Search Results

Search found 7538 results on 302 pages for 'parallel processing'.

Page 28/302 | < Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >

  • What is the best credit card processing service?

    - by JerSchneid
    We're looking to add credit card payments to our system (and it needs to be fairly custom, handling variable "per use" charges each month). We would like the integration to be simple and secure (i.e. no storing of credit card data on our system). What, in your opinion, is the best credit card processing provider to offer this kind of security and flexibility. List only one provider per answer to let the voting system do it's thing.

    Read the article

  • ASP.NET - Update progress while processing data

    - by Danny
    Hope I can explain this correctly. I have a process, that outputs step by step messages (i.e., Processing item 1... Error in item 2 etc etc). I want this to be outputted to the user during the process, and not at the end. I pretty sure i need to do this with threading, but can't find a decent example. Thanks in advanced.

    Read the article

  • Background processing in Rails

    - by Shreyas Satish
    A certain function in my controller takes a lot of time to process (heavy db work) . So when my user clicks on "submit" on the form he has to wait for the process to complete which is quite long. Is there any way that on "submitting", the user is redirected to the next view without any delay while the processing continues in the back-end without making the user wait ? Thanks & Cheers !

    Read the article

  • Linq to XSD processing

    - by goel
    For Typed Xml to Linq processing ,do i need to download Linq to XSD alpha installer or is it available in VS 2008 ? (I am using VS 2008 Professional edition).

    Read the article

  • ASP.NET C# Sending Information Back to Client While Processing Web Page

    - by user204588
    Hi, Not sure if I'll explain this properly but here goes. I having written an asp.net app using C# for the code behind. After the user makes some selection and hits the "run" button I pass off the processing to a dll written in C# but what I want is a way to periodically send information back to the client so they can see what's going on like how many records have been processed and things like that. How can I accomplish this? thanks

    Read the article

  • How do i do background processing in Windows Mobile 6

    - by d1k_is
    Im making a windows mobile app and i was wondering how i go about doing background processing (ie. threading) The built in .NET class doesnt seem to work properly, they just run the code in the same process, unless thats just the emulator. Anyway, is there a special way to do this with windows mobile?

    Read the article

  • Java Multi threading - Avoid duplicate request processing

    - by seawaves
    I have following multi threaded environment scenario - Requests are coming to a method and I want to avoid the duplicate processing of concurrent requests coming. As multiple similar requests might be waiting for being processed in blocked state. I used hashtable to keep track of processed request, but it will create memory leaks, so how should keep track of processed request and avoid the same requests to be processed which may be in blocking state.

    Read the article

  • Java or C for image processing

    - by its-me
    I am looking in to learning a programming language (take a course) for image analysis and processing. Possibly Bioinformatics too. Which language should I go for? C or Java? Other languages are not an option for me. Also please explain why either of the languages is a better option for my application.

    Read the article

  • Event on SQL Server 2008 Disk IO and the new Complex Event Processing (StreamInsight) feature in R2

    - by tonyrogerson
    Allan Mitchell and myself are doing a double act, Allan is becoming one of the leading guys in the UK on StreamInsight and will give an introduction to this new exciting technology; on top of that I'll being talking about SQL Server Disk IO - well, "Disk" might not be relevant anymore because I'll be talking about SSD and IOFusion - basically I'll be talking about the underpinnings - making sure you understand and get it right, how to monitor etc... If you've any specific problems or questions just ping me an email [email protected]. To register for the event see: http://sqlserverfaq.com/events/217/SQL-Server-and-Disk-IO-File-GroupsFiles-SSDs-FusionIO-InRAM-DBs-Fragmentation-Tony-Rogerson-Complex-Event-Processing-Allan-Mitchell.aspx 18:15 SQL Server and Disk IOTony Rogerson, SQL Server MVPTony's Blog; Tony on TwitterIn this session Tony will talk about RAID levels, how SQL server writes to and reads from disk, the effect SSD has and will talk about other options for throughput enhancement like Fusion IO. He will look at the effect fragmentation has and how to minimise the impact, he will look at the File structure of a database and talk about what benefits multiple files and file groups bring. We will also touch on Database Mirroring and the effect that has on throughput, how to get a feeling for the throughput you should expect.19:15 Break19:45 Complex Event Processing (CEP)Allan Mitchell, SQL Server MVPhttp://sqlis.com/sqlisStreamInsight is Microsoft’s first foray into the world of Complex Event Processing (CEP) and Event Stream Processing (ESP).  In this session I want to show an introduction to this technology.  I will show how and why it is useful.  I will get us used to some new terminology but best of all I will show just how easy it is to start building your first CEP/ESP application.

    Read the article

  • Wine PPA dependency problems after upgrading to 12.04

    - by Pablo
    I recently upgraded my Ubuntu up to 12.04. Untill that, i can't use synaptic at all. After trying to repair the issue through synaptics, it returns me: installArchives() failed: dpkg: dependency problems prevent configuration of wine1.4-i386:i386: wine1.4-i386:i386 depends on wine1.4-common (= 1.4.1-0ubuntu1~precise1~ppa3); however: Version of wine1.4-common on system is 1.4-0ubuntu4. dpkg: error processing wine1.4-i386:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4: wine1.4 depends on wine1.4-amd64 (= 1.4-0ubuntu4); however: Version of wine1.4-amd64 on system is 1.4.1-0ubuntu1~precise1~ppa3. wine1.4 depends on wine1.4-i386 (= 1.4-0ubuntu4); however:No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already Package wine1.4-i386 is not installed. Version of wine1.4-i386:i386 on system is 1.4.1-0ubuntu1~precise1~ppa3. dpkg: error processing wine1.4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-common: wine1.4-common depends on wine1.4 (= 1.4-0ubuntu4); however: Package wine1.4 is not configured yet. dpkg: error processing wine1.4-common (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-amd64: wine1.4-amd64 depends on wine1.4-common (= 1.4.1-0ubuntu1~precise1~ppa3); however: Version of wine1.4-common on system is 1.4-0ubuntu4. dpkg: error processing wine1.4-amd64 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine: wine depends on wine1.4; however: Package wine1.4 is not configured yet. dpkg: error processing wine (--configure): dependency problems - leaving unconfigured dpkg: depeNo apport report written because MaxReports is reached already No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already ndency problems prevent configuration of playonlinux: playonlinux depends on wine | wine-unstable; however: Package wine is not configured yet. Package wine1.4 which provides wine is not configured yet. Package wine-unstable is not installed. dpkg: error processing playonlinux (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: wine1.4-i386:i386 wine1.4 wine1.4-common wine1.4-amd64 wine playonlinux Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) dpkg: dependency problems prevent configuration of wine1.4: wine1.4 depends on wine1.4-amd64 (= 1.4-0ubuntu4); however: Version of wine1.4-amd64 on system is 1.4.1-0ubuntu1~precise1~ppa3. wine1.4 depends on wine1.4-i386 (= 1.4-0ubuntu4); however: Package wine1.4-i386 is not installed. Version of wine1.4-i386:i386 on system is 1.4.1-0ubuntu1~precise1~ppa3. dpkg: error processing wine1.4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine: wine depends on wine1.4; however: Package wine1.4 is not configured yet. dpkg: error processing wine (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-common: wine1.4-common depends on wine1.4 (= 1.4-0ubuntu4); however: Package wine1.4 is not configured yet. dpkg: error processing wine1.4-common (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-amd64: wine1.4-amd64 depends on wine1.4-common (= 1.4.1-0ubuntu1~precise1~ppa3); however: Version of wine1.4-common on system is 1.4-0ubuntu4. dpkg: error processing wine1.4-amd64 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-i386:i386: wine1.4-i386:i386 depends on wine1.4-common (= 1.4.1-0ubuntu1~precise1~ppa3); however: Version of wine1.4-common on system is 1.4-0ubuntu4. dpkg: error processing wine1.4-i386:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of playonlinux: playonlinux depends on wine | wine-unstable; however: Package wine is not configured yet. Package wine1.4 which provides wine is not configured yet. Package wine-unstable is not installed. dpkg: error processing playonlinux (--configure): dependency problems - leaving unconfigured I tried the following: sudo apt-get clean sudo apt-get autoclean sudo apt-get install -f And returnsme: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: wine1.4 wine1.4-common Suggested packages: dosbox The following packages will be upgraded: wine1.4 wine1.4-common 2 upgraded, 0 newly installed, 0 to remove and 110 not upgraded. 6 not fully installed or removed. Need to get 0 B/1,126 kB of archives. After this operation, 9,216 B of additional disk space will be used. Do you want to continue [Y/n]? y dpkg: dependency problems prevent configuration of wine1.4-i386:i386: wine1.4-i386:i386 depends on wine1.4-common (= 1.4.1-0ubuntu1~precise1~ppa3); however: Version of wine1.4-common on system is 1.4-0ubuntu4. dpkg: error processing wine1.4-i386:i386 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4: wine1.4 depends on wine1.4-amd64 (= 1.4-0ubuntu4); however: Version of wine1.4-amd64 on system is 1.4.1-0ubuntu1~precise1~ppa3. wine1.4 depends on wine1.4-i386 (= 1.4-0ubuntu4); however: Package wine1.4-i386 is not installed. Version of wine1.4-i386:i386 on system is 1.4.1-0ubuntu1~precise1~ppa3. No apport report written because the error message indicates its a followup error from a previous failure. dpkg: error processing wine1.4 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-common: wine1.4-common depends on wine1.4 (= 1.4-0ubuntu4); however: Package wine1.4 is not configured yet. dpkg: error processing wine1.4-common (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine1.4-amd64: wine1.4-amd64 depends on wine1.4-common (= 1.4.1-0ubuntu1~precise1~ppa3); however: Version of wine1.4-common on system is 1.4-0ubuntu4. dpkg: error processing wine1.4-amd64 (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of wine: wine depends on wine1.4; however: Package wine1.4 is not configured yet. dpkg: error processing wine (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of playonlinux: playonlinux depends on wine | wine-unstable; however: PackagNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already e wine is not configured yet. Package wine1.4 which provides wine is not configured yet. Package wine-unstable is not installed. dpkg: error processing playonlinux (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: wine1.4-i386:i386 wine1.4 wine1.4-common wine1.4-amd64 wine playonlinux E: Sub-process /usr/bin/dpkg returned an error code (1) Cna anyone helpme? I've been searching for a sollution for days and still can't solve it. Thanks! Pablo

    Read the article

  • Russian-to-English Parallel Word Corpus?

    - by Cygorger
    Hi: I am looking for a simple Russian to English word corpus. It can be as simple as a csv that lists a russian word in the first column and the equivalent English word in the second. Any ideas where I can find such a thing? Does the NLTK toolkit have something like this? Thanks

    Read the article

  • Running multiple image manipulations in parallel causing OutOfMemory exception

    - by Tom
    I am working on a site where I need to be able to split and image around 4000x6000 into 4 parts (amongst many other tasks) and I need this to be as quick as possible for multiple users. My current code for doing this is var bitmaps = new RenderTargetBitmap[elements.Length]; using (var stream = blobService.Stream(key)) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.StreamSource = stream; bi.EndInit(); for (var i = 0; i < elements.Length; i++) { var element = elements[i]; TransformGroup transformGroup = new TransformGroup(); TranslateTransform translateTransform = new TranslateTransform(); translateTransform.X = -element.Left; translateTransform.Y = -element.Top; transformGroup.Children.Add(translateTransform); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.PushTransform(transformGroup); cont.DrawImage(bi, new Rect(new Size(bi.PixelWidth, bi.PixelHeight))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); bitmaps[i] = rtb; } } for (var i = 0; i < bitmaps.Length; i++) { using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmaps[i])); encoder.Save(ms); var regionKey = WebPath.Variant(key, elements[i].Id); saveBlobService.Save("image/png", regionKey, ms); } } I am running multiple threads which take jobs off a queue. I am finding that if this part of code is hit by 4 threads at once I get an OutOfMemory exception. I can stop this happening by wrapping all the code above in a lock(obj) but this isn't ideal. I have tried wrapping just the first using block (where the file is read from disk and split) but I still get the out of memory exceptions (this part of the code executes quite quickly). I this normal considering the amount of memory this should be taking up? Are there any optimisations I could make? Can I increase the memory available? UPDATE: My new code as per Moozhe's help public static void GenerateRegions(this IBlobService blobService, string key, Element[] elements) { using (var stream = blobService.Stream(key)) { foreach (var element in elements) { stream.Position = 0; BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.SourceRect = new Int32Rect(element.Left, element.Top, element.Width, element.Height); bi.StreamSource = stream; bi.EndInit(); DrawingVisual vis = new DrawingVisual(); DrawingContext cont = vis.RenderOpen(); cont.DrawImage(bi, new Rect(new Size(element.Width, element.Height))); cont.Close(); RenderTargetBitmap rtb = new RenderTargetBitmap(element.Width, element.Height, 96d, 96d, PixelFormats.Default); rtb.Render(vis); using (MemoryStream ms = new MemoryStream()) { PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(rtb)); encoder.Save(ms); var regionKey = WebPath.Variant(key, element.Id); blobService.Save("image/png", regionKey, ms); } } } }

    Read the article

  • How to implement reject in parallel approval workflow?

    - by Dmitry Martynov
    I develop a SharePoint workflow with a Replicator activity to replicate a custom activity for every approver. The custom activity implements an approval branch for a particular user. It has classic form with CreateTask, While, OnTaskChanged and CompleteTask activities. I setup UntilCondition on the replicator to cancel execution after one approver chooses to reject the approval and then workflow finishes. The problem happens with other uncompleted tasks which "hang" in their current state. User does not see this state when open the task. I put UpdateAllTasks after the replacator to set the task status to Cancelled. But since there is no event activities between CompleteTask (for the rejected task) and UpdateAllTasks, the UpdateAllTask activity set Cancelled for the rejected task also. The question, what can I do to flush the pending change made by CompleteTask before UpdateAllTasks? Or perhaps, there is another way to implement such workflow. I was thinking about the way to implement Cancel handler for the custom activity with UpdateTask. But I do not know how to implement it and tell to the cancel handler that it executes in the case of the rejection.

    Read the article

  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

    Read the article

  • Quartz Thread Execution Parallel or Sequential?

    - by vikas
    We have a quartz based scheduler application which runs about 1000 jobs per minute which are evenly distributed across seconds of each minute i.e. about 16-17 jobs per second. Ideally, these 16-17 jobs should fire at same time, however our first statement, which simply logs the time of execution, of execute method of the job is being called very late. e.g. let us assume we have 1000 jobs scheduled per minute from 05:00 to 05:04. So, ideally the job which is scheduled at 05:03:50 should have logged the first statement of the execute method at 05:03:50, however, it is doing it at about 05:06:38. I have tracked down the time taken by the scheduled job which comes around 15-20 milliseconds. This scheduled job is fast enough because we just send a message on an ActiveMQ queue. We have specified the number of threads of quartz to be 100 and even tried with increasing it to 200 and more, but no gain. One more thing we noticed is that logs from scheduler are coming sequential after first 1 minute i.e. [Quartz_Worker_28] <Some log statement> .. .. [Quartz_Worker_29] <Some log statement> .. .. [Quartz_Worker_30] <Some log statement> .. .. So it suggesting that after some time quartz is running threads almost sequential. May be this is happening due to the time taken in notifying the job completion to persistence store (which is a separate postgres database in this case) and/or context switching. What can be the reason behind this strange behavior? EDIT: More detailed Log [06/07/12 10:08:37:192][QuartzScheduler_Worker-34][INFO] org.quartz.plugins.history.LoggingTriggerHistoryPlugin - Trigger [<trigger_name>] fired job [<job_name>] scheduled at: 06-07-2012 10:08:33.458, next scheduled at: 06-07-2012 10:34:53.000 [06/07/12 10:08:37:192][QuartzScheduler_Worker-34][INFO] <my_package>.scheduler.quartz.ScheduledLocateJob - execute begin--------- ScheduledLocateJob with key: <job_name> started at Fri Jul 06 10:08:37 EDT 2012 [06/07/12 10:08:37:192][QuartzScheduler_Worker-34][INFO] <my_package>.scheduler.quartz.ScheduledLocateJob <some log statement> [06/07/12 10:08:37:192][QuartzScheduler_Worker-34][INFO] <my_package>.scheduler.quartz.ScheduledLocateJob <some log statement> [06/07/12 10:08:37:192][QuartzScheduler_Worker-34][INFO] <my_package>.scheduler.quartz.ScheduledLocateJob <some log statement> [06/07/12 10:08:37:220][QuartzScheduler_Worker-34][INFO] <my_package>.scheduler.quartz.ScheduledLocateJob - execute end--------- ScheduledLocateJob with key: <job_name> ended at Fri Jul 06 10:08:37 EDT 2012 [06/07/12 10:08:37:220][QuartzScheduler_Worker-34][INFO] org.quartz.plugins.history.LoggingTriggerHistoryPlugin - Trigger [<trigger_name>] completed firing job [<job_name>] with resulting trigger instruction code: DO NOTHING. Next scheduled at: 06-07-2012 10:34:53.000 I am doubting on this section of the above log scheduled at: 06-07-2012 10:08:33.458, next scheduled at: 06-07-2012 10:34:53.000 because this job was scheduled for 10:04:53, but it fired at 10:08:33 and still quartz didn't consider it as misfire. Shouldn't it be a misfire?

    Read the article

  • QProcess, QEventLoop - of any use for parallel-processing

    - by dlib
    I wonder whether I could use QEventLoop (QProcess?) to parallelize multiple calls to same function with Qt. What is precisely the difference with QtConcurrent or QThread? What is a process and an event loop more precisely? I read that QCoreApplication must exec() as early as possible in main() method, so that I wonder why it is different from main Thread. could you point as some efficient reference to processes and thread with Qt? I came through the official doc and those things remain unclear. Thanks and regards.

    Read the article

  • High CPU usage when running several "java -version" in parallel

    - by Prateesh
    This is just out of curiosity to understand i have a small shell script for ((i = 0; i < 50; i++)) do java -version & done when i run this my CPU usage report by sar is as below 07:51:25 PM CPU %user %nice %system %iowait %steal %idle 07:51:30 PM all 6.98 0.00 1.75 1.00 0.00 90.27 07:51:31 PM all 43.00 0.00 12.00 0.00 0.00 45.00 07:51:32 PM all 86.28 0.00 13.72 0.00 0.00 0.00 07:51:33 PM all 5.25 0.00 1.75 0.50 0.00 92.50 As you can see, on the third line the CPU is at 100% My java version is 1.5.0_22-b03.

    Read the article

  • Unit testing with Mocks when SUT is leveraging Task Parallel Libaray

    - by StevenH
    I am trying to unit test / verify that a method is being called on a dependency, by the system under test. The depenedency is IFoo. The dependent class is IBar. IBar is implemented as Bar. Bar will call Start() on IFoo in a new (System.Threading.Tasks.)Task, when Start() is called on Bar instance. Unit Test (Moq): [Test] public void StartBar_ShouldCallStartOnAllFoo_WhenFoosExist() { //ARRANGE //Create a foo, and setup expectation var mockFoo0 = new Mock<IFoo>(); mockFoo0.Setup(foo => foo.Start()); var mockFoo1 = new Mock<IFoo>(); mockFoo1.Setup(foo => foo.Start()); //Add mockobjects to a collection var foos = new List<IFoo> { mockFoo0.Object, mockFoo1.Object }; IBar sutBar = new Bar(foos); //ACT sutBar.Start(); //Should call mockFoo.Start() //ASSERT mockFoo0.VerifyAll(); mockFoo1.VerifyAll(); } Implementation of IBar as Bar: class Bar : IBar { private IEnumerable<IFoo> Foos { get; set; } public Bar(IEnumerable<IFoo> foos) { Foos = foos; } public void Start() { foreach(var foo in Foos) { Task.Factory.StartNew( () => { foo.Start(); }); } } } I appears that the issue is obviously due to the fact that the call to "foo.Start()" is taking place on another thread (/task), and the mock (Moq framework) can't detect it. But I could be wrong. Thanks

    Read the article

  • List of objects or parallel arrays of properties?

    - by Headcrab
    The question is, basically: what would be more preferable, both performance-wise and design-wise - to have a list of objects of a Python class or to have several lists of numerical properties? I am writing some sort of a scientific simulation which involves a rather large system of interacting particles. For simplicity, let's say we have a set of balls bouncing inside a box so each ball has a number of numerical properties, like x-y-z-coordinates, diameter, mass, velocity vector and so on. How to store the system better? Two major options I can think of are: to make a class "Ball" with those properties and some methods, then store a list of objects of the class, e. g. [b1, b2, b3, ...bn, ...], where for each bn we can access bn.x, bn.y, bn.mass and so on; to make an array of numbers for each property, then for each i-th "ball" we can access it's 'x' coordinate as xs[i], 'y' coordinate as ys[i], 'mass' as masses[i] and so on; To me it seems that the first option represents a better design. The second option looks somewhat uglier, but might be better in terms of performance, and it could be easier to use it with numpy and scipy, which I try to use as much as I can. I am still not sure if Python will be fast enough, so it may be necessary to rewrite it in C++ or something, after initial prototyping in Python. Would the choice of data representation be different for C/C++? What about a hybrid approach, e.g. Python with C++ extension?

    Read the article

  • IIS SMTP server (Installed on local server) in parallel to Google Apps

    - by sharru
    I am currently using free version of Google Apps for hosting my email.It works great for my official mails my email on Google is [email protected]. In addition I'm sending out high volume mails (registrations, forgotten passwords, newsletters etc) from the website (www.mydomain.com) using IIS SMTP installed on my windows machine. These emails are sent from [email protected] My problem is that when I send email from the website using IIS SMTP to a mail address [email protected] I don’t receive the email to Google apps. (I only receive these emails if I install a pop service on the server with the [email protected] email box). It seems that the IIS SMTP is ignoring the domain MX records and just delivers these emails to my local server. Here are my DNS records for domain.com: mydomain.com A 82.80.200.20 3600s mydomain.com TXT v=spf1 ip4: 82.80.200.20 a mx ptr include:aspmx.googlemail.com ~all mydomain.com MX preference: 10 exchange: aspmx2.googlemail.com 3600s mydomain.com MX preference: 10 exchange: aspmx3.googlemail.com 3600s mydomain.com MX preference: 10 exchange: aspmx4.googlemail.com 3600s mydomain.com MX preference: 10 exchange: aspmx5.googlemail.com 3600s mydomain.com MX preference: 1 exchange: aspmx.l.google.com 3600s mydomain.com MX preference: 5 exchange: alt1.aspmx.l.google.com 3600s mydomain.com MX preference: 5 exchange: alt2.aspmx.l.google.com 3600s Please help! Thanks.

    Read the article

  • load multiple directions in parallel in google map

    - by Maneesh
    My aim is to get distance between many locations thru GDirection object. Since I am using multiple objects, am not able to get distnace. Can someone help me out. Below is the code. for(ct=0;ct<size;ct++) { var gd=new GDirections(); gd.load("from: " + address + " to: " + offaddress[ct]); GEvent.addListener(directions,"load", function() { sor[ct]= gd.getDistance().html; }

    Read the article

  • Unable to make 2 parallel TCP requests to the same TCP Client

    - by soldieraman
    Error: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall Situation There is a TCP Server My web application connects to this TCP Server Using the below code: TcpClientInfo = new TcpClient(); _result = TcpClientInfo.BeginConnect(<serverAddress>,<portNumber>, null, null); bool success = _result.AsyncWaitHandle.WaitOne(20000, true); if (!success) { TcpClientInfo.Close(); throw new Exception("Connection Timeout: Failed to establish connection."); } NetworkStreamInfo = TcpClientInfo.GetStream(); NetworkStreamInfo.ReadTimeout = 20000; 2 Users use the same application from two different location to access information from this server at the SAME TIME Server takes around 2sec to reply Both Connect But One of the user gets above error "Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall" when trying to read data from stream How can I resolve this issue? Use a better way of connecting to the server Can't because it's a server issue if a server issue, how should the server handle request to avoid this problem

    Read the article

  • Pipeline For Downloading and Processing Files In Unix/Linux Environment With Perl

    - by neversaint
    I have a list of files URLS where I want to download them: http://somedomain.com/foo1.gz http://somedomain.com/foo2.gz http://somedomain.com/foo3.gz What I want to do is the following for each file: Download foo1,2.. in parallel with wget and nohup. Every time it complete download process them with myscript.sh What I have is this: #! /usr/bin/perl @files = glob("foo*.gz"); foreach $file (@files) { my $downurls = "http://somedomain.com/".$file; system("nohup wget $file &"); system("./myscript.sh $file >> output.txt"); } The problem is that I can't tell the above pipeline when does the file finish downloading. So now it myscript.sh doesn't get executed properly. What's the right way to achieve this?

    Read the article

< Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >