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  • Android Load Camera image as Bitmap

    - by GuyNoir
    I am using BitmapFactory.decodeFile to load Bitmaps of images into my application. However, the function returns null on large images (such as those from the camera). The filepath is definitely correct, I just can't figure out why it would return null. I tried supersampling, but it didn't seem to help. Does anyone have any idea why it would do this or how I could more easily load images taken from the camera into a Bitmap? Thanks.

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  • Using system Sound to play sounds

    - by Shoaibi
    Here is the code: -(void)stop { NSLog(@"Disposing Sounds"); AudioServicesDisposeSystemSoundID (soundID); //AudioServicesRemoveSystemSoundCompletion (soundID); } static void completionCallback (SystemSoundID mySSID, void* myself) { NSLog(@"completion Callback"); } - (void) playall: (id) sender { [self stop]; AudioServicesAddSystemSoundCompletion (soundID,NULL,NULL, completionCallback, (void*) self); OSStatus err = kAudioServicesNoError; NSString *aiffPath = [[NSBundle mainBundle] pathForResource:@"slide1" ofType:@"m4a"]; NSURL *aiffURL = [NSURL fileURLWithPath:aiffPath]; err = AudioServicesCreateSystemSoundID((CFURLRef) aiffURL, &soundID); AudioServicesPlaySystemSound (soundID); NSLog(@"Done Playing"); } Output: Disposing Sounds Done Playing In actual no sound gets play at all and completion call back isn't called as well. Any idea what could be wrong here? I want to stop any previous sound before playing current.

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  • NSFetchedResultsController deallocated instance

    - by Jesse Armand
    Anyone ever encountered this ? -[NSFetchedResultsController _restoreCachedSectionInfo]: message sent to deallocated instance While performing fetch with performFetch: using NSFetchedResultsController instance. I'm sure the NSFetchedResultsController is retained before performing the fetch.

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  • Two Problems I'm having with UIButton and UIView.

    - by Andy
    Hi all, I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these. I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView. I made a button in the drawRect method. Problem one: The title of the button only appears AFTER I click the screen, why? Problem two: I want the button to produce the modalview - is this possible? The code is as follow: #import "myUIView.h" @implementation myUIView - (void)drawRect:(CGRect)rect { // Drawing code button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(0,0,100,100); [button setTitle:@"butty" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:button]; } -(void)buttonPressed:(id)sender{ NSLog(@"Button pressed"); //present modal view somehow..? } I can't see how to post attachments, but if anyone thinks it will help I can upload the source. Many thanks, Andy

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  • Easier way to add lots of images to an array

    - by Sam Jarman
    Hey Guys In an effort to 'clean up' my code - I was wondering if this could be made simpler. I have 32 images and I was adding them like this [theCarPics addObject:[UIImage imageNamed:@"1.jpg"]]; [theCarPics addObject:[UIImage imageNamed:@"2.jpg"]]; //... [theCarPics addObject:[UIImage imageNamed:@"32.jpg"]]; is there a simpler way? loop perhaps? Any ideas would be appreciated guys Thanks Sam

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  • Possibility of a custom Contacts field with a set list of values and Contacts lookup performance

    - by areyling
    I'm pretty sure it's not viable to do what I'd like to based on some initial research, but I figured it couldn't hurt to ask the community of experts here in case someone knows a way. I'd like to create a custom field for contacts that the user is able to edit from the main Contacts app; however, the user should only be allowed to select from a list of four specific values. A short list of string values would be ideal, but an int with a min/max range would suffice. I'm interested in knowing if it's possible either way, but also wondering if it make sense to go this route performance wise. More specifically, would it be better to look up a contact (based on a phone number) each time a call or SMS message is received or better to store my own set of data (consisting of name, numbers, and the custom field) and just syncing contact info in a thread every so often? Or syncing contacts the first time the app is run and then registering for changes using ContentObserver? Here is a similar question with an answer that explains how to add a custom field to a contact. Thanks in advance.

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  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

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  • NSSortDescriptor for NSFetchRequestController causes crash when value of sorted attribute is changed

    - by AJ
    I have an Core Data Entity with a number of attributes, which include amount(float), categoryTotal(float) and category(string) The initial ViewController uses a FethchedResultsController to retrieve the entities, and sorts them based on the category and then the categoryTotal. No problems so far. NSManagedObjectContext *moc = [self managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Transaction" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(dateStamp >= %@) AND (dateStamp =< %@)", startDate, endDate]; [request setPredicate:predicate]; NSSortDescriptor *sortByCategory = [[NSSortDescriptor alloc] initWithKey:@"category" ascending:sortOrder]; NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortByTotals, sortByCategory, nil]; [request setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:managedObjectContext sectionNameKeyPath:@"category" cacheName:nil]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; On selecting a row (tableView:didSelectRowAtIndexPath), another view controller is loaded that allows editing of the amount field for the selected entity. Before returning to the first view, categoryTotal is updated by the new ‘amount’. The problem comes when returning to the first view controller, the app bombs with *Serious application error. Exception was caught during Core Data change processing: Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (1) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted). with userInfo (null) Program received signal: “EXC_BAD_ACCESS”.* This seems to be courtesy of NSSortDescriptor *sortByTotals = [[NSSortDescriptor alloc] initWithKey:@"categoryTotal" ascending:sortOrder]; If I remove this everything works as expected, but obviously without the sorting I want. I'm guessing this is to do with the sorting order changing due to categoryTotal changing (deletion / insertion) but can't find away fix this. I've verified that values are being modified correctly in the second view, so it appears down to the fetchedResultsController being confused. If the categoryAmount is changed to one that does not change the sort order, then no error is generated I'm not physically changing (ie deleting) the number of items the fetchedResultsController is returning ... the only other issue I can find that seem to generate this error Any ideas would be most welcome Thanks, AJ

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  • Running activity from remote service

    - by Moshik
    Hi, iam trying to run an activity from diffrent package from my remote service: this is how i implement the service.java ublic class CurrencyService extends Service { public class CurrencyServiceImpl extends ICurrencyService.Stub { int CALL_PUSH_SERVICE_ACTIVITY=10; @Override public void callSomeActivity(int activityId) throws RemoteException { Intent pushActivity=new Intent("com.pushservice.PushActivity"); pushActivity.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(pushActivity); .. ive also added a line in the manifest of the service: the service works fine, but i cant run the activity - PushActivity which is in diffrent package of diffrent application, thanks.

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  • Problem with UITextView

    - by user367039
    I have a strange problem with trying to pass a string from one viewcontroller to another view controller if the string originates from a UITextview instead of UITextfield. Both UITextview.text and UITextfield.text are of type NSString. The following code takes either Textfield.text or Textview.text depending on the fieldType and puts it into a string called aString. NSString *aString = [[NSString alloc] init]; if (fieldType == 3) { aString = textView.text; } else { aString = textField.text; } When I examine aString on either cases, I can see that it has successfully assigned the text into aString. I then pass the string to the other view controller using this code. [delegate updateSite:aString :editedFieldKey :fieldType]; [self.navigationController popViewControllerAnimated:YES]; This works fine if aString originated from textfield.text but nothing happens except the view controller is popped if aString was from textview.text This is the code that takes aString and does stuff with it, however it doesn't even execute the first line of code "NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey);" if aString was from textview.text Any help will be appreciated. -(void)updateSite:(NSString *)aString :(NSString *)editedFieldKey :(int)fieldType { NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey); switch (fieldType) { case 0: //string [aDiveSite setValue:aString forKey:editedFieldKey] ; NSLog(@"String set %@",[aDiveSite valueForKey:editedFieldKey] ); break; case 1: //int [aDiveSite setValue:[NSNumber numberWithInt:aString.intValue] forKey:editedFieldKey]; NSLog(@"Integer set"); break; case 2: //float NSLog(@"Saving floating value"); [aDiveSite setValue:[NSNumber numberWithFloat:aString.floatValue] forKey:editedFieldKey]; NSLog(@"Float set"); break; case 3: //Text view [aDiveSite setValue:aString forKey:editedFieldKey]; NSLog(@"Textview text saved"); default: break; } [self.tableView reloadData]; }

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  • UIButton Transition Curl Up problem

    - by Neurofluxation
    Hello again SO peeps! Basically, I am trying to UIViewAnimationTransitionCurlUp a UIButton. The animation works perfectly but the button stays there. i.e. The button curls up, but there is another instance of the button still underneath. My code as follows: [UIButton beginAnimations:nil context:nil]; [UIButton setAnimationDuration:0.5]; [UIButton setAnimationBeginsFromCurrentState:YES]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [UIButton commitAnimations];

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • Common, reusable iPhone-App configuration screen

    - by Janey
    I'm writing code that will allow my iphone-app to have a "configuration page". A grouped, scrolling, UITableView... with cells that contain the needed textFields, switches, sliders, etc. It is an ENOURMOUS amount of code. Is there an easier way? Is there a way I could create a simple text-file, contain all my desired design choices and have my (reusable) code build the TableView for me? Or... can I just do the whole thing quicker/easier in Interface Builder instead of code?

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  • Why am I getting this warning about my app delegate and CLLocationManageDelegate?

    - by Dan Ray
    Observe this perfectly simple UIViewController subclass method: -(IBAction)launchSearch { OffersSearchController *search = [[OffersSearchController alloc] initWithNibName:@"OffersSearchView" bundle:nil]; EverWondrAppDelegate *del = [UIApplication sharedApplication].delegate; [del.navigationController pushViewController:search animated:YES]; [search release]; } On the line where I get *del, I am getting a compiler warning that reads, Type 'id <UIApplicationDelegate>' does not conform to the 'CLLocationManagerDelegate' protocol. In fact, my app delegate DOES conform to that protocol, AND what I'm doing here has nothing at all to do with that. So what's up with that message? Secondary question: sometimes I can get to my navigationController via self.navigationController, and sometimes I can't, and have to go to my app delegate's property to get it like I'm doing here. Any hint about why that is would be very useful.

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  • How do I keep from running out of memory on graphics for an Android app?

    - by user279112
    I've been working on an Android app in Eclipse, and so far, my program hasn't really grown past midget size. However I've already run into an issue with an Out of Memory error. You see, I've been using graphics comprised solely of bitmaps and PNGs in this program, and recently, when I tried to add a little bit more functionality to the program (mainly including a few more bitmaps and causing an extra sprite to be created), it started crashing in the graphics thread's constructor - sprite's constructor. When I tracked the problem down, it turned out to be an Out of Memory error that is seemingly caused by adding too many picture files to the program and creating Drawables out of them. This would be a problem, as I really don't have that many picture resources worked into that program...maybe 20 or so. I haven't even started to include sound yet. These images aren't all that fancy. My questions are this: 1) Are programs for the Android phone really that limited on how much memory they can employ, or is it probably something other than the 20-30 resource pictures causing that error? 2) If the memory for Android apps is so awful it can't even handle 20-30 picture resources being loaded into Drawables that exist at the same time, then how in the world are you supposed to make decent graphics and sound for that thing? Thanks.

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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • passing uiimageview as a parameter in NStimer selector??

    - by hemant
    i created a function onTimer passing it a uiimageview parameter...but when i call this function in a NStimer call as shown below i get a syntax error?? is there any other way around it?? [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer:image) userInfo:nil repeats:YES];

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  • Changing the size of the UISearchBar TextField ?

    - by Padraig
    I have a UITableView with an Index on the side; I want to add a UISearchBar to it, but the index overlaps with the "x" to clear the search. I've noticed in the Contacts application, the textfield within the UISearchBar is resized to accommodate this, but I can't work out how to do this in my own app. I have tried the following in my viewDidLoad, but it does not seem to work. UITextField * textField = (UITextField *)[[self.search subviews] objectAtIndex:0]; CGRect r = textField.frame; [textField setFrame:CGRectMake(r.origin.x, r.origin.y, r.size.height, r.size.width-30)]; Any ideas?

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  • Another warning question: "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'"

    - by Preston
    I have yet another pesky warning I would like gone. Basically, I have an int declared like this: @property (nonatomic, assign) int *myInt; and set like this: myInt = 0;. It is also synthesized in the implementation file. I am getting a warning on the line where I set the int's value and it says "Incompatible intiger to pointer conversion assigning to 'int *' from 'int'." What should I do to fix this?

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • View controller/NIB architecture for non-navigation application with transitions?

    - by Ben
    I'm tinkering with an app that doesn't use the UINavigation root view control system, so I don't have natural ownership for each app "view". I essentially have two basic views, a document list view, and a document edit view. I'm playing with UIView animation for getting from a selected document to the edit view. I also have a toolbar that exists in both "views". Because I don't have UINavigation running the show for me, I have a tendency to just throw more and more stuff into one NIB and one view controller that owns the whole container. But now I'm trying to figure out how to segue from the document list view to the edit view if the edit view lives inside a different NIB, preserving the toolbar too. Anyone have thoughts or experience on app structures like this? I find the docs lacking on best practices around code/UI structure for anything except trivial one-screen apps or full-on navigation apps. Thanks!

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  • iphone os 4.0 and libxml2 and os 2.2.1

    - by g.revolution
    Hi, My project using libxml2. and i want to compile my application with OS 4.0 with deployment target 2.2.1 but i m getting errors for libxml2. what is the way to do this. i want compile on OS4.0 and deployment target to 2.2.1 with libxml2 support. Looking for answers. thanks in Advance

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  • iPad Orientation Lock Notification?

    - by vakio
    Is there a way to receive a notification when the iPad gets locked? When the lock is set on or off, it does send a receivedRotate: notification, but I need a way to be able to distinguish normal rotations from lock "rotations". The problem is I am rotating things in my view when the rotation changes. When the lock is activated, the iPad sends a receivedRotate: with UIInterfaceOrientationPortrait. I've looked in UIDevice for something like isOrientationLocked, but with no success. Thanks for any clues on this.

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