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  • Silverlight: After adding table no datacontext classes are available for the new DomainService class

    - by Gabriel
    I'm using a Silverlight 4 WCF RIA Services demo application that uses LinqToSql, that works well. I add a new database table, move the new table to the LinqToSql designer and build the project I add a new DomainService class I get a dialog with the only option to create an empty DomainService and no DataContext classes are available. What am I missed? Thanks in advance Gabriel

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  • problem with linked libraries or classes??

    - by hemant
    i recently finished one project..now when i create a new navigation project in xcode and try to run it in simulator the application crashes and error in debugger window shows that i am missing some classes which i had used in my previous project(not in this one) and in some cases it gives Couldn't register com.yourcompany.GuessGame with the bootstrap server. Error: unknown error code. This generally means that another instance of this process was already running or is hung in the debugger. is this some problem related to linked libraries??

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  • .NET 3.5: Dynamically adding classes without recompiling

    - by Nir
    I'd like to build an infrastructure that will monitor a server and check ping, response time, and more. The catch is that future checks (for example: does a certain file exist) will be added without recompiling the infrastructure. How do I build it in such a way that will enable me to attach inherited classes with different functionality, and execute them without recompiling? Thanks!

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  • ArcObjects - enumerating feature classes and datasets within a geodatabase

    - by Tom
    I'm trying to enumerate the contents (feature classes and feature datasets, not interested in tables, etc) of a file geodatabase using vba/arcobjects. I have the file GDB set as an IGxDatabase object, but can't find a way of getting further in. I've had a look at the geodatabase object model and tried using IFeatureClass and IFeatureDataset but neither seem to return useful results. Thanks in advance for any assistance

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  • Java Inner Classes

    - by ikurtz
    im new to Java and have the following question regarding inner classes: when implementing a inner class do i need to declare its attributes and methods scope i.e. public, private, protected?

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  • Best way to organize MATLAB classes?

    - by jjkparker
    MATLAB has two ways of organizing classes: @-directories: @ClassName\ ClassName.m Method1.m Method2.m Single files: ClassName.m: classdef ClassName methods % all methods included here end end The first style existed before the new classdef syntax, but seems to be a more structured way of doing things. The second style (everything in a single file) is new. Which method do you use, and why?

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  • C# Event handling In mutiple level /classes

    - by Amitd
    Hi, I have 3 classes A,B,C . Class A creates B .. class B creates class C. Class C raises events after some action/operation with some data, which is handled by event handler in Class B. Now I want to be handle or pass the same raised event data to Class A. I know i can raise another event from class B and handle it in A but is there a better way of handling such events?? Thx

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  • Generate data classes failed ?

    - by user301089
    Hi everyone, I use MonoDevelop 2.2.2 with Mono 2.6.3 on OpenSuse so the linq to sql feature is implemented. But I have the problem I can create a new connexion to a postgresql database it's ok but when I click in Tool - Generate Data classes and select the connexion I've created before I obtain nothing, no tables appear. What's the problem ?

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  • Python: using doctests for classes

    - by Adam Matan
    Hi, Is it possible to use Python's doctest concept for classes, not just functions? If so, where shall I put the doctests - at the class' docstring, or at the constructor's docstring? To clarify, I'm looking for something like: class Test: """ >>> a=Test(5) >>> a.multiply_by_2() 10 """ def __init__(self, number): self._number=number def multiply_by_2(self): return self._number*2 Thanks in advance, Adam

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  • Difference between jruby AOT classes with --java flag and without

    - by Johnathan Leppert
    When I compile a ruby file to a java class using jrubyc, I get different output when compiling with just jrubyc and with jrubyc --java (to generate the java file) and just javac. Why? Example: First Method: $ jrubyc --java myscript.rb $ javac -cp .:./jruby-complete.jar myscript.java Second Method: $ jrubyc myscript.rb I'd expect the generated classes to be exactly the same, but they're not. What's jrubyc doing under the covers? Thanks!

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  • How to override module classes in Kohana 3?

    - by Luke
    In Kohana 3, how can I override/extend a module class? E.g. I want to add functionality to the Auth module that is specific to my application. In this case I want to extend the abstract Auth class located in the classes folder of the Auth module. What naming convention should I use for my Auth class and where in the file system do I place my class file?

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  • Using MFC classes inside ATL Project

    - by user196614
    Hi, I have created an ATL Project with all default options using VC++ 2008. I have added Simple ATL object (interface IDemo) and some interface moethos inside the simple object. I want to use MFC classes (e.g. CDatabase, CRecordset and lots more) inside my ATL project. How can I achieve this? Thanks.

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  • GWT CSS Resource to find all classes

    - by Zoja
    What i want to do is: I have css file read from a file into a String. I would like to build some kind of css resource (CssResource ?) out of that string or file, and I'd like to be able to extract from it all classes and id selectors in some kind of collection which i could search. Does anybody know how to do that ?

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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