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  • How to make smooth transition from a WebBrowser control to an Image in Silverlight 4?

    - by Trex
    Hi, I have the following XAML on my page: `<Grid x:Name="LayoutRoot"> <Viewbox Stretch="Uniform"> <Image x:Name="myImage" /> </Viewbox> <WebBrowser x:Name="myBrowser" /> </Grid>` and then in the codebehind I'm switching the visibility between the image and the browser content: myBrowser.Visibility = Visibility.Collapsed; myImage.Source = new BitmapImage(new Uri(p)); myImage.Visibility = Visibility.Visible; and myImage.Visibility = Visibility.Collapsed; myBrowser.Source = new Uri(myPath + p, UriKind.Absolute); myBrowser.Visibility = Visibility.Visible; This works fine, but what the client now wants is a smooth transition between when the Image is shown and when the browser is shown. I tried several approaches but always ran into dead end. Do you have any ideas? I tried setting two states using the VSM and than displaying a white rectangle on top as an overlay, before the swap takes place, but that didn't work (I guess it's because nothing can be placed above the WebBroser???) I tried setting the Visibility of the image control and the webbrowser control using the VSM, but that didn't work either. I really don't know what else to try to solve this simple task. Any help is greatly appreciated. Jan

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  • How to make fonts smooth and readable in Debian/Ubuntu?

    - by jmdeldin
    What is the best, most foolproof way of getting nice font rendering in Linux? Currently, I am experiencing thin, ugly fonts (shown below). I have wasted too much time tweaking fonts.conf, and I have yet to find a decent combination. I am running Debian 6.0 with no desktop environment (just Openbox for a window manager) in a VM on a Macbook Pro (OS X 10.7.4). Screenshots The following screenshots were taken without fonts.conf and .Xdefaults tweaks. running in "native" Openbox environment: http://i.imgur.com/10bnH.png running over X11, which looks a little worse than Openbox: http://i.imgur.com/sq8jk.png Thank you!

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  • After a week of smooth running, my Dell t310 servername reverted to the service tag and screwed everything up!

    - by user779887
    Has this happened to anyone else? Began having a tremedous amount of problems with our brand new Dell SBS 2011 T310 server and after nearly 15 hours will Dell support, they determined that the server name hade reverted to DXXXXXXXX ("D: + the service tag). The Dell tech said that this was a major major problem. I'm the only person with any access to the machine and I didn't attempt to change the server name. The tech said it didn't look as if anyone had hacked the box but something had replaced "OurCompanyServer" with "DXX12XX" It would seem to me, simply changing the server name back to what I originally had would correct the problem, but the Dell tech said it wasn't that easy. Anyone encounter this?

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  • Display stretches 4:3 ratios; Adds scrolling to other ratios

    - by Matt
    I have a dual monitor setup. Normally, they both display at 1680x1050. They have been setup this way for about a year. I'm using Windows XP Professional 2003 x64 SP2. Today, out of nowhere, one of the monitors kicked back to a lower resolution. I was not playing with any configuration at the time.. in fact all I had done was close a window (maybe a browser). But the thing is that the resolution is still preserved partially by the fact that the screen will scroll when you move the mouse. So it's like looking through a 1024x768 window into a 1680x1050 world. The monitor itself does not appear to be damaged, because I also have it connected to my netbook (via KVM) and higher resolutions work fine. I tried uninstalling/reinstalling the drivers to no avail. System restore doesn't help either. I'm unsure of the exact ATI card I'm using.. Device Manager lists it as "Radeon X300/X550/X1050". There is no Catalyst Control Center software installed. I tried to install it, but there doesn't seem to be a way to install it by itself ... it forces you to install another driver, which breaks both of my displays, forcing me to go into safe mode and run system restore again. Any ideas? Thanks EDIT: After playing around more, I discovered that the "scrolling" behavior is only present for aspect ratios that are not 4:3. For 4:3 ratios, it just stretches out to fit the wide screen. My monitor's native ratio is 16:9 .. what could be causing it to think it needs to scroll?

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  • Display stretches 4:3 ratios; Adds scrolling to other ratios

    - by Matt
    I have a dual monitor setup. Normally, they both display at 1680x1050. They have been setup this way for about a year. I'm using Windows XP Professional 2003 x64 SP2. Today, out of nowhere, one of the monitors kicked back to a lower resolution. I was not playing with any configuration at the time.. in fact all I had done was close a window (maybe a browser). But the thing is that the resolution is still preserved partially by the fact that the screen will scroll when you move the mouse. So it's like looking through a 1024x768 window into a 1680x1050 world. The monitor itself does not appear to be damaged, because I also have it connected to my netbook (via KVM) and higher resolutions work fine. I tried uninstalling/reinstalling the drivers to no avail. System restore doesn't help either. I'm unsure of the exact ATI card I'm using.. Device Manager lists it as "Radeon X300/X550/X1050". There is no Catalyst Control Center software installed. I tried to install it, but there doesn't seem to be a way to install it by itself ... it forces you to install another driver, which breaks both of my displays, forcing me to go into safe mode and run system restore again. Any ideas? Thanks EDIT: After playing around more, I discovered that the "scrolling" behavior is only present for aspect ratios that are not 4:3. For 4:3 ratios, it just stretches out to fit the wide screen. My monitor's native ratio is 16:9 .. what could be causing it to think it needs to scroll?

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  • How to determine if scrolling a UITableView was done by tapping the index?

    - by John Michael Zorko
    Hello, all ... I want to determine when the index (transparent alphabet) along the side of a UITableView is tapped. To be more specific, I have a sectioned UITableView that has an index, and said index does the right thing, but when the UITableView's -scrollViewDidScroll method is called, I want to be able to determine if said scrolling was the result of the user tapping the index, vs. dragging or swiping the table view itself. If anyone has ideas on how to do this, i'd love to hear about them :-) Regards, John

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  • Did iPhone Simulator 3.0 break two-finger div scrolling?

    - by Edward
    I recently upgraded to iPhone Simulator 3.0, and when I do a two-finger scroll on a div (in Safari or UIWebView), it no longer works. To do a two-finger scroll in iPhone simulator, hold option to get two fingers, hold shift to lock the fingers in place relative to eachother, and then click and drag the div. You can try scrolling the example div on this page: http://www.domedia.org/oveklykken/css-div-scroll.php Can anyone reproduce this?

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  • Does UIScrollView have a special content view for making the scrolling possible?

    - by mystify
    I wonder if UIScrollView has got an "hidden" subview acting as an container for the content. If I scroll a scroll view, is that content view moved up/down in the scroll view? Or is the scrolling offset applied to the bounds of that UIScrollView instance? Or: Does UIScrollView use an additional view as container, or is all content added directly to the view? The documentation doesn't tell much about wether it has a content container or not.

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  • Is object remain fixed when scrolling background in cocos2d.

    - by russell
    I have one question when infinite background scrolling is done, is the object remain fixed(like doodle in doodle jump, papy in papi jump) or these object really moves.Is only background move or both (background and object )move.plz someone help me.I am searching for this solution for 4/5 days,but can't get the solution.So plz someone help me. And if object does not move how to create such a illusion of object moving.

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

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  • Game Input mouse filtering

    - by aaron
    I'm having a problem with filtering mouse inputs, the method I am doing right know moves the cursor back to the center of the screen each frame. But I cant do this because it messes with other things. Does anyone know how to implement this with delta mouse movement. Here is the relevant code. void update() { static float oldX = 0; static float oldY = 0; static float walkSpeed = .05f; static float sensitivity = 0.002f;//mouse sensitivity static float smooth = 0.7f;//mouse smoothing (0.0 - 0.99) float w = ScreenResolution.x/2.0f; float h = ScreenResolution.y/2.0f; Vec2f scrc(w,h); Vec2f mpos(getMouseX(),getMouseY()); float x = scrc.x-mpos.x; float y = scrc.y-mpos.y; oldX = (oldX*smooth + x*(1.0-smooth)); oldY = (oldY*smooth + y*(1.0-smooth)); x = oldX * sensitivity; y = oldY * sensitivity; camera->rotate(Vec3f(y,0,0)); transform->setRotation(transform->getRotation()*Quaternionf::fromAxisAngle(0.0f,1.0f,0.0f,-x)); setMousePosition((int)scrc.x,(int)scrc.y);//THIS IS THE PROBLEM LINE HOW CAN I AVOID THIS .... }

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  • enable all touchpad functions

    - by user118136
    When I had been using Windows 8 my touchpad had multiple gestures: 2 fingers direction top-bottom = vertical revers scrolling(if I scrolled top than page have scrolled bottom); 2 finger direction left-right = horizontal revers scrolling zoom in and zoom out like smartphones with 2 fingers 2 finger rotation = rotate image in image viewer (+ 90 deg or -90 deg) place a finger in the left edge and drag it to right = change windows application, in Ubuntu I want to change the active program to left like Ctrl+Shift+Tab place a finger in the right edge and drag it to left = open right menu and select the option moving finger on direction top-bottom, in Ubuntu I want to change the active program to right like Alt+Tab I succeed enable 2 finger vertical scrolling of System Setings, but I want that it do not work in revers sense. Do it exist a method to enable the rest of gestures and revers the vertical scrolling? edit: It's a Synaptics touchpad.

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  • GNOME 3.8 stutters / lags

    - by Robin
    I recently installed Fedora 19 beta and noticed unusually laggy behaviour of GNOME Shell (3.8) on the Nouveau driver on a nVidia 9200GS (also with nVidia driver) So I thought this could be related to Fedora so I installed Ubuntu 13.04 which comes with GNOME 3.6. Everything was buttery smooth as it has always been, but once I upgraded GNOME to 3.8, I experience the same laggy performance on Ubuntu as well. I'm talking about the animations, such as the window overview in activities, openSUSE live image with 3.6 = smooth Ubuntu 13.04 live image with 3.6 = smooth Ubuntu 13.04 install with 3.6 = smooth Ubuntu 13.04 install with 3.8 = laggy Fedora live image with 3.8 = laggy Fedora install with 3.8 = laggy Does anyone have a clue what could be going on?

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  • TabCtrl

    Adjustable contol with zooming and scrolling tabs, dragging with the mouse, custom drawing and much more

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  • How can I set `less` or `more` max lines (scrollable height) limit/boundary in linux?

    - by Rudie
    (Sorry for the title. Any suggestions?) I've set my commandline PS1 to cover 3 lines: white space user, server and pwd $ or # to input I think less (or more?) is configured to break after window's height - 1, because when I do a $ git log, the first two lines are invisible at the top of the window and the rest is scrollable. I'm not sure who handles this scrolling and its configuration, but I assume GIT uses less/more. Where can I configure that my scrollable window is window height - 3 lines and not window height - 1? More info: If I cat lines.txt | less with a 23 line file, it shows the entire file and no scrolling. If I do the same with a 24 line file, it doesn't show line 1 (and no scrolling). With 25 lines: doesn't show lines 1 and 2 (and no scrolling). With 26 lines: shows line 1 and scrolling! The less breakpoint is at the wrong height...

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  • How to fix weird scrolling/alignment behavior when using keyboard in MenuStrip?

    - by bentsai
    I started noticing strange behavior when navigating the main toolbar of my Winforms application, and I don't know how to fix it. When I initially open the dropdown of the File menu, it looks like this: I begin to scroll down each item with the arrow keys, and everything is fine until I reach "Exit". As soon as I hit the down arrow key from "Log Off", or if I hit the up arrow key from "Open", the menu rearranges itself to look like this: I'm puzzled by this behavior. The menu still works, and from this point, if I start scrolling up, I can get the arrangement back to normal: A few observations: The menu still works. This doesn't happen when using the mouse. I have some code that toggles the Visible property of some of the menu items. I was able to modify what the arrangement was by playing around with this, but it was still messed up. Can anyone help me understand what is going on, and how to fix it?

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