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  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

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  • Making interactive touch objects on Android

    - by Greenhouse_Gases
    I've never built a game before, and I've not programmed for Android before but am looking to do so over the summer by building a game. What type of object do I use for a shape that I want the user to be able to drag around the screen for instance using touch gestures? How do I tie together the MotionEvent, View and Graphics2D to make objects drawn on screen that can be interacted with? I imagine this will use ActionListeners / Handlers but I'm a bit confused at this stage... A simple breakdown of steps would be much appreciated. Thanks

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  • Need guidance for my first Android application: how many activities should I use?

    - by jul
    Hi, I'm starting Android doing an application for searching restaurants, and some guidance would be welcome! On the first screen I'd like to have a search field with a submit button (I get the data from a web service), and below a list with the results of the search. When clicking on one of the items of the list it will show a screen with the restaurant details as well as a map showing its location. My questions are: Can I do everything in one single activity or should I do an activity for the search, one for the result list, one for the restaurant description, and another for the map? Would doing one single activity make the application more responsive? How can I use a list and a map within a normal activity (without ListActivity and MapActivity)? Any help, pointer, example application or sample code is very appreciated! Thank you Jul

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  • Freezing a listboxitem while items are being added

    - by siz
    We have a ListBox that has a number of items. Items are inserted into the ListBox via an ObservableCollection. Some of these items can be edited right in the ListBox. However, if an item is added at an index < the edited item's index, the entire content of the ListBox moves down. What we'd like to do is the following: if an item is in edit mode, we'd like to freeze its position on the screen. It is fine if items are added to the collection and the UI around the item changes. But the position of the item should remain constant on the screen. The only thing I've been able to do so far is attach to the ScrollChanged event and, at most, use either BringIntoView or ScrollIntoView methods to ensure that the item is always displayed somewhere in the UI, but I am unable to lock down its position. Has anyone done something like this and help out?

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  • Data structure for grid with negative indeces

    - by The Secret Imbecile
    Sorry if this is an insultingly obvious concept, but it's something I haven't done before and I've been unable to find any material discussing the best way to approach it. I'm wondering what's the best data structure for holding a 2D grid of unknown size. The grid has integer coordinates (x,y), and will have negative indices in both directions. So, what is the best way to hold this grid? I'm programming in c# currently, so I can't have negative array indices. My initial thought was to have class with 4 separate arrays for (+x,+y),(+x,-y),(-x,+y), and (-x,-y). This seems to be a valid way to implement the grid, but it does seem like I'm over-engineering the solution, and array resizing will be a headache. Another idea was to keep track of the center-point of the array and set that as the topological (0,0), however I would have the issue of having to do a shift to every element of the grid when repeatedly adding to the top-left of the grid, which would be similar to grid resizing though in all likelihood more frequent. Thoughts?

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  • Zoom controls not showing when using a MapView with fill_parent

    - by Joe
    Hey everyone I am working on an applications and I am using the built in zoom controls. When using a specific size I can see the zoom controls. When using fill_parent the zoom controls are not visible. How it is setup is a mapview inside of a frame layout(also using fill parent for the height and width but with an offset down the screen. The only thing I can think of is the fill parent issue is with the framelayout and the zoom controls are off the screen. Sorry if this is confusing, I confused myself writing it. Thanks in advance

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  • Facebook iframe app redirecting https to http, how?

    - by Paul Whitrow
    I'm trying to get an app working within Facebook, but it seems that no matter what I try including forcing just https in the app settings (see screen shot), the iframe source (Facebooks canvas) seems to change the https address to http (301) which is then producing SEC7111: HTTPS security errors in IE? (sorry I can't post screen shots or extra links yet:( ) Header dump of page in question: Request URL:https://[hidden] Request Method:POST Status Code:301 Moved Permanently Request Headers (13) Form Data (1) Response Headersview source Connection:keep-alive Content-Encoding:gzip Content-Length:253 Content-Type:text/html; charset=iso-8859-1 Date:Mon, 01 Jul 2013 09:42:32 GMT Location:http://[hidden] Server:Apache/2.2.22 Vary:Accept-Encoding I'm getting so confused by this, and would welcome any help that the community could offer.

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  • Detecting video playing in browser from a screenshot -- OpenCV

    - by Jon
    I would like to draw a rectangle around a video playing on my screen. For example, I am watching a YouTube video in my browser. I would like to be able to take a screenshot, analyze that screenshot, and then draw a rectangle around where the YouTube video is playing. I have just started looking into how I might be able to to this. I came across OpenCV. I understand that OpenCV covers many computer vision techniques. Would any of them be particularly well suited for this task? Also, is this something that can be done in real time? Finally, is there a technique that would work for both in browser and full screen? Thanks!

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  • fullscreen map not displayed correctly

    - by user1747168
    I want the map to be opened on full-screen. I've tried this: <div class="b-firm-map-content" id="map"></div> <a href="#" onclick="test2();return false;" >full screen</a> function test2(){ var width = $(window).width()-3; var height = $(window).height(); $('#map').css({ 'width': width, 'height': height - 40 , 'position': 'absolute ', 'z-index' : '900' }); } but it result in: http://pixs.ru/showimage/Snimokpng_5811285_6065704.png http://pixs.ru/showimage/Snimok1png_4265065_6065745.png My map not completely displayed.

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  • how can I create macro definitions for the lines commented in the code.

    - by yaprak
    #include <stdio.h> //Here use a macro definition that assigns a value to SIZE (for example 5) int main() { int i; int array[SIZE]; int sum=0; for(i=0; i<SIZE; i++) { //Here use a macro definition named as CALCSUM to make the //following addition operation for the array printf("Enter a[%d] = ",i); scanf("%d", &array[i]); sum+=array[i]; //Here use a macro definition named as VERBOSE to print //what program does to the screen printf("The user entered %d\n", array[i]); // // //If the macro definition CALCSUM is not used, the program //should assign 0 to the i-th element of the array array[i]=0; //Here, again use VERBOSE to print what program does to the screen printf("a[%d] is assigned to zero\n", i); // // } //If CALCSUM is defined, print the summation of the array elements to the screen printf("Summation of the array is %d\n",sum); // //If CALCSUM is not defined, but VERBOSE mode is used, print the following printf("All the elements in the array are assigned to zero\n"); // printf("Program terminated\n"); return 0; } When CALCSUM is defined, the program will sum up the values of each element in the given array. If CALCSUM is not defined, each array element will be assigned to zero. Besides, when VERBOSE mode is defined, the program will make print statements pointed out active. [root@linux55]# gcc code.c [root@linux55]# ./a.out Program terminated [root@linux55]# gcc code.c -D CALCSUM [root@linux55]# ./a.out Enter a[0] = 3 Enter a[1] = 0 Enter a[2] = 2 Enter a[3] = 5 Enter a[4] = 9 Summation of the array is 19 Program terminated [root@linux55]# gcc code.c -D CALCSUM -D VERBOSE [root@linux55]# ./a.out Enter a[0] = 2 The user entered 2 Enter a[1] = 10 The user entered 10 Enter a[2] = 3 The user entered 3 Enter a[3] = 8 The user entered 8 Enter a[4] = 1 The user entered 1 Summation of the array is 24 Program terminated [root@linux55]# gcc code.c -D VERBOSE [root@linux55]# ./a.out a[0] is assigned to 0 a[1] is assigned to 0 a[2] is assigned to 0 a[3] is assigned to 0 a[4] is assigned to 0 All the elements in the array is assigned to zero Program terminated

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  • How to change size of UIButton

    - by Adam
    I'm trying to resize a UIButton in my iPhone app. I have a UIButton synthesized and when I call the following code, it moves on the screen, but the width & height of the button never change. button.frame.size = CGRectMake(104, 68, 158, 70); For example, when I change the height (70) to 40, the height of the button does not change. If I change the x or y, however, it will move on the screen. Any ideas?

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  • Drawing chunks, and positioning the camera

    - by Troubleshoot
    I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and unloading chunks of the map. I've decided the best option would be to load chunks, but I'm slightly confused as to how this would be implemented. Currently I'm loading the full map to a 2D array of buffered images, then drawing it every time repaint is called. Q1: If I were to load chunks of the map, would I load the map as a whole then draw the necessary chunk(s), or load & unload the chunks as the player moves along, and if so, how? My second question regards the camera. I want the player to be in the centre of the X axis and the camera to follow it. I've thought of drawing everything in relation to the map and calculating the position of the camera in relation to the players coordinates on the map. So, to calculate the camera's X position I understand that I should use cameraX = playerX - (canvasWidth/2), but how should I calculate the Y position? I want the camera to only move up when the player reaches cameraHeight/2 but to move down when the player reaches 3/4(cameraHeight). Q2: Should I check for this in the same way I check for collision, and move the camera relative to the movement of the player until the player stops moving, or am I thinking about it in the wrong way?

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  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

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  • progress dialog in main activity's onCreate not shown

    - by Mando
    After the splash screen, it takes about 6 sec to load onCreate contents in the Main activity. So I want to show a progress dialog while loading and here's what I did: import ... private ProgressDialog mainProgress; public void onCreate(Bundle davedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.main); mProgress = new ProgressDialog (Main.this); mProgress.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); mProgress.setMessage("Loading... please wait"); mProgress.setIndeterminate(false); mProgress.setMax(100); mProgress.setProgress(0); mProgress.show(); ---some code--- mProgress.setProgress(50); ---some code--- mProgress.setProgress(100); mProgress.dismiss(); } and it doesn't work... the screen stays black for 5-6 sec and then load the main layout. I dont know which part I did wrong :*(

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  • Align/Wrap images around div

    - by Ryan Phillips
    What I'm trying to achieve is a page with a div centered in the middle of the screen (720x360). This is done with jQuery using $(window).height() and $(window).width() and works perfectly. The next part is getting 180x180 images to fit around that middle div. These will fill the screen + beyond. I'm stuck on how to get these to align that way and I couldn't find a live example of anyone doing the same thing. So, is this even possible? Thanks, Any help is appreciated!

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  • how to make a simple database app in android?

    - by Iakovl
    i am not an android developer, prefer C# but i want to play with andorid a bit since i have a android device, apologize in advance for it. i want to make a simple app in android with the basic CRUD functions (create, read, update and delete) while the basic option is to use SQLiteOpenHelper i've seen DAO generators (like greenDAO) that make life more simple as i see it. so the first question is what DAOgenerator to use (if it all)? next is how to properly show it, while i know i need listview i still don't figure out exactly how to bind the database to it and to the querys i'll make for proper display each time i make a new query from a "search" screen, to the main "list display" screen

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  • Uploading to a remote server periodically?

    - by user1048138
    I have been working on an app that takes screen shots, kinda like http://puush.me/ however, I would like to be able to upload the screen shots to a remote server. What protocols can I use to do so. Needs to be cross platform and secure. I know that SSH, SFTP and FTP are options, however, they all require logins that I dont want to provide to the end user. Nor do I want to sign a key for them as it would still allow their machines to remotely log in.

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  • Problem with SDL 1.2 when setting videomode with SDL_SetVideoMode

    - by user574911
    I have a very simple program, in which I am initialising with SDL_Init(flags) and using SDL_SetVideoMode but It fails by returning null. I think I am missing some config parameters/options, if any one knows about this erro please let me know. My code is as below : if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { fprintf(stderr, "Could not initialize SDL\n"); exit(1); } screen = SDL_SetVideoMode(640, 480, 0, 0); if(!screen) { fprintf(stderr, "SDL: could not set video mode - exiting\n"); exit(1); }

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  • How animate stacking divs in javascript/css?

    - by Teiviere
    Say I have 2 divs with the same CSS class that are stacked on top of each other: div { width:100px; height: 100px; background: red; } How do I make it so that when I click a button at the top of the page, a new div is created from off the screen at the bottom and moves upwards stopping where the 2nd div is.. When the button is clicked again, a 4th div moves in from the bottom of the screen and stops where the 3rd div is... etc creating a "stacked" divs effect? I know about position:fixed and adjusting values for top, but I am not sure how to dynamically calculate where to stop the animation to achieve this effect.

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  • Android camera to take multiple photos

    - by user2975407
    problem.java public class problem extends Activity { ImageView iv; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.problem); iv=(ImageView) findViewById(R.id.imageView1); Button b=(Button) findViewById(R.id.button1); b.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent=new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, 0); } }); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); Bitmap bm=(Bitmap) data.getExtras().get("data"); iv.setImageBitmap(bm); } } From this code I can only take one photo and it displayed in the screen. **But I want to take more photos nearly 5 photos and display in the screen** Further I want to add these photos to MySQL database.please help me to do that.I am new to android

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  • How to resize & move css divisions at same time?

    - by achievelimitless
    I have a division in which i'll be having dynamic numbers of colorful blocks(that too divisions) at various instances. On clicking the box, i want them to expand & cover whole screen. the problem is, while boxes are expanding, they are expanding at there own position & not shifting in the screen.. I used: .elemented1 { width: 100%; height: 80%; -webkit-animation: elemen1 0.3s; border: 0px; } @-webkit-keyframes elemen1 { from { width: 49.6%; height: 39.6%; } to { width: 100%; height: 80%; } } This is working fine but i have to put blocks dynamically. I cant write animations for individual blocks as they will be of different sizes.

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  • Useful software for netbook?

    - by Moayad Mardini
    I'm looking for recommendations of good software that are particularly useful for netbooks. Software that run great on small screens and low CPU/RAM requirments. I'll start off with the following : Operating Systems: Ubuntu Netbook Remix. Easy Peasy: A fork of Ubuntu Netbook Remix that was once called UBuntu EEE. It isn't just for eeePCs though. Definitely worth a look if vanilla Netbook Remix isn't cutting it. (MarkM) Damn Small Linux (Source) Windows 7: With trimming the installation or compressing the Windows directory to fit on an 8GB SSD. (Will Eddins) nLite: A utility to install a lightweight version of Windows XP without the unnecessary components (like Media Player, Internet Explorer, Outlook Express, MSN Explorer, Messenger...). Utilites: TouchFreeze: To disable the touch pad while typing (Source) InSSIDer: Not only does it make it easier to find and keep a wireless connection, but it turns a netbook into the perfect mobile tool for troubleshooting wireless networks. (phenry) AltMove: Adds more functionality to your mouse for interacting with windows. (Rob) ASUS Font Resizer Utility and other tools by ASUS, specific to ASUS Eee PC series. Internet: Run FileZilla FTP client for a small screen : You can hide a lot of FileZilla's interface parts in the View menu, even the directory trees. Go into Settings = Interface and move the message log next to the transfer queue, if you haven't hidden them both or you want to see them. Select a theme with 16x16 icons. (Source) IDEs and Text Editors: Best lightweight IDE/Text Editor: A question on Stack Overflow that has many good suggestions of IDEs and general text editors for programmers. What’s a good linux C/C++ IDE for a low-res screen?: IDEs for Linux-powered netbooks. Online tools: Dropbox: Since the Netbook has limited disk space, you would like to use Cloud Apps like Dropbox and Ubuntu One so that you don't run out of space especially if you are on a holiday. Later when you go back to your desktop with big hard disk,you can take out the files from your dropbox repo. (Manish Sinha) Google products: like Docs, Calendar and Reader (aviraldg) Web sites and software lists: Netbookfiles.com: Netbook specific software downloads. Software Apps to Maximise your Netbook Battery Power: Netbooks are known for their portability. Not only are they small and lightweight but with their increased power efficiency, batteries can last much longer than conventional laptops. This also means you no longer have to carry a power adapter with you! Several brands emphasis the longevity of the battery as a strong selling point, and for those people who travel a lot, it sure is. Free Must-Have Netbook Apps: Finding software for netbooks can present challenges due to limited hard drive space, processor power, RAM, and screen real-estate. That doesn't mean you have to do without essential programs. The apps below cover all the bases -- entertainment, productivity, security, and communication -- without compromising on performance or usability. Best of all, they're free! Useful Netbook Software: With short battery lives and small resolution screens Netbooks, unlike many other computers on the market, could so with some specific software for their use. Now, not all of those I’ve found are specifically designed for Netbooks, but all are relevant. And they’re designed for Windows XP. The question is community wiki, so feel free to edit it. Updated, thank you all for suggestions.

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