gluLookAt vectors and FPS-style camera
- by Kevin Pamplona
I am attempting to implemented an FPS-style camera by updating three vectors: EYE, DIR, UP. These vectors are the same that are used by gluLookAt (since gluLookAt is specified by the position of the camera, the direction it is looking at, and an up vector).
I have already implemented the left-right and up-down strafing movements, but I'm having a…