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  • How to document an existing small web site (web application), inside and out?

    - by Ricket
    We have a "web application" which has been developed over the past 7 months. The problem is, it was not really documented. The requirements consisted of a small bulleted list from the initial meeting 7 months ago (it's more of a "goals" statement than software requirements). It has collected a number of features which stemmed from small verbal or chat discussions. The developer is leaving very soon. He wrote the entire thing himself and he knows all of the quirks and underlying rules to each page, but nobody else really knows much more than the user interface side of it; which of course is the easy part, as it's made to be intuitive to the user. But if someone needs to repair or add a feature to it, the entire thing is a black box. The code has some minimal comments, and of course the good thing about web applications is that the address bar points you in the right direction towards fixing a problem or upgrading a page. But how should the developer go about documenting this web application? He is a bit lost as far as where to begin. As developers, how do you completely document your web applications for other developers, maintainers, and administrative-level users? What approach do you use, where do you start, do you have a template? An idea of magnitude: it uses PHP, MySQL and jQuery. It has about 20-30 main (frontend) files, along with about 15 included files and a couple folders of some assets. So overall it's a pretty small application. It interfaces with 7 MySQL tables, each one well-named, so I think the database end is pretty self-explanatory. There is a config.inc.php file with definitions of consts like the MySQL user details, some from/to emails, and URLs which PHP uses to insert into emails and pages (relative and absolute paths, basiecally). There is some AJAX via jQuery. Please comment if there is any other information that would help you help me and I will be glad to edit it in.

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Best way to convert log files (*.txt) to web-friendly files (*.html, *.jsp, etc)?

    - by prometheus
    I have a bunch of log files which are pure text. Here is an example of one... Overall Failures Log SW Failures - 03.09.2010 - /logs/swfailures.txt - 23 errors - 24 warnings HW Failures - 03.09.2010 - /logs/hwfailures.txt - 42 errors - 25 warnings SW Failures - 03.10.2010 - /logs/swfailures.txt - 32 errors - 27 warnings HW Failures - 03.10.2010 - /logs/hwfailures.txt - 11 errors - 31 warnings These files can get quite large and contain a lot of other information. I'd like to produce an HTML file from this log that will add links to key portions and allow the user to open up other log files as a result... SW Failures - 03.09.2010 - <a href="/logs/swfailures.txt">/logs/swfailures.txt</a> - 23 errors - 24 warnings This is greatly simplified as I would like to add many more links and other html elements. My question is -- what is the best way to do this? If the files are large, should I generate the html before serving it to the user or will jsp do? Should I use perl or other scripting languages to do this? What are your thoughts and experiences?

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  • Pagination of Date-Based Generic Views in Django

    - by Apreche
    I have a pretty simple question. I want to make some date-based generic views on a Django site, but I also want to paginate them. According to the documentation the object_list view has page and paginate_by arguments, but the archive_month view does not. What's the "right" way to do it?

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  • JSON-P and a GET resource?

    - by user246114
    Hi, If a website operating on a domain other than my own supports get requests, like: http://api.someothersite.com/v1/farms There's no way for me to access it using JSON-P right, they would have to have support for it as a query parameter? Something like: http://api.someothersite.com/v1/farms?callback=fantastic I mean, there's no way for me to use it without them explicitly supporting it, right? Thanks

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  • Iphone 3d games using Open Gl Es

    - by Dave
    Hi, I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I'm wondering what the best way forward is? A lot of people recommend opengl es and point me in the direction of the open gl es bible and likewise, the problem is none of this actually talk about setting a game up i.e loading a character, scene , AI etc. Yet a lot of people are using Open GL es please could someone help me out, I really feel like I'm missing out on something. Are there any good tutorials/books that cover this? Thanks,

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  • node.js storing gamestate, how?

    - by expressnoob
    I'm writing a game in javascript, and to prevent cheating, i'm having the game be played on the server (it's a board game like a more complicated checkers). Since the game is fairly complex, I need to store the gamestate in order to validate client actions. Is it possible to store the gamestate in memory? Is that smart? Should I do that? If so, how? I don't know how that would work. I can also store in redis. And that sort of thing is pretty familiar to me and requires no explanation. But if I do store in redis, the problem is that on every single move, the game would need to get the data from redis and interpret and parse that data in order to recreate the gamestate from scratch. But since moves happen very frequently this seems very stupid to me. What should I do?

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  • Lightbox effect with Jquery

    - by Sarfraz
    Hello, I just wanted to know how to create lightbox effect with JQuery, I mean let's suppose I have div, and when i click some button it shows that div at the center of the browser window across all browsers with a transparent background behind. In this div i could show just about anything including a form, image, or some text so it becomes sort of stylish alert box. So how to: Center a div across all browsers and behind this div put a transparent background covering entire screen of browser. Note: I know there are a host such effects out there, i just want to know how do i create a simple centered div with transparent background behind. So please don't suggest any pre-made solution, would be great if you could write sample code for that. Thanks

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • OPENGL Android getting the coordinates of my image

    - by Debopam
    I used the codes from the following the website. And it helped a lot to draw the required object on my screen. But the problem I am facing is getting the coordinates of my object. Let me explain. According to the code. You just need to add your graphic images in PNG format and refer it to the class here. What I am trying to achieve is a simple collision detection mechanism. I have added a maze (as PNG). And have a object (as PNG) to go through the blank path within the maze. In order to do this I need to know the blank spaces within the coordinates through which my object will move. Can any one tell me how to get the blank spaces as (x,y) coordinates through which I can take my object?

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  • Creating websites: Code by hand or use a visual editor?

    - by Peak
    What is currently the best way to code a (semi complicated) website that uses html, css, javascript and some server stuff (php?)? Would you code most of it by hand, use a visual editor for certains parts, are there standard quality editors nowadays? How do web developers go about doing this?

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  • serving cached files based upon cookie?

    - by matthewsteiner
    So I realized something today. In my application, you really can't get anywhere (except the front page) unless you're logged in. And you can't be logged in without a cookie. So my front page could be cached, except the problem is if you are logged in (have a cookie set) then it should just redirect into the application. Is there a way for nginx to look for a cookie and if it finds it then deliver a cached file? Just an idea...

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  • How to POST data to an HTTP page from an HTTPS page

    - by buster55
    I know this is a long shot, but I figured I'd ask the question anyway. I have an HTTPS page and am dynamically creating a form. I want to POST the form to an HTTP page. Is this possible without the browser popping up a warning? When I do this on IE8, I get the following message: Do you want to view only the webpage content that was delivered securely? Essentially, I'm asking about the inverse of question 1554237.

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  • fastest public web app framework for quick DB apps?

    - by Steve Eisner
    I'd like to pick up a new tech for my toolbox - something for rapid prototyping of web apps. Brief requirements: public access (not hosted on my machine) - like Google's appengine, etc no tricky configuration necessary to build a simple web app host DB access (small storage provided) including some kind of SQLish query language easy front end HTML templating ability to access as a JSON service C# or Java,PHP or Python - or a fun new language to learn is OK free! An example app, very simple: render an AJAXy editable (add/delete/edit/drag) list of rich-data list items via some template language, so I can quickly mock up a UI for a client. ie. I can do most of the work client-side, but need convenient back end to handle the permanent storage. (In fact I suppose it doesn't even need HTML templating if I can directly access a DB via AJAX calls.) I realize this is a bit vague but am wondering if anyone has recommendations. A Rails host might be best for this (but probably not free) or maybe App Engine, or some other choice I'm not aware of? I've been doing everything with heavyweight servers (ASP.NET etc) for so long that I'm just not up on the latest... Thanks - I'll follow up on comments if this isn't clear enough :)

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  • [Javascript] Split string by HTML entities?

    - by user366124
    Hello, My string contain a lot of HTML entities, like this &#x22;Hello&nbsp;&lt;everybody&gt;&#x22;&nbsp;there And I want to split it by HTML entities into this : Hello everybody there Can anybody suggest me a way to do this please? May be using Regex? Thanks so much.

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  • Developers: How does BitLocker affect performance?

    - by Chris
    I'm an ASP.NET / C# developer. I use VS2010 all the time. I am thinking of enabling BitLocker on my laptop to protect the contents, but I am concerned about performance degradation. Developers who use IDEs like Visual Studio are working on lots and lots of files at once. More than the usual office worker, I would think. So I was curious if there are other developers out there who develop with BitLocker enabled. How has the performance been? Is it noticeable? If so, is it bad? My laptop is a 2.53GHz Core 2 Duo with 4GB RAM and an Intel X25-M G2 SSD. It's pretty snappy but I want it to stay that way. If I hear some bad stories about BitLocker, I'll keep doing what I am doing now, which is keeping stuff RAR'ed with a password when I am not actively working on it, and then SDeleting it when I am done (but it's such a pain).

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  • WOFF Fonts, what Are they and why should I care?

    - by CS
    So mozilla has proposed a new webfont, i'm not really into that world, but i want to keep myself up2date. So whats the great thing since even Microsoft is backing it, why should I as a webdev care? Whats the difference from the old ones? Do we need another font system? In what situations should i use WOFF? Why not just stick to the existing ones? Also a new tag called WOFF might be useful.

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  • different for loops java

    - by Ayrton
    I'm having some difficulties with the following problem: I'm making a little game where you're at a specific spot and each spot has each some possible directions. The available directions are N(ord),E(ast),S,W . I use the function getPosDirections to get the possible directions of that spot. The function returns the directions into an ArrayList<String> e.g. for spot J3: [E,W] Now the game goes like this: 2 dice will be rolled so you get a number between 2 and 12, this number represents the number of steps you can make. What I want is an ArrayList of all the possible routes e.g.: I throw 3 and I'm currently at spot J3: [[E,N,E],[E,N,S],[E,S,E],[E,S,S],[W,N,E],[W,N,S],[W,S,E],[W,S,S]] How would obtain the last mentioned Array(list)?

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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