How to code Time Stop or Bullet Time in a game?
- by David Miler
I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series).
I am not looking for an exact implementation, rather some general ideas and…