Unity.ResolutionFailedException - Resolution of the dependency failed
- by Anibas
I have the following code:
public static IEngine CreateEngine()
{
UnityContainer container = Unity.LoadUnityContainer(DefaultStrategiesContainerName);
IEnumerable<IStrategy> strategies = container.ResolveAll<IStrategy>();
ITraderProvider provider = container.Resolve<ITraderProvider>();
return new Engine(provider, new List<IStrategy>(strategies));
}
and the config:
<unity> <typeAliases>
<typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" />
<typeAlias alias="weakRef" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity" />
<typeAlias alias="Strategy" type="ADTrader.Core.Contracts.IStrategy, ADTrader.Core" />
<typeAlias alias="Trader" type="ADTrader.Core.Contracts.ITraderProvider, ADTrader.Core" /> </typeAliases> <containers>
<container name="strategies">
<types>
<type type="Strategy" mapTo="ADTrader.Strategies.ThreeTurningStrategy, ADTrader.Strategies" name="1" />
<type type="Trader" mapTo="ADTrader.MbTradingProvider.MBTradingProvider, ADTrader.MbTradingProvider" />
</types>
</container> </containers></unity>
I am getting the following exception:
Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the
dependency failed, type = "ADTrader.Core.Contracts.ITraderProvider",
name = "". Exception message is: The current build operation (build
key Build Key[ADTrader.MbTradingProvider.MBTradingProvider, null])
failed: Attempted to read or write protected memory. This is often an
indication that other memory is corrupt. (Strategy type
BuildPlanStrategy, index 3) ---
Microsoft.Practices.ObjectBuilder2.BuildFailedException: The current
build operation (build key Build
Key[ADTrader.MbTradingProvider.MBTradingProvider, null]) failed:
Attempted to read or write protected memory. This is often an
indication that other memory is corrupt. (Strategy type
BuildPlanStrategy, index 3) --- System.AccessViolationException:
Attempted to read or write protected memory. This is often an
indication that other memory is corrupt. at
MBTCOMLib.MbtComMgrClass.EnableSplash(Boolean bEnable) at
ADTrader.MbTradingProvider.MBTradingProvider..ctor() at
BuildUp_ADTrader.MbTradingProvider.MBTradingProvider(IBuilderContext )
at
Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext
context) at
Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext
context) at
Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext
context) --- End of inner exception stack trace --- at
Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext
context) at
Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator
locator, ILifetimeContainer lifetime, IPolicyList policies,
IStrategyChain strategies, Object buildKey, Object existing) at
Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object
existing, String name) --- End of inner exception stack trace ---
at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object
existing, String name) at
Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name)
at Microsoft.Practices.Unity.UnityContainerBase.ResolveT at
ADTrader.Engine.EngineFactory.CreateEngine()
Any idea?