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  • Subscribe to RSS Feeds in Chrome with a Single Click

    - by Asian Angel
    Do you have a Google Reader account and need a quick simple way to subscribe to new RSS feeds while you browse? Then you will definitely want to have a look at the Chrome Reader extension for Chrome. Before If you want to add a new feed to your Google Reader account in Chrome then you have to do it manually. A single feed now and then is not a problem but if you are wanting to build a serious set of RSS feeds quickly then not so good. Chrome Reader in Action Once the extension is installed you are ready to go. Any time that you visit a webpage with an RSS feed available you will see the familiar orange feed icon appear in your “Address Bar”. To add the feed to your Google Reader account just click on the orange feed icon. Note: You will need to be logged into your Google Reader account in your browser. When you click on the orange feed icon a small drop-down window will appear where you can modify the feed name and/or add it to a “custom folder” if desired. Notice that the orange feed icon has changed to the familiar Google Reader icon indicating that the feed has been added to the account. Now you are ready to continue browsing…no other actions are required. And now to subscribe to the Microsoft feed at Ars Technica. Once again a single click and all done. Refreshing our Google Reader page shows both of our new RSS feeds ready to enjoy. Conclusion The Chrome Reader extension makes it as simple as can be to add new RSS feeds to your Google Reader account while browsing with Chrome. Links Download the Chrome Reader extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Access Your favorite RSS Feeds in Windows Media CenterChange Default Feed Reader in FirefoxUse Outlook 2007 as an RSS ReaderInstall Extensions in Google ChromeMake Outlook Stop Using Internet Explorer’s RSS Feeds TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

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  • The Single Most Important Factor For High Search Engine Rankings

    I bet most people will not believe me if I said that there is just one single most important factor when it comes to SEO because the forums are filled with advice, there are $1,000 courses teaching SEO and companies charge $5,000 or more per month for SEO services. But after 10 years as an Internet marketer, I can confidently say that the most important factor is: LINKS!

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  • GDD-BR 2010 [0H] OpenID-based single sign-on and OAuth data access

    GDD-BR 2010 [0H] OpenID-based single sign-on and OAuth data access Speaker: Ryan Boyd Track: Chrome and HTML5 Time slot: H[17:20 - 18:05] Room: 0 A discussion of all the auth tangles you've encountered so far -- OpenID, SSO, 2-Legged OAuth, 3-Legged OAuth, and Hybrid OAuth. We'll show you when and where to use them, and explain how they all integrate with Google APIs and other developer products. From: GoogleDevelopers Views: 11 0 ratings Time: 41:24 More in Science & Technology

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  • Single Responsibility Principle Implementation

    - by Mike S
    In my spare time, I've been designing a CMS in order to learn more about actual software design and architecture, etc. Going through the SOLID principles, I already notice that ideas like "MVC", "DRY", and "KISS", pretty much fall right into place. That said, I'm still having problems deciding if one of two implementations is the best choice when it comes to the Single Responsibility Principle. Implementation #1: class User getName getPassword getEmail // etc... class UserManager create read update delete class Session start stop class Login main class Logout main class Register main The idea behind this implementation is that all user-based actions are separated out into different classes (creating a possible case of the aptly-named Ravioli Code), but following the SRP to a "tee", almost literally. But then I thought that it was a bit much, and came up with this next implementation class UserView extends View getLogin //Returns the html for the login screen getShortLogin //Returns the html for an inline login bar getLogout //Returns the html for a logout button getRegister //Returns the html for a register page // etc... as needed class UserModel extends DataModel implements IDataModel // Implements no new methods yet, outside of the interface methods // Haven't figured out anything special to go here at the moment // All CRUD operations are handled by DataModel // through methods implemented by the interface class UserControl extends Control implements IControl login logout register startSession stopSession class User extends DataObject getName getPassword getEmail // etc... This is obviously still very organized, and still very "single responsibility". The User class is a data object that I can manipulate data on and then pass to the UserModel to save it to the database. All the user data rendering (what the user will see) is handled by UserView and it's methods, and all the user actions are in one space in UserControl (plus some automated stuff required by the CMS to keep a user logged in or to ensure that they stay out.) I personally can't think of anything wrong with this implementation either. In my personal feelings I feel that both are effectively correct, but I can't decide which one would be easier to maintain and extend as life goes on (despite leaning towards Implementation #1.) So what about you guys? What are your opinions on this? Which one is better? What basics (or otherwise, nuances) of that principle have I missed in either design?

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  • How stable are Single Page Application (SPA) build with Microsoft .Net for enterprise application [on hold]

    - by Husrat Mehmood
    Imagine a situation where you have your data loading to your application via REST Api,you are building a responsive application(ajax request) for an Enterprise. What potential problems might I run into for a single page application(SPA) using Microsoft Asp.Net Web application build using MVC template? Are there advantages to just designing a multi-page application using asp.net mvc 5 remember I am using SPA for an Enterprise Application where there are role based views for the users.?

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  • Single quotes vs double quotes

    - by Eric Hydrick
    I just started a job where I'm writing Python after coming from a Java background, and I'm noticing that other developers tend to quote strings using single quotes ('') instead of double quotes (""). For example: line1 = 'This is how strings typically look.' line2 = "Not like this." Is there a particular reason for this other than personal preference? Is this the proper way to be quoting strings?

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  • Dynamically Create Different Controls on Grid view as a Single Column

    Usually we use Grid view control to display either a static or dynamic data (ie., in row column format). We may use either datatable , dataview , dataset to display records. Here is also the same but quit different to create more than one control in gridview as a single column. We may add such a set of controls for more than one time depends on the need of the user. Here is the code for you dear friends....

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  • Map multiple functions over a single data item

    - by Linus Norton
    I'm in the process of learning Scala and I came across a scenario today where I need to map multiple functions over a single piece of data and wondered if there was a formal name for this. It sort of feels like the inverse of map. I'm not sure this is the correct way of expressing it, but this is what I did: dmap(x: Object, fns: List[Function]) = fns.map(_(x)) Is there a built in way to do something similar? Is there a formal name for this function?

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  • Wordpress - how to replace <!--more--> with string on the_content() in single.php [migrated]

    - by Bob Cavezza
    I want to add text on a single wordpress blog post page where the "read more" text would usually be inserted. However, I can't configure a plugin to replace that text. I tried a few different sources, but I'm having trouble finding the solution. After looking through WordPress plugin: finding the <!--more--> in the_content and the page it links to, I still haven't been able to find a solution to this.

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  • Single API Architecture

    - by user1901686
    When people refer to an architecture that involves a single service API that all clients talk to (a client can be an iPad app, etc), what is the "client" for the web app -- is it A) the web browser itself. Thus, the entire app is written in html/css/javascript and ajax calls to the service are made to fetch data and changes are made through javascript or B) you have an MVC-like stack on a server, only instead of the controllers calling to the model layer directly, they call to the service API which return models that are used to render the traditional views or C) something else?

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  • Flash Player error logs on Mac OS X

    - by paleozogt
    I'm on Mac OS X 10.5.8 running Flash Player 10,0,32,18. Flash Player is dumping giant amounts of error logging into the system log (stuff like "bit length overflow" and "code 0 bits 6-7"). Here's a tiny sampling: Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 7->6 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->6 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 14 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 10 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Any ideas on what this may be about?

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  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

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  • Simple thruster like behaviour when rotating sprite

    - by ensamgud
    I'm prototyping some 2D game concepts with XNA and have added some basic keyboard inputs to control a triangle sprite. When I press key up the sprite accelerates in it's current facing direction, when I release the key it brakes down. For rotation, when I press left/right keys I rotate the sprite. Currently the sprite immedately changes direction when I rotate it. What I want is for it to keep moving in the same direction when I rotate, until I hit key up, adding thrust in whatever direction the sprite is pointing at. This would simulate thrusters on a classic space shooter like Asteroids. I'm adding an image to describe the behaviour I'm after and some code samples of how I'm doing things at the moment. This is my player struct, holding information of the sprite. public struct PlayerData { public Vector2 Position; // where to draw the sprite public Vector2 Direction; // travel direction of sprite public float Angle; // rotation of sprite public float Velocity; public float Acceleration; public float Decelleration; public float RotationAcceleration; public float RotationDecceleration; public float TopSpeed; public float Scale; } This is how I'm currently handling thrusting / braking (when pressing/releasing key up) (simplified, removed some bounds checking etc): player.Velocity += player.Acceleration * 0.1f; player.Velocity -= player.Acceleration * 0.1f; And when I rotate the sprite left and right: player.Angle -= player.RotationAcceleration * 0.1f; player.Angle += player.RotationAcceleration * 0.1f; This runs in the update loop, keeps the direction updated and updates the position: Vector2 up = new Vector2(0f, -1f); Matrix rotMatrix = Matrix.CreateRotationZ(player.Angle); player.Direction = Vector2.Transform(up, rotMatrix); player.Direction *= player.Velocity; player.Position += player.Direction; I am following along various beginner tutorials and haven't found any describing this, but I have tried some on my own without success. Do I need to change my velocity and acceleration fields to Vectors instead of floats to accomplish this type of movement? I realise my Angle and the Direction vector is currently tied together and I need to disconnect these somehow to be able to rotate freely without changing the direction of the movement, but I can't quite figure out how to do this while keeping the acceleration/decceleration functional. Would appreciate an explanation rather than pure code samples. Thanks,

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Ubuntu 11.04 VM shows a black screen in VMware Player

    - by Roel Veldhuizen
    I have a Ubuntu Server 11.04 64 bit VM running on VMware Player 3.1.4 that only shows a black screen. No matter what I try, the screen remains black. The VM has worked the first time. When I reset the machine, it shows the VMware loader and a flickering _ for about a second. Then the screen turns black again. VM settings: Memory: 512MB Processors: 1 HD: 20GB CD: auto detect Floppy: auto detect Network adapter: NAT USB controller: present soundcard: auto detect printer: present display: auto detect I just created a fresh VM and the same happens, so it seems that the problem is consistent.

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  • MP3 player no longer syncing

    - by zildjohn01
    I recently installed third-party drivers for the (Sony) PS3 controller on my friend's PC (Windows XP). I found out a few days later that his MP3 player (also Sony) is no longer recognized by Windows. He gets the "connect device" sound, and about 250ms later, the "disconnect device" sound. I figured the controller driver took over the Walkman's device ID, so I went through the registry and C:\Windows\inf removing all references to Sony's VID (054C), but I haven't had any luck. What would you do in this situation?

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  • Applescript save command for QuickTime Player

    - by Frost Shadow
    I've installed the Perian addon for Quicktime so it can open .flv files, and then I can save them as .m4v or .mov. I'm trying to make an Applescript to convert from .flv to .m4v automatically by using this tutorial and butchering their example applescript file, which normally converts ChemDraw files (.cdx, .cml, .mol) to .tiff, so that it instead uses Quicktime to save the .flv files as .m4v. When I try to use it, though, I get an error "QuickTime Player got an error: document 1 doesn't understand the save message". My save message is currently: save first document in target_path as ".m4v" which looks like the QuickTime dictionary's instructions: save specifier : The document(s) or window(s) to save. [as saveable file format] : The file format to use. I've also tried "m4v", without the period, and still get the error. Is my Save direction wrong, or is it probably an error from trying to use Quicktime instead of the original ChemDraw? I tried to change references to .cdx, .cml, .mol, .tiff, and ChemDraw to .flv, .m4v, and QuickTime respectively, but maybe it's more complicated than that?

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  • Mac OSX: Adobe Flash player 10.1.85.3 text issue

    - by sparkey
    Running Flash Player 10.1.85.3. on OS-X 10.6.4 I've run into a very strange issue with Adobe/Macromedia Flash. Text in dialogs sometimes is not displayed, and the containing boxes are distorted. It occurs in all browsers. This is best demonstrated on YouTube in some of their ads, as well as in Google Analytics overlays on graphs. You can see the issue here: As you can see, where I have moused over the high point, there should be a dialog with some text, but instead it is quite broken. I've tried uninstalling and reinstalling the Flash plugin several times, reinstalling Google Chrome, validating my fonts with FontBook (removed all dupes/ fonts with warnings). Also as a last resort I checked/ repaired perms on my disk. What should I do?

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  • MP3 player no longer syncs after installing Sixaxis drivers

    - by zildjohn01
    I recently installed third-party drivers for the (Sony) PS3 controller on my friend's PC (Windows XP). I found out a few days later that his MP3 player (also Sony) is no longer recognized by Windows. He gets the "connect device" sound, and about 250ms later, the "disconnect device" sound. I figured the controller driver took over the Walkman's device ID, so I went through the registry and C:\Windows\inf removing all references to Sony's VID (054C), but I haven't had any luck. What would you do in this situation?

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  • How to install vmware in Ubuntu 10.04

    - by piemesons
    I need to install minix3 in vmware. I m using ubuntu 10.04. i downlaoded vmware and now i am trying to install it using:-- sudo apt-get install build-essential linux-headers-`uname -r` chmod +x VMware-Player*.bundle gksudo bash ./VMware-Player*.bundle VM Player Installer window popped up Clicked on the ‘Install’ button The progress bar started going; above the bar, it says that the installer is ‘Configuring’ This is was more than 15 minutes ago and still going. Nothing else is running on the system (consuming CPU, mem, …) Is the ‘Configuring’ step supposed to take this long? Seems to me it might be hung. Question: Did i do something wrong? Is there a log some place that can help me to debug this?

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