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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • Is anyone doing "real" TDD with Visual-C++, and if yes, how do they do it?

    - by Martin
    Test Driven Development implies writing the test before the code and following a certain cycle: Write Test Check Test (run) Write Production Code Check Test (run) Clean up Production Code Check test (run) As far as I'm concerned, this is only possible if your development solution allows you to very quickly switch between the production and test code, and to execute the test for a certain production code part extremely quickly. Now, while there exist lots of Unit Testing Frameworks for C++ (I'm using Bost.Test atm.) it does seem that there doesn't really exist any decent (for native C++) Visual Studio (Plugin) solution that makes the TDD cycle bearable regardless of framework used. "Bearable" means that it's a one-click action to run a test for a certain cpp file without having to manually set up a separate testing project etc. "Bearable" also means that a simple test starts (linking!) and runs very quickly. So, what tools (plugins) and techniques are out there that make the TDD cycle possible for native C++ development with Visual Studio? Note: I'm fine with free or "commercial" tools. Please: No framework recommendations. (Unless the framework has a dedicated Visual Studio plugin and you want to recommend the plugin.) Edit Note: The answers so far have provided links on how to integrate a Unit Testing framework into Visual Studio. The resources more or less describe how to get the UT framework to compile and get your first Tests running. This is not what this question is about. I'm of the opinion that to really work productively, having the Unit Tests in a manually maintained(!), separate vcproj from your production classes will add so much overhead that TDD "isn't possible". As far as I am aware, you do not add extra "projects" to a Java or C# thing to enable Unit Tests and TDD, and for a good reason. This should be possible with C++ given the right tools, but it seems (this question is about) that there are very little tools for TDD/C++/VS. Googling around, I've found one tool, VisualAssert, that seems to aim in the right direction. However, afaiks, it doesn't seem to be in widespread use (compared to CppUnit, Boost.Test etc.). Edit: I would like to add a comment to the context for this question. I think it does a good summary of outlining (part of) the problem: (comment by Billy ONeal) Visual Studio does not use "build scripts" that are reasonably editable by the user. One project produces one binary. Moreover, Java has the property that Java never builds a complete binary -- the binary you build is just a ZIP of the class files. Therefore it's possible to compile separately then JAR together manually (using e.g. 7z). C++ and C# both actually link their binaries, so generally speaking you can't write a script like that. The closest you can get is to compile everything separately and then do two linkings (one for production, one for testing).

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  • Solaris Web Magazine JP ?????

    - by kazun
    #midashi{ font-size:120%; border-left: 8px solid #FF0000;/*??????????????????*/ border-bottom:dotted 1px #cccccc;/*?????????????*/ width:515px;/*??????*/ line-height: 26px;/*h3?????*/ padding-left: 5px;/*?????????*/ color:#333333; /*????*/ font-weight:bold; } .select{ padding-top:2px; padding-left: 3px;/*?????????*/ font-size:10px; color:#999999; display: block; } #midashi2{ font-size:120%; border-left: 8px solid #FF0000;/*??????????????????*/ border-bottom:dotted 1px #cccccc;/*?????????????*/ width:205px;/*??????*/ line-height: 26px;/*h3?????*/ padding-left: 5px;/*?????????*/ color:#333333; /*????*/ font-weight:bold; } .select{ padding-top:2px; padding-left: 3px;/*?????????*/ font-size:10px; color:#999999; display: block; } ???? ????????:Oracle OpenWorld Tokyo 2012 ?????? ????:?????????????????:???????Oracle Solaris Studio 12.3? ???? Oracle Solaris ???????????????????? Oracle OpenWorld Tokyo 2012 ?????? Oracle Solaris 11 ?????????:?Oracle Solaris 11 ?????·????·??? ?2???? ?????????????????:???????Oracle Solaris Studio 12.3? ????? ???? ??????????????????????? Oracle Solaris Oracle Solaris Studio Oracle Solaris Cluster ????? ???? Oracle Technology Network ??????????????????????????????? Oracle Solaris 11 Oracle Solaris 10 Oracle Solaris Cluster Enterprise Edition Oracle Solaris Studio OTN? ????/????  ?????????#4?6/15(?)??? 2012/5/21 Oracle Solaris ??????? #3 2012/5/23 ?83? ????! ???????? ~Oracle x Sun ?6?: Solaris 10 ?? Solaris 11 ?????????????(Slideshare) ?????? Solaris 11 Solaris 10 Oracle Solaris Cluster Oracle Solaris Studio Oracle Linux OTN? ??????????? ?????????? Oracle Solaris ????????????????????????????????????????????????? ???????????????????????????????????????????????? OTN ???? ?????? ????? ?????? ???? Oracle Software Delivery Cloud My Oracle Support ????????? Oracle PartnerNetwork Oracle Solaris Knowledge Zone ????????? Solaris ?????? Oracle|Sun ????????? Oracle Japan (??????) Oracle University ????? Oracle Solaris 11 ?????? Oracle Solaris 11 ??????????? Sun Cluster for Hign Availability ???????? ???????? ?????????? Server / Storage System ????

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  • Visual Studio Code Analysis: CA0001 Error Running Code Analysis - object reference not set to an instance of an object

    - by sturdytree
    For a WPF application being developed in VS 2012 (Ultimate), the application runs fine when a particular project's code analysis is disabled. Enabling it results in the error above. This was working fine until recently (i.e. running with code analysis enabled for the particular project) and the only recent change I can think of is removing NHibernate Profiler (using NuGet). Will be grateful for any pointers on how to debug this, or to see a more detailed log/error message.

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  • Visual Studio 2010 and javascript debugging in external javascript files (embedded and minified).

    - by OKB
    Hi, The asp.net web application I'm working on is written in asp.net 3.5, the web app solution is upgraded from VS 2008 (don't know if that matter). The solution had javascript in the aspx files before I moved the javascript to external files. Now what I have done is to set all the javascript files to be embedded resource (except the jquery.js file) and I want to minify them when building for release by using the MS Ajax Minifier. I want to use the minified javascript files when I'm in the RELEASE mode and when I'm in DEBUG mode I want to use the "normal" versions. My problem now is that I'm unable to debug the javascript code in debug mode. When I set a break point a javascript function, VS is not breaking at all when the function is executed. I have added this entry in my web.config: <system.web> <compilation defaultLanguage="c#" debug="true" /> </system.web> Here how I register the jquery in an aspx-file: <asp:ScriptManagerProxy ID="ScriptManagerProxy1" runat="server"> <Scripts> <asp:ScriptReference Path="~/Javascript/jquery.js"/> </Scripts> </asp:ScriptManagerProxy> External javascript registration in the code-behind: #if DEBUG [assembly: WebResource("braArkivWeb.Javascript.jquery.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptResource, "text/javascript")] #else [assembly: WebResource("braArkivWeb.Javascript.jquery.min.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptMinResource, "text/javascript")] #endif public partial class ArkivdelSearch : Page { public const string JavaScriptResource = "braArkivWeb.ArkivdelSearch.js"; public const string JavaScriptMinResource = "braArkivWeb.ArkivdelSearch.min.js"; protected void Page_Init(object sender, EventArgs e) { InitPageClientScript(); } private void InitPageClientScript() { #if DEBUG this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptResource); #else this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.min.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptMinResource); #endif StringBuilder sb = new StringBuilder(); Page.ClientScript.RegisterStartupScript(typeof(ArkivdelSearch), "initArkivdelSearch", sb.ToString(), true); } } In the project file I have added this code to minify the javascripts: <!-- Minify all JavaScript files that were embedded as resources --> <UsingTask TaskName="AjaxMin" AssemblyFile="$(MSBuildProjectDirectory)\..\..\SharedLib\AjaxMinTask.dll" /> <PropertyGroup> <ResGenDependsOn> MinifyJavaScript; $(ResGenDependsOn) </ResGenDependsOn> </PropertyGroup> <Target Name="MinifyJavaScript" Condition=" '$(ConfigurationName)'=='Release' "> <Copy SourceFiles="@(EmbeddedResource)" DestinationFolder="$(IntermediateOutputPath)" Condition="'%(Extension)'=='.js'"> <Output TaskParameter="DestinationFiles" ItemName="EmbeddedJavaScriptResource" /> </Copy> <AjaxMin JsSourceFiles="@(EmbeddedJavaScriptResource)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".js" /> <ItemGroup> <EmbeddedResource Remove="@(EmbeddedResource)" Condition="'%(Extension)'=='.js'" /> <EmbeddedResource Include="@(EmbeddedJavaScriptResource)" /> <FileWrites Include="@(EmbeddedJavaScriptResource)" /> </ItemGroup> </Target> Do you see what I'm doing wrong? Or what I'm missing in order to be able to debug my javascript code? Best Regards, OKB

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  • Why are events and commands in MVVM so unsupported by WPF / Visual Studio?

    - by Edward Tanguay
    When creating an WPF application with the MVVM pattern, it seems I have to gather the necessary tools myself to even begin the most rudimentary event handling, e.g. AttachedBehaviors I get from here DelegateCommands I get from here Now I'm looking for some way to handle the ItemSelected event in a ComboBox and am getting suggestions of tricks and workarounds to do this (using a XAML trigger or have other elements bound to the selected item, etc.). Ok, I can go down this road, but it seems to be reinventing the wheel. It would be nice to just have an ItemSelected command that I can handle in my ViewModel. Am I missing some set of standard tools or is everyone doing MVVM with WPF basically building and putting together their own collection of tools just so they can do the simplest plumbing tasks with events and commands, things that take only a couple lines in code-behind with a Click="eventHandler"?

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  • Why are events and commands in MVVM so unsupported by WPF / Visual Studio?

    - by Edward Tanguay
    When creating an WPF application with the MVVM pattern, it seems I have to gather the necessary tools myself to even begin the most rudimentary event handling, e.g. AttachedBehaviors I get from here DelegateCommands I get from here Now I'm looking for some way to handle the ItemSelected event in a ComboBox and am getting suggestions of tricks and workarounds to do this (using a XAML trigger or have other elements bound to the selected item, etc.). Ok, I can go down this road, but it seems to be reinventing the wheel. It would be nice to just have an ItemSelected command that I can handle in my ViewModel. Am I missing some set of standard tools or is everyone doing MVVM with WPF basically building and putting together their own collection of tools just so they can do the simplest plumbing tasks with events and commands, things that take only a couple lines in code-behind with a Click="eventHandler"?

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  • How can I speed up Subversion checkins? (Using ANKH, latest, Visual Studio 2010)

    - by Timothy Khouri
    I've started working on a new web project with some friends... we are using the latest Subversion server (installed last week), the latest version of ANKH. My web project is a whapping 1.5 megabytes (that's with all images, css files, dll's after compiling, pdb files... etc). Checking in even super small changes (literally adding the letter "x" to a few files for testing)... takes FOREVER! (about 10 seconds - I almost killed myself). The ANKH client is measuring in BYTES PER SECOND ... BYTES? per second... I must be doing something wrong. Does anyone what config file has a joke totallyMessWithPeople=true so that I can turn that off or something? Oh, also, changing one "big" file of a super 10k gains speed up to nearly the speed of light (which is apparently 857 bytes per second). Help me obi wan kenobi, your my only hope! EDIT: As a note... my real work project that uses Visual Source Safe 2005 (I know, ouch) uploads files at about 200-500kbps from this very same computer/internet connection.

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  • Can Visual Studio 2010 Test .net 3.5 SP1 Projects?

    - by Michael Stum
    I have some projects in a solution that are running on .net 3.5 SP1 (and can never ever be updated to 4.0 as they are SharePoint projects). When I try to create a new Visual C# Test Project in VS2010 Premium, I have to choose .net 4.0 which is apparently intended. Now I don't care about what my Unit Test project is (don't have to care about VS2008 users), but I do care if I can safely test 3.5 Projects in it due to the different CLRs and slight C# language differences?

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