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  • What should be in the path variable?

    - by Paperflyer
    Recently, I had some programming problem. Some files could not be found. I checked the PATH variable and guess what? It was empty except for Quicktime. I guess Quicktime somehow managed to delete my path. Great. So. What should be in there? (Win7 x64)

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  • How to use dedicated video card instead of onboard?

    - by Mathias Lykkegaard Lorenzen
    I tried running DxDiag (DirectX diagnostics), and I noticed that my graphics card is set to the onboard one that comes with the Core i5 processor (some Intel HD stuff). On my computer, I also have a dedicated graphics card (an Nvidia 310). No serious gaming stuff, I know - just for programming. However, I would still love to know how to switch to that dedicated graphics card instead. My laptop is an MSI CX720.

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  • How can I see a visual overlay of shortcut keys I've pressed?

    - by lyricsboy
    I've seen several screencasts (recorded on Mac OS X) which show a nice little "toast" indicating which shortcut key is being pressed by the screencaster, typically in the middle of the screen. Is this a feature of the screencasting software? Is there an app that does this that stands alone? I regularly do presentations for programming classes, and I want a way to show my audience what shortcuts I'm activating.

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  • How to use dedicated video card instead of onboard?

    - by Mathias Lykkegaard Lorenzen
    Hi there! I tried running DxDiag (DirectX diagnostics), and I noticed that my graphics card is set to the onboard one that comes with the Core i5 processor (some Intel HD stuff). On my computer, I also have a dedicated graphics card (an Nvidia 310). No serious gaming stuff, I know - just for programming. However, I would still love to know how to switch to that dedicated graphics card instead. My laptop is an MSI CX720.

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  • Sending characters on Mac USB

    - by Olivier
    Hello, I have a RS232C/USB cable to connect an electronic device to my iMac Intel (MacOSX SnowLeo 10.6.3). Is there a utility program that allows for sending ASCII characters on the USB port that the RS232C device will understand? If possible, I'd rather avoid programming. I'd prefer an Automator script or a simple program with a GUI. Thanks

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  • How to limit a process to a single CPU core?

    - by Jonathan
    How do you limit a single process program run in a Windows environment to run only on a single CPU on a multi-core machine? Is it the same between a windowed program and a command line program? UPDATE: Reason for doing this: benchmarking various programming languages aspects I need something that would work from the very start of the process, therefore @akseli's answer, although great for other cases, doesn't solve my case

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  • unavailable disc after installing windows7

    - by niao
    Greetings, I know this is a site about programming but I don't know where to put this question. The problem is that after installing Windows7 one partition is unavailable. The error is: "E:\ is unavailable" Access denied. There is no information about available space etc. How can I resolve this problem because there are some very important files on that partition.

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  • Page layout software that allows mixed visual and programatic editing

    - by Justin Love
    I'd like to use a programming model for custom graphics and precision placement, and an interactive visual mode for large scale layout and less precise placements. I've used tools (PostScript, various vector drawing programs) that do one of these modes well, but leave me pining for the other model. Which tools should I be investigating? I'm currently on OS X. Examples: Creating diagrams with precise spacing, sets of cards, either likely drawing from some sort of data.

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  • How do I program the Sparkfun Arduino Pro Micro with Linux?

    - by zeldarulez
    Sparkfun's Arduino Pro Micro was the ideal choice for me (in size and price), but I cannot figure out how to program it on anything other than Windows. Sparkfun doesn't provide any resources on how to program the Arduino Pro Micro on Linux, and there aren't any direct resources on the Internet for installing drivers/ programming it. Hoow do I program the Arduino Pro Micro with Linux? Thanks! Note: My OS is Ubuntu

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  • Automatic sort for excel worksheet

    - by Joseph
    I want to create a to-do list in Excel that automatically sorts the to-do entries in a list, in order of ones to do first (closest deadlines). I would also like a section that shows the tasks for today and another for high-priority tasks coming up within a week. I have not programmed in Excel before. I know Python and JavaScript, but want an Excel solution that runs inside Excel (maybe using VBA, the Excel programming language). Is this sort of thing possible in Excel?

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  • Practical way to implement prevention of IP Spoofing

    - by user1369975
    I am an undergraduate Computer Science student and was hoping to gain some knowledge of ways to help prevent IP spoofing but all the resources I have tried out elaborate this concept in a theoretical way. I want to try out my hands at one of the techniques like: http://en.wikipedia.org/wiki/Port_knocking http://en.wikipedia.org/wiki/SYN_cookies How do I simulate this whole situation in my own system were I myself am the attacker and I myself have to defend it? And once I have gained an understanding of it, then how do I start translating that into programming terms?

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  • i7 4770k or i7 4930k - Which for faster compile times? [on hold]

    - by Chumm
    I've looked up comparisons and found that single core performance seems to be better on i7 4770k, but has less cores that the i7 4930k. Would VS take advantage of extra cores when compiling, or would the difference be negible. I'm looking to buy the PC primarily for programming, so which would be better for visual studio? I already have the rest of my build ready, I just need to decide on this! :) thanks

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  • What vim features do you use?

    - by Frew
    I spend almost all day programming in vim and I am sure that a lot of you do too. What features do you use that make your day to day coding that much better? One that I use is gv, which will let you reselect the previously selected text. Great for reindenting!

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  • Searching major search engines with text such as <%#

    - by Daniel Dyson
    If I type '<%# vs <%"' into any of the major search engines, everything is stripped out except the 'vs'. I understand why they do this. I would just like to know if anyone knows of a way to escape illegal characters so that they are searched properly. I know this is not strictly a programming question, but it is relevant.

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  • Can I automatically map chrome's bookmarks bar to its jump list?

    - by Alex Nye
    I would like the contents of my bookmarks bar to be present in my Google Chrome jump list, without the manual tedium of managing both the bar's organization and contents and those of the jump list. If it's possible to automatically manage jump lists in such a way as to make this possible, I'd be delighted. I don't think I'm quite ready to attempt programming an extension thus myself. edit: it appears this is not possible. I have submitted the feature as a request to the chrome team.

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  • what's the safest OS?

    - by Bob
    I have pretty important stuff on my PC (using Windows). All the programming files, passwords etc. And now I thought: Is that even safe to store all this information on a hard drive? What if some virus (or a pseudo-antivirus gets it) M.b. it is better to buy Mac for this purpose? I kinda don't like Linux, cause I hate making million small decisions manually (what drivers to install etc) Will like to hear some opinions.

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  • Prefer extension methods for encapsulation and reusability?

    - by tzaman
    edit4: wikified, since this seems to have morphed more into a discussion than a specific question. In C++ programming, it's generally considered good practice to "prefer non-member non-friend functions" instead of instance methods. This has been recommended by Scott Meyers in this classic Dr. Dobbs article, and repeated by Herb Sutter and Andrei Alexandrescu in C++ Coding Standards (item 44); the general argument being that if a function can do its job solely by relying on the public interface exposed by the class, it actually increases encapsulation to have it be external. While this confuses the "packaging" of the class to some extent, the benefits are generally considered worth it. Now, ever since I've started programming in C#, I've had a feeling that here is the ultimate expression of the concept that they're trying to achieve with "non-member, non-friend functions that are part of a class interface". C# adds two crucial components to the mix - the first being interfaces, and the second extension methods: Interfaces allow a class to formally specify their public contract, the methods and properties that they're exposing to the world. Any other class can choose to implement the same interface and fulfill that same contract. Extension methods can be defined on an interface, providing any functionality that can be implemented via the interface to all implementers automatically. And best of all, because of the "instance syntax" sugar and IDE support, they can be called the same way as any other instance method, eliminating the cognitive overhead! So you get the encapsulation benefits of "non-member, non-friend" functions with the convenience of members. Seems like the best of both worlds to me; the .NET library itself providing a shining example in LINQ. However, everywhere I look I see people warning against extension method overuse; even the MSDN page itself states: In general, we recommend that you implement extension methods sparingly and only when you have to. (edit: Even in the current .NET library, I can see places where it would've been useful to have extensions instead of instance methods - for example, all of the utility functions of List<T> (Sort, BinarySearch, FindIndex, etc.) would be incredibly useful if they were lifted up to IList<T> - getting free bonus functionality like that adds a lot more benefit to implementing the interface.) So what's the verdict? Are extension methods the acme of encapsulation and code reuse, or am I just deluding myself? (edit2: In response to Tomas - while C# did start out with Java's (overly, imo) OO mentality, it seems to be embracing more multi-paradigm programming with every new release; the main thrust of this question is whether using extension methods to drive a style change (towards more generic / functional C#) is useful or worthwhile..) edit3: overridable extension methods The only real problem identified so far with this approach, is that you can't specialize extension methods if you need to. I've been thinking about the issue, and I think I've come up with a solution. Suppose I have an interface MyInterface, which I want to extend - I define my extension methods in a MyExtension static class, and pair it with another interface, call it MyExtensionOverrider. MyExtension methods are defined according to this pattern: public static int MyMethod(this MyInterface obj, int arg, bool attemptCast=true) { if (attemptCast && obj is MyExtensionOverrider) { return ((MyExtensionOverrider)obj).MyMethod(arg); } // regular implementation here } The override interface mirrors all of the methods defined in MyExtension, except without the this or attemptCast parameters: public interface MyExtensionOverrider { int MyMethod(int arg); string MyOtherMethod(); } Now, any class can implement the interface and get the default extension functionality: public class MyClass : MyInterface { ... } Anyone that wants to override it with specific implementations can additionally implement the override interface: public class MySpecializedClass : MyInterface, MyExtensionOverrider { public int MyMethod(int arg) { //specialized implementation for one method } public string MyOtherMethod() { // fallback to default for others MyExtension.MyOtherMethod(this, attemptCast: false); } } And there we go: extension methods provided on an interface, with the option of complete extensibility if needed. Fully general too, the interface itself doesn't need to know about the extension / override, and multiple extension / override pairs can be implemented without interfering with each other. I can see three problems with this approach - It's a little bit fragile - the extension methods and override interface have to be kept synchronized manually. It's a little bit ugly - implementing the override interface involves boilerplate for every function you don't want to specialize. It's a little bit slow - there's an extra bool comparison and cast attempt added to the mainline of every method. Still, all those notwithstanding, I think this is the best we can get until there's language support for interface functions. Thoughts?

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  • Cutting objects and applying texture to cut. Unity3d/C#

    - by Timothy Williams
    Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't really fully working yet. Applying textures: http://forum.unity3d.com/threads/75949-Mesh-Real-Cutting?highlight=mesh+real+cutting Cutting: http://forum.unity3d.com/threads/78594-Object-Cutter Another (Free) Cutter (Also, I'm not entirely sure how this one will handle cutting complex meshes): http://forum.unity3d.com/threads/69992-fake-slicer?p=449114&viewfull=1#post449114 My plan as of right now is to combine links 1 & 2 or 1 & 3 programming wise. What I'm asking here for is any advice on how to advance (links to asset store packages, or other codes to show how to accomplish something complex like this.)

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  • Parallelism in .NET – Part 13, Introducing the Task class

    - by Reed
    Once we’ve used a task-based decomposition to decompose a problem, we need a clean abstraction usable to implement the resulting decomposition.  Given that task decomposition is founded upon defining discrete tasks, .NET 4 has introduced a new API for dealing with task related issues, the aptly named Task class. The Task class is a wrapper for a delegate representing a single, discrete task within your decomposition.  We will go into various methods of construction for tasks later, but, when reduced to its fundamentals, an instance of a Task is nothing more than a wrapper around a delegate with some utility functionality added.  In order to fully understand the Task class within the new Task Parallel Library, it is important to realize that a task really is just a delegate – nothing more.  In particular, note that I never mentioned threading or parallelism in my description of a Task.  Although the Task class exists in the new System.Threading.Tasks namespace: Tasks are not directly related to threads or multithreading. Of course, Task instances will typically be used in our implementation of concurrency within an application, but the Task class itself does not provide the concurrency used.  The Task API supports using Tasks in an entirely single threaded, synchronous manner. Tasks are very much like standard delegates.  You can execute a task synchronously via Task.RunSynchronously(), or you can use Task.Start() to schedule a task to run, typically asynchronously.  This is very similar to using delegate.Invoke to execute a delegate synchronously, or using delegate.BeginInvoke to execute it asynchronously. The Task class adds some nice functionality on top of a standard delegate which improves usability in both synchronous and multithreaded environments. The first addition provided by Task is a means of handling cancellation via the new unified cancellation mechanism of .NET 4.  If the wrapped delegate within a Task raises an OperationCanceledException during it’s operation, which is typically generated via calling ThrowIfCancellationRequested on a CancellationToken, or if the CancellationToken used to construct a Task instance is flagged as canceled, the Task’s IsCanceled property will be set to true automatically.  This provides a clean way to determine whether a Task has been canceled, often without requiring specific exception handling. Tasks also provide a clean API which can be used for waiting on a task.  Although the Task class explicitly implements IAsyncResult, Tasks provide a nicer usage model than the traditional .NET Asynchronous Programming Model.  Instead of needing to track an IAsyncResult handle, you can just directly call Task.Wait() to block until a Task has completed.  Overloads exist for providing a timeout, a CancellationToken, or both to prevent waiting indefinitely.  In addition, the Task class provides static methods for waiting on multiple tasks – Task.WaitAll and Task.WaitAny, again with overloads providing time out options.  This provides a very simple, clean API for waiting on single or multiple tasks. Finally, Tasks provide a much nicer model for Exception handling.  If the delegate wrapped within a Task raises an exception, the exception will automatically get wrapped into an AggregateException and exposed via the Task.Exception property.  This exception is stored with the Task directly, and does not tear down the application.  Later, when Task.Wait() (or Task.WaitAll or Task.WaitAny) is called on this task, an AggregateException will be raised at that point if any of the tasks raised an exception.  For example, suppose we have the following code: Task taskOne = new Task( () => { throw new ApplicationException("Random Exception!"); }); Task taskTwo = new Task( () => { throw new ArgumentException("Different exception here"); }); // Start the tasks taskOne.Start(); taskTwo.Start(); try { Task.WaitAll(new[] { taskOne, taskTwo }); } catch (AggregateException e) { Console.WriteLine(e.InnerExceptions.Count); foreach (var inner in e.InnerExceptions) Console.WriteLine(inner.Message); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, our routine will print: 2 Different exception here Random Exception! Note that we had two separate tasks, each of which raised two distinctly different types of exceptions.  We can handle this cleanly, with very little code, in a much nicer manner than the Asynchronous Programming API.  We no longer need to handle TargetInvocationException or worry about implementing the Event-based Asynchronous Pattern properly by setting the AsyncCompletedEventArgs.Error property.  Instead, we just raise our exception as normal, and handle AggregateException in a single location in our calling code.

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • A Case for Women in Technology

    - by Denise McInerney
    Pragmatic Works and the PASS Women in Tech chapter are co-sponsoring a webinar series featuring women speakers. I presented a session on “A Case for Women in Technology” explaining why we are all affected by the lack of women studying and working in tech. The recording is available here. And here are the slides from that presentation: The presentation includes a link to a trailer for an upcoming documentary. This short video makes a good case for why we need more women creating technology. There are many organizations doing good and important work on this issue. Here are some of them: National Center for Women & Information Technology Catalyst Anita Borg Institute Girls Inc Girls Who Code Code.org Black Girls Code Teaching Kids Programming Digigirlz IGNITE She++ The Ada Initiative PASS WIT Here are the publications I referenced in my slides: Women in IT: The Facts Why Diversity Matters Women in IT: By the Numbers NCWIT Scorecard

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