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  • First 3 Videos Building Tailspin Spyworks

    Ive published the first three videos on a follow-a-long series on building the Tailspin  Spyworks demo application. More Every Week ! http://www.asp.net/web-forms/samples/tailspin-spyworks   Technorati Tags: ASP.NET,WebForms,Video,Training...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Creating Your First Niche Website

    Selling anything online starts with an idea. A website is a way by which you are able to communicate information online. The first question you have to ask yourself is: what information should you share?

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  • How to Make Your Website Appear First on Google

    There are simple ways to make your website come up on first page on Google. In the next few paragraphs we are going to discuss those ways to prove that this is not as hard as some people would want you to believe. In fact, you can do it by yourself if you can practice what is presented here over and over again while giving yourself time to master the art.

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  • Getting Your Site on the First Page of the Search Engines Quickly

    Getting your website on the first page of a search engine results should be your main aim after creating it. No matter what subject your website deals with, you are sure to find numerous websites on the same topic. When anyone runs a search, it is important that your website features in the top three of the search results.

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  • SEO is Only the First Step

    Search engine optimization is the hot topic of online business and website development. However, driving visitors to a website is only the first step. If a visitor arrives on a site that is written in incorrect English, all the SEO efforts will be wasted.

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  • SEO is Only the First Step

    Search engine optimization is the hot topic of online business and website development. However, driving visitors to a website is only the first step. If a visitor arrives on a site that is written in incorrect English, all the SEO efforts will be wasted.

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  • ??????????????DB??????????!Oracle TimesTen ??????/First Step

    - by Yusuke.Yamamoto
    ????? ??:2010/11/27 ??:?????? ??????DB??????????????????????????????????????????????Web????????????????????????????????????????????????DB??????????????????????DB?? Oracle TimesTen In-Memory Database ??????????????????????????????? ?????????????????????????Oracle TimesTen ??????Oracle TimesTen First Step???? ????????? ????????????????? http://www.oracle.com/technology/global/jp/ondemand/otn-seminar/pdf/TimesTen_OrD_20101027_print.pdf

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  • Provisioning desktop fails with App-v 4.5 client

    - by ToreTrygg
    Did anybode tried to provisioning a Windows desktop with App-v 4.5 client in the image? I've tried it with Windows XP and 7 but after creating the desktop pool, provisioning fails. In the View Manager I see a error: View Composer agent initialization state error (6): Unknown failure (waited 0 seconds). We are using View 4 and also checked Vmware KB: 1011653. The App-v 4.5 client is installed before the View Agent.

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  • Accessing multiple view controllers in page controller

    - by Apple Delegates
    I am showing view in ipad like a book, single view shows two view. I want to add more views so that when view flipped third and fourth view appears and further. I am using the code below to do so. I am adding ViewControllers to array it got kill at orientation method at this line " ContentViewController *currentViewController = [self.pageViewController.viewControllers objectAtIndex:0];". - (void)viewDidLoad { [super viewDidLoad]; //Instantiate the model array self.modelArray = [[NSMutableArray alloc] init]; for (int index = 1; index <= 12 ; index++) { [self.modelArray addObject:[NSString stringWithFormat:@"Page %d",index]]; } //Step 1 //Instantiate the UIPageViewController. self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil]; //Step 2: //Assign the delegate and datasource as self. self.pageViewController.delegate = self; self.pageViewController.dataSource = self; //Step 3: //Set the initial view controllers. ViewOne *one = [[ViewOne alloc]initWithNibName:@"ViewOne" bundle:nil]; viewTwo *two = [[viewTwo alloc]initWithNibName:@"ViewTwo" bundle:nil]; ContentViewController *contentViewController = [[ContentViewController alloc] initWithNibName:@"ContentViewController" bundle:nil]; contentViewController.labelContents = [self.modelArray objectAtIndex:0]; // NSArray *viewControllers = [NSArray arrayWithObject:contentViewController]; viewControllers = [NSArray arrayWithObjects:contentViewController,one,two,nil]; [self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:nil]; //Step 4: //ViewController containment steps //Add the pageViewController as the childViewController [self addChildViewController:self.pageViewController]; //Add the view of the pageViewController to the current view [self.view addSubview:self.pageViewController.view]; //Call didMoveToParentViewController: of the childViewController, the UIPageViewController instance in our case. [self.pageViewController didMoveToParentViewController:self]; //Step 5: // set the pageViewController's frame as an inset rect. CGRect pageViewRect = self.view.bounds; pageViewRect = CGRectInset(pageViewRect, 40.0, 40.0); self.pageViewController.view.frame = pageViewRect; //Step 6: //Assign the gestureRecognizers property of our pageViewController to our view's gestureRecognizers property. self.view.gestureRecognizers = self.pageViewController.gestureRecognizers; } - (UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation { if(UIInterfaceOrientationIsPortrait(orientation)) { //Set the array with only 1 view controller UIViewController *currentViewController = [self.pageViewController.viewControllers objectAtIndex:0]; NSArray *viewControllers = [NSArray arrayWithObject:currentViewController]; [self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:NULL]; //Important- Set the doubleSided property to NO. self.pageViewController.doubleSided = NO; //Return the spine location return UIPageViewControllerSpineLocationMin; } else { // NSArray *viewControllers = nil; ContentViewController *currentViewController = [self.pageViewController.viewControllers objectAtIndex:0]; NSUInteger currentIndex = [self.modelArray indexOfObject:[(ContentViewController *)currentViewController labelContents]]; if(currentIndex == 0 || currentIndex %2 == 0) { UIViewController *nextViewController = [self pageViewController:self.pageViewController viewControllerAfterViewController:currentViewController]; viewControllers = [NSArray arrayWithObjects:currentViewController, nextViewController, nil]; } else { UIViewController *previousViewController = [self pageViewController:self.pageViewController viewControllerBeforeViewController:currentViewController]; viewControllers = [NSArray arrayWithObjects:previousViewController, currentViewController, nil]; } //Now, set the viewControllers property of UIPageViewController [self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:NULL]; return UIPageViewControllerSpineLocationMid; } }

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • JCP Calendar for 2013 - First EC Meeting 15-16 January

    - by Heather VanCura
    The JCP 2013 calendar and EC Meeting schedule has now been finalized and published :-). This year the EC will be holding meetings in the San Francisco Bay Area in January, and also in September, scheduled around the JavaOne San Francisco Conference; and, Credit Suisse will host the May EC Meeting in Zurich, Switzerland.  The first JCP EC Meeting of 2013 will be a Face to Face Meeting in Santa Clara, California USA, hosted by Intel.  We are of in the midst preparing the agenda now, but it will include a 2012 annual review, JSR Spec Lead presentations & updates, as well as JSR 358, A major revision of the Java Community Process, Expert Group session. You can view meeting materials and minutes from the JCP EC Meetings on JCP.org. The JCP also plans to meet with the Java User Group Leaders attending the User Group Leaders Summit being held at Oracle Redwood Shores location 14-16 January.

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  • Agile Testing Days 2012 – My First Conference!

    - by Chris George
    I’d like to give you a bit of background first… so please bear with me! In 1996, whilst studying for my final year of my degree, I applied for a job as a C++ Developer at a small software house in Hertfordshire  After bodging up the technical part of the interview I didn’t get the job, but was offered a position as a QA Engineer instead. The role sounded intriguing and the pay was pretty good so in the absence of anything else I took it. Here began my career in the world of software testing! Back then, testing/QA was often an afterthought, something that was bolted on to the development process and very much a second class citizen. Test automation was rare, and tools were basic or non-existent! The internet was just starting to take off, and whilst there might have been testing communities and resources, we were certainly not exposed to any of them. After 8 years I moved to another small company, and again didn’t find myself exposed to any of the changes that were happening in the industry. It wasn’t until I joined Red Gate in 2008 that my view of testing and software development as a whole started to expand. But it took a further 4 years for my view of testing to be totally blown open, and so the story really begins… In May 2012 I was fortunate to land the role of Head of Test Engineering. Soon after, I received an email with details for the “Agile Testi However, in my new role, I decided that it was time to bite the bullet and at least go to one conference. Perhaps I could get some new ideas to supplement and support some of the ideas I already had.ng Days” conference in Potsdam, Germany. I looked over the suggested programme and some of the talks peeked my interest. For numerous reasons I’d shied away from attending conferences in the past, one of the main ones being that I didn’t see much benefit in attending loads of talks when I could just read about stuff like that on the internet. So, on the 18th November 2012, myself and three other Red Gaters boarded a plane at Heathrow bound for Potsdam, Germany to attend Agile Testing Days 2012. Tutorial Day – “Software Testing Reloaded” We chose to do the tutorials on the 19th, I chose the one titled “Software Testing Reloaded – So you wanna actually DO something? We’ve got just the workshop for you. Now with even less powerpoint!”. With such a concise and serious title I just had to see what it was about! I nervously entered the room to be greeted by tables, chairs etc all over the place, not set out and frankly in one hell of a mess! There were a few people in there playing a game with dice. Okaaaay… this is going to be a long day! Actually the dice game was an exercise in deduction and simplification… I found it very interesting and is certainly something I’ll be using at work as a training exercise! (I won’t explain the game here cause I don’t want to let the cat out of the bag…) The tutorial consisted of several games, exploring different aspects of testing. They were all practical yet required a fair amount of thin king. Matt Heusser and Pete Walen were running the tutorial, and presented it in a very relaxed and light-hearted manner. It was really my first experience of working in small teams with testers from very different backgrounds, and it was really enjoyable. Matt & Pete were very approachable and offered advice where required whilst still making you work for the answers! One of the tasks was to devise several strategies for testing some electronic dice. The premise was that a Vegas casino wanted to use the dice to appeal to the twenty-somethings interested in tech, but needed assurance that they were as reliable and random as traditional dice. This was a very interesting and challenging exercise that forced us to challenge various assumptions, determine/clarify requirements but most of all it was frustrating because the dice made a very very irritating beeping noise. Multiple that by at least 12 dice and I was dreaming about them all that night!! Some of the main takeaways that were brilliantly demonstrated through the games were not to make assumptions, challenge requirements, and have fun testing! The tutorial lasted the whole day, but to be honest the day went very quickly! My introduction into the conference experience started very well indeed, and I would talk to both Matt and Pete several times during the 4 days. Days 1,2 & 3 will be coming soon…  

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  • Client Side Prediction for a Look Vector

    - by Mike Sawayda
    So I am making a first person networked shooter. I am working on client-side prediction where I am predicting player position and look vectors client-side based on input messages received from the server. Right now I am only worried about the look vectors though. I am receiving the correct look vector from the server about 20 times per second and I am checking that against the look vector that I have client side. I want to interpolate the clients look vector towards the correct one that is server side over a period of time. Therefore no matter how far you are away from the servers look vector you will interpolate to it over the same amount of time. Ex. if you were 10 degrees off it would take the same amount of time as if you were 2 degrees off to be correctly lined up with the server copy. My code looks something like this but the problem is that the amount that you are changing the clients copy gets infinitesimally small so you will actually never reach the servers copy. This is because I am always calculating the difference and only moving by a percentage of that every frame. Does anyone have any suggestions on how to interpolate towards the servers copy correctly? if(rotationDiffY > ClientSideAttributes::minRotation) { if(serverRotY > clientRotY) { playerObjects[i]->collisionObject->rotation.y += (rotationDiffY * deltaTime); } else { playerObjects[i]->collisionObject->rotation.y -= (rotationDiffY deltaTime); } }

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  • Picker view wont rotate- iPhone

    - by lotuseater
    hi, I am making a booking page. I have included 3 pickers in it. I have included all the delegates required for the pickers to work but it wont rotate. I have enabled user interaction and multitouch in the nib file. Here is my code. Please help me. :( @interface ChooseContactsFrom : UIViewController { IBOutlet UIPickerView *statePickup; IBOutlet UIPickerView *paymentMethodPickup; IBOutlet UIDatePicker *expiryDatePickup; IBOutlet UIView *statePickupView; IBOutlet UIView *paymentMethodPickupView; IBOutlet UIView *expiryDatePickupView; } (void)viewDidLoad { self.title = @"Choose Contacts"; //Fill in the states name/ stateArray = [[NSArray alloc]initWithObjects:@"",nil]; paymentModeArray = [[NSArray alloc] initWithObjects:@"Credit Card", @"Cash",@"Account",@"Voucher",@"Debit Card", nil]; paymentMethodPickup.frame = CGRectMake(0.0, 44.0, paymentMethodPickup.frame.size.width, paymentMethodPickup.frame.size.height); paymentMethodPickup.userInteractionEnabled = YES; paymentMethodPickup.multipleTouchEnabled = YES; paymentMethodPickupView.frame = CGRectMake(0.0, 210.0, paymentMethodPickupView.frame.size.width, paymentMethodPickupView.frame.size.height); statePickup.frame = CGRectMake(0.0, 44.0,statePickup.frame.size.width, statePickup.frame.size.height); statePickupView.frame = CGRectMake(0.0, 210.0, statePickupView.frame.size.width, statePickupView.frame.size.height); stateArray = [[NSArray alloc] initWithObjects:@"state1", @"state2", @"state3", @"state4", @"state5", @"state6", @"state7", @"state8", @"state9", @"state10", nil]; expiryDatePickup.frame = CGRectMake(0.0, 44.0, expiryDatePickup.frame.size.width, expiryDatePickup.frame.size.height); expiryDatePickupView.frame = CGRectMake(0.0, 210.0, expiryDatePickupView.frame.size.width, expiryDatePickupView.frame.size.height); [super viewDidLoad]; } -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; } pragma mark pickerView delegates (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView { return 1; } (NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component { if( thePickerView == statePickup) { return [stateArray count]; } else if(thePickerView == paymentMethodPickup) { return [paymentModeArray count]; } else { return 0; } } (NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { if(thePickerView == statePickup) { return [stateArray objectAtIndex:row]; } else if(thePickerView == paymentMethodPickup) { return [paymentModeArray objectAtIndex:row]; } else { return @" "; } } (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component{ return 50; } (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component { return 250; } (void)pickerView:(UIPickerView *)thepickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { if(thepickerView == statePickup) { state.text=[stateArray objectAtIndex:row]; } if(thepickerView == paymentMethodPickup) { payment.text=[paymentModeArray objectAtIndex:row]; } } (void)ClearSubviews { //[firstName resignFirstResponder]; // [lastName resignFirstResponder]; // [email resignFirstResponder]; // [address1 resignFirstResponder]; // [address2 resignFirstResponder]; // [city resignFirstResponder]; // //[state resignFirstResponder]; // [payment resignFirstResponder]; // [creditCard resignFirstResponder]; // [expirydate removeFromSuperview]; // [statePickup removeFromSuperview]; // [paymentMethodPickup removeFromSuperview]; } (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { // [self showPicker:textField]; //[self setViewMovedUp]; if(textField == firstName || textField == lastName || textField == email || textField == address1 || textField == address2 ||textField == city) { [self ClearSubviews]; //pickerToolbar.hidden = TRUE; return YES; } else if(textField == payment) { [self ClearSubviews]; [self setViewMovedUp]; [payment setText:[paymentModeArray objectAtIndex:0]]; [self.view insertSubview:paymentMethodPickupView aboveSubview:self.view]; return NO; } else if(textField == state) { [self ClearSubviews]; [self setViewMovedUp]; [state setText:[stateArray objectAtIndex:0]]; [self.view insertSubview:statePickupView aboveSubview:self.view]; return NO; } else if(textField == expirydate) { [self setViewMovedUp]; expiryDatePickup.date = [NSDate date]; NSDate *date1 = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; NSString *strDate=[dateFormatter stringFromDate:date1]; NSString *str=[[NSString alloc] initWithString: strDate]; [expirydate setText:str]; [self.view insertSubview:expiryDatePickupView aboveSubview:self.view]; return NO; } else if(textField == creditCard) { [self ClearSubviews]; [self setViewMovedUp]; return YES; } else { [self ClearSubviews]; return YES; } } -(BOOL)textFieldShouldEndEditing:(UITextField *)textField { return YES; } (void)textFieldDidEndEditing:(UITextField *)textField { if(textField == creditCard) { [self moveDown]; } } (BOOL)textFieldShouldReturn:(UITextField *)textField { [firstName resignFirstResponder]; [lastName resignFirstResponder]; [email resignFirstResponder]; [address1 resignFirstResponder]; [address2 resignFirstResponder]; [city resignFirstResponder]; [creditCard resignFirstResponder]; return YES; } -(IBAction)textFieldDoneEditing:(id)sender { [sender resignFirstResponder]; } ////////----------------------------------------------------------------------- pragma mark move screen (void)setViewMovedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // Make changes to the view's frame inside the animation block. They will be animated instead // of taking place immediately. CGRect rect = [self.view frame]; // If moving up, not only decrease the origin but increase the height so the view // covers the entire screen behind the keyboard. rect.origin.y -= 50.0f; rect.size.height -= 80.0f; [self.view setFrame:rect]; [UIView commitAnimations]; } -(void)moveDown { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; // Make changes to the view's frame inside the animation block. They will be animated instead // of taking place immediately. CGRect rect = [self.view frame]; rect.origin.y += 50.0f; rect.size.height += 80.0f; [self.view setFrame:rect]; // [UIView setBackgroundColor:[UIColor darkGrayColor]]; [UIView commitAnimations]; } pragma mark Method to show pickers -(void)showPicker:(UITextField *)textField { if(textField == expirydate) { expiryDatePickup .date = [NSDate date]; NSDate *date1 = [NSDate date]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; NSString *strDate=[dateFormatter stringFromDate:date1]; NSString *str=[[NSString alloc] initWithString: strDate]; [expirydate setText:str]; [self.view insertSubview:expiryDatePickup aboveSubview:self.view]; } else if(textField == payment) { [payment setText:[paymentModeArray objectAtIndex:0]]; [self.view insertSubview:paymentMethodPickupView aboveSubview:self.view]; } else if(textField == state) { [state setText:[stateArray objectAtIndex:0]]; [self.view insertSubview:statePickupView aboveSubview:self.view]; } } (IBAction)datePickerChanged:(id)sender { NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; NSDate *date=expiryDatePickup.date; formattedDateString1 = [dateFormatter stringFromDate:date]; [expirydate setText:formattedDateString1]; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSMonthCalendarUnit | NSDayCalendarUnit; components = [gregorian components:unitFlags fromDate:date]; [gregorian release]; } pragma mark done and cancel methods -(IBAction) btnCancelExpiryDate:(id)sender { [self moveDown]; [expirydate setText:@" "]; [expiryDatePickupView removeFromSuperview]; } -(IBAction) btnDoneExpiryDate:(id)sender { [self moveDown]; [expiryDatePickupView removeFromSuperview]; expiryDatePickup .date = [NSDate date]; } -(IBAction)cancelPaymentType:(id)sender { [self moveDown]; [payment setText:@" "]; [paymentMethodPickupView removeFromSuperview]; } -(IBAction)donePaymentType:(id)sender { [self moveDown]; [paymentMethodPickupView removeFromSuperview]; } -(IBAction)doneState:(id)sender { [self moveDown]; [statePickupView removeFromSuperview]; } (IBAction)cancelState:(id)sender; { [self moveDown]; [state setText:@" "]; [statePickupView removeFromSuperview]; }

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