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  • How to get input from web?

    - by Dunix
    Hi, i am trying to find out, how to get input from html inputs using c++. In windows you can send WM_GETTEXT to the window and it returns text, that you wanted. But is there any way to do the same thing in web interface?. I am not interesting in sniffing packets now.

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  • Right programing language for developing application for Mac

    - by drasto
    I'm planing to buy Mac. I would like to be able to develop GUI aplication for Mac as well. Currently I develop in C# using VisualStudio as IDE. I also know Java and I'm familiar with NetBeans IDE. Application created in both of this languages can run on Mac (as can NetBeans IDE) but I was told that neither C# nor Java is recomended for MacOS X development. So what language is recomended for MacOS X development ? I guess there is some recomodation from Apple for the developers ? I would prefer Object-oriented easy-to-use programing language (nothing like C) with good IDE that supports GUI creating (GUI designer). Thank you for answers

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  • 20 lines of code you're working on right now [closed]

    - by Anton Gogolev
    Out of sheer curiosity. Hope none of you NDAs are violated or whatever. Here are mine. I'm currently refactoring a massively coupled webapp. As it usually is, no comments and no documentation whatsoever. if (paymentMethod == PaymentMethod.InAgency ) { EmailController.SendBookingCreateEmails(booking); this.DC.SubmitChanges(); return RedirectToAction("Result", new { id = booking.Id }); } else if (paymentMethod == PaymentMethod.CreditCard) { return RedirectToAction("Pay", new { id = booking.Id }); } else if(paymentMethod == PaymentMethod.MostravelBank || paymentMethod == PaymentMethod.MostravelCallback || paymentMethod == PaymentMethod.MostravelCardCredit || paymentMethod == PaymentMethod.MostravelCourierCash || paymentMethod == PaymentMethod.MostravelCourierPlasticCard) { isExclusive = true; Log.TraceInformation("Started booking for Mostravel. Payment method: {0}", paymentMethod); try { Log.TraceInformation("Sending emails"); EmailController.SendBookingCreateEmailsEx(booking); Log.TraceInformation("Sent emails. Started booking"); MakeRealBooking(booking, DC.MailRuAgencies.First(a => a.Id == MvcApplication.DefaultMailRuAgencyId)); Log.TraceInformation("Finished booking"); } catch(Exception ex) { Log.TraceEvent(TraceEventType.Error, 0, "Error while booking: {0}", ex.ToString()); } What are you working on right now?

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  • Interpreted languages: The higher-level the faster?

    - by immersion
    I have designed around 5 experimental languages and interpreters for them so far, for education, as a hobby and for fun. One thing I noticed: The assembly-like language featuring only subroutines and conditional jumps as structures was much slower than the high-level language featuring if, while and so on. I developed them both simultaneously and both were interpreted languages. I wrote the interpreters in C++ and I tried to optimize the code-execution part to be as fast as possible. My hypothesis: In almost all cases, performance of interpreted languages rises with their level (high/low). Am I basically right with this? (If not, why?)

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  • Sleep Function Error In C

    - by Arman
    I have a file of data Dump, in with different timestamped data available, I get the time from timestamp and sleep my c thread for that time. But the problem is that The actual time difference is 10 second and the data which I receive at the receiving end is almost 14, 15 second delay. I am using window OS. Kindly guide me. Sorry for my week English.

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  • Testing for a closed socket

    - by Robert S. Barnes
    I'm trying to test for a closed socket that has been gracefully closed by the peer without incurring the latency hit of a double send to induce a SIGPIPE. One of the assumptions here is that the socket if closed was gracefully closed by the peer immediately after it's last write / send. Actual errors like a premature close are dealt with else where in the code. If the socket is still open, there will be 0 or more bytes data which I don't actually want to pull out of the socket buffer yet. I was thinking that I could call int ret = recv(sockfd, buf, 1, MSG_DONTWAIT | MSG_PEEK); to determine if the socket is still connected. If it's connected but there's no data in the buffer I'll get a return of -1 with errno == EAGAIN and return the sockfd for reuse. If it's been gracefully closed by the peer I'll get ret == 0 and open a new connection. I've tested this and it seems to work. However, I suspect there is a small window between when I recv the last bit of my data and when the peer FIN arrives in which I could get a false-positive EAGAIN from my test recv. Is this going to bite me, or is there a better way of doing this?

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  • How important is it that models be consistent across project components?

    - by RonLugge
    I have a project with two components, a server-side component and a client-side component. For various reasons, the client-side device doesn't carry a fully copy of the database around. How important is it that my models have a 1:1 correlation between the two sides? And, to extend the question to my bigger concern, are there any time-bombs I'm going to run into down the line if they don't? I'm not talking about having different information on each side, but rather the way the information is encapsulated will vary. (Obviously, storage mechanisms will also vary) The server side will store each user, each review, each 'item' with seperate tables, and create links between them to gather data as necessary. The client side shouldn't have a complete user database, however, so rather than link against the user for gathering things like 'name', I'd store that on the review. In other words... --- Server Side --- Item: +id //Store stuff about the item User: +id +Name -Password Review: +id +itemId +rating +text +userId --- Device Side --- Item: +id +AverageRating Review: +id +rating +text +userId +name User: +id +Name //Stuff The basic idea is that certain 'critical' information gets moved one level 'up'. A user gets the list of 'items' relevant to their query, with certain review-orientation moved up (i. e. average rating). If they want more info, they query the detail view for the item, and the actual reviews get queried and added to the dataset (and displayed). If they query the actual review, the review gets queried and they pick up some additional user info along the way (maybe; I'm not sure if the user would have any use for any of the additional user information). My basic concern is that I don't wan't to glut the user's bandwidth or local storage with a huge variety of information that they just don't need, even if proper database normalizations suggests that information REALLY should be stored at a 'lower' level. I've phrased this as a fairly low-level conceptual issue because that's the level I'm trying to think / worry over, but if it matters I'm creating a PHP / MySQL server that provides data for a iOS / CoreData client.

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  • How can i get more than one jpg. or txt file from any folder?

    - by Phsika
    Dear Sirs; i have two Application to listen network Stream : Server.cs on the other hand; send file Client.cs. But i want to send more files on a stream from any folder. For example. i have C:/folder whish has got 3 jpg files. My client must run. Also My server.cs get files on stream: Client.cs: private void btn_send2_Click(object sender, EventArgs e) { string[] paths= null; paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); byte[] Dizi; TcpClient Gonder = new TcpClient("127.0.0.1", 51124); FileStream Dosya; FileInfo Dos; NetworkStream Akis; foreach (string path in paths) { Dosya = new FileStream(path , FileMode.OpenOrCreate); Dos = new FileInfo(path ); Dizi = new byte[(int)Dos.Length]; Dosya.Read(Dizi, 0, (int)Dos.Length); Akis = Gonder.GetStream(); Akis.Write(Dizi, 0, (int)Dosya.Length); Gonder.Close(); Akis.Flush(); Dosya.Close(); } } Also i have Server.cs void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); // burasi degisecek string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } Please look Client.cs: icollected all files from "c:\folder" paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); My Server.cs how to get all files from stream?

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  • Is it possible to draw simultaneously on a panel?

    - by swift
    I have to develop a whiteboard application in which both the local user and the remote user should be able to draw simultaneously, is this possible? If possible then any logic? I have already developed a code but in which i am not able to do this, when the remote user starts drawing the shape which i am drawing is being replaced by his shape and co-ordinates. This problem is only when both draw simultaneously. any idea guys?

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  • Adding dynamic content with events in jquerymobile

    - by Christian Waidner
    Currently I'm stuck with a problem in jquerymobile: I'm adding items to a list dynamically and use enhanceWithin() in the end (so styling is correct). After this I like to add click-events for each list item but the problem is, that enhanceWithin runs asynchronous and so I always get the error message "cannot call methods on checkboxradio prior to initialization; attempted to call method 'refresh'" When I delay the event-adding-code it works perfectly. Does anyone have an idea if there is a enhanceWithin.done event or anything else I can use? HTML: ... <div id="shoppinglist">Loading list...</div> ... Javascript: function updateList() { var result = ""; $.each(shoppinglistItems, function (index, item) { result += '<label><input type="checkbox" ' + item.checked + ' id="item_' + item.id + '">' + item.name + '</label>\n'; }); $('#shoppinglist').html(result).enhanceWithin(); // Change-Events an die Checkboxen knoten $('input[id*=item_]').unbind('change').bind('change', function (event) { var itemid = $(this).attr('id'); itemid = (itemid.split('_'))[1]; // Nur die Zahl extrahieren // Passendes Item aus der Liste der Items suchen und checken $.each(shoppinglistItems, function (index, item) { if (item.id == itemid) { item.checked = "checked"; item.timestamp = moment().format("YYYYMMDDHHmmss"); } }); updateList(); }); }

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  • Jquery canvas touch count

    - by user897764
    Can someone help me with a script I'm working with. http://jsfiddle.net/InVAMPED/XsG4e/4/ What I'm trying to achieve is placing a image where the user touches(ipad). There will be say 5 images that will each get attached once only. So first touch places img1, second touch imag2 etc untill all the images have been placed. Problem with my fsfiddle example is that when on ipad it doesnt count the first touch so you place the first image twice. it does duplicate the image on the second time just moves it to the second touches coordinates, then move on to 2, 3, 4, 5 as it should. any advice? or help to do this a better way? thanks

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  • Using enum values to represent binary operators (or functions)

    - by Bears will eat you
    I'm looking for an elegant way to use values in a Java enum to represent operations or functions. My guess is, since this is Java, there just isn't going to be a nice way to do it, but here goes anyway. My enum looks something like this: public enum Operator { LT, LTEQ, EQEQ, GT, GTEQ, NEQ; ... } where LT means < (less than), LTEQ means <= (less than or equal to), etc - you get the idea. Now I want to actually use these enum values to apply an operator. I know I could do this just using a whole bunch of if-statements, but that's the ugly, OO way, e.g.: int a = ..., b = ...; Operator foo = ...; // one of the enum values if (foo == Operator.LT) { return a < b; } else if (foo == Operator.LTEQ) { return a <= b; } else if ... // etc What I'd like to be able to do is cut out this structure and use some sort of first-class function or even polymorphism, but I'm not really sure how. Something like: int a = ..., b = ...; Operator foo = ...; return foo.apply(a, b); or even int a = ..., b = ...; Operator foo = ...; return a foo.convertToOperator() b; But as far as I've seen, I don't think it's possible to return an operator or function (at least, not without using some 3rd-party library). Any suggestions?

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  • Make All Types Constant by Default in C++

    - by Jon Purdy
    What is the simplest and least obtrusive way to indicate to the compiler, whether by means of compiler options, #defines, typedefs, or templates, that every time I say T, I really mean T const? I would prefer not to make use of an external preprocessor. Since I don't use the mutable keyword, that would be acceptable to repurpose to indicate mutable state. Potential (suboptimal) solutions so far: // I presume redefinition of keywords is implementation-defined or illegal. #define int int const #define ptr * const int i(0); int ptr j(&i); typedef int const Int; typedef int const* const Intp; Int i(0); Intp j(&i); template<class T> struct C { typedef T const type; typedef T const* const ptr; }; C<int>::type i(0); C<int>::ptr j(&i);

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • What advantage does Monad give us over an Applicative?

    - by arrowdodger
    I've read this article, but didn't understand last section. The author says that Monad gives us context sensitivity, but it's possible to achieve the same result using only an Applicative instance: let maybeAge = (\futureYear birthYear -> if futureYear < birthYear then yearDiff birthYear futureYear else yearDiff futureYear birthYear) <$> (readMay futureYearString) <*> (readMay birthYearString) It's uglier for sure, but beside that I don't see why we need Monad. Can anyone clear this up for me?

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  • Sockets: I/O Error 32

    - by Genesis
    Could someone please explain what an I/O Error 32 refers to in the context of a network socket? I have a multithreaded Socks5 server written using Poco SocketReactors and am getting this error when the server load reaches a certain point. The exception is thrown within my onReadable handlers at the same time across all threads which have connections associated with them. The only other thing I am doing within those threads is std::cout but I am not sure if this is a potential cause.

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  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

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  • Compact Framework Non Culture Specific Exception Messages

    - by Ian
    Hi Everyone, I have created an application in Compact Framework 2.0 This application is being used in many various counties and cultures. My Issue is that any and all exceptions are logged, but they are appearing in the culture of the device, in some cases this means i am unable to read them. Any help or suggestions will be appreciated Thanks

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