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  • python popen and mysql import

    - by khelll
    I'm doing the following: from subprocess import PIPE from subprocess import Popen file = 'dump.sql.gz' p1 = Popen(["gzip", "-cd" ,file], stdout=PIPE) print "Importing temporary file %s" % file p2 = Popen(["mysql","--default-character-set=utf8", "--user=root" , "--password=something", "--host=localhost", "--port=3306" , 'my_db'],stdin=p1.stdout, stdout=PIPE,stderr=PIPE) err = p1.communicate()[1] if err: print err err = p2.communicate()[1] if err: print err But the db is not being populated. No errors are shown, also I have checked p1.stdout and it has the file contents. Any ideas?

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  • Embedding Python in C: Having problems importin local modules

    - by Drew
    I'm needing to run Python scripts within a C-based app. I am able to import standard modules from the Python libraries i.e.: PyRun_SimpleString("import sys") But when I try to import a local module 'can' PyRun_SimpleString("import can") returns the error msg: Traceback (most recent call last): File "", line 1, in ImportError: No module named can When I type the command "import can" in iPython, the system is able to find it. How can I link my app with can? I've tried setting PYTHONPATH to my working directory. Thanks.

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  • Django startup importing causes reverse to happen

    - by nicknack
    This might be an isolated problem, but figured I'd ask in case someone has thoughts on a graceful approach to address it. Here's the setup: -------- views.py -------- from django.http import HttpResponse import shortcuts def mood_dispatcher(request): mood = magic_function_to_guess_my_mood(request) return HttpResponse('Please go to %s' % shortcuts.MOODS.get(mood, somedefault)) ------------ shortcuts.py ------------ MOODS = # expensive load that causes a reverse to happen The issue is that shortcuts.py causes an exception to be thrown when a reverse is attempted before django is done building the urls. However, views.py doesn't yet need to import shortcuts.py (used only when mood_dispatcher is actually called). Obvious initial solutions are: 1) Import shortcuts inline (just not very nice stylistically) 2) Make shortcuts.py build MOODS lazily (just more work) What I ideally would like is to be able to say, at the top of views.py, "import shortcuts except when loading urls"

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  • Importing Bookmarks from a Text File (to any browser/website)

    - by Gary Oldfaber
    I have dozens of text files containing around 60 url's each, accumulated over years of browsing on multiple computers. I wish to import these into any browser, to allow me to then use cross-browser importing. My ultimate goal is to then import the bookmarks to somewhere like delicious, which will automatically tag the links, allowing me to sort each page by subject. The closest I've managed to find is: Import bookmarks to firefox from txt file However while this plugin imports from a text file, it has no correlation with Firefox's bookmarks, and only allows you to export back to csv/txt files. I understand that the problem of importing from text files is that bookmarks need a Title, and so I wish to use a given pages existing title. I've been unable to find any such tool on the net.

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  • MS Access Import from Text File problems

    - by Gavin O'Brien
    I'm trying to import a text file into an access database. It's not one I've written myself but the spec for the delimited text file is set up properly and the file imports properly using the wizard. When I try to use the import functions of the app itself, the ImportError table tells "Field Truncation" for one of the fields. Any help would be appreciated.

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  • MS VC++ 6 class wizard

    - by Shane MacLaughlin
    Ok, I'm developing an application that has been in pretty much continous development over the last 16 years, from C in DOS, through various flavours of C++ and now is largely based around C++ with MFC and StingRay GUIs and various other SDKs. While I use VS 2005 for the release builds, I still use MSVC 6 for much of the GUI building, simply because ClassWizard is so much quicker in this environment than the weak equivalent tools that followed. Note that I am using ClassWizard to automatically generate code for my own user defined types (see Custom DDXs) and I like to add a lot of member variables and methods in one go. Creating them one at a time as per later versions of Visual Studio for me is a big backward step. At the same time, working with multiple IDEs is also a pain. My question is in two parts; Is there any way of getting ClassWizard to work is VS 2005 or VS 2008? Is there any drop in replacement, or alternative IDE, that provides similar levels of productivty for old C++ hacks such as myself?

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  • Mysql console slow on import of huge sql files

    - by Kennethvr
    My import of sql via the mysql console is rather slow and as our sql file is increasing every day I would like to know if there are any alternatives on how to import a sql file faster. Changing to oracle or other systems is no option, the configuration has to stay the same. Currently the sql file is: 1.5 Gb I'm on Wamp with Apache 2.2.14, PHP 5.2.11 and MySQL 5.1.41. Any suggestions?

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  • VS 2008 "Choose Data Source" wizard

    - by ELM
    Good Day, I'm using Visual Studio Professional 2008 SP 1. When I create a connection via the designer, the "Choose Data Source" dialog only lists the following data sources: Microsoft SQL Server Compact 3.5 Microsoft SQL Server Database File When I create a connection on the Server explorer the list is complete with : Microsoft SQL Server Compact 3.5, Microsoft SQL Server Database File, Microsoft SQL Server Compact, ODBC etc. Please help me out. I need to use SQL Server Compact. I have posted the same problem on the following thread with some screenshots: http://social.msdn.microsoft.com/Forums/en/vssetup/thread/906845c3-69e9-431a-ad07-7da2de684d33

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  • strange(?) module import syntax

    - by morpheous
    I've come across the following code in a Python script from pprint import pprint why not simply import pprint? Unless the module pprint contains a function called pprint which is being aliased as pprint (surely, this must be the definition of madness?)

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  • php, curl , php curl , multipart/form-data , upload picture redirect

    - by Michael
    I'm trying to upload some pictures using php cURL on a classified ad website .I think that I set all the parameters properly but I see that there is a kind of redirect after I post the picture . The issue is that the url where I'm getting redirected gives 404 error instead to return the html that it does when I make the post with a normal browser . here is the php code that I have so far " $URL = "http://api.classistatic.com/api/image/upload"; $s = "PAD001"; $v = "2"; $n = "k"; $a = "1:a126581b8150ddc1337cabce28f2feb53849fd143bd6e42649f90175c0e023e3"; $u = "@/var/www/html/artwork/tmp/!BszBLV!EGk~$(KGrHqEOKicEvMi8HVg(BL5ZbWvs0g~~_1.JPG"; $htmlContent = $baseClass-processPicturerequest($URL, $s, $v, $b, $n, $a, $u); The log from server is as following : http://pastebin.com/gZqPgsFX

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  • Render page as a picture

    - by Sebastian
    I have question to Java or C# programmers. I want to render some pages in various browsers mainly Firefox and IE and save it as a picture. I have not any serious experience in Java/.Net. Is there any libs/tools for such tasks? I thought about some FF extensions for example but I don't know how to do it in IE. Is the in .Net some libs for dealing with it? Maybe some ActiveX? Any sugestions?

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  • continously add picture to video

    - by m.sr
    Every x minutes I grab an image from a network-cam. Now i want to add this picture to an existing video file - on the fly. I don't want to keep numerous image files and then encode them once in a while with e.g. mencoder mf://@${LIST} -mf type=jpg:fps=${FPS} ... The video format/codec doesn't really matter, as long as standard tools (mplayer, ffmpeg, vlc, ...) can handle it. Any ides or suggestions? Thanks in advance!

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  • python protobufs - avoid the install step ?

    - by orion elenzil
    i'm writing a small python utility which will be consumed by moderately non-technical users and which needs to interface w/ some protobufs. ideally, i would like the only prerequisites to using this on a local machine to be: have python installed * have an SVN checkout of the repository * run a simple bash script to build the local proto .py definitions * run "python myutility" i'm running into trouble around importing descriptor_pb2.py, tho. i've seen Why do I see "cannot import name descriptor_pb2" error when using Google Protocol Buffers? , but would like to avoid adding the additional prerequisite of having run the proto SDK installer. i've modified the bash script to also generate descriptor_pb2.py in the local heirarchy, which works for the first level of imports from my other _pb2.py files, but it looks like descriptor_pb2.py itself tries to import descriptor_pb2 can't find it: $ python myutility.py Traceback (most recent call last): File "myutility.py", line 4, in <module> import protos.myProto_pb2 File "/myPath/protos/myProto_pb2.py", line 8, in <module> from google.protobuf import descriptor_pb2 File "/myPath/google/protobuf/descriptor_pb2.py", line 8, in <module> from google.protobuf import descriptor_pb2 ImportError: cannot import name descriptor_pb2 my local folder looks like: * myutility.py * google/ * protobuf/ * descriptor.py * descriptor_pb2.py * protos * myProto_ob2.py also, i'm a python n00b, so it's possible i'm overlooking something obvious. tia, orion

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • How to Map a CSV or Tab Delimited File to MySQL Multi-Table Database [migrated]

    - by Keefer
    I've got a pretty substantial XLS file a client provided 830 total tabs/sheets. I've designed a multi table database with PHPMyAdmin (MySQL obviously) to house the information that's in there, and have populated about 5 of those sheets by hand to ensure the data will fit into the designed database. Is there a piece of software or some sort of tool that will help me format this XLS document and map it to the right places in the database?

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  • In what oreder does the Asset-Pipeline in Ruby on Rails load JavaScript Files?

    - by psycatham
    Hello, So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms ? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • How to export a C++ class library to C# using a dll?

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • In what order does the Asset-Pipeline in Ruby on Rails load JavaScript Files? [on hold]

    - by psycatham
    So, when I decided to remove the tags <script></script> and benefit from the asset-pipeline instead, complications took place. I am working with Google Maps' API V3, and to benefit from their functions and objects that their code provides, you have load the link first <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> Basically, If I put this line before their code, and put their code in script tags, things work out pretty perfecty, but when I use javascript_include_tag instead of script tag in html and copy my code to the file I pointed at -Like This - <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"></script> <%=javascript_include_tag "map_new_marker_drag"%> , the asset-pipeline seems to load That file before loading the link of Google Maps API, thus I get the error : - Uncaught ReferenceError : google is undefined I tried putting the link in javascript_include_tag too -Like this- <%=javascript_include_tag "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places" %> <%=javascript_include_tag "map_new_marker_drag"%> , and it generated this <script src="https://maps.googleapis.com/maps/api/js?v=3.exp&amp;libraries=places"></script> <script src="https://maps.gstatic.com/cat_js/intl/en_us/mapfiles/api-3/17/2/%7Bmain,places%7D.js" type="text/javascript"></script> <script src="/assets/map_new_marker_drag.js?body=1"></script> and the same error Uncaught ReferenceError : google is undefined. Do I have to put it in another order? what am I missing about the asset-pipeline mechanisms? What should I do to make the link load before the code so to benefit from their objects and get rid of the error? PS : I tried using jquery functions and so , but I seem not to make it happen. If you still think this is a proper solution, please provide me some code I can use this is the jquery function I used jQuery(function($) { // Asynchronously Load the map API var script = document.createElement('script'); script.src = "http://maps.googleapis.com/maps/api/js?sensor=false&callback=initialize"; document.body.appendChild(script); var scriptTwo = document.createElement('script'); scriptTwo.src = "https://maps.googleapis.com/maps/api/js?v=3.exp&libraries=places"; document.body.appendChild(scripTwo); });

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  • Correct way to import Blueprint's ie.css via DotLess in a Spark view

    - by Chris F
    I am using the Spark View Engine for ASP.NET MVC2 and trying to use Blueprint CSS. The quick guide to Blueprint says to add links to the css files like so: <link rel="stylesheet" href="blueprint/screen.css" type="text/css" media="screen, projection"> <link rel="stylesheet" href="blueprint/print.css" type="text/css" media="print"> <!--[if lt IE 8]><link rel="stylesheet" href="blueprint/ie.css" type="text/css" media="screen, projection"><![endif]--> But I'm using DotLess and wish to simplify Blueprint as suggested here. So I'm doing this in my site.less (which gets compiled to site.min.css by Chirpy): @import "screen.css"; #header { #title { .span-10; .column; } } ... Now my site can just reference site.min.css and it includes blueprint's screen.css, which includes my reset. I can also tack on an @import "print.css" after my @import "screen.css" if desired. But now, I'm trying to figure out the best way to bring in the ie.css file to have Blueprint render correctly in IE6 & IE7. In my Spark setup, I have a partial called _Styles.spark that is brought into the Application.spark and is passed a view model that includes the filenames for all stylesheets to include (and an HtmlExtension to get the full path) and they're added using an "each" iterator. <link each="var styleSheet in Model.Styles" href="${Html.Stylesheet(styleSheet)}" rel="stylesheet" type="text/css" media="all"/> Should I simply put this below the above line in my _Styles.spark file? <!--[if lt IE 8]><link rel="stylesheet" href="${Html.Stylesheet("ie.css")}" type="text/css" media="screen, projection"><![endif]--> Will Spark even process it because it's surrounded by a comment?

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  • python __import__() imports from 2 different directories when same module exists in 2 locations

    - by programer_gramer
    Hi, I have a python application , which has directory structure like this. -pythonapp -mainpython.py -module1 -submodule1 -file1.py -file2.py -submodule2 -file3.py -file3.py -submodule3 -file1.py -file2.py -file5.py -file6.py -file7.py when I try to import the python utilities(from mainpython.py) under submodule3 , I get the initial 2 files from submodule1.(please note that submodule1 and 3 have 2 different files with the same name). However the same import works fine when there is no conflict i.e it correctly imports file 5,6,7 from submodule3. Here is the code : name=os.path.splitext(os.path.split("module1\submodule3\file1.py")[1])[0] -- file1.py name here is passed dynamically. module = import(name) //Here is name is like "file1" it works(but with the above said issue, though, when passes the name of the file dynamically), but if I pass complete package as "module1.submodule1.file1" it fails with an ImportError saying that "no module with name file1" Now the question is how do we tell the interpreter to use only the ones under "module1.submodule3.file2"? I am using python This is really urgent one and I have run out of all the tries. Hope some experienced python developers can solve this for me?

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