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  • How can my team avoid frequent errors after refactoring?

    - by SDD64
    to give you a little background: I work for a company with roughly twelve Ruby on Rails developers (+/- interns). Remote work is common. Our product is made out of two parts: a rather fat core, and thin up to big customer projects built upon it. Customer projects usually expand the core. Overwriting of key features does not happen. I might add that the core has some rather bad parts that are in urgent need of refactorings. There are specs, but mostly for the customer projects. The worst part of the core are untested (as it should be...). The developers are split into two teams, working with one or two PO for each sprint. Usually, one customer project is strictly associated with one of the teams and POs. Now our problem: Rather frequently, we break each others stuff. Some one from Team A expands or refactors the core feature Y, causing unexpected errors for one of Team B's customer projects. Mostly, the changes are not announced over the teams, so the bugs hit almost always unexpected. Team B, including the PO, thought about feature Y to be stable and did not test it before releasing, unaware of the changes. How to get rid of those problems? What kind of 'announcement technique' can you recommend me?

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  • Game engine lib and editor

    - by luke
    I would like to know the best way/best practice to handle the following situation. Suppose the project you are working on is split in two sub-projects: game engine lib editor gui. Now, you have a method bool Method( const MethodParams &params ) that will be called during game-level initialization. So it is a method belonging to the game engine lib. Now, the parameters of this method, passed as a reference the structure MethodParams can be decided via the editor, in the level design phase. Suppose the structure is the following: enum Enum1 { E1_VAL1, E1_VAL2, }; enum Enum2 { E2_VAL1, E2_VAL2, E2_VAL3, }; struct MethodParams { float value; Enum1 e1; Enum2 e2; // some other member } The editor should present a dialog that will let the user set the MethodParams struct. A text control for the field value. Furthermore, the editor needs to let the user set the fields e1 and e2 using, for example, two combo boxes (a combo box is a window control that has a list of choices). Obviously, every enum should be mapped to a string, so the user can make an informed selection (i have used E1_VAL1 etc.., but normally the enum would be more meaningful). One could even want to map every enum to a string more informative (E1_VAL1 to "Image union algorithm", E1_VAL2 to "Image intersection algorithm" and so on...). The editor will include all the relevant game egine lib files (.h etc...), but this mapping is not automatic and i am confused on how to handle it in a way that, if in future i add E1_VAL3 and E1_VAL4, the code change will be minimal.

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  • Grub menu not waiting despite of GRUB_TIMEOUT=10

    - by Optimus
    I have Ubuntu 12.04 installed along side of windows 7. The grub menu doesn't seem obey GRUB_TIMEOUT=10, I see the grub menu there for a split second and it immediately defaults to the first option. Grub menu worked fine when I first installed ubuntu. I am not able to pinpoint what exactly broke it(maybe some update?). I did resize my ubuntu partition using gparted but am not sure if that is what caused it. here are my settings from etc/default/grub GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 #GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" How do I fix this? Edit: As suggested by 'kamil' this is what I have tried so far with no luck - 1) hold the shift key while booting 2) sudo gedit /etc/default/grub edit GRUB_TIMEOUT to `GRUB_TIMEOUT=10` sudo update-grub 3) sudo gedit /etc/default/grub edit GRUB_TIMEOUT to `GRUB_TIMEOUT=10` sudo update-grub2 4) at the end of your /etc/grub.d/00_header file, comment out the if condition except for the regular set timeout line like this: #if [ \${recordfail} = 1 ]; then # set timeout=-1 #else set timeout=${GRUB_TIMEOUT} #fi then sudo update-grub and sudo update-grub2 5) install boot repair sudo add-apt-repository ppa:yannubuntu/boot-repair sudo apt-get update sudo apt-get install -y boot-repair boot-repair boot-repair output - Boot successfully repaired. ... The boot files of [The OS now in use - Ubuntu 12.04.1 LTS] are far from the start of the disk. Your BIOS may not detect them. You may want to retry after creating a /boot partition (EXT4, 200MB, start of the disk). This can be performed via tools such as gParted. Then select this partition via the [Separate /boot partition:] option of [Boot Repair]. (https://help.ubuntu.com/community/BootPartition) http://paste.ubuntu.com/1220468/ - here is the full boot-repair data Could grub files not being at the start of the disk create such issues?

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  • 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?

    - by Arthur Wulf White
    I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to render the points that are 'near' the camera. My question is, how do I render a point A(Xp,Yp) assuming the following details: Offset of the camera pov from the origin of the map is: Xc, Yc Meaning the camera center is positioned on top of that point. If there's a point in Xc, Yc it is positioned in the center of the screen. The rotation angle is: alpha The scale is: S Read my answer first. I am thinking there is more optimized solution, thanks. My question is how to include the following improvement: I read in the AS3 Bible book that: In regards to ShaderInput, You can use these methods to coerce Pixel Bender to crunch huge sets of data masquerading as images, without doing too much work on the ActionScript side to make them look like images. Meaning if I am performing the same linear function on a lot of items, I can do it all at once if I use Shaders correctly and save processing time. Does anyone know how that is accomplished? Here is a sample of what I mean: http://wonderfl.net/c/eFp0/

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  • Good practice on Visual Studio Solutions

    - by JonWillis
    Hopefully a relativity simple question. I'm starting work on a new internal project to create tractability of repaired devices within the buildings. The database is stored remotely on a webserver, and will be accessed via web API (JSON output) and protected with OAuth. The front end GUI is being done in WPF, and the business code in C#. From this, I see the different layers Presentation/Application/Datastore. There will be code for managing all the authenticated calls to the API, class to represent entities (business objects), classes to construct the entities (business objects), parts for WPF GUI, parts of the WPF viewmodels, and so on. Is it best to create this in a single project, or split them into individual projects? In my heart I say it should be multiple projects. I have done it both ways previously, and found testing to be easier with a single project solution, however with multiple projects then recursive dependencies can crop up. Especially when classes have interfaces to make it easier to test, I've found things can become awkward.

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  • Bayesian content filter for vbulletin [on hold]

    - by mc0e
    I've been tasked with coming up with a tool to automatically flag some posts for moderator attention on a large vbulletin forum. It's not spam per se, but the task has a lot in common with the sort of handling that might be done by a spam protection plugin (a mod in vbulletin speak). There's only so much I can say, but the task does not involve bad users, so much as particular kinds of posts which the moderators need to be aware of. Filtering out user registrations and links is therefore not useful, and we are talking about posts by real human users. What I'm looking for is an existing bayesian classification plugin, or something that I can study to get an understanding of how to do the vbulletin side of the interface in order to build such a thing. Ie I'd need ways for moderators to list flagged posts, and to correct the classification of posts which have been mis-classified. Ideally I want a 3 way split with an "unsure" category in order to reduce what has to be reviewed to find any mis-classifications. Any pointers? I've searched around a bit, and so far what I've found has been more or less entirely targetted at intervening in sign-ups (mostly using stopforumspam), captchas, and use of external services like akismet which are spam specific. I'm also considering an external solution, which might be ableto be interfaced i

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • Helping to Reduce Page Compression Failures Rate

    - by Vasil Dimov
    When InnoDB compresses a page it needs the result to fit into its predetermined compressed page size (specified with KEY_BLOCK_SIZE). When the result does not fit we call that a compression failure. In this case InnoDB needs to split up the page and try to compress again. That said, compression failures are bad for performance and should be minimized.Whether the result of the compression will fit largely depends on the data being compressed and some tables and/or indexes may contain more compressible data than others. And so it would be nice if the compression failure rate, along with other compression stats, could be monitored on a per table or even on a per index basis, wouldn't it?This is where the new INFORMATION_SCHEMA table in MySQL 5.6 kicks in. INFORMATION_SCHEMA.INNODB_CMP_PER_INDEX provides exactly this helpful information. It contains the following fields: +-----------------+--------------+------+ | Field | Type | Null | +-----------------+--------------+------+ | database_name | varchar(192) | NO | | table_name | varchar(192) | NO | | index_name | varchar(192) | NO | | compress_ops | int(11) | NO | | compress_ops_ok | int(11) | NO | | compress_time | int(11) | NO | | uncompress_ops | int(11) | NO | | uncompress_time | int(11) | NO | +-----------------+--------------+------+ similarly to INFORMATION_SCHEMA.INNODB_CMP, but this time the data is grouped by "database_name,table_name,index_name" instead of by "page_size".So a query like SELECT database_name, table_name, index_name, compress_ops - compress_ops_ok AS failures FROM information_schema.innodb_cmp_per_index ORDER BY failures DESC; would reveal the most problematic tables and indexes that have the highest compression failure rate.From there on the way to improving performance would be to try to increase the compressed page size or change the structure of the table/indexes or the data being stored and see if it will have a positive impact on performance.

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  • Role based access to resources for a RESTful service

    - by mutex
    I'm still wrapping my head around REST, but I wonder if someone can help with any suggestions or approaches to role based access control for a RESTful service, particularly from the point of view of securing the data and how the URLs might look. It's probably best to consider an example: Say I have a REST service for Customers, and want to split the users of this REST service into Admin, Editor and Reader roles: Admins can change all attributes of a Customer resource Editors can change only some Readers can only view them. Access control rights are assigned to the Customers entities individually. So for example a user of the service might have admin rights to Customers 1,2 and 3 but Editor access to 4,5 and Reader access to 7,8,9. Now consider the user calling the service. What is a good way to seperate the list of Customers for the current User? GET /Customer - this might get a list of all customers that the current user has Admin\Editor\Reader access to. But then on each Customer the consumer would need an indication of what role they have. Or would it be "better" having something like GET /Customer/Admin - return all customers the current user has Admin access to. Just looking for some high level pointers or reading on a decent way to secure\filter the resources based on roles of the current user.

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  • How to quickly search through a very large list of strings / records on a database

    - by Giorgio
    I have the following problem: I have a database containing more than 2 million records. Each record has a string field X and I want to display a list of records for which field X contains a certain string. Each record is about 500 bytes in size. To make it more concrete: in the GUI of my application I have a text field where I can enter a string. Above the text field I have a table displaying the (first N, e.g. 100) records that match the string in the text field. When I type or delete one character in the text field, the table content must be updated on the fly. I wonder if there is an efficient way of doing this using appropriate index structures and / or caching. As explained above, I only want to display the first N items that match the query. Therefore, for N small enough, it should not be a big issue loading the matching items from the database. Besides, caching items in main memory can make retrieval faster. I think the main problem is how to find the matching items quickly, given the pattern string. Can I rely on some DBMS facilities, or do I have to build some in-memory index myself? Any ideas? EDIT I have run a first experiment. I have split the records into different text files (at most 200 records per file) and put the files in different directories (I used the content of one data field to determine the directory tree). I end up with about 50000 files in about 40000 directories. I have then run Lucene to index the files. Searching for a string with the Lucene demo program is pretty fast. Splitting and indexing took a few minutes: this is totally acceptable for me because it is a static data set that I want to query. The next step is to integrate Lucene in the main program and use the hits returned by Lucene to load the relevant records into main memory.

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • Issue with Banshee

    - by Jordan March
    I went to install Banshee using Ubuntu tweak's App button. I clicked the stable ppa, and installed. When it was done, i tried to launch it, it shows up for a split second then closes. So I though it might be having issues with Rhythmbox's associations or something. So I uninstalled Rhythmbox. But same issue. So I try to uninstall Banshee, and it won't, it fails. I thought, well maybe if I tried installing it from the terminal, adding the ppa first (sudo add-apt-repository ppa:banshee-team/ppa) updating apt-get, then sudo apt-get install banshee. But it fails. So now I can't run it, uninstall it, re install it.. or anything. I'm new to linux so I don't know how to go about rebuilding the files. But if anyone has seen this issue before, or has any idea on how to fix this, I would really appreciate the help. Thanks guys

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  • In C++ Good reasons for NOT using symmetrical memory management (i.e. new and delete)

    - by Jim G
    I try to learn C++ and programming in general. Currently I am studying open source with help of UML. Learning is my hobby and great one too. My understanding of memory allocation in C++ is that it should be symmetrical. A class is responsible for its resources. If memory is allocated using new it should be returned using delete in the same class. It is like in a library you, the class, are responsibility for the books you have borrowed and you return them then you are done. This, in my mind, makes sense. It makes memory management more manageable so to speak. So far so good. The problem is that this is not how it works in the real world. In Qt for instance, you create QtObjects with new and then hand over the ownership of the object to Qt. In other words you create QtObjects and Qt destroys them for you. Thus unsymmetrical memory management. Obviously the people behind Qt must have a good reason for doing this. It must be beneficial in some kind of way, My questions is: What is the problem with Bjarne Stroustrups idea about a symmetrical memory management contained within a class? What do you gain by splitting new and delete so you create an object and destroy it in different classes like you do in Qt. Is it common to split new and delete and why in such case, in other projects not involving Qt? Thanks for any help shedding light on this mystery!

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  • CI - How long is continous?

    - by Andy
    We currently are using CCNet as our continous integration server. Most projects check for changes every 30 seconds (the default) and if needed perform a build (unit tests, stylecop, fxcop, etc). We've gotten quite a few projects now, and the server spends most of its time near 100% cpu utilization. This has alarmed some of the development team, even though the server is responsive and builds are still about the same length of time they've always been. Its been suggested that we lower the check interval to about five minutes. To me that seems too long, and we risk people committing code and then going home for the weekend and now there's a broken build possibly holding up others. In response, the suggestion is that if someone needs to know the results they can force the build. But that seems to defeat the purpose of CI, as I thought it was supposed to be automated. My proposed solution is just to get another build server and split the builds amongst the servers. Am I thinking about this the wrong way, or is there a point where if integration isn't often enough you're not really doing CI anymore?

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  • SQL RDBMS : one query or multiple calls

    - by None None
    After looking around the internet, I decided to create DAOs that returned objects (POJOs) to the calling business logic function/method. For example: a Customer object with a Address reference would be split in the RDBMS into two tables; Customer and ADDRESS. The CustomerDAO would be in charge of joining the data from the two tables and create both an Address POJO and Customer POJO adding the address to the customer object. Finally return the fulll Customer POJO. Simple, however, now i am at a point where i need to join three or four tables and each representing an attribute or list of attributes for the resulting POJO. The sql will include a group by but i will still result with multiple rows for the same pojo, because some of the tables are joining a one to many relationship. My app code will now have to loop through all the rows trying to figure out if the rows are the same with different attributes or if the record should be a new POJO. Should I continue to create my daos using this technique or break up my Pojo creation into multiple db calls to make the code easier to understand and maintain?

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  • How do you coordinate with co-workers to give a balanced interview?

    - by goldierox
    My company has been conducting a lot of interviews lately for candidates with various experience levels, ranging from interns to senior candidates. We put our candidates through five 45 minute interview sessions where we try to ask a range of questions. One person always asks the same questions that test logic and communication. The rest typically split time between a whiteboard coding question and a discussion of previous projects, technologies the interviewee has worked with, and what he/she is looking for a job. Generally, we know the range of questions that other people on the loop will ask. Sometimes we switch things up and end up having redundancies. Today, 3 interviewers asked tree-related questions. Other times, we've all honed in on the same project on a resume and have had the interviewee talk about it with everyone. I think a smooth interview process would help us learn more about the candidate while giving the impression to the candidate that we have our act together as a team. How do you coordinate with others in the interview loop to give a balanced interview?

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  • Interfaces: profit of using

    - by Zapadlo
    First of all, my ubiquitous language is PHP, and I'm thinking about learning Java. So let me split my question on two closely related parts. Here goes the first part. Say I have a domain-model class. It has some getters, setters, some query methods etc. And one day I want to have a possibility to compare them. So it looks like: class MyEntity extends AbstractEntity { public function getId() { // get id property } public function setId($id) { // set id property } // plenty of other methods that set or retrieve data public function compareTo(MyEntity $anotherEntity) { // some compare logic } } If it would have been Java, I should have implemented a Comparable interface. But why? Polymorphism? Readbility? Or something else? And if it was PHP -- should I create Comparable interface for myself? So here goes the second part. My colleague told me that it is a rule of thumb in Java to create an interface for every behavioral aspect of the class. For example, if I wanted to present this object as a string, I should state this behaviour by something like implements Stringable, where in case of PHP Stringable would look like: interface Stringable { public function __toString(); } Is that really a rule of thumb? What benefits are gained with this approach? And does it worth it in PHP? And in Java?

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  • What are the pitfalls of hardlinked files on my desktop PC?

    - by MountainX
    All the identical-content files on my PC are now hardlinked. (My data is completely de-duplicated. It is a consequence of the way I copied my data from my old computer.) What pitfalls do I need to be aware of now that certain actions on one file could silently affect a number of other files? I know that deleting the file I'm working on is not a problem (assuming I deleted it on purpose). It doesn't affect any of the other hardlinked files and I don't see that the delete action would lead to unexpected side effects. Moving or renaming the file is not a problem. I don't see any unexpected consequences. I don't think copying hardlinked files is a problem, but I'm not as confident about any unexpected consequences in this regard. What I have seen is that making a copy (to the same disk) of a hardlinked file with cp keeps the copy hardlinked (i.e., inode number doesn't change in the copy). Copying to another filesystem obviously breaks the hardlink. (I guess one pitfall is forgetting this fact, given that my PC has 3 hard disks.) Changing permissions does affect all linked files. So far this has proven handy. (I made a large number of the hardlinked files read-only.) None of the operations above seem to produce any major unexpected consequences. However, as was pointed out to me by Daniel Beck in a comment, editing or modifying a file can sometimes be a problem. It depends on the tool and maybe the type of edit. (For example, editing small text files using sed seems to always break the link while using nano doesn't.) This introduces the chance that editing one file could affect all the hardlinked files (i.e., alter the original inode). My proposed solution to this is to make all hardlinked files read-only (and that is already mostly the case). If I can't do that for some files, I will unlink those particular files. Is there any problem with this read-only approach? I'm assuming that if I go to edit a file and find it to be read-only, I'll remember to unlink that filename while making it writable. So one pitfall might be forgetting this rule. In that case, I'll have to rely on my backups. Am I correct in the above statements? And what else do I need to know? BTW, I'm running Kubuntu 12.04. I'm also using btrfs. (I have 2 SSD's and 1 HDD in the PC. I will also be adding an external USB HDD. I'm also connected to a network and I mount some NFS shares. I don't assume any of these last bits are relevant to the question, but I'm adding them just in case.) BTW, since I have more than one drive (with separate file systems), to unlink any file all I have to do is copy it to another drive, then move it back. However, using sed also works (in my testing). Here's my script: sed -i 's/\(.\)/\1/' file1 Surprisingly, this even unlinks zero byte files. In my testing it also appears to work on non-text files without any special options. (But I understand that the --binary option might be needed on Windows, MS-DOS and Cygwin.) However, copying to another disk and moving back may be the best way to unlink. For my use-case, unlink command doesn't really "unlink", rather it "removes".

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  • windows 2003 server : can't join domain

    - by phill
    I originally tried to rejoin a computer to a network which led to a "cannot find domain" error. The username/password box don't even come up. some tests i ran: I can ping the server, however I can't ping the domain name domain1.local. nslookup can't find the domain either. It looks to the isp's dns instead of my own to resolve the local machines. So i go to the dns and run netdiag.exe and gives me this error. DNS test . . . . . . . . . . . . . : Failed [WARNING] Cannot find a primary authoritative DNS server for the name 'stmartinsrv.stmartin.local.'. [RCODE_SERVER_FAILURE] The name 'srv.domain1.local.' may not be registered in DNS. [WARNING] The DNS entries for this DC are not registered correctly on DNS se rver '68.94.156.1'. Please wait for 30 minutes for DNS server replication. [WARNING] The DNS entries for this DC are not registered correctly on DNS se rver '68.94.157.1'. Please wait for 30 minutes for DNS server replication. [FATAL] No DNS servers have the DNS records for this DC registered. Redir and Browser test . . . . . . : Passed List of NetBt transports currently bound to the Redir NetBT_Tcpip_{04BB0F6B-06AE-4D60-80C8-2A7A24C1D87B} The redir is bound to 1 NetBt transport. List of NetBt transports currently bound to the browser NetBT_Tcpip_{04BB0F6B-06AE-4D60-80C8-2A7A24C1D87B} The browser is bound to 1 NetBt transport. then running dcdiag C:\Program Files\Support Toolsdcdiag Domain Controller Diagnosis Performing initial setup: Done gathering initial info. Doing initial required tests Testing server: Default-First-Site-Name\SRV Starting test: Connectivity The host 1c99f63c-49ec-40db-b3d3-6265c00fbd3e._msdcs.domain1.local cou ld not be resolved to an IP address. Check the DNS server, DHCP, server name, etc Although the Guid DNS name (1c99f63c-49ec-40db-b3d3-6265c00fbd3e._msdcs.domain1.local) couldn't be resolved, the server name (srv.domain1.local) resolved to the IP address (192.168.1.21) and was pingable. Check that the IP address is registered correctly with the DNS server. ......................... SRV failed test Connectivity Doing primary tests Testing server: Default-First-Site-Name\SRV Skipping all tests, because server SRV is not responding to directory service requests Running partition tests on : ForestDnsZones Starting test: CrossRefValidation ......................... ForestDnsZones passed test CrossRefValidation Starting test: CheckSDRefDom ......................... ForestDnsZones passed test CheckSDRefDom Running partition tests on : DomainDnsZones Starting test: CrossRefValidation ......................... DomainDnsZones passed test CrossRefValidation Starting test: CheckSDRefDom ......................... DomainDnsZones passed test CheckSDRefDom Running partition tests on : Schema Starting test: CrossRefValidation ......................... Schema passed test CrossRefValidation Starting test: CheckSDRefDom ......................... Schema passed test CheckSDRefDom Running partition tests on : Configuration Starting test: CrossRefValidation ......................... Configuration passed test CrossRefValidation Starting test: CheckSDRefDom ......................... Configuration passed test CheckSDRefDom Running partition tests on : domain1 Starting test: CrossRefValidation ......................... domain1 passed test CrossRefValidation Starting test: CheckSDRefDom ......................... domain1 passed test CheckSDRefDom Running enterprise tests on : domain1.local Starting test: Intersite ......................... domain1.local passed test Intersite Starting test: FsmoCheck ......................... domain1.local passed test FsmoCheck from previous postings, I've tried adding the domain suffix to the nic ip properties to both the client machine and the dc server which didn't help. note: there is only one nic on the server any ideas? thanks in advance

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  • Openswan ipsec transport tunnel not going up

    - by gparent
    On ClusterA and B I have installed the "openswan" package on Debian Squeeze. ClusterA ip is 172.16.0.107, B is 172.16.0.108 When they ping one another, it does not reach the destination. /etc/ipsec.conf: version 2.0 # conforms to second version of ipsec.conf specification config setup protostack=netkey oe=off conn L2TP-PSK-CLUSTER type=transport left=172.16.0.107 right=172.16.0.108 auto=start ike=aes128-sha1-modp2048 authby=secret compress=yes /etc/ipsec.secrets: 172.16.0.107 172.16.0.108 : PSK "L2TPKEY" 172.16.0.108 172.16.0.107 : PSK "L2TPKEY" Here is the result of ipsec verify on both machines: root@cluster2:~# ipsec verify Checking your system to see if IPsec got installed and started correctly: Version check and ipsec on-path [OK] Linux Openswan U2.6.28/K2.6.32-5-amd64 (netkey) Checking for IPsec support in kernel [OK] NETKEY detected, testing for disabled ICMP send_redirects [OK] NETKEY detected, testing for disabled ICMP accept_redirects [OK] Checking that pluto is running [OK] Pluto listening for IKE on udp 500 [OK] Pluto listening for NAT-T on udp 4500 [FAILED] Checking for 'ip' command [OK] Checking for 'iptables' command [OK] Opportunistic Encryption Support [DISABLED] root@cluster2:~# This is the end of the output of ipsec auto --status: 000 "cluster": 172.16.0.108<172.16.0.108>[+S=C]...172.16.0.107<172.16.0.107>[+S=C]; prospective erouted; eroute owner: #0 000 "cluster": myip=unset; hisip=unset; 000 "cluster": ike_life: 3600s; ipsec_life: 28800s; rekey_margin: 540s; rekey_fuzz: 100%; keyingtries: 0 000 "cluster": policy: PSK+ENCRYPT+COMPRESS+PFS+UP+IKEv2ALLOW+lKOD+rKOD; prio: 32,32; interface: eth0; 000 "cluster": newest ISAKMP SA: #1; newest IPsec SA: #0; 000 "cluster": IKE algorithm newest: AES_CBC_128-SHA1-MODP2048 000 000 #3: "cluster":500 STATE_QUICK_R0 (expecting QI1); EVENT_CRYPTO_FAILED in 298s; lastdpd=-1s(seq in:0 out:0); idle; import:admin initiate 000 #2: "cluster":500 STATE_QUICK_I1 (sent QI1, expecting QR1); EVENT_RETRANSMIT in 13s; lastdpd=-1s(seq in:0 out:0); idle; import:admin initiate 000 #1: "cluster":500 STATE_MAIN_I4 (ISAKMP SA established); EVENT_SA_REPLACE in 2991s; newest ISAKMP; lastdpd=-1s(seq in:0 out:0); idle; import:admin initiate 000 Interestingly enough, if I do ike-scan on the server here's what happens: Doesn't seem to take my ike settings into account root@cluster1:~# ike-scan -M 172.16.0.108 Starting ike-scan 1.9 with 1 hosts (http://www.nta-monitor.com/tools/ike-scan/) 172.16.0.108 Main Mode Handshake returned HDR=(CKY-R=641bffa66ba717b6) SA=(Enc=3DES Hash=SHA1 Auth=PSK Group=2:modp1024 LifeType=Seconds LifeDuration(4)=0x00007080) VID=4f45517b4f7f6e657a7b4351 VID=afcad71368a1f1c96b8696fc77570100 (Dead Peer Detection v1.0) Ending ike-scan 1.9: 1 hosts scanned in 0.008 seconds (118.19 hosts/sec). 1 returned handshake; 0 returned notify root@cluster1:~# I can't tell what's going on here, this is pretty much the simplest config I can have according to the examples.

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  • How could I stop ssh offering a wrong key?

    - by Alvaro Maceda
    (This is a problem with ssh, not gitolite) I've configured gitolite on my home server (ubuntu 12.04 server, open-ssh). I want an special identityfile to administer the repositories, so I need to access throught ssh to my own host ussing two different identity keys. This is the content of my .ssh/config file: Host gitadmin.gammu.com User git IdentityFile /home/alvaro/.ssh/id_gitolite_mantra Host git.gammu.com User git IdentityFile /home/alvaro/.ssh/id_alvaro_mantra This is the content of my hosts file: # Git 127.0.0.1 gitadmin.gammu.com 127.0.0.1 git.gammu.com So I should be able to communicate with gitolite this way to access with the "normal" account: $ssh git.gammu.com and this way to access with the administrative account: $ssh gitadmin.gammu.com When I try to access with the normal account, all is ok: alvaro@mantra:~/.ssh$ ssh git.gammu.com PTY allocation request failed on channel 0 hello alvaro, this is gitolite 2.2-1 (Debian) running on git 1.7.9.5 the gitolite config gives you the following access: @R_ @W_ testing Connection to git.gammu.com closed. When I do the same with the administrative account: alvaro@mantra:~$ ssh gitadmin.gammu.com PTY allocation request failed on channel 0 hello alvaro, this is gitolite 2.2-1 (Debian) running on git 1.7.9.5 the gitolite config gives you the following access: @R_ @W_ testing Connection to gitadmin.gammu.com closed. It should show the administrative repository. If I launch ssh with verbose option: ssh -vvv gitadmin.gammu.com ... debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/alvaro/.ssh/id_alvaro_mantra (0x7f7cb6c0fbc0) debug2: key: /home/alvaro/.ssh/id_gitolite_mantra (0x7f7cb6c044d0) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/alvaro/.ssh/id_alvaro_mantra debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Server accepts key: pkalg ssh-rsa blen 279 ... It's offering the key id_alvaro_mantra, and it should'nt!! The same happens when I specify the key with the -i option: ssh -i /home/alvaro/.ssh/id_gitolite_mantra -vvv gitadmin.gammu.com ... debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/alvaro/.ssh/id_alvaro_mantra (0x7fa365237f90) debug2: key: /home/alvaro/.ssh/id_gitolite_mantra (0x7fa365230550) debug2: key: /home/alvaro/.ssh/id_gitolite_mantra (0x7fa365231050) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/alvaro/.ssh/id_alvaro_mantra debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Server accepts key: pkalg ssh-rsa blen 279 debug2: input_userauth_pk_ok: fp 36:b1:43:36:af:4f:00:e5:e1:39:50:7e:07:80:14:26 debug3: sign_and_send_pubkey: RSA 36:b1:43:36:af:4f:00:e5:e1:39:50:7e:07:80:14:26 debug1: Authentication succeeded (publickey). ... What the hell is happening??? I'm missing something, but I can't find what. These are the contents of my home dir: -rw-rw-r-- 1 alvaro alvaro 395 nov 14 18:00 authorized_keys -rw-rw-r-- 1 alvaro alvaro 326 nov 21 10:21 config -rw------- 1 alvaro alvaro 137 nov 20 20:26 environment -rw------- 1 alvaro alvaro 1766 nov 20 21:41 id_alvaromaceda.es -rw-r--r-- 1 alvaro alvaro 404 nov 20 21:41 id_alvaromaceda.es.pub -rw------- 1 alvaro alvaro 1766 nov 14 17:59 id_alvaro_mantra -rw-r--r-- 1 alvaro alvaro 395 nov 14 17:59 id_alvaro_mantra.pub -rw------- 1 alvaro alvaro 771 nov 14 18:03 id_developer_mantra -rw------- 1 alvaro alvaro 1679 nov 20 12:37 id_dos_pruebasgit -rw-r--r-- 1 alvaro alvaro 395 nov 20 12:37 id_dos_pruebasgit.pub -rw------- 1 alvaro alvaro 1679 nov 20 12:46 id_gitolite_mantra -rw-r--r-- 1 alvaro alvaro 397 nov 20 12:46 id_gitolite_mantra.pub -rw------- 1 alvaro alvaro 1675 nov 20 21:44 id_gitpruebas.es -rw-r--r-- 1 alvaro alvaro 408 nov 20 21:44 id_gitpruebas.es.pub -rw------- 1 alvaro alvaro 1679 nov 20 12:34 id_uno_pruebasgit -rw-r--r-- 1 alvaro alvaro 395 nov 20 12:34 id_uno_pruebasgit.pub -rw-r--r-- 1 alvaro alvaro 2434 nov 21 10:11 known_hosts There are a bunch of other keys which aren't offered... why id_alvaro_mantra is offered and not the other keys? I can't understand. I need some help, don't know where to look....

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  • Does this prove a network bandwidth bottleneck?

    - by Yuji Tomita
    I've incorrectly assumed that my internal AB testing means my server can handle 1k concurrency @3k hits per second. My theory at at the moment is that the network is the bottleneck. The server can't send enough data fast enough. External testing from blitz.io at 1k concurrency shows my hits/s capping off at 180, with pages taking longer and longer to respond as the server is only able to return 180 per second. I've served a blank file from nginx and benched it: it scales 1:1 with concurrency. Now to rule out IO / memcached bottlenecks (nginx normally pulls from memcached), I serve up a static version of the cached page from the filesystem. The results are very similar to my original test; I'm capped at around 180 RPS. Splitting the HTML page in half gives me double the RPS, so it's definitely limited by the size of the page. If I internally ApacheBench from the local server, I get consistent results of around 4k RPS on both the Full Page and the Half Page, at high transfer rates. Transfer rate: 62586.14 [Kbytes/sec] received If I AB from an external server, I get around 180RPS - same as the blitz.io results. How do I know it's not intentional throttling? If I benchmark from multiple external servers, all results become poor which leads me to believe the problem is in MY servers outbound traffic, not a download speed issue with my benchmarking servers / blitz.io. So I'm back to my conclusion that my server can't send data fast enough. Am I right? Are there other ways to interpret this data? Is the solution/optimization to set up multiple servers + load balancing that can each serve 180 hits per second? I'm quite new to server optimization, so I'd appreciate any confirmation interpreting this data. Outbound traffic Here's more information about the outbound bandwidth: The network graph shows a maximum output of 16 Mb/s: 16 megabits per second. Doesn't sound like much at all. Due to a suggestion about throttling, I looked into this and found that linode has a 50mbps cap (which I'm not even close to hitting, apparently). I had it raised to 100mbps. Since linode caps my traffic, and I'm not even hitting it, does this mean that my server should indeed be capable of outputting up to 100mbps but is limited by some other internal bottleneck? I just don't understand how networks at this large of a scale work; can they literally send data as fast as they can read from the HDD? Is the network pipe that big? In conclusion 1: Based on the above, I'm thinking I can definitely raise my 180RPS by adding an nginx load balancer on top of a multi nginx server setup at exactly 180RPS per server behind the LB. 2: If linode has a 50/100mbit limit that I'm not hitting at all, there must be something I can do to hit that limit with my single server setup. If I can read / transmit data fast enough locally, and linode even bothers to have a 50mbit/100mbit cap, there must be an internal bottleneck that's not allowing me to hit those caps that I'm not sure how to detect. Correct? I realize the question is huge and vague now, but I'm not sure how to condense it. Any input is appreciated on any conclusion I've made.

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  • IMAPSync Migration to Exchange 2010 SP1: Exchange drops connections while checking for existence of folders

    - by Benjamin Priestman
    I'm migrating from ZImbra Collaboration Suite to Exchange 2010 SP1. I'm testing IMAPSync as a possible migration tool and have hit a problem with the IMAP server in Exchange 2010. For each account it migrates, IMAPSync loops through the list of folders in the source mailbox and tests for the existence of each one in the destination mailbox. It then goes on to create those folders that do not exist and copy over the messages. It's the intial testing for the existence of the folders that is giving me a problem. The response given by the Exchange server when the folder does not yet exist is given as an error: "R=""16 NO IMAPSyncTest/8 doesn't exist."" After ten of these errors have been issued in succession, the Exchange server appears to stop responding to the IMAP session. Enabling protocol logging for IMAP confirms that the 10th request for a non-existant folder is the last request to be logged on the server. IMAPSync carries on merrily without seeming to realise its connection has gone and thus fails to create any folders. I've logged this with the tool's creator. Does anyone have any idea why Exchange is stopping responding to the connections though? The behaviour looks rather like throttling, although the 'ten strikes and you're out' trigger does not seem to correspond to any of the triggers on the ThrottlingPolicies. Just to check, I've tried creating a new ThrottlingPolicy, turned everything that I think might be relevant up to 11 and applied it to the my test mailbox. Policy settings are listed below, along with IMAP settings. Everything else should be pretty much as default. Throttling Policy RunspaceId : afa3159c-32a6-4906-986f-8adfbe50868b IsDefault : False AnonymousMaxConcurrency : 1 AnonymousPercentTimeInAD : AnonymousPercentTimeInCAS : AnonymousPercentTimeInMailboxRPC : EASMaxConcurrency : 10 EASPercentTimeInAD : EASPercentTimeInCAS : EASPercentTimeInMailboxRPC : EASMaxDevices : 10 EASMaxDeviceDeletesPerMonth : EWSMaxConcurrency : 10 EWSPercentTimeInAD : 50 EWSPercentTimeInCAS : 90 EWSPercentTimeInMailboxRPC : 60 EWSMaxSubscriptions : 5000 EWSFastSearchTimeoutInSeconds : 60 EWSFindCountLimit : 1000 IMAPMaxConcurrency : 1000 IMAPPercentTimeInAD : 400 IMAPPercentTimeInCAS : 400 IMAPPercentTimeInMailboxRPC : 400 OWAMaxConcurrency : 5 OWAPercentTimeInAD : 30 OWAPercentTimeInCAS : 150 OWAPercentTimeInMailboxRPC : 150 POPMaxConcurrency : 20 POPPercentTimeInAD : POPPercentTimeInCAS : POPPercentTimeInMailboxRPC : PowerShellMaxConcurrency : 18 PowerShellMaxTenantConcurrency : PowerShellMaxCmdlets : PowerShellMaxCmdletsTimePeriod : ExchangeMaxCmdlets : PowerShellMaxCmdletQueueDepth : PowerShellMaxDestructiveCmdlets : PowerShellMaxDestructiveCmdletsTimePeriod : RCAMaxConcurrency : 1000 RCAPercentTimeInAD : 400 RCAPercentTimeInCAS : 400 RCAPercentTimeInMailboxRPC : 400 CPAMaxConcurrency : 20 CPAPercentTimeInCAS : 205 CPAPercentTimeInMailboxRPC : 200 MessageRateLimit : RecipientRateLimit : ForwardeeLimit : CPUStartPercent : 75 AdminDisplayName : ExchangeVersion : 0.10 (14.0.100.0) Name : TestMigrationThrottling DistinguishedName : CN=TestMigrationThrottling,CN=Global Settings,CN=Our Company,CN=Microsoft Exchange,CN=Services,CN=Configuration,DC=cimex,DC=com Identity : TestMigrationThrottling Guid : 240049b3-2023-4df1-8edc-fbfc1fc80b87 ObjectCategory : domain.com/Configuration/Schema/ms-Exch-Throttling-Policy ObjectClass : {top, msExchGenericPolicy, msExchThrottlingPolicy} WhenChanged : 21/04/2011 18:48:19 WhenCreated : 21/04/2011 18:07:20 WhenChangedUTC : 21/04/2011 17:48:19 WhenCreatedUTC : 21/04/2011 17:07:20 OrganizationId : OriginatingServer : a-domain-controller IsValid : True IMAPSettings RunspaceId : afa3159c-32a6-4906-986f-8adfbe50868b ProtocolName : IMAP4 Name : 1 MaxCommandSize : 10240 ShowHiddenFoldersEnabled : False UnencryptedOrTLSBindings : {192.168.x.x:143} SSLBindings : {192.168.x.x:993} InternalConnectionSettings : {mail.office.domain.com:143:TLS, mail.office.domain.com:993:SSL} ExternalConnectionSettings : {mail.office.domain.com:143:TLS, mail.office.domain.com:993:SSL} X509CertificateName : mail.domain.com Banner : The Microsoft Exchange IMAP4 service is ready. LoginType : SecureLogin AuthenticatedConnectionTimeout : 00:30:00 PreAuthenticatedConnectionTimeout : 00:01:00 MaxConnections : 2147483647 MaxConnectionFromSingleIP : 2147483647 MaxConnectionsPerUser : 16 MessageRetrievalMimeFormat : BestBodyFormat ProxyTargetPort : 143 CalendarItemRetrievalOption : iCalendar OwaServerUrl : EnableExactRFC822Size : False LiveIdBasicAuthReplacement : False SuppressReadReceipt : False ProtocolLogEnabled : True EnforceCertificateErrors : False LogFileLocation : C:\Program Files\Microsoft\Exchange Server\V14\Logging\Imap4 LogFileRollOverSettings : Daily LogPerFileSizeQuota : 0 B (0 bytes) ExtendedProtectionPolicy : None EnableGSSAPIAndNTLMAuth : True Server : CMX-OFFICE-EX01 AdminDisplayName : ExchangeVersion : 0.10 (14.0.100.0) DistinguishedName : CN=1,CN=IMAP4,CN=Protocols,CN=EXCHANGE01,CN=Servers,CN=Exchange Administrative Group (FYDIBOHF23SPDLT),CN=Administrative Groups,CN=Our COmpany,CN=Microsoft Exchange,CN=Services,CN=Configuration,DC=domain,DC=com Identity : EXCHANGE01\1 Guid : 48f9dc37-74c2-4fb0-a042-641f863f45f2 ObjectCategory : domain.com/Configuration/Schema/ms-Exch-Protocol-Cfg-IMAP-Server ObjectClass : {top, protocolCfg, protocolCfgIMAP, protocolCfgIMAPServer} WhenChanged : 21/04/2011 17:03:39 WhenCreated : 15/04/2011 13:51:58 WhenChangedUTC : 21/04/2011 16:03:39 WhenCreatedUTC : 15/04/2011 12:51:58 OrganizationId : OriginatingServer : a-domain-server IsValid : True

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  • iCloud stuff stops working while connected to OpenVPN

    - by Taco Bob
    I have a fairly simple OpenVPN setup on an OpenVZ VPS with Ubuntu 11.10. Client is the Viscosity client on Mac OS X 10.8.2, and after some testing, we can rule out the client as being part of the problem. Everything has been working fine except for Apple's iCloud stuff. Web surfing, email, FTP, NNTP, and Skype are all working as expected. It's ONLY the iCloud services that cease to function. If I connect to the VPN, iCloud stuff stops working. I no longer get anything in Messages, Calendar items don't get updated, and Notifications stop working. If I disconnect, the iCloud stuff all starts working. Connect again, iCloud stops working. Here's the server.conf: status openvpn-status.log log /var/log/openvpn.log verb 4 port 1194 proto udp dev tun ca /etc/openvpn/ca.crt cert /etc/openvpn/server.crt key /etc/openvpn/server.key dh /etc/openvpn/dh1024.pem server 10.9.8.0 255.255.255.0 ifconfig-pool-persist ipp.txt push "redirect-gateway def1" push “dhcp-option DNS 10.9.8.1? keepalive 10 120 duplicate-cn cipher BF-CBC comp-lzo user nobody group nogroup persist-key persist-tun tun-mtu 1500 mssfix 1400 I'm using iptables in a script, and it's also fairly simplistic. iptables -F iptables -t nat -F iptables -t mangle -F iptables -A FORWARD -i tun0 -o venet0 -j ACCEPT iptables -A FORWARD -i venet0 -o tun0 -j ACCEPT iptables -A INPUT -p tcp --dport 22 -j ACCEPT iptables -A INPUT -p tcp --dport 1194 -j ACCEPT iptables -A INPUT -p udp --dport 1194 -j ACCEPT iptables -t nat -A POSTROUTING -s 10.9.8.0/24 -j SNAT --to-source <server's public ip> echo 1 > /proc/sys/net/ipv4/ip_forward I tried forwarding ports as well, with no success. iptables -A FORWARD -p tcp -d 10.9.8.0/24 --dport 5222:5230 -j ACCEPT iptables -t nat -A PREROUTING -p tcp --dport 5222:5230 -j DNAT --to-destination 10.9.8.6 I am also sometimes behind a double-NAT situation that I have no control over. Client -> work VPN -> my OpenVPN box -> Internet. Client -> Airport Express -> ISP (which is doing NAT) -> my OpenVPN box -> Internet. Those two situations are just the fact of life where I am, and I cannot change them. I do have full control over my client and the OpenVPN server. I am completely out of ideas. I have posted a similar query at the OpenVPN forums, but it hasn't posted yet and seems to be in their moderation queue still. Tried on freenode irc channels, but nobody is awake, so here I am. I have Googled extensively for this, and can find nothing that is related. Help me get iCloud stuff working again! (I tried serverfault, it was closed as off-topic. I'm trying here and the Unix site as well. Here because it's a more general audience that might know more about OpenVPN based on the number of questions I see asked about it) EDIT: -I have also tried upgrading to Version: 2.3-beta1-debian0 - issue persists. -Removed all iptables rules except for the ones that flush -left this rule:iptables -t nat -A POSTROUTING -s 10.9.8.0/24 -j SNAT --to-source (server ip) -added iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT still, nothing works. I can see traffic in tcpdump on the server if i watch the tunnel: 20:03:48.702835 IP nk11p01st-courier105-bz.push.apple.com.5223 10.9.8.6.60772: Flags [F.], seq 2635, ack 1218, win 76, options [nop,nop,TS val 914984811 ecr 745921298], length 0 20:03:48.911244 IP 10.9.8.6.60772 nk11p01st-courier105-bz.push.apple.com.5223: Flags [R], seq 3621143451, win 0, length 0 But still, no push messages/notifications are ever delivered. :/ EDIT: * Further testing indicates that it might actually be the client after all.

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