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  • Receiving Text From Another Application

    - by Garry
    Hi, I'm building some home automation software with Cocoa/Objective-C. The main application will have a minimal GUI and will most likely be represented by a status bar icon only. I'm using proprietary speech-to-text software (MacSpeech Dictate) that takes my voice command and converts it to plain text. I then need to send this plain text to my app for parsing. Is there a way to send a string to a Cocoa application? Could AppleScript achieve this? How would I make the NSString string in my app "available" to receive the passed string? For reasons that are beyond the scope of this question - it is not possible to dictate the command directly into my app. Many thanks in advance,

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  • Using NSWindow or NSPanel as "CardLayout"

    - by Leandro
    How guys. I'm not top dev in java, but what I`m really not is cocoa top dev :P I would like to have your assistance to produce a layout with cocoa and IB to work just like the CardLayout in Java. Do you have some idea of how to do it? Thanks for the attention! EDIT: CardLayout: A set of panels ("cards") are designed to compose a "deck of cards".It works like a queue of panels, in which only the first "card" is shown on the interface.I can easily interchange between cards if I want so to modify the interface to the user. I hope I could help you to help me. =)

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  • Pop up window dialogs

    - by Omega
    In Cocoa, my application's main window has a button. How can I make it so when you click it, a new window will be generated and set focus to such window so that the main window can not be clicked or interacted with at all? This new window will have a textfield and a submit button. You click it and the window is supposed to close and send the textfield's data back to the main window (and it will recover focus as well). I found this: How to open a new window on button click in Cocoa Mac Application? But the answer doesn't seem to be working for me. The function showWindow doesn't seem to be recognized...

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  • Creating many native GUI frontends for a cross-platform application

    - by Hugh Young
    I've been away from GUI programming for quite some time so please pardon my ignorance. I would like to attempt the following: Write a Mac OSX app but still be able to port to Win/Linux (i.e. C++ core with Obj-C GUI) Avoid Qt/other toolkits on OSX (i.e. talk to Cocoa directly - I feel that many Qt apps I use stick out like sore thumbs compared to the rest of my system) Not as important, but it would be nice to avoid Visual Studio if it means I can have the freedom to use newer C++ features even on Windows if they help create better code. I believe this configuration might get me what I'm looking for: Core C++ Static Library OSX GUI (Cocoa) Windows GUI (Qt+MinGW?) OR (no new C++ features, Visual Studio + ManagedC++/C#/????) Linux GUI (Qt) Once again, sorry for my ignorance but is this possible? Is this sane? Are there any real-world open source examples accomplish something like this?

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  • making an array controller the target of a button

    - by ian
    I am working through a chapter of COCOA PROGRAMMING FOR MAC OS X (3RD EDITION) on NSArrayController and it tells me to: Control-Drag to make the array controller become the target of the Add New Employee button. Set the action to add: However when I drag over the array controller it does not highlight so I get no target options. How do I do this correctly in the new XCode full size image document.h: // // Document.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> @interface Document : NSDocument { NSMutableArray *employees; } @end document.m: // // Document.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Document.h" @implementation Document - (id)init { self = [super init]; if (self) { employees = [[NSMutableArray alloc] init]; } return self; } - (void)dealloc { [self setEmployees:nil]; [super dealloc]; } -(void)setEmployees:(NSMutableArray *)a { //this is an unusual setter method we are goign to ad a lot of smarts in the next chapter if (a == employees) return; [a retain]; [employees release]; employees = a; } - (NSString *)windowNibName { // Override returning the nib file name of the document // If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead. return @"Document"; } - (void)windowControllerDidLoadNib:(NSWindowController *)aController { [super windowControllerDidLoadNib:aController]; // Add any code here that needs to be executed once the windowController has loaded the document's window. } - (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to write your document to data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning nil. You can also choose to override -fileWrapperOfType:error:, -writeToURL:ofType:error:, or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return nil; } - (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to read your document from the given data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning NO. You can also choose to override -readFromFileWrapper:ofType:error: or -readFromURL:ofType:error: instead. If you override either of these, you should also override -isEntireFileLoaded to return NO if the contents are lazily loaded. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return YES; } + (BOOL)autosavesInPlace { return YES; } - (void)setEmployees:(NSMutableArray *)a; @end person.h: // // Person.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> @interface Person : NSObject { NSString *personName; float expectedRaise; } @property (readwrite, copy) NSString *personName; @property (readwrite) float expectedRaise; @end person.m: // // Person.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Person.h" @implementation Person - (id) init { self = [super init]; expectedRaise = 5.0; personName = @"New Person"; return self; } - (void)dealloc { [personName release]; [super dealloc]; } @synthesize personName; @synthesize expectedRaise; @end

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  • Enable LLVM + Clang in Xcode new project causes linking errors

    - by Ger Teunis
    I've done a complete clean uninstall of XCode and deleted the prefs and deleted complete /Developer folder and reinstalled XCode again. I create a new Cocoa application, go over to Target, doing a "Get info" in the target and enable "C / C++ compiler version" to "LLVM compiler 1.0.2" and press Build. I get: ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../../i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../..' following -L not found ld: library not found for -lgcc Command /Developer/usr/bin/clang failed with exit code 1 Anyone able to help me here? LLVM + GCC frontend does work though but I really would like to use Clang (LLVM compiler 1.0.2). New XCode install, new Cocoa project still have this issue.

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  • Change NSTimer interval for repeating timer.

    - by user300713
    Hi, I am running a mainLoop in Cocoa using an NSTimer set up like this: mainLoopTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/fps target:self selector:@selector(mainloop) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:mainLoopTimer forMode:NSEventTrackingRunLoopMode]; At Program startup I set the timeInterval to 0.0 so that the mainloop runs as fast as possible. Anyways, I would like to provide a function to set the framerate(and thus the time interval of the timer) to a specific value at runtime. Unfortunately as far as I know that means that I have to reinitialize the timer since Cocoa does not provide a function like "setTimerInterval" This is what I tried: - (void)setFrameRate:(float)aFps { NSLog(@"setFrameRate"); [mainLoopTimer invalidate]; mainLoopTimer = nil; mainLoopTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/aFps target:self selector:@selector(mainloop) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:mainLoopTimer forMode:NSEventTrackingRunLoopMode]; } but this throws the following error and stops the mainloop: 2010-06-09 11:14:15.868 myTarget[7313:a0f] setFrameRate 2010-06-09 11:14:15.868 myTarget[7313:a0f] * __NSAutoreleaseNoPool(): Object 0x40cd80 of class __NSCFDate autoreleased with no pool in place - just leaking 2010-06-09 11:14:15.869 myTarget[7313:a0f] * __NSAutoreleaseNoPool(): Object 0x40e700 of class NSCFTimer autoreleased with no pool in place - just leaking 0.614628 I also tried to recreate the timer using the "retain" keyword, but that didn't change anything. Any ideas about how to dynamically change the interval of an NSTimer at runtime? Thanks!

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  • Use Objective-C without NSObject?

    - by Alex I
    I am testing some simple Objective-C code on Windows (cygwin, gcc). This code already works in Xcode on Mac. I would like to convert my objects to not subclass NSObject (or anything else, lol). Is this possible, and how? What I have so far: // MyObject.h @interface MyObject - (void)myMethod:(int) param; @end and // MyObject.m #include "MyObject.h" @interface MyObject() { // this line is a syntax error, why? int _field; } @end @implementation MyObject - (id)init { // what goes in here? return self; } - (void)myMethod:(int) param { _field = param; } @end What happens when I try compiling it: gcc -o test MyObject.m -lobjc MyObject.m:4:1: error: expected identifier or ‘(’ before ‘{’ token MyObject.m: In function ‘-[MyObject myMethod:]’: MyObject.m:17:3: error: ‘_field’ undeclared (first use in this function) EDIT My compiler is cygwin's gcc, also has cygwin gcc-objc package: gcc --version gcc (GCC) 4.7.3 I have tried looking for this online and in a couple of Objective-C tutorials, but every example of a class I have found inherits from NSObject. Is it really impossible to write Objective-C without Cocoa or some kind of Cocoa replacement that provides NSObject? (Yes, I know about GNUstep. I would really rather avoid that if possible...)

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • Equivalent Carbon 32-bit call for using in 64-bit application - GetApplicationEventTarget().

    - by Dheeraj
    Hi All, I'm writing a 64-bit Cocoa application. I need to register for global key events. So I wrote this piece of code : - (void)awakeFromNib { EventHotKeyRef gMyHotKeyRef; EventHotKeyID gMyHotKeyID; EventTypeSpec eventType; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; eventType.eventClass=kEventClassKeyboard; eventType.eventKind=kEventHotKeyPressed; InstallApplicationEventHandler(&MyHotKeyHandler,1,&eventType,NULL,NULL); gMyHotKeyID.signature='htk1'; gMyHotKeyID.id=1; RegisterEventHotKey(49, cmdKey+optionKey, gMyHotKeyID, **GetApplicationEventTarget**(), 0, &gMyHotKeyRef); } But since GetApplicationEventTarget() is not supported for 64-bit applications I'm getting errors. If I declare it, then I don't get any errors but the application crashes. Is there any equivalent method for GetApplicationEventTarget() (defined in Carbon framework) to use in 64-bit applications. Or is there any way to get the global key events using cocoa calls? Any help is appreciated. Thanks, Dheeraj.

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  • Getting around IBActions limited scope

    - by Septih
    Hello, I have an NSCollectionView and the view is an NSBox with a label and an NSButton. I want a double click or a click of the NSButton to tell the controller to perform an action with the represented object of the NSCollectionViewItem. The Item View is has been subclassed, the code is as follows: #import <Cocoa/Cocoa.h> #import "WizardItem.h" @interface WizardItemView : NSBox { id delegate; IBOutlet NSCollectionViewItem * viewItem; WizardItem * wizardItem; } @property(readwrite,retain) WizardItem * wizardItem; @property(readwrite,retain) id delegate; -(IBAction)start:(id)sender; @end #import "WizardItemView.h" @implementation WizardItemView @synthesize wizardItem, delegate; -(void)awakeFromNib { [self bind:@"wizardItem" toObject:viewItem withKeyPath:@"representedObject" options:nil]; } -(void)mouseDown:(NSEvent *)event { [super mouseDown:event]; if([event clickCount] > 1) { [delegate performAction:[wizardItem action]]; } } -(IBAction)start:(id)sender { [delegate performAction:[wizardItem action]]; } @end The problem I've run into is that as an IBAction, the only things in the scope of -start are the things that have been bound in IB, so delegate and viewItem. This means that I cannot get at the represented object to send it to the delegate. Is there a way around this limited scope or a better way or getting hold of the represented object? Thanks.

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  • How to convert Unicode strings (\u00e2, etc) into NSString for display?

    - by karlbecker_com
    I am trying to support arbitrary unicode from a variety of international users. They have already put a bunch of data into sqlite databases on their iPhones, and now I want to capture the data into a database, then send it back to their device. Right now I am using a php page that is sending data back to from an internet mysql database. The data is saved in the mysql database properly, but when it's sent back it comes out as unicode text, such as Frank\u00e2\u0080\u0099s iPad instead of just Frank's iPad where the apostrophe should really be a curly apostrophe. The answer posted to another question indicates that there is no built-in Cocoa methods to convert the "\u00e2\u0080\u0099" portion of the unicode string from the webserver to an NSString object. Is this correct? That seems really surprising (and scarily disappointing), since Cocoa definitely allows input from many different Unicode characters, and I need to support any arbitrary language that I have never heard of, and all of the possible characters. I save them to and from the local sqlite database just fine now, but once I send it to a web server, then perhaps pull down different data, I want to ensure the data pulled from the web server is correctly formatted.

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  • Add an item to the Finder/Save dialog sidebar

    - by Clinton Blackmore
    I'm working on a script where a user logs into a guest account on OS and is prompted for their network credentials in order to mount their network home folder (while they benefit from working on a local user folder). As the guest folder is deleted when users log out, I want to discourage them from saving anything there. I would like to replace the items on the Finder and Open/Save sidebar lists (such as "Desktop", username, "Documents", etc) with ones that would save into their network home folder. It is possible to do this using AppleScript or Cocoa APIs, or do I need to modify a plist and restart the Finder? [Ack. Looking into ~/Library/Preferences/com.apple.sidebars.plist, it isn't at all clear how I'd populate it.] Similar Questions: AppleScript: adding mounted folder to Finder Sidebar? suggests using fstab; this code will most likely run as a user and really, automounting at that point would be too late. How do you programmatically put folder icons on the Finder sidebar, given that you have to use a custom icon for the folder? Says there is no Cocoa API, but that you can use a carbon-style LSSharedFileList API that is only documented in a single header file. Does anyone know of some example code to add an item to the Finder sidebar?

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  • How do I update a NSTableView when its data source has changed?

    - by Jergason
    I am working along with Cocoa Programming For Mac OS X (a great book). One of the exercises the book gives is to build a simple to-do program. The UI has a table view, a text field to type in a new item and an "Add" button to add the new item to the table. On the back end I have a controller that is the data source and delegate for my NSTableView. The controller also implements an IBAction method called by the "Add" button. It contains a NSMutableArray to hold the to do list items. When the button is clicked, the action method fires correctly and the new string gets added to the mutable array. However, my data source methods are not being called correctly. Here they be: - (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView { NSLog(@"Calling numberOfRowsInTableView: %d", [todoList count]); return [todoList count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { NSLog(@"Returning %@ to be displayed", [todoList objectAtIndex:rowIndex]); return [todoList objectAtIndex:rowIndex]; } Here is the rub. -numberOfRowsInTableView only gets called when the app first starts, not every time I add something new to the array. -objectValueForTableColumn never gets called at all. I assume this is because Cocoa is smart enough to not call this method when there is nothing to draw. Is there some method I need to call to let the table view know that its data source has changed, and it should redraw itself?

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  • How to call Cocoa Methods from Applescript under Mac OS X 10.6

    - by Nico
    In former Mac OS x versions it was possible to call Cocoa methods via the "call method" command in applescript ("Applescript Studio"). E.g. this way: set theURL to "http://www.apple.com" set URLWithString to (call method "stringByAddingPercentEscapesUsingEncoding:" of theURL with parameter 30) The script interpreter in the "Applescript Editor" (10.6) does not understand the command "call method". - Is there an equivalent for "Applescript Editor" (10.6)?

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  • error building the first program from Hillegass's book: Cocoa Programming for Mac OS X

    - by lampShade
    I'm trying to build the first program in Aaron Hillegass's book: Cocoa(R) Programming for Mac(R) OS X (3rd Edition). The problem I'm having is that I can't my Interface object to "spawn" for lack of a better term unless I build and run the program. Herein lies the problem. While the program is running I can't connect the code to the interface. I'm coding in objective - c on a mac

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  • Bind Java program to Cocoa interface

    - by Kevin
    Hi, would it be possible to bind a Java application to a Cocoa graphical interface? I'm working in Eclipse right now, on my mac, and am wondering if Interface Builder could be used to construct a new interface so that I don't have to look at Swing all day. Any ideas/suggestions? Thanks!

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  • Creating content of window programmatically

    - by Rui Pacheco
    Hi, I've a window that will have an unknown amount of text fields, determined by the content of a remote server. In high level terms, how should I go about this? Create a custom view or create an empty window with a backing NSWindowController and then add stuff to it when the window is opened? I've seen the examples on the O'Reilly Cocoa book and those effectively create a custom NSView. Is this the right way to do it, 8 year later?

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  • Convert charset name to NSStringEncoding

    - by d11wtq
    Given a charset string, such as "utf-8", "iso-8859-1", "us-ascii" etc, is there any built-in way to get the appropriate NSStringEncoding in Cocoa? Right now I'm looking at just building a NSDictionary containing a canonicalized version of the name mapped to the NSStringEncoding, then having a lookup mechanism that canonicalizes the input in the same way. But is there really no way to get NSUTF8StringEncoding given the string "UTF-8", etc?

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