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  • TF30004: The New Team Project Wizard encountered an unexpected error while initializing the Microsof

    - by Frozzare
    Hello, i get this error when i trying to create a new project in team project. The server is right, i check all ports. I don't now what i should do now, can't find any good information 2009-09-19 01:45:41Z | Module: Internal | Team Foundation Server proxy retrieved | Completion time: 0.338 seconds 2009-09-19 01:45:41Z | Module: Internal | The template information for Team Foundation Server "TFSServer01" was retrieved from the Team Foundation Server. | Completion time: 0.099 seconds 2009-09-19 01:45:41Z | Module: Wizard | Retrieved IAuthorizationService proxy | Completion time: 0.404 seconds 2009-09-19 01:45:41Z | Module: Wizard | TF30227: Project creation permissions retrieved | Completion time: 0.015 seconds 2009-09-19 01:45:44Z | Module: Engine | Thread: 5 | New project will be created with the "MSF for Agile Software Development - v4.2" methodology 2009-09-19 01:45:44Z | Module: Engine | Retrieved IAuthorizationService proxy | Completion time: 0 seconds 2009-09-19 01:45:44Z | Module: Engine | TF30227: Project creation permissions retrieved | Completion time: 0.01 seconds 2009-09-19 01:45:45Z | Module: Engine | Wrote compressed process template file | Completion time: 0.001 seconds 2009-09-19 01:45:46Z | Module: Engine | Extracted process template file | Completion time: 1.428 seconds 2009-09-19 01:45:46Z | Module: Engine | Thread: 5 | Starting Project Creation for project "TestProject" in domain "TFSServer01" 2009-09-19 01:45:46Z | Module: Engine | The user identity information was retrieved from the Group Security Service | Completion time: 0.045 seconds 2009-09-19 01:45:46Z | Module: Initializer | Thread: 5 | The New Team Project Wizard is starting to initialize the plug-ins. 2009-09-19 01:45:46Z | Module: CssStructureUploader | Thread: 5 | Entering Initialize in CssStructureUploader 2009-09-19 01:45:46Z | Module: CssStructureUploader | Thread: 5 | Initialize for CssStructureUploader complete 2009-09-19 01:45:46Z | Module: Initializer | Thread: 5 | The New Team Project Wizard successfully Initialized the plug-in Microsoft.ProjectCreationWizard.Classification. 2009-09-19 01:45:46Z | Module: Rosetta | Thread: 5 | Entering Initialize in RosettaReportUploader 2009-09-19 01:45:48Z | Module: Rosetta | Thread: 5 | Exiting Initialize for RosettaReportUploader 2009-09-19 01:45:48Z | Module: Initializer | Thread: 5 | The New Team Project Wizard successfully Initialized the plug-in Microsoft.ProjectCreationWizard.Reporting. 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Entering Initialize in WssSiteCreator 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Site information: Title = "TestProject" Description = "This team project was created based on the 'MSF for Agile Software Development - v4.2' process template." 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Base site url: http://TFSServer01:14143/webbplatser 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Admin site url: http://TFSServer01:16183/_vti_adm/admin.asmx ---begin Exception entry--- Time: 2009-09-19 01:46:27 Z Module: Initialize Event Description: TF30207: Initialization for plugin "Microsoft.ProjectCreationWizard.Portal 'failed Exception Type: Microsoft.TeamFoundation.Client.PcwException Exception Message: The client discovered that content-type of request is text / html; charset = utf-8, but the text / xml expected. The request failed with error message: -- Unable to connect to the configuration database. --. Stack Trace: vid Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckPermissions(ProjectCreationContext ctxt) vid Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.Initialize(ProjectCreationContext context) vid Microsoft.VisualStudio.TeamFoundation.EngineStarter.InitializePlugins(MsfTemplate template, PcwPluginCollection pluginCollection) -- Inner Exception -- Exception Type: System.InvalidOperationException Exception Message: The client discovered that content-type of request is text / html; charset = utf-8, but the text / xml expected. The request failed with error message: -- Unable to connect to the configuration database. --. Stack Trace: vid System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) vid System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) vid Microsoft.TeamFoundation.Proxy.Portal.Admin.GetLanguages() vid Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckPermissions(ProjectCreationContext ctxt) -- end Inner Exception -- --- end Exception entry --- Thanks for you help

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  • How to troubleshoot a 'System.Management.Automation.CmdletInvocationException'

    - by JamesD
    Does anyone know how best to determine the specific underlying cause of this exception? Consider a WCF service that is supposed to use Powershell 2.0 remoting to execute MSBuild on remote machines. In both cases the scripting environments are being called in-process (via C# for Powershell and via Powershell for MSBuild), rather than 'shelling-out' - this was a specific design decision to avoid command-line hell as well as to enable passing actual objects into the Powershell script. The Powershell script that calls MSBuild is shown below: function Run-MSBuild { [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.Build.Engine") $engine = New-Object Microsoft.Build.BuildEngine.Engine $engine.BinPath = "C:\Windows\Microsoft.NET\Framework\v3.5" $project = New-Object Microsoft.Build.BuildEngine.Project($engine, "3.5") $project.Load("deploy.targets") $project.InitialTargets = "DoStuff" # # Set some initial Properties & Items # # Optionally setup some loggers (have also tried it without any loggers) $consoleLogger = New-Object Microsoft.Build.BuildEngine.ConsoleLogger $engine.RegisterLogger($consoleLogger) $fileLogger = New-Object Microsoft.Build.BuildEngine.FileLogger $fileLogger.Parameters = "verbosity=diagnostic" $engine.RegisterLogger($fileLogger) # Run the build - this is the line that throws a CmdletInvocationException $result = $project.Build() $engine.Shutdown() } When running the above script from a PS command prompt it all works fine. However, as soon as the script is executed from C# it fails with the above exception. The C# code being used to call Powershell is shown below (remoting functionality removed for simplicity's sake): // Build the DTO object that will be passed to Powershell dto = SetupDTO() RunspaceConfiguration runspaceConfig = RunspaceConfiguration.Create(); using (Runspace runspace = RunspaceFactory.CreateRunspace(runspaceConfig)) { runspace.Open(); IList errors; using (var scriptInvoker = new RunspaceInvoke(runspace)) { // The Powershell script lives in a file that gets compiled as an embedded resource TextReader tr = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("MyScriptResource")); string script = tr.ReadToEnd(); // Load the script into the Runspace scriptInvoker.Invoke(script); // Call the function defined in the script, passing the DTO as an input object var psResults = scriptInvoker.Invoke("$input | Run-MSBuild", dto, out errors); } } Assuming that the issue was related to MSBuild outputting something that the Powershell runspace can't cope with, I have also tried the following variations to the second .Invoke() call: var psResults = scriptInvoker.Invoke("$input | Run-MSBuild | Out-String", dto, out errors); var psResults = scriptInvoker.Invoke("$input | Run-MSBuild | Out-Null", dto, out errors); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-String"); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-String"); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-Null"); I've also looked at using a custom PSHost (based on this sample: http://blogs.msdn.com/daiken/archive/2007/06/22/hosting-windows-powershell-sample-code.aspx), but during debugging I was unable to see any 'interesting' calls to it being made. Do the great and the good of Stackoverflow have any insight that might save my sanity?

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  • mysql server upgrade problem from 5.0 to 5.1

    - by Avinash
    Hi I have upgraded my mysql server from 5.0 to 5.1. But i am having a problem related to tables for InnoDB storage Engine. My default engine is InnoDB, So it is enabled in my server. But tables with InneDB engine are not displaying in phpmyadmin. Tables with MyISAM are displaying properly. and also i can't fire a query on the table with InnoDB Engine. Thanks Avinash

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  • crystal report not working in sharepoint

    - by Kushal
    Hello all When i try to deploy crystal report application on sharepoint server i get the following error The vs2008 application works fine locally.But when it is deployed on sharepoint server it gives this type of error..Plz help Unknown Query Engine Error Error in File C:\WINDOWS\TEMP\EmpReport {C388758D-9AE2-4E60-A4D1-E18BFB6F3703}.rpt: Unknown Query Engine Error at CrystalDecisions.ReportAppServer.Controllers.DatabaseControllerClass.ReplaceConnection(Object oldConnection, Object newConnection, Object parameterFields, Object crDBOptionUseDefault) at CrystalDecisions.CrystalReports.Engine.Table.SetDataSource(Object val, Type type) at CrystalDecisions.CrystalReports.Engine.ReportDocument.SetDataSourceInternal(Object val, Type type) i really cant figure out the issue

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  • Is there an HTML browser rendering engine for Ruby?

    - by Jose
    Given a URL, I would like to be able to render the returned HTML to know width and height for each div, fonts' size for each piece of text, color of each element, position of each element on screen, etc. A possible approach could be traversing the DOM tree with Hpricot and checking CSS style by parsing the associated stylesheet using css_parser gem. But this would not consider default styles, inheritance, floats, etc. In Java there's Cobra, a Java Web Renderer, which is able to render a web page and query attributes like width, font size, etc. for each fragment. I could use Cobra with JRuby or similar solutions, but prefer a Ruby native tool. Is there any library like this for Ruby?

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  • php socket servers, actionscript 3 and multiplayer

    - by numerical25
    So I am thinking about creating a multiplayer game and I was wanting to use php because I already have a php server. Is it possible to make a socket server that will be able to handle a actionscript multiplayer game. The game won't be big. so we wont need any huge amount of data pushing through. just some software that is probably reliable enough to run a multiplayer game.

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  • Factory Pattern - when do you say you need a specialised factory

    - by dbones
    Hi, I am having a little design crisis, I am making a Plane class, which is made of an engine 2 wings and N seats The engine takes in a engine size, and the wings have a span. would this still be feasible to have a PlaneFactory, when the factory may have to take in multiple parameters to setup the plane (wings, engine, no of seats) thanks in advance bones

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • Skyrim: Heavy Performance Issues after a couple of location changes

    - by Derija
    Okay, I've tried different solutions: ENB Series, removing certain mods, checking my FPS Rate, monitoring my resources, .ini tweaks. It's all just fine, I don't see what I'm missing. A couple of days ago, I bought Skyrim. Before I bought the game, I admit I had a pirated copy because my girlfriend actually wanted to buy me the game as a present, then said she didn't have enough money. Sick of waiting, I decided to buy the game by myself. The ridiculous part is, it worked better cracked than it does now uncracked. As the title suggests, after entering and leaving houses a couple of times, my performance obviously drops extremely. My build is just fine, Intel i5 quad core processor, NVIDIA GTX 560 Ti from Gigabyte, actually stock-OC, but manually downclocked to usual settings using appropriate Gigabyte software. This fixed the CTD issues I had before with both Skyrim and BF3. I have 4GB RAM. A website about Game Tweaks suggested that my HDD may be too slow. A screenshot of a Windows Performance Index sample with the subscription "This is likely to cause issues" showed the HDD with a performance index of 5.9, the exact same mine has, so I was playing with the thought to purchase an SSD instead, load games onto it that really need it like Skyrim, and hope it'd do the trick. Unfortunately, SSDs are likewise expensive, compared to "normal" HDDs... I'm really getting desperate about it. My save is gone because the patches made it impossible to load saves of the unpatched version and I already saved more than 80 times despite being only level 8, just because every time I interact with a door leading me to another location I'm scared the game will drop again. I can't even play for 30 mins straight anymore, it's just no fun at all. I've researched for a couple of days before I decided to post my question here. Any help is appreciated, I don't want to regret having bought the game... Since it actually is the best game I've played possibly for ever. Sincerely. P.S.: I don't think it's necessary to say, but still, of course I'm playing on PC. P.P.S.: After monitoring both my PC resources including CPU usage and HDD usage as well as the GPU usage, I don't see any changes even after the said event. P.P.P.S.: Original question posted here where I've been advised to ask here.

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  • NHibernate criteria query question

    - by Chris
    I have 3 related objects (Entry, GamePlay, Prize) and I'm trying to find the best way to query them for what I need using NHibernate. When a request comes in, I need to query the Entries table for a matching entry and, if found, get a) the latest game play along with the first game play that has a prize attached. Prize is a child of GamePlay and each Entry object has a GamePlays property (IList). Currently, I'm working on a method that pulls the matching Entry and eagerly loads all game plays and associated prizes, but it seems wasteful to load all game plays just to find the latest one and any that contain a prize. Right now, my query looks like this: var entry = session.CreateCriteria<Entry>() .Add(Restrictions.Eq("Phone", phone)) .AddOrder(Order.Desc("Created")) .SetFetchMode("GamePlays", FetchMode.Join) .SetMaxResults(1).UniqueResult<Entry>(); Two problems with this: It loads all game plays up front. With 365 days of data, this could easily balloon to 300k of data per query. It doesn't eagerly load the Prize child property for each game. Therefore, my code that loops through the GamePlays list looking for a non-null Prize must make a call to load each Prize property I check. I'm not an nhibernate expert, but I know there has to be a better way to do this. Ideally, I'd like to do the following (pseudocode): entry = findEntry(phoneNumber) lastPlay = getLatestGamePlay(Entry) firstWinningPlay = getFirstWinningGamePlay(Entry) The end result of course is that I have the entry details, the latest game play, and the first winning game play. The catch is that I want to do this in as few database calls as possible, otherwise I'd just execute 3 separate queries. The object definitions look like: public class Entry { public Guid Id {get;set;} public string Phone {get;set;} public IList<GamePlay> GamePlays {get;set;} // ... other properties } public class GamePlay { public Guid Id {get;set;} public Entry Entry {get;set;} public Prize Prize {get;set;} // ... other properties } public class Prize { public Guid Id {get;set;} // ... other properties } The proper NHibernate mappings are in place, so I just need help figuring out how to set up the criteria query (not looking for HQL, don't use it).

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • MySQL ORDER BY date and team

    - by Michael
    I would like to order by date and then team in a MySQL query. It should be something similar to this: SELECT * FROM games ORDER BY gamedate ASC, team_id AND it should output something like this: 2010-04-12 10:20 Game 1 Team 1 2010-04-12 11:00 Game 3 Team 1 2010-04-12 10:30 Game 2 Team 2 2010-04-14 10:00 Game 4 Team 1 So that Team 1 is under each other on the same date, but separate on a new date

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  • Can someone help me with this Java Chess game please?

    - by Chris Edwards
    Hey guys, Please can someone have a look at this code and let me know whether I am on the right track with the "check_somefigure_move"s and the "check_black/white_promotion"s please? And also any other help you can give would be greatly appreciated! Thanks! P.S. I know the code is not the best implementation, but its a template I have to follow :( Code: class Moves { private final Board B; private boolean regular; public Moves(final Board b) { B = b; regular = regular_position(); } public boolean get_regular_position() { return regular; } public void set_regular_position(final boolean new_reg) { regular = new_reg; } // checking whether B represents a "normal" position or not; // if not, then only simple checks regarding move-correctness should // be performed, only checking the direct characteristics of the figure // moved; // checks whether there is exactly one king of each colour, there are // no more figures than promotions allow, and there are no pawns on the // first or last rank; public boolean regular_position() { int[] counts = new int[256]; for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) ++counts[(int) B.get(file,rank)]; if (counts[Board.white_king] != 1 || counts[Board.black_king] != 1) return false; if (counts[Board.white_pawn] > 8 || counts[Board.black_pawn] > 8) return false; int count_w_promotions = 0; count_w_promotions += Math.max(counts[Board.white_queen]-1,0); count_w_promotions += Math.max(counts[Board.white_rook]-2,0); count_w_promotions += Math.max(counts[Board.white_bishop]-2,0); count_w_promotions += Math.max(counts[Board.white_knight]-2,0); if (count_w_promotions > 8 - counts[Board.white_pawn]) return false; int count_b_promotions = 0; count_b_promotions += Math.max(counts[Board.black_queen]-1,0); count_b_promotions += Math.max(counts[Board.black_rook]-2,0); count_b_promotions += Math.max(counts[Board.black_bishop]-2,0); count_b_promotions += Math.max(counts[Board.black_knight]-2,0); if (count_b_promotions > 8 - counts[Board.black_pawn]) return false; for (char file = 'a'; file <= 'h'; ++file) { final char fig1 = B.get(file,'1'); if (fig1 == Board.white_pawn || fig1 == Board.black_pawn) return false; final char fig8 = B.get(file,'8'); if (fig8 == Board.white_pawn || fig8 == Board.black_pawn) return false; } return true; } public boolean check_normal_white_move(final char file0, final char rank0, final char file1, final char rank1) { if (! Board.is_valid_white_figure(B.get(file0,rank0))) return false; if (! B.is_empty(file1,rank1) && ! Board.is_valid_black_figure(B.get(file1,rank1))) return false; if (B.get_active_colour() != 'w') return false; if (! check_move_simple(file0,rank0,file1,rank1)) return false; if (! regular) return true; final Board test_board = new Board(B); test_board.normal_white_move_0(file0,rank0,file1,rank1); final Moves test_move = new Moves(test_board); final char[] king_pos = test_move.white_king_position(); assert(king_pos.length == 2); return test_move.black_not_attacking(king_pos[0],king_pos[1]); } public boolean check_normal_black_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED THE CHECK NORMAL BLACK MOVE BASED ON THE CHECK NORMAL WHITE MOVE if (! Board.is_valid_black_figure(B.get(file0,rank0))) return false; if (! B.is_empty(file1,rank1) && ! Board.is_valid_white_figure(B.get(file1,rank1))) return false; if (B.get_active_colour() != 'b') return false; if (! check_move_simple(file0,rank0,file1,rank1)) return false; if (! regular) return true; final Board test_board = new Board(B); test_board.normal_black_move_0(file0,rank0,file1,rank1); final Moves test_move = new Moves(test_board); final char[] king_pos = test_move.black_king_position(); assert(king_pos.length == 2); return test_move.white_not_attacking(king_pos[0],king_pos[1]); } // for checking a normal move by just applying the move-rules private boolean check_move_simple(final char file0, final char rank0, final char file1, final char rank1) { final char fig = B.get(file0,rank0); if (fig == Board.white_king || fig == Board.black_king) return check_king_move(file0,rank0,file1,rank1); if (fig == Board.white_queen || fig == Board.black_queen) return check_queen_move(file0,rank0,file1,rank1); if (fig == Board.white_rook || fig == Board.black_rook) return check_rook_move(file0,rank0,file1,rank1); if (fig == Board.white_bishop || fig == Board.black_bishop) return check_bishop_move(file0,rank0,file1,rank1); if (fig == Board.white_knight || fig == Board.black_knight) return check_knight_move(file0,rank0,file1,rank1); if (fig == Board.white_pawn) return check_white_pawn_move(file0,rank0,file1,rank1); else return check_black_pawn_move(file0,rank0,file1,rank1); } private boolean check_king_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED KING MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <= 1 && fileChange >= -1 && rankChange <= 1 && rankChange >= -1; } private boolean check_queen_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED QUEEN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <=8 && fileChange >= -8 && rankChange <= 8 && rankChange >= -8; } private boolean check_rook_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED ROOK MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <=8 || fileChange >= -8 || rankChange <= 8 || rankChange >= -8; } private boolean check_bishop_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED BISHOP MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange <= 8 && rankChange <= 8 || fileChange <= 8 && rankChange >= -8 || fileChange >= -8 && rankChange >= -8 || fileChange >= -8 && rankChange <= 8; } private boolean check_knight_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED KNIGHT MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; /* IS THIS THE CORRECT WAY? * return fileChange <= 1 && rankChange <= 2 || fileChange <= 1 && rankChange >= -2 || fileChange <= 2 && rankChange <= 1 || fileChange <= 2 && rankChange >= -1 || fileChange >= -1 && rankChange <= 2 || fileChange >= -1 && rankChange >= -2 || fileChange >= -2 && rankChange <= 1 || fileChange >= -2 && rankChange >= -1;*/ // OR IS THIS? return fileChange <= 1 || fileChange >= -1 || fileChange <= 2 || fileChange >= -2 && rankChange <= 1 || rankChange >= - 1 || rankChange <= 2 || rankChange >= -2; } private boolean check_white_pawn_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED PAWN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange == 0 && rankChange <= 1; } private boolean check_black_pawn_move(final char file0, final char rank0, final char file1, final char rank1) { // ADDED PAWN MOVE int fileChange = file0 - file1; int rankChange = rank0 - rank1; return fileChange == 0 && rankChange >= -1; } public boolean check_white_kingside_castling() { // only demonstration code: final char c = B.get_white_castling(); if (c == '-' || c == 'q') return false; if (B.get_active_colour() == 'b') return false; if (B.get('e','1') != 'K') return false; if (! black_not_attacking('e','1')) return false; if (! free_white('f','1')) return false; // XXX return true; } public boolean check_white_queenside_castling() { // only demonstration code: final char c = B.get_white_castling(); if (c == '-' || c == 'k') return false; if (B.get_active_colour() == 'b') return false; // ADDED BASED ON KINGSIDE CASTLING if (B.get('e','1') != 'Q') return false; if (! black_not_attacking('e','1')) return false; if (! free_white('f','1')) return false; // XXX return true; } public boolean check_black_kingside_castling() { // only demonstration code: final char c = B.get_black_castling(); if (c == '-' || c == 'q') return false; if (B.get_active_colour() == 'w') return false; // ADDED BASED ON CHECK WHITE if (B.get('e','8') != 'K') return false; if (! black_not_attacking('e','8')) return false; if (! free_white('f','8')) return false; // XXX return true; } public boolean check_black_queenside_castling() { // only demonstration code: final char c = B.get_black_castling(); if (c == '-' || c == 'k') return false; if (B.get_active_colour() == 'w') return false; // ADDED BASED ON KINGSIDE CASTLING if (B.get('e','8') != 'Q') return false; if (! black_not_attacking('e','8')) return false; if (! free_white('f','8')) return false; // XXX return true; } public boolean check_white_promotion(final char pawn_file, final char figure) { // XXX // ADDED CHECKING FOR CORRECT FIGURE AND POSITION - ALTHOUGH IT SEEMS AS THOUGH // PAWN_FILE SHOULD BE PAWN_RANK, AS IT IS THE REACHING OF THE END RANK THAT // CAUSES PROMOTION OF A PAWN, NOT FILE if (figure == P && pawn_file == 8) { return true; } else return false; } public boolean check_black_promotion(final char pawn_file, final char figure) { // XXX // ADDED CHECKING FOR CORRECT FIGURE AND POSITION if (figure == p && pawn_file == 1) { return true; } else return false; } // checks whether black doesn't attack the field: public boolean black_not_attacking(final char file, final char rank) { // XXX return true; } public boolean free_white(final char file, final char rank) { // XXX return black_not_attacking(file,rank) && B.is_empty(file,rank); } // checks whether white doesn't attack the field: public boolean white_not_attacking(final char file, final char rank) { // XXX return true; } public boolean free_black(final char file, final char rank) { // XXX return white_not_attacking(file,rank) && B.is_empty(file,rank); } public char[] white_king_position() { for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) if (B.get(file,rank) == Board.white_king) { char[] result = new char[2]; result[0] = file; result[1] = rank; return result; } return new char[0]; } public char[] black_king_position() { for (char file = 'a'; file <= 'h'; ++file) for (char rank = '1'; rank <= '8'; ++rank) if (B.get(file,rank) == Board.black_king) { char[] result = new char[2]; result[0] = file; result[1] = rank; return result; } return new char[0]; } public static void main(final String[] args) { // checking regular_position { Moves m = new Moves(new Board()); assert(m.regular_position()); m = new Moves(new Board("8/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("KK6/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("kk6/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/8 w - - 0 1")); assert(m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/8 w - - 0 1")); assert(m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/n7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/N7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/b7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/B7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/r7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/R7 w - - 0 1")); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/q7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/qqqqqqqq/QQQQQQQQ/Q7/q7/rrbbnn2/RRBBNN2/Q7 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kkp5/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("KkP5/8/8/8/8/8/8/8 w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/7p w - - 0 1")); assert(!m.regular_position()); m = new Moves(new Board("Kk6/8/8/8/8/8/8/7P w - - 0 1")); assert(!m.regular_position()); } // checking check_white/black_king/queenside_castling { Moves m = new Moves(new Board("4k2r/8/8/8/8/8/8/4K2R w Kk - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/8/8/8/8/8/8/4K2R b Kk - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/4pppp/8/8/8/8/4PPPP/4K2R w KQkq - 0 1")); assert(m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("4k2r/4pppp/8/8/8/8/4PPPP/4K2R b KQkq - 0 1")); assert(!m.check_white_kingside_castling()); assert(m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/8/8/8/8/8/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/8/8/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/8/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/8/8/8/n7/8/R3K3 w Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); m = new Moves(new Board("r3k3/p7/B7/8/8/8/8/R3K3 b Qq - 0 1")); assert(!m.check_white_kingside_castling()); assert(!m.check_black_kingside_castling()); assert(!m.check_white_queenside_castling()); assert(!m.check_black_queenside_castling()); // XXX } } }

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  • Can I suppress newlines after each template tag with Django's template engine?

    - by ento
    In Rails ERB, you can suppress newlines by adding a trailing hyphen to tags: <ul> <% for @item in @items -%> <li><%= @item %></li> <% end -%> </ul> becomes: <ul> <li>apple</li> <li>banana</li> <li>cacao</li> </ul> Is there a way to do this in Django? (Disclosure: I'm generating a csv file with Django) Edit: Clarified that the newlines I'm hunting down are the ones left behind after the template tags.

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  • How can i use cron job in Social engine?

    - by Rajendra Banker
    Hi All, I am new with cron job in php,basically i want to send email to user on certain time of period.i want to send email daily,weekly,monthly,quarterly,yearly,or specific amount of days. In smarty template i want to use this type of function Can any body know how to do tihs?

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  • Remove part of the URL with .htaccess

    - by Gabriel Bianconi
    Hello. I've changed some settings in my website, and now I need to redirect from: www.plugb.com/home/game/a www.plugb.com/home/something/else www.plugb.com/home/game/b ... to www.plugb.com/game/a www.plugb.com/something/else www.plugb.com/game/b ... I don't know how to do this with .htaccess. BTW, I'm using CodeIgniter. Thanks in advance.

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  • Regex: Getting content from url

    - by farazshuja
    i want to get "the-game" using regex from urls like http ://www.somesite.com.domain.webdev.domain.com/en/the-game/another-one/another-one/another-one/ http ://www.somesite.com.domain.webdev.domain.com/en/the-game/another-one/another-one/ http ://www.somesite.com.domain.webdev.domain.com/en/the-game/another-one/ Just created space after http, as its not allowing me to post more links

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  • Incorrect logic flow? function that gets coordinates for a sudoku game

    - by igor
    This function of mine keeps on failing an autograder, I am trying to figure out if there is a problem with its logic flow? Any thoughts? Basically, if the row is wrong, "invalid row" should be printed, and clearInput(); called, and return false. When y is wrong, "invalid column" printed, and clearInput(); called and return false. When both are wrong, only "invalid row" is to be printed (and still clearInput and return false. Obviously when row and y are correct, print no error and return true. My function gets through most of the test cases, but fails towards the end, I'm a little lost as to why. bool getCoords(int & x, int & y) { char row; bool noError=true; cin>>row>>y; row=toupper(row); if(row>='A' && row<='I' && isalpha(row) && y>=1 && y<=9) { x=row-'A'; y=y-1; return true; } else if(!(row>='A' && row<='I')) { cout<<"Invalid row"<<endl; noError=false; clearInput(); return false; } else { if(noError) { cout<<"Invalid column"<<endl; } clearInput(); return false; } }

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  • Javascript (and HTML rendering) engine without a GUI for automation?

    - by MTsoul
    Are there any libraries or frameworks that provide the functionality of a browser, but do not need to actually render physically onto the screen? I want to automate navigation on web pages (Mechanize does this, for example), but I want the full browser experience, including Javascript. Thus, I'd like to have a virtual browser of some sort, that I can use to "click on links" programmatically, have DOM elements and JS scripts render within it, and manipulate these elements. Solution preferably in Python, but I can manage others.

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  • Does a hidden UIViewController consume any resources (iPhone)?

    - by MrDatabase
    My simple iPhone game has two basic "screens": home screen (UIViewController subclass) game screen (UIWindow w/ EAGLLayer where all the OpenGL drawing happens) Currently when the user taps "Play" on the homescreen the UIViewController is just hidden and the game screen is revealed. When the game is over the homescreen UIViewController is unhidden. Does the hidden UIViewController consume any resources when it's hidden?

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  • which layout engine for finding coordinates of html elements on the web page?

    - by Mexx
    I am doing some web data classification task and was thinking if I could get the co-ordinates of html elements as they would appear on a web-browser without taking into consideration any css or javascript being referred in the web page. My language of programming is c++ and the need results for a couple million of pages, so it has to be fast. I know there is a Microsoft COM component which renders the page in a web browser control and then can be queried for position of different html tags. But this is not suitable in my case as it first renders the whole page which takes up a lot of time. So as I found out, there are open-source layout engines WebKit, Gecko that can probably be used for this. But that's a huge piece of code and I need someone to direct me to the right classes or right modules to look into or any previous/similar work someone has done previously. Also, please let me know what you guys think is a good choice if I want to customize the existing code for use with multiple threads to make it faster. Thanks

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  • How to import a package from Eclipse?

    - by Roman
    In one of my directories I have all .java files which belong to one package ("game"). Now I want to create one .java file which does not belong to this package and which imports the "game" package. If I create a new file and write import game; then Eclipse complains that it does not know what the "game" package means. Can somebody please help me to solve this problem?

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