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  • Really strange problem with jailbroken iPhone 4. Lags but fixes by running Cydia a second

    - by Charkel
    I have jailbreaked my iPhone 4 iOS 4.1 with both limera1n and greenpois0n and the outcome is the same. My phone is really slow opening apps. (including Phone.app an SMS.app) they take about 10-15seconds to load. BUT if I start Cydia for only one second everything goes back to normal. (Please note that I have to have 3G or WI-FI access to do this) Until I let my phone sit for about 15 minutes then it's the same again. Please note that if I don't exit the apps they seem to continue working but with a bit of lag. Cydia also seems to be the only app not affected by the delay. "Loding Data" appears as quick as normal. These issues did not start to appear until about 2 weeks after I jailbreaked my phone. I have tried running "speed test" while it's in its slow state. I start the app and the app loads for like 15 seconds and then the result shows everyhting is good. All green. Since Cydia seems for fix it temporarily i figured it's jailbreak-related and not hardware-related.

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  • How do you parse with SAX using Attributes & Values to a URL path using iPhone SDK?

    - by Jim
    I'm trying to get my head around parsing with SAX and thought a good place to start was the TopSongs example found at the iPhone Dev Center. I get most of it but when it comes to reaching Attributes and Values within a node I can't find a good example anywhere. The XML has a path to a URL for the coverArt. And the XML node looks like this. <itms:coverArt height="60" width="60">http://a1.phobos.apple.com/us/r1000/026/Music/aa/aa/27/mzi.pbxnbfvw.60x60-50.jpg</itms:coverArt> What I've tried is this for the startElement… ((prefix != NULL && !strncmp((const char *)prefix, kName_Itms, kLength_Itms)) && (!strncmp((const char *)localname, kName_CoverArt, kLength_Item) && !strncmp((const char *)attributes, kAttributeName_CoverArt, kAttributeLength_CoverArt) && !strncmp((const char *)attributes, kValueName_CoverArt, kValueLength_CoverArt) || !strncmp((const char *)localname, kName_Artist, kLength_Artist) || and picking it up again with just the localname at the end like this. if (!strncmp((const char *)localname, kName_CoverArt, kLength_CoverArt)) { importer.currentSong.coverArt = [NSURL URLWithString:importer.currentString]; The trace is -[Song setCoverArt:]: unrecognized selector sent to instance.

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  • Really cool way to create custom UITabBar for iPhone app?

    - by ludicco
    Hi, I am doing a lot of researching lately about how to get a different looking with nice effects UITabBar on my iPhone app, but unfortunately I am only finding things on how to replace background color etc. Well, I've checked out this app called Momento which is pretty cool and presents a very slick tabBar: So there are a couple of elements here I would like to ask you guys if you could help me by giving me the right directions on how to get a similar effect :) Arrow above items: as you can see this app has this animated arrow that runs above the selected item with a very smooth animation. Selected Stated of the item's image is not that blue-ish default one neither the default state which displays in a different shade of brown and gray version. nice Items separators with beveled vertical lines. diferrent background image for the tabBar different height for the tabBar At this point after some research I am able to set the height and background image by subclassing UITabBarController but I'm still not sure on how to accomplish the other items specially the first one related to the nice arrow effect. If someone knows about a very good tutorial on how to do this it would be great for clarifying what can or can't be done by subclassing the UITabBarController and specially if can be done in Interface Builder :) I am just starting on this world off app development for iOS so if you could help me on that it would be really appreciated Thanks a lot in advance

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  • iPhone Apps, Objective C, a Graph, and Functions vs. Objects (or something like that)

    - by BillEccles
    Gentleones, I've got a UIImageView that I have in a UIView. This particular UIImageView displays a PNG of a graph. It's important for this particular view controller and another view controller to know what the graph "looks like," i.e., the function described by the PNG graph. These other view controllers need to be able to call a "function" of some sort with the X value returning the Y value. Please ignore the fact (from an outsider's perspective) that I could probably generate the graph programmatically. So my questions are: 1 - Where should I put this function? Should it go in one view controller or the other, or should it go in its own class or main or...? 2 - Should it be an object in some way? Or should it be a straight function? (In either case, where's it belong?) Pardon the apparent n00b-iness of the question. It's 'cause I'm honestly a n00b! This OOP stuff is giving my head a spin having been a procedural programmer for 30 years. (And I choose to learn it by jumping into an iPhone app. Talk about baptism by fire!) Thanks in advance,Bill

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  • How Can I Compress Texture in OpenGL on iPhone/iPad?

    - by nonamelive
    Hi, I'm making an iPad app which needs OpenGL to do a flip animation. I have a front image texture and a back image texture. Both the two textures are screenshots. // Capture an image of the screen UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Allocate some memory for the texture GLubyte *textureData = (GLubyte*)calloc(maxTextureSize*4, maxTextureSize); // Create a drawing context to draw image into texture memory CGContextRef textureContext = CGBitmapContextCreate(textureData, maxTextureSize, maxTextureSize, 8, maxTextureSize*4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0, maxTextureSize-size.height, size.width, size.height), image.CGImage); CGContextRelease(textureContext); // ...done creating the texture data [EAGLContext setCurrentContext:context]; glGenTextures(1, &textureToView); glBindTexture(GL_TEXTURE_2D, textureToView); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); // free texture data which is by now copied into the GL context free(textureData); Each of the texture takes up about 8MB memory, which is unacceptable for an iPhone/iPad app. Could anyone tell me how can I compress the texture to reduce the memory. I'm a complete newbie to OpenGL. Any help would be appreciated!

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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • Why is this Javascript that writes out a Google Ad not displaying properly on the iPhone?

    - by Dave M G
    I have this Javacsript code that checks to see if there is a DIV named "google-ad", and if there is, it writes in a the necessary code to display the Google Ad. This works great in browsers like Firefox, Chrome, Safari on Mac, and Android. However, when I bundle this code with Adobe's Phonegap Build, and deploy it to iPhones, it behaves strangely. It launches a browser window displaying just the Google Ad alone. In order to keep using my app, every time I change a page and a new Google Ad is loaded, I have to close the browser window to get back to the app. Why is this code launching browser windows outside of my Phonegap app on iPhone? if(document.getElementById("google-ad") && document.getElementById("google-ad") !== null && document.getElementById("google-ad") !== "undefined") { if(userStatus.status == 0) { document.getElementById("centre").style.padding = "137px 0 12px 0"; document.getElementById("header-container").style.margin = "-138px 0 0 0"; document.getElementById("header-container").style.height = "132px"; document.getElementById("header-username").style.top = "52px"; document.getElementById("google-ad").style.height = "50px"; document.getElementById("google-ad").style.width = "320px"; document.getElementById("google-ad").style.backgroundColor = "#f0ebff"; document.getElementById("google-ad").style.display = "block"; window["google_ad_client"] = 'ca-pub-0000000000000000'; window["google_ad_slot"] = "00000000"; window["google_ad_width"] = 320; window["google_ad_height"] = 50; window.adcontainer = document.getElementById('google-ad'); window.adhtml = ''; function mywrite(html) { adhtml += html; adcontainer.innerHTML = adhtml; }; document.write_ = document.write; document.write = mywrite; script = document.createElement('script'); script.src='http://pagead2.googlesyndication.com/pagead/show_ads.js'; script.type='text/javascript'; document.body.appendChild(script); }

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  • iPhone: How to use CGContextConcatCTM for saving a transformed image properly?

    - by Irene
    I am making an iPhone application that loads an image from the camera, and then the user can select a second image from the library, move/scale/rotate that second image, and then save the result. I use two UIImageViews in IB as placeholders, and then apply transformations while touching/pinching. The problem comes when I have to save both images together. I use a rect of the size of the first image and pass it to UIGraphicsBeginImageContext. Then I tried to use CGContextConcatCTM but I can't understand how it works: CGRect rect = CGRectMake(0, 0, img1.size.width, img1.size.height); // img1 from camera UIGraphicsBeginImageContext(rect.size); // Start drawing CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // Clear whole thing [img1 drawAtPoint:CGPointZero]; // Draw background image at 0,0 CGContextConcatCTM(ctx, img2.transform); // Apply the transformations of the 2nd image But what do I need to do next? What information is being held in the img2.transform matrix? The documentation for CGContextConcatCTM doesn't help me that much unfortunately.. Right now I'm trying to solve it by calculating the points and the angle using trigonometry (with the help of this answer), but since the transformation is there, there has to be an easier and more elgant way to do this, right?

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  • Where can I find my iPhone app's Core Data persistent store?

    - by Dr Dork
    I'm diving into iPhone development, so I apologize in advance if this is a ridiculous question, but in a new iPad app project using the Core Data framework, here's the generated code for creating the persistentStoreCoordinator... - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"ApplicationName.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. Typical reasons for an error here include: * The persistent store is not accessible * The schema for the persistent store is incompatible with current managed object model Check the error message to determine what the actual problem was. */ NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } My questions are... The first time I run the app, is the ApplicationName.sqllite database created automatically if it doesn't exist? If not, when is it created? When data is added to it programmatically? Once the DB does exist, where can I locate the file? I'd like to open it with a different program so I can manually manipulate the data. Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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  • Setting up a view to draw to in Objective-C (iPhone) ?

    - by Johannes Jensen
    Okay, so, I'm all new to iPhone and stuff, but I'm not even at programming, I have many years of experience with ActionScript 2.0 and 3.0, I want to set up a view, that I can also pass variables to. The view is gonna draw everything with Quartz. I tried to make another game where I tried to add a pointer to a NSMutableArray to the view class, but it didn't work cause I didn't know how to store an actual class. I wanted to do like: [myView setNeedsDisplay]; but I had to do [(View*)self.view setNeedsDisplay]; didn't really work out in the end... Okay, so now I got: - (void) viewDidLoad { [super viewDidLoad]; viewClass = [[View class] retain]; gameView = [[[viewClass alloc] initWithFrame: CGRectZero] retain]; [gameView setNeedsDisplay]; } This is in my drawInContext:context, which is fired by drawRect: Also, my drawRect does [self drawInContext: UIGraphicsGetCurrentContext()]; CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextSetLineWidth(context, 3.0); CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineJoin(context, kCGLineJoinRound); CGMutablePathRef aPath = CGPathCreateMutable(); CGPathMoveToPoint(aPath, nil, 5, 5); CGPathAddLineToPoint(aPath, nil, 45, 43); CGContextAddPath(context, aPath); CGContextStrokePath(context); Nothing happens. Help? Oh yeah, I get this error: : invalid context for each time I use those functions. :[ Thanks!

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  • iPhone or Android apps that use SMS based authentication?

    - by JSW
    What are some iPhone or Android applications that use SMS as their primary means of user authentication? I'm interested to see such apps in action. SMS-auth seems like a natural approach that is well-situated to mobile contexts. The basic workflow is: to sign up, a user provides a phone number; the app calls a backend webservice which generates a signed URL and sends it to the phone number via an SMS gateway; the user receives the SMS, clicks the link, and is thus verified and logged in. This results in a very strong user identity that is difficult to spoof yet fairly easy. It can be paired with a username or additional account attributes as needed for the product requirements. Despite the advantages, this does not seem to be in much use - hence my question. My initial assumption is that this is because products and users are wary of asking for / providing phone numbers, which users consider sensitive information. That said, I hope this becomes an increasingly more commonplace approach.

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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  • How to accommodate for the different screen resolution of iPhone 4?

    - by mystify
    This is a programming question! Read on before you vote to close! According to Apple, iPhone 4 has a new screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, probably they won't work on older devices. And if they did, they would suffer a lot from 4-times the size of any image, having to scale them down in memory. This is community wiki. Just add anything that you think is relevant to this huge problem (constant screen res was one of the main reasons why I didn't go for Android!!).

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • How i finding Internate network error using Try..........Catch in iphone?

    - by Rajendra Bhole
    Hi, I developing an application in which i calling web services on iphone. I want to implement Try.......Catch in that code for catching internet and GPRS connection error.The code is as follow, NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:mainURL5]]; [request setHTTPMethod:@"POST"]; NSHTTPURLResponse* urlResponse = nil; NSError *error = [[[NSError alloc] init] autorelease]; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error]; result5 = [[NSMutableString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; I was using Try......catch but it didn't work that code as follows, @try { //prepar request NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:mainURL5]]; [request setHTTPMethod:@"POST"]; NSHTTPURLResponse* urlResponse = nil; NSError *error = [[[NSError alloc] init] autorelease]; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&urlResponse error:&error]; result5 = [[NSMutableString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; } @catch(NSException * e) { [clsMessageBox ShowMessageOK:@"some text" :[e reason]]; }

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  • Suggestions on how to implement a UI Element to display a long image in iPhone.

    - by Tattat
    I want to display a long image on iPhone. The user can swipe left or right to see difficult parts of the image. I want to spite the long image into different parts... for example, a long long image is 1000* 100; I want to display 100*100 for each time. When the image is loaded, it shows from x:0 to x:100. When user swipe right, it becomes x:101, x:200. When the user swipe left, it back to x:0, x:100, when the user continue to swipe right, it show x:201, x:300. I am thinking how to implement this specified imageView. I have two ideas now. First, make my own imageView, which super class is UIImageView, and overriding the swipe left, swipe right method. Second, make my own UIView. just implement the user swipe left/right action. Which way you think is better, or any better ideas on implement this? thz u.

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  • Using an objects date (without time) for a table header instead of an objects date and time (iphone)

    - by billywilliamton
    I've been working on an iphone project and have run into an issue. Currently In the table view where it displays all the objects, I use headers based on the objects datePerformed field. The only problem is that my code apparently creates a header that contains both the date and time resulting in objects not being grouped solely by their date as I intended, but rather based on their date and time. I'm not sure if it matters, but when an object is created I use a date picker to pick the date, but not the time. I was wondering if anyone could give me any suggestions or advice. Here is the code where i set up the fetchedResultsController - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Exercise entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Exercise" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array using date and name NSSortDescriptor *dateDescriptor = [[NSSortDescriptor alloc] initWithKey:@"datePerformed" ascending:NO]; NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:dateDescriptor, nameDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"datePerformed" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; // Memory management calls [aFetchedResultsController release]; [fetchRequest release]; [dateDescriptor release]; [nameDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Here's where I set up the table header properties - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // Display the exercise' date as section headings. return [[[fetchedResultsController sections] objectAtIndex:section] name]; } Any suggestions welcome. Thanks for your time. -Billy Williamton

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  • .NET Development of iPhone App with MonoTouch - which development environment?

    - by Click Ahead
    Hi All, I'm a .NET developer (C#) with several years developing Windows Mobile Apps. I would like to get into developing iPhone Apps and MonoTouch looks good based on reviews I've read. So I'm going to go with MonoTouch. My understanding is that I'll need a new Mac, but as it happens I also need a new PC for my .NET windows development. My question is should I (a) Purchase a Mac Book Pro and dual boot with Windows 7 (b) Purchase a Mac Pro and dual boot with Windows 7 (c) Purchase a good Dev PC and a slighlty less well spec'd Mac Book Pro or Mac Pro Bear in mind I'm only doing MonoTouch development with the Mac, most of my development (approx. 80% initially) will be done on the Windows side. My budget is approx. €3,000 / $4,000 and I'd like a good, fast development environment.It's purely for development so on the windows side installing SQL 2008/VS 2010/Office and on the OS X side installing MonoTouch. BTW - my budget excludes licensing for VS/MonoTouch/etc, I have a MonoTouch and MSDN license. Any opinions are greatly appreciated. I'm a newbie to Mac's !

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  • Calling a method from another view in objective-c. (iphone sdk).

    - by MarcZero
    Hello. I am currently creating a multi-view game on the iPhone platform. I have my main view start to play some background music upon loading. I then go to another view and start the game. I am trying to get the background music from the original view to stop once I start the game. I am having trouble getting the stop playing music message to my original view. Here is the relevant info: The main view where the sound is played from is just a subView of the programViewController class called *viewController. The heading is in the programAppDelegate class. The sound is done using the AVAudioPlayer class and plays fine when the program starts up and when I navigate to other subviews that are added on by going through the menu system. In the view that I want to start the game, I attempt to call the instance of the class to turn of the player but anytime I use this format of code: [viewController #######]; It gives a build error of "viewController undeclared" no matter what I put after the "viewController" in the message.I have attempted to import the programAppDelegate.h file but it still gives the same error. I realize this might be a simple misunderstanding of the objective-c language but I cannot find any info on this issue. I am a recent convert from Java so I am trying to wrap my head around everything. Thank you for your time!

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  • How to display controllers with proper aligning in iPhone screen ?

    - by chatcja
    I have a issue of displaying information in iPhone screen. Case is as follows. I crated a view-based application in Xcode name as myView. Then open myViewViewController.xib interface builder, change back groung color and added label at top-let (0, 0) of the view. Then I add new file named as myView2ViewController, which is subclass of UIViewController and corresponding XIB also generated. Open myView2ViewController in IB and added a label at top-left as previous. Also changed the background color. In the "applicationDidFinishLaunching" of AppDeligate do following myView2ViewController *mView = [[myView2ViewController alloc] initWithNibName:@"myView2ViewController" bundle:nil]; [window addSubview:mView.view]; When I run the application, it is shown as upper part of the Label is sheared. It seems as whole UI has been moved 20 px upper (Because, there is a horizontal space in the bottom). I guess this is due to some positioning. But still I could not found any way to fix it. Hope somebody will help me to identify this issue !!

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  • [Visual Studio Extension Of The Day] Test Scribe for Visual Studio Ultimate 2010 and Test Professional 2010

    - by Hosam Kamel
      Test Scribe is a documentation power tool designed to construct documents directly from the TFS for test plan and test run artifacts for the purpose of discussion, reporting etc... . Known Issues/Limitations Customizing the generated report by changing the template, adding comments, including attachments etc… is not supported While opening a test plan summary document in  Office 2007, if you get the warning: “The file Test Plan Summary cannot be opened because there are problems with the contents” (with Details: ‘The file is corrupt and cannot be opened’), click ‘OK’. Then, click ‘Yes’ to recover the contents of the document. This will then open the document in Office 2007. The same problem is not found in Office 2010. Generated documents are stored by default in the “My documents” folder. The output path of the generated report cannot be modified. Exporting word documents for individual test suites or test cases in a test plan is not supported. Download it from Visual Studio Extension Manager Originally posted at "Hosam Kamel| Developer & Platform Evangelist" http://blogs.msdn.com/hkamel

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  • Future direction for a developer who is expert in latest software technologies…

    - by Muaz Khan
    Hi everyone, If a (new-coming) developer that learns latest technologies as well as can develop amazing stuff with those technologies and did Bachelors in Arts (BA). So what ’ll be the future of this kind of developer? I meant did he can get good job without degree? I think (but it is the universal truth that) no one (org or company) permit these kind of developers to join them because degree is must for job!! I’m worried about why the world depends upon degree? Why degree is necessary for good job? If a developer has a good experience, why he cannot be able to get good job without degree? What is the future of developer that starts his life as a freelancer and learns everything himself with the help of online available resources? Why companies prerequisite the degree for a good job? A developer without degree can be expert than that who have a degree of MSC etc. Because in 3rd world countries especially Pakistan, a BSC level student taught VB6 and the MSC level student learns C/C++. The common student doesn’t know about latest innovative technologies and he think that the world is depending upon VB6 or C/C++. What is the comparison of that students with a developer that do Bachelors in Arts but know (and can do well with) latest technologies.

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  • The Steve Jobs Chronicles – Charlie and the Apple Factory [Video]

    - by Asian Angel
    Charlie and four other lucky children found the five golden tickets that Apple CEO Steve Jobs placed in random iPhone boxes. These tickets let the children have a once in a lifetime opportunity to explore the mysteries of the Apple Factory, but will they find out the true secrets of Apple’s success? Wait!! What is Bill Gates doing sneaking around the Apple Factory?! Charlie and the Apple Factory [via Geeks are Sexy] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • How to create art assets for a 3d avatar editor

    - by Andrew Garrison
    I am currently prototyping an idea for an iPhone game. I'd like to create an avatar editor inside the game so that the player can create a 3d avatar face and modify certain features (using slider controls), such as nose shape, eye color, mouth size, etc. This has been done in several games, but what I'm looking to do would be fairly cartoon-ish/caricature-ish, similar to the Mii editor on the Nintendo Wii (http://www.myavatareditor.com/). I'd also like the final result to have the ability to use some canned animations, such as simple speech animations, smiling, frowning, etc. I am not an artist, so I would be unable to create these assets, but what kind of effort is required for an artist to create the 3d models necessary for this type of game? Also what mechanism would be required to tweak the face's characteristics? Would you use bones or morph targets? How would the final result be animated? Would facial animation use bones or morph targets? I've seen several tools that do this sort of thing too, such as FacialStudio. Are there any facial generation tools out there you'd recommend for generating some base content for this game, or should I just hire an artist to do this type of work. Thanks!

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  • Help implementing virtual d-pad

    - by Moshe
    Short Version: I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to control. What's a good way to implement this? Long Version: I'm trying to get a tilemap based RPG "layer" working on top of cocos2d-iphone. I'm using SneakyInput as the input right now, but I've run into a bit of a snag. Initially, I followed Steffen Itterheim's book and Ray Wenderlich's tutorial, and I got jumpy movement working. My player now moves from tile to tile, without any animation whatsoever. So, I took it a step further. I changed my player.position to a CCMoveTo action. Combined with CCfollow, my player moves pretty smoothly. Here's the problem, though: Between each CCMoveTo, the movement stops, so there's a bit of a jumpiness introduced between movements. To deal with that, I changed my CCmoveTo into a CCMoveBy, and instead of running it once, I decided to have it CCRepeatForever. My plan was to stop the repeating action whenever the player changed directions or released the d-pad. However, when the movement stops, the player is not necessarily centered along the tiles, as it should be. To correctly position the player, I use a CCMoveTo and get the closest position that would put the player back into the proper position. This reintroduces an earlier problem of jumpiness between actions. What is the correct way to implement a smooth joystick while smoothly animating the player and keeping it on the "grid" of tiles? Edit: It turns out that this was caused by a "Bug Fix" in the cocos2d engine.

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