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  • Time is updating when a form is not even running

    - by onaclov2000
    A co-worker of mine had downloaded a vb example project a while back to see how to make a call or two, he discovered it today again, and noticed that while sitting in the IDE the time/date is updating automatically when the entire project is not even running. How does this work, we looked around for code but can't find anything giving it away. Any ideas?

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  • Select calls seems to not time out.

    - by martsbradley
    HI Folks, I have a threaded C++ program where up to three threads are calling select on a three separate socket descriptors waiting for data to become available. Each thread handles one socket and adds it to the readfds with a timeout of 300 seconds. After select returns if there is data available I'm calling recv to read it. Is there anything that I need to be aware of with winsock and threads because for some reason after a number of hours the select calls all seem to be not timing out. Can a multi threaded program select from a number of threads without issue? I know that I should have one thread listening to all three sockets however that would be a large change for this app and I'm only looking to apply a bug fix. cheers, Martin.

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  • [c++] - Help about class and error: C3861

    - by Chelsea_cole
    Can someone help me in this error? in "cDef.h" : #pragma once class cDef { public: static int STATE_LOGO; static int STATE_MENU; static int MESSAGE_ENTER; static int MESSAGE_UPDATE; static int MESSAGE_PAINT; static int MESSAGE_EXIT; }; in "GameState.h": #pragma once #ifndef _GameState_ #define _GameState_ #include "cDef.h" class MainGame; class GameState; class GameState { public: MainGame *mg; int GAME_STATE_DEF; virtual void MessengeEnter(int message) = 0; virtual void MessengeUpdate(int message,int keys) = 0; virtual void MessengePaint(int message,CDC *pDc) = 0; void StateHandler(int message,CDC *pDc,int keys); public: GameState(void); public: ~GameState(void); }; #endif in "GameState.cpp": #include "StdAfx.h" #include "GameState.h" GameState::GameState(void) { GAME_STATE_DEF = -1; } GameState::~GameState(void) { } void GameState::StateHandler(int message,CDC *pDc,int keys) { if(message == cDef.MESSAGE_ENTER) { MessageEnter(message); } if(message == cDef.MESSAGE_UPDATE) { MessageUpdate(message,keys); } if(message == cDef.MESSAGE_PAINT) { MessagePaint(message,pDC); } } error: warning C4832: token '.' is illegal after UDT 'cDef' see declaration of 'cDef' error C3861: 'MessageUpdate': identifier not found error C3861: 'MessageEnter': identifier not found error C3861: 'MessagePaint': identifier not found ..... Thanks in advance!

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  • How can i learn Table Name in database an column name?

    - by Phsika
    How can i learn table Name in database an how can i learn any Table's Column name? SELECT Col.COLUMN_NAME, Col.DATA_TYPE FROM INFORMATION_SCHEMA.COLUMNS AS Col LEFT OUTER JOIN INFORMATION_SCHEMA.CONSTRAINT_COLUMN_USAGE AS Usg ON Col.TABLE_NAME = Usg.TABLE_NAME AND Col.COLUMN_NAME = Usg.COLUMN_NAME LEFT OUTER JOIN INFORMATION_SCHEMA.TABLE_CONSTRAINTS AS Con ON Usg.CONSTRAINT_NAME = Con.CONSTRAINT_NAME WHERE Col.TABLE_NAME = 'Addresses_Temp' AND Con.Constraint_TYPE = 'PRIMARY KEY' But it returns to me empty data:(

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  • What are the other new features of C# 4.0, after dynamic and optional parameters?

    - by Abel
    So, C# 4.0 came out yesterday. It introduced the much-debated dynamic keyword, named and optional parameters. Smaller improvements were the implicit ref and recognizing of indexed and default properties on COM methods, contra- and co-variance (really a .NET CLR feature, not C# only) and... Is that really it? Are dynamic and optional/named params the only real improvements to C#? Or did I miss something? Not that I'm complaining, but it seems a bit meager after C# 2.0 (generics) and C# 3.0 (lambda, LINQ). Maybe the language just reached actual maturity?

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  • How to write gSOAP server using VC++ (VS2008)?

    - by Falcon
    Hi, I have downloaded gSOAP2.8 from sourceforge. I want to use it for writting a gsoap based server. I need to be able to invoke my C++ code from PHP UI. E.g. My php page would show something like: $res = a + b = ? [Submit] When submit button is clicked I want these parameters to be passed to my c++ function lets say compute_sum() ... and this function should be invoked with these parameters, and the results given back to my php page. I want to write this gsoap based c++ server. Can someone please help me with getting started with it? I need to know: 1] What kind of c++ code it should it be? (Windows console app, or a windows service) 2] How do I launch this server? (Would it need to be a webservice, hosted over something like apache?) Please advise and guide. Regards, Falcon

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  • Gridview Datasource Server error

    - by salvationishere
    I am developing a C# VS 2008 and SQL Server 2008 website. However, I get the below error now when I first run this: The DataSourceID of 'GridView1' must be the ID of a control of type IDataSource. A control with ID 'AdventureWorks3.mdf' could not be found What is causing this error? Here is my default.aspx file. I have configured GridView1 to use my AdventureWorks3.mdf file, stored in my App_Data folder. Do I need to add this folder name to this ASPX file? <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:Panel runat="server" ID="AuthenticatedMessagePanel"> <asp:Label runat="server" ID="WelcomeBackMessage"></asp:Label> <table> <tr > <td> <asp:Label ID="tableLabel" runat="server" Font-Bold="True" Text="Select target table:"></asp:Label> </td> <td> <asp:Label ID="inputLabel" runat="server" Font-Bold="True" Text="Select input file:"></asp:Label> </td></tr> <tr><td valign="top"> <asp:Label ID="feedbackLabel" runat="server"></asp:Label> <asp:GridView ID="GridView1" runat="server" style="WIDTH: 400px;" CellPadding="4" ForeColor="#333333" GridLines="None" onselectedindexchanged="GridView1_SelectedIndexChanged" AutoGenerateSelectButton="True" DataSourceID="AdventureWorks3.mdf" > <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> </td> <td valign="top"> <input id="uploadFile" type="file" size="26" runat="server" name="uploadFile" title="UploadFile" class="greybar" enableviewstate="True" /> </td></tr> </table> </asp:Panel> <asp:Panel runat="Server" ID="AnonymousMessagePanel"> <asp:HyperLink runat="server" ID="lnkLogin" Text="Log In" NavigateUrl="~/Login.aspx"> </asp:HyperLink> </asp:Panel> </asp:Content> Or what about my ASPX.CS file? Is this the problem? using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; //if (!Page.IsPostBack) //{ // Load_GridData(); //} } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } }

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  • VS2008 Link Error Using SafeInt3.hpp in 64bit mode.

    - by photo_tom
    I have the below code that links and runs fine in 32bit mode - #include "safeint3.hpp" typedef SafeInt<SIZE_T> SAFE_SIZE_T; SAFE_SIZE_T sizeOfCache; SAFE_SIZE_T _allocateAmt; Where safeint3.hpp is current version that can be found on Codeplex SafeInt. For those who are unaware of it, safeint is a template class that makes working with different integer types and sizes "safe". To quote channel 9 video on software - "it writes the code that you should". Which is my case. I have a class that is managing a large in-memory cache of objects (6gb) and I am very concerned about making sure that I don't have overflow/underflow issues on my pointers/sizes/other integer variables. In this use, it solves many problems. My problem is coming when moving from 32bit dev mode to 64bit production mode. When I build the app in this mode, I'm getting the following linker warnings - 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyUint64(unsigned __int64 const &,unsigned __int64 const &,unsigned __int64 *)" (?IntrinsicMultiplyUint64@@YA_NAEB_K0PEA_K@Z) already defined in ImageInRamCache.obj; second definition ignored 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyInt64(__int64 const &,__int64 const &,__int64 *)" (?IntrinsicMultiplyInt64@@YA_NAEB_J0PEA_J@Z) already defined in ImageInRamCache.obj; second definition ignored While I understand I can ignore the error, I would like either (a) prevent the warning from occurring or (b) make it disappear so that my QA department doesn't flag it as a problem. And after spending some time researching it, I cannot find a way to do either.

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  • Mdi Children Changed in .Net

    - by Ben
    Hi Is there a simple way of tracking the change of an Mdi's children i.e. when they are created and closed, something like an event OnMdiChildListChanged (I realise this doesn't actually exist). I am also aware that I could have a method within my Mdi that handles the creation of child forms and logs the state of them or even create an Interface that defines that a child form has a "NotifyParent" method that is then called on close of the form, but i was wondering if there was any built in events that i could plumb into? Thanks

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  • How to configure an index.htm file in IIS?

    - by salvationishere
    I am running IIS 6.0 on an XP OS using VS 2008 and SQL Server 2008 (Full install). I developed two web apps. Both of these I can run from IIS by setting them to the default website. However, now I tried adding an index.htm file. Real simple; all it has is two hyperlinks to these web apps. But now only the first web app works. The first web app is pure VS. The second web app modifies an Adventureworks database table. But now when I click the hyperlink for the second web app, it gives me the error below. However this error doesn't make sense to me cause I have the two web apps configured as two virtual directories beneath C:\inetpub\ and the index.htm file is also beneath C:\inetpub. And the default website is set to home directory C:\inetpub\ with Document index.htm on top. Also, why does the first web app work and not the second now? Server Error in '/AddFileToSQL' Application. The path '/AddFileToSQL/App_GlobalResources/' maps to a directory outside this application, which is not supported. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Web.HttpException: The path '/AddFileToSQL/App_GlobalResources/' maps to a directory outside this application, which is not supported. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

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  • I set a global bug catcher in my application for unhandled exceptions and it is picking up all exceptions

    - by user1632018
    I am trying to figure out why this is happing. In my vb.net application I set a global handler in the ApplicationEvents.vb which I thought would only pick up any unhandled exceptions, although it is picking up every exception that happens in my application whether or not they are handled with try catch blocks. Here is my code in applicationevents Private Sub MyApplication_UnhandledException(ByVal _ sender As Object, ByVal e As _ Microsoft.VisualBasic.ApplicationServices.UnhandledExceptionEventArgs) _ Handles Me.UnhandledException e.ExitApplication = _ MessageBox.Show(e.Exception.Message & _ vbCrLf & "The application has encountered a bug, would you like to Continue?", "An Error has occured.", _ MessageBoxButtons.YesNo, _ MessageBoxIcon.Question) _ = DialogResult.No End Sub In the rest of my application I set normal try catch blocks like this: Try Catch ex as exception End Try Can anyone tell me why this is happening?

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  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

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  • non-english VS2008 + Resharper 4.5 = problems

    - by lak-b
    I have russian version of VS2008 (don't aske me why..) + R# 4.5. After installing R# these problems appear: Can't select text with "Ctrl+Shift+arrow" (no idea how to fix it) Can't use Resharper shortcut scheme. I have trying to apply R# scheme, rebooting VS - no luck. Seems like Russian VS have something different inside it, not only russian textboxes... Any ideas?

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  • Difference between var and Class class in object creation

    - by Divine
    Its a silly question, however shocked to see different behaviors. Learning a lot. Lets say I have two classes below Class A { public void Display() { } } Class B : A { public void Display() { } } Class C : B { public void Display() { } } Class Final { static void Main() { var c = new C(); // B c = new C(); //My doubt is, both of the above gives different results. May I know B c = new C() creates object of B or C? What I understood is, it creates object of B. Then why we say "new C()"? I agree with C c = new C(); But I thought, B b = new C(); creates object of B. Where we use this style? Only when utilizing runtime polymorphism? (Overriding methods)? } }

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  • Creating Modules for VB Program (Similar to firefox add on)

    - by Assimilater
    Hi all. I have a contact manager program that I'd like to design for multiple network marketing companies. My desired structure would include a core program which covers basic contact management functions. After that one could purchase a module for their specific network marketing company. This module would contain a variety of controls that the original program would need to be able to manipulate. Here is an example of what it would have to have: A group box containing buttons that link to a genealogy view, and the option to import one's donwnline from the back office provided by a company. A panel which is displayed on the contact page allowing the user to input business information or which will be filled by importing a downline from the back office: ie business ID, qualification level, sponsor information etc. a panel displayed when one searches for contacts on the contact list page which allows the user to sort based on information such as when they joined, what their business id is and so forth. a panel which is displayed in a personal business overview page which presents to an individual how many people in their downline are at each qualification level and develop a mailing list for individuals of a certain qualification level. I have the code developed to perform all these functions, I just wanted to give you an example of what needed to be done. I'm thinking that what I'm trying to create is a library that one can download and the program will recognize, but I'm not really sure where to go. What I'm really trying to do is figure out what kind of file I can make that will contain all this code and the GUI information that the program will recognize. Any ideas? With thanks, John

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  • What /else/ causes this?

    - by Mordachai
    MFC Toolbox Library.lib(SimpleFileIO.obj) : error LNK2005: _wcsnlen already defined in libcmtd.lib(wcslen_s.obj) fatal error LNK1169: one or more multiply defined symbols found This is driving me nuts. Normally, one would get this if the various projects that are a part of their solution do not agree on which CRT to use (single threaded, multi-threaded, release or debug). However, I have been over this thing about 500 times now, and they all agree. Background: this is a VS 2010 project just converted from VS 2008. MFC Toolbox Library.lib is set to compile as a static library, using /MTd, as is the target .exe I am trying to compile in this solution. Further, the solution that this is being converted from (VS 2008) already compiles & links properly!!! So it's not like that there is a disagreement between the two .vcproj's - or at least there wasn't before the conversion. Furthermore, the MFC Toolbox Library is used by about 25 other projects in another solution - and in that solution (Master Build English) it compiles & links against those other projects without complaint in both debug and release targets. I have just spent the last hour going over every single project property for this target project (Cimex Header Viewer) vs. several different target exe projects in Master Build English solution - and I cannot find a difference. They appear to be identical, excepting that they're different names. I've tried doing a clean & build all. I'm simply out of ideas. Does anyone have a thought on what else I might investigate??? I think I'm ready to start chewing glass. :(

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • How can I make VS2010 insert using statements in the order dictated by StyleCop rules.

    - by Hamish Grubijan
    The related default StyleCop rules are: Place using statements inside namespace. Sort using statements alphabetically. But ... System using come first (still trying to figure out if that means just using System; or using System[.*];). So, my use case: I find a bug and decide that I need to at least add an intelligible Assert to make debugging less painful for the next guy. So I start typing Debug.Assert( and intellisense marks it in Red. I hover mouse over Debug and between using System.Diagnostics; and System.Diagnostics.Debug I choose the former. This inserts using System.Diagnostics; after all other using statements. It would be nice if VS2010 did not assist me in writing code that won't build due to warnings as errors. How can I make VS2010 smarter? Is there some sort of setting, or does this require a full-fledged add-in of some sort?

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  • Converting VS 2008 Project to VS 2010 - now .aspx won't load

    - by coffeeaddict
    I converted all my other projects fine from VS 2008 to 2010 and they run great. There is one project however for some reason after converting, when I try to run one of the .aspx pages in it, I get nothing...no error, just that it cannot display the page. Nothing has changed. The path is still the same, and the IIS website is still the same. I even recreated the site in IIS using the VS option to create it in the web project properties. This is a testing project..only has like one .aspx in it. Not sure why I get nothing after converting this. I did not convert it to .NET 4.0, it's still in v3.5 in VS 2010.

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  • Update transaction in SQL Server 2008 R2 from ASP.Net not working

    - by Amarus
    Hello! Even though I've been a stalker here for ages, this is the first post I'm making. Hopefully, it won't end here and more optimistically future posts might actually be me trying to give a hand to someone else, I do owe this community that much and more. Now, what I'm trying to do is simple and most probably the reason behind it not working is my own stupidity. However, I'm stumped here. I'm working on an ASP.Net website that interacts with an SQL Server 2008 R2 database. So far everything has been going okay but updating a row (or more) just won't work. I even tried copying and pasting code from this site and others but it's always the same thing. In short: No exception or errors are shown when the update command executes (it even gives the correct count of affected rows) but no changes are actually made on the database. Here's a simplified version of my code (the original had more commands and tons of parameters each, but even when it's like this it doesn't work): protected void btSubmit_Click(object sender, EventArgs e) { using (SqlConnection connection = new SqlConnection(System.Configuration.ConfigurationManager.ConnectionStrings["ApplicationServices"].ConnectionString)) { string commandString = "UPDATE [impoundLotAlpha].[dbo].[Vehicle]" + "SET [VehicleMake] = @VehicleMake" + " WHERE [ComplaintID] = @ComplaintID"; using (SqlCommand command = new SqlCommand(commandString, connection)) { SqlTransaction transaction = null; try { command.Connection.Open(); transaction = connection.BeginTransaction(IsolationLevel.Serializable); command.Transaction = transaction; SqlParameter complaintID = new SqlParameter("@complaintID", SqlDbType.Int); complaintID.Value = HttpContext.Current.Request.QueryString["complaintID"]; command.Parameters.Add(complaintID); SqlParameter VehicleMake = new SqlParameter("@VehicleMake", SqlDbType.VarChar, 20); VehicleMake.Value = tbVehicleMake.Text; command.Parameters.Add(VehicleMake); command.ExecuteNonQuery(); transaction.Commit(); } catch { transaction.Rollback(); throw; } finally { connection.Close(); } } } } I've tried this with the "SqlTransaction" stuff and without it and nothing changes. Also, since I'm doing multiple updates at once, I want to have them act as a single transaction. I've found that it can be either done like this or by use of the classes included in the System.Transactions namespace (CommittableTransaction, TransactionScope...). I tried all I could find but didn't get any different results. The connection string in web.config is as follows: <connectionStrings> <add name="ApplicationServices" connectionString="Data Source=localhost;Initial Catalog=ImpoundLotAlpha;Integrated Security=True" providerName="System.Data.SqlClient"/> </connectionStrings> So, tldr; version: What is the mistake that I did with that record update attempt? (Figured it out, check below if you're having a similar issue.) What is the best method to gather multiple update commands as a single transaction? Thanks in advance for any kind of help and/or suggestions! Edit: It seems that I was lacking some sleep yesterday cause this time it only took me 5 minutes to figure out my mistake. Apparently the update was working properly but I failed to notice that the textbox values were being overwritten in Page_Load. For some reason I had this part commented: if (IsPostBack) return; The second part of the question still stands. But should I post this as an answer to my own question or keep it like this?

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