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  • How to make a queue switches from FIFO mode to priority mode?

    - by enzom83
    I would like to implement a queue capable of operating both in the FIFO mode and in the priority mode. This is a message queue, and the priority is first of all based on the message type: for example, if the messages of A type have higher priority than the messages of the B type, as a consequence all messages of A type are dequeued first, and finally the messages of B type are dequeued. Priority mode: my idea consists of using multiple queues, one for each type of message; in this way, I can manage a priority based on the message type: just take first the messages from the queue at a higher priority and progressively from lower priority queues. FIFO mode: how to handle FIFO mode using multiple queues? In other words, the user does not see multiple queues, but it uses the queue as if it were a single queue, so that the messages leave the queue in the order they arrive when the priority mode is disabled. In order to achieve this second goal I have thought to use a further queue to manage the order of arrival of the types of messages: let me explain better with the following code snippet. int NUMBER_OF_MESSAGE_TYPES = 4; int CAPACITY = 50; Queue[] internalQueues = new Queue[NUMBER_OF_MESSAGE_TYPES]; Queue<int> queueIndexes = new Queue<int>(CAPACITY); void Enqueue(object message) { int index = ... // the destination queue (ie its index) is chosen according to the type of message. internalQueues[index].Enqueue(message); queueIndexes.Enqueue(index); } object Dequeue() { if (fifo_mode_enabled) { // What is the next type that has been enqueued? int index = queueIndexes.Dequeue(); return internalQueues[index].Dequeue(); } if (priority_mode_enabled) { for(int i=0; i < NUMBER_OF_MESSAGE_TYPES; i++) { int currentQueueIndex = i; if (!internalQueues[currentQueueIndex].IsEmpty()) { object result = internalQueues[currentQueueIndex].Dequeue(); // The following statement is fundamental to a subsequent switching // from priority mode to FIFO mode: the messages that have not been // dequeued (since they had lower priority) remain in the order in // which they were queued. queueIndexes.RemoveFirstOccurrence(currentQueueIndex); return result; } } } } What do you think about this idea? Are there better or more simple implementations?

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  • Is having 'Util' classes a cause for concern? [closed]

    - by Matt Fenwick
    I sometimes create 'Util' classes which primarily serve to hold methods and values that don't really seem to belong elsewhere. But every time I create one of these classes, I think "uh-oh, I'm gonna regret this later ...", because I read somewhere that it's bad. But on the other hand, there seem to be two compelling (at least for me) cases for them: implementation secrets that are used in multiple classes within a package providing useful functionality to augment a class, without cluttering its interface Am I on the way to destruction? What you say !! Should I refactor?

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  • overriding implemented base class methods

    - by user793468
    I read somewhere that the chain of inheritance breaks when you alter a behavior from derived class. What does "altering a behavior" mean here? Is overriding an already implemented method in base class considered as "altering behavior"? Or, does the author mean altering method signatures and the output? Also, I ready Duplicating code is not a good practice, and its a maintenance nightmare. Again, does overriding an already implemented method in base class considered "Duplicating code"? If not, what would be considered as "Duplicating code"? I

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  • Rails: The Law of Demeter [duplicate]

    - by user2158382
    This question already has an answer here: Rails: Law of Demeter Confusion 4 answers I am reading a book called Rails AntiPatterns and they talk about using delegation to to avoid breaking the Law of Demeter. Here is their prime example: They believe that calling something like this in the controller is bad (and I agree) @street = @invoice.customer.address.street Their proposed solution is to do the following: class Customer has_one :address belongs_to :invoice def street address.street end end class Invoice has_one :customer def customer_street customer.street end end @street = @invoice.customer_street They are stating that since you only use one dot, you are not breaking the Law of Demeter here. I think this is incorrect, because you are still going through customer to go through address to get the invoice's street. I primarily got this idea from a blog post I read: http://www.dan-manges.com/blog/37 In the blog post the prime example is class Wallet attr_accessor :cash end class Customer has_one :wallet # attribute delegation def cash @wallet.cash end end class Paperboy def collect_money(customer, due_amount) if customer.cash < due_ammount raise InsufficientFundsError else customer.cash -= due_amount @collected_amount += due_amount end end end The blog post states that although there is only one dot customer.cash instead of customer.wallet.cash, this code still violates the Law of Demeter. Now in the Paperboy collect_money method, we don't have two dots, we just have one in "customer.cash". Has this delegation solved our problem? Not at all. If we look at the behavior, a paperboy is still reaching directly into a customer's wallet to get cash out. EDIT I completely understand and agree that this is still a violation and I need to create a method in Wallet called withdraw that handles the payment for me and that I should call that method inside the Customer class. What I don't get is that according to this process, my first example still violates the Law of Demeter because Invoice is still reaching directly into Customer to get the street. Can somebody help me clear the confusion. I have been searching for the past 2 days trying to let this topic sink in, but it is still confusing.

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  • Are injectable classes allowed to have constructor parameters in DI?

    - by Songo
    Given the following code: class ClientClass{ public function print(){ //some code to calculate $inputString $parser= new Parser($inputString); $result= $parser->parse(); } } class Parser{ private $inputString; public __construct($inputString){ $this->inputString=$inputString; } public function parse(){ //some code } } Now the ClientClass has dependency on class Parser. However, if I wanted to use Dependency Injection for unit testing it would cause a problem because now I can't send the input string to the parser constructor like before as its calculated inside ClientCalss itself: class ClientClass{ private $parser; public __construct(Parser $parser){ $this->parser=$parser; } public function print(){ //some code to calculate $inputString $result= $this->parser->parse(); //--> will throw an exception since no string was provided } } The only solution I found was to modify all my classes that took parameters in their constructors to utilize Setters instead (example: setInputString()). However, I think there might be a better solution than this because sometimes modifying existing classes can cause much harm than benefit. So, Are injectable classes not allowed to have input parameters? If a class must take input parameters in its constructor, what would be the way to inject it properly? UPDATE Just for clarification, the problem happens when in my production code I decide to do this: $clientClass= new ClientClass(new Parser($inputString));//--->I have no way to predict $inputString as it is calculated inside `ClientClass` itself. UPDATE 2 Again for clarification, I'm trying to find a general solution to the problem not for this example code only because some of my classes have 2, 3 or 4 parameters in their constructors not only one.

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  • Fitting an established site into a CI framework

    - by David
    I manage a rather large, feature full nightmare of a site which has no end of feature creep settings/options/etc. Up to now its been coded in a procedural/functional way and would like to move to an OO,MVC setup. I'm quite new to it all but have done alot of research and feel that CodeIgniter is a code choice of framework to use to help quicken the transfer. Before looking at a framework, I started constructing a list of objects to create classes out of: photos users forum topics forums blogs blog posts comments The trouble I have now, is I do understand where these generic/universal objects fall into the CI MVC setup. What is the best way to organise this kind of stuff? These classes can generally be used on multiple models/views/controllers.

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  • Fetching database query through function

    - by Shubham Maurya
    I am sick of connecting database in each script i need a more OOP approach to fetching database results. ex like wordpress use wpdb class to fetch results. This what wordpress does to get data <?php $posts = $wpdb->get_results("SELECT ID, post_title FROM $wpdb->posts WHERE post_status = 'publish' AND post_type='post' ORDER BY comment_count DESC LIMIT 0,4") ?> How can i create the same feature too using any class or function and use it in my script Thank you

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  • Breaking up classes and methods into smaller units

    - by micahhoover
    During code reviews a couple devs have recommended I break up my methods into smaller methods. Their justification was (1) increased readability and (2) the back trace that comes back from production showing the method name is more specific to the line of code that failed. There may have also been some colorful words about functional programming. Additionally I think I may have failed an interview a while back because I didn't give an acceptable answer about when to break things up. My inclination is that when I see a bunch of methods in a class or across a bunch of files, it isn't clear to me how they flow together, and how many times each one gets called. I don't really have a good feel for the linearity of it as quickly just by eye-balling it. The other thing is a lot of people seem to place a premium of organization over content (e.g. 'Look at how organized my sock drawer is!' Me: 'Overall, I think I can get to my socks faster if you count the time it took to organize them'). Our business requirements are not very stable. I'm afraid that if the classes/methods are very granular it will take longer to refactor to requirement changes. I'm not sure how much of a factor this should be. Anyway, computer science is part art / part science, but I'm not sure how much this applies to this issue.

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  • Why setter method when getter method enough in PHP OOP

    - by phphunger
    I am practicing OOP with PHP, and I am struck at setter and getter methods. I can directly access the class properties and methods with getter method then what's the use of setter method? See my example. <?php class MyClass{ public $classVar = "Its a class variable"; public function Getter(){ return $this -> classVar; } } $obj = new MyClass; echo $obj -> Getter(); ?>

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  • How to deal with data on the model specific to the technology being used?

    - by user1620696
    There are some cases where some of the data on a class of the domain model of an application seems to be dependent on the technology being used. One example of this is the following: suppose we are building one application in .NET such that there's the need of an Employee class. Suppose further that we are going to implement relational database, then the Employee has a primary key right? So that the classe would be something like public class Employee { public int EmployeeID { get; set; } public string Name { get; set; } ... } Now, that EmployeeID is dependent on the technology right? That's something that has to do with the way we've choose to persist our data. Should we write down a class independent of such things? If we do it this way, how should we work? I think I would need to map all the time between domain model and persistence specific types, but I'm not sure.

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  • To identify the classes for uml diagrams?

    - by user106535
    I want to implement a software engineering project based on "crime management system". The main modules are: visitors, users, administrator. The main events that are taking place are: registration, report complaint, report crime, report most wanted, view status of reported crime. So could you please help me to identify the classes that are to be used in this project and help me to draw the class diagram?

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  • Is OOP hard because it is not natural?

    - by zvrba
    One can often hear that OOP naturally corresponds to the way people think about the world. But I would strongly disagree with this statement: We (or at least I) conceptualize the world in terms of relationships between things we encounter, but the focus of OOP is designing individual classes and their hierarchies. Note that, in everyday life, relationships and actions exist mostly between objects that would have been instances of unrelated classes in OOP. Examples of such relationships are: "my screen is on top of the table"; "I (a human being) am sitting on a chair"; "a car is on the road"; "I am typing on the keyboard"; "the coffee machine boils water", "the text is shown in the terminal window." We think in terms of bivalent (sometimes trivalent, as, for example in, "I gave you flowers") verbs where the verb is the action (relation) that operates on two objects to produce some result/action. The focus is on action, and the two (or three) [grammatical] objects have equal importance. Contrast that with OOP where you first have to find one object (noun) and tell it to perform some action on another object. The way of thinking is shifted from actions/verbs operating on nouns to nouns operating on nouns -- it is as if everything is being said in passive or reflexive voice, e.g., "the text is being shown by the terminal window". Or maybe "the text draws itself on the terminal window". Not only is the focus shifted to nouns, but one of the nouns (let's call it grammatical subject) is given higher "importance" than the other (grammatical object). Thus one must decide whether one will say terminalWindow.show(someText) or someText.show(terminalWindow). But why burden people with such trivial decisions with no operational consequences when one really means show(terminalWindow, someText)? [Consequences are operationally insignificant -- in both cases the text is shown on the terminal window -- but can be very serious in the design of class hierarchies and a "wrong" choice can lead to convoluted and hard to maintain code.] I would therefore argue that the mainstream way of doing OOP (class-based, single-dispatch) is hard because it IS UNNATURAL and does not correspond to how humans think about the world. Generic methods from CLOS are closer to my way of thinking, but, alas, this is not widespread approach. Given these problems, how/why did it happen that the currently mainstream way of doing OOP became so popular? And what, if anything, can be done to dethrone it?

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  • Questioning one of the arguments for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So there may be other arguments for dependency injection (which are out of scope for this question!), but easy creation of testable object graphs is not one of them, is it?

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  • Models, collections...and then what? Processes?

    - by Dan
    I'm a LAMP-stack dev who's been more on the JavaScript side the last few years and really enjoying the Model + Collection approach to data entities that BackboneJS, etc. uses. It's helped me organize my code in such a way that it is extremely portable, keeping all my properties and methods in the scope (model, collection, etc.) in which they apply. One thing that keeps bugging me though is how to organize the next level up, the 'process layer' as you might call it, that can potentially operate on instances of either models or collections or whatever else. Where should methods like find() (which returns a collection) and create() (which returns a model) reside? I know some people would put a create() in the Collection prototype, but while a collection operates on models I don't think it's exactly right to create them. And while a find() would return a collection I don't think it correct to have that action within the collection prototype itself (it should be a layer up). Can anyone offer some examples of any patterns that employ some kind of OOP-friendly 'process' layer? I'm sorry if this is a fairly well-known discussion but I'm afraid I can't seem to find the terminology to search for.

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  • Ruby - when to use instance variables vs parameters between methods?

    - by Michael Durrant
    I'm writing several methods that call other methods. To pass the information I have a couple of choices: Pass the information as parameters Set instance variables so that other methods can access them When should I choose one option over the other? It seems that the first option is good as it is very specific about what is being passed. the downside seems to be that a lot of values are being passed around. The second method doesn't require passing all the values around but seems to lead to a lot of magic where methods set instance variables 'somewhere' Should I always be very explicit about gets passed to other methods in the class? Are there exceptions so this?

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  • Class design issue

    - by user2865206
    I'm new to OOP and a lot of times I become stumped in situations similar to this example: Task: Generate an XML document that contains information about a person. Assume the information is readily available in a database. Here is an example of the structure: <Person> <Name>John Doe</Name> <Age>21</Age> <Address> <Street>100 Main St.</Street> <City>Sylvania</City> <State>OH</State> </Address> <Relatives> <Parents> <Mother> <Name>Jane Doe</Name> </Mother> <Father> <Name>John Doe Sr.</Name> </Father> </Parents> <Siblings> <Brother> <Name>Jeff Doe</Name> </Brother> <Brother> <Name>Steven Doe</Name> </Brother> </Siblings> </Relatives> </Person> Ok lets create a class for each tag (ie: Person, Name, Age, Address) Lets assume each class is only responsible for itself and the elements directly contained Each class will know (have defined by default) the classes that are directly contained within them Each class will have a process() function that will add itself and its childeren to the XML document we are creating When a child is drawn, as in the previous line, we will have them call process() as well Now we are in a recursive loop where each object draws their childeren until all are drawn But what if only some of the tags need to be drawn, and the rest are optional? Some are optional based on if the data exists (if we have it, we must draw it), and some are optional based on the preferences of the user generating the document How do we make sure each object has the data it needs to draw itself and it's childeren? We can pass down a massive array through every object, but that seems shitty doesnt it? We could have each object query the database for it, but thats a lot of queries, and how does it know what it's query is? What if we want to get rid of a tag later? There is no way to reference them. I've been thinking about this for 20 hours now. I feel like I am misunderstanding a design principle or am just approaching this all wrong. How would you go about programming something like this? I suppose this problem could apply to any senario where there are classes that create other classes, but the classes created need information to run. How do I get the information to them in a way that doesn't seem fucky? Thanks for all of your time, this has been kicking my ass.

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • PHP OOP: Am i following right way?

    - by sineverba
    I'm learning OOP (PHP). I've realized my own CRUD Class, that performs some kind of queries SQL. Btw, a Gasoline asked us to realize a smart, simple web-app where he can update prices of his gasoline (gasoline, diesel, lpg) and via an API i could recall them and display in his site. So, I did create a new Class Gasoline but it perform some methods of CRUD Class public function getPrezzoBenzina($id) { $prezzo_benzina = $this->distributore->sql('SELECT prezzo_benzina FROM prezzi WHERE id = '.$id); return $prezzo_benzina } And so on (code is pseudocode, just to explain). I could perform all my code only with help of Crud Class... without necessity of Class Gasoline. So, what I'm missing about OOP? Where am I wrong?

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  • Does FP mess up your OOP skills?

    - by bonomo
    I've been learning functional programming in Haskell and F# for awhile and now when I got some skills it gets harder for me to think in OOP way and program in C# and JavaScript. Everything seems to be ass-backwards there with classes, interfaces, objects and I often stare at the screen trying to think of a better way around without using them. This is something that scares me, because I didn't have problems like that before (not knowing that the same stuff can be done in a different way). So I am concerned as I don't want to loose myself as a OOP developer, because this is what I do for living. Is it a normal thing? Shall I rather stop doing FP? How did you manage to cope with it?

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  • Is there a way to avoid type-checking in this scenario?

    - by Prog
    I have a class SuperClass with two subclasses SubClassA and SubClassB. I have a method in a different class which takes a SuperClass parameter. The method should do different things depending on the type of the object it receives. To illustrate: public void doStuff(SuperClass object){ // if the object is of type SubClassA, do something. // if it's of type SubClassB, do something else. } I want to avoid type-checking (i.e. instanceof) because it doesn't feel like proper OO design. But I can't figure out how to employ Polymorphism to elegantly solve this problem. How can I solve this problem elegantly?

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  • What books/references are recommended on the subject of planning and developing efficient web sites [closed]

    - by Shakil
    Once I visited a site containing videos; a well-known web developer creating a site from scratch via planning(paper, software), management, designing then development. I bookmarked the site but unable to find it now. My question is : How to do web-development effectively? What books or videos are recommended ???(I tried google but unable to find useful books or videos). I want to learn how people does it. Can you share resources(books, videos, links) about this... Thanks in advance.. Note: I created a job site for my university project. It gave me huge pain. Thats why I want to learn efficient way. I know html, css, javascript, jquery, php[learning(mvc and framework not yet completed)], phpmyadmin.

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  • How get and set accessors work

    - by Chris Halcrow
    The standard method of implementing get and set accessors in C# and VB.NET is to use a public property to set and retrieve the value of a corresponding private variable. Am I right in saying that this has no effect of different instances of a variable? By this I mean, if there are different instantiations of an object, then those instances and their properties are completely independent right? So I think my understanding is correct that setting a private variable is just a construct to be able to implement the get and set pattern? Never been 100% sure about this.

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  • correct way to implement auth/acl in mvc

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC auth/acl system. I think I want the authentication of a user (and the session handling) to be seperate from the ACL system. (I don't know why but this seems a good idea from the things I've read) What does mvc have to do with this question you ask? Because I wish for the application to be well integrated with my acl. An example of a controller (CodeIgniter) <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on mvc integration and auth. I want to make things as easy as possible.

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  • Can the Abstract Factory pattern be considered as a case of polymorphism?

    - by rogcg
    I was looking for a pattern/solution that allows me call a method as a runtime exception in a group of different methods without using Reflection. I've recently become aware of the Abstract Factory Pattern. To me, it looks so much like polymorphism, and I thought it could be a case of polymorphism but without the super class WidgetFactory, as you can see in the example of the link above. Am I correct in this assumption?

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  • Using visitor pattern with large object hierarchy

    - by T. Fabre
    Context I've been using with a hierarchy of objects (an expression tree) a "pseudo" visitor pattern (pseudo, as in it does not use double dispatch) : public interface MyInterface { void Accept(SomeClass operationClass); } public class MyImpl : MyInterface { public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } } This design was, however questionnable, pretty comfortable since the number of implementations of MyInterface is significant (~50 or more) and I didn't need to add extra operations. Each implementation is unique (it's a different expression or operator), and some are composites (ie, operator nodes that will contain other operator/leaf nodes). Traversal is currently performed by calling the Accept operation on the root node of the tree, which in turns calls Accept on each of its child nodes, which in turn... and so on... But the time has come where I need to add a new operation, such as pretty printing : public class MyImpl : MyInterface { // Property does not come from MyInterface public string SomeProperty { get; set; } public void Accept(SomeClass operationClass) { operationClass.DoSomething(); operationClass.DoSomethingElse(); // ... and so on ... } public void Accept(SomePrettyPrinter printer) { printer.PrettyPrint(this.SomeProperty); } } I basically see two options : Keep the same design, adding a new method for my operation to each derived class, at the expense of maintainibility (not an option, IMHO) Use the "true" Visitor pattern, at the expense of extensibility (not an option, as I expect to have more implementations coming along the way...), with about 50+ overloads of the Visit method, each one matching a specific implementation ? Question Would you recommand using the Visitor pattern ? Is there any other pattern that could help solve this issue ?

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