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  • On-board HDMI Audio

    - by TrackStar
    I have tried searching for answers to this issue but have had no luck. My HDMI display is working but I have no audio from the HDMI .There is no option for HDMI under sound preferences hardware or output. Purging and re-installing pulse audio doesn't change anything. I am using the on-board HDMI port on my motherboard, I do not have a PCI graphics card installed. CPU: i7-3770 Mobo: Asus Sabertooth z77 Kernel: 2.6.39-3-bb03 running aplay -l returns ** List of PLAYBACK Hardware Devices ** card 0: Intel [HDA Intel], device 0: ALC892 Analog [ALC892 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC892 Digital [ALC892 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 Seems as if the system doesn't even recognize the possibilty of HDMI audio output. Any ideas?

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  • No analog audio in 13.10

    - by danepowell
    I've installed 13.10 on a machine that was previously running Windows 8, and audio output isn't working out of the box. It worked fine in Windows, and the speakers work fine when hooked up to a laptop, so it must an incompatibility between Ubuntu and the motherboard. If I go to sound settings, "Built-in Audio" is selected (SPDIF is also available). This is an Intel Z77 motherboard with an integrated Creative CA0132 sound chipset. I've tried booting a live image of 13.10 (to check for a corrupt install), and the same problem exists. If I boot a live image of 13.04, the only audio output listed in sound settings is a "dummy" card. I've already tried basic troubleshooting steps, such as removing pulseaudio config directories, force-restarting alsa, and making sure the speakers aren't muted in the alsa mixer. At this point, I'm totally stumped :(

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  • Audio PC Software running on UBUNTU

    - by Stuart
    Hi I recently built my own home studio PC. i5 CPU) 8Gb RAM, solid state drive etc. Basically the fastest PC I've ever built. I have a 32bit version of XP and all the music software I have runs on this. However I want to use all the RAM and can only do so by moving to 64bit Windows. My questions are: Will Ubuntu run my Audio software or would I need to get Linux specific Audio software? Are there any good (pro) shareware linux based multi-track audio software packages? Will VST plug-ins work through UBUNTU? Cheers, Stu.

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  • Playing audio stream not showing in pavucontrol

    - by user168505
    My Pulse Audio Volume Control (pavucontrol) is not shown volume bar which present below the volume control slider for right and left channels in the Play tab . However, I can hear audio,and the pavucontrol Play tab shows the name of the application(any media player vlc,mplayer etc.) which is running and volume control for right and left channels (FROM LEFT & FROM RIGHT Volume slider) I guess there may be a change in the system configuration/setting? How to reset it? I have reinstalled Pulseaudio, but the problem remains. I am using ubuntu 12.04 with default pulse audio.

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  • Ubuntu Audio Pitch Shifting filter

    - by user777305
    I'm currently developing a video player software which intended to be an embeedded player. I'm using Java with VLCJ library for the video player. What i'm looking is a way, something to transform the audio output to make the output sound as oldman or a kid (pitch shifting, i guess is the name). VLC have this when enabling time stretch, but the video play speed is affected (slower to get oldman sound, but fast-forward-alike to get kid voice effect. Is there any solutions for this? I don't find this feature on VLC(J), so i think what i need is the audio output of the ubuntu itself (Ubuntu 12.04) to do this job. something like filtering audio output system wide. Any software or setting to do this? it also need to be controllable via command line to provide realtime effect changing. Thanks in advance.

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  • Finding out if a FLAC or WAVPACK audio file is NOT originally encoded from a lossy source

    - by cornel
    Is there a way of checking that the so-called FLAC or WAVPACK audio file was originally encoded from a lossless source (WAV, CDA, APE, etc.) instead of a lossy source (MP3, AAC, ATRAC, etc.)? Say I have a lossy MP3 audio file (5.17Mb, 87% compressed from its original, source unknown). I then encode it to another lossless format, say FLAC or WAVPACK. The size increases (23.14Mb, 39% compressed from its original, source MP3)! ID tags, etc, remain the same and there's no way of checking the integrity of its origin. How do I go about doing that?

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  • How do I make my Geforce GTS 250's power save mode stop causing audio stuttering?

    - by Matt
    Whenever my GTS 250 enters its power save mode, downscaling its frequencies, my audio stutters. This affects both my onboard audio and my Audigy Soundblaster 2 ZS. Changing Windows power save mode options such as PCI-E link state power management or Power Management Mode in the nVidia control panel have no effect on this issue. Replacing the power supply had no effect on this issue. The BIOS is the latest version, and I have the latest motherboard chipset and graphics drivers installed. I do not overclock. I started to see this issue after I upgraded my rig from its Socket 939 board to a Socket 1156 board with a Core i5-750 while simultaneously upgrading from Vista to 7.

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  • How do I swap audio output of the left and right speakers?

    - by Manga Lee
    I have two speakers stereo speakers but when I use the sound control panel applet to test my audio configuration I get sound in the right speaker when the user interface indicates the right speaker and vice versa. Is there a way to swap the audio output from left to right and right to left? UPDATE: The reason for this question is that I've recently rearranged my workspace and because of physical constraints the left speaker has to go on the right side and vice versa. I could of course solve this problem with a hardware solution but I'd rather use a software solution if one is available.

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  • How can you convert audio (3.5mm) to S/PDIF?

    - by SSumner
    I have a monitor that I want to use as my 'TV' for my gaming system. I connect it via HDMI, so sound and video go through the monitor, but I want sound to my headphones, which travels via optical (S/PDIF) cable. The monitor (Dell U2713HM) has a 3.5mm audio jack on it for line out, but I couldn't find anything that simply plugs in an converts the analog audio signal to a digital one so I can plug in a S/PDIF cable. What sort of device do I need to do this? (I am not asking for shopping recommendations, merely what options allow this conversion. I would prefer the smallest option, as space is limited).

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  • Anyone experiencing audio issues with VirtualBox on Linux and has a solution?

    - by DoxaLogos
    I've been using Virtualbox (now at 3.0.2) on Kubuntu (now at 9.04) for a while now, and I seem to have a problem when running Windows. Sometime after a while the audio will cut out in Kubuntu. The only way I can get it to recover is to make sure VirtualBox is completely shutdown and either going into multimedia under "system settings" and test the audio or restart. I'm wondering if anyone else here has experienced similar issues and has come up with a more elegant solution. I can't seem to find a reasonable one at virtualbox.org.

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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  • getAudioInputStream can not convert [stereo, 4 bytes/frame] stream to [mono, 2 bytes/frame]

    - by brian_d
    Hello. I am using javasound and have an AudioInputStream of format PCM_SIGNED 8000.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian Using AudioSystem.getAudioInputStream(target_format, original_stream) produces an 'IllegalArgumentException: Unsupported Conversion' when the target_format is PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian Is it possible to convert this stream manually after every read() call? And if yes, how? In general, how can you compare two formats and tell if a conversion is possible?

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  • GStreamer record iradio-mode artifacts

    - by Kanzeon
    I'm trying to record internet radio while listen it. I use the following line, but comes to my attention that when I set the iradio-mode true some noises comes in the recorded file, not in the playback. Without iradio-mode, all is ok. But in my app I need this mode to get the title message. gst-launch souphttpsrc location="<radio channel>" iradio-mode=true ! tee name=t ! queue ! decodebin2 ! audioconvert ! audioresample ! osxaudiosink t. ! queue ! filesink location=rectest.mp3

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Extending ASP.NET Output Caching

    One of the most sure-fire ways to improve a web application's performance is to employ caching. Caching takes some expensive operation and stores its results in a quickly accessible location. Since it's inception, ASP.NET has offered two flavors of caching: Output Caching - caches the entire rendered markup of an ASP.NET page or User Control for a specified duration.Data Caching - a API for caching objects. Using the data cache you can write code to add, remove, and retrieve items from the cache.Until recently, the underlying functionality of these two caching mechanisms was fixed - both cached data in the web server's memory. This has its drawbacks. In some cases, developers may want to save output cache content to disk. When using the data cache you may want to cache items to the cloud or to a distributed caching architecture like memcached. The good news is that with ASP.NET 4 and the .NET Framework 4, the output caching and data caching options are now much more extensible. Both caching features are now based upon the provider model, meaning that you can create your own output cache and data cache providers (or download and use a third-party or open source provider) and plug them into a new or existing ASP.NET 4 application. This article focuses on extending the output caching feature. We'll walk through how to create a custom output cache provider that caches a page or User Control's rendered output to disk (as opposed to memory) and then see how to plug the provider into an ASP.NET application. A complete working example, available in both VB and C#, is available for download at the end of this article. Read on to learn more! Read More >

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  • Extending ASP.NET Output Caching

    One of the most sure-fire ways to improve a web application's performance is to employ caching. Caching takes some expensive operation and stores its results in a quickly accessible location. Since it's inception, ASP.NET has offered two flavors of caching: Output Caching - caches the entire rendered markup of an ASP.NET page or User Control for a specified duration.Data Caching - a API for caching objects. Using the data cache you can write code to add, remove, and retrieve items from the cache.Until recently, the underlying functionality of these two caching mechanisms was fixed - both cached data in the web server's memory. This has its drawbacks. In some cases, developers may want to save output cache content to disk. When using the data cache you may want to cache items to the cloud or to a distributed caching architecture like memcached. The good news is that with ASP.NET 4 and the .NET Framework 4, the output caching and data caching options are now much more extensible. Both caching features are now based upon the provider model, meaning that you can create your own output cache and data cache providers (or download and use a third-party or open source provider) and plug them into a new or existing ASP.NET 4 application. This article focuses on extending the output caching feature. We'll walk through how to create a custom output cache provider that caches a page or User Control's rendered output to disk (as opposed to memory) and then see how to plug the provider into an ASP.NET application. A complete working example, available in both VB and C#, is available for download at the end of this article. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Un groupe de développeurs sort Flac.js, un décodeur JavaScript pour la lecture du contenu audio dans le navigateur sans recours aux codecs

    Un groupe de développeurs sort Flac.js un décodeur audio en JavaScript pour la lecture du contenu audio dans le navigateur sans nécessiter de codecs HTML5, le futur standard du Web introduit la balise audio permettant de créer des applications fournissant le traitement et la synthèse audio dans le navigateur. Les navigateurs récents comme Chrome ou Firefox, intègrent déjà des bibliothèques Javascript qui fournissent des méthodes et propriétés permettant de manipuler l'élément audio. Cependant, les applications HTML 5 manipulant du contenu audio qui fonctionnent normalement dans un navigateur sur un système d'exploitation donné pourraient ne pas marcher correctement lors de...

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  • Audio doesn't work on Windows XP guest (WS 7.0)

    - by Mads
    Hi, I can't get audio to work with on a Windows XP guest running on VMware Workstation 7.0 and Ubuntu 9.10 host. Windows fails to produce any audio output and the Windows device manager says the Multimedia Audio Controller is not working properly. Audio is working fine in the host OS. When I open Multimedia Audio Controller properties it says: Device status: The drivers for this device are not installed (Code 28) If I try to reinstall the driver I get the following error message: "Cannot Install this Hardware There was a problem installing this hardware: Multimedia Audio Controller An Error occurred during the installation of the device Driver is not intended for this platform" Has anyone else experienced this problem?

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  • Bsplayer - load audio tracks from external files

    - by torran
    I have a movie file: Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 5 frames Muxing mode : Container [email protected] Codec ID : V_MPEG4/ISO/AVC Duration : 54mn 13s Bit rate : 3 380 Kbps Nominal bit rate : 3 459 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.153 Stream size : 1.28 GiB (88%) Writing library : x264 core 88 r1471 1144615 Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Codec ID : A_AC3 Duration : 54mn 16s Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Stream size : 149 MiB (10%) and additional audio files in same folder: .mp3 and .ac3. How can I load them with bsplayer? Right click-audio-audio streams is empty. If i open the movie with media players classic I can switch audio files.

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