I am pretty sure I am, too). The author gave a large hierarchy of classes as the solution instead. In a previous chapter, the author stated the following 'four signposts' as the time when I should consider changing my class structure: Code Duplication The Class Who Knew Too Much About His Context The Jack of All Trades - Classes that try to do many things Conditional Statements The only problem I can see is Conditional Statements, and that too in a vague manner - so why refactor this? What problems do you think might arise in the future that I have not foreseen?

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  • Evolution crashes

    - by allenskd
    Well, somehow it started to crash for no reason This the what I'm getting in terminal, not sure yet: ** Message: secret service operation failed: The name org.freedesktop.secrets was not provided by any .service files ** Message: secret service operation failed: The name org.freedesktop.secrets was not provided by any .service files (evolution:8246): gtkhtml-editor-WARNING **: lc: No such language ** Gtk:ERROR:/build/buildd/gtk+2.0-2.22.0/gtk/gtkrecentmanager.c:1942:get_icon_fallback: assertion failed: (retval != NULL) Aborted It has happened to a few GTK Apps I've installed in my Kubuntu, any ideas on how to fix this?

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  • Is it evil to model JSON responses to classes when they are mostly smilar?

    - by Aybe
    Here's the problem : While implementing a C# wrapper for an online API (Discogs) I've been faced to a dilemma : quite often the responses returned have mostly similar members and while modeling these responses to classes, some questions surfaces on which way to go would be the best. Example : Querying for a 'release' or a 'master' will return an object that contains an array of 'artist', however these 'artists' do not exactly have the same members. Currently I decided to represent these 'artists' as a single 'Artist' class, against having respective 'ReleaseArtist' and 'MasterArtist' classes which soon becomes very confusing even though another problem arises : when a category (master or release) does not return these members, they will be null. Though it might sound confusing as well I find it less confusing than the former situation as I've tackled the problem by simply not showing null members when visualizing these objects. Is this the right approach to follow ? An example of these differences : public class Artist { public List<Alias> Aliases { get; set; } public string DataQuality { get; set; } public List<Image> Images { get; set; } public string Name { get; set; } public List<string> NameVariations { get; set; } public string Profile { get; set; } public string Realname { get; set; } public string ReleasesUrl { get; set; } public string ResourceUrl { get; set; } public string Uri { get; set; } public List<string> Urls { get; set; } } public class ReleaseArtist { public string Join { get; set; } public string Name { get; set; } public string Anv { get; set; } public string Tracks { get; set; } public string Role { get; set; } public string ResourceUrl { get; set; } public int Id { get; set; } }

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  • mongoDB Management Studio

    - by Liam McLennan
    This weekend I have been in Sydney at the MS Web Camp, learning about web application development. At the end of the first day we came up with application ideas and pitched them. My idea was to build a web management application for mongoDB. mongoDB I pitched my idea, put down the microphone, and then someone asked, “what’s mongo?”. Good question. MongoDB is a document database that stores JSON style documents. This is a JSON document for a tweet from twitter: db.tweets.find()[0] { "_id" : ObjectId("4bfe4946cfbfb01420000001"), "created_at" : "Thu, 27 May 2010 10:25:46 +0000", "profile_image_url" : "http://a3.twimg.com/profile_images/600304197/Snapshot_2009-07-26_13-12-43_normal.jpg", "from_user" : "drearyclocks", "text" : "Does anyone know who has better coverage, Optus or Vodafone? Telstra is still too expensive.", "to_user_id" : null, "metadata" : { "result_type" : "recent" }, "id" : { "floatApprox" : 14825648892 }, "geo" : null, "from_user_id" : 6825770, "search_term" : "telstra", "iso_language_code" : "en", "source" : "&lt;a href=&quot;http://www.tweetdeck.com&quot; rel=&quot;nofollow&quot;&gt;TweetDeck&lt;/a&gt;" } A mongodb server can have many databases, each database has many collections (instead of tables) and a collection has many documents (instead of rows). Development Day 2 of the Sydney MS Web Camp was allocated to building our applications. First thing in the morning I identified the stories that I wanted to implement: Scenario: View databases Scenario: View Collections in a database Scenario: View Documents in a Collection Scenario: Delete a Collection Scenario: Delete a Database Scenario: Delete Documents Over the course of the day the team (3.5 developers) implemented all of the planned stories (except ‘delete a database’) and also implemented the following: Scenario: Create Database Scenario: Create Collection Lessons Learned I’m new to MongoDB and in the past I have only accessed it from Ruby (for my hare-brained scheme). When it came to implementing our MongoDB management studio we discovered that their is no official MongoDB driver for .NET. We chose to use NoRM, honestly just because it was the only one I had heard of. NoRM was a challenge. I think it is a fine library but it is focused on mapping strongly typed objects to MongoDB. For our application we had no prior knowledge of the types that would be in the MongoDB database so NoRM was probably a poor choice. Here are some screens (click to enlarge):

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  • Firewall error when running Pando Media Booster (for League of Legends) in wine

    - by Matt2
    When I'm downloading League of Legends using Pando Media Booster in wine, I get an error when starting it: Connection Error Your system is currently not allowing access to our servers. Check your Firewall and/or security software sttings to allow PMB.exe to run. Reluctantly, I disabled ufw, but to no avail. The terminal displays the following multiple times: fixme:msvcp90:_Locinfo__Locinfo_ctor_cat_cstr (0x33fcf8 1 C) semi-stub fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod fixme:wininet:InternetAttemptConnect Stub fixme:oleacc:CreateStdAccessibleObject 0x4f00bc -4 {618736e0-3c3d-11cf-810c-00aa00389b71} 0xc252d18 fixme:oleacc:CreateStdAccessibleObject 0x3700c0 -4 {618736e0-3c3d-11cf-810c-00aa00389b71} 0xc252958 fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:uxtheme:BeginBufferedPaint Stub (0x1c28 0xcde880 0 (nil) 0xc2f6fe8) fixme:uxtheme:EndBufferedPaint Stub ((nil) 1) fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:uxtheme:EndBufferedPaint Stub ((nil) 1) fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:InternetAttemptConnect Stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:InternetAttemptConnect Stub fixme:wininet:InternetAttemptConnect Stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:advapi:RegisterEventSourceW ((null),L"BugSplat"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000001,(nil),0x0003,0x00000000,0x33f224,(nil)): stub err:eventlog:ReportEventW L"Pando_Win" err:eventlog:ReportEventW L"Pando" err:eventlog:ReportEventW L"-1" fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do! fixme:advapi:RegisterEventSourceW ((null),L"BugSplat"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000001,(nil),0x0003,0x00000000,0x33f224,(nil)): stub err:eventlog:ReportEventW L"Pando_Win" err:eventlog:ReportEventW L"Pando" err:eventlog:ReportEventW L"-1" fixme:advapi:DeregisterEventSource (0xcafe4242) stub Any idea what's going on here? Is there a better place to put this question?

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  • Web Apps vs Web Services: 302s and 401s are not always good Friends

    - by Your DisplayName here!
    It is not very uncommon to have web sites that have web UX and services content. The UX part maybe uses WS-Federation (or some other redirect based mechanism). That means whenever an authorization error occurs (401 status code), this is picked by the corresponding redirect module and turned into a redirect (302) to the login page. All is good. But in services, when you emit a 401, you typically want that status code to travel back to the client agent, so it can do error handling. These two approaches conflict. If you think (like me) that you should separate UX and services into separate apps, you don’t need to read on. Just do it ;) If you need to mix both mechanisms in a single app – here’s how I solved it for a project. I sub classed the redirect module – this was in my case the WIF WS-Federation HTTP module and modified the OnAuthorizationFailed method. In there I check for a special HttpContext item, and if that is present, I suppress the redirect. Otherwise everything works as normal: class ServiceAwareWSFederationAuthenticationModule : WSFederationAuthenticationModule {     protected override void OnAuthorizationFailed(AuthorizationFailedEventArgs e)     {         base.OnAuthorizationFailed(e);         var isService = HttpContext.Current.Items[AdvertiseWcfInHttpPipelineBehavior.DefaultLabel];         if (isService != null)         {             e.RedirectToIdentityProvider = false;         }     } } Now the question is, how do you smuggle that value into the HttpContext. If it is a MVC based web service, that’s easy of course. In the case of WCF, one approach that worked for me was to set it in a service behavior (dispatch message inspector to be exact): public void BeforeSendReply( ref Message reply, object correlationState) {     if (HttpContext.Current != null)     {         HttpContext.Current.Items[DefaultLabel] = true;     } } HTH

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