Search Results

Search found 3089 results on 124 pages for 'lock in'.

Page 28/124 | < Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >

  • How do I disable all lid close processes?

    - by Mat
    I want to be able to close my laptop without Ubuntu registering it. I've been looking everywhere and I've found plenty of people with the same problem but no real solutions. Obviously I have set the lid close setting to 'do nothing' for both AC and battery, but when I close the lid it still blanks the screen, disconnects from external monitors, and brings up the lock screen when I reopen it. Some people have suggested disabling the lock screen, but this doesn't stop the screen blanking and external displays disconnecting, and I don't want to disable the lock anyway, as I still want it when I tell Ubuntu to lock or sleep or whatever else. Others have suggested it's something to do with ACPI support, but I have tried changing some ACPI scripts, and even removed them completely (e.g. /etc/acpi/lid.sh and /etc/acpi/events/lidbtn) and it makes no difference. There must be a bit of code somewhere that can just be removed or commented out or altered to prevent any lid close actions - does anyone know where? I know this has been asked before, but I'm getting really frustrated with this problem. I'm disappointed to say that I'm actually using Windows 7 more often just because it's quite happy to completely ignore the closed lid. So I just wanted to check, are we any closer to a real solution for this problem?

    Read the article

  • How can i get my KVM switch to work? (win7 & ubuntu 10.10)

    - by Will W.
    i bought a KVM switch and i'm trying to use it to have it connected to my main PC (win7) and my new machine i just installed ubuntu on. I hooked it up properly, and tried using it. It worked when switching from the win7 machine to the ubuntu one, but after the (1st and only) successful switch, ubuntu just didn't seem to recognize my mouse or keyboard. Basically when i tried it the easiest was to explain what happened was it only worked with Win7. When i switched over to ubuntu by doing a [scroll-lock] [scroll-lock], my keyboard and mouse were not recognized. However, the lights on the keyboard and mouse did work when on ubuntu, but they didn't function, and since keyboard wouldn't function, i couldn't do a [scroll-lock] [scroll-lock] to switch back to the win7 machine. So i was basically locked in to ubuntu with no mouse or keyboard, and i had to unplug the keyboard/mouse usb's and d-sub to plug the monitor d-sub back into win7 computer to type up this thread and google the issue. Seems some people have had this issue before but i couldn't find a fix... I am 80% sure it has to do with drivers... but there isn't any for KVM switches, at least not this one also i never was unable to find ubuntu drivers/firmware for my mouse and keyboard (Logitech G15 and Razer Deathadder 3500). I don't know how to fix this, perhaps someone super-savvy could write/code a script or work-around or something? I really need to get this thing working, my back is getting sore from bending over and plugging in / unplugging usb/monitor/usb/monitor/usb/usb over and over again lol... and i really would be sad if the constant plugging unplugging of the usb's or the d-sub port would over time damage the ports... i don't want that... There has to be some way to get this working.. Can anyone help? The KVM is a IOGEAR GCS632U Win7 x64 Ubuntu 10.10

    Read the article

  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

    Read the article

  • Will creating a background thread in a WCF service during a call, take up a thread in the ASP .NET t

    - by Nate Pinchot
    The following code is part of a WCF service. Will eventWatcher take up a thread in the ASP .NET thread pool, even if it is set IsBackground = true? /// <summary> /// Provides methods to work with the PhoneSystem web services SDK. /// This is a singleton since we need to keep track of what lines (extensions) are open. /// </summary> public sealed class PhoneSystemWebServiceFactory : IDisposable { // singleton instance reference private static readonly PhoneSystemWebServiceFactory instance = new PhoneSystemWebServiceFactory(); private static readonly object l = new object(); private static volatile Hashtable monitoredExtensions = new Hashtable(); private static readonly PhoneSystemWebServiceClient webServiceClient = CreateWebServiceClient(); private static volatile bool isClientRegistered; private static volatile string clientHandle; private static readonly Thread eventWatcherThread = new Thread(EventPoller) {IsBackground = true}; #region Constructor // these constructors are hacks to make the C# compiler not mark beforefieldinit // more info: http://www.yoda.arachsys.com/csharp/singleton.html static PhoneSystemWebServiceFactory() { } PhoneSystemWebServiceFactory() { } #endregion #region Properties /// <summary> /// Gets a thread safe instance of PhoneSystemWebServiceFactory /// </summary> public static PhoneSystemWebServiceFactory Instance { get { return instance; } } #endregion #region Private methods /// <summary> /// Create and configure a PhoneSystemWebServiceClient with basic http binding and endpoint from app settings. /// </summary> /// <returns>PhoneSystemWebServiceClient</returns> private static PhoneSystemWebServiceClient CreateWebServiceClient() { string url = ConfigurationManager.AppSettings["PhoneSystemWebService_Url"]; if (string.IsNullOrEmpty(url)) { throw new ConfigurationErrorsException( "The AppSetting \"PhoneSystemWebService_Url\" could not be found. Check the application configuration and ensure that the element exists. Example: <appSettings><add key=\"PhoneSystemWebService_Url\" value=\"http://xyz\" /></appSettings>"); } return new PhoneSystemWebServiceClient(new BasicHttpBinding(), new EndpointAddress(url)); } #endregion #region Event poller public static void EventPoller() { while (true) { if (Thread.CurrentThread.ThreadState == ThreadState.Aborted || Thread.CurrentThread.ThreadState == ThreadState.AbortRequested || Thread.CurrentThread.ThreadState == ThreadState.Stopped || Thread.CurrentThread.ThreadState == ThreadState.StopRequested) break; // get events //webServiceClient.GetEvents(clientHandle, 30, 100); } Thread.Sleep(5000); } #endregion #region Client registration methods private static void RegisterClientIfNeeded() { if (isClientRegistered) { return; } lock (l) { // double lock check if (isClientRegistered) { return; } //clientHandle = webServiceClient.RegisterClient("PhoneSystemWebServiceFactoryInternal", null); isClientRegistered = true; } } private static void UnregisterClient() { if (!isClientRegistered) { return; } lock (l) { // double lock check if (!isClientRegistered) { return; } //webServiceClient.UnegisterClient(clientHandle); } } #endregion #region Phone extension methods public bool SubscribeToEventsForExtension(string extension) { if (monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { // double lock check if (monitoredExtensions.Contains(extension)) { return false; } RegisterClientIfNeeded(); // open line so we receive events for extension LineInfo lineInfo; try { //lineInfo = webServiceClient.OpenLine(clientHandle, extension); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // add extension to list of monitored extensions //monitoredExtensions.Add(extension, lineInfo.lineID); monitoredExtensions.Add(extension, 1); // start event poller thread if not already started if (eventWatcherThread.ThreadState == ThreadState.Stopped || eventWatcherThread.ThreadState == ThreadState.Unstarted) { eventWatcherThread.Start(); } return true; } } public bool UnsubscribeFromEventsForExtension(string extension) { if (!monitoredExtensions.Contains(extension)) { return false; } lock (monitoredExtensions.SyncRoot) { if (!monitoredExtensions.Contains(extension)) { return false; } // close line try { //webServiceClient.CloseLine(clientHandle, (int) monitoredExtensions[extension]); } catch (FaultException<PhoneSystemWebSDKErrorDetail>) { // TODO: log error return false; } // remove extension from list of monitored extensions monitoredExtensions.Remove(extension); // if we are not monitoring anything else, stop the poller and unregister the client if (monitoredExtensions.Count == 0) { eventWatcherThread.Abort(); UnregisterClient(); } return true; } } public bool IsExtensionMonitored(string extension) { lock (monitoredExtensions.SyncRoot) { return monitoredExtensions.Contains(extension); } } #endregion #region Dispose public void Dispose() { lock (l) { // close any open lines var extensions = monitoredExtensions.Keys.Cast<string>().ToList(); while (extensions.Count > 0) { UnsubscribeFromEventsForExtension(extensions[0]); extensions.RemoveAt(0); } if (!isClientRegistered) { return; } // unregister web service client UnregisterClient(); } } #endregion }

    Read the article

  • C# 4: The Curious ConcurrentDictionary

    - by James Michael Hare
    In my previous post (here) I did a comparison of the new ConcurrentQueue versus the old standard of a System.Collections.Generic Queue with simple locking.  The results were exactly what I would have hoped, that the ConcurrentQueue was faster with multi-threading for most all situations.  In addition, concurrent collections have the added benefit that you can enumerate them even if they're being modified. So I set out to see what the improvements would be for the ConcurrentDictionary, would it have the same performance benefits as the ConcurrentQueue did?  Well, after running some tests and multiple tweaks and tunes, I have good and bad news. But first, let's look at the tests.  Obviously there's many things we can do with a dictionary.  One of the most notable uses, of course, in a multi-threaded environment is for a small, local in-memory cache.  So I set about to do a very simple simulation of a cache where I would create a test class that I'll just call an Accessor.  This accessor will attempt to look up a key in the dictionary, and if the key exists, it stops (i.e. a cache "hit").  However, if the lookup fails, it will then try to add the key and value to the dictionary (i.e. a cache "miss").  So here's the Accessor that will run the tests: 1: internal class Accessor 2: { 3: public int Hits { get; set; } 4: public int Misses { get; set; } 5: public Func<int, string> GetDelegate { get; set; } 6: public Action<int, string> AddDelegate { get; set; } 7: public int Iterations { get; set; } 8: public int MaxRange { get; set; } 9: public int Seed { get; set; } 10:  11: public void Access() 12: { 13: var randomGenerator = new Random(Seed); 14:  15: for (int i=0; i<Iterations; i++) 16: { 17: // give a wide spread so will have some duplicates and some unique 18: var target = randomGenerator.Next(1, MaxRange); 19:  20: // attempt to grab the item from the cache 21: var result = GetDelegate(target); 22:  23: // if the item doesn't exist, add it 24: if(result == null) 25: { 26: AddDelegate(target, target.ToString()); 27: Misses++; 28: } 29: else 30: { 31: Hits++; 32: } 33: } 34: } 35: } Note that so I could test different implementations, I defined a GetDelegate and AddDelegate that will call the appropriate dictionary methods to add or retrieve items in the cache using various techniques. So let's examine the three techniques I decided to test: Dictionary with mutex - Just your standard generic Dictionary with a simple lock construct on an internal object. Dictionary with ReaderWriterLockSlim - Same Dictionary, but now using a lock designed to let multiple readers access simultaneously and then locked when a writer needs access. ConcurrentDictionary - The new ConcurrentDictionary from System.Collections.Concurrent that is supposed to be optimized to allow multiple threads to access safely. So the approach to each of these is also fairly straight-forward.  Let's look at the GetDelegate and AddDelegate implementations for the Dictionary with mutex lock: 1: var addDelegate = (key,val) => 2: { 3: lock (_mutex) 4: { 5: _dictionary[key] = val; 6: } 7: }; 8: var getDelegate = (key) => 9: { 10: lock (_mutex) 11: { 12: string val; 13: return _dictionary.TryGetValue(key, out val) ? val : null; 14: } 15: }; Nothing new or fancy here, just your basic lock on a private object and then query/insert into the Dictionary. Now, for the Dictionary with ReadWriteLockSlim it's a little more complex: 1: var addDelegate = (key,val) => 2: { 3: _readerWriterLock.EnterWriteLock(); 4: _dictionary[key] = val; 5: _readerWriterLock.ExitWriteLock(); 6: }; 7: var getDelegate = (key) => 8: { 9: string val; 10: _readerWriterLock.EnterReadLock(); 11: if(!_dictionary.TryGetValue(key, out val)) 12: { 13: val = null; 14: } 15: _readerWriterLock.ExitReadLock(); 16: return val; 17: }; And finally, the ConcurrentDictionary, which since it does all it's own concurrency control, is remarkably elegant and simple: 1: var addDelegate = (key,val) => 2: { 3: _concurrentDictionary[key] = val; 4: }; 5: var getDelegate = (key) => 6: { 7: string s; 8: return _concurrentDictionary.TryGetValue(key, out s) ? s : null; 9: };                    Then, I set up a test harness that would simply ask the user for the number of concurrent Accessors to attempt to Access the cache (as specified in Accessor.Access() above) and then let them fly and see how long it took them all to complete.  Each of these tests was run with 10,000,000 cache accesses divided among the available Accessor instances.  All times are in milliseconds. 1: Dictionary with Mutex Locking 2: --------------------------------------------------- 3: Accessors Mostly Misses Mostly Hits 4: 1 7916 3285 5: 10 8293 3481 6: 100 8799 3532 7: 1000 8815 3584 8:  9:  10: Dictionary with ReaderWriterLockSlim Locking 11: --------------------------------------------------- 12: Accessors Mostly Misses Mostly Hits 13: 1 8445 3624 14: 10 11002 4119 15: 100 11076 3992 16: 1000 14794 4861 17:  18:  19: Concurrent Dictionary 20: --------------------------------------------------- 21: Accessors Mostly Misses Mostly Hits 22: 1 17443 3726 23: 10 14181 1897 24: 100 15141 1994 25: 1000 17209 2128 The first test I did across the board is the Mostly Misses category.  The mostly misses (more adds because data requested was not in the dictionary) shows an interesting trend.  In both cases the Dictionary with the simple mutex lock is much faster, and the ConcurrentDictionary is the slowest solution.  But this got me thinking, and a little research seemed to confirm it, maybe the ConcurrentDictionary is more optimized to concurrent "gets" than "adds".  So since the ratio of misses to hits were 2 to 1, I decided to reverse that and see the results. So I tweaked the data so that the number of keys were much smaller than the number of iterations to give me about a 2 to 1 ration of hits to misses (twice as likely to already find the item in the cache than to need to add it).  And yes, indeed here we see that the ConcurrentDictionary is indeed faster than the standard Dictionary here.  I have a strong feeling that as the ration of hits-to-misses gets higher and higher these number gets even better as well.  This makes sense since the ConcurrentDictionary is read-optimized. Also note that I tried the tests with capacity and concurrency hints on the ConcurrentDictionary but saw very little improvement, I think this is largely because on the 10,000,000 hit test it quickly ramped up to the correct capacity and concurrency and thus the impact was limited to the first few milliseconds of the run. So what does this tell us?  Well, as in all things, ConcurrentDictionary is not a panacea.  It won't solve all your woes and it shouldn't be the only Dictionary you ever use.  So when should we use each? Use System.Collections.Generic.Dictionary when: You need a single-threaded Dictionary (no locking needed). You need a multi-threaded Dictionary that is loaded only once at creation and never modified (no locking needed). You need a multi-threaded Dictionary to store items where writes are far more prevalent than reads (locking needed). And use System.Collections.Concurrent.ConcurrentDictionary when: You need a multi-threaded Dictionary where the writes are far more prevalent than reads. You need to be able to iterate over the collection without locking it even if its being modified. Both Dictionaries have their strong suits, I have a feeling this is just one where you need to know from design what you hope to use it for and make your decision based on that criteria.

    Read the article

  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

    Read the article

  • keybinding issues with xmodmap across synergy

    - by Rick
    I've got two systems I use across Synergy. On the main one I have a normal keyboard that I swap caps lock and ctrl for. So I do: xmodmap -e 'keycode 66 = Control_L' xmodmap -e 'clear lock' xmodmap -e 'add Control = Control_L' Where keycode 66 is my caps lock key. The trouble is that I can't get this key to act as a control key on the other machine I connect to with synergy. The strange thing is that if I plug a keyboard into the machine, and run xev, the control key there is keycode 37. When I then hit my modified control key (keycode 66 on the master) it's registering as keycode 37 on the remote machine. So according to xev, it should be picking it up as a control keypress. Anyone have any hints on if Synergy is doing something overly helpful for me?

    Read the article

  • Update errors on Xubuntu12.04

    - by Kris Everett
    I'm trying to install updates via the Update Manager, and I got this error: The Package system is broken Check if you are using third party repositories. if so disable them, since they are a common source of problems. Furthermore run the following command in a Terminal: apt-get install -f When I run apt-get install -f, I get: E: could not open lock file /var/lib/dpkg/lock - open (13: Permission Denied E: Unabvle to lock administration directory (/var/lib/dpkg/), are you root? What is wrong? How do I fix it? Why does this happen?

    Read the article

  • Ubuntu Software Center does not proceed from applying changes

    - by aneal
    I have a problem with Ubuntu software center. It is "Searching" and "applying changes" for long period of time. I tired to cancel by clicking cross(X) mark. However, it is now stuck at "cancelling". It won't let me download any new application even from terminal i guess. neal@neal-G50VT:~$ sudo apt-get install gnome-tweak-tool E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? neal@neal-G50VT:~$ sudo dpkg --configure -a dpkg: error: dpkg status database is locked by another process There are similar question here, but with no answers: Software Center stuck for Dropbox Software Center freezes during “applying changes

    Read the article

  • Ubuntu boots into terminal

    - by DKuntz2
    When I turn on my computer (a CR-48), I keep loading tty1. I have tried xstart, and all I get is: Fatal server error: Could not create lock file in /tmp/.tX0-lock When I attempted to make the directory (both sudo and not), I received these two errors: sudo: Can't open /var/lib/sudo/don/tty2: Read-only file system (I've gotten other tty's for different virtual terminals) mkdir: cannot create directory '/tmp/tX0-lock': Read-only file system Before I got to the only terminal state, I had the computer moving a few files from a network server to the computer, I put it to sleep without stopping the transfers, and started the computer again away from my home network, and attempted to stop the transfers, the computer than restarted. Running sudo reboot puts me right back in the virtual terminal, and I can't get into any sort of x application.

    Read the article

  • Barrier implementation with mutex and condition variable

    - by kkp
    I would like to implement a barrier using mutex locks and conditional variables. Please let me know whether my implementation below is fine or not? static int counter = 0; static int Gen = 999; void* thread_run(void*) { pthread_mutex_lock(&lock); int g = Gen; if (++counter == nThreads) { counter = 0; Gen++; pthread_cond_broadcast(&cond_var); } else { while (Gen == g) pthread_cond_wait(&cond_var, &lock); } pthread_mutex_unlock(&lock); return NULL; }

    Read the article

  • centos dedicated Server unresponsive for the first time

    - by Ambrose Bwangatto
    server was unresponsive for an hour so i rebooted it and checked /var/log/messages and found this. can anybody point out whats wrong ? Sep 28 07:39:35 www kernel: INFO: task mysqld:22749 blocked for more than 120 seconds. Sep 28 07:39:35 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:39:35 www kernel: mysqld D ffff810001015120 0 22749 3266 22792 22659 (NOTLB) Sep 28 07:39:35 www kernel: ffff810139d21e58 0000000000000086 ffff810036217000 ffffffff8000f758 Sep 28 07:39:35 www kernel: ffff81020dfd1408 0000000000000007 ffff8101cfbaf7e0 ffff81020fca5080 Sep 28 07:39:35 www kernel: 00017a451524782a 00000000000043b2 ffff8101cfbaf9c8 0000000280009a22 Sep 28 07:39:35 www kernel: Call Trace: Sep 28 07:39:35 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:39:35 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:39:35 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:39:35 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:39:35 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:39:35 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:39:57 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:39:58 www kernel: Sep 28 07:39:59 www kernel: INFO: task httpd:22679 blocked for more than 120 seconds. Sep 28 07:40:04 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:40:08 www kernel: httpd D ffff81000100caa0 0 22679 22413 22680 22678 (NOTLB) Sep 28 07:40:51 www kernel: ffff81018b0dbc78 0000000000000086 ffff81018b0dbc88 0000004480063002 Sep 28 07:41:52 www kernel: ffff81000001cc00 0000000000000007 ffff81013ac5e860 ffff81020fc96100 Sep 28 07:43:10 www kernel: 00017a44de6376c8 000000000000a89f ffff81013ac5ea48 000000010001cc00 Sep 28 07:43:38 www kernel: Call Trace: Sep 28 07:44:06 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:44:09 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:44:10 www kernel: [<ffffffff8000d0b2>] do_lookup+0x90/0x1e6 Sep 28 07:44:13 www kernel: [<ffffffff8000a2e9>] __link_path_walk+0xa3a/0xfd1 Sep 28 07:44:16 www kernel: [<ffffffff8000eb8e>] link_path_walk+0x45/0xb8 Sep 28 07:44:16 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:44:29 www kernel: [<ffffffff800129ad>] getname+0x15b/0x1c2 Sep 28 07:44:38 www kernel: [<ffffffff80023b60>] __user_walk_fd+0x37/0x4c Sep 28 07:44:42 www kernel: [<ffffffff80028ada>] vfs_stat_fd+0x1b/0x4a Sep 28 07:44:43 www kernel: [<ffffffff8003c69a>] do_unlinkat+0xe8/0x141 Sep 28 07:45:02 www kernel: [<ffffffff80023890>] sys_newstat+0x19/0x31 Sep 28 07:46:18 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:46:43 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:46:55 www kernel: Sep 28 07:46:58 www kernel: INFO: task php:28906 blocked for more than 120 seconds. Sep 28 07:46:59 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:47:00 www kernel: php D ffff810165127000 0 28906 28905 (NOTLB) Sep 28 07:47:37 www kernel: ffff810078431e58 0000000000000082 ffff810165127000 ffffffff8000f758 Sep 28 07:48:29 www kernel: ffff81020dfd1408 0000000000000007 ffff8101247b9860 ffff810207d0e100 Sep 28 07:48:36 www kernel: 00017a4218932fae 0000000000377111 ffff8101247b9a48 0000000280009a22 Sep 28 07:48:37 www kernel: Call Trace: Sep 28 07:48:37 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:48:37 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:48:37 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:48:41 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:48:41 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:48:42 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:48:42 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:48:42 www kernel: Sep 28 07:48:43 www kernel: INFO: task php:29032 blocked for more than 120 seconds. Sep 28 07:48:45 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:48:46 www kernel: php D 0000000000000004 0 29032 1 29050 29024 (NOTLB) Sep 28 07:48:46 www kernel: ffff81006b465dc8 0000000000000086 ffff81020dfd1408 ffffffff80009a22 Sep 28 07:48:46 www kernel: 0000000000000000 0000000000000007 ffff81002946e860 ffff81003c943100 Sep 28 07:48:46 www kernel: 00017a4211450766 000000000024be3d ffff81002946ea48 000000020e42b300 Sep 28 07:48:52 www kernel: Call Trace: Sep 28 07:48:54 www kernel: [<ffffffff80009a22>] __link_path_walk+0x173/0xfd1 Sep 28 07:48:54 www kernel: [<ffffffff8002cc58>] mntput_no_expire+0x19/0x89 Sep 28 07:48:55 www kernel: [<ffffffff8000ebf5>] link_path_walk+0xac/0xb8 Sep 28 07:48:55 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:48:55 www kernel: [<ffffffff80023974>] __path_lookup_intent_open+0x56/0x97 Sep 28 07:48:55 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:48:55 www kernel: [<ffffffff8001b260>] open_namei+0xea/0x718 Sep 28 07:48:59 www kernel: [<ffffffff80067235>] do_page_fault+0x4cc/0x842 Sep 28 07:49:01 www kernel: [<ffffffff80027726>] do_filp_open+0x1c/0x38 Sep 28 07:49:01 www kernel: [<ffffffff8001a09c>] do_sys_open+0x44/0xbe Sep 28 07:49:02 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:03 www kernel: Sep 28 07:49:07 www kernel: INFO: task mysqld:22749 blocked for more than 120 seconds. Sep 28 07:49:09 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:09 www kernel: mysqld D ffff810001015120 0 22749 3266 22792 22659 (NOTLB) Sep 28 07:49:14 www kernel: ffff810139d21e58 0000000000000086 ffff810036217000 ffffffff8000f758 Sep 28 07:49:14 www kernel: ffff81020dfd1408 0000000000000007 ffff8101cfbaf7e0 ffff81020fca5080 Sep 28 07:49:15 www kernel: 00017a451524782a 00000000000043b2 ffff8101cfbaf9c8 0000000280009a22 Sep 28 07:49:15 www kernel: Call Trace: Sep 28 07:49:22 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:23 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:23 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:23 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:23 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:23 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:23 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:23 www kernel: Sep 28 07:49:23 www kernel: INFO: task php:29024 blocked for more than 120 seconds. Sep 28 07:49:23 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:24 www kernel: php D ffff8101920a0000 0 29024 1 29032 29001 (NOTLB) Sep 28 07:49:26 www kernel: ffff8101cca8fe58 0000000000000086 ffff8101920a0000 ffffffff8000f758 Sep 28 07:49:26 www kernel: ffff81020dfd1408 0000000000000007 ffff81000b64b040 ffff8101e05337e0 Sep 28 07:49:26 www kernel: 00017a552aef9f35 0000000000009513 ffff81000b64b228 0000000180009a22 Sep 28 07:49:27 www kernel: Call Trace: Sep 28 07:49:27 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:27 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:27 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:27 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:27 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:27 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:27 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:27 www kernel: Sep 28 07:49:27 www kernel: INFO: task php:29050 blocked for more than 120 seconds. Sep 28 07:49:28 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:28 www kernel: php D ffff810201d95000 0 29050 1 29032 (NOTLB) Sep 28 07:49:28 www kernel: ffff810051e45e58 0000000000000086 ffff810201d95000 ffffffff8000f758 Sep 28 07:49:28 www kernel: ffff81020dfd1408 0000000000000007 ffff81001c23f080 ffff81020f5e2080 Sep 28 07:49:29 www kernel: 00017a5d0bc2aa75 0000000000d0ecfe ffff81001c23f268 0000000280009a22 Sep 28 07:49:29 www kernel: Call Trace: Sep 28 07:49:29 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:29 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:29 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:34 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:35 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:37 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:37 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:37 www kernel: Sep 28 07:49:37 www kernel: INFO: task php:29064 blocked for more than 120 seconds. Sep 28 07:49:37 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:37 www kernel: php D ffff81009c231000 0 29064 29057 (NOTLB) Sep 28 07:49:38 www kernel: ffff8100a5dc7e58 0000000000000086 ffff81009c231000 ffffffff8000f758 Sep 28 07:49:38 www kernel: ffff81020dfd1408 0000000000000007 ffff81000a850820 ffff8102038037a0 Sep 28 07:49:38 www kernel: 00017a5bb5c6846e 000000000000861a ffff81000a850a08 0000000080009a22 Sep 28 07:49:38 www kernel: Call Trace: Sep 28 07:49:38 www kernel: [<ffffffff8000f758>] generic_permission+0x52/0xca Sep 28 07:49:38 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:38 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:49:38 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:38 www kernel: [<ffffffff8003c618>] do_unlinkat+0x66/0x141 Sep 28 07:49:38 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:49:40 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:49:42 www kernel: Sep 28 07:49:42 www kernel: INFO: task mysqld:24612 blocked for more than 120 seconds. Sep 28 07:49:43 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:49:46 www kernel: mysqld D ffff81020dfd14c0 0 24612 3266 19643 3599 (NOTLB) Sep 28 07:49:46 www kernel: ffff81019e517c78 0000000000000086 ffff81019e517c88 ffffffff80063002 Sep 28 07:49:47 www kernel: ffff810201966558 0000000000000009 ffff81015fa560c0 ffff8101c263b860 Sep 28 07:49:51 www kernel: 00017a9d113e27fe 0000000000008d5a ffff81015fa562a8 000000018006ec9f Sep 28 07:49:52 www kernel: Call Trace: Sep 28 07:49:52 www kernel: [<ffffffff80063002>] thread_return+0x62/0xfe Sep 28 07:49:52 www kernel: [<ffffffff8005a46a>] getnstimeofday+0x10/0x29 Sep 28 07:49:53 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:49:54 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:49:54 www kernel: [<ffffffff8000d0b2>] do_lookup+0x90/0x1e6 Sep 28 07:49:56 www kernel: [<ffffffff8000a2e9>] __link_path_walk+0xa3a/0xfd1 Sep 28 07:50:00 www kernel: [<ffffffff8000eb8e>] link_path_walk+0x45/0xb8 Sep 28 07:50:03 www kernel: [<ffffffff8000cea2>] do_path_lookup+0x294/0x310 Sep 28 07:50:04 www kernel: [<ffffffff800129ad>] getname+0x15b/0x1c2 Sep 28 07:50:06 www kernel: [<ffffffff80023b60>] __user_walk_fd+0x37/0x4c Sep 28 07:50:06 www kernel: [<ffffffff8003f013>] vfs_lstat_fd+0x18/0x47 Sep 28 07:50:08 www kernel: [<ffffffff8002ad91>] sys_newlstat+0x19/0x31 Sep 28 07:50:10 www kernel: [<ffffffff8005d229>] tracesys+0x71/0xe0 Sep 28 07:50:15 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:50:19 www kernel: Sep 28 07:50:19 www kernel: INFO: task php:29178 blocked for more than 120 seconds. Sep 28 07:50:23 www kernel: "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Sep 28 07:50:23 www kernel: php D 0000000000000003 0 29178 29123 (NOTLB) Sep 28 07:50:23 www kernel: ffff81004a95bdc8 0000000000000086 ffff81020dfd1408 ffffffff80009a22 Sep 28 07:50:24 www kernel: ffffffff800a2fd0 0000000000000007 ffff8101937a4040 ffff81010bde27a0 Sep 28 07:50:26 www kernel: 00017aa3a1d89c9b 000000000000d66e ffff8101937a4228 000000020e42b300 Sep 28 07:50:26 www kernel: Call Trace: Sep 28 07:50:26 www kernel: [<ffffffff80009a22>] __link_path_walk+0x173/0xfd1 Sep 28 07:50:27 www kernel: [<ffffffff800a2fd0>] wake_bit_function+0x0/0x23 Sep 28 07:50:27 www kernel: [<ffffffff8002cc58>] mntput_no_expire+0x19/0x89 Sep 28 07:50:27 www kernel: [<ffffffff8000ebf5>] link_path_walk+0xac/0xb8 Sep 28 07:50:28 www kernel: [<ffffffff80063c63>] __mutex_lock_slowpath+0x60/0x9b Sep 28 07:50:32 www kernel: [<ffffffff80023974>] __path_lookup_intent_open+0x56/0x97 Sep 28 07:50:32 www kernel: [<ffffffff80063cad>] .text.lock.mutex+0xf/0x14 Sep 28 07:50:34 www kernel: [<ffffffff8001b260>] open_namei+0xea/0x718 Sep 28 07:50:34 www kernel: [<ffffffff80067235>] do_page_fault+0x4cc/0x842 Sep 28 07:50:35 www kernel: [<ffffffff80027726>] do_filp_open+0x1c/0x38 Sep 28 07:50:35 www kernel: [<ffffffff8001a09c>] do_sys_open+0x44/0xbe Sep 28 07:50:35 www kernel: [<ffffffff8005d28d>] tracesys+0xd5/0xe0 Sep 28 07:50:35 www kernel: Sep 28 07:56:41 www kernel: proftpd invoked oom-killer: gfp_mask=0x201d2, order=0, oomkilladj=0 Sep 28 07:56:41 www kernel: Sep 28 07:56:41 www kernel: Call Trace: Sep 28 07:56:41 www kernel: [<ffffffff800c9f35>] out_of_memory+0x8e/0x2f3 Sep 28 07:56:41 www kernel: [<ffffffff800a2fa2>] autoremove_wake_function+0x0/0x2e Sep 28 07:56:41 www kernel: [<ffffffff8000f67d>] __alloc_pages+0x27f/0x308 Sep 28 07:56:41 www kernel: [<ffffffff80013047>] __do_page_cache_readahead+0x96/0x17b Sep 28 07:56:41 www kernel: [<ffffffff80013984>] filemap_nopage+0x14c/0x360 Sep 28 07:56:41 www kernel: [<ffffffff80008972>] __handle_mm_fault+0x1fd/0x103b Sep 28 07:56:41 www kernel: [<ffffffff800a4fe1>] ktime_get_ts+0x1a/0x4e Sep 28 07:56:41 www kernel: [<ffffffff80067202>] do_page_fault+0x499/0x842 Sep 28 07:56:41 www kernel: [<ffffffff8003ad91>] hrtimer_try_to_cancel+0x4a/0x53 Sep 28 07:58:10 www kernel: [<ffffffff80033541>] do_setitimer+0xd0/0x689 Sep 28 08:26:22 www syslogd 1.4.1: restart. Sep 28 08:26:22 www kernel: klogd 1.4.1, log source = /proc/kmsg started. Sep 28 08:26:22 www kernel: Linux version 2.6.18-274.17.1.el5 ([email protected]) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-51)) #1 SMP Tue Jan 10 17:25:58 EST 2012 Sep 28 08:26:22 www kernel: Command line: ro root=LABEL=/

    Read the article

  • Don&rsquo;t Kill the Password

    - by Anthony Trudeau
    A week ago Mr. Honan from Wired.com penned an article on security he titled “Kill the Password: Why a String of Characters Can’t Protect Us Anymore.” He asserts that the password is not effective and a new solution is needed. Unfortunately, Mr. Honan was a victim of hacking. As a result he has a victim’s vendetta. His conclusion is ill conceived even though there are smatterings of truth and good advice. The password is a security barrier much like a lock on your door. In of itself it’s not guaranteeing protection. You can have a good password akin to a steel reinforced door with the best lock money can buy, or you can have a poor password like “password” which is like a sliding lock like on a bathroom stall. But, just like in the real world a lock isn’t always enough. You can have a lock, security system, video cameras, guard dogs, and even armed security guards; but none of that guarantees your protection. Even top secret government agencies can be breached by someone who is just that good (as dramatized in movies like Mission Impossible). And that’s the crux of it. There are real hackers out there that are that good. Killer coding ninja monkeys do exist! We still have locks on our doors, because they still serve their role. Passwords are no different. Security doesn’t end with the password. Most people would agree that stuffing your mattress with your life savings isn’t a good idea even if you have the best locks and security system. Most people agree its safest to have the money in a bank. Essentially this is compartmentalization. Compartmentalization extends to the online world as well. You’re at risk if your online banking accounts are linked to the same account as your social networks. This is especially true if you’re lackadaisical about linking those social networks to outside sources including apps. The object here is to minimize the damage that can be done. An attacker should not be able to get into your bank account, because they breached your Twitter account. It’s time to prioritize once you’ve compartmentalized. This simply means deciding how much security you want for the different compartments which I’ll call security zones. Social networking applications like Facebook provide a lot of security features. However, security features are almost always a compromise with privacy and convenience. It’s similar to an engineering adage, but in this case it’s security, convenience, and privacy – pick two. For example, you might use a safe instead of bank to store your money, because the convenience of having your money closer or the privacy of not having the bank records is more important than the added security. The following are lists of security do’s and don’ts (these aren’t meant to be exhaustive and each could be an article in of themselves): Security Do’s: Use strong passwords based on a phrase Use encryption whenever you can (e.g. HTTPS in Facebook) Use a firewall (and learn to use it properly) Configure security on your router (including port blocking) Keep your operating system patched Make routine backups of important files Realize that if you’re not paying for it, you’re the product Security Don’ts Link accounts if at all possible Reuse passwords across your security zones Use real answers for security questions (e.g. mother’s maiden name) Trust anything you download Ignore message boxes shown by your system or browser Forget to test your backups Share your primary email indiscriminately Only you can decide your comfort level between convenience, privacy, and security. Attackers are going to find exploits in software. Software is complex and depends on other software. The exploits are the responsibility of the software company. But your security is always your responsibility. Complete security is an illusion. But, there is plenty you can do to minimize the risk online just like you do in the physical world. Be safe and enjoy what the Internet has to offer. I expect passwords to be necessary just as long as locks.

    Read the article

  • SVN Error 403 Forbidden

    - by Chris
    I can't figure this out. I try to import a new project into a svn repository from Netbeans and get 403 Forbidden. I just setup svn on my serverbox today. I can get to it through a browser just fine, though its empty as I haven't imported my project yet. Apache's path for html files is /var/www I setup the svn repo in /var/svn This is the structure of /var/svn [root@localhost svn]# ls -lR /var/svn /var/svn: total 4 drwxrwxrwx 7 apache apache 4096 2010-03-26 10:18 repo /var/svn/repo: total 36 drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 conf drwxrwxrwx 3 apache apache 4096 2010-03-26 10:18 dav drwxrwsrwx 6 apache apache 4096 2010-03-26 11:19 db -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 format drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 hooks drwxrwxrwx 2 apache apache 4096 2010-03-26 09:47 locks -rwxrwxrwx 1 apache apache 229 2010-03-26 09:47 README.txt -rwxrwxrwx 1 apache apache 15 2010-03-26 09:47 svnauth -rwxrwxrwx 1 apache apache 43 2010-03-26 09:48 svnpass /var/svn/repo/conf: total 12 -rwxrwxrwx 1 apache apache 1080 2010-03-26 09:47 authz -rwxrwxrwx 1 apache apache 309 2010-03-26 09:47 passwd -rwxrwxrwx 1 apache apache 2279 2010-03-26 09:47 svnserve.conf /var/svn/repo/dav: total 4 drwxrwxrwx 2 apache apache 4096 2010-03-26 11:19 activities.d /var/svn/repo/dav/activities.d: total 0 /var/svn/repo/db: total 48 -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 current -rwxrwxrwx 1 apache apache 22 2010-03-26 09:47 format -rwxrwxrwx 1 apache apache 1920 2010-03-26 09:47 fsfs.conf -rwxrwxrwx 1 apache apache 5 2010-03-26 09:47 fs-type -rwxrwxrwx 1 apache apache 2 2010-03-26 09:47 min-unpacked-rev -rwxrwxrwx 1 apache apache 4096 2010-03-26 09:47 rep-cache.db drwxrwsrwx 3 apache apache 4096 2010-03-26 09:47 revprops drwxrwsrwx 3 apache apache 4096 2010-03-26 09:47 revs drwxrwsrwx 2 apache apache 4096 2010-03-26 11:19 transactions -rwxrwxrwx 1 apache apache 2 2010-03-26 11:19 txn-current -rwxrwxrwx 1 apache apache 0 2010-03-26 09:47 txn-current-lock drwxrwsrwx 2 apache apache 4096 2010-03-26 11:19 txn-protorevs -rwxrwxrwx 1 apache apache 37 2010-03-26 09:47 uuid -rwxrwxrwx 1 apache apache 0 2010-03-26 09:47 write-lock /var/svn/repo/db/revprops: total 4 drwxrwsrwx 2 apache apache 4096 2010-03-26 09:47 0 /var/svn/repo/db/revprops/0: total 4 -rwxrwxrwx 1 apache apache 50 2010-03-26 09:47 0 /var/svn/repo/db/revs: total 4 drwxrwsrwx 2 apache apache 4096 2010-03-26 09:47 0 /var/svn/repo/db/revs/0: total 4 -rwxrwxrwx 1 apache apache 115 2010-03-26 09:47 0 /var/svn/repo/db/transactions: total 0 /var/svn/repo/db/txn-protorevs: total 0 /var/svn/repo/hooks: total 36 -rwxrwxrwx 1 apache apache 1955 2010-03-26 09:47 post-commit.tmpl -rwxrwxrwx 1 apache apache 1638 2010-03-26 09:47 post-lock.tmpl -rwxrwxrwx 1 apache apache 2267 2010-03-26 09:47 post-revprop-change.tmpl -rwxrwxrwx 1 apache apache 1567 2010-03-26 09:47 post-unlock.tmpl -rwxrwxrwx 1 apache apache 3404 2010-03-26 09:47 pre-commit.tmpl -rwxrwxrwx 1 apache apache 2410 2010-03-26 09:47 pre-lock.tmpl -rwxrwxrwx 1 apache apache 2764 2010-03-26 09:47 pre-revprop-change.tmpl -rwxrwxrwx 1 apache apache 2100 2010-03-26 09:47 pre-unlock.tmpl -rwxrwxrwx 1 apache apache 2758 2010-03-26 09:47 start-commit.tmpl /var/svn/repo/locks: total 8 -rwxrwxrwx 1 apache apache 139 2010-03-26 09:47 db.lock -rwxrwxrwx 1 apache apache 139 2010-03-26 09:47 db-logs.lock I've got httpd.conf loading svn.conf which contains: <Location /svn> DAV on DAV svn #SVNParentPath /var/svn SVNPath /var/svn/repo Authtype Basic AuthName "Subversion" AuthUserFile /var/svn/repo/svnpass Require valid-user AuthzSVNAccessFile /var/svn/repo/svnauth </Location> Full error message is: org.tigris.subversion.javahl.ClientException: RA layer request failed Server sent unexpected return value (403 Forbidden) in response to CHECKOUT request for '/svn/!svn/bln/0' Sorry for the incredibly long post, but I thought more info would be better than less. I've been fidgeting with this problem for a long time now.

    Read the article

  • What is the correct way to synchronize a shared, static object in Java?

    - by johnrock
    This is a question concerning what is the proper way to synchronize a shared object in java. One caveat is that the object that I want to share must be accessed from static methods. My question is, If I synchronize on a static field, does that lock the class the field belongs to similar to the way a synchronized static method would? Or, will this only lock the field itself? In my specific example I am asking: Will calling PayloadService.getPayload() or PayloadService.setPayload() lock PayloadService.payload? Or will it lock the entire PayloadService class? public class PayloadService extends Service { private static PayloadDTO payload = new PayloadDTO(); public static void setPayload(PayloadDTO payload){ synchronized(PayloadService.payload){ PayloadService.payload = payload; } } public static PayloadDTO getPayload() { synchronized(PayloadService.payload){ return PayloadService.payload ; } } ... Is this a correct/acceptable approach ? In my example the PayloadService is a separate thread, updating the payload object at regular intervals - other threads need to call PayloadService.getPayload() at random intervals to get the latest data and I need to make sure that they don't lock the PayloadService from carrying out its timer task

    Read the article

  • NSIS takes ownership of IIS system files

    - by Lucas
    I recently encountered an issue with NSIS that I believe is related to an interaction with UAC, but I am at a loss to explain it and I do not know how to prevent it in the future. I have an installer that creates and removes IIS virtual directories using the NsisIIS plugin. The installer appeared worked correctly on my Windows 7 workstation. When the installer was run on a Windows 2008 R2 server it installed properly, but the uninstaller removed all of the virtual directories and put IIS is an unusable state; to the point that I had to remove the Default Web Site and re-add it. What I eventually found was that all of the IIS configuration files under C:\Windows\System32\inetsrv\config had a lock icon on them. Some investigation seem to indicate that this means a user account has taken ownership of the file, however all the files listed SYSTEM as the file owner. I did check a different server that I have not run the installer on, and it does not have the lock icon applied to the IIS files. I have also seen the same lock icon appear on other files that the NSIS installer creates. For instance, I have a Web.Config.tpl file that is processed using the NSIS ReplaceInFile which also appears with the lock icon after the installer finished. After I explicitly grant another user account access to the file, the lock icon goes away. I run the installer under the local Administrator account on the 2008 R2 server, so I do not get the UAC prompt. Here is the relevant code from the install.nsi file RequestExecutionLevel admin Section "Application" APP_SECTION SectionIn RO Call InstallApp SectionEnd Section "un.Uninstaller Section" Delete "$PROGRAMFILES\${PROGRAMFILESDIR}\Uninstall.exe" Call un.InstallApp SectionEnd Function InstallApp File /oname=Web.Config Web.Config.tpl !insertmacro ReplaceInFile Web.Config %CONNECTION_STRING% $CONNECTION_STRING FunctionEnd Function un.InstallApp ReadRegStr $0 HKLM "Software\${REGKEY}" "VirtualDir" NsisIIS::DeleteVDir "$0" Pop $0 FunctionEnd I have three questions stemming from this incident: How did this happen? How can I fix my installer to prevent it from happening again? How can I repair the permissions on the IIS config files.

    Read the article

  • Is there an Outlook or Gmail plugin to manage multiple tasks in an email?

    - by Matthew Lock
    I often get client emails containing 10 or more tasks written as text in the email. I know Outlook and Gmail let you turn an email into a single task, but this doesn't help too much when there are 10 tasks in that email. Are there any plugins for Outlook or Gmail that let put checkboxes into the email or something so I can check off each item as they are done? Ideally I'd like the checkboxes/to do items to be inside the email itself so I can see my progress by looking at the email, rather than just letting me copy text from the email into some other task list.

    Read the article

  • postfix- are these connects in the log anything to worry about?

    - by Lock
    I am noticing the following in my maillog. Lots of these: Sep 10 10:29:56 westc01-01-01 postfix/smtpd[26788]: connect from unknown[85.111.7.182] And these: Sep 10 10:34:58 westc01-01-01 postfix/smtpd[26768]: disconnect from unknown[85.111.7.182] Sep 10 10:34:58 westc01-01-01 postfix/smtpd[26758]: timeout after AUTH from unknown[85.111.7.182] And these: Sep 10 10:29:56 westc01-01-01 postfix/smtpd[26737]: warning: unknown[85.111.7.182]: SASL LOGIN authentication failed: UGFzc3dvcmQ6 Are these anything to worry about?

    Read the article

  • Printing to a remote printer through the internet

    - by Lock
    I have a remote network (A) that is connected to a head office (B) through a private network. Network A only has 1 PC that requires the connection, and this is into a terminal server at network B. We want to save money by getting rid of the private network as only 1 PC now access it and it seems silly to pay ~$400 per month for something that is accessed by 1 PC. A VPN tunnel is out of the question as the provider wants to charge $600 a month for a VPN tunnel (more than a private network? I might get them to check these numbers). I was thinking of 2 options: 1) VPN client on the PC. This wouldn't cost a thing as we already have VPN users available. 2) Open up a port on the firewall of network B, forwarding to the terminal server. Now the problem is this: On the terminal server, the program that is accessed is for printing labels to the printer that is at network A. The program is setup to send all print jobs to a printer that is setup locally on the terminal server, which has its port mapped to the IP address of the printer that is at network A. If we got rid of the VPN tunnel and used clients/open up firewall port, the printer would no longer be able to find network A, and hence printing would not work. Any ideas to combat this issue? Can the printers at the remote network be setup as internet printers? I've never had any experience with internet printers. Can you open up ports and map to a public static IP address?

    Read the article

  • How to implement Session timeout in Web Server Side?

    - by Morgan Cheng
    I beheld a web framework implementing in-memory session in this way. The session object is added to Cache with timeout. When the time is out, the session is removed from Cache automatically. To protect race condition, each request should acquire lock on given session object to proceed. Each request will "touch" the session in Cache to refresh the timeout. Everything looks fine, until this scenario is discovered. Say, one operation takes a long time, longer than timeout. Another request comes and wait on session lock which is currently hold by the long-time request. Finally, the long-time request is over, it releases the lock. But, since it already takes longer time than timeout, the session object is already removed from Cache. This is obvious because the only request holding the lock doesn't have a chance to "touch" the session object in cache. The second request gets the lock but cannot retrieve the expired Session object. Oops... To fix this issue, the second request has to re-create the Session object. But, this is just like digging a buried dead body from tomb and try to bring it back to life. It causes buggy code. I'm wondering what's the best way to implement timeout in session to handle such scenario. I know that current platform must have good session mechanism. I just want to know the under-the-hood how.

    Read the article

  • Using boost locks for RAII access to a semaphore

    - by dan
    Suppose I write a C++ semaphore class with an interface that models the boost Lockable concept (i.e. lock(); unlock(); try_lock(); etc.). Is it safe/recommended to use boost locks for RAII access to such an object? In other words, do boost locks (and/or other related parts of the boost thread library) assume that the Lockable concept will only be modeled by mutex-like objects which are locked and unlocked from the same thread? My guess is that it should be OK to use a semaphore as a model for Lockable. I've browsed through some of the boost source and it "seems" OK. The locks don't appear to store explicit references to this_thread or anything like that. Moreover, the Lockable concept doesn't have any function like whichThreadOwnsMe(). It also looks like I should even be able to pass a boost::unique_lock<MySemaphore> reference to boost::condition_variable_any::wait. However, the documentation is not explicitly clear about the requirements. To illustrate what I mean, consider a bare-bones binary semaphore class along these lines: class MySemaphore{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } Now suppose that somewhere, either on an object or globally, I have MySemaphore sem; I want to lock and unlock it using RAII. Also I want to be able to "pass" ownership of the lock from one thread to another. For example, in one thread I execute void doTask() { boost::unique_lock<MySemaphore> lock(sem); doSomeWorkWithSharedObject(); signalToSecondThread(); waitForSignalAck(); lock.release(); } While another thread is executing something like { waitForSignalFromFirstThread(); ackSignal(); boost::unique_lock<MySemaphore>(sem,boost::adopt_lock_t()); doMoreWorkWithSameSharedObject(); } The reason I am doing this is that I don't want anyone else to be able to get the lock on sem in between the time that the first thread executes doSomeWorkWithSharedObject() and the time the second executes doMoreWorkWithSameSharedObject(). Basically, I'm splitting one task into two parts. And the reason I'm splitting the task up is because (1) I want the first part of the task to get started as soon as possible, (2) I want to guarantee that the first part is complete before doTask() returns, and (3) I want the second, more time-consuming part of the task to be completed by another thread, possibly chosen from a pool of slave threads that are waiting around to finish tasks that have been started by master threads. NOTE: I recently posted this same question (sort of) here http://stackoverflow.com/questions/2754884/unlocking-a-mutex-from-a-different-thread-c but I confused mutexes with semaphores, and so the question about using boost locks didn't really get addressed.

    Read the article

  • Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex fr

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect. EDIT: The kind of behavior I want is basically as follows. I have an object, and it needs to be locked whenever it is modified. I want to lock the object from one thread, and do some work on it. Then I want to keep the object locked while I tell another worker thread to complete the work. So the first thread can go on and do something else while the worker thread finishes up. When the worker thread gets done, it unlocks the mutex. And I want the transition to be seemless so nobody else can get the mutex lock in between when thread 1 starts the work and thread 2 completes it. Something like inter_thread_mutex seems like it would work, and it would also allow the program to interact with it as if it were an ordinary mutex. So it seems like a clean solution. If there's a better solution, I'd be happy to hear that also. EDIT AGAIN: The reason I need locks to begin with is that there are multiple master threads, and the locks are there to prevent them from accessing shared objects concurrently in invalid ways. So the code already uses loop-level lock-free sequencing of operations at the master thread level. Also, in the original implementation, there were no worker threads, and the mutexes were ordinary kosher mutexes. The inter_thread_thingy came up as an optimization, primarily to improve response time. In many cases, it was sufficient to guarantee that the "first part" of operation A, occurs before the "first part" of operation B. As a dumb example, say I punch object 1 and give it a black eye. Then I tell object 1 to change it's internal structure to reflect all the tissue damage. I don't want to wait around for the tissue damage before I move on to punch object 2. However, I do want the tissue damage to occur as part of the same operation; for example, in the interim, I don't want any other thread to reconfigure the object in such a way that would make tissue damage an invalid operation. (yes, this example is imperfect in many ways, and no I'm not working on a game) So we made the change to a model where ownership of an object can be passed to a worker thread to complete an operation, and it actually works quite nicely; each master thread is able to get a lot more operations done because it doesn't need to wait for them all to complete. And, since the event sequencing at the master thread level is still loop-based, it is easy to write high-level master-thread operations, as they can be based on the assumption that an operation is complete when the corresponding function call returns. Finally, I thought it would be nice to use inter_thread mutex/semaphore thingies using RAII with boost locks to encapsulate the necessary synchronization that is required to make the whole thing work.

    Read the article

< Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >