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  • Creating Windows Desktop Icon in CMake + CPack + NSIS

    - by Simeon Fitch
    I'm using NSIS package generator in CMake 2.8.1 to distribute a Qt application. Everything is working fine... except the use of CPACK_CREATE_DESKTOP_LINKS to create a desktop link to the application. I've looked through the CMake source (including it's own "bootstrap" installation definition for windows), and as far as I can tell I'm doing the same thing. Here's the relevant section of my CMakeLists.txt file. set(CPACK_GENERATOR NSIS) set(CPACK_NSIS_PACKAGE_NAME "${EWS_APP_NAME}") set(CPACK_NSIS_DISPLAY_NAME "${EWS_APP_NAME}") set(CPACK_NSIS_CONTACT "${EWS_EMAIL}") set(CPACK_PACKAGE_EXECUTABLES "${EXE_TARGET_NAME}" "${EWS_APP_NAME}") set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "${CMAKE_PROJECT_NAME}-${EWS_VERSION}") # this works set(CPACK_NSIS_MENU_LINKS "${EWS_WEBSITE}" "Homepage for ${EWS_APP_NAME}") # this doesn't set(CPACK_CREATE_DESKTOP_LINKS "${EXE_TARGET_NAME}") # Icon in the add/remove control panel. Must be an .exe file set(CPACK_NSIS_INSTALLED_ICON_NAME bin\\\\${EXE_TARGET_NAME}.exe) set(CPACK_NSIS_URL_INFO_ABOUT "${EWS_WEBSITE}") set(CPACK_NSIS_HELP_LINK "${EWS_WEBSITE}") Any ideas or debugging tips are appreciated!

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  • WPF Application that only has a tray icon

    - by Michael Stum
    I am a total WPF newbie and wonder if anyone could give me some pointers how to write an application that starts minimized to tray. The idea is that it periodically fetches an RSS Feed and creates a Toaster-Popup when there are new feeds. The Application should still have a Main Window (essentially just a list containing all feed entries), but that should be hidden by default. I have started reading about XAML and WPF and I know that the StartupUri in the App.xaml has to point to my main window, but I have no idea what the proper way is to do the SysTray icon and hide the main window (this also means that when the user minimizes the window, it should minimize to tray, not to taskbar). Any hints?

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  • Icon in titledBorder title

    - by Venno
    Hi is it possible to place an icon in the title of a titledBorder for example the following code: import java.awt.GridLayout; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.border.TitledBorder; public class TitledExample extends JPanel { public TitledExample() { super(true); this.setLayout(new GridLayout(1, 1, 5, 5)); JLabel label = new JLabel("Titled Border"); label.setHorizontalAlignment(JLabel.CENTER); TitledBorder titled = new TitledBorder("Image here ?? Title"); label.setBorder(titled); add(label); } Thanks , Cheers

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  • JQuery UI Accordion Icon not in te middle

    - by Marc Losier
    Hi Everyone, I am using Jquery ui 1.8 and I am inserting an image in the header section of the accordion, images shows up correctly but the icon (arrow) is not shown in the middle of the header. How can I put it in the middle? <div id="accordion" style="margin:15px;"> <div class="header"><img src="images/logos/RBI_Trax_full_tiny.png" alt="RBI Trax" style="padding-left:15px;padding-bottom: 10px;"/></div> <div> <div class="accordion_content"> <p>Trax Info.</p> </div> </div>

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  • iPhone: How to create dynamic image dragging ala iphone icon rearranging

    - by Jim Coffman
    On the iPhone, if you touch and hold your finger on an icon, it starts vibrating, then you can drag them around while the other icons move aside and rearrange dynamically. I'm trying to figure out how to do this inside an application with a grid of images or buttons. I don't need them to vibrate, but I do want the UI to allow the user to drag them with real-time dynamic reordering and then return the new position (ie, an int for accessing a mutable array). Any ideas how to do this? Any sample code out there? Thanks!

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  • WordPress notifier - replicate built-in function whereby if update is available, an icon appears in

    - by Richard Tape
    Hello! First time here, so please be gentle. Does anyone know how to replicate the built-in functionality of WordPress whereby the admin is informed of when updates for plugins are available - i.e. when one (more more) is available, an icon appears over the plugins menu which contains the number of available updates. The plugin that I am writing could really benefit, from a UI perspective, with having a feature very similar to this. Does anyone know if there are any hooks which I can use, or any function which I can call? Any help on this is greatly appreciated! Thank you very much in advance, Richard

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  • Infinite gtk warnings when I right click on the icon --CLOSED

    - by Runner
    From this tuto: #include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_show(window); gtk_main(); return 0; } I run the executable and right click on the icon,then infinite warnings(the same) reported: GLib-WARNING **: g_main_context_check() called recursively from within a source's check() or prepare() member. Anyone knows how to fix this warning? UPDATE This problem also exists with gtk-demo , is it a gtk bug? Can someone verify that? Platform: windows XP UPDATE AGAIN This is indeed a gtk bug,which is un-fixable.

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  • showing loading image still shows "browser loading image" icon

    - by ooo
    i have this code running to load my images all asynch and show a ajax loading image until the real image is downloaded. $('img.loadable-image').css('background', 'transparent url(/images/ajax-loader1.gif) no-repeat center center') $('img.loadable-image').load(function() { $(this).css('background', ''); }); this works in that it shows my ajax loading icon until the images is downloaded but it also shows the background as well here is a screenshot of what i get: as you can see on the left, you see the little ajax loader but also see the missing image square around it. any suggestions?

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  • Doing a ajax / json add to database, and have a "wait doing operation" icon

    - by Dejan.S
    Hi. I got a part on my page I want to improve. It's a file upload that users can add their contacts from files like excel, csv & outlook. I read the contacts and place them in the database, so what I would like to do is to have a regular icon that spins while that operation is doing that, how could I do that? Ajax? I don't want progress bar for the file upload but the operation for reading the file EDIT: I want to know how to make this work with the add to database using ajax. like should I use a updatepanel? Thanks

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  • jQuery > reset popup window 's x and y relative to icon that launched the window

    - by Scott B
    I have a jQuery jPicker colorpicker that is bound to an input text field and opens onclick of a small picker.gif icon. The problem I'm having is that (1) The colorpicker that opens does not appear to be positioned according to the x/y position of the picker.gif (it opens far away from the click point) and (2) The colorpicker does not seem to be aware of the viewport's scroll position (the top of the colorpicker is partially hidden at the top of the window). I'd like to use jQuery to reposition the colorpalette (1) Based on the x/y position of the input that its bound to and (2) reset it's top position based on the viewport's visible Y position. Here is the script where I am creating a new jPicker and binding it to my input text fields for header and sidebar... $('#myHeaderColor').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } ); $('#mySidebarColor').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } );

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  • Infinite gtk warnings when I right click on the icon

    - by Runner
    From this tuto: #include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_widget_show(window); gtk_main(); return 0; } I run the executable and right click on the icon,then infinite warnings(the same) reported: GLib-WARNING **: g_main_context_check() called recursively from within a source's check() or prepare() member. Anyone knows how to fix this warning?

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  • jquery, position 'close icon' div in the top right of a large image

    - by Blankman
    My webpage has a large image (a map). I want to position, at the top right of the image, a small icon that is for closing the map. How can I figure out the position and place the image appropriately? The image has a fixed width of 900 x 600. I have jquery on the page if that helps. I tried using $("#map").position and I have the top and left, but not sure how to position to the top right.

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  • Generate custom marker (icon) out of two images in Leaflet

    - by Rmatt
    In Javascript/CoffeeScript, using Leaflet to display a map, I would like to have custom markers out of a two custom images, and also featuring a shadow for the pin : I want to have a "background" image with a color (or shape) to identify the category On top, I want to have inside this image a specific image (logo) for each pin I didn't find out how I could do that... Setting one image is quite easy but I don't know how to overlay them. I could also consider using a tool to superpose/group/overlay these images (locally ?) before in order to send only one to the Icon Leaflet Class, but also there, I wouldn't know which tool to use. Nevertheless, I still think that a double overlay would be more efficient and that my case could be useful for several people.

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  • Force a Windows 7 user to change password when it has expired

    - by Joshua King
    Is it possible to force users (on Windows 7 PCs) to change their password once it has expired? Currently our users get notifications that their passwords will expire in 7, 3, 2 and 1 days but once the password has expired they are still able to log into their machines with the expired password. Most of our users ignore the warnings and don't change their password until we tell them they have to (when they ring Help Desk asking why their email and intranet isn't working). From memory, Windows XP machines would show a message at login that the password had expired and then offer the change password screen. Is it possible to do the same thing under Win7? Similar to how if you set a user's account to "must change password at next login" it gives the change password screen automatically.

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  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

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  • Mobile App Data Syncronization

    - by Matt Rogish
    Let's say I have a mobile app that uses HTML5 SQLite DB (and/or the HTML5 key-value store). Assets (media files, PDFs, etc.) are stored locally on the mobile device. Luckily enough, the mobile device is a read-only copy of the "centralized" storage, so the mobile device won't have to propagate changes upstream. However, as the server changes assets (creates new ones, modifies existing, deletes old ones) I need to propagate those changes back to the mobile app. Assume that server changes are grouped into changesets (version number n) that contain some information (added element XYZ, deleted id = 45, etc.) and that the mobile device has limited CPU/bandwidth, so most of the processing has to take place on the server. I can think of a couple of methods to do this. All have trade-offs and at this point, I'm unsure which is the right course of action... Method 1: For change set n, store the "diff" of the current n and previous n-1. When a client with version y asks if there have been any changes, send the change sets from version y up to the current version. e.g. added item 334, contents: xxx. Deleted picture 44. Deleted PDF 11. Changed 33. added picture 99. Characteristics: Diffs take up space, although in theory would be kept small. However, all diffs must be kept around indefinitely (should a v1 app have not been updated for a year, must apply v2..v100). High latency devices (mobile apps) will incur a penalty to send lots of small files (assume cannot be zipped or tarr'd up into one file) Very few server CPU resources required, as all it does is send the client a list of files "Dumb" - if I change an item in change set 3, and change it to something else in 4, the client is going to perform both actions, even though #3 is rendered moot by #4. Or, if an asset is added in #4 and removed in #5 - the client will download a file just to delete it later. Method 2: Very similar to method 1 except on the server, do some sort of a diff between the change sets represented by the app version and server version. Package that up and send that single change set to the client. Characteristics: Client-efficient: The client only has to process one file, duplicate or irrelevant changes are stripped out. Server CPU/space intensive. The change sets must be diff'd and then written out to a file that is then sent to the client. Makes diff server scalability an issue. Possibly ways to cache the results and re-use them, but in the wild there's likely to be a lot of different versions so the diff re-use has a limit Diff algorithm is complicated. The change sets must be structured in such a way that an efficient and effective diff can be performed. Method 3: Instead of keeping diffs, write out the entire versioned asset collection to a mobile-database import file. When client requests an update, send the entire database to client and have them update their assets appropriately. Characteristics: Conceptually simple -- easy to develop and deploy Very inefficient as the client database is restored every update. If only one new thing was added, the whole database is refreshed. Server space and CPU efficient. Only the latest version DB needs kept around and the server just throws the file to the client. Others?? Thoughts? Thanks!!

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  • glsl shader to allow color change of skydome ogre3d

    - by Tim
    I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system which is working okay. I'm now moving on to looking at changing the color of the skydome material based on the time of day. What I've done so far is to create a struct to hold the ColourValues for the different aspects of the scene. struct todColors { Ogre::ColourValue sky; Ogre::ColourValue ambient; Ogre::ColourValue sun; }; I created an array to store all the colours todColors sceneColours [4]; I populated the array with the colours I want to use for the various times of the day. For instance DayTime (when the sun is high in the sky) sceneColours[2].sky = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].ambient = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].sun = Ogre::ColourValue(135/255, 206/255, 235/255, 255); I've got code to work out the time of the day using a float currentHours to store the current hour of the day 10.5 = 10:30 am. This updates constantly and updates the sun as required. I am then calculating the appropriate colours for the time of day when relevant using else if( currentHour >= 4 && currentHour < 7) { // Lerp from night to morning Ogre::ColourValue lerp = Ogre::Math::lerp<Ogre::ColourValue, float>(sceneColours[GT_TOD_NIGHT].sky , sceneColours[GT_TOD_MORNING].sky, (currentHour - 4) / (7 - 4)); } My original attempt to get this to work was to dynamically generate a material with the new colour and apply that material to the skydome. This, as you can probably guess... didn't go well. I know it's possible to use shaders where you can pass information such as colour to the shader from the code but I am unsure if there is an existing simple shader to change a colour like this or if I need to create one. What is involved in creating a shader and material definition that would allow me to change the colour of a material without the overheads of dynamically generating materials all the time? EDIT : I've created a glsl vertex and fragment shaders as follows. Vertex uniform vec4 newColor; void main() { gl_FrontColor = newColor; gl_Position = ftransform(); } Fragment void main() { gl_FragColor = gl_Color; } I can pass a colour to it using ShaderDesigner and it seems to work. I now need to investigate how to use it within Ogre as a material. EDIT : I created a material file like this : vertex_program colour_vs_test glsl { source test.vert default_params { param_named newColor float4 0.0 0.0 0.0 1 } } fragment_program colour_fs_glsl glsl { source test.frag } material Test/SkyColor { technique { pass { lighting off fragment_program_ref colour_fs_glsl { } vertex_program_ref colour_vs_test { } } } } In the code I have tried : Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Test/SkyColor"); Ogre::GpuProgramParametersSharedPtr params = material->getTechnique(0)->getPass(0)->getVertexProgramParameters(); params->setNamedConstant("newcolor", Ogre::Vector4(0.7, 0.5, 0.3, 1)); I've set that as the Skydome material which seems to work initially. I am doing the same with the code that is attempting to lerp between colours, but when I include it there, it all goes black. Seems like there is now a problem with my colour lerping.

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Why Ultra-Low Power Computing Will Change Everything

    - by Tori Wieldt
    The ARM TechCon keynote "Why Ultra-Low Power Computing Will Change Everything" was anything but low-powered. The speaker, Dr. Johnathan Koomey, knows his subject: he is a Consulting Professor at Stanford University, worked for more than two decades at Lawrence Berkeley National Laboratory, and has been a visiting professor at Stanford University, Yale University, and UC Berkeley's Energy and Resources Group. His current focus is creating a standard (computations per kilowatt hour) and measuring computer energy consumption over time. The trends are impressive: energy consumption has halved every 1.5 years for the last 60 years. Battery life has made roughly a 10x improvement each decade since 1960. It's these improvements that have made laptops and cell phones possible. What does the future hold? Dr. Koomey said that in the past, the race by chip manufacturers was to create the fastest computer, but the priorities have now changed. New computers are tiny, smart, connected and cheap. "You can't underestimate the importance of a shift in industry focus from raw performance to power efficiency for mobile devices," he said. There is also a confluence of trends in computing, communications, sensors, and controls. The challenge is how to reduce the power requirements for these tiny devices. Alternate sources of power that are being explored are light, heat, motion, and even blood sugar. The University of Michigan has produced a miniature sensor that harnesses solar energy and could last for years without needing to be replaced. Also, the University of Washington has created a sensor that scavenges power from existing radio and TV signals.Specific devices designed for a purpose are much more efficient than general purpose computers. With all these sensors, instead of big data, developers should focus on nano-data, personalized information that will adjust the lights in a room, a machine, a variable sign, etc.Dr. Koomey showed some examples:The Proteus Digital Health Feedback System, an ingestible sensor that transmits when a patient has taken their medicine and is powered by their stomach juices. (Gives "powered by you" a whole new meaning!) Streetline Parking Systems, that provide real-time data about available parking spaces. The information can be sent to your phone or update parking signs around the city to point to areas with available spaces. Less driving around looking for parking spaces!The BigBelly trash system that uses solar power, compacts trash, and sends a text message when it is full. This dramatically reduces the number of times a truck has to come to pick up trash, freeing up resources and slashing fuel costs. This is a classic example of the efficiency of moving "bits not atoms." But researchers are approaching the physical limits of sensors, Dr. Kommey explained. With the current rate of technology improvement, they'll reach the three-atom transistor by 2041. Once they hit that wall, it will force a revolution they way we do computing. But wait, researchers at Purdue University and the University of New South Wales are both working on a reliable one-atom transistors! Other researchers are working on "approximate computing" that will reduce computing requirements drastically. So it's unclear where the wall actually is. In the meantime, as Dr. Koomey promised, ultra-low power computing will change everything.

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  • 11.10 desktop alerts (volume change and terminal bell) stopped working but all other audio still works

    - by FlabbergastedPickle
    All, My sound works just fine in 11.10 64-bit install on HP dm1-4050 Sandy Bridge notebook (e.g. audio works in Banshee, flash, games, browser, Thunderbird email notification, etc.), but the core desktop notifications (e.g. pressing a tab in a terminal where there is more than one option should trigger a terminal bell, or changing volume using volume keys should be accompanied with the supporting "quack" that the volume app makes) do not work. I've intentionally disabled login sound as explained here on ask ubuntu but even enabling it back makes no difference. These notifications did work before just fine and I am not sure when did the actually stop working but it must've been fairly recently. Only things I did were trying to install some ppa edge xorg drivers for my intel card (a separate issue) but also reverted them all with ppa-purge once I discovered they did not improve anything. Other thing I did was check volume settings with alsamixer and did alsactl store for the soundcard after I did some experimenting with volume settings for PCM (on my laptop PCM at 100% crackles so I had to lower it and make pulseaudio ignore its setting as per ask ubuntu's page). That said, neither of these should have any bearing on the said notifications since the volume is up and they clearly work everywhere else but the core desktop events. The system ready drum sound when Ubuntu boots and user reaches the login screen also does not work. The guest login behaves exactly same as mine. Audio works (including the login sound since I've not disabled it for the guest account), but no quacks when changing the volume or terminal bell sounds... I've tried copying ubuntu sounds to /usr/share/sounds/ as suggested on ask ubuntu and that did not work. I also tried using dconf-editor to check sound theme settings and tried both freedesktop (which is what it was set to) and ubuntu, as suggested on ask ubuntu. This did not work either. I tried purging the ~/.pulse folder and the /tmp/*pulse* entries, rebooting and restarting pulseaudio with -D flag. While audio came back on and behaved just fine in all aspects (e.g. one can adjust volume levels, play music, games, in-browser sound stuff, and other app alerts) except for the system ready drum sound (at the login screen), and any system event (terminal bell and volume change quack sound). It is interesting that the quack sound works inside system settings-sound when adjusting levels there, but it does not when volume is changed via top bar's volume settings... I do recall that at one point yesterday when I was restarting pulseaudio the quacks that accompany volume change did start working but I have no idea what caused that. This was also when I first realized those alerts were not working. After rebooting it was again gone. I did compile my own 3.0.14-rt31 kernel a little while ago as instructed on one of the wiki's for the 11.10 rt kernel. Everything works as before except for the said sound alerts. I am not sure if this began happening since I started using the rt kernel though and yesterday's momentary ability to hear those quacks while changing the volume make me believe that the kernel is not one responsible for this problem. One more thing I can think of is that I used alsoft-conf tool to configure buffering on the OpenAL (due to TA Spring's choppy audio) and changed in there default audio device to ALSA. I also tried reverting it to Pulseaudio as the only allowed output but the bottom part of the Backend tab always reverts to ALSA even when I select Pulseaudio. The pulseaudio does remain as the only active choice on top. This, however, once again does not make any sense in terms of preventing desktop audio alerts when everything else including OpenAL games plays sound just fine... So, there you have it, as verbose as I could make it :-). I tried all I could find on this issue and had no luck so far... Any ideas?

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  • How change LOD in geometry?

    - by ChaosDev
    Im looking for simple algorithm of LOD, for change geometry vertexes and decrease frame time. Im created octree, but now I want model or terrain vertex modify algorithm,not for increase(looking on tessellation later) but for decrease. I want something like this Questions: Is same algorithm can apply either to model and terrain correctly? Indexes need to be modified ? I must use octree or simple check distance between camera and object for desired effect ? New value of indexcount for DrawIndexed function needed ? Code: //m_LOD == 10 in the beginning //m_RawVerts - array of 3d Vector filled with values from vertex buffer. void DecreaseLOD() { m_LOD--; if(m_LOD<1)m_LOD=1; RebuildGeometry(); } void IncreaseLOD() { m_LOD++; if(m_LOD>10)m_LOD=10; RebuildGeometry(); } void RebuildGeometry() { void* vertexRawData = new byte[m_VertexBufferSize]; void* indexRawData = new DWORD[m_IndexCount]; auto context = mp_D3D->mp_Context; D3D11_MAPPED_SUBRESOURCE data; ZeroMemory(&data,sizeof(D3D11_MAPPED_SUBRESOURCE)); context->Map(mp_VertexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(vertexRawData,data.pData,m_VertexBufferSize); context->Unmap(mp_VertexBuffer->mp_buffer,0); context->Map(mp_IndexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(indexRawData,data.pData,m_IndexBufferSize); context->Unmap(mp_IndexBuffer->mp_buffer,0); DWORD* dwI = (DWORD*)indexRawData; int sz = (m_VertexStride/sizeof(float));//size of vertex element //algorithm must be here. std::vector<Vector3d> vertices; int i = 0; for(int j = 0; j < m_VertexCount; j++) { float x1 = (((float*)vertexRawData)[0+i]); float y1 = (((float*)vertexRawData)[1+i]); float z1 = (((float*)vertexRawData)[2+i]); Vector3d lv = Vector3d(x1,y1,z1); //my useless attempts if(j+m_LOD+1<m_RawVerts.size()) { float v1 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD]]); float v2 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD+1]]); if(v1>v2) lv = m_RawVerts[dwI[j+1]]; else if(v2<v1) lv = m_RawVerts[dwI[j+2]]; } (((float*)vertexRawData)[0+i]) = lv.x; (((float*)vertexRawData)[1+i]) = lv.y; (((float*)vertexRawData)[2+i]) = lv.z; i+=sz;//pass others vertex format values without change } for(int j = 0; j < m_IndexCount; j++) { //indices ? } //set vertexes to device UpdateVertexes(vertexRawData,mp_VertexBuffer->getSize()); delete[] vertexRawData; delete[] indexRawData; }

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  • How to add icons to a PopUpMenuButton in Flex 3 using an XML file

    - by user168610
    Hi, I've been looking at the following example for populating a PupUpMenuButton http://blog.flexexamples.com/2008/02/21/creating-a-custom-label-function-on-a-flex-popupmenubutton-control/ and would like to add icons to each menu. Ideally, I would specify the icon in the xml and assign it in a similar way to using labelFunction for the text. I'm pretty new to Flex and would appreciate some guidance with this. The only information I've found via google is to create a menu as follows (seems I can't include more than one url, but it is an example that creates a menu object using the following function): private function initMenu():void { menu = new Menu(); menu.dataProvider = xmlList; menu.labelField = "@label"; menu.iconField = "@icon"; } but I would really prefer to build it all from the XML file. Many thanks, Bryn

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  • DNS propogation question with name server change

    - by Brian
    The registrar I have is networksolutions.com, and for quite a while, the name servers were pointing to Site5.com, where hosting is for one of my domains. I wanted to bring DNS control back to networksolutions, so I pointed the name servers back to networksolutions and added in all my A records. However, I noticed that the site soon became unreachable. I'm curious as to why this happened? If the domain was pointing to either the old name servers or the new ones, it would still have the proper A records and whatnot. Is this because when I changed name servers, a request was made to delete them completely, and then the DNS servers worldwide have to wait for network solutions to send out the new ones or something? I was hoping this would be a switch with zero downtime, such as a normal A record change.

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  • Beginner Geek: How To Change the Boot Order in Your Computer’s BIOS

    - by Chris Hoffman
    The boot order in your computer’s BIOS controls which device it loads the operating system from. Modify your boot order to force your computer to boot from a USB drive, CD or DVD drive, or another hard drive. You may need to change this setting when booting from another device, whether you’re running an operating system from a live USB drive or installing a new operating system from a disc. Note: This process will look different on each computer. The instructions here will guide you through the process, but the screenshots won’t look exactly the same. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Firefox extension to dinamically change superbar icon, similar to windows live messenger.

    - by D Connors
    With seven's new superbar, windows live messenger is now able to display your status on the bar's icon (and not on the system tray). So that got me thinking, maybe a firefox extension could do something similar. Therefore, here's my question to those who understand the workings and spinning wheels behind firefox extensions: could a firefox extension change the superbar icon to display some useful info? Does the current functionality support it? EDIT: I think my question is not really clear. I just want to know if it's theoritically possible for a firefox addon to change the superbar icon dinamically. For instance, windows live messenger changes the icon acording to your status, and gmail notifier plus changes the icon according to your unread messages count. I'm just wondering if firefox as it is right now supports an extension with that functionality. I know that no current extensions do it, and I'm not looking for a gmail notifier (that was just an example). thanks

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