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  • Storing Tables of Information on the Android Platform.

    - by Tarmon
    I have about twenty pages of information that is stored in tables that needs to be stored in my Android application. Each column is a designated stop on a bus route and the column is filled with times that the bus will be at the stop. There is also certain information that needs to be associated with some times, such as if the bus is handicap accessible at a certain time. Here is an example of one of the tables: Bus Times I have thought about using a SQL lite as that seems as though it would be able to store these tables quite easily; but when I think of using SQL I think of dynamic data storage and this shouldn't be changing more than once a year. Is SQL appropriate for this application? Is there a better way to do this? Thanks, Rob

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  • ResourceManager and not supported platform

    - by wince
    I use ResourceManager for UI localization of my WinCE 5 software. I have some resource files with text strings on different languages Resourse.resx Resourse.de-DE.resx Resourse.ru-RU.resx When I want to display UI in English I call: Resourse.Culture = new CultureInfo("en-US"); label1.Text = Resourse.LabelText; in German: Resourse.Culture = new CultureInfo("de-DE"); label1.Text = Resourse.LabelText; in Russian: Resourse.Culture = new CultureInfo("ru-RU"); label1.Text = Resourse.LabelText; but here I get PlatformNotSupportedException. I know that my WinCE does not contain Russian and I cannot modify OS to appened this, so my question is how I can say to ResourceManger to use Resourse.ru-RU.resx when I set Culture = new CultureInfo("ru-RU") ?

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  • Multi-platform development from one computer

    - by iama
    I am planning to build a new development computer for both Windows & Linux platforms. On Windows, my development would be primarily in .NET/C#/IIS/MSSQL Server. On Linux—preferably Ubuntu—my development would be in Ruby and Python. I am thinking of buying a laptop with Windows 7 pre-installed with 4GB RAM, Intel Core 2 Duo, and 320 GB HD; running 2 VMs for both Windows and Linux development with the host OS as my work station. Of course, I would be running DBs and web servers on the respective platforms. Is this a typical setup? My only concern is running two VMs side by side. Not sure if this configuration would be optimal. Alternative would be to do my Windows development on the host Windows 7 OS. What are your thoughts?

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  • Doing Cross-platform builds with Qt Creator

    - by Joe Cannatti
    I am working on a desktop application using the Qt framework and Qt Creator IDE. I am doing my development on mac, and would like to begin testing on Windows as well. I am having trouble finding documentation on how do this. What's is the best way to develop on mac and automate windows builds of a Qt Creator project?

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  • CRC for cross platform applications

    - by Kangkan
    I wish to use a common CRC logic in a VB.NEt or C# application as well as on a c/Linux application. I have one c/Linux application that interacts with some webservice (c#) and also a web application (VB.NET). For some data, I want to put a CRC to be added to the data itself (say a flie) from the .NET side and check for the integrity of the data (checking the CRC) on the client and also the vice versa. Can somebody please guide me?

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  • iphone: cross platform references and referencing external framework resources

    - by dan
    hi there working on an iphone app and separate framework. the separate framework is for an API that i'm building for use in multiple future apps. this api now needs to reference resources (images). what i would like to do is keep the resources WITH the API framework as local set of resources. i followed the instructions from http://www.clintharris.net/2009/iphone-app-shared-libraries/ to setup my app's project to use the headers from the separate API framework. what i can't seem to figure out is how to automatically load the framework's resources into the app's xcode environment so they can be linked in at app compile time. sure, i can drag the resources across from the framework into the main app's set of resources. but that seems kinda ugly and another step that possibly can be automated (??) anyone know of a better way? it would be great if any changes from the framework would be automatically available in the main app (due to the project 'link-age'). thanks for any help/tips/suggestions...

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  • Python - which multi platform GUI framework to use?

    - by Iacopo
    Hi, I've written a Python GUI application and made it run on Linux, Windows and Mac. The framework I'm using is PyGtk. The final result is not really good: the application looks horrible on Mac, and it is not really 'native' neither on Windows. Furthermore on Mac the windows' behavior is sometimes wrong, with modal dialogs appearing below the main windows. I've explored other frameworks and I've found that a porting may be really hard: PyQt it is huge, difficult to install and to distribute under Mac; PyGui is poor: I need tables and tree views at least; wxPython state explicitly that you have to use a custom python build for Mac Tkinter: didn't check it, only have the impression that it is obsolete I know this question may appear similar to http://stackoverflow.com/questions/394039/which-python-gui-framework but in that thread the portability issue is not really taken in account. Windows and Mac are a must, since most of my user have that systems. Can you also suggest some books?

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  • How should platform specific lib files be named?

    - by Scott Langham
    Hello, I'm working on a C++ project that produces a lib that other teams use. It's being produced in a few different flavours: Win32 Debug Win32 Debug Static Win32 Release Win32 Release Static x64 Debug x64 Debug Static x64 Release x64 Release Static I'm wondering what the best wisdom is on how to name the dlls and what arguments are for different naming conventions. Do I output the libs into different directories, or do I append some letters on the end of the lib to differentiate them, or something else? One concern is that if I use directories, but don't give all the libs different names, users of the library will have problems where they accidentally use the wrong lib. Are these concerns valid? Thanks very much.

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  • Most popular mobile platform to develop on?

    - by Mohit Deshpande
    This question may not directly relate to programming. I have noticed that the technology of today has gone mobile. I want to go mobile with it. What is the most popular mobile OS?(excluding iPhone OS. Sorry, I don't have a Mac to develop on) Some choices could be BlackBerry OS, Windows Phone, Symbian OS, Android OS, etc. I want to make and sell applications for a mobile OS.

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  • Efficiently sending protocol buffer messages with http on an android platform

    - by Ben Griffiths
    I'm trying to send messages generated by Google Protocol Buffer code via a simple HTTP scheme to a server. What I have currently have implemented is here (forgive the obvious incompletion...): HttpClient client = new DefaultHttpClient(); String url = "http://192.168.1.69:8888/sdroidmarshal"; HttpPost postRequest = new HttpPost(url); String proto = offers.build().toString(); List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(1); nameValuePairs.add(new BasicNameValuePair("sdroidmsg", proto)); postRequest.setEntity(new UrlEncodedFormEntity(nameValuePairs)); try { ResponseHandler<String> responseHandler = new BasicResponseHandler(); String responseBody = client.execute(postRequest, responseHandler); } catch (Throwable t) { } I'm not that experienced with communications over the internet and no more so with HTTP - while I do understand the basics... So my question, before I blindly develop the rest of the application around this, is whether or not this is particularly efficient? I ideally would like to keep messages small and I assume toString() adds some unnecessary formatting.

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  • android program crashing (new to platform)

    - by mutio
    So it is my first real Android program (!hello world), but i do have java experience.The program compiles fine, but on running it crashes as soon as it opens (tried debugging, but it crashes before it hits my breakpoint). Was looking for any advice from anyone who is more experienced with android. package org.me.tipcalculator; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; import android.view.View; import android.widget.Button; import android.widget.EditText; import java.text.NumberFormat; import android.util.Log; public class TipCalculator extends Activity { public static final String tag = "TipCalculator"; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); final EditText mealpricefield = (EditText) findViewById(R.id.mealprice); final TextView answerfield = (TextView) findViewById(R.id.answer); final Button button = (Button) findViewById(R.id.calculate); button.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { try { Log.i(tag, "onClick invoked."); String mealprice = mealpricefield.getText().toString(); Log.i(tag, "mealprice is [" + mealprice + "]"); String answer = ""; if (mealprice.indexOf("$") == -1) { mealprice = "$" + mealprice; } float fmp = 0.0F; NumberFormat nf = java.text.NumberFormat.getCurrencyInstance(); fmp = nf.parse(mealprice).floatValue(); fmp *= 1.2; Log.i(tag, "Total Meal Price (unformatted) is [" + fmp + "]"); answer = "Full Price, including 20% Tip: " + nf.format(fmp); answerfield.setText(answer); Log.i(tag, "onClick Complete"); } catch(java.text.ParseException pe){ Log.i (tag ,"Parse exception caught"); answerfield.setText("Failed to parse amount?"); } catch(Exception e){ Log.e (tag ,"Failed to Calculate Tip:" + e.getMessage()); e.printStackTrace(); answerfield.setText(e.getMessage()); } } } ); } Just in case it helps heres the xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Android Tip Calculator"/> <EditText android:id="@+id/mealprice" android:layout_width="fill_parent" android:layout_height="wrap_content" android:autoText="true"/> <Button android:id="@+id/calculate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calculate Tip"/> <TextView android:id= "@+id/answer" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text=""/> </LinearLayout>

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  • Android Bluetooth Cross Platform Interoperability

    - by Philipp
    Hi, I have a Bluetooth service that I programmed for .Net on a Windows machine and I would like my Android 2.1 phone to connect to it. The server is listening for the same UUID which the Android is using to connect. But the connection is failing. When I try to connect to devices that are not listening for that UUID, I get an exception with the message "Service discovery failed", but when I try to connect to the server that is listening for the right UUID a message box pops up saying: "There was a problem pairing with bluetooth device." And I get an exception with the message "Connection timed out." So it looks like the server and the Android are communicating, but there is some sort of failure during handshaking. I know that the Android requires that the server is paired with the phone and also encrypts the communication channel. Does anyone know which specifications are used to do this? I would love to get my server to respond properly to the connection attempt. Thanks!

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  • Creating a Java platform game as easily as possible

    - by directx
    I need to create a Java-based platformer game for a high school project (not computer science related), and I want to spend as little time on technical stuff as possible. I'm already experienced in Java, and I already have most of the gameplay, graphics, etc. All I need to do is code it. I've looked and I'm considering one of two options that do not involving coding a game from scratch: Copy an existing Java platformer (best option, but I can't find an open source Java platformer) Use a Java game engine to avoid coding from scratch. I've looked at JGame but I'm not sure if it's the best bet for a platformer.

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  • Are QR codes guaranteed to work?

    - by Kiz
    Not sure if this will get closed as "not a real question" but I asked this on Superuser and it was closed for that very reason. We are thinking of implementing a QR code which will be sent to a number of users via an email which links through to a webpage. Now I'm aware that you can just Google 'QR codes' and there are a plethora of options that allow you to make a QR code. My question is thus; if we do go with this solution can we guarantee that it would work cross platform? I.e. on Android, iOS, Symbian etc? Once a QR code is generated will it work on ANY app on ANY platform? Thanks and apologies if this is not really a 'programming question' Thanks Kiran

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  • What platforms have something other than 8-bit char?

    - by Craig McQueen
    Every now and then, someone on SO points out that char (aka 'byte') isn't necessarily 8 bits. It seems that 8-bit char is almost universal. I would have thought that for mainstream platforms, it is necessary to have an 8-bit char to ensure its viability in the marketplace. Both now and historically, what platforms use a char that is not 8 bits, and why would they differ from the "normal" 8 bits? When writing code, and thinking about cross-platform support (e.g. for general-use libraries), what sort of consideration is it worth giving to platforms with non-8-bit char? In the past I've come across some Analog Devices DSPs for which char is 16 bits. DSPs are a bit of a niche architecture I suppose. (Then again, at the time hand-coded assembler easily beat what the available C compilers could do, so I didn't really get much experience with C on that platform.)

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  • Potential problems porting to different architectures

    - by Brendan Long
    I'm writing a Linux program that currently compiles and works fine on x86 and x86_64, and now I'm wondering if there's anything special I'll need to do to make it work on other architectures. What I've heard is that for cross platform code I should: Don't assume anything about the size of a pointer, int or size_t Don't make assumptions about byte order (I don't do any bit shifting -- I assume gcc will optimize my power of two multiplication/division for me) Don't use assembly blocks (obvious) Make sure your libraries work (I'm using SQLite, libcurl and Boost, which all seem pretty cross-platform) Is there anything else I need to worry about? I'm not currently targeting any other architectures, but I expect to support ARM at some point, and I figure I might as well make it work on any architecture if I can. Also, regarding my second point about byte order, do I need to do anything special with text input? I read files with getline(), so it seems like that should be done automatically as well.

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  • How you remember by default functionality/class name etc of the platform

    - by piemesons
    Hello everyone, I am 8 months experienced guy, (B.tech in computer science) In my college time i used to create simple programs in c/c++/java. Simple programs like creating linked list/binary trees programs. frankly saying those college bullshit exercise.(I am from India so Engg colleges in india sucks except few like IIT's etc). In my college time apart from my college exercises i created some better programs/games like arachnoid, snake. We had 6 months internship in our college curriculum. I worked on asp.net. Basically the work was to create a website with some random functionality. After that in my job i worked on php and successfully deployed 4 projects. All having lot of functionality and i was the only team member in all the projects. Now i am learning ruby on rails as i switched to a new firm. I also have to work on android or iphone depending upon on what mobile technology i want to choose or i can work on both of the technologies. My project manager says take your time to learn things. we are not in hurry to place you in any project. Work on things by your self. take 3 4 months to learn. But i am not getting good pace. I am quite confident with php/asp etc but i dont able to grasp things in android. Although my c/c++ background is quite good, having a good logical mind. But i am not able to grasp the things in android. Even learning some basics of rails i found it wtf. Why i have make model name singular and table name plural.By default that action name and name of the file in view is same I just hate the word MAGIC mentioned more than 100 times in the book. (agile-web-development-with-rails) (I am talking about default functionality, I can over ride them that i know, so please dont debate on that) I not saying i am not getting the things. My point is remembering the default functionality is a pissing me off. Lots of classes. Lots of files . specify this thing here. That thing there. All these things (remember which class does what) require some time or i am missing something. For my point of view i am having all these problems cause previously i never used object oriented programming approach in php. (I NEVER USED, I AM NOT SAYING THET ARE NOT) How you people explain it. How you people suggest me to do. I am looking suggestions from some seniors.From seniors in my office.They says you good dude. But i dont know i am not geting confidence in the things. When they ask me anythings about the topics i cover. I give them good answers. So when i discuss this problem with them they says there is no problem just keep on working. And sorry for my poor english.

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  • I'm searching for a messaging platform (like XMPP) that allows tight integration with a web applicat

    - by loxs
    Hi, At the company I work for, we are building a cluster of web applications for collaboration. Things like accounting, billing, CRM etc. We are using a RESTfull technique: For database we use CouchDB Different applications communicate with one another and with the database via http. Besides, we have a single sign on solution, so that when you login in one application, you are automatically logged to the other. For all apps we use Python (Pylons). Now we need to add instant messaging to the stack. We need to support both web and desktop clients. But just being able to chat is not enough. We need to be able to achieve all of the following (and more similar things). When somebody gets assigned to a task, they must receive a message. I guess this is possible with some system daemon. There must be an option to automatically group people in groups by lots of different properties. For example, there must be groups divided both by geographical location, by company division, by job type (all the programers from different cities and different company divisions must form a group), so that one can send mass messages to a group of choice. Rooms should be automatically created and destroyed. For example when several people visit the same invoice, a room for them must be automatically created (and they must auto-join). And when all leave the invoice, the room must be destroyed. Authentication and authorization from our applications. I can implement this using custom solutions like hookbox http://hookbox.org/docs/intro.html but then I'll have lots of problems in supporting desktop clients. I have no former experience with instant messaging. I've been reading about this lately. I've been looking mostly at things like ejabberd. But it has been a hard time and I can't find whether what I want is possible at all. So I'd be happy if people with experience in this field could help me with some advice, articles, tales of what is possible etc.

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  • SDK Platform Tools component missing - Similar to Android Eve below

    - by Hertfordkc
    Ubuntu Linux 10.04//Eclipse 3.5.2 I'm new to Eclipse and Android. Eclipse is up and running simple Jave apps OK. I moved on to downloading the Android SDK starter package, which seemed to go OK. Ran the SDK manager and downladed Platforms 7,8 & 9. Installed the ADT package in Eclipse. I've tried to load the SDK path into the Eclipse Preferences, but it won't retain the path. After restart, Elipse says it can't find SDK package. Also,one message said that the (revision?) number of the ADT couldn't be found. I've reinstalled Eclipse a couple of times, and then gone through the SDK & ADT download procedures a couple of times and am stuck. Any suggestions will be appreciated. Hertfordkc Stupid question caused by not thoroughly reading the Android Developers Guide and the tutorials before trying to start a project. Don't know why I didn't get a message about a missing XML file.

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