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  • What is wrong with my game loop/mechanic?

    - by elias94xx
    I'm currently working on a 2d sidescrolling game prototype in HTML5 canvas. My implementations so far include a sprite, vector, loop and ticker class/object. Which can be viewed here: http://elias-schuett.de/apps/_experiments/2d_ssg/js/ So my game essentially works well on todays lowspec PC's and laptops. But it does not on an older win xp machine I own and on my Android 2.3 device. I tend to get ~10 FPS with these devices which results in a too high delta value, which than automaticly gets fixed to 1.0 which results in a slow loop. Now I know for a fact that there is a way to implement a super smooth 60 or 30 FPS loop on both devices. Best example would be: http://playbiolab.com/ I don't need all the chunk and debugging technology impact.js offers. I could even write a super simple game where you just control a damn square and it still wouldn't run on a equally fast 30 or 60 fps. Here is the Loop class/object I'm using. It requires a requestAnimationFrame unify function. Both devices I've tested my game on support requestAnimationFrame, so there is no interval fallback. var Loop = function(callback) { this.fps = null; this.delta = 1; this.lastTime = +new Date; this.callback = callback; this.request = null; }; Loop.prototype.start = function() { var _this = this; this.request = requestAnimationFrame(function(now) { _this.start(); _this.delta = (now - _this.lastTime); _this.fps = 1000/_this.delta; _this.delta = _this.delta / (1000/60) > 2 ? 1 : _this.delta / (1000/60); _this.lastTime = now; _this.callback(); }); }; Loop.prototype.stop = function() { cancelAnimationFrame(this.request); };

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  • WUBI installation on Lenovo u310

    - by Tom
    I recently installed 12.04 through the WUBI on a Lenovo u310. The installation went fine, but when I rebooted into Windows 7, and then rebooted into Ubuntu, it immediately went to a command line 'grub' prompt. I was able to reboot from there successfully into 12.04 (once) but then on another occasion could do nothing to reboot into Ubuntu, so had to reinstall. The reason I used the WUBI route was that there are troubles in 12.04 recognizing the hard drives on Lenovo u310 on direct install from memory stick. This has been a bit frustrating, and I was surprised by the difficulties on the Lenovo u310.

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  • [Oracle Identity Manager] 11g R2 Bundle Patch 09 is Available!

    - by mustafakaya
    Oracle Identity Manager Bundle Patch 09 is available now. You can download BP09 from here. Also,there is a important recommendation for BP08!  List of bugs fixed with BP09; Bug:12699224 : Trusted source reconciliation fails to create users with many reconciliation field mappings. Bug:14407437 : Provisioning through bulk request inserts null records into child tables. Bug:14493217 : Target resource reconciliation throws ORA-06512 error when the Descriptive field is mapped to a field that does not have a reconciliation field mapping. Bug:16044671 : User form customization fails if a UDF contains invalid character. Bug:16545968 : Modifying any attribute on a service account changes the account type as a primary account. Bug:16562633 : Oracle Identity Manager throws javax.el.elexceptions while viewing profile under direct report. Bug:16662834 : User not reprovisoned after user is deleted and created in the target with the same orclguid. Bug:16662905 : If an LOV field is required on an Application Instance form, no validation is enforced on the LOV field although it is required. Bug:16701873 : The Members tab of a role displays only enabled users and does not display disabled users. Bug:16862846 : When a notification is being sent, the mail ID in the Reply To field is set as the recipient's mail ID instead of the sender's mail ID. Bug:16824062 : When you use API to fetch or delete child data from an account, the child data row value is null. Therefore, child data is not returned. Bug:16912736 : There is a performance issue when the provisioned application instance details is opened for a user.

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  • Suspicious process running under user named

    - by Amit
    I get a lot of emails reporting this and I want this issue to auto correct itself. These process are run by my server and are a result of updates, session deletion and other legitimate session handling reported as false positives. Here's a sample report: Time: Sat Oct 20 00:00:03 2012 -0400 PID: 20077 Account: named Uptime: 326117 seconds Executable: /usr/sbin/nsd\00507d27e9\0053\00\00\00\00\00 (deleted) The file system shows this process is running an executable file that has been deleted. This typically happens when the original file has been replaced by a new file when the application is updated. To prevent this being reported again, restart the process that runs this excecutable file. See csf.conf and the PT_DELETED text for more information about the security implications of processes running deleted executable files. Command Line (often faked in exploits): /usr/sbin/nsd -c /etc/nsd/nsd.conf Network connections by the process (if any): udp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 udp: 127.0.0.1:53 -> 0.0.0.0:0 udp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 tcp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 tcp: 127.0.0.1:53 -> 0.0.0.0:0 tcp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 Files open by the process (if any): /dev/null /dev/null /dev/null Memory maps by the process (if any): 0045e000-00479000 r-xp 00000000 fd:00 2582025 /lib/ld-2.5.so 00479000-0047a000 r--p 0001a000 fd:00 2582025 /lib/ld-2.5.so 0047a000-0047b000 rw-p 0001b000 fd:00 2582025 /lib/ld-2.5.so 0047d000-005d5000 r-xp 00000000 fd:00 2582073 /lib/i686/nosegneg/libc-2.5.so 005d5000-005d7000 r--p 00157000 fd:00 2582073 /lib/i686/nosegneg/libc-2.5.so 005d7000-005d8000 rw-p 00159000 fd:00 2582073 /lib/i686/nosegneg/libc-2.5.so 005d8000-005db000 rw-p 005d8000 00:00 0 005dd000-005e0000 r-xp 00000000 fd:00 2582087 /lib/libdl-2.5.so 005e0000-005e1000 r--p 00002000 fd:00 2582087 /lib/libdl-2.5.so 005e1000-005e2000 rw-p 00003000 fd:00 2582087 /lib/libdl-2.5.so 0062b000-0063d000 r-xp 00000000 fd:00 2582079 /lib/libz.so.1.2.3 0063d000-0063e000 rw-p 00011000 fd:00 2582079 /lib/libz.so.1.2.3 00855000-0085f000 r-xp 00000000 fd:00 2582022 /lib/libnss_files-2.5.so 0085f000-00860000 r--p 00009000 fd:00 2582022 /lib/libnss_files-2.5.so 00860000-00861000 rw-p 0000a000 fd:00 2582022 /lib/libnss_files-2.5.so 00ac0000-00bea000 r-xp 00000000 fd:00 2582166 /lib/libcrypto.so.0.9.8e 00bea000-00bfe000 rw-p 00129000 fd:00 2582166 /lib/libcrypto.so.0.9.8e 00bfe000-00c01000 rw-p 00bfe000 00:00 0 00e68000-00e69000 r-xp 00e68000 00:00 0 [vdso] 08048000-08074000 r-xp 00000000 fd:00 927261 /usr/sbin/nsd 08074000-08079000 rw-p 0002b000 fd:00 927261 /usr/sbin/nsd 08079000-0808c000 rw-p 08079000 00:00 0 08a20000-08a67000 rw-p 08a20000 00:00 0 b7f8d000-b7ff2000 rw-p b7f8d000 00:00 0 b7ffd000-b7ffe000 rw-p b7ffd000 00:00 0 bfa6d000-bfa91000 rw-p bffda000 00:00 0 [stack] Would /etc/nsd/restart or kill -1 20077 solve the problem?

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Is there a good example of the difference between practice and theory?

    - by a_person
    There has been a lot of posters advising that the best way to retain knowledge is to apply it practically. After ignoring said advice for several years in a futile attempt to accumulate enough theoretical knowledge to be prepared for every possible case scenario, the process which lead me to assembling a library that's easily worth ~6K, I finally get it. I would like to share my story in the hopes that others will avoid taking the same route that was taken by me. I've selected graphical format (photos with caption to be exact) as my media. Help me with your ideas, maybe a fragment of code, or other imagery that would convey a message of the inherent difference between practice and theory.

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  • Decision for Unchecked Exceptions in Scala

    - by Jatin
    As a java programmer, I have always been critical of Unchecked Exceptions. Mostly programmers use it as an en-route to coding easiness only to create trouble later. Also the programs (though untidy) with checked exceptions are much robust compared to unchecked counterparts. Surprisingly in Scala, there is nothing called Checked Exceptions. All the Java checked and unchecked are unchecked in Scala. What is the motivation behind this decision? For me it opens wide range of problems when using any external code. And if by chance the documentation is poor, it results in KILL.

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  • Stop Munin messages from /var/log/syslog

    - by Sparsh Gupta
    Hello I am using munin on a system which is adding a log entry in syslog everytime the munin-node cron job executes. It is not an issue but it sometimes makes other errors spotting difficult. There are entries like Feb 28 07:05:01 li235-57 CRON[2634]: (root) CMD (if [ -x /etc/munin/plugins/apt_all ]; then /etc/munin/plugins/apt_all update 7200 12 >/dev/null; elif [ -x /etc/munin/plugins/apt ]; then /etc/munin/plugins/apt update 7200 12 >/dev/null; fi) every 5 minutes and I was wondering how can I stop the messages going into syslog. For munin specific errors I anyways have to keep an eye on /var/log/munin/* Thanks Sparsh

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  • Is it better to define all routes in the Global.asax than to define separately in the areas?

    - by Matthew Patrick Cashatt
    I am working on a MVC 4 project that will serve as an API layer of a larger application. The developers that came before me set up separate Areas to separate different API requests (i.e Search, Customers, Products, and so forth). I am noticing that each Area has separate Area registration classes that define routes for that area. However, the routes defined are not area-specific (i.e. {controller}/{action}/{id} might be defined redundantly in a couple of areas). My instinct would be to move all of these route definitions to a common place like the Global.asax to avoid redundancy and collisions, but I am not sure if I am correct about that.

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  • OSB, Service Callouts and OQL - Part 1

    - by Sabha
    Oracle Fusion Middleware customers use Oracle Service Bus (OSB) for virtualizing Service endpoints and implementing stateless service orchestrations. Behind the performance and speed of OSB, there are a couple of key design implementations that can affect application performance and behavior under heavy load. One of the heavily used feature in OSB is the Service Callout pipeline action for message enrichment and invoking multiple services as part of one single orchestration. Overuse of this feature, without understanding its internal implementation, can lead to serious problems. This post will delve into OSB internals, the problem associated with usage of Service Callout under high loads, diagnosing it via thread dump and heap dump analysis using tools like ThreadLogic and OQL (Object Query Language) and resolving it. The first section in the series will mainly cover the threading model used internally by OSB for implementing Route Vs. Service Callouts. Please refer to the blog post for more details. 

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  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

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  • C++ and system exceptions

    - by Abyx
    Why standard C++ doesn't respect system (foreign or hardware) exceptions? E.g. when null pointer dereference occurs, stack isn't unwound, destructors aren't called, and RAII doesn't work. The common advice is "to use system API". But on certain systems, specifically Win32, this doesn't work. To enable stack unwinding for this C++ code // class Foo; // void bar(const Foo&); bar(Foo(1, 2)); one should generate something like this C code Foo tempFoo; Foo_ctor(&tempFoo); __try { bar(&tempFoo); } __finally { Foo_dtor(&tempFoo); } Foo_dtor(&tempFoo); and it's impossible to implement this as C++ library. Upd: Standard doesn't forbid handling system exceptions. But it seems that popular compilers like g++ doesn't respect system exceptions on any platforms just because standard doesn't require this. The only thing that I want - is to use RAII to make code readable and program reliable. I don't want to put hand-crafted try\finally around every call to unknown code. For example in this reusable code, AbstractA::foo is such unknown code: void func(AbstractA* a, AbstractB* b) { TempFile file; a->foo(b, file); } Maybe one will pass to func such implementation of AbstractA, which every Friday will not check if b is NULL, so access violation will happen, application will terminate and temporary file will not be deleted. How many months uses will suffer because of this issue, until either author of func or author of AbstractA will do something with it? Related: Is `catch(...) { throw; }` a bad practice?

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  • LWJGL Java 2D collision when lagging

    - by user1990950
    I'm using a tile based collision, but when the game is lagging (the lag isn't the problem) the collision fails and the player falls through tiles. This is the movement/collision detection code of my Player class: gravity.y = gspeed; speed.y+=gravity.y; position.set(position.x + direction.x * speed.x * deltaSeconds, position.y + direction.y * speed.y * deltaSeconds); for (int i = (int) Math.round(position.x / 32) - 2 * t; i < (int) Math.round(position.x / 32) + 3 * t; i++) { for (int j = (int) Math.round(position.y / 32); j < (int) Math.round((position.y + height + 64) / 32); j++) { checkCollision(i, j, deltaSeconds); } } public void checkCollision(int i, int j, float deltaSeconds) { bbox.setBounds((int) position.x, (int) position.y, (int) width, (int) height); Tile t = null; t = Map.getTile(i, j); if (t != null) { if (t.isSolid()) { if (t.getTop().intersects(bbox)) { if (position.y + height < t.y * 32 + 32) { if (speed.y >= 0) { position.y = t.y * 32 - height; speed.y = 0; gravity.y = 0; jumpState = 0; } } } if (t.getBottom().intersects(bbox)) { if (position.y < t.y * 32 + 32) { position.y = t.y * 32 + 32; speed.y = 0; } } else { if (t.getLeft().intersects(bbox)) { if (position.x + width > t.x * 32) { position.x = t.x * 32 - width; speed.x = 0; } } if (t.getRight().intersects(bbox)) { if (position.x < t.x * 32 + 32) { position.x = t.x * 32 + 32; speed.x = 0; } } } } } } Is it possible to fix my code, if yes how? Or is it possible to tell if the game is lagging?

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  • Cancelling your Windows Phone Dev account- is very difficult.

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Here is Microsoft’s new business model. Make it so damned difficult to cancel your windows phone dev account subscription, that you will just give up trying and pay as the easy route out.Very sad that it has come to this. Usually I would not approach an open forum such as my site for such issues, but the sad state of their affairs leaves me with no choice. Here is the issue, last year, I opened a WPDev account, for which you have to pay. Seeing that its been a year, I haven’t submitted anything, I didn’t want to renew my account and pay the fee. I guess if I ever write a WP app, I will reopen the subscription. Sounds about right huh? fair? So, what would you expect? Login to your account, find the subscription, hit cancel! Right?No not really! Read full article ....

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  • Avoiding syslog-ng noise from cron jobs [closed]

    - by Eyal Rozenberg
    Possible Duplicate: How can I prevent cron from filling up my syslog? On my small Debian squeeze web server, I have syslog-ng installed. Generally, my logs are nice and quiet, with nice -- MARK -- lines. My syslog, however, is littered with this Sep 23 23:09:01 bookchin /USR/SBIN/CRON[24885]: (root) CMD ( [ -x /usr/lib/php5/maxlifetime ] && [ -d /var/lib/php5 ] && find /var/lib/php5/ -type f -cmin +$(/usr/lib/php5/maxlifetime) -delete > /dev/null) Sep 23 23:09:01 bookchin /USR/SBIN/CRON[24886]: (root) CMD ( [ -d /var/lib/php4 ] && find /var/lib/php4/ -type f -cmin +$(/usr/lib/php4/maxlifetime) -print0 | xargs -r -0 rm > /dev/null) Sep 23 23:17:01 bookchin /USR/SBIN/CRON[24910]: (root) CMD ( cd / && run-parts /etc/cron.hourly) kind of garbage. What's the clean way to avoid it?

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  • UDP traffic to be routed through linux server

    - by Ahmed Serry
    how to redirect user's internet traffic (UDP & TCP) to an server that locate in another country . as the current route is bad . What software would you recommend on the remote Ubuntu server to make this possible? i have tried squid3 but i don't need 95% of its future plus its complicated. i just need a simple server able to go grab the data and return it back to the user simple as that no user authentication required nor DB or ACL .. thank you

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  • 403 forbidden error from cron

    - by user112570
    I have some php code that runs fine in a browser but now I want to use the same code and execute it from a cron script I'm getting issues. i tried the command on cron wget -O /dev/null http://www.mydomain.com/test.php but if i try that in the terminal i get the error below. What is the correct command to run a php file from cron? and do I need to add extra line of code to the top of my php file? The problem I'm getting is -bash-3.2$ wget -O /dev/null http://www.mydomain.com/test.php --2012-04-08 15:59:41-- http://www.mydomain.com/test.php Resolving www.mydomain.com... 46.***.***.1 Connecting to www.mydomain.com|46.***.***.1|:80... connected. HTTP request sent, awaiting response... 403 Forbidden 2012-04-08 15:59:41 ERROR 403: Forbidden. I gave the file 755 permissions and even 777 permissions, but can't see what I'm doing wrong.

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  • Java : 2D Collision Detection

    - by neko
    I'm been working on 2D rectangle collision for weeks and still cannot get this problem fixed. The problem I'm having is how to adjust a player to obstacles when it collides. I'm referencing this link. The player sometime does not get adjusted to obstacles. Also, it sometimes stuck in obstacle guy after colliding. Here, the player and the obstacle are inheriting super class Sprite I can detect collision between the two rectangles and the point by ; public Point getSpriteCollision(Sprite sprite, double newX, double newY) { // set each rectangle Rectangle spriteRectA = new Rectangle( (int)getPosX(), (int)getPosY(), getWidth(), getHeight()); Rectangle spriteRectB = new Rectangle( (int)sprite.getPosX(), (int)sprite.getPosY(), sprite.getWidth(), sprite.getHeight()); // if a sprite is colliding with the other sprite if (spriteRectA.intersects(spriteRectB)){ System.out.println("Colliding"); return new Point((int)getPosX(), (int)getPosY()); } return null; } and to adjust sprites after a collision: // Update the sprite's conditions public void update() { // only the player is moving for simplicity // collision detection on x-axis (just x-axis collision detection at this moment) double newX = x + vx; // calculate the x-coordinate of sprite move Point sprite = getSpriteCollision(map.getSprite().get(1), newX, y);// collision coordinates (x,y) if (sprite == null) { // if the player is no colliding with obstacle guy x = newX; // move } else { // if collided if (vx > 0) { // if the player was moving from left to right x = (sprite.x - vx); // this works but a bit strange } else if (vx < 0) { x = (sprite.x + vx); // there's something wrong with this too } } vx=0; y+=vy; vy=0; } I think there is something wrong in update() but cannot fix it. Now I only have a collision with the player and an obstacle guy but in future, I'm planning to have more of them and making them all collide with each other. What would be a good way to do it? Thanks in advance.

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • team viewer 8 beta wont run

    - by Conner Jones
    I installed team viewer 7 and then one of my friends using windows got version 8 so I installed the beta of version 8 for linux. When I try to run it for terminal I get these errors i atempted to do as the comment bellow said and when trying to run teamveiwer i stil got an error conner@DemonicGrace:~$ teamviewer Init... Checking setup... Launching TeamViewer... wine: cannot find L"C:\windows\system32\winemenubuilder.exe" err:wineboot:ProcessRunKeys Error running cmd L"C:\windows\system32\winemenubuilder.exe -a -r" (2) err:winedevice:ServiceMain driver L"MountMgr" failed to load err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will fail fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub. fixme:resource:GetGuiResources (0xffffffff,0): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32df64,0x00000000), stub! fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x32dc1c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x32df64,0x00000000), stub! please help me out if anyone has ideas im more than willing to listen

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  • startup Error for Zend Server CE

    - by Jamison
    Hello! I've got a strange startup error for Zend Server CE - it's probably easy to fix, but I don't have much experience with Zend Server! I'm running the latest OSX 10.6.6 and the latest Zend Server CE for Mac. When I run the "start" command from the command line, here is what I get: /usr/local/zend/bin/apachectl start [OK] spawn-fcgi: child spawned successfully: PID: 4206 /usr/local/zend/bin/shell_functions.rc: line 133: 4210 Bus error $WATCHDOG -i $BINARY 1>&3 2>&4 /usr/local/zend/bin/shell_functions.rc: line 133: 4211 Bus error $WATCHDOG -u $WD_UID -g $WD_GID -s $BINARY 1>&3 2>&4 Starting Zend Server GUI [Lighttpd] [FAILED] /usr/local/zend/bin/lighttpdctl.sh: line 46: 4212 Bus error $WATCHDOG -i $BINARY Starting MySQL SUCCESS! /usr/local/zend/bin/shell_functions.rc: line 133: 4304 Bus error $WATCHDOG -i $BINARY 1>&3 2>&4 /usr/local/zend/bin/shell_functions.rc: line 133: 4425 Bus error $WATCHDOG -u $WD_UID -g $WD_GID -s $BINARY 1>&3 2>&4 Starting Java bridge [FAILED] /usr/local/zend/bin/java_bridge.sh: line 39: 4426 Bus error $WATCHDOG -i $BINARY Zend Server started... The challenge is that ZEND SERVER wont open the GUI with this error, and seemingly I can click on Zend Server in the Applications folder and it opens for a second and immediately closes. I've made sure that Web Sharing is turned off to avoid conflicts, and I've run Disk Utility from my recovery disk to make sure there are no file system errors. Here is what the lines that are referenced in the errors have in terms of code: shell_functions.rc: (starting on line 132 - the error message says line 133...): launch() { if [ -z "$DEBUG" ]; then exec 3>/dev/null 4>&3 else exec 3>&1 4>&2 fi $WATCHDOG -i $BINARY 1>&3 2>&4 RET=$? if [ $RET -eq 0 ];then $ECHO_CMD "$BINARY watchdog is up and running.. ${OK_COLOR}[OK]${T_RESET}" return $RET else #$WATCHDOG -u $WD_UID -g $WD_GID -s $BINARY >> "$PREFIX/logs/watchdog_$BINARY.log" 2>&1 $WATCHDOG -u $WD_UID -g $WD_GID -s $BINARY 1>&3 2>&4 report $? "Starting" fi } _kill() { $WATCHDOG -i $BINARY > /dev/null 2>&1 if [ $? -eq 1 ];then $ECHO_CMD "$BINARY is not running" else $WATCHDOG -t $BINARY > /dev/null 2>&1 report $? "Stopping" fi } lighttpdctl.sh: (starting on line 45 - the error message says line 46...): status() { $WATCHDOG -i $BINARY } case "$1" in start) start status ;; stop) stop ;; restart) stop sleep 1 start ;; status) status ;; *) usage exit 1 esac exit $? java_bridge.sh: (starting on line 38 - the error message says line 39...): status() { $WATCHDOG -i $BINARY } Question: "Watchdog" is library in this zend BIN folder - it seems to handle error reporting? all the errors in my start command seem to deal with this Watchdog thing, but I don't know what to do about it... Thanks!

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  • How can I convince my company to move to MVC?

    - by guanome
    I currently write web apps using asp.net web forms and getting my company to move to another technology is like [insert funny line here]. I would really like to start writing apps using MVC, but they fear any type of change. How is the best way to convince/ease them into using MVC? I guess this can go for moving to any new technology. Update Decided to go the rogue developer route and just started using it. I recreated a small app in MVC and learned the ropes that way, and moved up from there.

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  • Procedural Planets, Heightmaps and Textures

    - by henryprescott
    I am currently working on an OpenGL procedural planet generator. I hope to use it for a space RPG, that will not allow players to go down to the surface of a planet so I have ignored anything ROAM related. At the moment I am drawing a cube with VBOs and mapping onto a sphere. I am familiar with most fractal heightmap generating techniques and have already implemented my own version of midpoint displacement (not that useful in this case I know). My question is, what is the best way to procedurally generate the heightmap. I have looked at libnoise which allows me to make tilable heightmaps/textures, but as far as I can see I would need to generate a net like this. Leaving the tiling obvious. Could anyone advise me on the best route to take? Any input would be much appreciated.

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  • Upgraded Ubuntu 12.04 -> 12.10 and Drupal 7 site now get error

    - by Paul B
    I do all my Drupal 7 webdev and today I took advantage to upgrade my local WebDev box O/S to Ubuntu 12.10 from 12.04 and now I get the following errors for all my D7 projects on my localhost WebDev box (Ubuntu 12.10) It was all fine pre Ubuntu 12.04: Error The website encountered an unexpected error. Please try again later. Error message PDOException: SQLSTATE[42000]: Syntax error or access violation: 1286 Unknown storage engine 'InnoDB': SELECT expire, value FROM {semaphore} WHERE name = :name; Array ( [:name] => variable_init ) in lock_may_be_available() (line 167 of /var/www/jobsdaily/includes/lock.inc). A quick research and look into the phpmyadmin (3.4.11.1) and it seems InnoDB is an issue and when I click on a table to see data I get #1286 - Unknown storage engine 'InnoDB'. I have all my D7 sql backed up, but don't really want to go down the whole 'import' route, since it's 10 months work! Anyone had this issues and can anyone suggest fix ideas? Thanks

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  • What is the next promotion for a scrum master

    - by gnebar
    I'm currently a scrum master. I have been offered a promotion to a role that will allow me to have a wider impact. (more involved in company wide architectural decisions, possible secondment to kick start major projects, etc). The role and title of the job has yet to be decided but my company are open to guidance from me. I'm happy I can mould the role to suit me and the company but I'm unsure about the job title that fits this role. Technical Evangelist has been suggested but i'm not sure that is the correct title. I'm keen to proceed down the technical route. What would you suggest? What other roles do people take after scrum master/technical lead? EDIT: (I am aware that my current role is a mix of a technical lead and scrum master role, but that's how we do it in my company :) )

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