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  • How do I boot [embedded] linux from sd card?

    - by Brandon Yates
    I am hacking together a quick embedded linux system on a DM816x evm board. Previously I have been using TFTP and NFS to load my kernel and root filesystem to the board. I am now trying to switch over to loading everything from an SD card. I have my card partitioned such that uBoot and my kernel image are in one partition, and my rootFS in another partition. At power-on, Uboot starts correctly and successfully launches the kernel. However, the kernel is unable to mount the root file system. It appears that it doesn't recognize any SD (mmc) cards. It gives this error message. VFS: Cannot open root device "mmcblk0p2" or unknown-block(2,0) Please append a correct "root=" boot option; here are the available partitions: 1f00 256 mtdblock0 (driver?) 1f01 8 mtdblock1 (driver?) 1f02 2560 mtdblock2 (driver?) 1f03 1272 mtdblock3 (driver?) 1f04 2432 mtdblock4 (driver?) 1f05 128 mtdblock5 (driver?) 1f06 4352 mtdblock6 (driver?) 1f07 204928 mtdblock7 (driver?) 1f08 50304 mtdblock8 (driver?) Kernel panic - not syncing: VFS: Unable to mount root fs on unknown-block(2,0) I feel like I'm missing something fundamental here. Why does it not recognize the root device I am trying to load from? Here is my uBoot boot script that is running: setenv bootargs console=ttyO2,115200n8 root=/dev/mmcblk0p2 rw mem=124M earlyprink vram=50M ti816xfb.vram=0:16M,1:16M,2:6M ip=off noinitrd;mmc init;fatload mmc 1 0x80009000 uImage;bootm 0x80009000

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  • Can't upgrade NVIDIA GeForce 310M display driver on Acer Aspire 5745PG

    - by Emerson
    I've been for days already trying to update my video driver. I have an Acer Aspire 5745PG with a "NVIDIA GeForce 310M" board, and I was trying to run Sony Vegas video editor with Boris Continunn plugins. It happened that some of the plugins, like BCC Text Extrude wouldn't work, showing the message "Insufficient depth resolution to run Blue". I then read somewhere that updating the display driver would do the trick. That was when my nightmares started, I lost already good 3 nights trying to sort this out, without success :( The display driver that was before (and that I current have after restoring) was the version 8.16.11.8997. First thing I tried was downloading the 8.17.12.6619 driver directly from Acer, which was shown as the latest version from Acer website: http://support.acer.com/product/default.aspx?modelId=2466 Running it would say "Diver Package Failure - Setup failed to read the required Display Driver to be used with this package" I then tried directly the NVIDIA own driver, which the latest was version 296.10: http://us.download.nvidia.com/Windows/296.10/296.10-notebook-win7-winvista-64bit-international-whql.exe That gave me similar error message :/ So after some researching I found out that some people had the same issue and they had to change the configuration file to allow the installer to recognize this NVIDIA board: http://forums.nvidia.com/index.php?showtopic=222904 That topic said to look for the "Device Instance Id" property of the "NVIDIA GeForce 310M" display , which I couldn't find, instead I found the "Hardware Id", which seemed to be the right one. I followed the instructions and changed the inf file first for the Acer installation, and after for the NVIDIA own driver. It actually managed to go ahead with the installation in both instances, but the only thing I got was a black screen, while the computer still apeared to be running fine. I had to hard reset, and then it would come back with generic vga driver. I could only get my display back using the recovery function. I imagine thousands of this notebook was sold, and it can't have its driver updated?? Could someone help me with this?? Thanks Echo

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  • How important is dual-gigabit lan for a super user's home NAS?

    - by Andrew
    Long story short: I'm building my own home server based on Ubuntu with 4 drives in RAID 10. Its primary purpose will be NAS and backup. Would I be making a terrible mistake by building a NAS Server with a single Gigabit NIC? Long story long: I know the absolute max I can get out of a single Gigabit port is 125MB/s, and I want this NAS to be able to handle up to 6 computers accessing files simultaneously, with up to two of them streaming video. With Ubuntu NIC-bonding and the performance of RAID 10, I can theoretically double my throughput and achieve 250MB/s (ok, not really, but it would be faster). The drives have an average read throughput of 83.87MB/s according to Tom's Hardware. The unit itself will be based on the Chenbro ES34069-BK-180 case. With my current hardware choices, it'll have this motherboard with a Core i3 CPU and 8GB of RAM. Overkill, I know, but this server will be doing other things as well (like transcoding video). Unfortunately, the only Mini-ITX boards I can find with dual-gigabit and 6 SATA ports are Intel Atom-based, and I need more processing power than an Atom has to offer. I would love to find a board with 6 SATA ports and two Gigabit LAN ports that supports a Core i3 CPU. So far, my search has come up empty. Thus, my dilemma. Should I hold out for such a board, go with an Atom-based solution, or stick with my current single-gigabit configuration? I know there are consumer NAS units with just one gigabit interface (probably most of them), but I think I will demand a lot more from my server than the average home user. Any advice is appreciated. Thanks.

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  • Are flash drives and hard drives thought of as "an ocean of bytes"?

    - by Jian Lin
    Why can a USB Flash drive be formatted as NTFS or FAT32? Is the USB Flash Drive and Hard Drive just to be thought of as "an ocean of bytes"? I get very used to hearing formatting a hard drive as FAT32 or NTFS, but we can also format a USB Flash drive as NTFS or FAT32? Is it because a hard drive or Flash drive both can be thought of as "an ocean of bits" or "an ocean of bytes"? I remember RAM as: it takes 16 bit or 32 bit as an address signal (the 16 or 32 copper footing on the circuit board), and give out 8 bit of data (the other 8 copper footing on the circuit board). So can a hard drive be thought of as working that way too? So that's why a Flash drive can be the same too? Just an "ocean of bytes". But is it true that hard drive's hardware make it an ocean of sector or something else, that is, the smaller unit of read / write is not byte but something else? So with this "ocean of bytes", NTFS has the format that says, "if the first byte is __, then it means __ (it is a file or folder, and link to which sector, indicated by byte 2 and 3, etc, etc)"

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  • How to determine the root cause of a system lockup on Ubuntu 8.04 LTS?

    - by jdt141
    I'm currently working a project that involves setting up a PC/104 stack and running Ubuntu 8.04 LTS. We need to use the PC/104 stack because its an embedded application - and we're required to use a DeviceNet peripheral card to communicate to other devices. (DeviceNet is just a protocol on top of CAN.) Anyway, the following hardware is on the stack: Kontron MOPSPM104 with a 1GHz Intel Celeron processor ConnectTech FlashDrive/104 4GB Industrial Temp (-40 to +85 C) Woodhead (Molex) PC104DVNIO DeviceNet card A run of the mill 104 power supply The Kontron Board offers two serial ports, one VGA out, and two USB ports. The DeviceNet card is an ISA card. Because of this (per the User's Guide for the Kontron Board), I have manually set the IRQs in the BIOS to be appropriately configured, and turned off ACPI in both the BIOS and passed the appropriate flag in GRUB. I've installed Ubuntu 8.04 desktop, 32 bit. The problem that I'm having is that, from time to time, the entire 104 stack locks up. This only seems to happen in two cases, both of which we're running GNOME. We have a custom application that uses the DeviceNet card, and the system will lock up, or (more frequently) when we're running Firefox and either surfing for some information or trying to test it - typically by streaming video from a IP-camera. The reason I ask this questions is I cannot determine the root cause of this lockup. The IRQs appear to correctly configured in the BIOS and as the Kernel sees them, and nothing is logged to dmesg. If you all could help me determine the root cause of this lockup, I would greatly appreciate it. Thanks.

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  • Expresscard Not Detected in PCI-E Adapter

    - by maxpower47
    I'm trying to put an expresscard TV tuner (Avermedia HC82) into my HTPC using this expresscard to PCI-E adapter. I've verified that the tuner works fine in my laptop. The motherboard is a Biostar TF7050-M2. When I install it and turn it on, the light on the back of the adapter comes on fine (there are two indicator lights on the back to show if it is using PCI-E or USB communication, USB communication goes through a USB cable connected between the card and a header on the motherboard) showing that it is working in PCI-E mode. However, the device is never detected in Windows 7 Professional x64. The auto detect never happens, it doesn't show up in the device manager, and I can have it rescan for new hardware and nothing is found. I tested the whole setup (tuner + adapter) in another PC (also using Win 7 Pro x64) and it worked fine. I also tried: Plugging the adapter in to the PCI-E x16 slot on the motherboard (I verified first that the x16 slot worked by installing a video card in it) Booting into safe mode and rescanning Updating the chipset drivers Installing the tuner drivers first Using a different USB cable, plugged in to one of the known good ports on the back of the board Trying it without the USB cable plugged in Removing the other PCI cards that were installed on the board Looking through the BIOS for any setting that might be disabling it somehow to no avail. I'm at a loss for what else to try. I really don't want to RMA it (the shipping back to newegg will be almost as much as it cost to buy in the first place. Any ideas?

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  • Compaq Motherboard gives "CPU Fan Error"

    - by John
    I have a motherboard for a HP business desktop dx5150 PC. The model written on the board is "MS-7050" and it is for an AMD socket 939 processor. I got everything installed in it, and when I turned it on, it showed a message stating that there was a "CPU Fan Error" (or some similar language) and then turned off. It never stays on for more than about 30 seconds, probably less. The fan had previously been working great, but I replaced it anyway with a brand new Cooler Master fan. This did not work. I then reset the BIOS with the jumpers on the board, no dice. I replaced the CMOS battery. Same error. I then replaced the entire computer power supply with a brand new Antec, same error. The fan header is keyed, and has room for 3 pins. The CPU fan is designed the same way, so its not that I'm missing a temperature sensor or anything. Can anyone give some suggestions? Especially maybe some secret keystrokes to bypass this error?

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  • AHCI, Windows 7 and can only boot with Windows DVD present

    - by Rob Pridham
    Foolishly, I installed Windows 7 with my new SSD set to IDE. I would like to change it to AHCI. I have done this before, with a different motherboard. What happens: I set the controller to AHCI in the BIOS; I also check correct boot order On boot, I get the 'BOOTMGR not found' error I use the Windows Recovery Console on the DVD Diskpart etc can see the disks, and bootrec claims to have rewritten the MBR/bootloader I reboot, same problem Recovery Console again and it detects a problem, fixes, reboots Recovery Console again and it detects the OS, and a problem - fixes, reboots I ignore the 'press any key to boot from DVD' prompt Windows boots fine I restart without the DVD and I'm back to square one That optional 'press a key to boot from DVD' stage is something that the recovery process introduces - normally you have to choose to boot to the DVD at the BIOS stage. You also see this when installing Windows. I suspect that whatever temporary state that is is compatible with AHCI - but not the standard it returns to. I have done the msahci/iaStorV registry hacks to no avail (this worked with the previous board). I can put it back to IDE where normal service is resumed. The board is an Asus M5A99X, the southbridge is AMD SB950, and this is Windows 7 x64. I would quite like not to have to reinstall it again. Any ideas as to what I can do as a permanent fix?

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  • Short, intermittent USB port timeouts

    - by jacobsee
    I have a data acquisition application controlled by a Windows PC. I am using an Intel Desktop Board DH67CL motherboard. This has 6 USB2 ports along with 2 of the new blue USB3 ports. The DAQ instrument connects via USB to the computer. Roughly once every day or two there is a short communication glitch with the USB that causes the instrument to disconnect briefly and then reconnect. This is logged so I know whenever it happens. Occasionally it will cause the data acquisition to stop. I've verified that the glitches will go away if I use the USB3 ports, or if I use a PCI add-on card with USB ports. So it seems that there is something going on with these built-in USB2 ports on this motherboard. I haven't yet had a chance to test with other motherboards. My question: what could be causing these glitches and how to get rid of them for this board, or is there a better motherboard to use? We have standardized on the DH67CL because it's inexpensive, has 3 PCI slots that we need, and is readily available. We don't need the power of higher-end server boards but reliability is important. Thanks. Update: This problem has been reproduced many times on different hardware, though we always use the same model of motherboard (DH67CL) and power supply (Antec EA-430D). I don't think the power requirements are very high but will check on that.

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  • The plugin of munin is always timed out

    - by haoX
    I want to use munin to make a graph of ttyACM0 in Linux, but munin can not create the graph. I found some information in "munin-node.log". it shows that "Service 'temperature' timed out". So I changed timeout to 60 or 120 in /munin/plugin-conf.d/munin-node, but it does not work. It's also timed out. Here is part of my code: if [ "$1" = "config" ]; then echo 'graph_title Temperature of board' echo 'graph_args --base 1000 -l 0' echo 'graph_vlabel temperature(°C)' echo 'graph_category temperature' echo 'graph_scale no' echo 'graph_info This graph shows the temperature of board' for i in 1 2 3 4 5; do case $i in 1) TYPE="Under PCB" ;; 2) TYPE="HDD" ;; 3) TYPE="PHY" ;; 4) TYPE="CPU" ;; 5) TYPE="Ambience" ;; esac name=$(clean_name $TYPE) if [ "$TYPE" != "NA" ]; then echo "temp_$name.label $TYPE"; fi done exit 0 fi for i in 1 2 3 4 5; do case $i in 1) TYPE="Under PCB" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $1}') ;; 2) TYPE="HDD" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $2}') ;; 3) TYPE="PHY" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $3}') ;; 4) TYPE="CPU" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $4}') ;; 5) TYPE="Ambience" VALUE=$(head -1 /dev/ttyACM0 | awk '{print $5}') ;; esac name=$(clean_name $TYPE) if [ "$TYPE" != "NA" ]; then echo "temp_$name.value $VALUE" fi

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  • Intel Motherboard Lightning Victim Dies Hard

    - by Stetson RDT
    Today, I have a more hardware-related question. I have an Intel board, and I really do not know which board it is, I built the machine for a relative, but he forgot to keep the documentation. Long story short, the computer was disconnected during a lightning storm, but a lightning strike travelled in via the ethernet cable (It was directly connected to a power brick commonly seen on those long distance ISP Wireless transmitters), and the motherboard was shocked. I am attempting to get this PC going. The problem is as follows: The computer will randomly reboot, just in the middle of anything as it pleases. May load to EFI (or whatever BIOS is nowadays), may load to bootloader, may even get to the OS. But before 5 minutes is up, the system will always die. Out of curiosity, I plugged my voltmeter in to a molex connector. On the 5V side, it gets a good, consistant +5.13V. On the 12V side, it fluctuates, as follows: Upon immediate startup, it soars to 12.11-12.13V. It will now do one of two things: it will immediately jump down to 12.04-12.05V, or hover for about a minute at 12.11-12.13, then jump down. It seems the longer the voltage stays at 12.11-12.13, the shorter the machine will stay running. Also, post codes, whenever the machine locks up, but does not die hard, seem to be between "AA" and "AC". Does this make any sense to anybody? Do you all think this motherboard is salvageable? It was an expensive bugger, and I'd prefer to not replace it.

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  • Can I have a single solid state drive and a RAID array on the same machine? [closed]

    - by jaminto
    Hi- To summarize, i'm looking to use a single solid state drive as my primary drive, and two conventional sata drives in a RAID 1 configuration for data. I am trying to install 64-bit Windows 7 onto this configuration. Is this possible? Here are the details: I built a desktop that has been running 64-bit Vista on two 500Gb in a RAID 1 array for a few years. I just purchased an Intel X25-M 80Gb Sata Solid-State Drive, and was planning on using this a my primary drive, and keeping the RAID 1 array as my data drive. I added the SSD drive and in the RAID setup, configured it as a RAID 0 array of only one disk. Then, I tried to do a clean install of windows 7 64-bit, but got stuck in the "Missing driver for CD/DVD drive" black hole of selecting driver files and Windows telling me that i don't have the appropriate driver for my hardware. The missing hardware is NOT a CD/DVD drive, since i'm installing off of my only CD/DVD drive. Plus at one point i was able to point it at a driver for my raid controller, and then my hard drives magically showed up as browsable sources for finding drivers for some other unnamed device that setup couldn't recognize. After a few hours of trying drivers (this was a very slow process) i decided to reboot and look at the BIOS settings. I'm using an ASUS M2A-VM motherboard which has an ATI SB600 RAID controller on board. I switched the "On board SATA Type" setting from "SATA" to "AHCI" thinking that since AHCI is an Intel thing, this would help. Unfortunately, this abandoned my RAID configuration, and my previously mirrored drives are showing up as separate drives when i boot into my current windows installation. Am i trying to do the impossible here? Should i just buy a separate SATA/RAID PCI card and plug the SSD into that? Any help would be greatly appreciated.

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  • Video adapter problem on new motherboard

    - by Dmitriy Matveev
    Something bad happened to my PC several days ago. I wasn't near my PC, so I have no idea about what happened it was just halted. When I tried to boot it was entering infinite loops of a few seconds power up (cpu, hdds, etc) and then power down. I've tried to boot the system with no additional components (that includes hdd, video, network adapters and even memory) connected and that didn't solved the problem, so I've made a decision that most likely it's either some a problem with power unit or with motherboard. I've tried to replace my power unit by another one (which was expected to be working) and the problem didn't resolved again. I've bought a new MB (ASUS P5KPL-AM SE) and tried to get it running with my old CPU and memory (I hope it's still alive). Since this MB include on-board video I've tried to run the PC without installation of mine video. The PC wasn't running and the BIOS was beeping one long signal following by two short (Does it means a video problem?). After that I've installed my video adapter to PCI-E slot and tried to boot the system again and the BIOS was beeping the same. I don't get it. I may expect some problem with CPU and/or memory since I don't know what happened to my PC (maybe some power failure or something different), but not with video and not with on-board video on newly bought MB. How can I understand what's wrong with my system now?

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  • Output current with Teensy++ 2.0 (arduino-based hardware)

    - by omtinez
    I am working on a project with a Teensy++ 2.0 for testing, eventually the goal is to use a Teensy 2.0 (info on both available here) and mount it onto a robot R/C car along with a Raspberry Pi. I have been able to use and test one of the very cheap distance sensors that use ultrasound, which requires very little current. I was trying to power a motor, I don't know exactly what kind of motor but I assume a very low-power one which is what comes with the R/C car cheapo, but nothing is happening. When I plug the motor to GROUND and +5V it runs fine, but when I use GROUND and one of the GPIO pins then nothing happens with the motor. The same GPIO pins were tested to successfully power and run the ultrasound sensor, so the board is fine. My suspicion is that the GPIO pins don't output enough current to power the motor, but my knowledge of electronics is rather scarce (I am a computer scientist, not an electrical engineer). So please forgive me if I am asking something obvious or plain stupid, but does the board not have enough power to power the motor? If so, I could try to use a second power supply that would go straight into the motor and use the GPIO as a gate to turn that power on and off; would such thing work? Is there a better design that could be used?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Lightning talk: Coderetreat

    - by Michael Williamson
    In the spirit of trying to encourage more deliberate practice amongst coders in Red Gate, Lauri Pesonen had the idea of running a coderetreat in Red Gate. Lauri and I ran the first one a few weeks ago: given that neither of us hadn’t even been to a coderetreat before, let alone run one, I think it turned out quite well. The participants gave positive feedback, saying that they enjoyed the day, wrote some thought-provoking code and would do it again. Sam Blackburn was one of the attendees, and gave a lightning talk to the other developers in one of our regular lightning talk sessions: In case you can’t watch the video, I’ve transcribed the talk below, although I’d recommend watching the video if you can — I didn’t have much time to do the transcribing! So, what is a coderetreat? So it’s not just something in Red Gate, there’s a website and everything, although it’s not a very big website. It calls itself a community network. The basic ideas behind coderetreat are: you’ve got one day, and you split it into one hour sections. You spend three quarters of that coding, and do a little retrospective at the end. You’re supposed to start fresh each, we were told to delete our code after every session. We were in pairs, swapping after each session, and we did the same task every time. In fact, Conway’s Game of Life is the only task mentioned anywhere that I find for coderetreat. So I don’t know what we’ll do next time, or if we’re meant to do the same thing again. There are some guiding principles which felt to us like restrictions, that you have to code in crazy ways to encourage better code. Final thing is that it’s supposed to be free for outsiders to join. It’s meant to be a kind of networking thing, where you link up with people from other companies. We had a pilot day with Michael and Lauri. Since it was basically the first time any of us had done anything like this, everybody was from Red Gate. We didn’t chat to anybody else for the initial one. The task was Conway’s Game of Life, which most of you have probably heard of it, all but one of us knew about it when did the coderetreat. I won’t got into the details of what it is, but it felt like the right size of task, basically one or two groups actually produced something working by the end of the day, and of course that doesn’t mean it’s necessarily a day’s work to produce that because we were starting again every hour. The task really drives you more than trying to create good code, I found. It was really tempting to try and get it working rather than stick to the rules. But it’s really good to stop and try again because there are so many what-ifs when you’ve finished writing something, “what if I’d done it this way?”. You can answer all those questions at a coderetreat because it’s not about getting a product out the door, it’s about learning and playing with ideas. So we had all these different practices we were trying. I’ll try and go through most of these. Single responsibility is this idea that everything should do just one thing. It was the very first session, we were still trying to figure out how do you go about the Game of Life? So by the end of forty-five minutes hadn’t produced very much for that first session. We were still thinking, “Do we start with a board, how do we represent all these squares? It can be infinitely big, help, this is getting really difficult!”. So, most of us didn’t really get anywhere on the first one. Although it was interesting that some people started with the board, one group started with the FateDecider class that decides whether things live or die. A sort of god class, but in a good way. They managed to implement all of the rules without even defining how the squares were arranged or anything like that. Another thing we tried was TDD (test-driven development). I’m sure most of you know what TDD is: Watch a test, watch it fail for the right reason Write code to pass the test, watch it pass Refactor, check the test still passes Repeat! It basically worked, we were able to produce code, but we often found the tests defined the direction that code went, which is obviously the idea of TDD. But you tend to find that by the time you’ve even written your first assertion, which is supposed to be the very first thing you write, because you write your tests backwards from the assertions back to the initial conditions, you’ve already constrained the logic of the code in some way by the time you’ve done that. You then get to this situation of, “Well, we actually want to go in a slightly different direction. Can we do this?”. Can we write tests that don’t constrain the architecture? Wrapping up all primitives: it’s kind of turtles all the way down. We had a Size, which has a Width and Height, which both derive from Dimension. You’ve got pages of code before you’ve even done anything. No getters and setters (use tell don’t ask instead): mocks and stubs for tests are required if you want to assert that your results are what you think they should be. You can’t just check the internal state of the code. And people found that really challenging and it made them think in a different way which I think is really good. Not having mutable state: that was kind of confusing because we weren’t quite sure what fitted within that rule and what didn’t, and I think we were trying too hard to follow the rule rather than the guideline. No if-statements: supposed to use polymorphism instead, but polymorphism still requires a factory with conditional behaviour. We did something really crazy to get around this: public T If(bool condition, Func<T> left, Func<T> right) { var dict = new Dictionary<bool, Func<T>> {{true, left}, {false, right}}; return dict[condition].Invoke(); } That is not really polymorphism, is it? For-loops: you can always replace a for-loop with recursion, but it doesn’t tend to make it any more readable unless it’s the kind of task that really lends itself to that. So it was interesting, it was good practice, but it wouldn’t make it easier it’s the kind of tree-structure algorithm where that would help. Having a limit on the number of levels of indentation: again, I think it does produce very nice, clean code, but it wasn’t actually a challenge because you just extract methods. That’s quite a useful thing because you can apply that to real code and say, “Okay, should this method really be going crazy like this?” No talking: we hated that. It’s like there’s two of you at a computer, and one of you is doing the typing, what does the other guy do if they’re not allowed to talk. The answer is TDD ping-pong – one person writes the tests, and then the other person writes the code to pass the test. And that creates communication without actually having to have discussion about things which is kind of cool. No code comments: just makes no difference to anything. It’s a forty-five minute exercise, so what are you going to put comments in code for? Finally, this is my fault. I discovered an entertaining way of doing the calculation that was kind of cool (using convolutions over the state of the board). Unfortunately, it turns out to be really hard to implement in C#, so didn’t even manage to work out how to do that convolution in C#. It’s trivial in some high-level languages, but you need something matrix-orientated for it to really work. That’s most of it, really. The thoughts that people went away with: we put down our answers to questions like “What have you learnt?” and “What surprised you?”, “How are you going to do things differently?”, and most people said redoing the problem is really, really good for understanding it properly. People hate having a massive legacy codebase that they can’t change, so being able to attack something three different ways in an environment where the end-product isn’t important: that’s something people really enjoyed. Pair-programming: also people said that they wanted to do more of that, especially with TDD ping-pong, where you write the test and somebody else writes the code. Various people thought different things about immutables, but most people thought they were good, they promote functional programming. And TDD people found really hard. “Tell, don’t ask” people found really, really hard and really, really, really hard to do well. And the recursion just made things trickier to debug. But most people agreed that coderetreats are really cool, and we should do more of them.

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  • Solaris: What comes next?

    - by alanc
    As you probably know by now, a few months ago, we released Solaris 11 after years of development. That of course means we now need to figure out what comes next - if Solaris 11 is “The First Cloud OS”, then what do we need to make future releases of Solaris be, to be modern and competitive when they're released? So we've been having planning and brainstorming meetings, and I've captured some notes here from just one of those we held a couple weeks ago with a number of the Silicon Valley based engineers. Now before someone sees an idea here and calls their product rep wanting to know what's up, please be warned what follows are rough ideas, and as I'll discuss later, none of them have any committment, schedule, working code, or even plan for integration in any possible future product at this time. (Please don't make me force you to read the full Oracle future product disclaimer here, you should know it by heart already from the front of every Oracle product slide deck.) To start with, we did some background research, looking at ideas from other Oracle groups, and competitive OS'es. We examined what was hot in the technology arena and where the interesting startups were heading. We then looked at Solaris to see where we could apply those ideas. Making Network Admins into Socially Networking Admins We all know an admin who has grumbled about being the only one stuck late at work to fix a problem on the server, or having to work the weekend alone to do scheduled maintenance. But admins are humans (at least most are), and crave companionship and community with their fellow humans. And even when they're alone in the server room, they're never far from a network connection, allowing access to the wide world of wonders on the Internet. Our solution here is not building a new social network - there's enough of those already, and Oracle even has its own Oracle Mix social network already. What we proposed is integrating Solaris features to help engage our system admins with these social networks, building community and bringing them recognition in the workplace, using achievement recognition systems as found in many popular gaming platforms. For instance, if you had a Facebook account, and a group of admin friends there, you could register it with our Social Network Utility For Facebook, and then your friends might see: Alan earned the achievement Critically Patched (April 2012) for patching all his servers. Matt is only at 50% - encourage him to complete this achievement today! To avoid any undue risk of advertising who has unpatched servers that are easier targets for hackers to break into, this information would be tightly protected via Facebook's world-renowned privacy settings to avoid it falling into the wrong hands. A related form of gamification we considered was replacing simple certfications with role-playing-game-style Experience Levels. Instead of just knowing an admin passed a test establishing a given level of competency, these would provide recruiters with a more detailed level of how much real-world experience an admin has. Achievements such as the one above would feed into it, but larger numbers of experience points would be gained by tougher or more critical tasks - such as recovering a down system, or migrating a service to a new platform. (As long as it was an Oracle platform of course - migrating to an HP or IBM platform would cause the admin to lose points with us.) Unfortunately, we couldn't figure out a good way to prevent (if you will) “gaming” the system. For instance, a disgruntled admin might decide to start ignoring warnings from FMA that a part is beginning to fail or skip preventative maintenance, in the hopes that they'd cause a catastrophic failure to earn more points for bolstering their resume as they look for a job elsewhere, and not worrying about the effect on your business of a mission critical server going down. More Z's for ZFS Our suggested new feature for ZFS was inspired by the worlds most successful Z-startup of all time: Zynga. Using the Social Network Utility For Facebook described above, we'd tie it in with ZFS monitoring to help you out when you find yourself in a jam needing more disk space than you have, and can't wait a month to get a purchase order through channels to buy more. Instead with the click of a button you could post to your group: Alan can't find any space in his server farm! Can you help? Friends could loan you some space on their connected servers for a few weeks, knowing that you'd return the favor when needed. ZFS would create a new filesystem for your use on their system, and securely share it with your system using Kerberized NFS. If none of your friends have space, then you could buy temporary use space in small increments at affordable rates right there in Facebook, using your Facebook credits, and then file an expense report later, after the urgent need has passed. Universal Single Sign On One thing all the engineers agreed on was that we still had far too many "Single" sign ons to deal with in our daily work. On the web, every web site used to have its own password database, forcing us to hope we could remember what login name was still available on each site when we signed up, and which unique password we came up with to avoid having to disclose our other passwords to a new site. In recent years, the web services world has finally been reducing the number of logins we have to manage, with many services allowing you to login using your identity from Google, Twitter or Facebook. So we proposed following their lead, introducing PAM modules for web services - no more would you have to type in whatever login name IT assigned and try to remember the password you chose the last time password aging forced you to change it - you'd simply choose which web service you wanted to authenticate against, and would login to your Solaris account upon reciept of a cookie from their identity service. Pinning notes to the cloud We also all noted that we all have our own pile of notes we keep in our daily work - in text files in our home directory, in notebooks we carry around, on white boards in offices and common areas, on sticky notes on our monitors, or on scraps of paper pinned to our bulletin boards. The contents of the notes vary, some are things just for us, some are useful for our groups, some we would share with the world. For instance, when our group moved to a new building a couple years ago, we had a white board in the hallway listing all the NIS & DNS servers, subnets, and other network configuration information we needed to set up our Solaris machines after the move. Similarly, as Solaris 11 was finishing and we were all learning the new network configuration commands, we shared notes in wikis and e-mails with our fellow engineers. Users may also remember one of the popular features of Sun's old BigAdmin site was a section for sharing scripts and tips such as these. Meanwhile, the online "pin board" at Pinterest is taking the web by storm. So we thought, why not mash those up to solve this problem? We proposed a new BigAddPin site where users could “pin” notes, command snippets, configuration information, and so on. For instance, once they had worked out the ideal Automated Installation manifest for their app server, they could pin it up to share with the rest of their group, or choose to make it public as an example for the world. Localized data, such as our group's notes on the servers for our subnet, could be shared only to users connecting from that subnet. And notes that they didn't want others to see at all could be marked private, such as the list of phone numbers to call for late night pizza delivery to the machine room, the birthdays and anniversaries they can never remember but would be sleeping on the couch if they forgot, or the list of automatically generated completely random, impossible to remember root passwords to all their servers. For greater integration with Solaris, we'd put support right into the command shells — redirect output to a pinned note, set your path to include pinned notes as scripts you can run, or bring up your recent shell history and pin a set of commands to save for the next time you need to remember how to do that operation. Location service for Solaris servers A longer term plan would involve convincing the hardware design groups to put GPS locators with wireless transmitters in future server designs. This would help both admins and service personnel trying to find servers in todays massive data centers, and could feed into location presence apps to help show potential customers that while they may not see many Solaris machines on the desktop any more, they are all around. For instance, while walking down Wall Street it might show “There are over 2000 Solaris computers in this block.” [Note: this proposal was made before the recent media coverage of a location service aggregrator app with less noble intentions, and in hindsight, we failed to consider what happens when such data similarly falls into the wrong hands. We certainly wouldn't want our app to be misinterpreted as “There are over $20 million dollars of SPARC servers in this building, waiting for you to steal them.” so it's probably best it was rejected.] Harnessing the power of the GPU for Security Most modern OS'es make use of the widespread availability of high powered GPU hardware in today's computers, with desktop environments requiring 3-D graphics acceleration, whether in Ubuntu Unity, GNOME Shell on Fedora, or Aero Glass on Windows, but we haven't yet made Solaris fully take advantage of this, beyond our basic offering of Compiz on the desktop. Meanwhile, more businesses are interested in increasing security by using biometric authentication, but must also comply with laws in many countries preventing discrimination against employees with physical limations such as missing eyes or fingers, not to mention the lost productivity when employees can't login due to tinted contacts throwing off a retina scan or a paper cut changing their fingerprint appearance until it heals. Fortunately, the two groups considering these problems put their heads together and found a common solution, using 3D technology to enable authentication using the one body part all users are guaranteed to have - pam_phrenology.so, a new PAM module that uses an array USB attached web cams (or just one if the user is willing to spin their chair during login) to take pictures of the users head from all angles, create a 3D model and compare it to the one in the authentication database. While Mythbusters has shown how easy it can be to fool common fingerprint scanners, we have not yet seen any evidence that people can impersonate the shape of another user's cranium, no matter how long they spend beating their head against the wall to reshape it. This could possibly be extended to group users, using modern versions of some of the older phrenological studies, such as giving all users with long grey beards access to the System Architect role, or automatically placing users with pointy spikes in their hair into an easy use mode. Unfortunately, there are still some unsolved technical challenges we haven't figured out how to overcome. Currently, a visit to the hair salon causes your existing authentication to expire, and some users have found that shaving their heads is the only way to avoid bad hair days becoming bad login days. Reaction to these ideas After gathering all our notes on these ideas from the engineering brainstorming meeting, we took them in to present to our management. Unfortunately, most of their reaction cannot be printed here, and they chose not to accept any of these ideas as they were, but they did have some feedback for us to consider as they sent us back to the drawing board. They strongly suggested our ideas would be better presented if we weren't trying to decipher ink blotches that had been smeared by the condensation when we put our pint glasses on the napkins we were taking notes on, and to that end let us know they would not be approving any more engineering offsites in Irish themed pubs on the Friday of a Saint Patrick's Day weekend. (Hopefully they mean that situation specifically and aren't going to deny the funding for travel to this year's X.Org Developer's Conference just because it happens to be in Bavaria and ending on the Friday of the weekend Oktoberfest starts.) They recommended our research techniques could be improved over just sitting around reading blogs and checking our Facebook, Twitter, and Pinterest accounts, such as considering input from alternate viewpoints on topics such as gamification. They also mentioned that Oracle hadn't fully adopted some of Sun's common practices and we might have to try harder to get those to be accepted now that we are one unified company. So as I said at the beginning, don't pester your sales rep just yet for any of these, since they didn't get approved, but if you have better ideas, pass them on and maybe they'll get into our next batch of planning.

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  • CodePlex Daily Summary for Friday, October 11, 2013

    CodePlex Daily Summary for Friday, October 11, 2013Popular ReleasesStackBuilder: StackBuilder 1.0.17.0: Corrected minor bug in box/case analysisPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.6: Added PersistPrompt parameter to Show-InstallationWelcome and Show-InstallationPrompt. Prompt window is persistently returned to center screen after interval specified in config file (default 10 seconds). For Show-InstallationWelcome, this only takes effect if deferral is not available to user. The user will have no option but to respond to the prompt - resistance is futile! Added example advanced Office 2010 deployment script Asynchronous actions now write to the same log file as synchro...XrmServiceToolkit - A Microsoft Dynamics CRM 2011 & CRM 2013 JavaScript Library: XrmServiceToolkit 2.0.0 for CRM 2011 and CRM 2013: Version: 2.0.0 (beta) Date: October, 2013 Dependency: JSON2, jQuery (latest or 1.7.2 above) ---NOTE---Due to the changes for CRM 2013, please use the attached version of JSON2 and jQuery Tested Platform: IE10, latest Chrome, latest FireFox Tested CRM Server: CRM 2013 on-premise RTM, CRM 2013 online, CRM 2011 with RU15 Changes: New Behavior - XrmServiceTookit.Soap.Fetch parameters change to work with asynchronous callback compared to 1.4.2 beta: XrmS...MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Dynamics AX 2012 R2 Kitting: First Beta release of Kitting: First Beta release of Kitting Install by using XPO or Models.C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...Ghostscript.NET: Ghostscript.NET v.1.1.1.: v.1.1.1. fixed problem in GhostscriptRasterizer and GhostscriptViewer when MediaBox contains negative llx or lly values. (problem reported by "Prasenjit Das"). added GhostscriptPngDevice, a friendly output device class with all png devices related switches. (GhostscriptPngDevice supports: png16m, pngalpha, pnggray, png256, png16, pngmono, pngmonod). added GhostscriptJpegDevice, a friendly output device class with all jpeg devices related switches. (GhostscriptJpegDevice supports: jpeg, jp...xFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themescmdradio: v0.1.1: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionVidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.New ProjectsA fork of the RPG Stendhal: Stendhal is a multiplayer online adventures game developed using the Arianne game development system. Stendhal is written using Java 6 and Java2D environment.Board Game Up: Welcome to the codeplex of the Board Game Up website. This contains the entire source code for www.boardgameup.com, the free board game meet up website.Business Information Organizer System: Goal every aspect of small business: services, inventory, education, finance, and heath. Must support every language and country.CRM 2011 to 2013 Icon Upgrader: This application allows you to automatically upgrade CRM 2011 icons to CRM 2013 icons. This application converts entity icons into grey scale.Data Access: CQRS Highway: Command Query Responsibility Segregation pattern for data access.djtest001: this is a summary Test1DNN Evoq Social Invitation Registration: Invitation and Registration module for DNN Evoq Social.Dynamics AX 2012 R2 Kitting: Dynamics AX 2012 R2 - Kitting. A solution for creating and using Kit's on salesorders.IlluminatiEngine: This is a 3D deferred lighting engine, it has skinned mesh animation as well as instanced mesh (including skinned) and a few post processing effects, DoF, etc..jean1011jabbrchang: wJessWork: for now let us make it emptyKiller Core: Starquake re makeKinect Stream Saver Application: The application allows users to display and save the Kinect data streams. The Kinect Stream Saver application is based on the KinectExplorer-D2D ( C++) sample.LUA for Windows CE: LUA porting to Windows CE devices.OpenDespatch for Peoplevox: OpenDespatch is an add-on for Peoplevox to complete despatch using external carriers such as DPD and RM-DMO. Prontuário Eletrônico: Projeto para cadeira de Projeto de Desenvolvimento de software do curso de sistemas de informação que visa a unificação do prontuário médicoRiver Niles Operating System: The project is a research of C# language program , that will be cover to a full Operating SystemSocketIO4WinRT.Client: This is a port of the SocketIO4Net.Client project, to run on WinRT (Windows 8) for C# users.SQL Data: SQL Data is an ORM for C# without any of the bloat.Task Factory Bug Sample: This project is used to demonstrate a bug in .NET 4.0 Runtime for Task Factory.Team Manticore Student System: Student system applicationVccDryad: VccDryad aims at extending VCC with proof strategies that enable automated verification of C programs that manipulate complex data structures. X0oo0Z: X0oo0ZYT: mouse move

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  • CodePlex Daily Summary for Thursday, October 25, 2012

    CodePlex Daily Summary for Thursday, October 25, 2012Popular ReleasesTEncoder: 2.9: -2.9 -Added: Support for audio codec Opus -Added: Support for .opus files -Added: Decreased main window dimensions (will reset position info) -Fixed: Custom arguments were not passed if codec is "Copy" -Fixed: MEncoder "Direct Stream Copy" container problem -Fixed: Minor UI problems -Updated: MPlayer and MEncoder to SB41 -Updated: MediaInfo to 0.7.61 -Updated: FFmpeg to latest from ffmpeg.zeranoe.comdcview: DCView 1.3.9: Clien ?? ?????? ??, ???, ??? ??? ??CRM 2011 Web Resource Linker/Publisher: WebResourceLinker: Initial releaseMobilviWP7: MobilviWP7 1.2: Stabilna i przetestowana wersja.Posh for Jammer: jammer_v0.1_beta: First release of a number of PowerShell Functions calling the Yammer API.Style MVVM: 2.0.3: This is both a feature release and a Bug Fix release Features The Main new Feature is the ability to add event handlers from XAML using this new syntax View:EventHandler.Attach="EventName => ViewModelMethod($eventArgs)" New Example app that shows one or two features of the framework on each page, allowing for more straight forward examples. Bug Fixes IUIVisualizationService is now exported correctly and you can import it into your ViewModels DelegateCommand had a bug where it wasn't r...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)WPF About Box: WPF About Box 1.1.1.1: First Stable ReleaseEdi: First Alpha Version: The initial release does a lot of things out of the box (theming, editing with highlighting, Find/Replace, MRU List). Read the Readme.txt file in the Edi Sub-project to get full details.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than oncejob board light version: version 1.0: recuiter section jobseeker section spam flagging advanced search filtering customizable templatesReadable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tensesfastJSON: v2.0.9: - added support for root level DataSet and DataTable deserialize (you have to do ToObject<DataSet>(...) ) - added dataset testsMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.DNN Module Creator: 01.01.00: Updated templates for DNN7 ( ie. DAL2, Web Service API ). Numerous bug fixes and enhancements.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. 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Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...New Projects6_6_6_w_m_s_open: jwervxsdf7COM0207 Web Scripting and Content Creation Exercises: Loretta Rose Web Scripting and Content Creation ExercisesAcademyPVT: The project is dedicated to my studies at the Academy Pvt. It will be posted various learning tasks, and my research on the ASP.NET.Arduino Solar Meter: An Arduino is used to monitor several item in the meter cabinet. The standard version can log 3 S0 kWh meters and upload results to PVoutput and local SD card.BookCaching: BookCaching - GeoCaching with books. A funny new way to discover books around you!BruceCommonCMS: This is a CMS system developed by ASP.net(C#) with Visual Studio 2010/2012. My aim is to build a dynamic & flexible CMS system.Bullet On Rails for MS MVC: Bullet On Rails provides out-of-box scaffold controllers ala Ruby on Rails for MS MVC. It also provides automatic validations for information found in the LINQ to SQL generated file such as: - Type of field - Date format - Length of field - Required fieldCalculator++: Calculator++ will be the best application in parsing and calculating equations results.Collections: Collection Management for TV Series and Anime.Common Key Password Generator: This utility constructs a complex password from a GUID. The number of possible combinations generated approaches 16 to the power of 32.Cosmos HiDefOs: HiDef Os is a research project, to make a HD driver that runs smoothly. This is a subproject of QuicksilverOS and is fully open-source.EmpireWork Professional Social Network: EmpireWork Professional Social Network Locations: http://empirework.com http://empirework.ru http://empirework.com.ua http://empirework.byeWay payment gateway provider for NB_Store: eWay payment gateway provider for NB_StoreHDK - WinRT MVVM and MEF Friendly Prism Framework port: HDK - is a "spare-time" framework for WinRT development. Solution consists of: - MVVM - Event Aggregator - PRISM - other useful extensions HowToSetUpACodeplexProject: Er is nog niets gebeurdiBackup Explorer: The goal of this application is to provide a quick way to explore any iOS backup (IPhone, Ipad..)istomato: istomatojob board light version: job board light versionMaternity System: It's a project in development stage objectived to help maternity hospitals to make a better treatment for him usersmeu-projeto: sdalçfj lasdjlfjdsalfj lsdafldsajl fjsdalf jlsdaj flsadjl fjdsal fjdsal jflsdajf lksdajfksadMicrosoft Casablanca Samples and Tutorials: The code repository associated with http://cloudysea.wordpress.com, which discusses the Casablanca Project (http://msdn.microsoft.com/en-us/devlabs/casablanca)myvideo: myvideoProject13251024: papaProjekt PHP: Mitt projekt i kursen PHPSharePoint Version History Extractor: Windows app used to migrate/extract version history from a versioned document library into separate files with historical metadata.Site Backup Repackager: Use the Site Backup Repackager to reformat a SP2007 site backup (.cmp) for SP2010. SpiritMVVM: SpiritMVVM is a Model-View-ViewModel library, focused on richness of feature-set and cross-platform compatibility, using the Portable Class Library.SQL Data transfer wizard: It replaces export data in SSMS by offering dependency aware order of table transfer. studyproject: PHP, HTML, ZFTAPI Connector for Dynamics CRM 2011: Open source Caller ID screenpop/CTI for TAPI enabled phone systems. Simply install the TAPI software on your computer then configure this to connect to DynamicsTFS2012: This is project that used for coding VP8.NET: VP8.NET is a dual-licensed commercial/GPL C++ CLR wrapper which allows .NET applications to easily use the VP8 video codec.X0s0m0a0r0t0W1M1S1: 32432432432432

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  • Strategy and AI for the game 'Proximity'

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal strategy then b) how to build an AI Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the high branching factor (starts out at 120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

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  • How can i optimize this recursive method

    - by Tirdyr
    Hi there. I'm trying to make a word puzzle game, and for that i'm using a recursive method to find all possible words in the given letters. The letters is in a 4x4 board. Like this: ABCD EFGH HIJK LMNO The recursive method is called inside this loop: for (int y = 0; y < width; y++) { for (int x = 0; x < height; x++) { myScabble.Search(letters, y, x, width, height, "", covered, t); } } letters is a 2D array of chars. y & x is ints that shows where in the board width & height is also int, that tells the dimensions of the board "" is the string we are trying to make (the word) covered is an array of bools, to check if we allready used that square. t is a List (wich contains all the words to check against). The recursive method that need optimizing: public void Search(char[,] letters, int y, int x, int width, int height, string build, bool[,] covered, List<aWord> tt) { // Dont get outside the bounds if (y >= width || y < 0 || x >= height || x < 0) { return; } // Dont deal with allrady covered squares if (covered[x, y]) { return; } // Get Letter char letter = letters[x, y]; // Append string pass = build + letter; // check if its a possibel word //List<aWord> t = myWords.aWord.Where(w => w.word.StartsWith(pass)).ToList(); List<aWord> t = tt.Where(w => w.word.StartsWith(pass)).ToList(); // check if the list is emphty if (t.Count < 10 && t.Count != 0) { //stop point } if (t.Count == 0) { return; } // Check if its a complete word. if (t[0].word == pass) { //check if its allrdy present in the _found dictinary if (!_found.ContainsKey(pass)) { //if not add the word to the dictionary _found.Add(pass, true); } } // Check to see if there is more than 1 more that matches string pass // ie. are there more words to find. if (t.Count > 1) { // make a copy of the covered array bool[,] cov = new bool[height, width]; for (int i = 0; i < width; i++) { for (int a = 0; a < height; a++) { cov[a, i] = covered[a, i]; } } // Set the current square as covered. cov[x, y] = true; // Continue in all 8 directions. Search(letters, y + 1, x, width, height, pass, cov, t); Search(letters, y, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x + 1, width, height, pass, cov, t); Search(letters, y - 1, x, width, height, pass, cov, t); Search(letters, y, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x - 1, width, height, pass, cov, t); Search(letters, y - 1, x + 1, width, height, pass, cov, t); Search(letters, y + 1, x - 1, width, height, pass, cov, t); } } The code works as i expected it to do, however it is very slow.. it takes about 2 mins to find the words. EDIT: i clarified that the letters array is 2D

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