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  • PHP and Objective C Communication

    - by meetS
    Hii, I have PHP script link,which responds YES or NO when we set post userName and emailID.I have used ASI framework. But it is not working....Here is my code....Thanks in advance... **NSURL *url = [NSURL URLWithString:@"https://abc.com/abctest/registration.php"]; ASIFormDataRequest *request = [[ASIFormDataRequest alloc] initWithURL:url]; [request setPostValue:@"[email protected]" forKey:@"email"]; [request setPostValue:@"pqr" forKey:@"ebayName"]; [request start]; NSError *error = [request error]; if (!error) { NSString *response = [request responseString]; printf("\n\n\n Responce %s",[response UTF8String]); response = [response stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([response isEqualToString:@"YES"]) { printf("\n\n YES"); } }

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  • How to intercept touches events on a MKMapView or UIWebView objects?

    - by Martin
    Hello, I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the following class : #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewWithTouches : MKMapView { } - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event; @end And the implementation : #import "MapViewWithTouches.h" @implementation MapViewWithTouches - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event { NSLog(@"hello"); //[super touchesBegan:touches withEvent:event]; } @end But it looks like when I use this class, I see nothing on the Console : MapViewWithTouches *mapView = [[MapViewWithTouches alloc] initWithFrame:self.view.frame]; [self.view insertSubview:mapView atIndex:0]; Any idea what I'm doing wrong? Heelp! :) Thanks a lot! Martin

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  • Why does CTFontCreateWithName != NULL on iPhone OS 3.1.3?

    - by Tony
    I am following the instructions in the Apple dev docs: http://developer.apple.com/iphone/library/documentation/DeveloperTools/Conceptual/cross_development/Using/using.html#//apple_ref/doc/uid/20002000-1114537 In this case, I'm trying to conditionally execute code, depending on whether or not CTFontCreateWithName is defined. Here is what I've reduced my test case down to: if (CTFontCreateWithName != NULL) NSLog(@"CTFontCreateWithName = %p", CTFontCreateWithName); This prints "CTFontCreateWithName = 0x0", which suggests that it's both NULL and not NULL at the same time. Even though CTFontCreateWithName != NULL evaluates to true, I get an error saying it can't resolve the symbol _CTFontCreateWithName once it gets to the line that uses it. Any ideas? Is %p not the correct way to print out the address of a function? For what it's worth, the example in their docs, UIGraphicsBeginPDFPage != NULL, evaluates to false, so it works for that one.

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  • How to tell a rightCalloutAccessoryView has been touched for MapKit

    - by iamdadude
    I have a MKAnnotationView being allocated with a DetailDisclosure button being displayed on the right side of the annotation. How would I go about knowing when a user clicked on the annotation button? This is what my code looks like right now - UIButton *rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; pinView.rightCalloutAccessoryView = rightButton; pinView.animatesDrop = YES; Is there a built in method to detect when a accessory view has been touched? I'm guessing it would be like the UITableView methods, but I can't find anything. Thanks for any help.

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  • Submit iPhone App for limited Devices

    - by Nirmal
    Hello All... I am on the edge of submitting my first iPhone Application. So, now I have little confusion in the submitting process.. My application is only for iPhone and ipod touch users only, not for the ipad (yet). So, i don't know where I need to specify this option while submitting app to the apple. If anybody can help me then it would be greatly appreciated. Thanks in advance...

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  • Shake based application

    - by Sid
    hii frnz, i am developing an application which deletes rows from a table view when the user shakes the iPhone.i have created a navigation based project. now when the user shakes the iPhone i want that the title of navigation bar should change to "DELETE" and a delete button should appear on the navigation bar on the same view (but this operation should take place only when the user shakes the iPhone )otherwise when a user selects a particular row then it should move to next view.I have written the followin code but its not working.plz help me out..... (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NSLog(@"hiiiii"); if (isShaked == NO) { //logic to move to next view goes here. } else { self.title = @"Delete Rows"; delete=[[UIBarButtonItem alloc] initWithTitle:@"Delete rows" style: UIBarButtonItemStyleBordered target:self action:@selector(deleteItemsSelected)] ; self.navigationItem.rightBarButtonItem=self.delete; MyTableCell *targetCustomCell = (MyTableCell *)[tableView cellForRowAtIndexPath:indexPath]; [targetCustomCell checkAction]; [self.tempArray addObject: [myModal.listOfStates objectAtIndex:indexPath.row]]; //[delete addTarget:self action:@selector(deleteItemsSelected:) forControlEvents:UIControlEventTouchUpInside]; self.tempTableView = tableView; } } -(void)deleteItemsSelected { //for(int i = 0; i <= [tempArray count]; i++) //{ //} [myModal.listOfStates removeObjectsInArray:tempArray]; [tempTableView reloadData]; } checkAction method is a custom cell method which is used to put a tickmark on the row selected

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  • Xcode - some variables don't show

    - by Mike
    This picture shows a debugging session. "lista" is a NSMutableArray containing, in this case, two elements: 0 and 1. Each element's content is seen on the debugging window as {(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s but if I double click on any element, its value shows on a pop up window. Why is the values don't showing directly? How to force Xcode to show the values instead of this stupid and useless "{(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s" ? thanks for any help.

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  • iPhone long plist

    - by Zac Altman
    I have some data i want to add in to my app...about 650 categories (includes a name + id number), each with an average of 85 items (each with a name/id number). Will the iPhone support such a large plist? I want to first display the categories in a UITableView, when a category is selected I want to display all of the associated items. Having such a large plist, im not sure if the iPhone will lag when loading the items. At over 51,000 lines it seems like...it might.

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  • What iPhone OS APIs could I use to implement a transition animation similar to the iBook page flip t

    - by Dr Dork
    I'm building an iPad app that will have multiple paper pages and I'd like to implement a page transition affect that is similar to the animation you see when you turn pages in the iBooks app on the iPad. A few questions... Is that animation readily available somewhere in the UIKit API or would I have to implement it myself? If I have to implement it myself, what's a good approach or API I should look into? It definitely has a 3d feel to it, could they be using the OpenGL ES API for that? Thanks in advance for all your help, I'm going to start researching these questions right now.

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  • Calling javascript from objective-c code

    - by Infinity
    Hello! I found a lots of ways to call objective-c code from javascript, but I want to call the javascript code from objective-c. Last time I submitted a HTML FORM from objective-c, and now I wan't to call a javascript method. What do you think, is there any way to call it and get the response? I am interested in any solution, but I started to think and I think I need to send a html call or something like this, but I am not sure about this because the javascript is client side code, so maybe I need to process it from my objective-c code. What do you think about this?

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  • Edit, select value from UITableView on the iPhone

    - by Anthony D
    I have a UITableView with a list of names, representing server configurations. I want the user to be able to select a server configuration, add a server config, edit a server config, or just cancel out of the view and return to the main view. I'm having a hard time trying to figure out how to achieve all of that functionality in this view. To select, the user should be able to just tap the server config name and a check will appear next to the name then the user is taken back to the main view automatically (or use a save button instead?). To edit the server config, I would also like the user to be able to tap the server config name and be taken to a detail screen where changes can be made. How can I accomplish both since I want both to be done by tapping the server name (row)? Right now the cancel button seems out of place since the screen is accessed via a UINavigationController. Any suggestions?

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • VS 2010 Debugger Improvements (BreakPoints, DataTips, Import/Export)

    - by ScottGu
    This is the twenty-first in a series of blog posts I’m doing on the VS 2010 and .NET 4 release.  Today’s blog post covers a few of the nice usability improvements coming with the VS 2010 debugger.  The VS 2010 debugger has a ton of great new capabilities.  Features like Intellitrace (aka historical debugging), the new parallel/multithreaded debugging capabilities, and dump debuging support typically get a ton of (well deserved) buzz and attention when people talk about the debugging improvements with this release.  I’ll be doing blog posts in the future that demonstrate how to take advantage of them as well.  With today’s post, though, I thought I’d start off by covering a few small, but nice, debugger usability improvements that were also included with the VS 2010 release, and which I think you’ll find useful. Breakpoint Labels VS 2010 includes new support for better managing debugger breakpoints.  One particularly useful feature is called “Breakpoint Labels” – it enables much better grouping and filtering of breakpoints within a project or across a solution.  With previous releases of Visual Studio you had to manage each debugger breakpoint as a separate item. Managing each breakpoint separately can be a pain with large projects and for cases when you want to maintain “logical groups” of breakpoints that you turn on/off depending on what you are debugging.  Using the new VS 2010 “breakpoint labeling” feature you can now name these “groups” of breakpoints and manage them as a unit. Grouping Multiple Breakpoints Together using a Label Below is a screen-shot of the breakpoints window within Visual Studio 2010.  This lists all of the breakpoints defined within my solution (which in this case is the ASP.NET MVC 2 code base): The first and last breakpoint in the list above breaks into the debugger when a Controller instance is created or released by the ASP.NET MVC Framework. Using VS 2010, I can now select these two breakpoints, right-click, and then select the new “Edit labels…” menu command to give them a common label/name (making them easier to find and manage): Below is the dialog that appears when I select the “Edit labels” command.  We can use it to create a new string label for our breakpoints or select an existing one we have already defined.  In this case we’ll create a new label called “Lifetime Management” to describe what these two breakpoints cover: When we press the OK button our two selected breakpoints will be grouped under the newly created “Lifetime Management” label: Filtering/Sorting Breakpoints by Label We can use the “Search” combobox to quickly filter/sort breakpoints by label.  Below we are only showing those breakpoints with the “Lifetime Management” label: Toggling Breakpoints On/Off by Label We can also toggle sets of breakpoints on/off by label group.  We can simply filter by the label group, do a Ctrl-A to select all the breakpoints, and then enable/disable all of them with a single click: Importing/Exporting Breakpoints VS 2010 now supports importing/exporting breakpoints to XML files – which you can then pass off to another developer, attach to a bug report, or simply re-load later.  To export only a subset of breakpoints, you can filter by a particular label and then click the “Export breakpoint” button in the Breakpoints window: Above I’ve filtered my breakpoint list to only export two particular breakpoints (specific to a bug that I’m chasing down).  I can export these breakpoints to an XML file and then attach it to a bug report or email – which will enable another developer to easily setup the debugger in the correct state to investigate it on a separate machine.  Pinned DataTips Visual Studio 2010 also includes some nice new “DataTip pinning” features that enable you to better see and track variable and expression values when in the debugger.  Simply hover over a variable or expression within the debugger to expose its DataTip (which is a tooltip that displays its value)  – and then click the new “pin” button on it to make the DataTip always visible: You can “pin” any number of DataTips you want onto the screen.  In addition to pinning top-level variables, you can also drill into the sub-properties on variables and pin them as well.  Below I’ve “pinned” three variables: “category”, “Request.RawUrl” and “Request.LogonUserIdentity.Name”.  Note that these last two variable are sub-properties of the “Request” object.   Associating Comments with Pinned DataTips Hovering over a pinned DataTip exposes some additional UI within the debugger: Clicking the comment button at the bottom of this UI expands the DataTip - and allows you to optionally add a comment with it: This makes it really easy to attach and track debugging notes: Pinned DataTips are usable across both Debug Sessions and Visual Studio Sessions Pinned DataTips can be used across multiple debugger sessions.  This means that if you stop the debugger, make a code change, and then recompile and start a new debug session - any pinned DataTips will still be there, along with any comments you associate with them.  Pinned DataTips can also be used across multiple Visual Studio sessions.  This means that if you close your project, shutdown Visual Studio, and then later open the project up again – any pinned DataTips will still be there, along with any comments you associate with them. See the Value from Last Debug Session (Great Code Editor Feature) How many times have you ever stopped the debugger only to go back to your code and say: $#@! – what was the value of that variable again??? One of the nice things about pinned DataTips is that they keep track of their “last value from debug session” – and you can look these values up within the VB/C# code editor even when the debugger is no longer running.  DataTips are by default hidden when you are in the code editor and the debugger isn’t running.  On the left-hand margin of the code editor, though, you’ll find a push-pin for each pinned DataTip that you’ve previously setup: Hovering your mouse over a pinned DataTip will cause it to display on the screen.  Below you can see what happens when I hover over the first pin in the editor - it displays our debug session’s last values for the “Request” object DataTip along with the comment we associated with them: This makes it much easier to keep track of state and conditions as you toggle between code editing mode and debugging mode on your projects. Importing/Exporting Pinned DataTips As I mentioned earlier in this post, pinned DataTips are by default saved across Visual Studio sessions (you don’t need to do anything to enable this). VS 2010 also now supports importing/exporting pinned DataTips to XML files – which you can then pass off to other developers, attach to a bug report, or simply re-load later. Combined with the new support for importing/exporting breakpoints, this makes it much easier for multiple developers to share debugger configurations and collaborate across debug sessions. Summary Visual Studio 2010 includes a bunch of great new debugger features – both big and small.  Today’s post shared some of the nice debugger usability improvements. All of the features above are supported with the Visual Studio 2010 Professional edition (the Pinned DataTip features are also supported in the free Visual Studio 2010 Express Editions)  I’ll be covering some of the “big big” new debugging features like Intellitrace, parallel/multithreaded debugging, and dump file analysis in future blog posts.  Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • How do I use UIImagePickerController just to display the camera and not take a picture?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas Update 1: Here is what I have tried so far. 1.) I added UIImageView to my xib. 2.) Connect the following outlet to the UIImageView in IB IBOutlet UIImageView *cameraWindow; 3.) I put the following code in viewWillAppear -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"viewWillAppear ran"); } But this method does not run, as evident by the absence of NSLog statement from my console. Please help! Thanks, Thomas Update 2: OK I got it to run by putting the code in viewDidLoad but my camera still doesn't show up...any suggestions? Anyone....? I've been reading the UIImagePickerController class reference, but am kinda unsure how to make sense of it. I'm still learning iPhone, so it's a bit of a struggle. Please help! - (void)viewDidLoad { [super viewDidLoad]; // Create a bool variable "camera" and call isSourceTypeAvailable to see if camera exists on device BOOL camera = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; // If there is a camera, then display the world throught the viewfinder if(camera) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; // Since I'm not actually taking a picture, is a delegate function necessary? picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"Camera is available"); } // Otherwise, do nothing. else NSLog(@"No camera available"); } Thanks! Thomas Update 3: A-HA! Found this on the Apple Class Reference. Discussion The delegate receives notifications when the user picks an image or movie, or exits the picker interface. The delegate also decides when to dismiss the picker interface, so you must provide a delegate to use a picker. If this property is nil, the picker is dismissed immediately if you try to show it. Gonna play around with the delegate now. Then I'm going to read on wtf a delegate is. Backwards? Whatever :-p Update 4: The two delegate functions for the class are – imagePickerController:didFinishPickingMediaWithInfo: – imagePickerControllerDidCancel: and since I don't actually want to pick an image or give the user the option to cancel, I am just defining the methods. They should never run though....I think.

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  • Edite, select value from UITableView on the iPhone

    - by Anthony D
    I have a UITableView with a list of names, representing server configurations. I want the user to be able to select a server configuration, add a server config, edit a server config, or just cancel out of the view and return to the main view. I'm having a hard time trying to figure out how to achieve all of that functionality in this view. To select, the user should be able to just tap the server config name and a check will appear next to the name then the user is taken back to the main view automatically (or use a save button instead?). To edit the server config, I would also like the user to be able to tap the server config name and be taken to a detail screen where changes can be made. How can I accomplish both since I want both to be done by tapping the server name (row)? Right now the cancel button seems out of place since the screen is accessed via a UINavigationController. Any suggestions?

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  • iphone - calculating the font size

    - by Mike
    I have to show a label with font size = 14 when the view is 480x320. Supposing I would like to do this in a way that my code will be working well for all future device's screen sizes, including iPad and others following (I am sure more will come), what is the best way to do that? I could do this proportionally, I mean, if the scale increased X, increase the fonts X, but my concern is the different aspect ratios of the devices. The iPhone aspect ratio is 1.5, but iPad's is 1.33, and other aspect ratios can come... I am not sure if this simple scale method will be enough to produce font consistency across all devices. Any suggestions? thanks for any help.

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • iphone - button outside MPMoviePlayerController window not responding

    - by Mike
    I have created a MPMoviePlayerController to play a movie. As the movie likes to play landscape in full screen, when the movie is about to play, I grab its window and resize it to be smaller. At the same time, I add a view to the movie's window and this view contains several buttons, that are supposed to be around the movie. As the movie's window is reduced in size, I have to scale the buttons' view up, so the buttons do not reduce in size. I ended with this What you can see here is this: four buttons (green rectangles), the reduced movie's window and the application's window, that now is visible because the movie's window was reduced. The problem is that the buttons just work if you click on their regions inside the movie's window (A). If you click them on the region outside (B) they don't work. WHen you click on B, TouchesMoved on the main view controller receives the touch and the button doesn't do its action. How can this be solved? thanks for any help

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  • iPhone vertical toggle switch

    - by nan
    I'm trying to create a vertical toggle switch control for the iPhone (along the lines of UISwitch but vertical sliding). I was wondering whether an existing control already existed or if there are any good tutorials that explain the basics of creating custom controls for the iPhone. Currently I've tried using affine transforms to create the vertical switch from a basic UIswitch, and it works except that the slider is too small compared to the slider track, thus I'm looking for information on writing custom controls. Any direction is much appreciated.

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