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  • java label setText and setBounds clashing?

    - by java
    I would like to have a JLabel changint color to a random one, while jumping to a random position, and while changing its text. but the setText and setBounds seem to clash and i don't know why. if you comment out the setText then the setBounds will work, but they won't work together. import java.awt.*; import java.util.*; import javax.swing.*; public class test2 extends JFrame { private static JLabel label = new JLabel("0"); private static Random gen = new Random(); public test2() { JPanel panel = new JPanel(); panel.add(label); this.add(panel); } public static void move() { for (int i = 0; i < 10; i++) { int n = gen.nextInt(254)+1; int nn = gen.nextInt(254)+1; int nnn = gen.nextInt(254)+1; label.setText(""+i); //the setBounds command will not work with the setText command. why? label.setBounds(n*2, nn*2, 20, 20); label.setForeground(new Color(n, nn, nnn)); try { Thread.sleep(200); } catch (Exception e) {} } } public static void main(String[] args) { test2 frame = new test2(); frame.setVisible(true); frame.setSize(600, 600); frame.setResizable(true); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); move(); } }

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  • CSS: Why is my floated <span> being displayed below an <a>nchor in IE6/7 but not IE8/FF

    - by gsquare567
    i'm getting this weird CSS bug in ie6/7 (but not in ie8 or firefox): for some reason, my nchor and , two inline elements, which are on the same line, are being displayed on different lines. the span is floating to the right, too! heres the HTML: <div class="sidebartextbg"><a href="journey.php" style="width:50%" title="Track past, present and future milestones during your employment">Journey</a> <span class="notificationNumber">2</span> <!-- JOURNEY COUNT: end --> </div> and here's the CSS: .sidebartextbg { background:url("../images/sidebartextbg.gif") repeat-x scroll 0 0 transparent; border-bottom:1px solid #A3A88B; font-size:14px; line-height:18px; margin:0 auto; padding:5px 9px; width:270px; } .notificationNumber { background:url("../images/oval_edges.gif") no-repeat scroll 0 0 transparent; color:#FFFFFF; float:right; padding:0 7px; position:relative; text-align:center; width:17px; } so: why would the floated span be displayed on the line under the nchor? thanks!

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  • JSON datas not loaded into content page

    - by Chelseawillrecover
    I am trying to append my JSON datas into the content page but the datas are not loaded. When I use console.log I can see the data appearing. JS: $(document).on('pagebeforeshow', '#blogposts', function() { //$.mobile.showPageLoadingMsg(); $.ajax({ url: "http://howtodeployit.com/category/daily-devotion/?json=recentstories&callback=", dataType: "json", jsonpCallback: 'successCallback', async: true, beforeSend: function() { $.mobile.showPageLoadingMsg(true); }, complete: function() { $.mobile.hidePageLoadingMsg(); }, success:function(data){ $.each(data.posts, function(i, val) { console.log(val.title); $('<li/>').append([$("<h3>", {html: val.title}),$("<p>", {html: val.excerpt})]).wrapInner('<a href="#devotionpost" onclick="showPost(' + val.id + ')"></a>').appendTo('#postList'); return (i !== 4); console.log('#postlist'); }); }, error: function(data) { alert("Data not found"); } }); }); HTML: <!-- Page: Blog Posts --> <div id="blogposts" data-role="page"> <div data-role="header" data-position="fixed"> <h2>My Blog Posts</h2> </div><!-- header --> <div data-role="content"> <ul id="postlist"> </ul><!-- content --> </div> <div class="load-more">Load More Posts...</div> </div><!-- page -->

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  • Javascript FAQ drop down

    - by kdipaolo
    Im trying to create a simple FAQ drop down but for some reason it is not working. Would you mind taking a look? Thanks guys! CSS #faqs h3 { cursor:pointer; } #faqs h3.active { color:#d74646; } #faqs div { height:0; overflow:hidden; position:relative; } #faqs div p { padding:0; margin-bottom:15px; } JavaScript: $(document).ready(function() { $('#faqs h3').each(function() { var tis = $(this), state = false, answer = tis.next('div') .hide() .css('height','auto') .slideUp(); tis.click(function() { state = !state; answer.slideToggle(state); tis.toggleClass('active',state); }); }); }); HTML <div id="faqs"> <h3>This is question 1?</h3> <div> <p>This is the answer to question #1.</p> </div> <h3>This is question 2?</h3> <div> <p>This is the answer to question #2.</p> </div> </div>

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  • How can I get sIFR to render the .sIFR-alternate correctly with FlashBlock enabled?

    - by berkleebassist
    So I've looked this up in a few different places, and the only answer I've seen is "style the span.sIFR-alternate element". Problem is, if I apply any styles to that element that will actually have it appear & be placed correctly, it shows up alongside the sIFR text when FlashBlock isn't present (e.g. in Safari/IE) or is disabled. Here's the default styles for .sIFR-alternate: .sIFR-alternate { position: absolute; left: 0; top: 0; width: 0; height: 0; display: block; overflow: hidden; } And I'm adding these: span.sIFR-alternate { font-family: Helvetica, Arial, sans-serif; text-transform: uppercase; font-size: 24px; line-height: 14px; color: #000000; padding: 0; margin-top:12px; margin-bottom:7px; } What am I missing? Otherwise though, sIFR is working well.

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  • An array problem in C++

    - by manugupt1
    To access the array indice at the xth position we can use some sort of illustration as shown below #include<iostream> using namespace std; int main(){ float i[20]; for(int j=0;j<=20;j++) i[j]=0; } However the following piece of code does not work #include<iostream> using namespace std; float oldrand[55]; int jrand; void advance_random(){ int j1; float new_random; for(j1=0;j1<=23;j1++){ int temp = j1+30; new_random = (oldrand[j1]) - (oldrand[temp]); if(new_random <0.0) new_random = new_random+1; oldrand[j1] = new_random; } for(j1=24;j1<=54;j1++){ new_random[j1] = oldrand[j1] - oldrand[j1-23]; if(new_random[j1]<0.0) new_random[j1] = new_random + 1; oldrand[j1]=new_random; } } I recieve the following error ga.cpp:20: error: invalid types ‘float[int]’ for array subscript ga.cpp:21: error: invalid types ‘float[int]’ for array subscript ga.cpp:22: error: invalid types ‘float[int]’ for array subscript I am not able to find a mistake in my code please help me

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  • firefox does not load large size images

    - by Pradeep
    I am stuck with a kind of bug in FF, wherein it’s unable to load images of big size (I have 8 MB size of image) from the server. The loading of image is all fine on IE. I am still looking out for ways to get rid of this problem. I changed server(IIS) settings to allow bigger file sizes. Also, I used “load” event on image using JQuery and tried all sort of options listed here http://api.jquery.com/load-event/, but nothing worked so far. If anyone of you has come across any such similar problem, and a way to resolve it, it would be nice to hear from you Please note: high resolution images are part of the requirement. Code : <style> img { background-color: #FFFFFF; background-image: url(http://eremurus.hyd:8080/QMS/plugin/imagepanner/loader.gif); background-repeat: no-repeat; background-position: center center; } </style> <script src="../plugin/jquery-ui-1.8.7.custom/js/jquery-1.4.4.min.js" type="text/javascript"></script> <script> jQuery(document).ready(function($){ ///var _url = "http://eremurus.hyd:8080/QMS/plugin/imagepanner/floorPlan.jpg"; // set up the node / element _im =$("#main"); //_im.bind("load",function(){ $(this).fadeIn(); }); // set the src attribute now, after insertion to the DOM //_im.attr('src',_url); $("#main").one("load",function(){ alert('loaded'); }) .each(function(){ if(this.complete){ $(this).trigger("load"); } }); }); </script> </head> <body> <div id="target"><img id='main' src="http://eremurus.hyd:8080/QMS/plugin/imagepanner/floorPlan.jpg"> </img></div> </body> </html>

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • dojo.parser.parse only working first time it's called.

    - by crazymerlin
    I have a page that when a user clicks on a link for some reporting tools, it first asks them to enter some report parameters. I get the parameters dialog as a form using AJAX, based on the id of the link. Each dialog has some dojo controls on it, so I need to parse them when the dialog appears, because it is not originally part of the page. The first dialog when called works fine, but subsequent calls to dialogs fails to parse the dojo controls. Example: showParametersDialog : function(doc) { var content = doc.firstChild.firstChild.data; var container = document.createElement('div'); container.id = 'dialog'; container.innerHTML = content; container.style.background = 'transparent'; container.style.position = 'absolute'; container.style.top = (document.body.clientHeight / 2) - 124 + "px"; container.style.left = (document.body.clientWidth / 2) - 133 + "px"; container.style.display = 'block'; document.body.appendChild(container); // set up date fields var date_from = dojo.byId('date_from'); var date_to = dojo.byId('date_to'); try { date_from.value = dojo.date.locale.format(new Date(), {selector: 'date'}); date_to.value = dojo.date.locale.format(new Date(), {selector: 'date'}); } catch(e) { var now = new Date(); date_from.value = String(now.getMonth() + "/" + now.getDate() + "/" + now.getFullYear()); date_to.value = String(now.getMonth() + "/" + now.getDate() + "/" + now.getFullYear()); } dojo.parser.parse(); } All dialogs have the common date fields. So when I call this dialog the first time, and dojo.parser.parse() is called, it parses the controls on the dialog, but only the first time...after than, no dojo. Any thoughts? Thanks, Paul.

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  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

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  • Added a Facebook badge, throwing off footer placement

    - by Kevin
    Added the for the facebook badge to the site and now it's thrown my placement for the footer off .. it's working fine in Chrome, but IE, FFox and Opera all experiencing problems... Here is a screenshot: The footer (brown bar) is supposed to be at the bottom... Here is the CSS : /* footer */ #footer{ background:url(../images/bg-footer.png) no-repeat; height:26px; overflow:hidden; padding:35px 0 0 55px; font-size:11px; } #footer p{ margin:0; display:inline; color:#766623; } #footer ul{ margin:0; padding:0; list-style:none; display:inline; } #footer li{ display:inline; background:url(../images/sep-f-nav.gif) no-repeat 100% 55%; padding:0 6px 0 0; position:relative; } * html #footer li{ padding:0 3px 0 3px; } *+html #footer li{ padding:0 3px 0 3px; } #footer a{ color:#30481f; text-decoration:none; } #footer a:hover{ text-decoration:underline; /*Facebook badge Holder*/ .fb-area{ width:287px; padding:0 0; margin:0 0; min-height:100%; }

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  • ccfollow actions in cocos2d

    - by Srinivas
    ccfollow actions is following my projectile correctly. when, double tap recognised. see the below code. were am mistaken. here is my code:- - (void)update:(ccTime)dt { if (numTaps==1 ) { [self runAction:[CCFollow actionWithTarget:nextProjectile worldBoundary:CGRectMake(0,0,1050,350)]]; } } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { numTaps = [[touches anyObject] tapCount]; printf("Tapcount : %d",numTaps); if (numTaps ==1) { nextProjectile = [[CCSprite spriteWithFile:@"Weapon.png"] retain]; nextProjectile.position = ccp(nextprojectile .contentSize.width/2+65, nextprojectile.contentSize.height/2+70); [nextProjectile runAction:[CCSequence actions: [here's my nextprojectile actions],nil]]; } } after seen the above code. a question raised by you. why am mentioning the ccfollow action in if condition. answer is here, ordinarily, am mention in update function it will not works, when i set this if condition it works after double tap recognised. how to rectify this issue? any help would be highly appreciated.

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  • Determining two lines in MATLAB

    - by Sanyi
    Hi! I am making the game planarity in MATLAB, and i am stuck where the program have to determine that is there any lines that are in inscision with each other. Any ideas how could the program find the inscision points. Heres my source for the game: > clear; clc; a=1; b=10; x=floor(rand(5,1)*(b-a+1)+a); y=floor(rand(5,1)*(b-a+1)+a); fig1=figure; set(fig1,'Color','w','Position',[100 100 500 500]) plot(x,y,'o','MarkerSize',12,'MarkerFaceColor','r'); axis([0 11 0 11]); axis off grid on; hold on; FirstPlayerLines=[]; SecondPlayerLines=[]; for a1=1:+1:2 for a2=5:-1:2 plot([x(a1) x(a2)],[y(a1) y(a2)],'Color','black','LineWidth',3); end end waitforbuttonpress

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  • Javascript style variables with "-" in their name aren't able to be changed?

    - by William
    Okay, so this bug has cost me quite a bit of time and embarrassment. It seems that any style variable with a - in it's name can't be modified by javascript. As seen here: <!DOCTYPE html> <html lang="en"> <head> <title>Class Test</title> <meta charset="utf-8" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000; color: #000000;} </style> <script type="text/javascript"> var box = 0; </script> </head> <body> <div id="box" ></div> <script type="text/javascript"> box = document.getElementById('box'); box.style.background-color = "#0000ff"; </script> </body> </html> The box in said example will just remain red. So how do I change a style variable with a - in it's name?

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  • What data stucture should I use for BigInt class

    - by user1086004
    I would like to implement a BigInt class which will be able to handle really big numbers. I want only to add and multiply numbers, however the class should also handle negative numbers. I wanted to represent the number as a string, but there is a big overhead with converting string to int and back for adding. I want to implement addition as on the high school, add corresponding order and if the result is bigger than 10, add the carry to next order. Then I thought that it would be better to handle it as a array of unsigned long long int and keep the sign separated by bool. With this I'm afraid of size of the int, as C++ standard as far as I know guarantees only that int < float < double. Correct me if I'm wrong. So when I reach some number I should move in array forward and start adding number to the next array position. Is there any data structure that is appropriate or better for this? Thanks in advance.

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  • Scroll table upwards or downwards using up and down button

    - by Psinyee
    I want to create a banner scrolling function for my homepage. I am not too sure of which programming language to use here. I want to code something similar to: http://www.squidfaceandthemeddler.com/. But I want the footer to remain at the same position while the user scroll the table. Is it possible to get that result? I have create a simple tables and 2 images for the user to click on here is my code for the tables: <div id="banner" style="height:750px; width:600px; overflow:scroll;" > <table width="750px" height="600px"> <tr> <td><a href="sale_1.php"><img src="banner1.png"/></a></td> </tr> </table> <table width="750px" height="600px"> <tr> <td><a href="sale_2.php"><img src="banner2.png"/></a></td> </tr> </table> <table width="750px" height="600px"> <tr> <td><a href="sale_3.php"><img src="banner3.png"/></a></td> </tr> </table> </div> and this is the upwards and downwards button for the scrolling: <table width="750px" height="30px"> <tr> <td align="right"><img src="images/up_arrow.png"/><img src="images/down_arrow.png"/></td> </tr> </table>

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to make CSS URL background images show up in localhost?

    - by Joel
    Hi guys, I just installed xampp and I brought one of my live sites into it to be able to start working from localhost. So to view my site, I navigate to localhost/example.com I noticed some issues with images when on my html, I had for example: <img src="/new_pictures/05.jpg" alt="Central Market"/> Image wouldn't show up, but then I removed the / and this works: <img src="new_pictures/05.jpg" alt="Central Market"/> I seem to have a similar problem with the CSS background image, but I can't get it to work-if I remove the / there, the image doesn't show up on the live site. How do I make the background image show up on localhost? Example CSS (works in live site but not localhost): .outeremailcontainer { height:60px; width: 275px; background-image:url(/images/feather_email2.jpg); text-align:center; float:right; position:relative; z-index:1; } Thanks!

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  • Is there a proper and wrong way to format CSS?

    - by DavidR
    When I first started writing CSS, I was writing it in an expanded form div.class { margin: 10px 5px 3px; border: 1px solid #333; font-weight: bold; } .class .subclass { text-align:right; } but now I find myself writing css like this: (Example from code I'm actually writing now) .object1 {} .scrollButton{width:44px;height:135px;} .scrollButton img {padding:51px 0 0 23px;} .object2 {width:165px;height:94px;margin:15px 0 0 23px;padding:15px 0 0 10px;background:#fff;} .featuredObject .symbol{line-height:30px; padding-top:6px;} .featuredObject .value {width:90px;} .featuredObject .valueChange {padding:5px 0 0 0;} .featuredObject img {position:absolute;margin:32px 0 0 107px;} and I'm beginning to worry because a lot of the time I see the first form done in examples online, while I find the second form a lot easier for me to work with. It has a lower vertical height, so I can see all the classes at a glance with less scrolling, the tabulation of the hierarchy seems more apparent, and it looks more like code I'd write with javascript or html. Is this a valid way of doing code, or to keep with standards when putting it online should I use the vertical form instead?

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  • Google Maps Controls panel size is displayed wrong

    - by Andrea Giachetto
    I have a weird problem with Google Maps Control. I've tested in a blank page my custom maps with custom markers and everything seems to be ok, also with the control panel. When I tried to import all my code in the page I'm working with ( I use a full screen fluid grid system ) the control panel is displayed with strange size. I tried everything for disable/enable the ui of the Google Maps but the problem remain. The code of my maps are exactly the same, both in my blank page and in my site, but in the site the ui control panel is displayed very strange. Here's the code: <div id="map_canvas2" style="height: 580px; width: 100%;"></div> <script> var image = 'path/to/your/image.png'; var mapOptions = { zoom: 17, center: new google.maps.LatLng(45.499290, 12.621510), mapTypeId: google.maps.MapTypeId.ROADMAP, scrollwheel: false } var map = new google.maps.Map(document.getElementById('map_canvas2'), mapOptions); var myPos = new google.maps.LatLng(45.499290,12.621510); var myMarker = new google.maps.Marker({position: myPos, map: map, icon: 'http://www.factory42.it/jtaca/wordpress/wp-content/uploads/2014/06/pin-map.png' }); </script> </div> Here's an img: http://www.factory42.it/jtaca/wordpress/wp-content/uploads/2014/06/img-maps.png

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • How to delete an empty column in HTML table using XSLT?

    - by Monomachus
    Hi, How to delete an empty column in HTML table using XSLT, and having something like this: <table id="cas6"> <tr> <td /> <td> <table> <tr> <td>rechin</td> <td /> </tr> <tr> <td>amarillo</td> <td /> </tr> </table> </td> </tr> </table> <table id="cas7"> <tr> <td>rechin</td> <td /> </tr> <tr> <td>amarillo</td> <td /> </tr> <tr> <td>this shouldn't been</td> <td>deleted</td> </tr> </table> To delete the empty column, this being said to remove td's which are empty in all tr's in a Xth position

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  • Encode_JSON Errors in Lasso 8.6.2 After Period of Time

    - by ATP_JD
    We are in the process of converting apps from Lasso 8 to Lasso 9, and as an intermediate step, have upgraded from 8.5.5 to 8.6.2 (which runs alongside 9 on our new box, in different virtual hosts). I am finding that with 8.6.2 we are getting a slew of errors on pages that call encode_json. The weird thing with these errors is that they don't start happening until some period of time after the site starts. Then, some hours later, all encode_json calls begin to fail with error messages like this: An error occurred while processing your request. Error Information Error Message: No tag, type or constant was defined under the name "?????????????????" with arguments: array: (pair: (-find)=([\x{0020}-\x{21}\x{23}-\x{5b}\x{5d}-\x{10fff}])), (r) at: onCompare with params: 'r' at: JSON with params: 'reload', -Options=array: (-Internal) at: JSON with params: @map: (reload)=(false), (tcstring)=(LZU), (timestring)=(10:42 AM&nbsp;&nbsp;&nbsp;1442Z) at: [...].lasso with params: 'pageloadtime'='1383038310' on line: 31 at position: 1 Error Code: -9948 (Yes, those Chinese(?) characters are in the error message.) I have removed the 8.5.5 encode_json tag from LassoStartup, so we are using the correct built-in method. The encode_json method fails for any and all parameters I throw at it from simple strings to arrays of maps. Upon restarting the site, encode_json resumes working for an hour or two, seemingly depending on load. On 8.5.5, we don't have this problem. Does anyone have experience with this issue? Any advice regarding trying the 8.5.5 tag swap encode_json to see if I can override the built-in method? Maybe it will work better? Thanks in advance for your time and assistance. -Justin

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  • Copy a LinkedList that has a Random Pointer in it

    - by Bragaadeesh
    Hi, First of all this is not a homework, this is an interview question that I got from a company I attended today. You have a singly linked list with the Node structure as the following class Node{ int data; Node next; Node random; } You have a typical singly linked list of length n. The random pointer in each node in the linkedlist randomly points to some Node within the linked list. The Question is to create a copy of the linked list efficiently into a different LinkedList. I said that I will first calculate the Random pointer's position in the linked list and store it in an array. Then create a new linked list normally. Then iterate through the linked list by setting the random pointer where they belong by reading the values stored from the array. I know its a very brute force technique and the interviewer asked me to come up with a better solution but I couldnt. Please can someone answer this? I can explain if the question is not clear.

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