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  • Best practices for using the Entity Framework with WPF DataBinding

    - by Ken Smith
    I'm in the process of building my first real WPF application (i.e., the first intended to be used by someone besides me), and I'm still wrapping my head around the best way to do things in WPF. It's a fairly simple data access application using the still-fairly-new Entity Framework, but I haven't been able to find a lot of guidance online for the best way to use these two technologies (WPF and EF) together. So I thought I'd toss out how I'm approaching it, and see if anyone has any better suggestions. I'm using the Entity Framework with SQL Server 2008. The EF strikes me as both much more complicated than it needs to be, and not yet mature, but Linq-to-SQL is apparently dead, so I might as well use the technology that MS seems to be focusing on. This is a simple application, so I haven't (yet) seen fit to build a separate data layer around it. When I want to get at data, I use fairly simple Linq-to-Entity queries, usually straight from my code-behind, e.g.: var families = from family in entities.Family.Include("Person") orderby family.PrimaryLastName, family.Tag select family; Linq-to-Entity queries return an IOrderedQueryable result, which doesn't automatically reflect changes in the underlying data, e.g., if I add a new record via code to the entity data model, the existence of this new record is not automatically reflected in the various controls referencing the Linq query. Consequently, I'm throwing the results of these queries into an ObservableCollection, to capture underlying data changes: familyOC = new ObservableCollection<Family>(families.ToList()); I then map the ObservableCollection to a CollectionViewSource, so that I can get filtering, sorting, etc., without having to return to the database. familyCVS.Source = familyOC; familyCVS.View.Filter = new Predicate<object>(ApplyFamilyFilter); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("PrimaryLastName", System.ComponentModel.ListSortDirection.Ascending)); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("Tag", System.ComponentModel.ListSortDirection.Ascending)); I then bind the various controls and what-not to that CollectionViewSource: <ListBox DockPanel.Dock="Bottom" Margin="5,5,5,5" Name="familyList" ItemsSource="{Binding Source={StaticResource familyCVS}, Path=., Mode=TwoWay}" IsSynchronizedWithCurrentItem="True" ItemTemplate="{StaticResource familyTemplate}" SelectionChanged="familyList_SelectionChanged" /> When I need to add or delete records/objects, I manually do so from both the entity data model, and the ObservableCollection: private void DeletePerson(Person person) { entities.DeleteObject(person); entities.SaveChanges(); personOC.Remove(person); } I'm generally using StackPanel and DockPanel controls to position elements. Sometimes I'll use a Grid, but it seems hard to maintain: if you want to add a new row to the top of your grid, you have to touch every control directly hosted by the grid to tell it to use a new line. Uggh. (Microsoft has never really seemed to get the DRY concept.) I almost never use the VS WPF designer to add, modify or position controls. The WPF designer that comes with VS is sort of vaguely helpful to see what your form is going to look like, but even then, well, not really, especially if you're using data templates that aren't binding to data that's available at design time. If I need to edit my XAML, I take it like a man and do it manually. Most of my real code is in C# rather than XAML. As I've mentioned elsewhere, entirely aside from the fact that I'm not yet used to "thinking" in it, XAML strikes me as a clunky, ugly language, that also happens to come with poor designer and intellisense support, and that can't be debugged. Uggh. Consequently, whenever I can see clearly how to do something in C# code-behind that I can't easily see how to do in XAML, I do it in C#, with no apologies. There's been plenty written about how it's a good practice to almost never use code-behind in WPF page (say, for event-handling), but so far at least, that makes no sense to me whatsoever. Why should I do something in an ugly, clunky language with god-awful syntax, an astonishingly bad editor, and virtually no type safety, when I can use a nice, clean language like C# that has a world-class editor, near-perfect intellisense, and unparalleled type safety? So that's where I'm at. Any suggestions? Am I missing any big parts of this? Anything that I should really think about doing differently?

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  • Soft Shadows in Raytracing 3D to 2D

    - by Myx
    Hello: I wish to implement soft shadows produced by area lights in my raytracer. I'm having trouble generating the random samples. So I have a scene in which I have an area light (represented as a circle) whose world (x,y,z) coordinates of the center are given, the radius is given, the normal of the plane on which the circle lies is given, as well as the color and attenuation factors. The sampling scheme I wish to use is the following: generate samples on the quadrilateral that encompasses the circle and discard points outside the circle until the required number of samples within the circle have been found. I'm having trouble understanding how I can transform the 3D coordinates of the center of the circle to its 2D representation (I don't think I can assume that the projection of the circle is on the x-y axis and thus just get rid of the z-component). I think the plane normal information should be used but I'm not sure how. Any and all suggestions are appreciated.

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  • 3D World to Local transformation

    - by Bill Kotsias
    Hello. I am having a real headache trying to set a node's local position to match a given world position. I was given a solution but, AFAICS, it only takes into account orientation and position but NOT scaling : node_new_local_position = node_parent.derivedOrientation().Inverse() * ( world_position_to_match - node_parent.derivedPosition() ); The node in question is a child of node_parent; node_parent local and derived properties (orientation, position and scaling) are known, as well as its full matrix transform. All the positions are 3d vectors; the orientation is a quaternion; the full transform is a 4x4 matrix. Could someone please help me to modify the solution to support scaling in the node hierarchy? Many thanks in advance, Bill

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  • XNA, WPF light show visualizer

    - by Bgnt44
    HI all, I'm developing a software to control light show ( through DMX protocol ), i use C# and wpf to develop my main software (.net 4.0) To help people preview their show, i would like to make a live 3D visualizer... First, i thought that i could use wpf 3D to make the visualizer, but i need to work with light .. My main application should send property ( beam angle, orientation (X,Y), position(X,Y), Brush ( color,shape,effect)) to the 3D visualizer But i would like to be able to move light (position in the scene) by mouse during execution and had value in return... So .. Does XNA is the easiest way to doing that ? Can you help me for that : Generating light (orientation , bitmap like filter in front of light ) Dynamically moving object with mouse and get position in return Dynamically add or remove fixture All of your advice, sample, example are very welcome ... I don't espect to have a perfect result at the first time but i need to understand the main concepts for doing that Thank You !!

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  • Bounding Boxes for Circle and Arcs in 3D

    - by David Rutten
    Given curves of type Circle and Circular-Arc in 3D space, what is a good way to compute accurate bounding boxes (world axis aligned)? Edit: found solution for circles, still need help with Arcs. C# snippet for solving BoundingBoxes for Circles: public static BoundingBox CircleBBox(Circle circle) { Point3d O = circle.Center; Vector3d N = circle.Normal; double ax = Angle(N, new Vector3d(1,0,0)); double ay = Angle(N, new Vector3d(0,1,0)); double az = Angle(N, new Vector3d(0,0,1)); Vector3d R = new Vector3d(Math.Sin(ax), Math.Sin(ay), Math.Sin(az)); R *= circle.Radius; return new BoundingBox(O - R, O + R); } private static double Angle(Vector3d A, Vector3d B) { double dP = A * B; if (dP <= -1.0) { return Math.PI; } if (dP >= +1.0) { return 0.0; } return Math.Acos(dP); }

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  • Best 3D Graphics Engine for .NET

    - by George Stocker
    I've been thinking about tinkering with 3D graphics programming in .NET. In the past, I've thought about Truevision3D, and XNA, but I've not used either of these. I scanned Stackoverflow for the exact question, but neither of the (almost) relevant question (such as this question about rendering graphics, and this question about Learning Game Programming) answer my specific question. Out of the graphics engine APIs you've used for .NET, which is the easiest to use, which has the most features, and which is the cheapest? Which would you recommend for a .NET programmer to learn first?

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  • Howto project a planar polygon on a plane in 3d-space

    - by sum1stolemyname
    I want to project my Polygon along a vector to a plane in 3d Space. I would preferably use a single transformation matrix to do this, but I don't know how to build a matrix of this kind. Given the plane's parameters (ax+by+cz+d), the world coordinates of my Polygon. As stated in the the headline, all vertices of my polygon lie in another plane. the direction vector along which to project my Polygon (currently the polygon's plane's normal vector) goal -a 4x4 transformation matrix which performs the required projection, or some insight on how to construct one myself

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  • uniform generation of points on 3D box

    - by Myx
    Hello: I would like to generate random points on a 3D box defined by its (minx, miny, minz) and (maxx, maxy, maxz) corners. I was thinking of generating a random point inside of the box and then somehow projecting it onto one of the box sides. However, I don't have explicit plane information for the box sides and this seems like it will not produce a uniform distribution of points since if some sides of the box are bigger than others, those sides should have more points generated on them. Any suggestions are appreciated. Thanks.

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • 3D effect to distort paper

    - by donpal
    This may be a little hard to describe since I don't have a sample. I'm trying to find a math function or full 3d function in php or a similar language that can help me with the following effect: imagine if you were to take a flat sheet or paper and glue it on a glass of water. It wouldn't be flat any more. It would have a curve, and one of its sides might end up being slightly hidden. Anyone can refer me to a good library or resource on the web where such functions can be found?

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  • Calculating terrain height in 3d-space

    - by Jonas B
    Hi I'm diving into 3d programming a bit and am currently learning by writing a procedural terrain generator that generates terrain based on a heightmap. I would also want to implement some physics and my first attempt at terrain collision was by simply checking the current position vs the heightmap. This however wont work well against small objects as you'd have to calculate the height by taking the heightdifference of the nearest vertices of the object and doing this every colision check is pretty slow. Beleive me I tried googling for it but there's simply so much crap and millions of blogs posting ripped-of newbie tutorials everywhere with basically no real information on the subject, I can't find anything that explains it or even names any generally used techniques. I'm not asking for code or a complete solution, but if anyone knows a particular technique good for calculating a high-res heightmap out of the already generated and smoothed terrain I would be very happy as I could look into it further when I know what I'm looking for. Thanks

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  • 3D line plane intersection, with simple plane

    - by clamp
    hello, i have two points in 3D space which have X-coordinates with different signum. so one of them lies definitely on one side of the X-plane and one on the other. now i want to find the intersection of this plane and the line made up by the two points in the most simple and optimized way. i know how to do general line plane intersection, but since in this case the plane is just the x-plane, i think there should be some shortcuts i can take. thanks!

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  • MATLAB: Need to make a 4D plot (3D + Colour/Color)

    - by user1305624
    I need to make a 3D surface where colour will represent the fourth variable. I know "surf" is SIMILAR to what I need, but that's not quite it. Basically, I have the following variables: t = [1:m] y = [1:n] a = [1:o] These should be the three Cartesian corodinate axes. I also have a variable S that is of dimensions m x n x o, and is basically the amplitude, a function of the previous three variables (i.e. S = f(t,y,a)). I want this to be represented by colour. So to summarize, I need a graph of the form (t,y,a,S), where the first three variables are vectors of unequal sizes and the final variable is a multidimensional array whose dimensions are determined by the first three. Thanks in advance.

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  • Reconstructing simple 3d enviroment(room) from photo

    - by Riz
    I have photo of a room with three walls and floor/ceiling or both. I am trying to reconstruct this room in 3d asking user for minimal input. Right now I use 8 points defined by user, angles of left and right wall(they can be quite different from 90) and one size "InLeftBottom-InRightBottom"(I need to have real size of this room for later use). I have no info about user's camera(I can read EXIF to get FOV and use constant height but this can be only used as additional info). Is this possible to ask user for less info? Maybe it's possible to get wall angles without user interaction? Or maybe I am completly wrong and should use different approach?

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  • 3D framework/library os x

    - by Deano
    Does anyone have any advice as to a good framework for simplifying the generation of 3D models? I am trying to construct a parametric program for tasks such as ship design. Actions such as surface modelling, intersections etc are a must. I have investigated openCASCADE and it shows promise but getting it to integrate into a native cocoa interface is not currently achievable (By me at any rate). All ideas and suggestions welcome. Should I just forget it and integrate an X11 window, if so any tutorials for doing this?

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • 3D Mesh Joining

    - by morlst
    I have 2 (or more) intersecting meshes, which require joining into 1 mesh object. I want to have some control over the resulting seam vertex insertion, so looking to write myself rather than use a library. Has anyone come across some open source code to base the algorithm on / ideas on the process? Initial impressions are: 1. Present in every 3D modelling program - mostly reinventing existing process (hence search for examples) 2. Potential for fiddly-ness around the polygon face direction and just touching conditions. (see above point)

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  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

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  • WPF Choppy Animation

    - by Chris Dunaway
    WPF Windows-XP SP3 I'm having a problem with a simple WPF animation. I use the following Xaml code (in XamlPad and also in a WPF project): <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Border Name="MyBorder" BorderThickness="10" BorderBrush="Blue" CornerRadius="10" Background="DarkRed" > <Rectangle Name="MyRectangle" Margin="10" StrokeDashArray="2.0,1.0" StrokeThickness="10" RadiusX="10" RadiusY="10" Stroke="Black" StrokeDashOffset="0"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="MyRectangle" Storyboard.TargetProperty="StrokeDashOffset" From="0.0" To="3.0" Duration="0:0:1" RepeatBehavior="Forever" Timeline.DesiredFrameRate="30" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Border> </Page> It has the effect of causing the border to animate around the rectangle. After a fresh reboot of the machine, this animation is nice and smooth. However, I tend to leave my machine on all the time and after a period time elapses (I don't know how long), the animation starts stuttering and becomes choppy. I thought that it may be memory or resource issues, but after shutting down all other apps and any services that seem unnecessary, the stuttering still continues. However, after a system reboot, the animation is smooth again! I get the same symptoms in a WPF app or in XamlPad. In the case of the app, it doesn't seem to make any difference whether I run in the debugger or if I run the executable directly. I applied the patch at this link: http://support.microsoft.com/kb/981741 and I thought that it had taken care of the issue, but it seems not to have. I have seen some posts that might indicate that using transparency might affect animation, but as you can see, my xaml does not use transparency. Can anyone give me some suggestions on how to determine what the problem is? Are there any WPF diagnostic tools that might help? UPDATE: I have checked my video drivers and they are the latest version. (nVidia GeForce 8400 GS)

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  • WPF MVVM: Convention over Configuration for ResourceDictionary ?

    - by Jeffrey Knight
    Update In the wiki spirit of StackOverflow, here's an update: I spiked Joe White's IValueConverter suggestion below. It works like a charm. I've written a "quickstart" example of this that automates the mapping of ViewModels-Views using some cheap string replacement. If no View is found to represent the ViewModel, it defaults to an "Under Construction" page. I'm dubbing this approach "WPF MVVM White" since it was Joe White's idea. Here are a couple screenshots. The first image is a case of "[SomeControlName]ViewModel" has a corresponding "[SomeControlName]View", based on pure naming convention. The second is a case where the ModelView doesn't have any views to represent it. No more ResourceDictionaries with long ViewModel to View mappings. It's pure naming convention now. I'm hosting a download of the project here: http://rootsilver.com/files/Mvvm.White.Quickstart.zip I'll follow up with a longer blog post walk through. Original Post I read Josh Smith's fantastic MSDN article on WPF MVVM over the weekend. It's destined to be a cult classic. It took me a while to wrap my head around the magic of asking WPF to render the ViewModel. It's like saying "Here's a class, WPF. Go figure out which UI to use to present it." For those who missed this magic, WPF can do this by looking up the View for ModelView in the ResourceDictionary mapping and pulling out the corresponding View. (Scroll down to Figure 10 Supplying a View ). The first thing that jumps out at me immediately is that there's already a strong naming convention of: classNameView ("View" suffix) classNameViewModel ("ViewModel" suffix) My question is: Since the ResourceDictionary can be manipulated programatically, I"m wondering if anyone has managed to Regex.Replace the whole thing away, so the lookup is automatic, and any new View/ViewModels get resolved by virtue of their naming convention? [Edit] What I'm imagining is a hook/interception into ResourceDictionary. ... Also considering a method at startup that uses interop to pull out *View$ and *ViewModel$ class names to build the DataTemplate dictionary in code: //build list foreach .... String.Format("<DataTemplate DataType=\"{x:Type vm:{0} }\"><v:{1} /></DataTemplate>", ...)

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  • WPF: Improving Performance for Running on Older PCs

    - by Phil Sandler
    So, I'm building a WPF app and did a test deployment today, and found that it performed pretty poorly. I was surprised, as we are really not doing much in the way of visual effects or animations. I deployed on two machines: the fastest and the slowest that will need to run the application (the slowest PC has an Intel Celeron 1.80GHz with 2GB RAM). The application ran pretty well on the faster machine, but was choppy on the slower machine. And when I say "choppy", I mean the cursor jumped even just passing it over any open window of the app that had focus. I opened the Task Manager Performance window, and could see that the CPU usage jumped whenever the app had focus and the cursor was moving over it. If I gave focus to another (e.g. Excel), the CPU usage went back down after a second. This happened on both machines, but the choppiness was only noticeable on the slower machine. I had very limited time to tinker on the deployment machines, so didn't do a lot of detailed testing. The app runs fine on my development machine, but I also see the CPU spiking up to 10% there, just running the cursor over the window. I downloaded the WPF performance tool from MS and have been tinkering with it (on my dev machine). The docs say this about the "Frame Rate" metric in the Perforator tool: For applications without animation, this value should be near 0. The app is not doing any heavy animation, but the frame rate stays near 50 when the cursor is over any window. The screens I tested on have column headers in a grid that "highlight" and buttons that change color and appearance when scrolled over. Even moving the mouse on blank areas of the windows cause the same Frame rate and CPU usage (doesn't seem to be related to these minor animations). (Also, I am unable to figure out how to get anything but the two default tools--Perforator and Visual Profiler--installed into the WPF performance tool. That is probably a separate question). I also have Redgate's profiling tool, but I'm not sure if that can shed any light on rendering performance. So, I realize this is not an easy thing to troubleshoot without specifics or sample code (which I can't post). My questions are: What are some general things to look for (or avoid) in the code to improve performance? What steps can I take using the WPF performance tool to narrow down the problem? Is the PC spec listed above (Intel Celeron 1.80GHz with 2GB RAM) too slow to be running even vanilla WPF applications?

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  • Resolving harmless binding errors in WPF II : 2 approaches for removing data binding errors due to heterogeneous types in a hierarchical view

    - by akjoshi
    This is a continuation post to my previous post Resolving harmless binding errors in WPF in which I talked about various ways of  resolving different binding errors etc. I recently came across another situation in which we get these binding errors and how they can be resolved. Problem: If you have a tree with 2 types of items in it and you use different DataTypes for each of them, then you will get binding errors because of missing Properties in either one of the item. In our case we had binding...(read more)

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  • 3D Triangle - WPF

    - by user300423
    I am trying to apply an image brush to a Triangle in WPF without success. What am i doing wrong? This is my attempt: Dim ModelTri As New MeshGeometry3D ModelTri.Positions.Add(New Point3D(0, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 0, 0)) ModelTri.Positions.Add(New Point3D(100, 100, 0)) Dim MeshTri As New MeshGeometry3D MeshTri.TriangleIndices.Add(0) MeshTri.TriangleIndices.Add(1) MeshTri.TriangleIndices.Add(2) 'Texture Dim TexturePoints As New PointCollection TexturePoints.Add(New Point(100, 0)) TexturePoints.Add(New Point(0, 100)) TexturePoints.Add(New Point(100, 100)) MeshTri.TextureCoordinates = TexturePoints 'Image Brush Dim imgBrush As New ImageBrush() imgBrush.ImageSource = New BitmapImage(New Uri("Mercury.jpg", UriKind.Relative)) imgBrush.Stretch = Stretch.Fill imgBrush.TileMode = TileMode.Tile imgBrush.SetValue(NameProperty, "imgBrush") Dim Mat As Material Dim DMaterial As New DiffuseMaterial DMaterial.Brush = imgBrush Dim Bind As New Binding("imgBrush") Bind.Source = imgBrush BindingOperations.SetBinding(DMaterial, BindingGroupProperty, Bind) 'This doesnt work Mat = DMaterial 'This works 'Mat = New DiffuseMaterial(New SolidColorBrush(Colors.Khaki)) Dim triangleModel As GeometryModel3D = New GeometryModel3D(ModelTri, Mat) Dim model As New ModelVisual3D() model.Content = triangleModel Viewport.Children.Add(model)

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  • WPF / C#: Transforming coordinates from an image control to the image source

    - by Gabriel
    I'm trying to learn WPF, so here's a simple question, I hope: I have a window that contains an Image element bound to a separate data object with user-configurable Stretch property <Image Name="imageCtrl" Source="{Binding MyImage}" Stretch="{Binding ImageStretch}" /> When the user moves the mouse over the image, I would like to determine the coordinates of the mouse with respect to the original image (before stretching/cropping that occurs when it is displayed in the control), and then do something with those coordinates (update the image). I know I can add an event-handler to the MouseMove event over the Image control, but I'm not sure how best to transform the coordinates: void imageCtrl_MouseMove(object sender, MouseEventArgs e) { Point locationInControl = e.GetPosition(imageCtrl); Point locationInImage = ??? updateImage(locationInImage); } Now I know I could compare the size of Source to the ActualSize of the control, and then switch on imageCtrl.Stretch to compute the scalars and offsets on X and Y, and do the transform myself. But WPF has all the information already, and this seems like functionality that might be built-in to the WPF libraries somewhere. So I'm wondering: is there a short and sweet solution? Or do I need to write this myself? EDIT I'm appending my current, not-so-short-and-sweet solution. Its not that bad, but I'd be somewhat suprised if WPF didn't provide this functionality automatically: Point ImgControlCoordsToPixelCoords(Point locInCtrl, double imgCtrlActualWidth, double imgCtrlActualHeight) { if (ImageStretch == Stretch.None) return locInCtrl; Size renderSize = new Size(imgCtrlActualWidth, imgCtrlActualHeight); Size sourceSize = bitmap.Size; double xZoom = renderSize.Width / sourceSize.Width; double yZoom = renderSize.Height / sourceSize.Height; if (ImageStretch == Stretch.Fill) return new Point(locInCtrl.X / xZoom, locInCtrl.Y / yZoom); double zoom; if (ImageStretch == Stretch.Uniform) zoom = Math.Min(xZoom, yZoom); else // (imageCtrl.Stretch == Stretch.UniformToFill) zoom = Math.Max(xZoom, yZoom); return new Point(locInCtrl.X / zoom, locInCtrl.Y / zoom); }

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