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  • How could I install Ubuntu One on KDE and use it with dolphin?

    - by tobiasBora
    I see in some topics that to install ubuntu-one, I've to execute these commands : sudo add-apt-repository ppa:apachelogger/ubuntuone-kde sudo apt-get update sudo apt-get install ubuntuone-kde However, it don't work (Is ppa:apachelogger/ubuntuone-kde closed ?) : sudo add-apt-repository ppa:apachelogger/ubuntuone-kde You are about to add the following PPA to your system: ubuntuone-kde tag:launchpad.net:2008:redacted More info: https://launchpad.net/~apachelogger/+archive/ubuntuone-kde Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.UJpbwWvbov --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv tag:launchpad.net:2008:redacted gpg: « tag:launchpad.net:2008:redacted » n'est pas une ID de clé: ignoré How could I install ubunto-one on KDE and use it with dolphin ?

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  • Bind a Wijmo Grid to Salesforce.com Through the Salesforce OData Connector

    - by dataintegration
    This article will explain how to connect to any RSSBus OData Connector with Wijmo's data grid using JSONP. While the example will use the Salesforce Connector, the same process can be followed for any of the RSSBus OData Connectors. Step 1: Download and install both the Salesforce Connector from RSSBus and the Wijmo javascript library. Step 2: Next you will want to configure the Salesforce Connector to connect with your Salesforce account. If you browse to the Help tab in the Salesforce Connector application, there is a link to the Getting Started Guide which will walk you through setting up the Salesforce Connector. Step 3: Once you have successfully configured the Salesforce Connector application, you will want to open a Wijmo sample grid file to edit. This example will use the overview.html grid found in the Samples folder. Step 4: First, we will wrap the jQuery document ready function in a callback function for the JSONP service. In this example, we will wrap this in function called fnCallback which will take a single object args. <script id="scriptInit" type="text/javascript"> function fnCallback(args) { $(document).ready(function () { $("#demo").wijgrid({ ... }); }); }; </script> Step 5: Next, we need to format the columns object in a format that Wijmo's data grid expects. This is done by adding the headerText: element for each column. <script id="scriptInit" type="text/javascript"> function fnCallback(args) { var columns = []; for (var i = 0; i < args.columnnames.length; i++){ var col = { headerText: args.columnnames[i]}; columns.push(col); } $(document).ready(function () { $("#demo").wijgrid({ ... }); }); }; </script> Step 6: Now the wijgrid parameters are ready to be set. In this example, we will set the data input parameter to the args.data object and the columns input parameter to our newly created columns object. The resulting javascript function should look like this: <script id="scriptInit" type="text/javascript"> function fnCallback(args) { var columns = []; for (var i = 0; i < args.columnnames.length; i++){ var col = { headerText: args.columnnames[i]}; columns.push(col); } $(document).ready(function () { $("#demo").wijgrid({ allowSorting: true, allowPaging: true, pageSize: 10, data: args.data, columns: columns }); }); }; </script> Step 7: Finally, we need to add the JSONP reference to our Salesforce Connector's data table. You can find this by clicking on the Settings tab of the Salesforce Connector. Once you have found the JSONP URL, you will need to supply a valid table name that you want to connect with Wijmo. In this example, we will connect to the Lead table. You will also need to add authentication options in this step. In the example we will append the authtoken of the user who has access to the Salesforce Connector using the @authtoken query string parameter. IMPORTANT: This is not secure and will expose the authtoken of the user whose authtoken you supply in this step. There are other ways to secure the user's authtoken, but this example uses a query string parameter for simplicity. <script src="http://localhost:8181/sfconnector/data/conn/Lead.rsd?@jsonp=fnCallback&sql:query=SELECT%20*%20FROM%20Lead&@authtoken=<myAuthToken>" type="text/javascript"></script> Step 8: Now, we are done. If you point your browser to the URL of the sample, you should see your Salesforce.com leads in a Wijmo data grid.

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  • Setup voip with PennyTel on Nexus One [closed]

    - by Glen
    Hi, I am trying to get VOIP working with PennyTel on my Nexus One. I have created a penny tel voip account and put $10 in. I have tried two options: Sipdroid: I installed this app and followed this guide: http://seethisnowreadthis.com/2009/07/11/get-sipdroid-to-work-with-any-sip-provider-on-your-android-phone/ But I had no luck. i just get an error that it could not authenticate PennyTel test version app by seer I entered my pennytel details in and tried to make a call but it just hangs up immediately. Thanks, Glen.

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  • Nexus One USB freezes Vista SP2 Quad Core

    - by user25479
    My Nexus One (N1) will occasionally freeze my Vista 32bit SP2 Quad Core 2.4GHz during POST. MB is ASUS P5N-E SLI with 4GB of RAM. The PC will be booting and when I connect the N1 via USB, the boot sequence will freeze, then continue once I unplug the N1 USB link. It happens whether the N1 is in USB debugging mode and when it is not. I'm not sure whether this is an N1 hw/fw issue, system interaction with my PC, or a result of my N1 development environment (I'm using the Eclipse Galileo IDE for Java Developers, primarily compiling to API Level 7. Eclipse has also occasionally frozen although I haven't established N1 USB cause-and-effect on that issue). Is anyone else experiencing these symptom?

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  • Display root node of Hierarchical Tree using ADF - EJB DC

    - by arul.wilson(at)oracle.com
    Displaying Employee (HR schema) records in Hierarchical Tree can be achieved in ADF-BC by creating custom VO and a Viewlink for displaying root node. This can be more easily done using  EJB-DC by just introducing a NamedQuery to get the root node.Here you go to get this scenario working.Create DB connection based on HR schema.Create Entity Bean from Employees Table.Add custom NamedQuery to Employees.java bean, this named query is responsible for fetching the root node (King in this example). @NamedQueries({  @NamedQuery(name = "Employees.findAll", query = "select o from Employees o"),  @NamedQuery(name = "Employees.findRootEmp", query = "select p from Employees p where p.employees is null")}) Create Stateless Session Bean and expose the Named Queries through the Session Facade.Create Datacontrol from SessionBean local interface.Create jspx page in ViewController project.Drop employeesFindRootEmp from Data Controls Palette as ADF Tree.Add employeesList as Tree level rule.Run page to see the hierarchical tree with root node as 'King'

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  • Access Java based keystore directly on Sun ONE Webserver 6.1

    - by George Bailey
    The keystore seems to reside in one of /opt/SUNWwbsvr/alias/https-sub.domain.ext-hostname-cert8.db /opt/SUNWwbsvr/alias/https-sub.domain.ext-hostname-key3.db What tool would I use to access this file? I have tried these commands which did not work. /opt/SUNWwbsvr/bin/https/jdk/bin/keytool -certreq -keyalg RSA -file /tmp/test.csr -keystore /opt/SUNWwbsvr/alias/https-sub.domain.ext-hostname-cert8.db /opt/SUNWwbsvr/bin/https/jdk/bin/keytool -certreq -keyalg RSA -file /tmp/test.csr -keystore /opt/SUNWwbsvr/alias/https-sub.domain.ext-hostname-key3.db /opt/SUNWwbsvr/bin/https/jdk/bin/keytool -list -storepass password -keystore /opt/SUNWwbsvr/alias/https-sub.domain.ext-hostname-cert8.db /opt/SUNWwbsvr/bin/https/jdk/bin/keytool -list -storepass password -keystore /opt/SUNWwbsvr/alias/https-sub.domain.ext-hostname-key3.db They all gave me the error message keytool error: java.io.IOException: Invalid keystore format

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • new project; entire node.js app

    - by Jared
    I have been looking into Node.js, express and Nowjs and love how easy it is to have real time interactions between clients. My background is mostly from CodeIgniter MVC using PHP and MYSql. I want to re make a current web project of mine from scratch to make everything better and more real time with this newer technology. After researching and doing test examples I want to use node.js , express and Nowjs for the real time interactions once someone connects to the socket.io to pull data back to clients. But use Code Igniter for the control of the site and user management , possible shopping cart/store , pretty much everything else. This is purely due to time constraints and that I am already familiar with doing it that way. I have been looking at MongoDB as an alternative to MySql, Basically the app is going to be multiple chat rooms all on one page. with the ability of notifications and private messaging. Lots of data transfer and images. before I started piecing it together I wanted to get people who have already done something similar. My model would use Code Igniter and MySQL to render the page and then connect them onto a node.js server and broadcast using express and nowjs would using a mongoDB be better than mySQL for tons of messages and data being stored or MYSQL? Also does it make since to not make the whole site on Node.js , kinda piece it together like that? I was asked to re post this somewhere else as it was not up to the format for SO, OP from here http://stackoverflow.com/questions/12649469/new-project-need-some-start-up-advice-node-js-app#comment17062924_12649469

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  • Microsoft and Joyent Announce Node.js Windows Port

    With the Node.js command line tool, developers can type ?node my_app.js.' to run JavaScript programs. It gives developers a JavaScript application programming interface (API) supplies access for the network and file system as well. One instance where Node.js often comes in handy is in the creation of scalable networked programs that emphasize high concurrency and low response times. Developers who wish to use Node.js use on Windows at this time must do so running a virtual machine with Linux. Claudia Caldato, Principal Program Manager of Microsoft's Interoperability Strategy Team, offered...

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  • Débuter avec Node.js partie 2 : Cloud9, un IDE pour le développement JavaScript et Node.js, par Romain Maton

    Suite à son premier article, Romain Maton, de Web Tambouille continue sa série d'introduction à Node.js en vous présentant un IDE particulièrement adapté au développement JavaScript : Cloud9 : IDE pour le développement JavaScript et Node.js. Note : cet article a été publié en février 2011. Entre-temps, Cloud9 a significativement évolué (ainsi que les versions de Node) et certaines informations...

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  • Does anybody know what happens to money spent in the Ubuntu One Music Store?

    - by Dave
    I remember reading on the Canonical website around the launch of the Ubuntu One Music store that after revenue was divided between Canonical, 7 digital and the artists involved that all profit or a significant percentage would be donated to a charity. This information has either disappeared from their website or my detective skills have failed me once more. Does anybody happen to understand the break down of revenue generated by the Ubuntu One Music Store or even know where to find this information. Also it would be useful to know which charity benefits from this. (Not that that would impact upon my purchases or send me running to iTunes. ;) Promise)

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  • Maîtriser les flux de données sous Node : partie 2, article de Roly Fentanes traduit par vermine

    Je vous propose une traduction de l'article Mastering Node Streams: Part 2 de Roly Fentanes publié sur DailyJS. Roly Fentanes est un développeur de logiciels qui apprécie travailler avec le JavaScript et particulièrement avec Node.js. Il a d'ailleurs créé plusieurs plugins. Aujourd'hui il désire nous apprendre à maîtriser efficacement les flux de données avec Node car il estime que leur potentiel est trop souvent mis de côté.

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  • "Ubuntu One" Value could not be retrieved. (ValueError: cannot convert float NaN to integer)

    - by SimoneRaso
    When I try to start Ubuntu one (after the registration) I receive the this error. Plus it keeps saying "loading.." I am using Ubuntu 11.10 freshly installed. I've try to reinstall ubuntuone after remove them from "ubuntu software center" and remove all the entri ubuntuone* from synaptic. Only the last slice of the ubuntu one control panel seems responding and display "Value could not be retrieved. (ValueError: cannot convert float NaN to integer)". After I reinstall completely ubuntu and when I retry, receive the same. tank's

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  • How can I drag and drop files into the Ubuntu One bookmark in Nautilus?

    - by coversnail
    I have a bookmark to my Ubuntu-One folder in the sidebar of Nautilus, it would seem logical that it would be possible to drag and drop files and folders on top of this bookmark and have the dropped items copied to the Ubuntu-One folder to be synced to the cloud. However this does not happen, I can drop files and folders onto the shortcuts underneath "Computer" in the Nautilus sidebar but not onto anything that is a bookmark. Is it possible to change this behaviour so that it is possible? Or failing that are there any possible workarounds to get a similar result?

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  • Can I use Ubuntu One Icons for 3rd party thingy?

    - by Joseph Mills
    So I am wondering what the guide lines are for using Ubuntu One icons as I have heard from a number of people that Ubuntu One has some propitiatory things to it. So I am not sure if I am to use there logo in something like this http://bazaar.launchpad.net/~josephjamesmills/ubuntutv/fan_art/download/josephjamesmills%40gmail.com-20120728145710-sy00cvq1ja8o9qad/ubuntuoneactive.png-20120728145613-jtjdupswpqiocpb2-266/ubuntuone-active.png If That is OK ? I know that this might be a silly question but I do not want to get myself in trouble.Thanks so much for reading this and helping me with a project that helps others ;)

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  • Maîtriser les flux de données sous Node : partie 1, article de Roly Fentanes traduit par vermine

    Je vous propose une traduction de l'article Mastering Node Streams: Part 1 de Roly Fentanes publié sur DailyJS. Roly Fentanes est un développeur de logiciels qui apprécie travailler avec le JavaScript et particulièrement avec Node.js. Il a d'ailleurs créé plusieurs plugins. Aujourd'hui il désire nous apprendre à maîtriser efficacement les flux de données avec Node car il estime que leur potentiel est trop souvent mis de côté.

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  • Scaling a node.js application, nginx as a base server, but varnish or redis for caching?

    - by AntelopeSalad
    I'm not close to being well versed in using nginx or varnish but this is my setup at the moment. I have a node.js server running which is serving either json, html templates, or socket.io events. Then I have nginx running in front of node which is serving all static content (css, js, etc.). At this point I would like to cache both static content and dynamic content to memory. It's to my understanding that varnish can cache static content quite well and it wouldn't require touching my application code. I also think it's capable of caching dynamic content too but there cannot be any cookie headers? I do use redis at the moment for holding session data and planned to use it for other things in the future like keeping track of non-crucial but fun stats. I just have no idea how I should handle caching everything on the site. I think it comes down to these options but there might be more: Throw varnish in front of nginx and let varnish cache static pages, no app code changes. Redis would cache dynamic db calls which would require modifying my app code. Ignore using varnish completely and let redis handle caching everything, then use one of the nginx-redis modules. I'm not sure if this would require a lot of app code changes (for the static files). I'm not having any luck finding benchmarks that compare nginx+varnish vs nginx+redis and I'm too inexperienced to bench it myself (high chances of my configs being awful). I'm basically looking for the solution that would be the most efficient in terms of req/sec and scalable in the future (throw new hardware at the problem + maybe adjust some values in a config = new servers up and running semi-painlessly).

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  • Learning AngularJS by Example – The Customer Manager Application

    - by dwahlin
    I’m always tinkering around with different ideas and toward the beginning of 2013 decided to build a sample application using AngularJS that I call Customer Manager. It’s not exactly the most creative name or concept, but I wanted to build something that highlighted a lot of the different features offered by AngularJS and how they could be used together to build a full-featured app. One of the goals of the application was to ensure that it was approachable by people new to Angular since I’ve never found overly complex applications great for learning new concepts. The application initially started out small and was used in my AngularJS in 60-ish Minutes video on YouTube but has gradually had more and more features added to it and will continue to be enhanced over time. It’ll be used in a new “end-to-end” training course my company is working on for AngularjS as well as in some video courses that will be coming out. Here’s a quick look at what the application home page looks like: In this post I’m going to provide an overview about how the application is organized, back-end options that are available, and some of the features it demonstrates. I’ve already written about some of the features so if you’re interested check out the following posts: Building an AngularJS Modal Service Building a Custom AngularJS Unique Value Directive Using an AngularJS Factory to Interact with a RESTful Service Application Structure The structure of the application is shown to the right. The  homepage is index.html and is located at the root of the application folder. It defines where application views will be loaded using the ng-view directive and includes script references to AngularJS, AngularJS routing and animation scripts, plus a few others located in the Scripts folder and to custom application scripts located in the app folder. The app folder contains all of the key scripts used in the application. There are several techniques that can be used for organizing script files but after experimenting with several of them I decided that I prefer things in folders such as controllers, views, services, etc. Doing that helps me find things a lot faster and allows me to categorize files (such as controllers) by functionality. My recommendation is to go with whatever works best for you. Anyone who says, “You’re doing it wrong!” should be ignored. Contrary to what some people think, there is no “one right way” to organize scripts and other files. As long as the scripts make it down to the client properly (you’ll likely minify and concatenate them anyway to reduce bandwidth and minimize HTTP calls), the way you organize them is completely up to you. Here’s what I ended up doing for this application: Animation code for some custom animations is located in the animations folder. In addition to AngularJS animations (which are defined using CSS in Content/animations.css), it also animates the initial customer data load using a 3rd party script called GreenSock. Controllers are located in the controllers folder. Some of the controllers are placed in subfolders based upon the their functionality while others are placed at the root of the controllers folder since they’re more generic:   The directives folder contains the custom directives created for the application. The filters folder contains the custom filters created for the application that filter city/state and product information. The partials folder contains partial views. This includes things like modal dialogs used in the application. The services folder contains AngularJS factories and services used for various purposes in the application. Most of the scripts in this folder provide data functionality. The views folder contains the different views used in the application. Like the controllers folder, the views are organized into subfolders based on their functionality:   Back-End Services The Customer Manager application (grab it from Github) provides two different options on the back-end including ASP.NET Web API and Node.js. The ASP.NET Web API back-end uses Entity Framework for data access and stores data in SQL Server (LocalDb). The other option on the back-end is Node.js, Express, and MongoDB.   Using the ASP.NET Web API Back-End To run the application using ASP.NET Web API/SQL Server back-end open the .sln file at the root of the project in Visual Studio 2012 or higher (the free Express 2013 for Web version is fine). Press F5 and a browser will automatically launch and display the application. Using the Node.js Back-End To run the application using the Node.js/MongoDB back-end follow these steps: In the CustomerManager directory execute 'npm install' to install Express, MongoDB and Mongoose (package.json). Load sample data into MongoDB by performing the following steps: Execute 'mongod' to start the MongoDB daemon Navigate to the CustomerManager directory (the one that has initMongoCustData.js in it) then execute 'mongo' to start the MongoDB shell Enter the following in the mongo shell to load the seed files that handle seeding the database with initial data: use custmgr load("initMongoCustData.js") load("initMongoSettingsData.js") load("initMongoStateData.js") Start the Node/Express server by navigating to the CustomerManager/server directory and executing 'node app.js' View the application at http://localhost:3000 in your browser. Key Features The Customer Manager application certainly doesn’t cover every feature provided by AngularJS (as mentioned the intent was to keep it as simple as possible) but does provide insight into several key areas: Using factories and services as re-useable data services (see the app/services folder) Creating custom directives (see the app/directives folder) Custom paging (see app/views/customers/customers.html and app/controllers/customers/customersController.js) Custom filters (see app/filters) Showing custom modal dialogs with a re-useable service (see app/services/modalService.js) Making Ajax calls using a factory (see app/services/customersService.js) Using Breeze to retrieve and work with data (see app/services/customersBreezeService.js). Switch the application to use the Breeze factory by opening app/services.config.js and changing the useBreeze property to true. Intercepting HTTP requests to display a custom overlay during Ajax calls (see app/directives/wcOverlay.js) Custom animations using the GreenSock library (see app/animations/listAnimations.js) Creating custom AngularJS animations using CSS (see Content/animations.css) JavaScript patterns for defining controllers, services/factories, directives, filters, and more (see any JavaScript file in the app folder) Card View and List View display of data (see app/views/customers/customers.html and app/controllers/customers/customersController.js) Using AngularJS validation functionality (see app/views/customerEdit.html, app/controllers/customerEditController.js, and app/directives/wcUnique.js) More… Conclusion I’ll be enhancing the application even more over time and welcome contributions as well. Tony Quinn contributed the initial Node.js/MongoDB code which is very cool to have as a back-end option. Access the standard application here and a version that has custom routing in it here. Additional information about the custom routing can be found in this post.

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  • 3D terrain map with Hexagon Grids

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to this video.

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • Is there a solution that lets Node.js act as an HTTP reverse proxy?

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