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  • iPhone table header lables not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

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  • How do I secure a .NET Web Service for use by an iPhone application?

    - by David A Gibson
    Hello, The title says it all, I have a Web Service written in .NET that provides data for an iPhone application. It will also allow the application make a "reservation." Currently it's all internal to the corporate network but obviously when the iPhone application is published I will need ensure the Web Service is available externally. How would I go about securing the Web Service? There are two aspects I'm looking into: Authentication for accessing the web service Protection for the data being transferred I'm no so bothered about the data being passed back and forth as it will be viewable in the application anyway (which will be free). The key issue for me is preventing users from accessing the Web Service and making reservations themselves. At the moment I am considering encrypting any strings in the XML data passed back and forth so only the client can effectively use the web service sidestepping the need for authentication and providing protection for the data. This is the only model I have seen but I think the overheads on the iPhone and even for the web service make for a poor user experience. Any solutions at all would be most welcome? Thanks

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  • iPhone table header labels not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

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  • What are possible/good ways to prototype iPhone applications?

    - by Ted Johnson
    This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best. Here are some of my ideas, what are yours? Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data. Build screens which look great but can only be navigated in a story board type fashion. Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better. A paper based prototype. Flash or video walk through running on the phone. String existing iPhone apps and web pages together with minimal glue just to convey the idea. Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.

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  • MPMoviePlayerController seems to make 2 calls for each movie

    - by user76328
    I seem to have an issue where an iphone app using the MPMoviePlayerController seems to make 2 calls to the server for each video it wants to play back. This occurs with iphone 3.x OS and libraries but not with iphone 2.x. I know that iphone does progressive download and will make multiple 206 requests, etc. but as far as our back end is concerned the player appears to make 2 separate sessions. This only appears to be an issue with iPhone native apps and not iphone videos played through safari. Additional info from apple: iPhone OS 3.0 added support for streaming audio and video over HTTP, and MPMoviePlayerController must validate the media before playback to determine if it is streaming content or progressively downloaded content. This is the delay you are experiencing. On a fast network, the delay should be minimized. Is this double check causing 2 sessions be created for each video request? Any one else seeing same issue? Is there a remedy?

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  • Starting a SKProductsRequest gives -[_NSCFArray length] invalid selector error a moment later. LoadMicroPaymentsProductsOperation error.

    - by quantumpotato
    I'm fetching a list of identifiers from my server, then passing them off in a products request to Apple. Here's my code, and below is the error I'm getting. The iPhone 4 is not crashing when this happens. -(void)didReceiveData:(NSArray *)data { NSLog(@"Received Identifiers: %@",data); NSSet *productIdentifiers = [NSSet setWithArray:data]; SKProductsRequest *productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; NSLog(@"productsRequest should have started by now"); } Wed Dec 29 09:42:14 iPhone XXXX-iphone[6363] <Warning>: Received Identifiers: ( ( 1, 10, "com.XXXX.XXXX.10" ) ) Wed Dec 29 09:42:14 iPhone XXXX-iphone[6363] <Warning>: productsRequest should have started by now Wed Dec 29 09:42:18 iPhone itunesstored[6367] : -[__NSCFArray length]: unrecognized selector sent to instance 0x119070 Wed Dec 29 09:42:18 iPhone itunesstored[6367] : caught -[__NSCFArray length]: unrecognized selector sent to instance 0x119070 exception with stack trace: (0x33ac0975 0x3347b49d 0x33ac2133 0x33a69aa9 0x33a69860 0x2717b 0x27515 0x31469651 0x314693ed 0x31469e39 0x3362795f 0x336276c3 0x3363c4eb 0x33c32680 0x33c32ba0 0x33bd7251 0x33bcf978)

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  • Easy way to trigger a noise in iPhone OS?

    - by mystify
    For example, the first gen iPod touch is making sharp tick sounds when rolling a picker view. I need a easy way to trigger a sound for my unit tests. When a unit test fails, I want the iPhone simulator to make a noise so that I see it. Because I'm not looking at the console all the time for NSLog messages...

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  • iPhone - how to track touches and allow button taps at the same time?

    - by Jonathan Cohen
    I'm wondering how to track touches anywhere on the iPhone screen and still have UIButtons respond to taps. I subclassed a UIView, made it full screen and the highest view in the hierarchy, and overrode its pointInside:withEvent method. If I return YES, I'm able to track touches anywhere on the screen but the buttons don't respond (likely because the view is instructed to handle and terminate the touch). If I return NO, the touch passes through the view and the buttons respond, but I'm not able to track touches. Do I need to subclass UIButton or is this possible through the responder chain? What am I doing wrong? - (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event{ return NO; } //only works if pointInside:withEvent: returns YES. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"began"); [self.nextResponder touchesBegan:touches withEvent:event]; } //only works if pointInside:withEvent: returns YES. -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@"end"); [self.nextResponder touchesEnded:touches withEvent:event]; }

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows, --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 -- volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then -- c1:setFillColor(10,105,0) -- c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I ll try to frame the query better :). Thanks in advance.

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  • Free MP3 merge for Mac OS X

    - by Lilly
    Hi, I need to merge several MP3 tracks into one, I use Mac OS X 10.5. I want to convert all my Harry Potter CDs to my iPod, but not every minute a new track (as it is on the CDs) but chapterwise. Where can I get a free software? Help, please! (I've already tried: Jfuse, but after I had merged a few chapters it said I had to buy it; emicsoft VOB Converter for Mac; File Stitcher; but since they all were shareware, for free they would only let me merge 2 files at once (that would take me days) or half of each file which is useless of course; iTunes advanced settings ("join CD tracks") when importing the CDs, but it would let me only join the complete CD, not chapters...) (Sorry for my English, hope you could understand what I wanted to say)

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  • How to open an iPhone compatible M3U file on Windows?

    - by user1158667
    This is how the M3U file looks like: #EXTM3U #EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=1400000 http://maskedip/http_livestr.str?r=true&id=mbit-test&k=testkey #EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=900000 http://maskedip/http_livestr.str?r=true&id=test&k=testkey #EXT-X-STREAM-INF:PROGRAM-ID=1,BANDWIDTH=450000 http://maskedip/http_livestr.str?r=true&id=mobile-test&k=testkey #EXT-X-STREAM-INF:PROGRAM-ID=1,CODECS="mp4a.40.2",BANDWIDTH=64000 http://maskedup/http_livestr.str?r=true&id=test-audio&k=testkey Clicking on http://maskedip/http_livestr.str?r=true&id=mbit-test&k=testkey then returns another M3U file in this format: #EXTM3U #EXT-X-TARGETDURATION:10 #EXT-X-MEDIA-SEQUENCE:1361 #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1361.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1362.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1363.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1364.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1365.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1366.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1367.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1368.ts #EXTINF:10, http://maskedip/http_ls/testkey/mbit-test1/1369.ts Anyways, VLC won't recognize it. How can I play this on the PC?

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  • Free mp3 merge for Mac OSX

    - by Lilly
    Hi, I need to merge several mp3 tracks into one, I use MAC OS X 10.5. I want to convert all my Harry Potter CDs to my iPod, but not every minute a new track (as it is on the CDs) but chapterwise. Where can I get a free software? Help, please! (I've already tried: Jfuse, but after I had merged a few chapters it said I had to buy it; emicsoft VOB Converter for MAC; File Stitcher; but since they all were shareware, for free they would only let me merge 2 files at once (that would take me days) or half of each file which is useless of course; iTunes advanced settings ("join CD tracks") when importing the CDs, but it would let me only join the complete CD, not chapters...) (Sorry for my English, hope you could understand what I wanted to say)

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  • Laptop Touch-pad stops working after reattaching parts

    - by kb67
    I was trying to replace my LCD screen for the first time, and it was a very hard process to do. I had to unscrew everything from the bottom of the laptop (Ram, HD, etc) and detach everything that was under the keyboard. After reattaching the LCD, putting everything back together, the touch-pad has stop working. Everything works except for that. Anybody know why it stopped working? I have an HP G61-429WM Laptop. Sorry if this was the wrong place to ask.

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  • How can I create my own private RSS feed of selected podcasts?

    - by Bill Rodman
    I would like to be able to browse the Internet and "drag" available MP3 files of various podcast episodes into my own private RSS feed. I would like to then subscribe to this RSS feed with iTunes. Do you know of any applications or services that would do this? (I subscribe to IT Conversations and they have a private RSS feed that you can create of their episodes. I like this feature very much. If only I had such a feature that would work more generally). One of the reasons I am looking for this, that my iPod Touch has problems handling podcast playlists that span multiple RSS feeds.

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  • Touch Screen Ubuntu 10.04LTS

    - by WalterJ89
    I'm trying to get a touch screen working with Ubuntu 10.04LTS (64bit) -it is a serial touchsceen, connected at /dev/ttyS0 ,i know that works because I get garbage in the terminal when I enable it. -before the screen used a 3m driver (I believe) in XP. My knowledge of Linux is passive so I generally pick up something when I need it. To get this working I came accross a lot of tutorials (a lot outdated a bit), I'm still at a loss to get this work. I'm not sure where to put linux drivers (/usr/ or /dev/?) most tutorials kind of skip over that part. I have tried editing the /etc/X11/xorg.conf unsuccessfully. I'm not sure what the syntax for that is supposed to be. Thank You

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  • Which is the best way to sync and share contacts and calender between Thunderbird, iPhone and Android?

    - by bensch
    I would like to keep my contacts and a calendar synchronized between several desktops and cellphones. Is there a way to achieve this without using Google or similar organisations? I want to keep my data protected and safe, so an encrypted transfer would be useful. Do i need to install a service on my own rootserver? or are there any services available, that are safe? I read this post, but there is not mentioned not to use Google: Thunderbird contacts sync so no solutions with SoGo or LDAP. maybe Zimbra is a solution? or Funambol? I tried kolab, but had some unsolveable problems.

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  • OpenWorld on your iPad and iPhone

    - by KLaker
    Most of you probably know that each year I publish a data warehouse guide for OpenWorld which contains links to the latest data warehouse videos, a calendar for the most important sessions and labs and a section that provides profiles and relevant links for all the most important data warehouse presenters. For this year’s conference made all this information available in an HTML app that runs on most smartphones and tablets. The pictures below show the HTML app running on iPad and iPhone. This exciting new web app contains information about why you should attend OpenWorld - just in case you have not yet booked your ticket! - as well as the following information: Getting to know 12c - a series of video interviews with George Lumpkin, Vice President of Data Warehouse Product Management Your presenters - full biographies and links to social media sites for all the key data warehouse presenters Must sees sessions - list of all the most important data warehouse presentations at this year’s conference Our customers - profiles our most important data warehouse customers Must attend labs - list of all the most important data warehouse hands-on labs at this year’s conference Links - a list of links to the most important data warehouse sites If you want to run these web apps on your smartphone and/or tablet then follow these links: iPhone - https://876d5e65b7768ca57d1fd1236578c9374b1fca87.googledrive.com/host/0Bz-zGlWahRf4OXNzejBiRFV5ZXc/iPhone-DWoow2014.html iPad - https://876d5e65b7768ca57d1fd1236578c9374b1fca87.googledrive.com/host/0Bz-zGlWahRf4OXNzejBiRFV5ZXc/iPad-DW2014.html Android users: I have tested the app on Android and there appears to be a bug in the way the Chrome browser displays iframes because scrolling does not work . The app does work correctly if you use either the Android version of the Opera browser or the standard Samsung browser. If you have any comments about the app (content you would like to see) then please let me know. Enjoy OpenWorld.

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