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  • Deleting YouTube videos using Zend/PHP

    - by Mikael
    Hello, I'm using Zend and PHP to upload and delete videos from my home page. The uploading part is working fine but to download is more complicated. $videoEntryToDelete = $yt->getVideoEntry($videoId); $yt->delete($videoEntryToDelete); I use this code to delete a video and the first row do work. The video object is created and I can get all data from it. But when I try to delete it I get this error message: "You must specify an URI to which to post" Do anyone know how to solve this problem? Thanks!

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  • SimpleXMLElement (PHP) throwing error on XML root attributes

    - by Greg
    I am working on a project that will take XML data submitted through a textarea input in a form then extract the data and throw it into a database. I am getting errors about the attribute in the root field of my XML (it is the same schema each time, but with different values). If i remove these attributes it works fine, but I don't want to have to remove these attributes each I time I go to send the data to the script. here is a sample of my data and code I am using (the part that is giving me errors): <raid generatedFrom="HeadCount" version="1.7.4"> --snip-- </raid> If I post the data as such, i get errors such as: Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: Entity: line 1: parser error : AttValue: " or ' expected in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: <raid generatedFrom=\"HeadCount\" version=\"1.7.4\"> in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: ^ in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: Entity: line 1: parser error : attributes construct error in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: <raid generatedFrom=\"HeadCount\" version=\"1.7.4\"> in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: ^ in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: Entity: line 1: parser error : Couldn't find end of Start Tag raid line 1 in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: <raid generatedFrom=\"HeadCount\" version=\"1.7.4\"> in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: ^ in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: Entity: line 1: parser error : Extra content at the end of the document in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: <raid generatedFrom=\"HeadCount\" version=\"1.7.4\"> in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Warning: SimpleXMLElement::__construct() [function.SimpleXMLElement---construct]: ^ in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 Fatal error: Uncaught exception 'Exception' with message 'String could not be parsed as XML' in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php:13 Stack trace: #0 /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php(13): SimpleXMLElement->__construct('<raid generated...') #1 {main} thrown in /home/content/g/V/i/gViscardi/html/guilds/sanctum/headcount.php on line 13 If I remove the attributes from the root node then it works fine with no errors. Here is the code I am using to take and display it; <html> <head> </head> <body> <?php if(isset($_POST['h_input'])) { //echo //$xml_d = file_get_contents('php://input'); $xml_d = $_POST['h_input']; //print_r($xml_d); $xml = new SimpleXMLElement($xml_d); echo $xml->zone . "<br />"; foreach ($xml->players->player as $player) { echo $player->name . "<br />"; } } else { ?> <form action="headcount.php" method="post" name="headcount"> <textarea rows="10" cols="30" name="h_input"> </textarea> <input type="submit" /> </form> </body> </html> Any suggestions would be most helpful, thank you.

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • FLVPlayback, go fullscreen smooth?

    - by Marcel
    Hello, Im looking into using and customizing FLVPlayback in a project. How to go about this is clear, but I noticed 1 anoying thing. When going fullscreen, first Flash player goes fullscreen and then briefly shows the FLVPlayback component in its original size, before jumping to show the video itself fullscreen. I noticed on Youtube this doesnt happen. How can I escape this 'flicker' and have the video go fullscreen as the videos do on youtube? Thanks a lot for any tips! Marcel

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  • remuxing mpv files from h264 AVI files

    - by crankharder
    I have a bunch of, I think, x264 encoded AVIs that I'd like to convert to m4v so that I can play with Quicktime. Here's how I created them First I dump the vob from DVD with this: $ mplayer -dumpstream -dumpfile new.vob dvd://1 Then I compress it: $ mencoder -oac copy -o new.avi -ovc x264 -x264encopts crf=18 new.vob I tried doing this to convertthem to m4v, but it's blowing up... I tried dumping the h264/acc streams: $ mplayer new.avi -dumpvideo -dumpfile new.h264 $ mplayer new.avi -dumpaudio -dumpfile new.acc And remuxing(?) with MP4Box but I'm getting an error: $ MP4Box -add new.h264#video -add new.aac#audio new.m4v Cannot find H264 start code Error importing new.h264#video: BitStream Not Compliant So not sure what to do now...

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  • paperclip callbacks or simple processor?

    - by holden
    I wanted to run the callback after_post_process but it doesn't seem to work in Rails 3.0.1 using Paperclip 2.3.8. It gives an error: undefined method `_post_process_callbacks' for #<Class:0x102d55ea0> I want to call the Panda API after the file has been uploaded. I would have created my own processor for this, but as Panda handles the processing, and it can upload the files as well, and queue itself for an undetermined duration I thought a callback would do fine. But the callbacks don't seem to work in Rails3. after_post_process :panda_create def panda_create video = Panda::Video.create(:source_url => mp3.url.gsub(/[?]\d*/,''), :profiles => "f4475446032025d7216226ad8987f8e9", :path_format => "blah/1234") end I tried require and include for paperclip in my model but it didn't seem to matter. Anyideas?

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  • What to filter when providing very limited open WiFi to a small conference or meeting?

    - by Tim Farley
    Executive Summary The basic question is: if you have a very limited bandwidth WiFi to provide Internet for a small meeting of only a day or two, how do you set the filters on the router to avoid one or two users monopolizing all the available bandwidth? For folks who don't have the time to read the details below, I am NOT looking for any of these answers: Secure the router and only let a few trusted people use it Tell everyone to turn off unused services & generally police themselves Monitor the traffic with a sniffer and add filters as needed I am aware of all of that. None are appropriate for reasons that will become clear. ALSO NOTE: There is already a question concerning providing adequate WiFi at large (500 attendees) conferences here. This question concerns SMALL meetings of less than 200 people, typically with less than half that using the WiFi. Something that can be handled with a single home or small office router. Background I've used a 3G/4G router device to provide WiFi to small meetings in the past with some success. By small I mean single-room conferences or meetings on the order of a barcamp or Skepticamp or user group meeting. These meetings sometimes have technical attendees there, but not exclusively. Usually less than half to a third of the attendees will actually use the WiFi. Maximum meeting size I'm talking about is 100 to 200 people. I typically use a Cradlepoint MBR-1000 but many other devices exist, especially all-in-one units supplied by 3G and/or 4G vendors like Verizon, Sprint and Clear. These devices take a 3G or 4G internet connection and fan it out to multiple users using WiFi. One key aspect of providing net access this way is the limited bandwidth available over 3G/4G. Even with something like the Cradlepoint which can load-balance multiple radios, you are only going to achieve a few megabits of download speed and maybe a megabit or so of upload speed. That's a best case scenario. Often it is considerably slower. The goal in most of these meeting situations is to allow folks access to services like email, web, social media, chat services and so on. This is so they can live-blog or live-tweet the proceedings, or simply chat online or otherwise stay in touch (with both attendees and non-attendees) while the meeting proceeds. I would like to limit the services provided by the router to just those services that meet those needs. Problems In particular I have noticed a couple of scenarios where particular users end up abusing most of the bandwidth on the router, to the detriment of everyone. These boil into two areas: Intentional use. Folks looking at YouTube videos, downloading podcasts to their iPod, and otherwise using the bandwidth for things that really aren't appropriate in a meeting room where you should be paying attention to the speaker and/or interacting.At one meeting that we were live-streaming (over a separate, dedicated connection) via UStream, I noticed several folks in the room that had the UStream page up so they could interact with the meeting chat - apparently oblivious that they were wasting bandwidth streaming back video of something that was taking place right in front of them. Unintentional use. There are a variety of software utilities that will make extensive use of bandwidth in the background, that folks often have installed on their laptops and smartphones, perhaps without realizing.Examples: Peer to peer downloading programs such as Bittorrent that run in the background Automatic software update services. These are legion, as every major software vendor has their own, so one can easily have Microsoft, Apple, Mozilla, Adobe, Google and others all trying to download updates in the background. Security software that downloads new signatures such as anti-virus, anti-malware, etc. Backup software and other software that "syncs" in the background to cloud services. For some numbers on how much network bandwidth gets sucked up by these non-web, non-email type services, check out this recent Wired article. Apparently web, email and chat all together are less than one quarter of the Internet traffic now. If the numbers in that article are correct, by filtering out all the other stuff I should be able to increase the usefulness of the WiFi four-fold. Now, in some situations I've been able to control access using security on the router to limit it to a very small group of people (typically the organizers of the meeting). But that's not always appropriate. At an upcoming meeting I would like to run the WiFi without security and let anyone use it, because it happens at the meeting location the 4G coverage in my town is particularly excellent. In a recent test I got 10 Megabits down at the meeting site. The "tell people to police themselves" solution mentioned at top is not appropriate because of (a) a largely non-technical audience and (b) the unintentional nature of much of the usage as described above. The "run a sniffer and filter as needed" solution is not useful because these meetings typically only last a couple of days, often only one day, and have a very small volunteer staff. I don't have a person to dedicate to network monitoring, and by the time we got the rules tweaked completely the meeting will be over. What I've Got First thing, I figured I would use OpenDNS's domain filtering rules to filter out whole classes of sites. A number of video and peer-to-peer sites can be wiped out using this. (Yes, I am aware that filtering via DNS technically leaves the services accessible - remember, these are largely non-technical users attending a 2 day meeting. It's enough). I figured I would start with these selections in OpenDNS's UI: I figure I will probably also block DNS (port 53) to anything other than the router itself, so that folks can't bypass my DNS configuration. A savvy user could get around this, because I'm not going to put a lot of elaborate filters on the firewall, but I don't care too much. Because these meetings don't last very long, its probably not going to be worth the trouble. This should cover the bulk of the non-web traffic, i.e. peer-to-peer and video if that Wired article is correct. Please advise if you think there are severe limitations to the OpenDNS approach. What I Need Note that OpenDNS focuses on things that are "objectionable" in some context or another. Video, music, radio and peer-to-peer all get covered. I still need to cover a number of perfectly reasonable things that we just want to block because they aren't needed in a meeting. Most of these are utilities that upload or download legit things in the background. Specifically, I'd like to know port numbers or DNS names to filter in order to effectively disable the following services: Microsoft automatic updates Apple automatic updates Adobe automatic updates Google automatic updates Other major software update services Major virus/malware/security signature updates Major background backup services Other services that run in the background and can eat lots of bandwidth I also would like any other suggestions you might have that would be applicable. Sorry to be so verbose, but I find it helps to be very, very clear on questions of this nature, and I already have half a solution with the OpenDNS thing.

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  • How do I solve this indexOutOfBoundsException in my server send/receive thread?

    - by Stefan Schouten
    I am creating a multiplayer game in Java with a server and multiple clients. Everything runs perfectly, until I press the Kick-button in the server to kick a client. Error at receive thread of server, after kicking the first person who joined out of three: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2 at java.util.ArrayList.rangeCheck(ArrayList.java:604) at java.util.ArrayList.get(ArrayList.java:382) > at networktest.Server$3.run(Server.java:186) at java.lang.Thread.run(Thread.java:722) The pointed line is the ois = new ObjectInputStream where I send datatype. The server kicks the first person perfectly, but removes the second one in the list too, with an error of java.lang.ClassCastException. server receive: private static Thread receive = new Thread() { @Override public void run() { ObjectInputStream ois; while (true) { for (int i = 0; i < list_sockets.size(); i++) { try { ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); int receive_state = (Integer) ois.readObject(); // receive state ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); byte datatype = (byte) ois.readObject(); // receive datatype if(datatype == 2){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); ChatLine chatLine = (ChatLine) ois.readObject(); // receive ChatLine } else if (datatype == 0){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); DataPackage dp = (DataPackage) ois.readObject(); // receive dp list_data.set(i, dp); } if (receive_state == 1) // Client Disconnected by User { disconnectClient(i); i--; } } catch (Exception ex) // Client Disconnected (Client Didn't Notify Server About Disconnecting) { System.err.println("Error @ receive:"); ex.printStackTrace(); disconnectClient(i); i--; } } try { this.sleep(3); } catch (InterruptedException ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } }; user send: Thread send = new Thread() { public void run() { ObjectOutputStream oos; byte datatype = 0; while (connected){ if (socket != null){ try { DataPackage dp = new DataPackage(); dp.x = Client.player.x; dp.y = Client.player.y; dp.username = username; dp.charType = charType; dp.walking = (byte)Client.player.walking; if (Client.outputChatLine.line != null) datatype = 2; else { datatype = 0; } oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Integer.valueOf(Client.this.state)); // send state oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Byte.valueOf(datatype)); // send datatype if (datatype == 2) { oos.reset(); oos.writeObject(Client.outputChatLine); Client.outputChatLine = new ChatLine(); } else { oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(dp); } if (Client.this.state == 1) { connected = false; socket = null; JOptionPane.showMessageDialog(null, "Client Disconnected", "Info", 1); System.exit(0); } } catch (Exception ex){} } try { this.sleep(2); } catch (InterruptedException ex) { Logger.getLogger(Client.class.getName()).log(Level.SEVERE, null, ex); } } } }; disconnect client method: public static void disconnectClient(int index) { try { list_clients_model.removeElementAt(index); list_client_states.remove(index); list_data.remove(index); list_sockets.remove(index); } catch (Exception ex) {} } Does anyone know how to solve this?

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  • Lightbox: how to parse the lightbox dynamically loaded html content (AJAX)

    - by Patrick
    hi, I'm using a (modal) lightbox on a page of my website to display my nodes. I'm using some plugins such as an external jquery-plugin for tooltips and the drupal plugin jQuery Media (to load flash video player for some video file-fields). These plugins are loaded when the main page load and they parse the html content of the page. When I dynamically load the lightbox (and I use AJAX to update its content) the html inside the lightbox is not parse... so no tooltips, no videos. how can I solve this ? Should I trigger the plugins again from Lightbox callback function ? Or should I use something else instead of the lightbox ? Thanks

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • SQL Like question

    - by mike
    Is there a way to reverse the SQL Like operator so it searches a field backwards? For example, I have a value in a field that looks like this "Xbox 360 Video Game". If I write a query like below, it returns the result fine. SELECT id FROM table WHERE title like "%Xbox%Game%" However, when I search like this, it doesn't find any results. SELECT id FROM table WHERE title like "%Video%Xbox%" I need it to match in any direction. How can I get around this?

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  • What facets have I missed for creating a 3 person guerilla dev team?

    - by Penguinix
    Sorry for the Windows developers out there, this solution is for Macs only. This set of applications accounts for: Usability Testing, Screen Capture (Video and Still), Version Control, Task Lists, Bug Tracking, a Developer IDE, a Web Server, A Blog, Shared Doc Editing on the Web, Team and individual Chat, Email, Databases and Continuous Integration. This does assume your team members provide their own machines, and one person has a spare old computer to be the Source Repository and Web Server. All for under $200 bucks. Usability Silverback Licenses = 3 x $49.95 "Spontaneous, unobtrusive usability testing software for designers and developers." Source Control Server and Clients (multiple options) Subversion = Free Subversion is an open source version control system. Versions (Currently in Beta) = Free Versions provides a pleasant work with Subversion on your Mac. Diffly = Free "Diffly is a tool for exploring Subversion working copies. It shows all files with changes and, clicking on a file, shows a highlighted view of the changes for that file. When you are ready to commit Diffly makes it easy to select the files you want to check-in and assemble a useful commit message." Bug/Feature/Defect Tracking (multiple options) Bugzilla = Free Bugzilla is a "Defect Tracking System" or "Bug-Tracking System". Defect Tracking Systems allow individual or groups of developers to keep track of outstanding bugs in their product effectively. Most commercial defect-tracking software vendors charge enormous licensing fees. Trac = Free Trac is an enhanced wiki and issue tracking system for software development projects. Database Server & Clients MySQL = Free CocoaMySQL = Free Web Server Apache = Free Development and Build Tools XCode = Free CruiseControl = Free CruiseControl is a framework for a continuous build process. It includes, but is not limited to, plugins for email notification, Ant, and various source control tools. A web interface is provided to view the details of the current and previous builds. Collaboration Tools Writeboard = Free Ta-da List = Free Campfire Chat for 4 users = Free WordPress = Free "WordPress is a state-of-the-art publishing platform with a focus on aesthetics, web standards, and usability. WordPress is both free and priceless at the same time." Gmail = Free "Gmail is a new kind of webmail, built on the idea that email can be more intuitive, efficient, and useful." Screen Capture (Video / Still) Jing = Free "The concept of Jing is the always-ready program that instantly captures and shares images and video…from your computer to anywhere." Lots of great responses: TeamCity [Yo|||] Skype [Eric DeLabar] FogBugz [chakrit] IChatAV and Screen Sharing (built-in to OS) [amrox] Google Docs [amrox]

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  • Fancybox iframe says that my YouTube href is undefined

    - by user369732
    Here is my HTML: <a class="video iframe" href="http://www.youtube.com/watch?v=Psk2Pq03rv0">Arbitrary text</a> Here is the Fancybox javascript: $("a.video").fancybox({ 'padding' : 0, 'autoScale' : false, 'title' : this.title, 'overlayOpacity' : '.6', 'overlayColor' : '#333', 'transitionIn' : 'none', 'transitionOut' : 'none', 'centerOnScroll' : false, 'showCloseButton' : true, 'hideOnOverlayClick': false, 'href' : this.href.replace(new RegExp("watch\\?v=", "i"), "v/"), 'type' : 'swf', 'swf' : { 'wmode': 'transparent', 'allowfullscreen': 'true' } }); Firebug Console says: this.href is undefined 'href' : this.href.replace(new RegExp("watch\\?v=", "i"), 'v/'), As a result, clicking this link takes the user to YouTube and does not trigger Fancybox. Any advice?

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  • Is MacBook powerful enough to do Ipad development? or do I need a MacBook Pro?

    - by ronaldwidha
    The title probably says it all. Considering an ipad's processor is nothing compared to a macbook, I would think a Macbook should be more than capable to run the simulator. However, not knowing much about iphone/ipad development, I'd like to get some opinions on this. for e.g. how many apps are typically need to be run for ipad dev (editor, debugger, perf monitor, trace log, etc). are these apps resource (memory, cpu) intensive? please do not take into consideration the actual image, 3d, video, sound development. I understand one would need quite a beefy machine to produce these type of creative assets. What I'm looking at is a machine to do code development, physics, putting together the produced assets (images, vector graphics, 3d video, sound, etc).

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  • Loading Youtube Iframe API with RequireJS

    - by davidgnin
    I'm trying to use the Youtube Iframe API inside a module definded with Require JS. As this API is loaded async and calls a function once is loaded, I used a requireJS plugin called "async", that worked before with google maps api. However, this time something isn't working. My module starts this way: define(['text!fmwk/widgets/video/video.html','fmwk/utils/browser','async!http://www.youtube.com/iframe_api'], function (videoTpl,root) { ... }); and chrome console fires this error: Uncaught Error: Load timeout for modules: async!http://www.youtube.com/iframe_api_unnormalized3,async!http://www.youtube.com/iframe_api http://requirejs.org/docs/errors.html#timeout If I don't use async plugin the object YT or its functions are undefinded, and the same happens if I download the API code. The API is loaded sometimes if I put an script tag in the head tag of the html file. All this is expected, but I don't understand because async plugin fails. Thank you for your attention and help :)

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  • Adding HTML to the DOM through the client.

    - by Mantorok
    Hi all Just wanted your views on the most efficient way to render content on demand, the reason this has come to light is that I'm maintaining a AA compliant website and we recently added video to it, and one of the techniques to avoid invalidation was to add the HTML for the video to the DOM after the page has loaded - which is fine and working ok. However, I found 2 possible techniques and I would appreciate some views, the one I'm currently using is an AJAX call that returns the HTML, the other technique is a hidden field that contains the HTML - I'm presently using the former. The main reason I'm asking the question is because there may be times when this particular control is also requested via an AJAX call, so I would end up with back-to-back AJAX calls, which seems a bit inefficient to me. I hope this makes sense, are there any better techniques to achieve this? Am I worrying too much over the consecutive AJAX calls? Thanks

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  • Using Delphi or FFMpeg to create a movie from image sequence

    - by Hein du Plessis
    Hi all My Delphi app has created a squence called frame_001.png to frame_100.png. I need that to be compiled into a movie clip. I think perhaps the easiest is to call ffmpeg from the command line, according to their documentation: For creating a video from many images: ffmpeg -f image2 -i foo-%03d.jpeg -r 12 -s WxH foo.avi The syntax foo-%03d.jpeg specifies to use a decimal number composed of three digits padded with zeroes to express the sequence number. It is the same syntax supported by the C printf function, but only formats accepting a normal integer are suitable. From: http://ffmpeg.org/ffmpeg-doc.html#SEC5 However my files are (lossless) png format, so I have to convert using imagemagick first. My command line is now: ffmpeg.exe -f image2 -i c:\temp\wentelreader\frame_%05d.jpg -r 12 foo.avi But then I get the error: [image2 @ 0x133a7d0]Could not find codec parameters (Video: mjpeg) c:\temp\wentelreader\Frame_C:\VID2EVA\Tools\Mencoder\wentel.bat5d.jpg: could not find codec parameters What am I doing wrong? Alternatively can this be done easily with Delphi?

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  • how to search in contact list like messages application in iphone with adding selected item in front

    - by Hiren Gujarati
    I needs to make application like messages application in iphone. Just needs To:(search text) and below it there is contact list. If user type in search text then list automatically filtered & when user select particular row then it is visible in front of To: & then again user is able to search text like in messages application. You can see the following video http://www.apple.com/iphone/iphone-3gs/messages.html#video that shows how recipients are added one by one. Please suggest your way for this.. Thanks in advance.

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  • What HTTP headers do I need to stream an ASF file?

    - by SoaperGEM
    I have a simple PHP script that will either serve up a streaming ASF file or not, depending on whether you're logged in and have access to the file. It basically does this: <?php header('Content-Type: video/x-ms-asf'); header('Content-Disposition: inline; filename="file.asf"'); readfile('file.asf'); ?> This already works fine in Firefox; when you navigate to this file it starts the video streaming right away. But Internet Explorer is a different story. When I go to this link in IE, it consistently tries to download the file as if it were an attachment rather than streaming it in the browser. What I am missing that IE's getting hung up on?

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  • Facebook like on demand meta content scraper

    - by Tobias
    you guys ever saw that FB scrapes the link you post on facebook (status, message etc.) live right after you paste it in the link field and displays various metadata, a thumb of the image, various images from the a page link or a video thumb from a video related link (like youtube). any ideas how one would copy this function? i'm thinking about a couple gearman workers or even better just javascript that does a xhr requests and parses the content based on regex's or something similar... any ideas? any links? did someone already tried to do the same and wrapped it in a nice class? anything? :) thanks!

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  • Improving the efficiency of Kinect for Windows DTWGestureRecognition Application

    - by Ray
    Currently I am using the DTWGestureRecognition open source tool for Kinect SDK v1.5. I have recorded a few gestures and use them to navigate through Windows 7. I also have implemented voice control for simple things such as opening PowerPoint, Chrome, etc. My main issue is that the application uses quite a bit of my CPU power which causes it to become slow. During gestures and voice commands, the CPU usage sometimes spikes to 80-90%, which causes the application to be unresponsive for a few seconds. I am running it on a 64 bit Windows 7 machine with an i5 processor and 8 GB of RAM. I was wondering if anyone with any experience using this tool or Kinect in general has made it more efficient and less performance hogging. Right now I removed sections which display the RGB video and the Depth video but even doing that did not make a big impact. Any help is appreciated, thanks!

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  • My mental block - struggling to learn Objective C

    - by iqessar
    Hello people, this would be my first question after signing up! Anyway heres my question, I did Java at university and I was always told I am a good programmer. However I never pursued it as a career - I went into support and management instead. Im pretty much bored with my job, I have therefore started to learn Objective C so that I can develop apps for the iphone. I am currently watching several different Videos / Books. My problem is that when I go through the Apple documentation, although I understand most of it, sometimes I stumble. I believe that because you/we have the Apple documentation (i.e. Framework references) , everything should be clear, and therefore you should have no need to refer to a book or video (in order to learn how to use a particular class). But I alway do refer to a book and video and subsequently feel guilty as I believe the framework reference should be enough. (I therefore feel I am not up to being a programmer) I also believe that you shouldn't need example code in order to learn how to use a particular class because Apple provides documentation for each class, but AGAIN I find my self googling example code and I find my answer like that - again I feel guilty for doing this. Am I right in saying that Apple documentation is simply not clear? and that its ok to refer to a video/book or google? or forums for that matter? I have proffesional programmers who tell me that I am worrying too much and that I should get on with it and use all the resources that I have. I just cant seem to get round this mental block that I have in my head. When I start a programming project I am able to use the excellent search skills that I have to find the code I need, copy and paste it (yes I do understand it) BUT then I feel guilty telling myself that why didn't you think up the code yourself???? Therefore your not a real programmer, your just good at googling. Currently I am going through 20+ books so that I can learn most of the frameworks, syntax etc to develop iphone apps. I believe if I do this, then when I think of a project I can make it quickly. Should I read a few books, like 2-3 and then just start a project /app , and if I get stuck just google it and get the code I need? Can anybody please answer my questions?

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