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  • How to Store and Retrieve Images Using MsSQL (Server Management Studio)

    - by Joe Majewski
    I am having difficulties when trying to insert files into an MsSQL database. I'll try to break this down as best as I can: What data type should I be using to store image files (jpeg/png/gif/etc)? Right now my table is using the image data type, but I am curious if varbinary would be a better option. How would I go about inserting the image into the database? Does Microsoft SQL Server Management Studio have any built in functions that allow insertions of files into tables? If so, how is that done? Also, how could this be done through the use of an HTML form with PHP handling the input data and placing it into the table? How would I fetch the image from the table and display it on the page? I understand how to SELECT the cell's contents, but how would I go about translating that into a picture. Would I have to have a header(Content type: image/jpeg)? I have no problem doing any of these things with MySQL, but the MsSQL environment is still new to me, and I am working on a project for my job that requires the use of stored procedures to grab various data. Any and all help is appreciated. Thank you very much for your responses!

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  • iphone refresh images UIImageView

    - by Rick
    I have a rather basic question. I have several(5) UIImageView images on my screen. When I click a button, I want to change each image to something else. I also want to play a sound as each image is changed. So I basically want a clicking sound as each image changes. The problem is, for some reason if I have say 5 images, the sound gets played 5 times first and then the images change. It's like the images only refresh when control goes back to the user for input. How can I "force" it to refresh the images as soon as i tell it what image to display? I'm new to the iphone/macworld, so go easy on me :-) Rick

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  • "Streaming" MJPG using python.

    - by tyler
    I have a webcam that I want to do some image processing on using Python. It's coming through as a Motion-JPEG. I want to try to process the stuff "live," but really what I want to do is this: Open the URL, start data streaming to some buffer... Read x bytes (where x is image size) to an image Process that image Display in result panel Return to number 2 The problem is that, while I do have the resolution, I have no idea how many bytes to read. I've tried googling the M-JPEG specification but can't find anything on if the images are separated by some header or what. Anybody have any ideas?

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  • Fade animation UITableViewCell

    - by Tomas
    Hi everyone, I have a UITableViewController that populates a UITableView with some data that I pull off the net. The data for each cell consists also of an image used as background, which I'm downloading in a separated NSOperation added to a NSOperationQueue with a MaxConcurrentOperationCount set to 4. As long as the image is not downloaded I'm showing a generic placeholder which I would like to replace (fading out/fading in) with the downloaded image once it's being successfully downloaded. I'm using the following code placed inside the cellForRowAtIndexPath of the UITableViewController. [UIView beginAnimations:@"fade" context:nil]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:3.0]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; cell.placeholderUIImage.alpha = 0.0; cell.backgroundUIImage.alpha = 1.0; [UIView commitAnimations]; This is unfortunately just working randomly for a couple of rows, since for the most the background image is set instantly, as if the animation started on one cell would have been "overwritten" by the next call of beginAnimations.

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  • Is there a way to morph / convert a circular sprite into a square programmatically?

    - by John
    I have a sprite which is basically just an image of a circle and some content inside. Is there a way that I can programmatically stretch / distort it into something like: I don't care so much about the distortion. The original circular image is 100x100px, and the modified image should also be 100x100px. So its really the content that is being distorted. Can this be done using shaders or some other programmatic way ? The initial circular image is most likely determined at run time, which is why I need to programmatically convert the circular sprite to square. Please do not edit the tags, as the question applies to both versions of cocos2d (iPhone & x), and the solution will most likely work in both regardless of whether one uses C or C++ since the apis are similar, and OpenGL commands work similarly.

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  • jquery animate background-position firefox

    - by Ohnegott
    I got this background image slider thing working in chrome and safari, but it doesnt do anything in firefox. any help? $(function(){ var image= ".main-content"; var button_left= "#button_left"; var button_right= "#button_right"; var animation= "easeOutQuint"; var time= 800; var jump= 800; var action= 0; $(button_left).click(function(){ right(); }); $(button_right).click(function(){ left(); }); $(document).keydown(function(event){ if(event.keyCode == '37'){ right(); } }); $(document).keydown(function(event){ if(event.keyCode == '39'){ left(); } }); function left(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '-='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function right(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '+='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function anim(){ action= 0; } }); I also tried this but it also does nothing $(image).animate({backgroundPosition: '500px 0px'}, 800);

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  • jQuery: select checkbox when upload field is clicked

    - by Arne Stephensson
    I'm working on a CMS. When a user wants to replace an existing thumbnail image, they can upload a replacement, and check a checkbox to certify that they are indeed replacing the image. The checkbox seems necessary because otherwise the form submits a blank value (due to the presence of the upload field with no value) and wipes out the existing image without a replacement image being specified. The problem is that I keep forgetting to manually activate the checkbox and the uploaded image does not actually replace the existing one because without the checkbox being clicked, the receiving PHP file does not (by design) process the incoming filename. I suspect that users will have the same problem and I want to keep this from happening by reducing the number of steps required. One solution would be to check the checkbox with jQuery whenever the upload field is clicked. So why doesn't this work: $('#upload_field').click(function () { if ($('#replace_image').attr('checked',true)) { $('#replace_image').removeAttr('checked'); alert('Unchecked'); } else if ($('#replace_image').attr('checked',false)) { $('#replace_image').attr('checked','checked'); alert('Checked'); } });

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  • Embed external images for use in HTML canvas?

    - by Philipp Lenssen
    I'm using JavaScript to load an image into my Canvas element in Firefox. This works fine for local images, but throws a security exception for external images. Is there any way to avoid this security exception, one that does not involve my server having to act as proxy to load the image locally (because that would stress my server)? PS: The current code is similar to this: var img = new Image(); var contextSource = canvasSource.getContext('2d'); contextSource.drawImage(img, 0, 0); // get image data to do stuff with pixels var imageDataSource = contextSource.getImageData(0, 0, width - 1, height - 1);

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  • how to set imageview in webview

    - by mohsinpathan
    I am creating runtime images. i want to set that image in to web view. Please give me a hint or document.My source code is given below CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored];

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  • get rid of red X in IE for non-existing images

    - by hubertg
    I have a 3rd website (Confluence) which references images which are secured by a login. If the current user is logged in the image is shown if not the image url would redirect to a login form. Example When you enter this url in the browser a redirect to the login page is done. The problem now: IE shows a the dreaded red X icon for the image even though there should be just nothing (like in Firefox). Anyone knows how to get around this?

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  • UIImageView Fade-In Dissapears

    - by Winder
    I have this code which should create a splash image with either no animation or a fade in, then call code to dismiss the image out after a delay. The SplashViewAnimationNone works fine and creates the full screen image, but the Fade code fades the image in but then immediately disappears. - (void)startSplash { [[[[UIApplication sharedApplication] windows] objectAtIndex:0] addSubview:self]; splashImage = [[UIImageView alloc] initWithImage:self.image]; if (self.animationIn == SplashViewAnimationNone) { [self addSubview:splashImage]; } else if (self.animationIn == SplashViewAnimationFade) { [self addSubview:splashImage]; CABasicAnimation *animSplash = [CABasicAnimation animationWithKeyPath:@"opacity"]; animSplash.duration = self.animationDelay; animSplash.removedOnCompletion = NO; animSplash.fillMode = kCAFillModeForwards; animSplash.fromValue = [NSNumber numberWithFloat:0.0]; animSplash.toValue = [NSNumber numberWithFloat:1.0]; animSplash.delegate = self; [self.layer addAnimation:animSplash forKey:@"animateOpacity"]; } // Dismiss after delay. [self performSelector:@selector(dismissSplash) withObject:self afterDelay:self.delay]; }

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  • Comparing two images from the clipboard class

    - by VeXe
    In a C# winform app. I'm writing a Clipboard log manager that logs test to a log file, (everytime a Ctrl+c/x is pressed the copied/cut text gets appended to the file) I also did the same for images, that is, if you press "prtScreen", the screen shot you took will also go to a folder. I do that by using a timer, inside I have something which 'looks' like this: if (Clipboard.ContainsImage()) { if (IsClipboardUpdated()) { LogData(); UpdateLastClipboardData(); } } This is how the rest of the methods look like: public void UpdateLastClipboardData() { // ... other updates LastClipboardImage = Clipboard.GetImage(); } // This is how I determine if there's a new image in the clipboard... public bool IsClipboardUpdated() { return (LastClipboardImage != Clipboard.GetImage()); } public void LogData() { Clipboard.GetImage().Save(ImagesLogFolder + "\\Image" + now_hours + "_" + now_mins + "_" + now_secs + ".jpg"); } The problem is: inside the update method, "LastClipboardImage != Clipboard.GetImage()" is always returning true! I even did the following inside the update method: Image img1 = Clipboard.GetImage(); Image img2 = Clipboard.GetImage(); Image img3 = img2; bool b1 = img1 == img2; // this returned false. WHY?? bool b2 = img3 == img2; // this returned true. Makes sense. Please help, the comparison isn't working... why?

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  • Windows debugging - WinDbg

    - by Santhosh77
    Hi, I got the following error while debuggging a process with its core dump. 0:000 !lmi test.exe Loaded Module Info: [test.exe] Module: test Base Address: 00400000 Image Name: test.exe Machine Type: 332 (I386) Time Stamp: 4a3a38ec Thu Jun 18 07:54:04 2009 Size: 27000 CheckSum: 54c30 Characteristics: 10f Debug Data Dirs: Type Size VA Pointer MISC 110, 0, 21000 [Debug data not mapped] FPO 50, 0, 21110 [Debug data not mapped] CODEVIEW 31820, 0, 21160 [Debug data not mapped] - Can't validate symbols, if present. Image Type: FILE - Image read successfully from debugger. test.exe Symbol Type: CV - Symbols loaded successfully from image path. Load Report: cv symbols & lines Does any body know what the error "CODEVIEW 31820, 0, 21160 [Debug data not mapped] - Can't validate symbols, if present." really mean? Is this error meant that i can't read public/private symbols from the executable? If it is not so, why does the WinDbg debugger throws this typr of error? Thanks in advance, Santhosh.

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  • how to show video or movie file into UIImagePickerController?

    - by rakesh-bhatt99
    I am using UIImagePickerController that gives user to be able select an existing photo or use the camera to take an image at that time. And i can show that image in my application with UIImageView. Now i want to use this ability for movies also. But i couldn't find any way to show the selected movie as an image in my app, just like the Photos app. as you know you can see photos and movies in the same list.

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

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  • getting jpeg error

    - by bhaskaragr29
    <?php function LoadPNG() { /* Attempt to open */ //require_once 'resizex.php'; $imgname="/home2/puneetbh/public_html/prideofhome/wp-content/uploads/268995481image_11.png"; //$im = @imagecreatefrompng($imgname); $img= imagecreatefromstring(file_get_contents($imgname)); //$im=imagecreatefrompng('images/frame.png'); $im= imagecreatefromjpeg('images/frame.jpeg'); //imagealphablending($img, false); //imagesavealpha($img, true); //$img=resizex("$url",60,65,1); imagecopymerge($im,$img,105,93,0, 0,275,258,100); /* See if it failed */ if(!$im) { /* Create a blank image */ $im = imagecreatetruecolor(150, 30); $bgc = imagecolorallocate($im, 255, 255, 255); $tc = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, 150, 30, $bgc); /* Output an error message */ imagestring($im, 1, 5, 5, 'Error loading ' . $imgname, $tc); } return $im; } $img = LoadPNG(); header('Content-type: image/jpeg'); imagejpeg($im); imagedestroy($im); imagedestroy($img); ?> i am getting error arning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: gd-jpeg: JPEG library reports unrecoverable error: in /home2/puneetbh/public_html/prideapp/frame.php on line 11 Warning: imagecreatefromjpeg() [function.imagecreatefromjpeg]: 'images/frame.jpeg' is not a valid JPEG file in /home2/puneetbh/public_html/prideapp/frame.php on line 11 Warning: imagecopymerge(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 16 Warning: Cannot modify header information - headers already sent by (output started at /home2/puneetbh/public_html/prideapp/frame.php:11) in /home2/puneetbh/public_html/prideapp/frame.php on line 34 Warning: imagejpeg(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 35 Warning: imagedestroy(): supplied argument is not a valid Image resource in /home2/puneetbh/public_html/prideapp/frame.php on line 36

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  • .net bitmap file type limitations

    - by David Archer
    Hi, Given the line: Bitmap bitmap = new Bitmap(stream); where stream is a System.IO.Stream, are there any limitations on the image file type e.g png, jpg, gif etc that can be handled. i.e are all image file/stream header info clear enough to say "I am an image". I haven't run into any yet, but have only being using the pretty standard ones so far. Thanks

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  • Method for exporting drawn flash/flex UIComponent to vector based print file

    - by eshowcase
    Hi, I am creating a flex application where I am using the built in graphics package of flex 3 to draw shapes and things to a UIComponent. I want to be able to export this vector image UIComponent to a vector based file, pdf, eps etc. Are there any tools, libraries, or methods for doing so? I looked at AlivePDF - which works very slick, but its output is effectively a snapshot of the UIComponent drawn out as a bitmap to the PDF. I want true vector output, as this image is for print, needs to be able to scale and be color correct. I read somewhere that it may be possible with Adobe Live Cycle, but in looking at the documentation I'm not sure how to use it. Another possibility is to submit the final image parameters to a server-side PHP script that would re-generate the image in SVG format. But as I understand SVG is not ideal for print, and this is lots of extra work. Any thoughts, ideas, methods? Thanks!

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  • How to add images while moving finger across UIView?

    - by Luke Irvin
    I am having issues adding an image across a view while moving finger across the screen. Currently it is adding the image multiple times but squeezing them too close together and not really following my touch. Here is what I am trying: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; touchPoint = [touch locationInView:imageView]; if (touchPoint.x > 0 && touchPoint.y > 0) { _aImageView = [[UIImageView alloc] initWithImage:aImage]; _aImageView.multipleTouchEnabled = YES; _aImageView.userInteractionEnabled = YES; [_aImageView setFrame:CGRectMake(touchPoint.x, touchPoint.y, 80.0, 80.0)]; [imageView addSubview:_aImageView]; [_aImageView release]; } } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesBegan:touches withEvent:event]; } Any suggestions is much appreciated. EDIT: What I want: After taking or choosing an image, the user can then select another image from a list. I want the user to touch and move their finger across the view and the selected image will appear where they drag their finger, without overlapping, in each location.

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  • Not able to see Images with wmd-editor

    - by KhanS
    I am using wmd editor to enter some text. After entering the text, I am saving it as mark down into the database. While inserting the image, if I save as markdown I am not able to see the image in my aspx page.(Because it down not save image in <img> tab in markdown). If I save the text as html then, I am able to see the image. But another problem with html is, while editing the text I am seeing all tags(such as <code1><p>pre> ) in the wmd-editor.

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  • Scale div in an upwards direction, instead of down?

    - by Derrick
    I have a custom info window over a google map, sometimes these info windows contain an image. When they do, the info window scales down over the marker it is positioned over as soon as the image has finished loading. So the images take longer to load and the div's position has already been calculated by the time the image is finished loading. I do believe there is a way of checking if an image has finished loaded, but that seems a long route - is there not a simple way with JS or CSS to get the div to scale upwards instead of down. Anyone have any clues?

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  • Java applet loading images from external jars

    - by Mathias
    I have a jar on a server, and users should be able to develop extensions for it. Therefore the jars main class should be extended and some resources should be added to a second user created jar which will be loaded from another server or locally. Now I have problems accessing the resources (images) from the user loaded jars. Heres is the structure: My Server: game.jar containing game.class images.class ... image1.png (...) Local: user.jar containing: user.class extends game userimage.png The extension is loaded via Greasemonkey, it modifies the "archive" attribute to "/home/username/user.jar, game.jar" and the "code" attribute to "user.class". The user should be able to overwrite already defined images. If the image does not exist in game.jar, it is loaded correctly from user.jar. But the images loaded early in the game are always loaded from the game.jar, others seem to be overwritten correctly by the user. Is there a way to make sure they are always loaded in the correct order? This might be because of some caching mechanism. Because Greasemonkey removes the game from the page, changes the archive and code and reinsert it, the game is loaded without a mod for a brief second. In that time, images are loaded as expected from game jar, but those are the ones not being overwritable by the user. But how to avoid it? Another thing: If I overwrite the "run" method in user.class, the game is unable to load any image at all. Not from the user.jar and not from the game.jar. Java doesn't find the image, as the URL object "getClass().getResource(imagename)" returns with null. I tried to overwrite the image.class, but that doesn't fix the problem, unless I overwrite every class from game.class involved into calling the image.class

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  • How to compare two file structures in PHP?

    - by OM The Eternity
    I have a function which gives me the complete file structure upto n-level, function getDirectory($path = '.', $ignore = '') { $dirTree = array (); $dirTreeTemp = array (); $ignore[] = '.'; $ignore[] = '..'; $dh = @opendir($path); while (false !== ($file = readdir($dh))) { if (!in_array($file, $ignore)) { if (!is_dir("$path/$file")) { //display of file and directory name with their modification time $stat = stat("$path/$file"); $statdir = stat("$path"); $dirTree["$path"][] = $file. " === ". date('Y-m-d H:i:s', $stat['mtime']) . " Directory == ".$path."===". date('Y-m-d H:i:s', $statdir['mtime']) ; } else { $dirTreeTemp = getDirectory("$path/$file", $ignore); if (is_array($dirTreeTemp))$dirTree = array_merge($dirTree, $dirTreeTemp); } } } closedir($dh); return $dirTree; } $ignore = array('.htaccess', 'error_log', 'cgi-bin', 'php.ini', '.ftpquota'); //function call $dirTree = getDirectory('.', $ignore); //file structure array print print_r($dirTree); Now here my requirement is , I have two sites The Development/Test Site- where i do testing of all the changes The Production Site- where I finally post all the changes as per test in development site Now, for example, I have tested an image upload in the Development/test site, and i found it appropriate to publish on Production site then i will completely transfer the Development/Test DB detail to Production DB, but now I want to compare the files structure as well to transfer the corresponding image file to Production folder. There could be the situation when I update the image by editing the image and upload it with same name, now in this case the image file would be already present there, which will restrict the use of "file_exist" logic, so for these type of situations....HOW CAN I COMPARE THE TWO FILE STRUCTURE TO GET THE SYNCHRONIZATION DONE AS PER REQUIREMENT??

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  • scroll bar problems in java Layered Panes

    - by vondip
    Hi all, I've been trying to build this small java app. I find it very difficult to design UI in java, tasks that seem very simple become complicated and all these strange misbehaviors occur. In my app I've created a JLayeredPane which contains two layers. One on top on the other, They both contain scrollbars. Here's an explanation of the two layers: Layer 1: A very big image inside something similar to a scrollpane. The image is scrollable. Layer 2: A graphics2d object, this object draws an image. Once the image reaches a certain length, the layer gets a scrollpane that advances with the drawing with time. I'd like to connect both layers. I want layer two to update the scrollbar on layer 1. Meaning that once it reaches a certain length, both scrollbars will advance together. When I try doing that, the two scroll bars really do advance, but ( ! ) this strange flickering occurs. I don't understand what is the reason for the flickering. Is there any other way to implement this in a simple manner? I must have the second layer on top of the first one (drawing on top of image) since I cannot open a special post for thanking the wonderful people of this forum, I'll do it here. Thank you, you are great help. I hope this problem is solvable as well.

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