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  • Issue with mouse move event

    - by Vinjamuri
    I have a WPF control1 (has a moving control) that is hosted through elementhost on a windows form. My aim is to capture the mouse move events for the elementhost. I found out from the following link that MouseMove fires when Control moves under mouse while mouse stands still. http://social.msdn.microsoft.com/Forums/en/wpf/thread/56e7b331-ac6f-4d62-a83b-c09009b79fa0 I am getting fake mouse move events for elementhost. In order to fix this issue, I added a button on top of elementhost and set its Visible property to Hidden. Still I get fake mouse move events.. How to fix this issue? Is there any workaround? Appreciate your help...

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  • Multiple Context menus in PyQt based on mouse location

    - by Nader
    I have a window with multiple tables using QTableWidget (PyQt). I created a popup menu using the right click mouse and it works fine. However, I need to create different popup menu based on which table the mouse is hovering over at the time the right mouse is clicked. How can I get the mouse to tell me which table it is hovering over? or, put in another way, how to implement a method so as to have a specific context menu based on mouse location? I am using Python and PyQt. My popup menu is developed similar to this code (PedroMorgan answer from Qt and context menu): class Foo( QtGui.QWidget ): def __init__(self): QtGui.QWidget.__init__(self, None) # Toolbar toolbar = QtGui.QToolBar() # Actions self.actionAdd = toolbar.addAction("New", self.on_action_add) self.actionEdit = toolbar.addAction("Edit", self.on_action_edit) self.actionDelete = toolbar.addAction("Delete", self.on_action_delete) # Tree self.tree = QtGui.QTreeView() self.tree.setContextMenuPolicy( Qt.CustomContextMenu ) self.connect(self.tree, QtCore.SIGNAL('customContextMenuRequested(const QPoint&)'), self.on_context_menu) # Popup Menu self.popMenu = QtGui.QMenu( self ) self.popMenu.addAction( self.actionEdit ) self.popMenu.addAction( self.actionDelete ) self.popMenu.addSeparator() self.popMenu.addAction( self.actionAdd ) def on_context_menu(self, point): self.popMenu.exec_( self.tree.mapToGlobal(point) )

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  • WMI: How to differentiate between Wireless mouse and touch screen

    - by kingas
    I am using Win32_PointingDevice class to detect mice connected to the system. I ran my device discovery script on a machine which has touch screen. The discovery shows up with 3 pointing devices, directly connected USB mouse, wireless mouse and touch screen. My question is how to distinguish between USB mouse with touch screen. If Win32_PointingDevice class doesn't provide information then are there any other methods which I can use to get mouse and touch information. This is extension to my previous question at http://stackoverflow.com/questions/1746689/wmi-class-for-wireless-mouse

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  • Gesture recognizer for mouse down and up in iPhone SDK

    - by user545201
    I want to catch both mouse down and mouse up using gesture recognizer. However, when the mouse down is caught, mouse up is never caught. Here's what I did: First create a custom MouseGestureRecognizer: @implementation MouseGestureRecognizer -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } @end Then bind the recognizer to a view in view controller: UIGestureRecognizer *recognizer = [MouseGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)]; [self.view addGestureRecognizer:recognizer]; When I click mouse in the view, the touchesBegan is called, but touchesEnded is never called. Is it because of the UIGestureRecognizerStateRecognized? Any advice will be appreciated! Thanks!

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  • record mouse movements, clicks and keyboard input with Java or C++

    - by Joe
    I want to be able to record mouse movements, clicks and keyboard input from a user. It would be great if it was a cross platform solution. I'd like to get back something like this (pseudo code): mouse moved to 500, 500 mouse double clicked mouse moved to 800, 300 mouse left clicked keyboard typed "Hello World" Does either C++ or Java have any classes that can do this? If I was using C++, I would probably working with the QT framework. Edit: I should have said this originally, but I want to record the movements and clicks outside of the applications gui, so on the desktop too.

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Unable to Use Bluetooth Mighty Mouse or Wireless Keyboard with Boot Camp

    - by Kristopher Johnson
    I have Windows 7 64-bit running on a MacBook Pro in a Boot Camp partition. I am trying to pair with my Bluetooth Mighty Mouse and wireless keyboard under Windows, but whenever I try to do so, here's what happens: While on the Add a device window, I turn on the mouse or press a key on the keyboard, and the mouse or keyboard shows up in the list of available devices. I click the device and then the Next button, and the window displays Connecting to device... Time passes. Eventually, I get this error message indicating that the device could not be accessed. The error code is 0x80070015. I've run Windows Update and Apple Software Update.

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  • Get hard drive to spin up upon mouse movement

    - by John
    My storage drive which does not contain the OS stops spinning after a few minutes. This is annoying and totally defeats the purpose of having a fast access drive. The drive will NOT spin up when I use the mouse! It only spins up when accessed. However, I don't want it to spin all the time. I would like it to spin up anytime there is mouse activity so it is at the ready when I am using the computer, but go to sleep during inactivity. Can anyone think of a trick to get a secondary drive to spin up on a mouse movement?

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  • Configure Mouse Buttons for "Administrator"/Elevated privileges

    - by Zhaph - Ben Duguid
    I am, for better or worse, an administrator on my Windows 7 machine. However, even then, I still need to run certain programs "as Administrator" - for example, Visual Studio 2008 when working with local IIS sites. I also like to have the extra buttons on my IntelliMouse Optical doing non-standard things, like representing Ctrl and Shift. However, when in VS running as administrator, these settings aren't picked up, just like my mapped drives aren't picked up - I would understand this if I was logging in as a different user, supplying credentials, etc, but I'm not, I'm just pressing "Yes" at the UAC prompt. Normally, I'd just right click the item in the start menu and select "Run as administrator", but that's not an option on the context menu for either the Microsoft IntelliPoint Mouse application that appears under "Programs", nor the "Mouse" control panel item. Running the control panel as administrator also doesn't seem to help. So has any one got any suggestions on how I can configure my mouse buttons for the elevated version of me that Visual Studio is running as?

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  • Bluetooth not seeing mouse (Fedora)

    - by Chris
    I have a Lenovo S10 'netbook' that I've installed Fedora 17 ("LXDE spin") on. So far pretty much everything works great, except, the on-board Bluetooth. lsusb shows the controller present (0a5c:2101 Broadcom Corp. Bluetooth Controller), hcitool dev shows hci0 present, but when I put my mouse ("Lenovo Bluetooth Laser Mouse," which works perfectly paired with a MacBook Pro, MacBook Air, Mac mini, and Lenovo SL500 (with a USB dongle; running Windows 7)) into pairing mode and run hcitool scan (reports "Scanning ..." and, without further information or error message, returns to the shell prompt), blueman-manager, or bluetooth-wizard (from the gnome-bluetooth package) and try to detect the mouse, I get nothing... Frustrating! Thanks anyone who can point me in the right direction!

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  • Synergy to share mouse only (not keyboard)

    - by Stan
    Synergy is very handy for single mouse/keyboard set sharing between multiple PCs. But I have a laptop (WinXP SP3) and a desktop (OS X Snow Leopard), a mouse, a keyboard which plugs to desktop. I don't need to share keyboard since each has one. Is there any way to share mouse only? Since if keyboard sharing enable might cause inconvenience. Thanks. PS. Another quick question is how to stop synergy daemon on Mac OS? synergys --help doesn't give any information.

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  • Vim and mouse with ssh from Mac to Linux

    - by Jonatan Littke
    Hey. I certainly know it's possible to make the mouse work in Vim on a remote session to a Linux machine from my Mac, but I haven't figured out just how. Daily vim gives a tip on making it work but if I try to set 'mac-ansi', for example, I get an error saying I can only specify values beginning with builtin_ (riscos, beos-ansi, etc). I've tried using ssh -X, combined with set mouse=a and set term=builtin_anso for example, but with no success with or without combining them. I'm using Snow Leopard and attempting to use the mouse on a Debian machine with vim 7.1.314. I've had a look at the documentation but can't make it work. Any tips?

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  • Simulating mouse clicks at specific screen coordinates

    - by Matteo Riva
    I would like to be able to bind some keys to mouse clicks done in specific locations. For example: when I press F1 I should get a left mouse click at coordinates 300x350, F2 at 600x350 and so on. Even better if this could be bound to a specific window application so that coordinates could be relative to it instead of the base desktop. Is there a software which allows this? ADDITION: Ok autohotkey is great but I have problems with my particular setup. Quoting my comment below: I'm using it with an old game (championship manager 01/02) which runs in windowed mode (and I have to set win98 compatibility for it to run): I can get the mouse to move but no click goes to the application I have read this FAQ but it didn't help, this is the script I tried: SendMode Play SetKeyDelay, 0, 50, Play F1::Click 42, 191 F2::ControlSend ahk_class main, Click, Championship Manager 01/02 Still no luck: pointer moves but no click goes through.

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  • Windows XP - non-user input data filter message after installing wireless keyboard & mouse

    - by James
    After I installed MS wireless keyboard and mouse and associated software, I started getting this annoying message titled "Hardware installation" telling me the software I am trying to install did not pass the XP logo tests. The software is for "HID non-user input data filter" and I have two options Continue anyway or stop installation. Now, if I try to continue the installation fails, if stop installing another message pops up with a little mouse logo and the whole process repeats itself. after I am done with that message a third dialog appears. This is happening every time I boot up my PC (a desktop), I tried following an advice I found in some forum and download windows update for ID non-user input data filter, but that installation failed as well. The thing is, that both keyboard and mouse are working fine Is there anyway to get past these dialogs ?

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  • Move the mouse without clicking using a touchscreen

    - by rubo77
    In many occasions you have to move the mouse over an area of the screen or an element in an interface without clicking on it. is there a way to achieve this? I use windows 8.1 on a Lenovo Yoga Pro 2 with a touchscreen. I already managed to remap the windows key to a right mouse button with AutoHotkey, but that's another question. Maybe it would be possible to catch a gesture or something like that, that would disable the clicking of the mouse when you move the finger over the touchscreen?

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  • Keyboard/Mouse not working when windows vista has reached login screen

    - by Jonas
    I currently have a problem with a system (vista home premium, 64bit). USB kbd/mouse will not work when windows has booted/loaded their drivers and Im stuck at the login screen with no working input devices. None of the available boot options after F8 will boot to working kbd/mouse. They work in the bios setup and they seem powered all the way until a few seconds before the login screen. Legacy USB devices is also enabled in the bios. They also work with the recovery dvd, but I am unable to start the device manager to check or uninstall the mouse/kbd drivers. Cant get devmgmt.msc nor devmgr.dll (with rundll32) to work. System repair does not detect the problem and there are no available restore points (it was disabled). Any ideas?

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  • Help needed throwing a ball in AS3

    - by Opoe
    I'm working on a flash game, coding on the time line. What I'm trying to accomplish is the following: With the mouse you swing and throw/release a ball which bounces against the walls and eventualy comes to point where it lays still (like a real ball). I allmost had it working, but now the ball sticks to the mouse, in stead of being released, my question to you is: Can you help me make this work and explain to me what I did wrong? You can simply preview my code by making a movieclip named 'circle' on a 550x400 stage. stage.addEventListener(Event.ENTER_FRAME, circle_update); var previousPostionX:Number; var previousPostionY:Number; var throwSpeedX:Number; var throwSpeedY:Number; var isItDown:Boolean; var xSpeed:Number = 0; var ySpeed:Number = 0; var friction:Number = 0.96; var offsetX:Number = 0; var offsetY:Number = 0; var newY:Number = 0; var oldY:Number = 0; var newX:Number = 0; var oldX:Number = 0; var dragging:Boolean; circle.buttonMode = true; circle.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); circle.addEventListener(Event.ENTER_FRAME, throwcircle); circle.addEventListener(MouseEvent.MOUSE_DOWN, clicked); circle.addEventListener(MouseEvent.MOUSE_UP, released); function mouseDownHandler(e:MouseEvent):void { dragging = true; stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); offsetX = mouseX - circle.x; offsetY = mouseY - circle.y; } function mouseUpHandler(e:MouseEvent):void { dragging = false; } function throwcircle(e:Event) { circle.x += xSpeed; circle.y += ySpeed; xSpeed *= friction; ySpeed *= friction; } function changeFriction(e:Event):void { friction = e.target.value; trace(e.target.value); } function circle_update(e:Event){ if ( dragging == true ) { circle.x = mouseX - offsetX; circle.y = mouseY - offsetY; } if(circle.x + (circle.width * 0.50) >= 550){ circle.x = 550 - circle.width * 0.50; } if(circle.x - (circle.width * 0.50) <= 0){ circle.x = circle.width * 0.50; } if(circle.y + (circle.width * 0.50) >= 400){ circle.y = 400 - circle.height * 0.50; } if(circle.y - (circle.width * 0.50) <= 0){ circle.y = circle.height * 0.50; } } function clicked(theEvent:Event) { isItDown =true; addEventListener(Event.ENTER_FRAME, updateView); } function released(theEvent:Event) { isItDown =false; } function updateView(theEvent:Event) { if (isItDown==true){ throwSpeedX = mouseX - previousPostionX; throwSpeedY = mouseY - previousPostionY; circle.x = mouseX; circle.y = mouseY; } else{ circle.x += throwSpeedX; circle.y += throwSpeedY; throwSpeedX *=0.9; throwSpeedY *=0.9; } previousPostionX= circle.x; previousPostionY= circle.y; }

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  • Restore the Ctrl + Alt + Num Pad windows positioning commands?

    - by holocronweaver
    Using Unity in Ubuntu 12.04, the Ctrl + Alt + Num Pad combination for positioning windows has been fragmented by Ctrl + Alt + 4 (move window to left half of screen) being changed to Super + Left Arrow. A similar change moved Ctrl + Alt + 6 to Super + Right Arrow. Thus one moves windows to corners using Ctrl + Alt combos, but Super combos are needed to move to the left or right. This is more than a convenience problem since the new windows positioning provided by the super key combos seems to give different sizes than the Ctrl + Alt combos they replaced, leading to distracting gaps between windows when you combine the two methods to position three or more windows on one screen. Is there a way to restore the previous behavior so that I can use Ctrl + Alt + Num Pad for all windows positioning?

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • Can I set up two computers up with the same monitors/keyboard/mouse in a modular way?

    - by CodeJunkie
    I have a desktop computer computer (running Windows 7), and a laptop (running OSX Mountain Lion, and maybe Ubuntu 12 eventually). When the laptop is at home, I want both the desktop and the laptop to use the same (2+) monitors, the keyboard, and the mouse (or mice, if I add a track pad). I know about KVM switches, but I want something more complicated. I like to use Synergy to use both computers with one keyboard and mouse at the same time. Synergy requires that the keyboard and mouse be connected to one computer (the server), which shares them with other computers (clients) over wifi. the issue is that when one computer isn't logged in, Synergy doesn't work on it. Sometimes, I want my laptop to be the server (physically connected to the keyboard and mouse), and sometimes I want my desktop to be the server. This means that I need the keyboard/mouse/other USB devices to be able to switch computers without me playing musical plugs. To complicate things further, I don't always want the same desktop set up in terms of monitors. Sometimes, I want the desktop to have both monitors. Other times, I want the laptop to control both monitors. Sometimes I want the desktop to control one monitor, and the laptop to control the other. In any case, the keyboard and mouse need to be able to be physically connected to either computer without lots of fussing with plugs. This breaks down to at least this set of possible combinations: Desktop controls both monitors, and has a physical connection to keyboard and mouse Laptop controls both monitors, and has a physical connection to keyboard and mouse Desktop and laptop each control a monitor, but the desktop has a physical connection to the keyboard and mouse (which it shares with the laptop via wifi) Desktop and laptop each control a monitor, but the laptop has a physical connection to the keyboard an mouse (which it shares with the desktop via wifi) some usb devices connected via a usb hub need to be able to switch physical connection between computers, ideally without the keyboard and mouse switching computer connection There may be other combinations, but these are the main ones at the moment. Basically, I need a KVM switch which allows me to switch individual monitors/keyboard/mouse/usb hub between computers independently of each other, or a better solution. How can I set two computers up with the same monitors/mice/keyboard/usb hub without having to switch everything to one computer or the other all at the same time?

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  • lost the vertical scroll function in touchpad after upgrading from 13.04 to 13.10

    - by Lars Lundblad
    just upgraded from Ubuntu 13.04 to Ubuntu 13.10, my Laptop is a Sony SVE1512c6ew, scrolling worked perfectly in Ubuntu 13.04, doesnt work at all in 13.10 Runs Ubuntu 13.10 64bits (btw, tested it i Windows 8 environment works there)Hardware OK, have seen a number of other users with the same problem, well for starters have followed the tip on using the dconf editor, following the path: org gnome settings-daemon peripherals touchpad boxed in all for sure... still cant get vertical scroll...... Any ideas??? Thanks in advance Lars Lundblad / please feel free to mail answers to [email protected] Input device information according to Udev: Input device Subsystem: input Devtype: n/a Name: input7 Number: 7 Sysfs_path: /sys/devices/platform/i8042/serio1/input/input7 Driver: n/a Action: n/a Seqnum: n/a Device type: n/a Device number: 0 Device file: n/a Device file symlinks: n/a Touchpad device Subsystem: input Devtype: n/a Name: mouse1 Number: 1 Sysfs_path: /sys/devices/platform/i8042/serio1/input/input7/mouse1 Driver: n/a Action: n/a Seqnum: n/a Device type: char Device number: 3361 Device file: /dev/input/mouse1 Device file symlinks: /dev/input/by-path/platform-i8042-serio-1-mouse

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  • Sentelic Touchpad Scrolling ASUS UX31 Zenbook

    - by Noel
    The capabilities of the touchpad on the new ASUS UX31 Zenbook leave much to be desired. The touchpad works like a mouse, but no vertical or horizontal scrolling. I contacted a developer who works for Sentelic. He said: Unless driver does some non-trivial works based on coordinates output, I'm afraid that it won't have scrolling support at this moment. and Windows driver does scrolling in driver where current Linux driver doesn't have such feature, yet. Additionaly, given that the resource is quite limited at this moment, I'm afraid that there is no firm schedule for scrolling support in Linux driver. How can we get this driver to do some "non-trivial works based on coordinate output"?

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  • Alt Tab with xdotool and xkeybind

    - by Gary
    I'm trying to map alt tab behavior to a mouse button using xdotool in my .xbindkeysrc. What I want to do is map something like "xdotools keydown alt key Tab" release b:7 but by doing this the alt key gets stuck, and it prevents my other mappings from working until I press the alt key on the keyboard. Is there a way to do this without having to press the alt key to get things unstuck? Without keydown it just switches back and forth between two windows, with keydown it behaves like I want (displaying the alt-tab switcher) but the alt key is stuck. Is there a way to unstick the key after using the alt tab switcher using xdotools?

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  • Switching to Kubuntu results in low graphics mode

    - by HackToHell
    I looked at some screen shots of Kubuntu and I liked it so I went to Synaptic and installed the kubuntu-desktop package and set my desktop window manager to kde and rebooted. After reboot, I saw Kubuntu splash screen then this message; running in Low Graphical Mode. Then I was not able to dismiss the message because my mouse did not work Seemingly How to Geek had the same problem http://www.howtogeek.com/howto/ubuntu/install-kde-kubuntu-on-ubuntu/ . You will probably see that your xorg.conf file was backed up to xorg.conf.1 during the ?KDE / Kubuntu installation. Just copy the xorg.conf.1 back to xorg.conf, reboot, and everything should be fine. I also tried to do that by booting into recovery mode and then droping onto the shell. But it would not let me rename, came up with some error.

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  • Logitech M515 does not work after upgrade to 12.04

    - by user877329
    After upgrading to 12.04, my Logitech M515 does not work here is some output from the terminal: lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 0411:002a BUFFALO INC. (formerly MelCo., Inc.) Bus 001 Device 004: ID 055d:3021 Samsung Electro-Mechanics Co. Bus 002 Device 002: ID 413c:2005 Dell Computer Corp. RT7D50 Keyboard Bus 004 Device 002: ID 0582:0074 Roland Corp. EDIROL UA-25 Bus 005 Device 002: ID 046d:c52b Logitech, Inc. Unifying Receiver dmesg | grep Logitech [ 30.470528] logitech-djreceiver 0003:046D:C52B.0004: hiddev0,hidraw1: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:1d.3-2/input2 The cursor does not move. Also the mouse was working in 11.10 and is working in Windows NT 5.1.2600.

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