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  • Core Data: Fetch all entities in a to-many-relationship of a particular object?

    - by Björn Marschollek
    Hi there, in my iPhone application I am using simple Core Data Model with two entities (Item and Property): Item name properties Property name value item Item has one attribute (name) and one one-to-many-relationship (properties). Its inverse relationship is item. Property has two attributes the according inverse relationship. Now I want to show my data in table views on two levels. The first one lists all items; when one row is selected, a new UITableViewController is pushed onto my UINavigationController's stack. The new UITableView is supposed to show all properties (i.e. their names) of the selected item. To achieve this, I use a NSFetchedResultsController stored in an instance variable. On the first level, everything works fine when setting up the NSFetchedResultsController like this: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all item objects. NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Item" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; [fetch setFetchBatchSize:10]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } However, on the second-level UITableView, I seem to do something wrong. I implemented the fetchedresultsController in a similar way: -(NSFetchedResultsController *) fetchedResultsController { if (fetchedResultsController) return fetchedResultsController; // goal: tell the FRC to fetch all property objects that belong to the previously selected item NSFetchRequest *fetch = [[NSFetchRequest alloc] init]; // fetch all Property entities. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Property" inManagedObjectContext:self.moContext]; [fetch setEntity:entity]; // limit to those entities that belong to the particular item NSPredicate *predicate = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"item.name like '%@'",self.item.name]]; [fetch setPredicate:predicate]; // sort it. Boring. NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; [fetch setSortDescriptors:[NSArray arrayWithObject:sort]]; NSError *error = nil; NSLog(@"%d entities found.",[self.moContext countForFetchRequest:fetch error:&error]); // logs "3 entities found."; I added those properties before. See below for my saving "problem". if (error) NSLog("%@",error); // no error, thus nothing logged. [fetch setFetchBatchSize:20]; NSFetchedResultsController *frController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.moContext sectionNameKeyPath:nil cacheName:@"cache"]; self.fetchedResultsController = frController; fetchedResultsController.delegate = self; [sort release]; [frController release]; [fetch release]; return fetchedResultsController; } Now it's getting weird. The above NSLog statement returns me the correct number of properties for the selected item. However, the UITableViewDelegate method tells me that there are no properties: -(NSInteger) tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; NSLog(@"Found %d properties for item \"%@\". Should have found %d.",[sectionInfo numberOfObjects], self.item.name, [self.item.properties count]); // logs "Found 0 properties for item "item". Should have found 3." return [sectionInfo numberOfObjects]; } The same implementation works fine on the first level. It's getting even weirder. I implemented some kind of UI to add properties. I create a new Property instance via Property *p = [NSEntityDescription insertNewObjectForEntityForName:@"Property" inManagedObjectContext:self.moContext];, set up the relationships and call [self.moContext save:&error]. This seems to work, as error is still nil and the object gets saved (I can see the number of properties when logging the Item instance, see above). However, the delegate methods are not fired. This seems to me due to the possibly messed up fetchRequest(Controller). Any ideas? Did I mess up the second fetch request? Is this the right way to fetch all entities in a to-many-relationship for a particular instance at all?

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  • How to compile a C++ source code written for Linux/Unix on Windows Vista (code given)

    - by HTMZ
    I have a c++ source code that was written in linux/unix environment by some other author. It gives me errors when i compile it in windows vista environment. I am using Bloodshed Dev C++ v 4.9. please help. #include <iostream.h> #include <map> #include <vector> #include <string> #include <string.h> #include <strstream> #include <unistd.h> #include <stdlib.h> using namespace std; template <class T> class PrefixSpan { private: vector < vector <T> > transaction; vector < pair <T, unsigned int> > pattern; unsigned int minsup; unsigned int minpat; unsigned int maxpat; bool all; bool where; string delimiter; bool verbose; ostream *os; void report (vector <pair <unsigned int, int> > &projected) { if (minpat > pattern.size()) return; // print where & pattern if (where) { *os << "<pattern>" << endl; // what: if (all) { *os << "<freq>" << pattern[pattern.size()-1].second << "</freq>" << endl; *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first; } else { *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << "</what>" << endl; // where *os << "<where>"; for (unsigned int i = 0; i < projected.size(); i++) *os << (i ? " " : "") << projected[i].first; *os << "</where>" << endl; *os << "</pattern>" << endl; } else { // print found pattern only if (all) { *os << pattern[pattern.size()-1].second; for (unsigned int i = 0; i < pattern.size(); i++) *os << " " << pattern[i].first; } else { for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << endl; } } void project (vector <pair <unsigned int, int> > &projected) { if (all) report(projected); map <T, vector <pair <unsigned int, int> > > counter; for (unsigned int i = 0; i < projected.size(); i++) { int pos = projected[i].second; unsigned int id = projected[i].first; unsigned int size = transaction[id].size(); map <T, int> tmp; for (unsigned int j = pos + 1; j < size; j++) { T item = transaction[id][j]; if (tmp.find (item) == tmp.end()) tmp[item] = j ; } for (map <T, int>::iterator k = tmp.begin(); k != tmp.end(); ++k) counter[k->first].push_back (make_pair <unsigned int, int> (id, k->second)); } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end (); ) { if (l->second.size() < minsup) { map <T, vector <pair <unsigned int, int> > >::iterator tmp = l; tmp = l; ++tmp; counter.erase (l); l = tmp; } else { ++l; } } if (! all && counter.size () == 0) { report (projected); return; } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end(); ++l) { if (pattern.size () < maxpat) { pattern.push_back (make_pair <T, unsigned int> (l->first, l->second.size())); project (l->second); pattern.erase (pattern.end()); } } } public: PrefixSpan (unsigned int _minsup = 1, unsigned int _minpat = 1, unsigned int _maxpat = 0xffffffff, bool _all = false, bool _where = false, string _delimiter = "/", bool _verbose = false): minsup(_minsup), minpat (_minpat), maxpat (_maxpat), all(_all), where(_where), delimiter (_delimiter), verbose (_verbose) {}; ~PrefixSpan () {}; istream& read (istream &is) { string line; vector <T> tmp; T item; while (getline (is, line)) { tmp.clear (); istrstream istrs ((char *)line.c_str()); while (istrs >> item) tmp.push_back (item); transaction.push_back (tmp); } return is; } ostream& run (ostream &_os) { os = &_os; if (verbose) *os << transaction.size() << endl; vector <pair <unsigned int, int> > root; for (unsigned int i = 0; i < transaction.size(); i++) root.push_back (make_pair (i, -1)); project (root); return *os; } void clear () { transaction.clear (); pattern.clear (); } }; int main (int argc, char **argv) { extern char *optarg; unsigned int minsup = 1; unsigned int minpat = 1; unsigned int maxpat = 0xffffffff; bool all = false; bool where = false; string delimiter = "/"; bool verbose = false; string type = "string"; int opt; while ((opt = getopt(argc, argv, "awvt:M:m:L:d:")) != -1) { switch(opt) { case 'a': all = true; break; case 'w': where = true; break; case 'v': verbose = true; break; case 'm': minsup = atoi (optarg); break; case 'M': minpat = atoi (optarg); break; case 'L': maxpat = atoi (optarg); break; case 't': type = string (optarg); break; case 'd': delimiter = string (optarg); break; default: cout << "Usage: " << argv[0] << " [-m minsup] [-M minpat] [-L maxpat] [-a] [-w] [-v] [-t type] [-d delimiter] < data .." << endl; return -1; } } if (type == "int") { PrefixSpan<unsigned int> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); }else if (type == "short") { PrefixSpan<unsigned short> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "char") { PrefixSpan<unsigned char> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "string") { PrefixSpan<string> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else { cerr << "Unknown Item Type: " << type << " : choose from [string|int|short|char]" << endl; return -1; } return 0; }

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  • String Vector program exits before input

    - by kylepayne
    So, I have a project that must add, delete, and print the contents of a vector... the problem is that, when run the program exits before I can type in the string to add to the vector. I commented the function that that portion is in. Thanks! #include <iostream> #include <cstdlib> #include <vector> #include <string> using namespace std; void menu(); void addvector(vector<string>& vec); void subvector(vector<string>& vec); void vectorsize(const vector<string>& vec); void printvec(const vector<string>& vec); void printvec_bw(const vector<string>& vec); int main() { vector<string> svector; menu(); return 0; } //functions definitions void menu() { vector<string> svector; int choice = 0; cout << "Thanks for using this program! \n" << "Enter 1 to add a string to the vector \n" << "Enter 2 to remove the last string from the vector \n" << "Enter 3 to print the vector size \n" << "Enter 4 to print the contents of the vector \n" << "Enter 5 ----------------------------------- backwards \n" << "Enter 6 to end the program \n"; cin >> choice; switch(choice) { case 1: addvector(svector); break; case 2: subvector(svector); break; case 3: vectorsize(svector); break; case 4: printvec(svector); break; case 5: printvec_bw(svector); break; case 6: exit(1); default: cout << "not a valid choice \n"; // menu is structured so that all other functions are called from it. } } void addvector(vector<string>& vec) { string line; int i = 0; cout << "Enter the string please \n"; getline(cin, line); // doesn't prompt for input! vec.push_back(line); } void subvector(vector<string>& vec) { vec.pop_back(); return; } void vectorsize(const vector<string>& vec) { if (vec.empty()) { cout << "vector is empty"; } else { cout << vec.size() << endl; } return; } void printvec(const vector<string>& vec) { for(int i = 0; i < vec.size(); i++) { cout << vec[i] << endl; } return; } void printvec_bw(const vector<string>& vec) { for(int i = vec.size(); i > 0; i--) { cout << vec[i] << endl; } return; }

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  • Does Microsoft hate firefox? ASP.Net gridview performance in firefox bug?

    - by Maxim Gershkovich
    Could someone please explain the significant difference in speed between a firefox updatepanel async postback and one performed in IE? Average Firefox Postback Time For 500 objects: 1.183 Second Average IE Postback Time For 500 objects: 0.295 Seconds Using firebug I can see that the majority of this time in FireFox is spent on the server side. A total of 1.04 seconds. Given this fact the only thing I can assume is causing this problem is the way that ASP.Net renders its controls between the two browsers. Has anyone run into this problem before? VB.Net Code Protected Sub Button1_Click(ByVal sender As Object, ByVal e As EventArgs) Handles Button1.Click GridView1.DataBind() End Sub Public Function GetStockList() As StockList Dim res As New StockList For l = 0 To 500 Dim x As New Stock With {.Description = "test", .ID = Guid.NewGuid} res.Add(x) Next Return res End Function Public Class Stock Private m_ID As Guid Private m_Description As String Public Sub New() End Sub Public Property ID() As Guid Get Return Me.m_ID End Get Set(ByVal value As Guid) Me.m_ID = value End Set End Property Public Property Description() As String Get Return Me.m_Description End Get Set(ByVal value As String) Me.m_Description = value End Set End Property End Class Public Class StockList Inherits List(Of Stock) End Class Markup <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <script type="text/javascript" language="Javascript"> function timestamp_class(this_current_time, this_start_time, this_end_time, this_time_difference) { this.this_current_time = this_current_time; this.this_start_time = this_start_time; this.this_end_time = this_end_time; this.this_time_difference = this_time_difference; this.GetCurrentTime = GetCurrentTime; this.StartTiming = StartTiming; this.EndTiming = EndTiming; } //Get current time from date timestamp function GetCurrentTime() { var my_current_timestamp; my_current_timestamp = new Date(); //stamp current date & time return my_current_timestamp.getTime(); } //Stamp current time as start time and reset display textbox function StartTiming() { this.this_start_time = GetCurrentTime(); //stamp current time } //Stamp current time as stop time, compute elapsed time difference and display in textbox function EndTiming() { this.this_end_time = GetCurrentTime(); //stamp current time this.this_time_difference = (this.this_end_time - this.this_start_time) / 1000; //compute elapsed time return this.this_time_difference; } //--> </script> <script type="text/javascript" language="javascript"> var time_object = new timestamp_class(0, 0, 0, 0); //create new time object and initialize it Sys.WebForms.PageRequestManager.getInstance().add_beginRequest(BeginRequestHandler); Sys.WebForms.PageRequestManager.getInstance().add_endRequest(EndRequestHandler); function BeginRequestHandler(sender, args) { var elem = args.get_postBackElement(); ActivateAlertDiv('visible', 'divAsyncRequestTimer', elem.value + ''); time_object.StartTiming(); } function EndRequestHandler(sender, args) { ActivateAlertDiv('visible', 'divAsyncRequestTimer', '(' + time_object.EndTiming() + ' Seconds)'); } function ActivateAlertDiv(visstring, elem, msg) { var adiv = $get(elem); adiv.style.visibility = visstring; adiv.innerHTML = msg; } </script> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="Button1" EventName="click" /> </Triggers> <ContentTemplate> <asp:UpdateProgress ID="UpdateProgress1" runat="server" AssociatedUpdatePanelID="UpdatePanel1"> </asp:UpdateProgress> <asp:Button ID="Button1" runat="server" Text="Button" /> <div id="divAsyncRequestTimer" style="font-size:small;"> </div> <asp:GridView ID="GridView1" runat="server" DataSourceID="ObjectDataSource1" AutoGenerateColumns="False"> <Columns> <asp:BoundField DataField="ID" HeaderText="ID" SortExpression="ID" /> <asp:BoundField DataField="Description" HeaderText="Description" SortExpression="Description" /> </Columns> </asp:GridView> <asp:ObjectDataSource ID="ObjectDataSource1" runat="server" SelectMethod="GetStockList" TypeName="WebApplication1._Default"> </asp:ObjectDataSource> </ContentTemplate> </asp:UpdatePanel> </form>

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  • Detect when mouse leaves my app

    - by user593747
    Hello I am creating an app in win32 that will display the x, y position(In screen coords) of the mouse whereever the mouse is (inside my app client/NC area & outside). I am at the stage where I want to detect when the mouse leaves my application completely. I have written a simple win32 app that should detect & notify myself when the mouse leaves my app, BUT its not working, I never receive the messages WM_MOUSELEAVE & WM_NCMOUSELEAVE. What do you think is wrong? Am I using the wrong win32 functions? // Track Mouse.cpp : Defines the entry point for the application. // #include "stdafx.h" #include <windows.h> #include <vector> #include <string> #include <cstdlib> static HINSTANCE gInstance; // Globals // enum MouseStatus { DEFAULT = 50001, LEFT_CLIENT, LEFT_NCLIENT }; static MouseStatus mouseState = DEFAULT; static COLORREF bkCol = RGB(0,255,255); // Functions List // BOOL TrackMouse( HWND hwnd ) { // Post: TRACKMOUSEEVENT mouseEvt; ZeroMemory( &mouseEvt, sizeof(TRACKMOUSEEVENT) ); mouseEvt.cbSize = sizeof(TRACKMOUSEEVENT); mouseEvt.dwFlags = TME_LEAVE | TME_NONCLIENT; //mouseEvt.dwHoverTime = HOVER_DEFAULT; mouseEvt.hwndTrack = hwnd; return TrackMouseEvent( &mouseEvt ); } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: { // Track mouse so I can be notified when it leaves my application (Client & NC areas) BOOL trackSuccess = TrackMouse( hwnd ); // Returns successful, so I correctly track the mouse if ( trackSuccess == 0 ) { MessageBoxW( hwnd, L"Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); } break; case WM_MOUSELEAVE: { // I never receive this message // Detect when the mouse leaves the client area mouseState = LEFT_CLIENT; bkCol = RGB(50,50,50); InvalidateRect( hwnd, NULL, true ); } break; case WM_NCMOUSELEAVE : { // I never receive this message // If the mouse has left the client area & then leaves the NC area then I know // that the mouse has left my app if ( mouseState == LEFT_CLIENT ) { mouseState = LEFT_NCLIENT; BOOL trackSuccess = TrackMouse( hwnd ); if ( trackSuccess == 0 ) { bkCol = RGB(255,255,0); MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Failed to track mouse", L"Error", MB_OK|MB_ICONEXCLAMATION ); } else MessageBoxW( hwnd, L"On WM_NCMOUSELEAVE: Tracking mouse", L"Success", MB_OK|MB_ICONEXCLAMATION ); InvalidateRect( hwnd, NULL, true ); } } break; case WM_ACTIVATE: case WM_MOUSEHOVER: { // The mouse is back in my app mouseState = DEFAULT; bkCol = RGB(0,255,255); InvalidateRect( hwnd, NULL, true ); } break; case WM_PAINT: { HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint( hwnd, &ps ); SetBkColor( hdc, bkCol ); Rectangle( hdc, 10, 10, 200, 200 ); EndPaint( hwnd, &ps ); } break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: break; } return DefWindowProc(hwnd, msg, wParam, lParam); } int WINAPI WinMain(HINSTANCE gInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; HWND hwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = gInstance; wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)(DKGRAY_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = L"Custom Class"; wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // if registration of main class fails if(!RegisterClassEx(&wc)) { MessageBoxW(NULL, L"Window Registration Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindowEx( WS_EX_CLIENTEDGE, L"Custom Class", L"App Name", WS_CAPTION|WS_MINIMIZEBOX|WS_VISIBLE|WS_OVERLAPPED|WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT, 600, 500, NULL, NULL, gInstance, NULL); if(hwnd == NULL) { MessageBoxW(NULL, L"Window Creation Failed!", L"Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&Msg, NULL, 0, 0) > 0) { TranslateMessage(&Msg); DispatchMessage(&Msg); } return Msg.wParam; }

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  • pagination in css/php

    - by fusion
    two questions: --1-- it displays all the number of pages. but i'd like it to display as: << Prev . . 3 4 [5] 6 7 . . Next --2-- when i hover on the current page no, it should change color or increase the font-size, but when i modify the css of a:hover, all the page nos change color or size instead of the one which i'm pointing to. also, when modifying a:active, nothing happens. this is my paging code in php: $self = $_SERVER['PHP_SELF']; $limit = 2; //Number of results per page $numpages=ceil($totalrows/$limit); $query = $query." ORDER BY idQuotes LIMIT " . ($page-1)*$limit . ",$limit"; $result = mysql_query($query, $conn) or die('Error:' .mysql_error()); ?> <div class="caption">Search Results</div> <div class="center_div"> <table> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php echo $cQuote; ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?> </table> </div> <div class="searchmain"> <?php //Create and print the Navigation bar $nav=""; $next = $page+1; $prev = $page-1; if($page > 1) { $nav .= "<span class=\"searchpage\"><a onclick=\"showPage('','$prev'); return false;\" href=\"$self?page=" . $prev . "&q=" .urlencode($search_result) . "\">< Prev</a></span>"; $first = "<span class=\"searchpage\"><a onclick=\"showPage('','1'); return false;\" href=\"$self?page=1&q=" .urlencode($search_result) . "\"> << </a></span>" ; } else { $nav .= "&nbsp;"; $first = "&nbsp;"; } for($i = 1 ; $i <= $numpages ; $i++) { if($i == $page) { $nav .= "<span class=\"searchpage\">$i</span>"; }else{ $nav .= "<span class=\"searchpage\"><a onclick=\"showPage('',$i); return false;\" href=\"$self?page=" . $i . "&q=" .urlencode($search_result) . "\">$i</a></span>"; } } if($page < $numpages) { $nav .= "<span class=\"searchpage\"><a onclick=\"showPage('','$next'); return false;\" href=\"$self?page=" . $next . "&q=" .urlencode($search_result) . "\">Next ></a></span>"; $last = "<span class=\"searchpage\"><a onclick=\"showPage('','$numpages'); return false;\" href=\"$self?page=$numpages&q=" .urlencode($search_result) . "\"> >> </a></span>"; } else { $nav .= "&nbsp;"; $last = "&nbsp;"; } echo $first . $nav . $last; ?> </div> and this is how it displays currently: css: .searchmain { margin:30px; text-align: center; } .searchpage { border: solid 1px #ddd; background: #fff; text-align:left; font-size: 16px; padding:9px 12px; color: #FEBE33; margin-left:2px; } .searchpage a{ text-decoration: none; color: #808080; } .searchpage a:hover { color: #FEBE33; border-color: #036; text-decoration: none; } .searchpage a:visited { color: #808080; }

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  • I'm new to C++. Please Help me with the Linked List (What functions to add)?

    - by Igal
    DEAR All; Hi, I'm just beginner to C++; Please help me to understand: What functions should be in the Linked list class ? I think there should be overloaded operators << and ; Please help me to improve the code (style, errors, etc,) Thanks for advance. Igal. Please review the small code for the integer List (enclosed MyNODE.h and ListDriver1.cpp); MyNODE.h // This is my first attempt to write linked list. Igal Spector, June 2010. #include <iostream.h> #include <assert.h> //Forward Declaration of the classes: class ListNode; class TheLinkedlist; // Definition of the node (WITH IMPLEMENTATION !!!, without test drive): class ListNode{ friend class TheLinkedlist; public: // constructor: ListNode(const int& value, ListNode *next= 0); // note: no destructor, as this handled by TheLinkedList class. // accessor: return data in the node. // int Show() const {return theData;} private: int theData; //the Data ListNode* theNext; //points to the next node in the list. }; //Implementations: //constructor: inline ListNode::ListNode(const int &value,ListNode *next) :theData(value),theNext(next){} //end of ListNode class, now for the LL class: class TheLinkedlist { public: //constructors: TheLinkedlist(); virtual ~TheLinkedlist(); // Accessors: void InsertAtFront(const &); void AppendAtBack(const &); // void InOrderInsert(const &); bool IsEmpty()const;//predicate function void Print() const; private: ListNode * Head; //pointer to first node ListNode * Tail; //pointer to last node. }; //Implementation: //Default constructor inline TheLinkedlist::TheLinkedlist():Head(0),Tail(0) {} //Destructor inline TheLinkedlist::~TheLinkedlist(){ if(!IsEmpty()){ //list is not empty cout<<"\n\tDestroying Nodes"<<endl; ListNode *currentPointer=Head, *tempPtr; while(currentPointer != 0){ //Delete remaining Nodes. tempPtr=currentPointer; cout<<"The node: "<<tempPtr->theData <<" is Destroyed."<<endl<<endl; currentPointer=currentPointer->theNext; delete tempPtr; } Head=Tail = 0; //don't forget this, as it may be checked one day. } } //Insert the Node to the beginning of the list: void TheLinkedlist::InsertAtFront(const int& value){ ListNode *newPtr = new ListNode(value,Head); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty newPtr->theNext = Head; Head = newPtr; } } //Insert the Node to the beginning of the list: void TheLinkedlist::AppendAtBack(const int& value){ ListNode *newPtr = new ListNode(value, NULL); assert(newPtr!=0); if(IsEmpty()) //list is empty Head = Tail = newPtr; else { //list is NOT empty Tail->theNext = newPtr; Tail = newPtr; } } //is the list empty? inline bool TheLinkedlist::IsEmpty() const { return (Head == 0); } // Display the contents of the list void TheLinkedlist::Print()const{ if ( IsEmpty() ){ cout << "\n\t The list is empty!!"<<endl; return; } ListNode *tempPTR = Head; cout<<"\n\t The List is: "; while ( tempPTR != 0 ){ cout<< tempPTR->theData <<" "; tempPTR = tempPTR->theNext; } cout<<endl<<endl; } ////////////////////////////////////// The test Driver: //Driver test for integer Linked List. #include <iostream.h> #include "MyNODE.h" // main Driver int main(){ cout<< "\n\t This is the test for integer LinkedList."<<endl; const int arraySize=11, ARRAY[arraySize]={44,77,88,99,11,2,22,204,50,58,12}; cout << "\n\tThe array is: "; //print the numbers. for (int i=0;i<arraySize; i++) cout<<ARRAY[i]<<", "; TheLinkedlist list; //declare the list for(int index=0;index<arraySize;index++) list.AppendAtBack( ARRAY[index] );//create the list cout<<endl<<endl; list.Print(); //print the list return 0; //end of the program. }

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • Referenced vector does not pass through functions

    - by kylepayne
    The referenced vector to functions does not hold the information in memory. Do I have to use pointers? Thanks. #include <iostream> #include <cstdlib> #include <vector> #include <string> using namespace std; void menu(); void addvector(vector<string>& vec); void subvector(vector<string>& vec); void vectorsize(const vector<string>& vec); void printvec(const vector<string>& vec); void printvec_bw(const vector<string>& vec); int main() { vector<string> svector; menu(); return 0; } //functions definitions void menu() { vector<string> svector; int choice = 0; cout << "Thanks for using this program! \n" << "Enter 1 to add a string to the vector \n" << "Enter 2 to remove the last string from the vector \n" << "Enter 3 to print the vector size \n" << "Enter 4 to print the contents of the vector \n" << "Enter 5 ----------------------------------- backwards \n" << "Enter 6 to end the program \n"; cin >> choice; switch(choice) { case 1: addvector(svector); menu(); break; case 2: subvector(svector); menu(); break; case 3: vectorsize(svector); menu(); break; case 4: printvec(svector); menu(); break; case 5: printvec_bw(svector); menu(); break; case 6: exit(1); default: cout << "not a valid choice \n"; // menu is structured so that all other functions are called from it. } } void addvector(vector<string>& vec) { //string line; //int i = 0; //cin.ignore(1, '\n'); //cout << "Enter the string please \n"; //getline(cin, line); vec.push_back("the police man's beard is half-constructed"); } void subvector(vector<string>& vec) { vec.pop_back(); return; } void vectorsize(const vector<string>& vec) { if (vec.empty()) { cout << "vector is empty"; } else { cout << vec.size() << endl; } return; } void printvec(const vector<string>& vec) { for(int i = 0; i < vec.size(); i++) { cout << vec[i] << endl; } return; } void printvec_bw(const vector<string>& vec) { for(int i = vec.size(); i > 0; i--) { cout << vec[i] << endl; } return; }

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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  • How to make code run a certain amount of times before returning something?

    - by user3564967
    I made a trivia game and I have to make a method (SuccessOrFail) that will return whether the user beat the trivia or not. namespace D4 { /// <summary> /// Displays the trivia and returns whether the user succeeded or not, number of questions asked, and a free piece of trivia. /// </summary> public partial class TriviaForm : Form { private Trivia trivia; private Question question; private Random rand = new Random(); private HashSet<int> pickedQuestion = new HashSet<int>(); private string usersAnswer; private int numCorrectAnswers; private int numIncorrectAnswers; public TriviaForm() { InitializeComponent(); this.trivia = new Trivia(); QuestionRandomizer(); QuestionOutputter(); } /// <summary> /// This method will return true if succeeded or false if not. /// </summary> /// <returns>Whether the user got the trivia right or not</returns> public bool SuccessOrFail(bool wumpus) { bool successOrFail = false; int maxQuestions = 3; if (wumpus == true) maxQuestions = 5; int numNeededCorrect = maxQuestions / 2 + 1; if (this.usersAnswer == question.CorrectAnswer.ToString()) numCorrectAnswers++; else numIncorrectAnswers++; if (numCorrectAnswers + numIncorrectAnswers == maxQuestions) { if (numCorrectAnswers == numNeededCorrect) successOrFail = true; else successOrFail = false; numCorrectAnswers = 0; numIncorrectAnswers = 0; return successOrFail; } else return false; } /// <summary> /// This method will output a free answer to the player. /// </summary> public string FreeTrivia() { return question.Freetrivia; } // This method tells the player whether they were correct or not. private void CorrectOrNot() { if (this.usersAnswer == question.CorrectAnswer.ToString()) MessageBox.Show("Correct"); else MessageBox.Show("Incorrect"); } // Displays the questions and answers on the form. private void QuestionOutputter() { this.txtQuestion.Text = question.QuestionText; this.txtBox0.Text = question.Answers[0]; this.txtBox1.Text = question.Answers[1]; this.txtBox2.Text = question.Answers[2]; this.txtBox3.Text = question.Answers[3]; } // Clears the TextBoxes and displays a new random question. private void btnNext_Click(object sender, EventArgs e) { this.usersAnswer = txtAnswer.Text; CorrectOrNot(); this.txtQuestion.Clear(); this.txtBox0.Clear(); this.txtBox1.Clear(); this.txtBox2.Clear(); this.txtBox3.Clear(); this.txtAnswer.Clear(); this.txtAnswer.Focus(); QuestionRandomizer(); QuestionOutputter(); this.txtsuc.Text = SuccessOrFail(false).ToString(); } // Choose a random number and assign the corresponding data to question, refreshes the list if all questions used. private void QuestionRandomizer() { if (pickedQuestion.Count < trivia.AllQuestions.Count) { int random; do { random = rand.Next(trivia.AllQuestions.Count); } while (pickedQuestion.Contains(random)); pickedQuestion.Add(random); this.question = trivia.AllQuestions.ToArray()[random]; if (pickedQuestion.Count == trivia.AllQuestions.ToArray().Length) pickedQuestion.Clear(); } } } } My question is how to make it so that the code asks the user 3 or 5 questions and then returns whether the user won or not? I was wondering if somehow I could make a public void that would just make the form pop up and ask the user 3 to 5 questions and then once it asks the maximum number of questions, to close and then have a method that returns true if the user won, or false if they didn't. But I literally have no idea how to do that. Edit: So I know a for loop can make code run more than once. But the problem I'm having is, is that I don't know how to make it so that the trivia game asks 3 to 5 questions BEFORE returning something.

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  • Partially Modifying an XML serialized document.

    - by Stacey
    I have an XML document, several actually, that will be editable via a front-end UI. I've discovered a problem with this approach (other than the fact that it is using xml files instead of a database... but I cannot change that right now). If one user makes a change while another user is in the process of making a change, then the second one's changes will overwrite the first. I need to be able to request objects from the xml files, change them, and then submit the changes back to the xml file without re-writing the entire file. I've got my entire xml access class posted here (which was formed thanks to wonderful help from stackoverflow!) using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace Repositories { /// <summary> /// A file base repository represents a data backing that is stored in an .xml file. /// </summary> public partial class Repository<T> : IRepository { /// <summary> /// Default constructor for a file repository /// </summary> public Repository() { } /// <summary> /// Initialize a basic repository with a filename. This will have to be passed from a context to be mapped. /// </summary> /// <param name="filename"></param> public Repository(string filename) { FileName = filename; } /// <summary> /// Discovers a single item from this repository. /// </summary> /// <typeparam name="TItem">The type of item to recover.</typeparam> /// <typeparam name="TCollection">The collection the item belongs to.</typeparam> /// <param name="expression"></param> /// <returns></returns> public TItem Single<TItem, TCollection>(Predicate<TItem> expression) where TCollection : IDisposable, IEnumerable<TItem> { using (var list = List<TCollection>()) { return list.Single(i => expression(i)); } } /// <summary> /// Discovers a collection from the repository, /// </summary> /// <typeparam name="TCollection"></typeparam> /// <returns></returns> public TCollection List<TCollection>() where TCollection : IDisposable { using (var list = System.Xml.Serializer.Deserialize<TCollection>(FileName)) { return (TCollection)list; } } /// <summary> /// Discovers a single item from this repository. /// </summary> /// <typeparam name="TItem">The type of item to recover.</typeparam> /// <typeparam name="TCollection">The collection the item belongs to.</typeparam> /// <param name="expression"></param> /// <returns></returns> public List<TItem> Select<TItem, TCollection>(Predicate<TItem> expression) where TCollection : IDisposable, IEnumerable<TItem> { using (var list = List<TCollection>()) { return list.Where( i => expression(i) ).ToList<TItem>(); } } /// <summary> /// Attempts to save an entire collection. /// </summary> /// <typeparam name="TCollection"></typeparam> /// <param name="collection"></param> /// <returns></returns> public Boolean Save<TCollection>(TCollection collection) { try { // load the collection into an xml reader and try to serialize it. System.Xml.XmlDocument xDoc = new System.Xml.XmlDocument(); xDoc.LoadXml(System.Xml.Serializer.Serialize<TCollection>(collection)); // attempt to flush the file xDoc.Save(FileName); // assume success return true; } catch { return false; } } internal string FileName { get; private set; } } public interface IRepository { TItem Single<TItem, TCollection>(Predicate<TItem> expression) where TCollection : IDisposable, IEnumerable<TItem>; TCollection List<TCollection>() where TCollection : IDisposable; List<TItem> Select<TItem, TCollection>(Predicate<TItem> expression) where TCollection : IDisposable, IEnumerable<TItem>; Boolean Save<TCollection>(TCollection collection); } }

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  • Custom Section Name Crashing NSFetchedResultsController

    - by Mike H.
    I have a managed object with a dueDate attribute. Instead of displaying using some ugly date string as the section headers of my UITableView I created a transient attribute called "category" and defined it like so: - (NSString*)category { [self willAccessValueForKey:@"category"]; NSString* categoryName; if ([self isOverdue]) { categoryName = @"Overdue"; } else if ([self.finishedDate != nil]) { categoryName = @"Done"; } else { categoryName = @"In Progress"; } [self didAccessValueForKey:@"category"]; return categoryName; } Here is the NSFetchedResultsController set up: NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Task" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSMutableArray* descriptors = [[NSMutableArray alloc] init]; NSSortDescriptor *dueDateDescriptor = [[NSSortDescriptor alloc] initWithKey:@"dueDate" ascending:YES]; [descriptors addObject:dueDateDescriptor]; [dueDateDescriptor release]; [fetchRequest setSortDescriptors:descriptors]; fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"category" cacheName:@"Root"]; The table initially displays fine, showing the unfinished items whose dueDate has not passed in a section titled "In Progress". Now, the user can tap a row in the table view which pushes a new details view onto the navigation stack. In this new view the user can tap a button to indicate that the item is now "Done". Here is the handler for the button (self.task is the managed object): - (void)taskDoneButtonTapped { self.task.finishedDate = [NSDate date]; } As soon as the value of the "finishedDate" attribute changes I'm hit with this exception: 2010-03-18 23:29:52.476 MyApp[1637:207] Serious application error. Exception was caught during Core Data change processing: no section named 'Done' found with userInfo (null) 2010-03-18 23:29:52.477 MyApp[1637:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'no section named 'Done' found' I've managed to figure out that the UITableView that is currently hidden by the new details view is trying to update its rows and sections because the NSFetchedResultsController was notified that something changed in the data set. Here's my table update code (copied from either the Core Data Recipes sample or the CoreBooks sample -- I can't remember which): - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { [self.tableView beginUpdates]; } - (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath:(NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeUpdate: [self configureCell:[self.tableView cellForRowAtIndexPath:indexPath] atIndexPath:indexPath]; break; case NSFetchedResultsChangeMove: [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; // Reloading the section inserts a new row and ensures that titles are updated appropriately. [self.tableView reloadSections:[NSIndexSet indexSetWithIndex:newIndexPath.section] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id <NSFetchedResultsSectionInfo>)sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type { switch(type) { case NSFetchedResultsChangeInsert: [self.tableView insertSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; case NSFetchedResultsChangeDelete: [self.tableView deleteSections:[NSIndexSet indexSetWithIndex:sectionIndex] withRowAnimation:UITableViewRowAnimationFade]; break; } } - (void)controllerDidChangeContent:(NSFetchedResultsController *)controller { [self.tableView endUpdates]; } I put breakpoints in each of these functions and found that only controllerWillChange is called. The exception is thrown before either controller:didChangeObject:atIndexPath:forChangeType:newIndex or controller:didChangeSection:atIndex:forChangeType are called. At this point I'm stuck. If I change my sectionNameKeyPath to just "dueDate" then everything works fine. I think that's because the dueDate attribute never changes whereas the category will be different when read back after the finishedDate attribute changes. Please help! UPDATE: Here is my UITableViewDataSource code: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [[self.fetchedResultsController sections] count]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; return [sectionInfo numberOfObjects]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } [self configureCell:cell atIndexPath:indexPath]; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:section]; return [sectionInfo name]; }

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  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

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  • No view for id for fragment

    - by guillaume
    I'm trying to use le lib SlidingMenu in my app but i'm having some problems. I'm getting this error: 11-04 15:50:46.225: E/FragmentManager(21112): No view found for id 0x7f040009 (com.myapp:id/menu_frame) for fragment SampleListFragment{413805f0 #0 id=0x7f040009} BaseActivity.java package com.myapp; import android.support.v4.app.FragmentTransaction; import android.os.Bundle; import android.support.v4.app.ListFragment; import android.view.Menu; import android.view.MenuItem; import com.jeremyfeinstein.slidingmenu.lib.SlidingMenu; import com.jeremyfeinstein.slidingmenu.lib.app.SlidingFragmentActivity; public class BaseActivity extends SlidingFragmentActivity { private int mTitleRes; protected ListFragment mFrag; public BaseActivity(int titleRes) { mTitleRes = titleRes; } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setTitle(mTitleRes); // set the Behind View setBehindContentView(R.layout.menu_frame); if (savedInstanceState == null) { FragmentTransaction t = this.getSupportFragmentManager().beginTransaction(); mFrag = new SampleListFragment(); t.replace(R.id.menu_frame, mFrag); t.commit(); } else { mFrag = (ListFragment) this.getSupportFragmentManager().findFragmentById(R.id.menu_frame); } // customize the SlidingMenu SlidingMenu slidingMenu = getSlidingMenu(); slidingMenu.setMode(SlidingMenu.LEFT); slidingMenu.setTouchModeAbove(SlidingMenu.TOUCHMODE_FULLSCREEN); slidingMenu.setShadowWidthRes(R.dimen.slidingmenu_shadow_width); slidingMenu.setShadowDrawable(R.drawable.slidingmenu_shadow); slidingMenu.setBehindOffsetRes(R.dimen.slidingmenu_offset); slidingMenu.setFadeDegree(0.35f); slidingMenu.setMenu(R.layout.slidingmenu); getActionBar().setDisplayHomeAsUpEnabled(true); } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: toggle(); return true; } return super.onOptionsItemSelected(item); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } } menu.xml <?xml version="1.0" encoding="utf-8"?> <fragment xmlns:android="http://schemas.android.com/apk/res/android" android:name="com.myapp.SampleListFragment" android:layout_width="match_parent" android:layout_height="match_parent" > </fragment> menu_frame.xml <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/menu_frame" android:layout_width="match_parent" android:layout_height="match_parent" /> SampleListFragment.java package com.myapp; import android.content.Context; import android.os.Bundle; import android.support.v4.app.ListFragment; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.ImageView; import android.widget.TextView; public class SampleListFragment extends ListFragment { public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { return inflater.inflate(R.layout.list, null); } public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); SampleAdapter adapter = new SampleAdapter(getActivity()); for (int i = 0; i < 20; i++) { adapter.add(new SampleItem("Sample List", android.R.drawable.ic_menu_search)); } setListAdapter(adapter); } private class SampleItem { public String tag; public int iconRes; public SampleItem(String tag, int iconRes) { this.tag = tag; this.iconRes = iconRes; } } public class SampleAdapter extends ArrayAdapter<SampleItem> { public SampleAdapter(Context context) { super(context, 0); } public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { convertView = LayoutInflater.from(getContext()).inflate(R.layout.row, null); } ImageView icon = (ImageView) convertView.findViewById(R.id.row_icon); icon.setImageResource(getItem(position).iconRes); TextView title = (TextView) convertView.findViewById(R.id.row_title); title.setText(getItem(position).tag); return convertView; } } } MainActivity.java package com.myapp; import java.util.ArrayList; import beans.Tweet; import database.DatabaseHelper; import adapters.TweetListViewAdapter; import android.os.Bundle; import android.widget.ListView; public class MainActivity extends BaseActivity { public MainActivity(){ super(R.string.app_name); } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final ListView listview = (ListView) findViewById(R.id.listview_tweets); DatabaseHelper db = new DatabaseHelper(this); ArrayList<Tweet> tweets = db.getAllTweets(); TweetListViewAdapter adapter = new TweetListViewAdapter(this, R.layout.listview_item_row, tweets); listview.setAdapter(adapter); setSlidingActionBarEnabled(false); } } I don't understand why the view menu_frame is not found because I have a view with the id menu_frame and this view is a child of the layout menu_frame.

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  • MVC DropDownListFor not populating the selected value

    - by user2254436
    I'm really having troubles with MVC, in another project I've done the same thing and it worked fine but in this project I just don't understand why the selected item in the dropdown is not populating the class correctly with EF. I have 2 classes: public partial class License { public License() { this.Customers = new HashSet<Customer>(); } public int LicenseID { get; set; } public int Lic_LicenseTypeID { get; set; } public int Lic_LicenseStatusID { get; set; } public string Lic_LicenseComments { get; set; } public virtual EntitiesList LicenseStatus { get; set; } public virtual EntitiesList LicenseType { get; set; } } public partial class EntitiesList { public EntitiesList() { this.LicensesStatus = new HashSet<License>(); this.LicensesType = new HashSet<License>(); } public int ListID { get; set; } public string List_EntityValue { get; set; } public string List_Comments { get; set; } public string List_EntityName { get; set; } public virtual ICollection<License> LicensesStatus { get; set; } public virtual ICollection<License> LicensesType { get; set; } public string List_DisplayName { get { return Regex.Replace(List_EntityName, "([a-z])([A-Z])", "$1 $2"); ; } } public string List_DisplayValue { get { return Regex.Replace(List_EntityValue, "([a-z])([A-Z])", "$1 $2"); } } } The EntitiesList is table in db that have all my "enum" lists. For example: ListID - 0 List_EntityValue - Activate List_EntityName - LicenseStatus ListID - 1 List_EntityValue - Basic List_EntityName - LicenseType This is my model: public class LicenseModel { public License License { get; set; } public SelectList LicenseStatuses { get; set; } public int SelectedStatus { get; set; } public SelectList LicenseTypes { get; set; } public int SelectedType { get; set; } } My controller for create: public ActionResult Create() { LicenseModel model = new LicenseModel(); model.License = new License(); model.LicenseStatuses = new SelectList(managerLists.GetAllLicenseStatuses(), "ListID", "List_DisplayValue"); model.LicenseTypes = new SelectList(managerLists.GetAllLicenseTypes(), "ListID", "List_DisplayValue"); return View(model); } [HttpPost] [ValidateAntiForgeryToken] public ActionResult Create(LicenseModel model) { if (ModelState.IsValid) { model.License.Lic_LicenseTypeID = model.SelectedType; model.License.Lic_LicenseStatusID = model.SelectedStatus; managerLicense.AddNewObject(model.License); return RedirectToAction("Index"); } return View(model); } managerLists and managerLicense are the managers that connect between the entities in db and the MVC UI, nothing special... they contains queries for adding new objects, getting the lists, editing and so on. And the view for creating the License: @using (Html.BeginForm()) { @Html.AntiForgeryToken() @Html.ValidationSummary(true) <fieldset> <legend>License</legend> <div class="form-group"> @Html.LabelFor(model => model.License.Lic_LicenseTypeID) @Html.DropDownListFor(model => model.SelectedType, Model.LicenseTypes, new { @class = "form-control" }) <p class="help-block">@Html.ValidationMessageFor(model => model.License.Lic_LicenseTypeID)</p> </div> <div class="form-group"> @Html.LabelFor(model => model.License.Lic_LicenseStatusID) @Html.DropDownListFor(model => model.SelectedStatus, Model.LicenseStatuses, new { @class = "form-control" }) <p class="help-block">@Html.ValidationMessageFor(model => model.License.Lic_LicenseStatusID)</p> </div> <div class="form-group"> @Html.LabelFor(model => model.License.Lic_LicenseComments) @Html.TextAreaFor(model => model.License.Lic_LicenseComments, new { @class = "form-control", rows = "3" }) <p class="help-block">@Html.ValidationMessageFor(model => model.License.Lic_LicenseComments)</p> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> } Now, when I'm trying to save the new license, when it gets to the db.SaveChanges() in the manager I'm getting: "Validation failed for one or more entities. See 'EntityValidationErrors' property for more details." In breakpoint, the Lic_LicenseTypeID and Lic_LicenseStatusID are getting correctly the ID's from the selected item in the dropdown but the LicenseStatus and LicenseStatus properties are null. What an I missing?

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  • Many-to-one relation exception due to closed session after loading

    - by Nick Thissen
    Hi, I am using NHibernate (version 1.2.1) for the first time so I wrote a simple test application (an ASP.NET project) that uses it. In my database I have two tables: Persons and Categories. Each person gets one category, seems easy enough. | Persons | | Categories | |--------------| |--------------| | Id (PK) | | Id (PK) | | Firstname | | CategoryName | | Lastname | | CreatedTime | | CategoryId | | UpdatedTime | | CreatedTime | | Deleted | | UpdatedTime | | Deleted | The Id, CreatedTime, UpdatedTime and Deleted attributes are a convention I use in all my tables, so I have tried to bring this fact into an additional abstraction layer. I have a project DatabaseFramework which has three important classes: Entity: an abstract class that defines these four properties. All 'entity objects' (in this case Person and Category) must inherit Entity. IEntityManager: a generic interface (type parameter as Entity) that defines methods like Load, Insert, Update, etc. NHibernateEntityManager: an implementation of this interface using NHibernate to do the loading, saving, etc. Now, the Person and Category classes are straightforward, they just define the attributes of the tables of course (keeping in mind that four of them are in the base Entity class). Since the Persons table is related to the Categories table via the CategoryId attribute, the Person class has a Category property that holds the related category. However, in my webpage, I will also need the name of this category (CategoryName), for databinding purposes for example. So I created an additional property CategoryName that returns the CategoryName property of the current Category property, or an empty string if the Category is null: Namespace Database Public Class Person Inherits DatabaseFramework.Entity Public Overridable Property Firstname As String Public Overridable Property Lastname As String Public Overridable Property Category As Category Public Overridable ReadOnly Property CategoryName As String Get Return If(Me.Category Is Nothing, _ String.Empty, _ Me.Category.CategoryName) End Get End Property End Class End Namespace I am mapping the Person class using this mapping file. The many-to-one relation was suggested by Yads in another thread: <id name="Id" column="Id" type="int" unsaved-value="0"> <generator class="identity" /> </id> <property name="CreatedTime" type="DateTime" not-null="true" /> <property name="UpdatedTime" type="DateTime" not-null="true" /> <property name="Deleted" type="Boolean" not-null="true" /> <property name="Firstname" type="String" /> <property name="Lastname" type="String" /> <many-to-one name="Category" column="CategoryId" class="NHibernateWebTest.Database.Category, NHibernateWebTest" /> (I can't get it to show the root node, this forum hides it, I don't know how to escape the html-like tags...) The final important detail is the Load method of the NHibernateEntityManager implementation. (This is in C# as it's in a different project, sorry about that). I simply open a new ISession (ISessionFactory.OpenSession) in the GetSession method and then use that to fill an EntityCollection(Of TEntity) which is just a collection inheriting System.Collections.ObjectModel.Collection(Of T). public virtual EntityCollection< TEntity Load() { using (ISession session = this.GetSession()) { var entities = session .CreateCriteria(typeof (TEntity)) .Add(Expression.Eq("Deleted", false)) .List< TEntity (); return new EntityCollection< TEntity (entities); } } (Again, I can't get it to format the code correctly, it hides the generic type parameters, probably because it reads the angled symbols as a HTML tag..? If you know how to let me do that, let me know!) Now, the idea of this Load method is that I get a fully functional collection of Persons, all their properties set to the correct values (including the Category property, and thus, the CategoryName property should return the correct name). However, it seems that is not the case. When I try to data-bind the result of this Load method to a GridView in ASP.NET, it tells me this: Property accessor 'CategoryName' on object 'NHibernateWebTest.Database.Person' threw the following exception:'Could not initialize proxy - the owning Session was closed.' The exception occurs on the DataBind method call here: public virtual void LoadGrid() { if (this.Grid == null) return; this.Grid.DataSource = this.Manager.Load(); this.Grid.DataBind(); } Well, of course the session is closed, I closed it via the using block. Isn't that the correct approach, should I keep the session open? And for how long? Can I close it after the DataBind method has been run? In each case, I'd really like my Load method to just return a functional collection of items. It seems to me that it is now only getting the Category when it is required (eg, when the GridView wants to read the CategoryName, which wants to read the Category property), but at that time the session is closed. Is that reasoning correct? How do I stop this behavior? Or shouldn't I? And what should I do otherwise? Thanks!

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  • blackberry development problem?

    - by user188391
    i want to create this type of grid field can any one guide me? import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Manager; public class GridFieldManager extends Manager { private int[] columnWidths; private int columns; private int allRowHeight = -1; public GridFieldManager(int columns, long style) { super(style); this.columns = columns; } public GridFieldManager(int[] columnWidths, long style) { super(style); this.columnWidths = columnWidths; this.columns = columnWidths.length; } public GridFieldManager(int[] columnWidths, int rowHeight, long style) { this(columnWidths, style); this.allRowHeight = rowHeight; } protected boolean navigationMovement(int dx, int dy, int status, int time) { int focusIndex = getFieldWithFocusIndex(); while(dy > 0) { focusIndex += columns; if (focusIndex >= getFieldCount()) { return false; // Focus moves out of this manager } else { Field f = getField(focusIndex); if (f.isFocusable()) { // Only move the focus onto focusable fields f.setFocus(); dy--; } } } while(dy < 0) { focusIndex -= columns; if (focusIndex < 0) { return false; } else { Field f = getField(focusIndex); if (f.isFocusable()) { f.setFocus(); dy++; } } } while(dx > 0) { focusIndex ++; if (focusIndex >= getFieldCount()) { return false; } else { Field f = getField(focusIndex); if (f.isFocusable()) { f.setFocus(); dx--; } } } while(dx < 0) { focusIndex --; if (focusIndex < 0) { return false; } else { Field f = getField(focusIndex); if (f.isFocusable()) { f.setFocus(); dx++; } } } return true; } protected void sublayout(int width, int height) { int y = 0; if (columnWidths == null) { columnWidths = new int[columns]; for(int i = 0; i < columns; i++) { columnWidths[i] = width/columns; } } Field[] fields = new Field[columnWidths.length]; int currentColumn = 0; int rowHeight = 0; for(int i = 0; i < getFieldCount(); i++) { fields[currentColumn] = getField(i); layoutChild(fields[currentColumn], columnWidths[currentColumn], height-y); if (fields[currentColumn].getHeight() > rowHeight) { rowHeight = fields[currentColumn].getHeight(); } currentColumn++; if (currentColumn == columnWidths.length || i == getFieldCount()-1) { int x = 0; if (this.allRowHeight >= 0) { rowHeight = this.allRowHeight; } for(int c = 0; c < currentColumn; c++) { long fieldStyle = fields[c].getStyle(); int fieldXOffset = 0; long fieldHalign = fieldStyle & Field.FIELD_HALIGN_MASK; if (fieldHalign == Field.FIELD_RIGHT) { fieldXOffset = columnWidths[c] - fields[c].getWidth(); } else if (fieldHalign == Field.FIELD_HCENTER) { fieldXOffset = (columnWidths[c]-fields[c].getWidth())/2; } int fieldYOffset = 0; long fieldValign = fieldStyle & Field.FIELD_VALIGN_MASK; if (fieldValign == Field.FIELD_BOTTOM) { fieldYOffset = rowHeight - fields[c].getHeight(); } else if (fieldValign == Field.FIELD_VCENTER) { fieldYOffset = (rowHeight-fields[c].getHeight())/2; } setPositionChild(fields[c], x+fieldXOffset, y + fieldYOffset); x += columnWidths[c]; } currentColumn = 0; y += rowHeight; } if (y >= height) { break; } } int totalWidth = 0; for(int i = 0; i < columnWidths.length; i++) { totalWidth += columnWidths[i]; } setExtent(totalWidth, Math.min(y, height)); } }

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  • Memory error, access violation.

    - by Ordo
    Hello! I'm learning C on my own and as a exercise i have written a program but it does not work. The program is splitted into 3 parts. A header file, a main file for executing the program a file to define the functions. I'm not using all the functions yet but that shouldn't be the problem. Here is my header file, nothing special in it. #ifndef EMPLOYEE_H #define EMPLOYEE_H struct Employee { char first[21]; char last[21]; char title[21]; int salary; }; struct Employee* createEmployee(char*, char*, char*, int); // Creates a struct Employee object on the heap. char* getfirstname (struct Employee*); char* getlastname (struct Employee*); char* gettitle (struct Employee*); int getsalary (struct Employee*); void setfirstname (struct Employee*, char*); void setlastname (struct Employee*, char*); void settitle (struct Employee*, char*); void setsalary (struct Employee*, int); void printEmployee(struct Employee*); #endif In this file i define the functions and how they work: #include "7.1.h" #include <stdio.h> #include <stdlib.h> #include <string.h> struct Employee* createEmployee(char* first, char* last, char* title, int salary) // Creates a struct Employee object on the heap. { struct Employee* p = (struct Employee*) malloc(sizeof(struct Employee)); if (p != NULL) { strcpy(p->first, first); strcpy(p->last, last); strcpy(p->title, title); p->salary, salary; } return p; } char* getfirstname (struct Employee* p) { if (p != NULL) return p ? p->first : ""; } char* getlastname (struct Employee* p) { if (p != NULL) return p ? p->last : ""; } char* gettitle (struct Employee* p) { if (p != NULL) return p ? p->title : ""; } int getsalary (struct Employee* p) { if (p != NULL) return p ? p->salary : 0; } void setfirstname (struct Employee* p, char* first) { if (p != NULL) strcpy(p->first, first); } void setlastname (struct Employee* p, char* last) { if (p != NULL) strcpy(p->last, last); } void settitle (struct Employee* p, char* title) { if (p != NULL) strcpy(p->title, title); } void setsalary (struct Employee* p, char* salary) { if (p != NULL) p->salary, salary; } void printEmployee(struct Employee* p) { if (p != NULL) { printf("%s, %s, %s, %d", p->first, p->last, p->salary, p->salary ); } } And the last file is used to executed the program/functions: #include "7.1.h" #include <stdio.h> #include <stdlib.h> int main () { char decision; struct Employee emp; struct Employee* emps[3]; for ( int i = 0; i < 1; i ++) { printf("Please type in the emplooyes data.\nFirstname:"); scanf("%s", emp.first); printf("Lastname:"); scanf("%s", emp.last); printf("Title:"); scanf("%s", emp.title); printf("Salary:"); scanf("%d", &emp.salary); emps[i] = createEmployee(emp.first, emp.last, emp.title, emp.salary); } printf("Do you want to print out your information? (Y/N):"); scanf("%c", &decision); if (decision == 'y' || decision == 'Y') { printEmployee(emps[1]); } } I don't know what the problem is. I 'm always getting the following error message after typing in first, last, title and salary for the first time. The error is written in german. It means: Unhandled exception at 0x102de42e (msvcr100d.dll) in 7.1.exe: 0xC0000005: Access violation when writing to 0xCCCCCCCC position. I could fix the first problem with the hints given below. Now when i want to print out the employee data using the function:printEmployee(emps[1]);, I get the same kind of error with access violation.

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  • float addition 2.5 + 2.5 = 4.0? RPN

    - by AJ Clou
    The code below is my subprogram to do reverse polish notation calculations... basically +, -, *, and /. Everything works in the program except when I try to add 2.5 and 2.5 the program gives me 4.0... I think I have an idea why, but I'm not sure how to fix it... Right now I am reading all the numbers and operators in from command line as required by this assignment, then taking that string and using sscanf to get the numbers out of it... I am thinking that somehow the array that contains the three characters '2', '.', and '5', is not being totally converted to a float... instead i think just the '2' is. Could someone please take a look at my code and either confirm or deny this, and possibly tell me how to fix it so that i get the proper answer? Thank you in advance for any help! float fsm (char mystring[]) { int i = -1, j, k = 0, state = 0; float num1, num2, ans; char temp[10]; c_stack top; c_init_stack (&top); while (1) { switch (state) { case 0: i++; if ((mystring[i]) == ' ') { state = 0; } else if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else if ((mystring[i]) == '\0') { state = 3; } else { state = 4; } break; case 1: temp[k] = mystring[i]; k++; i++; if ((isdigit (mystring[i])) || (mystring[i] == '.')) { state = 1; } else { state = 2; } break; case 2: temp[k] = '\0'; sscanf (temp, "%f", &num1); c_push (&top, num1); i--; k = 0; state = 0; break; case 3: ans = c_pop (&top); if (c_is_empty (top)) return ans; else { printf ("There are still items on the stack\n"); exit (0); case 4: num2 = c_pop (&top); num1 = c_pop (&top); if (mystring[i] == '+'){ ans = num1 + num2; return ans; } else if (mystring[i] == '-'){ ans = num1 - num2; return ans; } else if (mystring[i] == '*'){ ans = num1 * num2; return ans; } else if (mystring[i] == '/'){ if (num2){ ans = num1 / num2; return ans; } else{ printf ("Error: cannot divide by 0\n"); exit (0); } } c_push (&top, ans); state = 0; break; } } } } Here is my main program: #include <stdio.h> #include <stdlib.h> #include "boolean.h" #include "c_stack.h" #include <string.h> int main(int argc, char *argv[]) { char mystring[100]; int i; sscanf("", "%s", mystring); for (i=1; i<argc; i++){ strcat(mystring, argv[i]); strcat(mystring, " "); } printf("%.2f\n", fsm(mystring)); } and here is the header file with prototypes and the definition for c_stack: #include "boolean.h" #ifndef CSTACK_H #define CSTACK_H typedef struct c_stacknode{ char data; struct c_stacknode *next; } *c_stack; #endif void c_init_stack(c_stack *); boolean c_is_full(void); boolean c_is_empty(c_stack); void c_push(c_stack *,char); char c_pop(c_stack *); void print_c_stack(c_stack); boolean is_open(char); boolean is_brother(char, char); float fsm(char[]);

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  • pagination panel should remain static

    - by fusion
    i've a search form in which a user enters the keyword and the results are displayed with pagination. everything works fine except for the fact that when the user clicks on the 'Next' button, the pagination panel disappears as well when the page loads to retrieve the data through ajax. how do i make the pagination panel static, while the data is being retrieved? search.html: <form name="myform" class="wrapper"> <input type="text" name="q" id="q" onkeyup="showPage();" class="txt_search"/> <input type="button" name="button" onclick="showPage();" class="button"/> <p> </p> <div id="txtHint"></div> </form> ajax: var url="search.php"; url += "?q="+str+"&page="+page+"&list="; url += "&sid="+Math.random(); xmlHttp.onreadystatechange=stateChanged; xmlHttp.open("GET",url,true); xmlHttp.send(null); function stateChanged(){ if (xmlHttp.readyState==4 || xmlHttp.readyState=="complete"){ document.getElementById("txtHint").innerHTML=xmlHttp.responseText; } //end if } //end function search.php: $self = $_SERVER['PHP_SELF']; $limit = 3; //Number of results per page $adjacents = 2; $numpages=ceil($totalrows/$limit); $query = $query." ORDER BY idQuotes LIMIT " . ($page-1)*$limit . ",$limit"; $result = mysql_query($query, $conn) or die('Error:' .mysql_error()); ?> <div class="search_caption">Search Results</div> <div class="search_div"> <table class="result"> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); ?> <tr> . . .display results. . . </tr> <?php } ?> </table> </div> <hr> <div class="searchmain"> <?php //Create and print the Navigation bar $nav=""; $next = $page+1; $prev = $page-1; if($page > 1) { $nav .= "<a onclick=\"showPage('','$prev'); return false;\" href=\"$self?page=" . $prev . "&q=" .urlencode($search_result) . "\">< Prev</a>"; $first = "<a onclick=\"showPage('','1'); return false;\" href=\"$self?page=1&q=" .urlencode($search_result) . "\"> << </a>" ; } else { $nav .= "&nbsp;"; $first = "&nbsp;"; } for($i = 1 ; $i <= $numpages ; $i++) { if($i == $page) { $nav .= "<span class=\"no_link\">$i</span>"; }else{ $nav .= "<a onclick=\"showPage('',$i); return false;\" href=\"$self?page=" . $i . "&q=" .urlencode($search_result) . "\">$i</a>"; } } if($page < $numpages) { $nav .= "<a onclick=\"showPage('','$next'); return false;\" href=\"$self?page=" . $next . "&q=" .urlencode($search_result) . "\">Next ></a>"; $last = "<a onclick=\"showPage('','$numpages'); return false;\" href=\"$self?page=$numpages&q=" .urlencode($search_result) . "\"> >> </a>"; } else { $nav .= "&nbsp;"; $last = "&nbsp;"; } echo $first . $nav . $last; ?> </div>

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  • Qt : crash due to delete (trying to handle exceptions...)

    - by Seub
    I am writing a program with Qt, and I would like it to show a dialog box with a Exit | Restart choice whenever an error is thrown somewhere in the code. What I did causes a crash and I really can't figure out why it happens, I was hoping you could help me understanding what's going on. Here's my main.cpp: #include "my_application.hpp" int main(int argc, char *argv[]) { std::cout << std::endl; My_Application app(argc, argv); return app.exec(); } And here's my_application:hpp: #ifndef MY_APPLICATION_HPP #define MY_APPLICATION_HPP #include <QApplication> class Window; class My_Application : public QApplication { public: My_Application(int& argc, char ** argv); virtual ~My_Application(); virtual bool notify(QObject * receiver, QEvent * event); private: Window *window_; void exit(); void restart(); }; #endif // MY_APPLICATION_HPP Finally, here's my_application.cpp: #include "my_application.hpp" #include "window.hpp" #include <QMessageBox> My_Application::My_Application(int& argc, char ** argv) : QApplication(argc, argv) { window_ = new Window; window_->setAttribute(Qt::WA_DeleteOnClose, false); window_->show(); } My_Application::~My_Application() { delete window_; } bool My_Application::notify(QObject * receiver, QEvent * event) { try { return QApplication::notify(receiver, event); } catch(QString error_message) { window_->setEnabled(false); QMessageBox message_box; message_box.setWindowTitle("Error"); message_box.setIcon(QMessageBox::Critical); message_box.setText("The program caught an unexpected error:"); message_box.setInformativeText("What do you want to do? <br>"); QPushButton *restart_button = message_box.addButton(tr("Restart"), QMessageBox::RejectRole); QPushButton *exit_button = message_box.addButton(tr("Exit"), QMessageBox::RejectRole); message_box.setDefaultButton(restart_button); message_box.exec(); if ((QPushButton *) message_box.clickedButton() == exit_button) { exit(); } else if ((QPushButton *) message_box.clickedButton() == restart_button) { restart(); } } return false; } void My_Application::exit() { window_->close(); //delete window_; return; } void My_Application::restart() { window_->close(); //delete window_; window_ = new Window; window_->show(); return; } Note that the line window_->setAttribute(Qt::WA_DeleteOnClose, false); means that window_ (my main window) won't be deleted when it is closed. The code I've written above works, but as far as I understand, there's a memory leak: I should uncomment the line //delete window_; in My_Application::exit() and My_Application::restart(). But when I do that, the program crashes when I click restart (or exit but who cares). (I'm not sure this is useful, in fact it might be misleading, but here's what my debugger tells me: a segmentation fault occurs in QWidgetPrivate::PaintOnScreen() const which is called by a function called by a function... called by My_Application::notify()) When I do some std::couts, I notice that the program runs through the entire restart() function and in fact through the entire notify() function before it crashes. I have no idea why it crashes. Thanks in advance for your insights! Update: I've noticed that My_Application::notify() is called very often. For example, it is called a bunch of times while the error dialog box is open, also during the execution of the restart function. The crash actually occurs in the subfunction QApplication::notify(receiver, event). This is not too surprising in light of the previous remark (the receiver has probably been deleted) But even if I forbid the function My_Application::notify() to do anything while restart() is executed, it still crashes (after having called My_Application::notify() a bunch of times, like 15 times, isn't that weird)? How should I proceed? Maybe I should say (to make the question slightly more relevant) that my class My_Application also has a "restore" function, which I've not copied here to try to keep things short. If I just had that restart feature I wouldn't bother too much, but I do want to have that restore feature. I should also say that if I keep the code with the "delete window_" commented, the problem is not only a memory leak, it still crashes sometimes apparently. There must surely be a way to fix this! But I'm clueless, I'd really appreciate some help! Thanks in advance.

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  • JPA 2?EJB 3.1?JSF 2????????! WebLogic Server 12c?????????Java EE 6??????|WebLogic Channel|??????

    - by ???02
    ????????????????????????????????????????·???????????Java EE 6???????????????·????WebLogic Server 12c?(???)?????????Oracle Enterprise Pack for Eclipse 12c?????Java EE 6??????3???????????????????????JSF 2.0?????????????????????????JAX-RS????RESTful?Web???????????????(???)?????????????JSF 2.0???????????????? Java EE 6??????????????????????????????????????JSF(JavaServer Faces) 2.0??????????Java EE?????????????????????????????????Struts????????????????????????????????JSF 2.0?Java EE 6??????????????????????????????????????????????????JSP(JavaServer Pages)?JSF???????????????????????·???????????????????????Web???????????????????????????????????????????????????????????????????????????????? ???????????????????????????????EJB??????????????EMPLOYEES??????????????????????XHTML????????????????????????????????????????????????????????????ManagedBean????????????JSF 2.0????????????????????? ?????????Oracle Enterprise Pack for Eclipse(OEPE)?????????????????Eclipse(OEPE)???????·?????OOW?????????????????·???????????Properties?????????????????·???·????????????????????????????Project Facets????????????JavaServer Faces?????????????Apply?????????OK???????????? ???JSF????????????????????????????ManagedBean???IndexBean?????????????OOW??????????????????·???????????????NEW?-?Class??????New Java Class??????????????????????Package????managed???Name????IndexBean???????Finish???????????? ?????IndexBean??????·????????????????????????????????????????????IndexBean(IndexBean.java)?package managed;import java.util.ArrayList;import java.util.List;import javax.ejb.EJB;import javax.faces.bean.ManagedBean;import ejb.EmpLogic;import model.Employee;@ManagedBeanpublic class IndexBean {  @EJB  private EmpLogic empLogic;  private String keyword;  private List<Employee> results = new ArrayList<Employee>();  public String getKeyword() {    return keyword;  }  public void setKeyword(String keyword) {    this.keyword = keyword;  }  public List getResults() {    return results;  }  public void actionSearch() {    results.clear();    results.addAll(empLogic.getEmp(keyword));  }} ????????????????keyword?results??????????????????????????????Session Bean???EmpLogic?????????????????@EJB?????????????????????????????????????????????????????????????????????actionSearch??????????????EmpLogic?????????·????????????????????result???????? ???ManagedBean?????????????????????????????????????????·??????OOW??????????????WebContent???????index.xhtml????? ???????????index.xhtml????????????????????????????????????????????????(Index.xhtml)?<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"   "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"  xmlns:ui="http://java.sun.com/jsf/facelets"  xmlns:h="http://java.sun.com/jsf/html"  xmlns:f="http://java.sun.com/jsf/core"><h:head>  <title>Employee??????</title></h:head><h:body>  <h:form>    <h:inputText value="#{indexBean.keyword}" />    <h:commandButton action="#{indexBean.actionSearch}" value="??" />    <h:dataTable value="#{indexBean.results}" var="emp" border="1">      <h:column>        <f:facet name="header">          <h:outputText value="employeeId" />        </f:facet>        <h:outputText value="#{emp.employeeId}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="firstName" />        </f:facet>        <h:outputText value="#{emp.firstName}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="lastName" />        </f:facet>        <h:outputText value="#{emp.lastName}" />      </h:column>      <h:column>        <f:facet name="header">          <h:outputText value="salary" />        </f:facet>        <h:outputText value="#{emp.salary}" />      </h:column>    </h:dataTable>  </h:form></h:body></html> index.xhtml???????????????????ManagedBean???IndexBean??????????????????????????????IndexBean?????actionSearch??????????h:commandButton???????????????????????????????????????? ???Web???????????????(web.xml)??????web.xml???????·?????OOW???????????WebContent?-?WEB-INF?????? ?????????????web-app??????????????welcome-file-list(????)?????????????Web???????????????(web.xml)?<?xml version="1.0" encoding="UTF-8"?><web-app xmlns:javaee="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" version="3.0">  <javaee:display-name>OOW</javaee:display-name>  <servlet>    <servlet-name>Faces Servlet</servlet-name>    <servlet-class>javax.faces.webapp.FacesServlet</servlet-class>    <load-on-startup>1</load-on-startup>  </servlet>  <servlet-mapping>    <servlet-name>Faces Servlet</servlet-name>    <url-pattern>/faces/*</url-pattern>  </servlet-mapping>  <welcome-file-list>    <welcome-file>/faces/index.xhtml</welcome-file>  </welcome-file-list></web-app> ???JSF????????????????????????????? ??????Java EE 6?JPA 2.0?EJB 3.1?JSF 2.0????????????????????????????????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????????????????????????????????????????????Oracle WebLogic Server 12c(12.1.1)??????Next??????????????? ?????????????????????Domain Directory??????Browse????????????????????????C:\Oracle\Middleware\user_projects\domains\base_domain??????Finish???????????? ?????WebLogic Server?????????????????????????????????????????????????????????????????????OEPE??Servers???????Oracle WebLogic Server 12c???????????·???????????????Properties??????????????????????????????WebLogic?-?Publishing????????????Publish as an exploded archive??????????????????OK???????????? ???????????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????Finish???????????? ???????????????????????????????????????????????·??????????????????????????????????????????firstName?????????????????JAX-RS???RESTful?Web??????? ?????????JAX-RS????RESTful?Web??????????????? Java EE??????????Java EE 5???SOAP????Web??????????JAX-WS??????????Java EE 6????????JAX-RS?????????????RESTful?Web????????????·????????????????????????JAX-RS????????Session Bean??????·?????????Web???????????????????????????????????????????????JAX-RS?????????? ?????????????????????????????JAX-RS???RESTful Web??????????????????????????·?????OOW???????????·???????????????Properties???????????????????????????Project Facets?????????????JAX-RS(Rest Web Services)???????????Further configuration required?????????????Modify Faceted Project???????????????JAX-RS??????·?????????????????JAX-RS Implementation Library??????Manage libraries????(???????????)?????????????? ??????Preference(Filtered)???????????????New????????????????New User Library????????????????User library name????JAX-RS???????OK???????????????????Preference(Filtered)?????????????Add JARs????????????????????????C:\Oracle\Middleware\modules \com.sun.jersey.core_1.1.0.0_1-9.jar??????OK???????????? ???Modify Faceted Project??????????JAX-RS Implementation Library????JAX-RS????????????????????JAX-RS servlet class name????com.sun.jersey.spi.container.servlet.ServletContainer???????OK?????????????Project Facets???????????????????OK?????????????????? ???RESTful Web??????????????????????????????????(???????EmpLogic?????????????)??RESTful Web?????????????EmpLogic(EmpLogic.java)?package ejb; import java.util.List; import javax.ejb.LocalBean; import javax.ejb.Stateless; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; import javax.ws.rs.GET;import javax.ws.rs.Path;import javax.ws.rs.PathParam;import javax.ws.rs.Produces;import model.Employee; @Stateless @LocalBean @Path("/emprest")public class EmpLogic {     @PersistenceContext(unitName = "OOW")     private EntityManager em;     public EmpLogic() {     }  @GET  @Path("/getname/{empno}")  // ?  @Produces("text/plain")  // ?  public String getEmpName(@PathParam("empno") long empno) {    Employee e = em.find(Employee.class, empno);    if (e == null) {      return "no data.";    } else {      return e.getFirstName();    }  }} ?????????????????????@Path("/emprest ")????????????RESTful Web????????????HTTP??????????????JAX-RS????????????????????????RESTful Web?????Web??????????????????@Produces???????(?)??????????????????????????text/plain????????????????????????????application/xml?????????XML???????????application/json?????JSON?????????????????? ???????????????Web???????????????????????????????????????·?????OOW???????????·???????????????Run As?-?Run on Server??????????????????Finish???????????????????Web??????http://localhost:7001/OOW/jaxrs/emprest/getname/186????????????????URL?????????(186)?employeeId?????????????firstName????????????????*    *    * ????????3??????WebLogic Server 12c?OEPE????Java EE 6?????????????????Java EE 6????????????????·????????????????????????????Java EE?????????????????????????????????????????????????????????????????????????????????

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  • Hue, saturation, brightness, contrast effect in hlsl

    - by Vibhore Tanwer
    I am new to pixel shader, and I am trying to write a simple brightness, contrast, hue, saturation effect. I have written a shader for it but I doubt that my shader is not providing me correct result, Brightness, contrast, saturation is working fine, problem is with hue. if I apply hue between -1 to 1, it seems to be working fine, but to make things more sharp, I need to apply hue value between -180 and 180, like we can apply hue in Paint.NET. Here is my code. // Amount to shift the Hue, range 0 to 6 float Hue; float Brightness; float Contrast; float Saturation; float Alpha; sampler Samp : register(S0); // Converts the rgb value to hsv, where H's range is -1 to 5 float3 rgb_to_hsv(float3 RGB) { float r = RGB.x; float g = RGB.y; float b = RGB.z; float minChannel = min(r, min(g, b)); float maxChannel = max(r, max(g, b)); float h = 0; float s = 0; float v = maxChannel; float delta = maxChannel - minChannel; if (delta != 0) { s = delta / v; if (r == v) h = (g - b) / delta; else if (g == v) h = 2 + (b - r) / delta; else if (b == v) h = 4 + (r - g) / delta; } return float3(h, s, v); } float3 hsv_to_rgb(float3 HSV) { float3 RGB = HSV.z; float h = HSV.x; float s = HSV.y; float v = HSV.z; float i = floor(h); float f = h - i; float p = (1.0 - s); float q = (1.0 - s * f); float t = (1.0 - s * (1 - f)); if (i == 0) { RGB = float3(1, t, p); } else if (i == 1) { RGB = float3(q, 1, p); } else if (i == 2) { RGB = float3(p, 1, t); } else if (i == 3) { RGB = float3(p, q, 1); } else if (i == 4) { RGB = float3(t, p, 1); } else /* i == -1 */ { RGB = float3(1, p, q); } RGB *= v; return RGB; } float4 mainPS(float2 uv : TEXCOORD) : COLOR { float4 col = tex2D(Samp, uv); float3 hsv = rgb_to_hsv(col.xyz); hsv.x += Hue; // Put the hue back to the -1 to 5 range //if (hsv.x > 5) { hsv.x -= 6.0; } hsv = hsv_to_rgb(hsv); float4 newColor = float4(hsv,col.w); float4 colorWithBrightnessAndContrast = newColor; colorWithBrightnessAndContrast.rgb /= colorWithBrightnessAndContrast.a; colorWithBrightnessAndContrast.rgb = colorWithBrightnessAndContrast.rgb + Brightness; colorWithBrightnessAndContrast.rgb = ((colorWithBrightnessAndContrast.rgb - 0.5f) * max(Contrast + 1.0, 0)) + 0.5f; colorWithBrightnessAndContrast.rgb *= colorWithBrightnessAndContrast.a; float greyscale = dot(colorWithBrightnessAndContrast.rgb, float3(0.3, 0.59, 0.11)); colorWithBrightnessAndContrast.rgb = lerp(greyscale, colorWithBrightnessAndContrast.rgb, col.a * (Saturation + 1.0)); return colorWithBrightnessAndContrast; } technique TransformTexture { pass p0 { PixelShader = compile ps_2_0 mainPS(); } } Please If anyone can help me learning what am I doing wrong or any suggestions? Any help will be of great value. EDIT: Images of the effect at hue 180: On the left hand side, the effect I got with @teodron answer. On the right hand side, The effect Paint.NET gives and I'm trying to reproduce.

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  • Hierarchical View/ViewModel/Presenters in MVPVM

    - by Brian Flynn
    I've been working with MVVM for a while, but I've recently started using MVPVM and I want to know how to create hierarchial View/ViewModel/Presenter app using this pattern. In MVVM I would typically build my application using a hierarchy of Views and corresponding ViewModels e.g. I might define 3 views as follows: The View Models for these views would be as follows: public class AViewModel { public string Text { get { return "This is A!"; } } public object Child1 { get; set; } public object Child2 { get; set; } } public class BViewModel { public string Text { get { return "This is B!"; } } } public class CViewModel { public string Text { get { return "This is C!"; } } } In would then have some data templates to say that BViewModel and CViewModel should be presented using View B and View C: <DataTemplate DataType="{StaticResource local:BViewModel}"> <local:BView/> </DataTemplate> <DataTemplate DataType="{StaticResource local:CViewModel}"> <local:CView/> </DataTemplate> The final step would be to put some code in AViewModel that would assign values to Child1 and Child2: public AViewModel() { this.Child1 = new AViewModel(); this.Child2 = new BViewModel(); } The result of all this would be a screen that looks something like: Doing this in MVPVM would be fairly simple - simply moving the code in AViewModel's constructor to APresenter: public class APresenter { .... public void WireUp() { ViewModel.Child1 = new BViewModel(); ViewModel.Child2 = new CViewModel(); } } But If I want to have business logic for BViewModel and CViewModel I would need to have a BPresenter and a CPresenter - the problem is, Im not sure where the best place to put these are. I could store references to the presenter for AViewModel.Child1 and AViewModel.Child2 in APresenter i.e.: public class APresenter : IPresenter { private IPresenter child1Presenter; private IPresenter child2Presenter; public void WireUp() { child1Presenter = new BPresenter(); child1Presenter.WireUp(); child2Presenter = new CPresenter(); child2Presenter.WireUp(); ViewModel.Child1 = child1Presenter.ViewModel; ViewModel.Child2 = child2Presenter.ViewModel; } } But this solution seems inelegant compared to the MVVM approach. I have to keep track of both the presenter and the view model and ensure they stay in sync. If, for example, I wanted a button on View A, which, when clicked swapped the View's in Child1 and Child2, I might have a command that did the following: var temp = ViewModel.Child1; ViewModel.Child1 = ViewModel.Child2; ViewModel.Child2 = temp; This would work as far as swapping the view's on screen (assuming the correct Property Change notification code is in place), but now my APresenter.child1Presenter is pointing to the presenter for AViewModel.Child2, and APresenter.child2Presenter is pointing to the presenter for AViewModel.Child1. If something accesses APresenter.child1Presenter, any changes will actually happen to AViewModel.Child2. I can imagine this leading to all sorts of debugging fun. I know that I may be misunderstanding the pattern, and if this is the case a clarification of what Im doing wrong would be appreciated.

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