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  • PHP MINISERVER DOWNLOAD RESUME-ERROR! Resource id # 4

    - by snikolov
    $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=$buffer,"filesize"=$filesize,"filename"=$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); hey guys i have create a miniwebserver downloader it can download files from your server, however i am unable to resume my download when i download the file i get Resource id # 4 and also i cant resume the download,i would like to know how i can monitor record the client output how much bandwidth he has downloaded perl has something like this put its hardcore if possible kindly provide me with some pointers thank you :)

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  • would have only saved the resized images

    - by saadan
    I want it to only saves the resized images so have tried to do so it deletes the original image again after it has been uploaded but can not because it says the image is being used by another process please help. and can not simply remove where it stores the original because it uses it to resize i Use this code to save the fils string tempPath = "Galleryt"; string imgPath = "Gallery"; string savePath = Path.Combine(Request.PhysicalApplicationPath, tempPath); string imgSavePath = Path.Combine(Request.PhysicalApplicationPath, imgPath); string imgSavePath2 = Path.Combine(Request.PhysicalApplicationPath, imgPath); string ProductImageNormal = Path.Combine(imgSavePath, imageName + Fileupload1.PostedFile.FileName); string ProductImagetemp = Path.Combine(savePath, "t__" + imageName + Fileupload1.PostedFile.FileName); string ProductImagetemp2 = Path.Combine(imgSavePath2, "b__" + imageName + Fileupload1.PostedFile.FileName); string extension = Path.GetExtension(Fileupload1.PostedFile.FileName); switch (extension.ToLower()) { case ".png": goto case "Upload"; case ".gif": goto case "Upload"; case ".jpg": goto case "Upload"; case "Upload": Fileupload1.PostedFile.SaveAs(ProductImageNormal); ImageTools.GenerateThumbnail(ProductImageNormal, ProductImagetemp, 250, 350, true, "heigh"); ImageTools.GenerateThumbnail(ProductImageNormal, ProductImagetemp2, 600, 600, true, "heigh"); Label1.Text = ""; break; default: Label1.Text = "Status: Denne filtype er ikke tilladt"; return; } } if i try to delete the original file just after with code File.Delete(Server.MapPath("~/Gallery/" + imageName + Fileupload1.PostedFile.FileName));

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  • File.OpenText method is not declared error

    - by Nandini
    Hi, i have a fileupload control from which i need the path of a text file. After selecting the file,i need to open the file for reading the data from the text file.For this, i used the following code to open the text file. fp=File.OpenText(FileUpload2.PostedFile.FileName) This is working fine in my system.The FileUpload2.PostedFile.FileName statement gives the path of the file.The File.OpenText method opens the selected file.But when i run my project in IIS,it gives the following error: "File.OpenText is not declared." The FileUpload2.PostedFile.FileName statement is not retrieving the path, it retrieves only only the filename.what could be the reason?

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  • Reading a file with a supplied name in C++

    - by Cosmina
    I must read a file with a given name (it's caled "hamlet.txt"). The class used to read the file is defined like this #ifndef READWORDS_H #define READWORDS_H /** * ReadWords class. Provides mechanisms to read a text file, and return * capitalized words from that file. */ using namespace std; #include <string> #include <fstream> class ReadWords { public: /** * Constructor. Opens the file with the default name "text.txt". * Program exits with an error message if the file does not exist. */ ReadWords(); /** * Constructor. Opens the file with the given filename. * Program exits with an error message if the file does not exist. * @param filename - a C string naming the file to read. */ ReadWords(char *filename); My definition of the members of the classis this: #include<string> #include<fstream> #include<iostream> #include "ReadWords.h" using namespace std; ReadWords::ReadWords() { wordfile.open("text.txt"); if( !wordfile ) { cout<<"Errors while opening the file!"<<endl; } } ReadWords::ReadWords(char *filename) { wordfile.open(filename); if ( !wordfile ) { cout<<"Errors while opening the file!"<<endl; } wordfile>>nextword; } And the main to test it. using namespace std; #include #include #include "ReadWords.h" int main() { char name[30]; cout<<"Please input a name for the file that you wish to open"; cin>>name; ReadWords x( name[] ); } When I complie it gives me the error: main.cpp:14: error: expected primary-expression before ']' token I know it's got something to do with the function ReadWords( char *filename), but I do not know what. Any help please?

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  • Does the iPhone compress images saved within my app's documents directory?

    - by Jane Sales
    We are caching images downloaded from our server. We write them to our local storage like this: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString* folder = [[documentsDirectory stringByAppendingPathComponent:@"flook.images"] retain]; NSString* fileName = [folder stringByAppendingFormat:@"/%@", aBaseFilename]; BOOL writeSuccess = [anImageData writeToFile:fileName atomically:NO]; The downloaded images are always the expected size, around 45-85KB. Later, we read images from our cache like this: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString* folder = [[documentsDirectory stringByAppendingPathComponent:@"flook.images"] retain]; NSString* fileName = [folder stringByAppendingFormat:@"/%@", aBaseFilename]; image = [UIImage imageWithContentsOfFile:fileName]; Occasionally, the images returned from this cache read are much smaller because they are much more compressed - around 5-10KB. Has the OS done this to us?

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  • There's some html content in a file which is downloaded using PHP scripts on firefox

    - by chqiu
    I use the following to download a file with PHP: ob_start(); $browser = id_browser(); header('Content-Type: '.(($browser=='IE' || $browser=='OPERA')? 'application/octetstream':'application/octet-stream')); header('Expires: '.gmdate('D, d M Y H:i:s').' GMT'); header('Content-Transfer-Encoding: binary'); header('Content-Length: '.filesize(realpath($fullpath))); //header("Content-Encoding: none"); if($browser == 'IE') { header('Content-Disposition: attachment; filename="'.$file.'"'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); } else { header('Content-Disposition: attachment; filename="'.$file.'"'); header('Cache-Control: no-cache, must-revalidate'); header('Pragma: no-cache'); } //@set_time_limit( 0 ); ReadFileChunked(utf8_decode($fullpath)); ob_end_flush(); The source code of ReadFileChunked is: function ReadFileChunked($filename,$retbytes=true) { $chunksize = 1*(1024*1024); $remainFileSize = filesize($filename); if($remainFileSize < $chunksize) $chunksize = $remainFileSize; $buffer = ''; $cnt =0; // $handle = fopen($filename, 'rb'); //echo $filename."<br>"; $handle = fopen($filename, 'rb'); if ($handle === false) { //echo 1; return false; } //echo 2; while (!feof($handle)) { //echo "current remain file size $remainFileSize<br>"; //echo "current chunksize $chunksize<br>"; $buffer = fread($handle, $chunksize); echo $buffer; sleep(1); ob_flush(); flush(); if ($retbytes) { $cnt += strlen($buffer); } $remainFileSize -= $chunksize; if($remainFileSize == 0) break; if($remainFileSize < $chunksize) { $chunksize = $remainFileSize; } } $status = fclose($handle); if ($retbytes && $status) { return $cnt; // return num. bytes delivered like readfile() does. } return $status; } The question is : The file downloaded will contiain some html tags which are the content of the html code generated by the php. The error will happened when downloading the txt file with the file size smaller than 4096 bytes. Please help me to slove this problem , thank you very much! Chu

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  • c++ function scope

    - by Myx
    I have a main function in A.cpp which has the following relevant two lines of code: B definition(input_file); definition.Print(); In B.h I have the following relevant lines of code: class B { public: // Constructors B(void); B(const char *filename); ~B(void); // File input int ParseLSFile(const char *filename); // Debugging void Print(void); // Data int var1; double var2; vector<char* > var3; map<char*, vector<char* > > var4; } In B.cpp, I have the following function signatures (sorry for being redundant): B::B(void) : var1(-1), var2(numeric_limits<double>::infinity()) { } B::B(const char *filename) { B *def = new B(); def->ParseLSFile(filename); } B::~B(void) { // Free memory for var3 and var 4 } int B::ParseLSFile(const char *filename) { // assign var1, var2, var3, and var4 values } void B::Print(void) { // print contents of var1, var2, var3, and var4 to stdout } So when I call Print() from within B::ParseLSFile(...), then the contents of my structures print correctly to stdout. However, when I call definition.Print() from A.cpp, my structures are empty or contain garbage. Can anyone recommend the correct way to initialize/pass my structures so that I can access them outside of the scope of my function definition? Thanks.

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  • PHP mini-server download resulme-error! Resource id # 4

    - by snikolov
    <?php $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=>$buffer,"filesize"=>$filesize,"filename"=>$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hey guys, I haved create a miniwebserver downloader. It can download files from your server. However, I am unable to resume my download when I download the file – I get Resource id # 4 – and I also can't resume the download. I would like to know how I can monitor and record the client output and how much bandwidth he has downloaded. Perl has something like this, but it's hardcore; if possible, kindly provide me with some pointers thank you :)

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  • ASP.NET error on Bitmap.Save "Exception (0x80004005): A generic error occurred in GDI+."

    - by Batu
    Hi, I have a function which first reads an image from disk, resizes it and then saves to another directory. when i use the Bitmap.Save(directory + theimagename) it returns the error as i stated in the question title. i checked the directory is right, and the given image name doesn't exist in that dir. what is weird, is that the same code works great on the local machine. but when i upload it to my shared server. it just doesn't work. the code is below. bmpOut = new Bitmap(Size, Size); Graphics g = Graphics.FromImage(bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.FillRectangle(Brushes.White, 0, 0, Size, Size); int topBottomPadding = 0; int leftRightPadding = 0; if (Size > lnNewWidth + 1) leftRightPadding = Convert.ToInt32((Size - lnNewWidth) / 2); else if (Size > lnNewHeight + 1) topBottomPadding = Convert.ToInt32((Size - lnNewHeight) / 2); g.DrawImage(loBMP, leftRightPadding, topBottomPadding, lnNewWidth, lnNewHeight); Bitmap bmp = new Bitmap(bmpOut); if (bmp != null) bmp.Save(ResizedOutput); bmp.Dispose(); bmpOut.Dispose(); g.Dispose(); loBMP.Dispose(); stack trace: [ExternalException (0x80004005): A generic error occurred in GDI+.] System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams) +377630 System.Drawing.Image.Save(String filename, ImageFormat format) +69 System.Drawing.Image.Save(String filename) +25 Utilities.ResizeImage(String fileName, String mode) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Utilities.cs:181 Link.ToProductImage(String fileName) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Link.cs:79 Product.PopulateControls(ProductDetails pd) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:37 Product.Page_Load(Object sender, EventArgs e) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:20

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  • Properly design a code editor application

    - by Hemaulo
    I'm working on personal project which is basically a code editor. Imagine standard File menu with menu items New, Open, Save, Save As, Save All, Close, Close All. I'm stuck with proper design. Currently I have: A Document class which represents a document - code editing control, respective tab in tab bar and various properties such as Caption, Filename, IsModified etc. A Documents class which represents all open documents. Contains methods like New, Open(FileName), ... The problem is that I can't figure out which class / menu command is responsible for which tasks. For example, with File-New menu command is simple - call Documents.New and that's it. But what for File-Open? The Documents.Open method expects filename as a parameter. So before calling this method I need to open an file selection dialog, let user select files and for each file call Documents.Open(FileName). Where is best place for this supporting code, in menu command, rewrite Documents.Open and put it there? The same with Save actions. Which is responsible for saving? Is it Documents class which uses Document.Editor.SaveToFile(FileName) or better create Save method in Document class? Somewhere in the middle also need to ask user if he wants to save current document... I'm stuck. Any ideas? Edited: The programming language is Delphi.

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  • Using C++ DLL in C# project

    - by Frank
    Hello, I got a C++ dll which has to be integrated in a C# project. I think I found the correct way to do it, but calling the dll gives me this error: System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B) This is the function in the dll: extern long FAR PASCAL convert (LPSTR filename); And this is the code I'm using in C# namespace Test{ public partial class Form1 : Form { [DllImport("convert.dll", SetLastError = true)] static extern Int32 convert([MarshalAs(UnmanagedType.LPStr)] string filename); private void button1_Click(object sender, EventArgs e) { // generate textfile string filename = "testfile.txt"; StreamWriter sw = new StreamWriter(filename); sw.WriteLine("line1"); sw.WriteLine("line2"); sw.Close(); // add checksum Int32 ret = 0; try { ret = convert(filename); Console.WriteLine("Result of DLL: {0}", ret.ToString()); } catch (Exception ex) { lbl.Text = ex.ToString(); } } }} Any ideas on how to proceed with this? Thanks a lot, Frank

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  • What is wrong with this null check for data reader

    - by Phil
    c.Open() r = x.ExecuteReader If Not r("filename").IsDbnull Then imagepath = "<img src='images/'" & getimage(r("filename")) & " border='0' align='absmiddle'" End If c.Close() r.Close() I have also tried; If r("filename") Is DBNull.Value Then imagepath = String.Empty Else imagepath = "<img src='images/'" & getimage(r("filename")) & " border='0' align='absmiddle'" End If c.Close() r.Close() The error is: Invalid attempt to read when no data is present. The idea of my code is to build an img src string only when data is available. Help greatly appreciated. Thanks

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  • Ignore folders with certain filetypes

    - by gavin19
    I'm trying in vain to rewrite my old Powershell script found here - "$_.extension -eq" not working as intended? - for Python.I have no Python experience or knowledge and my 'script' is a mess but it mostly works. The only thing missing is that I would like to be able to ignore folders which don't contain 'mp3s', or whichever filetype I specify. Here is what I have so far - import os, os.path, fnmatch path = raw_input("Path : ") for filename in os.listdir(path): if os.path.isdir(filename): os.chdir(filename) j = os.path.abspath(os.getcwd()) mp3s = fnmatch.filter(os.listdir(j), '*.txt') if mp3s: target = open("pls.m3u", 'w') for filename in mp3s: target.write(filename) target.write("\n") os.chdir(path) All I would like to be able to do (if possible) is that when the script is looping through the folders that it ignores those which do NOT contain 'mp3s', and removes the 'pls.m3u'. I could only get the script to work properly if I created the 'pls.m3u' by default. The problem is that that creates a lot of empty 'pls.m3u' files in folders which contain only '.jpg' files for example. You get the idea. I'm sure this script is blasphemous to Python users but any help would be greatly appreciated.

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  • How to change fileupload name

    - by Domnic
    im using following code to upload protected void UploadButton_Click(object sender, EventArgs e) { if(FileUploadControl.HasFile) { try { string filename = Path.GetFileName(FileUploadControl.FileName); FileUploadControl.SaveAs(Server.MapPath("~/") + filename); StatusLabel.Text = "Upload status: File uploaded!"; } catch(Exception ex) { StatusLabel.Text = "Upload status: The file could not be uploaded. The following error occured: " + ex.Message; } } } i want to cahnge upload file name...i have to assign file name for every uploaded file how?

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  • FileContentResult and international characters

    - by suzi167
    Hello, I am using a fileContentResult to render a file to the browser. It works well except that it throws an exception when the fileName contains international characters. I remember reading somewhere that this feature does not support international characters but I am sure there mustbe a workaround or a best practice people follow in cases the application needs to upload files in countries other than US. Does anyone know of such a practice?Here is the ActionResult Method public ActionResult GetFile(byte[] value, string fileName) { string fileExtension = Path.GetExtension(fileName); string contentType = GetContentType(fileExtension); //gets the content Type return File(value, contentType, fileName); } THanks in advance Susan

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  • [C] Texture management / pointer question

    - by ndg
    I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentially what I'm trying to do is load all of my texture resources into a central manager (textureManager) - which is essentially an array of structs containing ALLEGRO_BITMAP objects. The textures stored within the textureManager are mostly full sprite sheets. From there, I have an anim(ation) struct, which contains animation-specific information (along with a pointer to the corresponding texture within the textureManager). To give you an idea, here's how I setup and play the players 'walk' animation: createAnimation(&player.animations[0], "media/characters/player/walk.png", player.w, player.h); playAnimation(&player.animations[0], 10); Rendering the animations current frame is just a case of blitting a specific region of the sprite sheet stored in textureManager. For reference, here's the code for anim.h and anim.c. I'm sure what I'm doing here is probably a terrible approach for a number of reasons. I'd like to hear about them! Am I opening myself to any pitfalls? Will this work as I'm hoping? anim.h #ifndef ANIM_H #define ANIM_H #define ANIM_MAX_FRAMES 10 #define MAX_TEXTURES 50 struct texture { bool active; ALLEGRO_BITMAP *bmp; }; struct texture textureManager[MAX_TEXTURES]; typedef struct tAnim { ALLEGRO_BITMAP **sprite; int w, h; int curFrame, numFrames, frameCount; float delay; } anim; void setupTextureManager(void); int addTexture(char *filename); int createAnimation(anim *a, char *filename, int w, int h); void playAnimation(anim *a, float delay); void updateAnimation(anim *a); #endif anim.c void setupTextureManager() { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { textureManager[i].active = false; } } int addTextureToManager(char *filename) { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { if(!textureManager[i].active) { textureManager[i].bmp = al_load_bitmap(filename); textureManager[i].active = true; if(!textureManager[i].bmp) { printf("Error loading texture: %s", filename); return -1; } return i; } } return -1; } int createAnimation(anim *a, char *filename, int w, int h) { int textureId = addTextureToManager(filename); if(textureId > -1) { a->sprite = textureManager[textureId].bmp; a->w = w; a->h = h; a->numFrames = al_get_bitmap_width(a->sprite) / w; printf("Animation loaded with %i frames, given resource id: %i\n", a->numFrames, textureId); } else { printf("Texture manager full\n"); return 1; } return 0; } void playAnimation(anim *a, float delay) { a->curFrame = 0; a->frameCount = 0; a->delay = delay; } void updateAnimation(anim *a) { a->frameCount ++; if(a->frameCount >= a->delay) { a->frameCount = 0; a->curFrame ++; if(a->curFrame >= a->numFrames) { a->curFrame = 0; } } }

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  • The ultimate .NET file and directory utility library?

    - by Serge van den Oever
    I find myself writing file and directory utility functions all the time, and I was wondering if there is good file and directory library that already implements a more extensive set than available by default in System.IO. The kind of functions I'm looking for is things like: public static void GetTemporaryDirectory() { string tempDirectory = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()); Directory.CreateDirectory(tempDirectory); return tempDirectory; } public static void CreateEmptyFile(string filename) { File.Create(filename).Dispose(); } public static void CreateEmptyFile(string path, string filename) { File.Create(Path.Combine(path, filename)).Dispose(); } public static void CreateDirectory(string path) { Directory.CreateDirectory(path); } public static void CreateDirectory(string path, string childpath) { Directory.CreateDirectory(Path.Combine(path, childpath)); }

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  • drag-drop and data binding in MVVM

    - by Benny
    My ViewModel: class ViewModel { public string FileName {get;set;} } and in my View I bind a label's content to ViewModel's FileName. now When I do drag-drop a file to my View, How can I update the label's Content property, so that the ViewMode's FileName also get updated via binding? Directly set the label's Content property won't work, it just simply clear the binding.

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  • C#: My callback function gets called twice for every Sent Request

    - by Madi D.
    I've Got a program that uploads/downloads files into an online server,Has a callback to report progress and log it into a textfile, The program is built with the following structure: public void Upload(string source, string destination) { //Object containing Source and destination to pass to the threaded function KeyValuePair<string, string> file = new KeyValuePair<string, string>(source, destination); //Threading to make sure no blocking happens after calling upload Function Thread t = new Thread(new ParameterizedThreadStart(amazonHandler.TUpload)); t.Start(file); } private void TUpload(object fileInfo) { KeyValuePair<string, string> file = (KeyValuePair<string, string>)fileInfo; /* Some Magic goes here,Checking The file and Authorizing Upload */ var ftiObject = new FtiObject () { FileNameOnHDD = file.Key, DestinationPath = file.Value, //Has more data used for calculations. }; //Threading to make sure progress gets callback gets called. Thread t = new Thread(new ParameterizedThreadStart(amazonHandler.UploadOP)); t.Start(ftiObject); //Signal used to stop progress untill uploadCompleted is called. uploadChunkDoneSignal.WaitOne(); /* Some Extra Code */ } private void UploadOP(object ftiSentObject) { FtiObject ftiObject = (FtiObject)ftiSentObject; /* Some useless code to create the uri and prepare the ftiObject. */ // webClient.UploadFileAsync will open a thread that // will upload the file and report // progress/complete using registered callback functions. webClient.UploadFileAsync(uri, "PUT", ftiObject.FileNameOnHDD, ftiObject); } I got a callback that is registered to the Webclient's UploadProgressChanged event , however it is getting called twice per sent request. void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e) { FtiObject ftiObject = (FtiObject )e.UserState; Logger.log(ftiObject.FileNameOnHDD, (double)e.BytesSent ,e.TotalBytesToSend); } Log Output: Filename: C:\Text1.txt Uploaded:1024 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:1024 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:2048 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:2048 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:3072 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:3072 TotalFileSize: 665241 Etc... I am watching the Network Traffic using a watcher, and only 1 request is being sent. Some how i cant Figure out why the callback is being called twice, my doubt was that the callback is getting fired by each thread opened(the main Upload , and TUpload), however i dont know how to test if thats the cause. Note: The reason behind the many /**/ Comments is to indicate that the functions do more than just opening threads, and threading is being used to make sure no blocking occurs (there a couple of "Signal.WaitOne()" around the code for synchronization)

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  • NSString stringWithContentsOfFile failing with what seems to be the wrong error code

    - by deanWombourne
    Hello. I'm trying to load a file into a string. Here is the code I'm using: NSError *error = nil; NSString *fullPath = [[NSBundle mainBundle] pathForResource:filename ofType:@"html"]; NSString *text = [NSString stringWithContentsOfFile:fullPath encoding:NSUTF8StringEncoding error:&error]; When passed in @"about" as the filename, it works absolutely fine, showing the code works. When passed in @"eula" as the filename, it fails with 'Cocoa error 258', which translates to NSFileReadInvalidFileNameError. However, if I swap the contents of the files over but keep the names the same, the other file fails proving there is nothing wrong with the filename, it's something to do with the content. The about file is fairly simple HTML but the eula file is a massive mess exported from Word by the legal department. Does anyone know of anything inside a HTML file that could cause this error to be raised? Much thanks, Sam

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  • Using R to download zipped data file, extract, and import data

    - by Jeromy Anglim
    @EZGraphs on Twitter writes: "Lots of online csvs are zipped. Is there a way to download, unzip the archive, and load the data to a data.frame using R? #Rstats" I was also trying to do this today, but ended up just downloading the zip file manually. I tried something like: fileName <- "http://www.newcl.org/data/zipfiles/a1.zip" con1 <- unz(fileName, filename="a1.dat", open = "r") but I feel as if I'm a long way off. Any thoughts?

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  • urllib2.Request() with data returns empty url

    - by Mr. Polywhirl
    My main concern is the function: getUrlAndHtml() If I manually build and append the query to the end of the uri, I can get the response.url(), but if I pass a dictionary as the request data, the url does not come back. Is there anyway to guarantee the redirected url? In my example below, if thisWorks = True I get back a url, but the returned url is the request url as opposed to a redirect link. On a sidenote, the encoding for .E2.80.93 does not translate to - for some reason? #!/usr/bin/python import pprint import urllib import urllib2 from bs4 import BeautifulSoup from sys import argv URL = 'http://en.wikipedia.org/w/index.php?' def yesOrNo(boolVal): return 'yes' if boolVal else 'no' def getTitleFromRaw(page): return page.strip().replace(' ', '_') def getUrlAndHtml(title, printable=False): thisWorks = False if thisWorks: query = 'title={:s}&printable={:s}'.format(title, yesOrNo(printable)) opener = urllib2.build_opener() opener.addheaders = [('User-agent', 'Mozilla/5.0')] response = opener.open(URL + query) else: params = {'title':title,'printable':yesOrNo(printable)} data = urllib.urlencode(params) headers = {'User-agent':'Mozilla/5.0'}; request = urllib2.Request(URL, data, headers) response = urllib2.urlopen(request) return response.geturl(), response.read() def getSoup(html, name=None, attrs=None): soup = BeautifulSoup(html) if name is None: return None return soup.find(name, attrs) def setTitle(soup, newTitle): title = soup.find('div', {'id':'toctitle'}) h2 = title.find('h2') h2.contents[0].replaceWith('{:s} for {:s}'.format(h2.getText(), newTitle)) def updateLinks(soup, url): fragment = '#' for a in soup.findAll('a', href=True): a['href'] = a['href'].replace(fragment, url + fragment) def writeToFile(soup, filename='out.html', indentLevel=2): with open(filename, 'wt') as out: pp = pprint.PrettyPrinter(indent=indentLevel, stream=out) pp.pprint(soup) print('Wrote {:s} successfully.'.format(filename)) if __name__ == '__main__': def exitPgrm(): print('usage: {:s} "<PAGE>" <FILE>'.format(argv[0])) exit(0) if len(argv) == 2: help = argv[1] if help == '-h' or help == '--help': exitPgrm() if False:''' if not len(argv) == 3: exitPgrm() ''' page = 'Led Zeppelin' # argv[1] filename = 'test.html' # argv[2] title = getTitleFromRaw(page) url, html = getUrlAndHtml(title) soup = getSoup(html, 'div', {'id':'toc'}) setTitle(soup, page) updateLinks(soup, url) writeToFile(soup, filename)

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  • How can I extract just the elements I want from a Perl array?

    - by Flamewires
    Hey I'm wondering how I can get this code to work. Basically I want to keep the lines of $filename as long as they contain the $user in the path: open STDERR, ">/dev/null"; $filename=`find -H /home | grep $file`; @filenames = split(/\n/, $filename); for $i (@filenames) { if ($i =~ m/$user/) { #keep results } else { delete $i; # does not work. } } $filename = join ("\n", @filenames); close STDERR; I know you can delete like delete $array[index] but I don't have an index with this kind of loop that I know of.

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  • Converting Multiple files to zip and saving them in ownCloud

    - by user1055380
    I wanted to convert an array with some css, js and html files into a zip file and save them in ownCloud (it has it's own framework but it's knowledge is not required.) What I am saving is an infinite loop of zip files, as in, a zip inside a zip so I can't even check that the code is working correctly or not. Please help. Here is the link to the code. <?php /* creates a compressed zip file */ $filename = $_GET["filename"]; function create_zip($files = array(),$destination = '',$overwrite = false) { //if the zip file already exists and overwrite is false, return false if(file_exists($destination) && !$overwrite) { return false; } //vars $valid_files = array(); //if files were passed in... if(is_array($files)) { //cycle through each file foreach($files as $file => $local) { //make sure the file exists if(file_exists($file)) { $valid_files[$file] = $local; } } } //if we have good files... if(count($valid_files)) { //create the archive $zip = new ZipArchive(); if($zip->open($destination,$overwrite ? ZIPARCHIVE::OVERWRITE : ZIPARCHIVE::CREATE) !== true) { return false; } //add the files foreach($valid_files as $file => $local) { $zip->addFile($file, $local); } //debug //echo 'The zip archive contains ',$zip->numFiles,' files with a status of ',$zip->status; //close the zip -- done! $zip->close(); //check to make sure the file exists return file_exists($destination); } else { return false; } } $files_to_zip = array( 'apps/impressionist/css/mappingstyle.css' => '/css/mappingstyle.css', 'apps/impressionist/css/style.css' => '/css/style.css', 'apps/impressionist/js/jquery.js' => '/scripts/jquery.js', 'apps/impressionist/js/impress.js' => '/scripts/impress.js', realpath('apps/impressionist/output/'.$filename.'.html') => $filename.'.html' ); //if true, good; if false, zip creation failed $result = create_zip($files_to_zip, $filename.'.zip'); $save_file = OC_App::getStorage('impressionist'); $save_file ->file_put_contents($filename.'.zip',$files_to_zip); ?>

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  • How to access the relative directory of a ASP.NET website?

    - by Michael Schilling
    I need to access a folder that will contain various text files for my web site. I'm using Visual Web Developer 2010 Express. I made a web site using visual basic. Here is the failing code: Dim fileName As String fileName = CurDir.ToString + fileName.Text + ".txt" FileOpen(1, fileName, OpenMode.Output) FileClose(1) CurDir.ToString is giving me strange directory path that isn't anywhere near where my website files are located. I need to be able to access the files in a folder inside of the WebSite1 folder without using C:\Users\..., but I'm at a loss on how to do that. Can anyone help me out?

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